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Ambrosia

From dos2.wiki
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Ambrosia

This so-called 'drink of the gods' smells more like a demon's jock strap.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Drunk for 2 turn(s).
Lasts 6 turn(s)
% Cleave Damage

Root Template UUID: ba2bbeb0-c784-466c-a5fc-e11451cee58d

Ambrosia is a consumable item.

Characteristics

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Ambrosia

Ambrosia is a consumable item that will cause Drunk status effect upon consuming for 2 turns. This item is not affected by Five-Star Diner talent. The effect of the item itself lasts 6 turns.

Poisoned Ambrosia

Poisoned Ambrosia is a consumable item that was poisoned through various means (either poison bottle or Zaikk's Talon). Poisoning the Ambrosia will reduce its value to 0. Instead of healing it will deal 6 points of poison damage, rendering it unsafe for the living but safe for Undead and cause Drunk status effect upon consuming for 2 turns. The effect of the item itself lasts 6 turns.

This item does not receive bonus from Five-Star Diner talent.

Crafting

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Used in

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Product Ingredients
Drink (Item Category)Zaikk's Talon
Drink (Item Category)Poison (Item Property)