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Searing Daggers

From dos2.wiki
Searing Daggers

Shoot three flaming daggers at targets of your choice, each creating a fire surface and dealing 20-30% Fire Damage.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Retribution
Two-Handed
Leadership
Perseverance
Bartering
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Ignite
Creates a 1m Fire surface when targeting terrain
Set Burning for 2 turn(s).
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Pyrokinetic 1
13m Range
1m Radius
Resisted by Magic Armour

UID: Projectile_FlamingDaggers

Searing Daggers is a starter Pyrokinetic skill.

Description

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Searing Daggers is a offensive pyrokinetic skill that allows character to shoot three flaming daggers at their target(s). Each dagger deals fire damage and creates a fire surface upon making contact. Fire surface will last for 2 turns. Due to its nature, any flammable surfaces and clouds (oil, poison and web) will be set on fire and transformed into fire surface. Any frozen surfaces will de-frost. Characters without Magic Armour will be afflicted with Burning status for 2 turns and suffer damage directly to their health.

Since Searing Daggers relies on Pyrokinesis magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Searing Daggers skill are reflected back when the target is under Deflective Barrier skill (Definitive Edition only).

Changes

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  • As of an update during Alpha/Beta you can now direct where each of the three daggers go allowing you to light multiple fields and hit multiple enemies.