Strength
Finesse
+2 Intelligence
+2 Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
+1 Aerotheurge
+1 Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
+20% Water Resistance
% Earth Resistance
+20% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
+0.1 Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
+351 HP
% Dodging
% Cleave Damage