Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
SELF:IF(Surface:Fire):ARROWHEAD_FIRE,100,2
SELF:IF(Surface:Water&!Surface:Electrified):ARROWHEAD_WATER,100,2
SELF:IF(Surface:Blood&!Surface:Electrified):ARROWHEAD_BLOOD,100,2
SELF:IF(Surface:Electrified):ARROWHEAD_ELECTRIC,100,2
SELF:IF(Surface:Poison):ARROWHEAD_POISON,100,2
SELF:IF(Surface:Oil):ARROWHEAD_OIL,100,2
SELF:IF(Surface:Lava):ARROWHEAD_FIRE,100,2
% Cleave Damage
1 Memory Slot(s)