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Second Skin

From dos2.wiki
Second Skin
Gloves
8 Physical Armour
5 Magic Armour
Strength
+1 Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
+1 Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
+10% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
% Cleave Damage
Level 6
Requires Finesse 11
Empty slot

Flexible but not flimsy, sturdy enough to withstand any storm and skirmish.

Root Template UUID: fe0754e3-5f0b-409e-a856-31e646201ee4

Second Skin are unique Gloves.

Locations

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Ground Spawns

Variant/LocationRegionSpawnsMap
Ground SpawnAct 11Show Map

Crafting

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Used in

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Product Ingredients
Eternal ArtefactGloves (Item Category)