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Soothing Cold

From dos2.wiki
Soothing Cold

Regenerate Magic Armour for all allies around caster.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Frost Aura for 3 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Hydrosophist 2
Cooldown 3 turn(s)
5m Radius

UID: Shout_FrostAura

Soothing Cold is a supportive Hydrosophist skill that allows character to restore Magic Armour for both themselves and all their allies in 5 meter radius for 3 turns. Note that this skill does not increase the maximum amount of Magic Armour character has, only regenerates certain amount of it.

Description

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Soothing Cold relies on Hydrosophy magic; it cannot be cast if caster is affected by Silenced or Enraged status effects.

Notes

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Gift Bags