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Pressure Spike

From dos2.wiki
Pressure Spike

Condense all cloud surfaces in the area. Deals 65-75% Air Damage to enemies and douses fire.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Condense
% Cleave Damage
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 2
Cooldown 3 turn(s)
13m Range
3m Radius
Resisted by Magic Armour

UID: Target_PressureSpike

Pressure Spike is an offensive Aerotheurge skill that allows the caster to condense clouds in a target area (6 meter radius) up to 13 meters from them. The condensation process deals air damage. The skill will turn all types of water, blood and poison clouds into surfaces while dousing base and blessed fire clouds. Cursed fire clouds will be turned into cursed fire surfaces.

Since Pressure Spike relies on Aerotheurgy magic it cannot be cast if the character is affected by Silenced or Enraged status effects. Pressure Spike is not reflected back when the target is under the Deflective Barrier skill.