Orcs
Orcs are one of the seven races of Rivellon in Divinity: Original Sin 2, created by the god Vrogir. They are not a playable race.
Overview
[edit | edit source]The orcs were created by Vrogir, the god of strength and war, as a warrior people of superior physical power. Unlike the other six races – Humans, Elves, Dwarves, Lizards, Imps, and Undead – orcs are not encountered as a major faction in the events of the game and are not available as a playable race during character creation.
History
[edit | edit source]The orcs were once a prominent race in Rivellon, known for their martial prowess and aggressive culture. By the time of the game, the orc race has been largely devastated. Deathfog, a deadly substance developed during earlier conflicts, was used extensively against the orcs, decimating their population. The surviving orcs are scattered and play a diminished role in Rivellon's political landscape.
As Vrogir's Scribe at the Cathedral of Arx notes: No wonder the orcs vanished, considering how brutal their god Vrogir was – I'd disappear too if I was one of them.
Role in the game
[edit | edit source]While orcs are not a playable race, their history is referenced in several ways:
- Deathfog – originally deployed against the orcs – plays a significant role in the story, particularly in Arx and aboard The Lady Vengeance.
- On the Nameless Isle, the party can enter Vrogir's temple, where the Spirit of Knight of Vrogir guards the entrance and challenges those who seek passage.
- Several item descriptions and lore books reference the orc wars and their aftermath.
Notes
[edit | edit source]- Orcs are one of two races (alongside Imps) whose god's Godwoken champion is not encountered during the events of the game.
- The use of Deathfog against the orcs is a recurring moral theme, particularly in Ifan ben-Mezd's personal quest.
- Vrogir's Scribe observes that Vrogir could show great empathy and tenderness when he wished... though that doesn't seem to have been very often.