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Teleportation

From dos2.wiki
Teleportation

Teleport a target character or item to a point of your choosing.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 2
13m Range
13m Radius
Resisted by Physical Armour

UID: Teleportation_FreeFall

Teleportation is a novice Aerotheurge skill.

Characteristics

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Teleportation allows the user to move objects (inanimate or otherwise) from one location to another and can be vital in retrieving objects that cannot be reached in any other way. Teleporting individuals and objects damages that which is moved, depending on the Aerotheurge skill of the caster, and this damage can be blocked by Physical armor.

Note, the caster cannot teleport themself. To be able to teleport your entire party you will need at least 2 members with Teleport, and it is recommended to get this early as a large number of areas will need this kind of mobility to get through.

Locations

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Items

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Notes

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  • In the release patch (14/09/2017) the cost and Action Points were updated to 2 Action Points and 4 turn cooldown.