Teleportation

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Teleportation

Teleport a target character or item to a point of your choosing.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
% Cleave Damage
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 2
Cooldown 4 turn(s)
13m Range
13m Radius
Resisted by Physical Armour

UID: Teleportation_FreeFall

Teleportation is a novice Aerotheurge skill.

Characteristics

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Teleportation allows the user to move objects (inanimate or otherwise) from one location to another and can be vital in retrieving objects that cannot be reached in any other way. Teleporting individuals and objects damages that which is moved, depending on the Aerotheurge skill of the caster, and this damage can be blocked by Physical armor.

Note, the caster cannot teleport themself. To be able to teleport your entire party you will need at least 2 members with Teleport, and it is recommended to get this early as a large number of areas will need this kind of mobility to get through.

Locations

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Items

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Notes

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  • In the release patch (14/09/2017) the cost and Action Points were updated to 2 Action Points and 4 turn cooldown.