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Pressure Spike

From dos2.wiki
Pressure Spike

Condense all cloud surfaces in the area. Deals 65-75% Air Damage to enemies and douses fire.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Condense
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 2
13m Range
3m Radius
Resisted by Magic Armour

UID: Target_PressureSpike

Pressure Spike is an offensive Aerotheurge skill that allows the caster to condense clouds in a target area (6 meter radius) up to 13 meters from them. The condensation process deals air damage. The skill will turn all types of water, blood and poison clouds into surfaces while dousing base and blessed fire clouds. Cursed fire clouds will be turned into cursed fire surfaces.

Since Pressure Spike relies on Aerotheurgy magic it cannot be cast if the character is affected by Silenced or Enraged status effects. Pressure Spike is not reflected back when the target is under the Deflective Barrier skill.