Spirit of Sanguinia Tell
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Spirit of Sanguinia Tell
- Story
- Explorer
- Classic
- Tactician
Statistics
Level
20
STR 18
FIN 18
INT 44
CON 33
MEM 36
WIT 40
Vitality
2748
Physical Armor
417
Magic Armor
1808
Statistics
Level
20
STR 18
FIN 18
INT 44
CON 33
MEM 36
WIT 40
Vitality
3664
Physical Armor
556
Magic Armor
2410
Statistics
Level
20
STR 18
FIN 18
INT 44
CON 33
MEM 36
WIT 40
Vitality
4581
Physical Armor
695
Magic Armor
3013
Statistics
Level
20
STR 18
FIN 18
INT 44
CON 33
MEM 36
WIT 40
Vitality
6871
Physical Armor
1043
Magic Armor
4519
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Resistances
Water 20%
Air 20%
Tags
- GHOST
- NOT_MESSING_AROUND
Skills
[edit | edit source]Electric Discharge
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Electrify
Set Shocked for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Aerotheurge 1
13m Range |
Aerotheurge
2 AP
3 Turn CD
Range 13m
An electrical jolt deals 85-95% Air Damage to target character. Sets status Shocked.
Bone Cage
Increases Physical Armour by 20 and another 20 for each corpse in the area around you.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
TARGET:AOEBOOST:BONE_CAGE,100,3 | |
Requires Necromancer 2
13m Radius |
Necromancer
1 AP
5 Turn CD
Radius 13m
Increases Physical Armour by 20 and another 20 for each corpse in the area around you.
Contamination
Deals 50-60% Poison Damage to enemies and undead allies around you and can poison them. Turns water, blood surfaces and clouds into poison!
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Poisoned for 2 turn(s).
Contaminate
Damage is based on your level and receives bonus from Intelligence. | |
Requires Geomancer 1
8m Radius |
Geomancer
1 AP
3 Turn CD
Radius 8m
Deals 50-60% Poison Damage to enemies and undead allies around you and can poison them. Turns water, blood surfaces and clouds into poison!
Ignition
Sets enemy characters around you on fire. Deals 35-45% Fire Damage to each. Ignites all susceptible surfaces.
% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Leadership
Perseverance
Retribution
Bartering
Two-Handed
Ranged
Single-Handed
% Life Steal
Dual Wielding
% VitalityPercentage
Geomancer
Hydrosophist
Warfare
Sneaking
Telekinesis
Huntsman
Summoning
Pyrokinetic
Scoundrel
Necromancy
Polymorph
Ignite
Melt
Set Burning for 2 turn(s).
Damage is based on your level and receives bonus from Intelligence. | |
Requires Pyrokinetic 1
13m Radius |
Pyrokinetic
1 AP
2 Turn CD
Radius 13m
Sets enemy characters around you on fire. Deals 35-45% Fire Damage to each. Ignites all susceptible surfaces.
Mass Corpse Explosion
Explode all corpses around you, dealing physical damage in the area.
% Dodge
% Fire Resistance
% Critical Chance
% Earth Resistance
% Water Resistance
% Air Resistance
% Dodging
m Movement
% Accuracy
Persuasion
Initiative
Lucky Charm
% Poison Resistance
% Piercing Resistance
Constitution
Memory
Wits
% Physical Resistance
Intelligence
Strength
Finesse
% Accuracy
Source Points
Vitality
Thievery
Telekinesis
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Aerotheurge
Huntsman
Summoning
Warfare
Sneaking
Geomancer
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
EXPLODE,100,1,Projectile_CorpseExplosion_Explosion | |
Requires Pyrokinetic 2, Necromancer 2
13m Radius |
Pyrokinetic
1 AP
1 SP
2 Turn CD
Radius 13m
Explode all corpses around you, dealing physical damage in the area.
Locations
[edit | edit source]| Variant/Location | Level | Region | Spawns | Map |
|---|---|---|---|---|
| Standard | 20 | Act 4 | 1 | Show Map |