Lucky Charm

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Lucky Charm is a civil ability in Divinity: Original Sin 2 that provides a chance to find bonus treasure when opening containers such as chests, barrels, and crates.

Overview

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See also: Civil Abilities

Lucky Charm grants a chance to discover additional items whenever a container is opened. The ability uses a sequence-based activation system rather than pure random chance – each activation is guaranteed after a fixed number of container interactions, acting as a pity timer.

Only the highest Lucky Charm value among all party members is used, and it applies automatically regardless of which character opens the container. This makes it efficient to invest all Lucky Charm points on a single character.

Effects

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Reward quality

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Lucky Charm levels 1 through 4 each reference progressively better reward tables, improving the quality of items received. However, all levels from 5 onward reference the same top-tier reward table. Investing beyond level 5 does not improve item quality – it only increases the frequency of activations.

Lucky Charm reward quality
Level Reward quality
1–2 Lower-quality bonus items
3–4 Improved-quality bonus items
5+ Top-tier reward table; quality no longer improves with additional points

Activation frequency

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The chance to activate Lucky Charm is governed by a fixed-length sequence. A sequence contains exactly one success and a number of guaranteed failures. Once Lucky Charm activates, it cannot activate again until the remaining failures in the sequence have been exhausted, at which point the sequence resets.

Each point of Lucky Charm above 5 shortens the sequence by one, increasing the activation rate:

Activation sequence length by level
Lucky Charm level Sequence length Effective rate
5 20 1 in 20 (5%)
6 19 1 in 19 (5.3%)
7 18 1 in 18 (5.6%)
8 17 1 in 17 (5.9%)
9 16 1 in 16 (6.3%)
10 15 1 in 15 (6.7%)

The position within the sequence is random when starting a new game, so the first activation may come sooner or later than the average rate suggests. However, over many containers, the rate converges exactly to the values above.

Reward categories

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At Lucky Charm level 5 and above, the reward table cycles through a fixed sequence of six categories:

Top-tier reward categories
Category Quality
Armour Best
Armour Good
Weapon Best
Weapon Good
Jewellery Best
Jewellery Good

The order in which these six categories appear is randomised, but the distribution is deterministic – every six activations, the player receives exactly one item from each category. This means that exactly 50% of all Lucky Charm rewards will be "best" quality and 50% will be "good" quality; there is no way to influence this ratio.

The definition of "best" and "good" depends on the act:

Quality tiers by act
Act "Good" quality "Best" quality
Act One Rare Epic
Act Three Epic Divine

Within each category (e.g. best armour), the specific item type – helmet, boots, trousers, or chest piece – is selected from a set. The type can be influenced by reloading or interacting with traders before opening the container.

Item level

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The level of items received from Lucky Charm is determined by the location of the container, not by the character's level. A container surrounded by level-10 enemies will yield level-10 items if Lucky Charm activates on it. Moving a container counts as opening it, so containers cannot be relocated to higher-level areas.

Notes

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  • Only the highest Lucky Charm value in the party is used. There is no benefit to having more than one character invest in Lucky Charm.
  • Changing Lucky Charm level – for example by equipping or unequipping gear – resets the current activation sequence to match the new level. The old sequence is preserved and restored if the character returns to the previous level. This means it can sometimes be advantageous to open a few extra containers at a lower LC level before upgrading, if the current sequence is close to activating.
  • The Drunk status effect grants +2 Lucky Charm, providing a cheap way to boost the ability temporarily.
  • All container interactions advance the activation sequence, including picking up or moving containers, opening trader inventories, and pickpocketing.
  • The All Skilled UpAll Skilled Up talent grants 1 bonus civil ability point that can be invested in Lucky Charm.