Supercharger

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Supercharger

Target totem or summon deals 100% more base damage during its next turn, but then dies.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Supercharged for 2 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Summoning 2
Cooldown 2 turn(s)
13m Range

UID: Target_Supercharge

Supercharger is a Summoning skill.

Since Supercharger relies on Summoning magic it cannot be cast if caster is affected by Silenced and Enraged status effects.