Cleanse Wounds

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Cleanse Wounds

Heal target and create a water puddle beneath them. Remove Burning, Diseased, Decaying, Poisoned and Bleeding.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Cleanse Wounds for 1 turn(s).
Creates a 1m Water surface when targeting terrain*
% Cleave Damage
1 Memory Slot(s)
Requires Hydrosophist 1, Warfare 1
Cooldown 5 turn(s)
2m Range

UID: Target_CleanseWounds

Cleanse Wounds is a Warfare and Hydrosophist skill.

Description

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Cleanse Wounds is a supportive mixed skill that allows caster to heal themselves or an ally in 2 meter range of the caster whilst also creating a small water surface (1 meter radius). Due to the nature of the skill it may be used against an Undead target as the skill will instead of healing deal physical damage. If target is affected by Decaying status effect this skill will first remove the status effect and then apply healing.

Alongside restoring Vitality and creating a small water surface beneath them this skill will clear the following status effects:

Since Cleanse Wounds relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Cleanse Wounds skill physical damage is not reflected back when the undead target is under Deflective Barrier skill (Definitive Edition only).

Notes

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