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Mosquito Swarm

From dos2.wiki
Mosquito Swarm

Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing 95-105% Physical Damage and healing yourself.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Lucky Charm
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Persuasion
Aerotheurge
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Bartering
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Restore Vitality equal to damage dealt
Set Bleeding for 2 turn(s).
1 Memory Slot(s)
Damage is based on your level and receives bonus from Intelligence.
Requires Necromancer 1
13m Range
Resisted by Physical Armour

UID: Target_MosquitoSwarm

Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing physical damage and healing yourself.

Description

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Mosquito Swarm is an offensive necromancer skill that allows caster to conjure a swarm of giant mosquitoes that will attack chosen enemy up to 13 meters from the caster. The mosquitoes will deal physical damage and restore the caster's Vitality equal to the damage dealt. Characters without Physical Armour are afflicted with Bleeding status effect for 2 turns. The Bleeding status effect will cause enemy to suffer piercing damage and leave small blood surface at their feet. Note that Undead are immune to Bleeding status effect.

Since Mosquito Swarm relies on Necromancy magic it cannot be cast if character is affected by Silenced and Enraged status effects. Mosquito Swarm skill is not reflected back when the target is under Deflective Barrier skill (Definitive Edition only).