Armour of Frost

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Armour of Frost

Ice forms a defensive barrier around the target, providing 40. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Magic Shell for 3 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Hydrosophist 1
Cooldown 4 turn(s)
13m Range

UID: Target_FrostyShell

Armour of Frost is a supportive Hydrosophist skill.

Description

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Armour of Frost is a supportive hydrosophist skill that allows character to conjure an icy defensive barrier around their target, which provides Magic Shell status effect that restores Magic Armour each turn for 3 turns but also increases the maximum amount of it. Alongside these effects the Armour of Frost will also remove Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified status effects. Since this skill applies positive status effect it will always bypass armour.

Since Armour of Frost relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.

Locations

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Items

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Notes

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Gift Bags