Battle Stomp
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Battle Stomp
Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for 60% Physical Damage. Also clears non-cursed surfaces and clouds.
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Knocked Down for 1 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Warfare 1
Requires a Melee Weapon
Cooldown 4 turn(s)
UID: Cone_GroundSmash
Description
editBattle Stomp is a offensive warfare skill that allows caster to smash their melee weapon into the ground in front of them. This will send off a shockwave that will deal damage to all non-allied characters and clear all not cursed surfaces and clouds with the exception of lava and deathfog.
Characters without Physical Armour will be afflicted with Knocked Down status effect which will make them incapable to act their next turn.
Since Battle Stomp requires a weapon it cannot be cast if caster is affected by Atrophy status effect.