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Summon Inner Demon

From dos2.wiki
Summon Inner Demon

Conjure a demon that will share their Intelligence with you and provide 50. Grants you power to terrify and protect yourself with demonic fists.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Inner Demon for 3 turn(s).
% Cleave Damage
2 Memory Slot(s)
Cooldown 6 turn(s)

UID: Shout_InnerDemon

Summon Inner Demon is a supportive summoning skill that allows the caster to conjure a demon that will protect their master for 3 turns. The demon will boost Intelligence of their master as well as their Magic Armour. The demon will also grant immunity to Terrified status effect for as long as it is summoned.

The demon grants caster access to two skills: Demonic Tutelage and Terrify. Both of these are tierless summoning skills that cost no memory and are removed when the Inner Demon status expires.

Since Summon Inner Demon relies on Summoning magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Both of these status effects will also prevent from casting Demonic Tutelage and Terrify skills.

Table of Inner Demon Skills
Skill Type Effect AP
File:Demonic Tutelage.png
Demonic Tutelage
Summoning Your inner demon actively watches over you. When an enemy approaches in melee range, they will be pummelled by a demonic fist dealing physical damage. 1
File:Terrify.png
Terrify
Summoning Destroy Magic Armour on target enemy. They are Terrified for 2 turns. 2

Locations

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  • Given by Jahan if you already possess three source points after completing his quest.