Knight

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The Knight is a warrior class in Divinity: Original Sin 2.

Specialised in war tactics, knights are trained not only to fight, but to rally troops.
— In-game description

Overview

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The Knight is a pure melee preset devoted entirely to Warfare skill, supplemented by Two-Handed weapon expertise. Warfare skills provide physical damage and crowd control through knockdowns and charges. The preset favours Strength and Constitution, and starts with a two-handed weapon.

Like all classes in Divinity: Original Sin 2, the Knight is a starting preset rather than a permanent choice. Attribute and ability points can be allocated freely on each level-up, and full respecification is available from Act Two onward via the magic mirror aboard the Lady Vengeance. Enabling the Fort Joy Magic Mirror gift bag feature also makes a mirror available in Act One.

No origin character uses this preset by default.

Starting loadout

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Knight preset at level 1
Category Details
Primary attributes Strength 12, Constitution 11
Secondary attributes Finesse 10, Intelligence 10, Memory 10, Wits 10
Combat abilities Warfare 1, Two-Handed 1
Civil ability Bartering 1
Starting skills Battle StompBattle Stomp, Battering RamBattering Ram, Crippling BlowCrippling Blow
Talent OpportunistOpportunist
Equipment Good Part Of A Twohander, Minor Healing Potion, Firestorm Grenade, Resurrection Scroll

Starting skills

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Battle StompBattle Stomp (Warfare)
Smashes the ground in front of the caster, dealing physical damage and clearing surfaces. Targets without physical armour are knocked down for one turn.
Battering RamBattering Ram (Warfare)
Dashes forward in a straight line, dealing physical damage to all enemies in the path. Targets without physical armour are knocked down for one turn.
Crippling BlowCrippling Blow (Warfare)
Strikes the target and all nearby characters, dealing physical damage. Targets without physical armour are crippled, restricting their movement.

The OpportunistOpportunist talent grants a free attack of opportunity against any enemy that moves within melee range.

Skill progression

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See also: Warfare

As the Knight invests points in Warfare, additional skills become available. The table below lists every Warfare skill, grouped by unlock tier.

Warfare skills by tier
Tier Warfare
Starter (level 1)
Novice (level 4)
Adept (level 9)
Expert (level 13)
Master (level 16)
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Reaper's Eye
  • KaliasKalias – Warfare skills
  • GarethGareth – Warfare skills
Reaper's Coast
The Nameless Isle
Arx

Mercenary

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The Knight mercenary is Yastara, a lizard warrior available for hire from Sergeant ZrillaSergeant Zrilla.

Yastara is the one you want then. Hardly anyone's walked away from an encounter with her blade.