Module:StatusData
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return {
WIND_WALKER = {
DisplayName = "WIND_WALKER_DisplayName",
DisplayNameRef = "Erratic Wisp",
Description = "WIND_WALKER_Description",
DescriptionRef = "Cause target character to teleport in random direction each time when they are attacked. Increases Air Resistance by [1]%.",
},
CASANOVA_STATUS = {
StatusType = "ACTIVE_DEFENSE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CASANOVA_STATUS_DisplayName",
DisplayNameRef = "Tyrant's Charm",
Description = "CASANOVA_STATUS_Description",
DescriptionRef = "Approaching hostiles will be charmed.",
Icon = "DOS_Icon_Charm_Aura",
FormatColor = "Green",
StatsId = "Stats_CharmAura",
StackId = "Stats_CharmAura",
TargetEffect = "RS3_FX_CharmedAura",
Projectile = "Projectile_Status_CharmAura",
Radius = 3,
Charges = 999,
TargetConditions = "Character;Enemy;NonSelf",
ShouldAttachToCaster = true,
},
FLAMING_TONGUES = {
StatusType = "ACTIVE_DEFENSE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FLAMING_TONGUES_DisplayName",
DisplayNameRef = "Flaming Tongues",
Description = "FLAMING_TONGUES_Description",
DescriptionRef = "Approaching hostiles will be blasted with fire damage.",
Icon = "Skill_Fire_FlamingTongues",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_FlamingTongues_01",
StatsId = "Stats_FlamingTongues",
StackId = "Stack_FlamingTongues",
TargetEffect = "RS3_FX_GP_Status_FlamingTongues_Target_01",
Projectile = "Projectile_Status_FlamingTongue",
Radius = 3,
Charges = 999,
TargetConditions = "Character;Enemy;NonSelf",
},
HEALING_TEARS = {
StatusType = "ACTIVE_DEFENSE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HEALING_TEARS_DisplayName",
DisplayNameRef = "Healing Tears",
Description = "HEALING_TEARS_Description",
DescriptionRef = "Approaching allies will get healed.",
Icon = "Skill_Skillcrafting_Water_HealingTears",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_HealingTears_01",
StatsId = "Stats_HealingTears",
StackId = "Stack_HealingTears",
TargetEffect = "RS3_FX_GP_Status_HealingTears_Target_01",
Projectile = "Projectile_Status_HealingTear",
Radius = 3,
Charges = 3,
TargetConditions = "Character;Ally;NonSelf",
},
DEMONIC_TUTELAGE = {
StatusType = "ACTIVE_DEFENSE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEMONIC_TUTELAGE_DisplayName",
DisplayNameRef = "Demonic Tutelage",
Description = "DEMONIC_TUTELAGE_Description",
DescriptionRef = "Approaching hostiles will get smashed by a demon fist.",
Icon = "Skill_Familiar_DemonicTutelage",
FormatColor = "Green",
StatsId = "Stats_DemonicTutelage",
StackId = "Stack_DemonicTutelage",
TargetEffect = "RS3_FX_Skills_DemonicTutelage_Target_01",
Projectile = "Projectile_Status_DemonFist",
Radius = 3,
Charges = 999,
TargetConditions = "Character;Enemy;NonSelf",
},
REACTION_SHOT = {
StatusType = "ACTIVE_DEFENSE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "REACTION_SHOT_DisplayName",
DisplayNameRef = "Reaction Shot",
Icon = "Skill_Ranger_ReactionShot",
StatsId = "Stats_ReactionShot",
StackId = "Stack_ReactionShot",
TargetEffect = "RS3_FX_Skills_Air_ReactionShot_Target_01",
Radius = 4,
Charges = 3,
DefendTargetPosition = true,
TargetConditions = "Character;Enemy;NonSelf",
},
BLIND = {
StatusType = "BLIND",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "BLIND_DisplayName",
DisplayNameRef = "Blinded",
Description = "BLIND_Description",
DescriptionRef = "Targeting range and Accuracy reduced.",
Icon = "statIcons_Blind",
FormatColor = "LightGray",
StatusEffect = "RS3_FX_GP_Status_Blind_01:Dummy_StatusFX",
SavingThrow = "MagicArmor",
ImmuneFlag = "BlindImmunity",
StatsId = "Stats_Blind",
StackId = "Stack_Blind",
StackPriority = 0,
},
PERMANENT_BLIND = {
StatusType = "BLIND",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "PERMANENT_BLIND_DisplayName",
DisplayNameRef = "Permanently Blinded",
Description = "PERMANENT_BLIND_Description",
DescriptionRef = "Cannot be cured by mundane means. Targeting range and Accuracy reduced.",
Icon = "statIcons_Blind",
FormatColor = "LightGray",
StatusEffect = "RS3_FX_GP_Status_Blind_Permanent_01:Dummy_StatusFX",
SavingThrow = "None",
StatsId = "Stats_Blind",
StackId = "Stack_Blind",
StackPriority = 2,
},
CHALLENGE = {
StatusType = "CHALLENGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "CHALLENGE_DisplayName",
DisplayNameRef = "Challenged",
DescriptionTarget = "Character has been challenged to a duel. If they survive, they will be rewarded and the attacker will be punished. If they die, the attacker will be rewarded.",
Icon = "Skill_Warrior_Challenge",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Challenged_01:Dummy_OverheadFX",
StatsId = "Stats_Challenged",
StackId = "Stack_Challenge",
WinBoost = "CHALLENGE_WIN,100,1",
LoseBoost = "CHALLENGE_LOSS,100,1",
},
DEMONIC_POSSESSION = {
StatusType = "CHARMED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEMONIC_POSSESSION_DisplayName",
DisplayNameRef = "Demonically Possessed",
Icon = "unknown",
FormatColor = "Red",
StatsId = "Stats_Possessed",
},
CON00_CONTAMINATIONVINES = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CON00_CONTAMINATIONVINES_DisplayName",
DisplayNameRef = "Toxic Tannins",
Description = "CON00_CONTAMINATIONVINES_Description",
DescriptionRef = "Contaminated vines poison those who touch them. Dying under their effect will cause a piece of armour to grow from the corpse.",
Icon = "DOS_Icon_Activate_Spores",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Acid_01:Dummy_BodyFX",
MaterialType = "Overlay",
MaterialApplyBody = true,
MaterialApplyArmor = false,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
},
ARM_VULTURE_PIERCINGSTRIKES = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ARM_VULTURE_PIERCINGSTRIKES_DisplayName",
DisplayNameRef = "Perforation",
Icon = "statIcons_LingeringWounds",
FormatColor = "Green",
StatsId = "Stats_PiercingStrikes",
StackId = "Stack_PiercingStrikes",
StackPriority = 0,
},
VULTURE_CONSUME_CORPSE_DAMAGE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "VULTURE_CONSUME_CORPSE_DAMAGE_DisplayName",
DisplayNameRef = "Vulture's Prayer",
Description = "VULTURE_CONSUME_CORPSE_DAMAGE_Description",
DescriptionRef = "Damage is increased.",
Icon = "VUL02_sky_burial",
FormatColor = "Green",
StatsId = "Stats_Vulture_ConsumeCorpse",
StackId = "Stack_Vulture_ConsumeCorpse",
},
CONTAMINATION_POISON_SKIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CONTAMINATION_POISON_SKIN_DisplayName",
DisplayNameRef = "Rooting Corruption",
Description = "CONTAMINATION_POISON_SKIN_Description",
DescriptionRef = "Increased poison resistance. Bleeds poison. Once per turn, physical damage causes the Contamination Armour to shoot a toxic projectile in the direction its wearer is facing.",
Icon = "DOS_Icon_Activate_Spores",
FormatColor = "Poison",
StatsId = "Stats_Contamination_PoisonSkin",
StackId = "Stack_Contamination_PoisonSkin",
StackPriority = 1,
},
DEVOURER_RESET_COOLDOWNS = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEVOURER_RESET_COOLDOWNS_DisplayName",
DisplayNameRef = "Soul Consumed",
FormatColor = "Green",
StatsId = "Stats_Shed_Skin",
ResetCooldowns = "All",
ResetOncePerCombat = false,
},
DEVOURER_MARKED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEVOURER_MARKED_DisplayName",
DisplayNameRef = "Devourer's Mark",
Description = "DEVOURER_MARKED_Description",
DescriptionRef = "Upon death, heal the wearer of Devourer Armor and reset their cooldowns.",
Icon = "DOS_Icon_Devourer_in_combat",
FormatColor = "Green",
StatusEffect = "RS3_FX_DevourerMark_01,KeepRot",
StatsId = "Stats_DevourerMark",
StackId = "Stack_DevourerMarked",
},
DEVOURER_HUNGER = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEVOURER_HUNGER_DisplayName",
DisplayNameRef = "Devourer's Hunger",
Description = "DEVOURER_HUNGER_Description",
DescriptionRef = "A target was marked for death. You start taking damage if the target does not die before this status expires.",
Icon = "DOS_Icon_Devourer_in_combat",
FormatColor = "Green",
StackId = "Stack_DevourerHunger",
},
DEVOURER_OUTOFCOMBAT = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEVOURER_OUTOFCOMBAT_DisplayName",
DisplayNameRef = "Devourer's Slumber",
Description = "DEVOURER_OUTOFCOMBAT_Description",
DescriptionRef = "At the start of combat, a random enemy will be marked. Killing the target heals you and resets all cooldowns.",
Icon = "DOS_Icon_Devourer_out_of_combat",
FormatColor = "Green",
StackId = "Stack_DevourerSlumber",
},
DEVOURER_VITALITY_NOGAIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEVOURER_VITALITY_NOGAIN_DisplayName",
DisplayNameRef = "Deathleech",
Description = "DEVOURER_VITALITY_NOGAIN_Description",
DescriptionRef = "After killing an enemy, your maximum vitality will temporarily increase.",
Icon = "DOS_Icon_Deathleech",
FormatColor = "Green",
StackId = "Stack_DevourerVitality",
},
DEVOURER_VITALITY_GAIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEVOURER_VITALITY_GAIN_DisplayName",
DisplayNameRef = "Deathleech",
Description = "DEVOURER_VITALITY_GAIN_Description",
DescriptionRef = "After killing an enemy, your maximum vitality is increased.",
Icon = "DOS_Icon_Deathleech",
FormatColor = "Green",
StatsId = "Stats_DevourerVitality",
StackId = "Stack_DevourerVitality",
},
DEV05_DRAGON_IMMOBILIZED_SCRIBE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEV05_DRAGON_IMMOBILIZED_SCRIBE_DisplayName",
DisplayNameRef = "Spirit Chains",
Description = "DEV05_DRAGON_IMMOBILIZED_SCRIBE_Description",
DescriptionRef = "The Chronicler channels his strength to weaken the Devourer.",
Icon = "Skill_Water_WinterBreath_Source",
FormatColor = "Red",
StatsId = "Stats_SpiritGrounded",
},
DEV05_DRAGON_IMMOBILIZED_DRAGON = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEV05_DRAGON_IMMOBILIZED_DRAGON_DisplayName",
DisplayNameRef = "Spirit Chains",
Description = "DEV05_DRAGON_IMMOBILIZED_DRAGON_Description",
DescriptionRef = "Dream Chains hinder the Devourer's power.",
Icon = "Skill_Water_WinterBreath_Source",
FormatColor = "Red",
StatsId = "Stats_DevourerImmobilize",
},
CAS03_CREW_IMMOBILIZED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CAS03_CREW_IMMOBILIZED_DisplayName",
DisplayNameRef = "Grasp of the Dead",
Description = "CAS03_CREW_IMMOBILIZED_Description",
DescriptionRef = "Undead hands hold the character tight, immobilizing it.",
Icon = "statIcons_Crippled",
FormatColor = "Red",
StatusEffect = "RS3_FX_Undead_Arms,KeepRot",
StatsId = "Stats_CAS03_Grasp",
StackId = "Stats_CAS03_Grasp",
},
DEV05_DRAGON_IMMOBILIZED_ARCHEOLOGIST = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEV05_DRAGON_IMMOBILIZED_SCRIBE_DisplayName",
DisplayNameRef = "Spirit Chains",
Description = "DEV05_DRAGON_IMMOBILIZED_ARCHEOLOGIST_Description",
DescriptionRef = "The Archeologist channels his strength to weaken the Devourer.",
Icon = "Skill_Water_WinterBreath_Source",
FormatColor = "Red",
StatsId = "Stats_SpiritGrounded",
},
DEV05_DRAGON_IMMOBILIZED_DREAMER = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEV05_DRAGON_IMMOBILIZED_SCRIBE_DisplayName",
DisplayNameRef = "Spirit Chains",
Description = "DEV05_DRAGON_IMMOBILIZED_DREAMER_Description",
DescriptionRef = "The Dreamer channels her strength to weaken the Devourer.",
Icon = "Skill_Water_WinterBreath_Source",
FormatColor = "Red",
StatsId = "Stats_SpiritGrounded",
},
DEV06_DRAGON_ENDURANCE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEV06_DRAGON_ENDURANCE_DisplayName",
DisplayNameRef = "Ascendant Endurance",
Description = "DEV06_DRAGON_ENDURANCE_Description",
DescriptionRef = "After Stunned, Knocked Down, Frozen or Spirit Chains, gain immunity to these statuses for 2 turns.",
Icon = "DOS_Icon_Devourer_out_of_combat",
FormatColor = "Green",
StackId = "Stack_DEV06_Endurance",
},
DEV06_DRAGON_IMMUNITY = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEV06_DRAGON_IMMUNITY_DisplayName",
DisplayNameRef = "Ascendant Immunity",
Icon = "DOS_Icon_Devourer_in_combat",
FormatColor = "Green",
StatsId = "Stats_Devourer_Immunity",
},
DEV06_REALITYTEAR = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DEV06_REALITYTEAR_DisplayName",
DisplayNameRef = "Rend Reality",
Description = "DEV06_REALITYTEAR_Description",
DescriptionRef = "When status expires, two enemies spawn nearby.",
Icon = "Devourer_Soul_Consumption",
FormatColor = "Red",
StatusEffect = "RS3_FX_RealityTear_01,detach",
},
DEV06_DEFLECTION_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEV06_DEFLECTION_AURA_DisplayName",
DisplayNameRef = "Deflection Aura",
Description = "DEV06_DEFLECTION_AURA_Description",
DescriptionRef = "Deflects any projectiles targeted at allies, sending them back where they came from.",
Icon = "statIcons_DeflectionAura",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Deflecting_Aura_01,KeepRot:Dummy_BodyFX;RS3_FX_GP_Status_Deflecting_Root_01,KeepRot",
MaterialType = "Overlay",
Material = "1e0f6cfb-7215-4237-bcc4-61c5af54eb5e",
MaterialApplyBody = false,
MaterialApplyArmor = false,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
StatsId = "Stats_Quest_DeflectingAura",
StackId = "Stack_Quest_DeflectingAura",
AuraRadius = 20,
AuraAllies = "QUEST_DEFLECTING",
},
CON03_HEARTOFMIGHT = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CON03_HEARTOFMIGHT_DisplayName",
DisplayNameRef = "Bloom of Might",
Icon = "DOS_Icon_ContaminationMight",
FormatColor = "Green",
StatsId = "Stats_HeartOfMight",
StackId = "Stack_HeartOfMight",
},
CON03_HEARTOFENDURANCE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CON03_HEARTOFENDURANCE_DisplayName",
DisplayNameRef = "Bloom of Mettle",
Icon = "DOS_Icon_ContaminationEndurance",
FormatColor = "Green",
StatsId = "Stats_HeartOfEndurance",
StackId = "Stack_HeartOfEndurance",
},
CON03_HEARTOFNIMBLENESS = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CON03_HEARTOFNIMBLENESS_DisplayName",
DisplayNameRef = "Bloom of Momentum",
Icon = "DOS_Icon_ContaminationNimbleness",
FormatColor = "Green",
StatsId = "Stats_HeartOfNimbleness",
StackId = "Stack_HeartOfNimbleness",
Skills = "Jump_CON03_ShamblingRetreat",
},
DEV06_SPIRIT_UNCONSCIOUS_EFFECT = {
StatusType = "CONSUME",
DisplayName = "DEV06_SPIRIT_UNCONSCIOUS_EFFECT_DisplayName",
DisplayNameRef = "Spirit Form",
Description = "DEV06_SPIRIT_UNCONSCIOUS_EFFECT_Description",
DescriptionRef = "Returned to intangible spirit form.",
Icon = "Skill_Air_ChainLightning_Source",
FormatColor = "Air",
},
DEV06_SPIRIT_UNCONSCIOUS_GROUNDED = {
StatusType = "CONSUME",
DisplayName = "DEV06_SPIRIT_UNCONSCIOUS_GROUNDED_DisplayName",
DisplayNameRef = "NULL",
StatsId = "Stats_SpiritGrounded",
},
CRIPPLED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "CRIPPLED_DisplayName",
DisplayNameRef = "Crippled",
Description = "CRIPPLED_Description",
DescriptionRef = "Character is crippled. Cured by Rested.",
Icon = "statIcons_Crippled",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Crippled_01:Dummy_BodyFX",
SavingThrow = "PhysicalArmor",
ImmuneFlag = "CrippledImmunity",
StatsId = "Stats_Crippled",
StackId = "Stack_Crippled",
},
CURSED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "CURSED_DisplayName",
DisplayNameRef = "Cursed",
Description = "CURSED_Description",
DescriptionRef = "Decreased resistances, accuracy, dodge.",
Icon = "statIcons_Cursed",
FormatColor = "Purple",
StatusEffect = "RS3_FX_GP_Status_Cursed_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Cursed_01",
SavingThrow = "MagicArmor",
ImmuneFlag = "CursedImmunity",
StatsId = "Stats_Cursed",
StackId = "Stack_Cursed",
StackPriority = 0,
},
BLESSED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "BLESSED_DisplayName",
DisplayNameRef = "Blessed",
Description = "BLESSED_Description",
DescriptionRef = "Increased resistances, accuracy, dodge.",
Icon = "statIcons_Blessed",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_Blessed_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Blessed_01",
StatsId = "Stats_Blessed",
StackId = "Stack_Blessed",
},
WEAK = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "WEAK_DisplayName",
DisplayNameRef = "Weak",
Description = "WEAK_Description",
DescriptionRef = "Character is weak.",
Icon = "statIcons_Weak",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Weak_01:Dummy_BodyFX;RS3_FX_GP_Status_Weak_OverheadFX_01,KeepRot:Dummy_OverheadFX",
SavingThrow = "MagicArmor",
ImmuneFlag = "WeakImmunity",
StatsId = "Stats_Weak",
StackId = "Stack_Weak",
},
SLOWED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "SLOWED_DisplayName",
DisplayNameRef = "Slowed",
Description = "SLOWED_Description",
DescriptionRef = "Reduced Movement speed by [1]%. Cured by Hasted, Adrenaline.",
DescriptionParams = "Stats:Stats_Slowed:MovementSpeedBoost",
Icon = "statIcons_Slowed",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Slowed_01",
SavingThrow = "MagicArmor",
ImmuneFlag = "SlowedImmunity",
StatsId = "Stats_Slowed",
StackId = "Stack_Slowed",
},
QUEST_DRUGGED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_DRUGGED_DisplayName",
DisplayNameRef = "Drugged",
Description = "SLOWED_Description",
DescriptionRef = "Reduced Movement speed by [1]%. Cured by Hasted, Adrenaline.",
DescriptionParams = "Stats:Stats_Slowed:MovementSpeedBoost",
Icon = "statIcons_Slowed",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Slowed_01",
SavingThrow = "None",
ImmuneFlag = "SlowedImmunity",
StatsId = "Stats_Slowed",
StackId = "Stack_Drugged",
},
HASTED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "HASTED_DisplayName",
DisplayNameRef = "Hasted",
Description = "HASTED_Description",
DescriptionRef = "Character is hasted.",
Icon = "statIcons_Hasted",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_Hasted_01,KeepRot:Dummy_BodyFX",
MaterialType = "Overlay",
MaterialApplyBody = true,
MaterialApplyArmor = false,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
ImmuneFlag = "HastedImmunity",
StatsId = "Stats_Hasted",
StackId = "Stack_Hasted",
},
DEMONIC_HASTED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DEMONIC_HASTED_DisplayName",
DisplayNameRef = "Demonic Celerity",
Description = "DEMONIC_HASTED_Description",
DescriptionRef = "Blood Demon is hasted",
Icon = "statIcons_ferocity",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_Enraged_01:Dummy_StatusFX",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = false,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
ImmuneFlag = "HastedImmunity",
StatsId = "Stats_DemonicHasted",
StackId = "Stats_DemonicHasted",
},
PARASITIC_HEART = {
StatusType = "CONSUME",
ForGameMaster = false,
DisplayName = "PARASITIC_HEART_DisplayName",
DisplayNameRef = "DEMONIC INVASION",
Description = "PARASITIC_HEART_Description",
DescriptionRef = "Character is possessed by demon, causing madness",
Icon = "statIcons_ferocity",
},
CLEAR_MINDED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "CLEAR_MINDED_DisplayName",
DisplayNameRef = "Clear-Minded",
Description = "CLEAR_MINDED_Description",
DescriptionRef = "Increased Wits, protected from mind-controlling effects.",
Icon = "Skill_Fire_BoostPerception",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Clearminded_01,KeepRot:Dummy_OverheadFX",
ImmuneFlag = "ClairvoyantImmunity",
StatsId = "Stats_ClearMinded",
StackId = "Stack_ClearMinded",
},
LUCKY = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "LUCKY_DisplayName",
DisplayNameRef = "Lucky",
Description = "LUCKY_Description",
DescriptionRef = "Character is super lucky!",
Icon = "statIcons_Lucky",
FormatColor = "Green",
StatsId = "Stats_Lucky",
StackId = "Stack_Lucky",
},
DISEASED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "DISEASED_DisplayName",
DisplayNameRef = "Diseased",
Description = "DISEASED_Description",
DescriptionRef = "Damage and maximum Vitality is decreased. Cured by Fortify, Bless, First Aid.",
Icon = "statIcons_Diseased",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Diseased_01:Dummy_BodyFX",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
SoundStart = "Status_Tex_Diseased_Start",
SoundLoop = "Status_Tex_Diseased_Loop",
SoundStop = "Status_Tex_Diseased_Stop",
SavingThrow = "PhysicalArmor",
ImmuneFlag = "DiseasedImmunity",
StatsId = "Stats_Diseased",
StackId = "Stack_Diseased",
},
WARM = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "WARM_DisplayName",
DisplayNameRef = "Warm",
Description = "WARM_Description",
DescriptionRef = "Character is warm.",
Icon = "statIcons_Warm",
FormatColor = "Fire",
StatusEffect = "RS3_FX_GP_Status_Warm_01",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Warm_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 2000,
ImmuneFlag = "WarmImmunity",
StatsId = "Stats_Warm",
StackId = "Stack_Warm",
},
CHILLED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "CHILLED_DisplayName",
DisplayNameRef = "Chilled",
Description = "CHILLED_Description",
DescriptionRef = "Character is chilled.",
Icon = "statIcons_Chill",
FormatColor = "Water",
StatusEffect = "RS3_FX_GP_Status_Chilled_01:Dummy_StatusFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Chilled_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
SavingThrow = "MagicArmor",
ImmuneFlag = "ChilledImmunity",
StatsId = "Stats_Chilled",
StackId = "Stack_Chilled",
},
SHOCKED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "SHOCKED_DisplayName",
DisplayNameRef = "Shocked",
Description = "SHOCKED_Description",
DescriptionRef = "Character is shocked by electricity.",
Icon = "statIcons_Shocked",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_Shocked_01:Dummy_OverheadFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Stunned_01",
MaterialType = "Overlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
SavingThrow = "MagicArmor",
ImmuneFlag = "ShockedImmunity",
StatsId = "Stats_Shocked",
StackId = "Stack_Shocked",
},
WET = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "WET_DisplayName",
DisplayNameRef = "Wet",
Description = "WET_Description",
DescriptionRef = "More vulnerable to electric and ice attacks.",
Icon = "statIcons_Wet",
FormatColor = "Water",
StatusEffect = "RS3_FX_GP_Status_Wet_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
ImmuneFlag = "WetImmunity",
StatsId = "Stats_Wet",
StackId = "Stack_Wet",
},
DRUNK = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "DRUNK_DisplayName",
DisplayNameRef = "Drunk",
Description = "DRUNK_Description",
DescriptionRef = "Character is drunk.",
Icon = "statIcons_Drunk",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Drunk_01:Dummy_StatusFX",
ImmuneFlag = "DrunkImmunity",
StatsId = "Stats_Drunk",
StackId = "Stack_Drunk",
},
FAVOURABLE_WIND_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FAVOURABLE_WIND_AURA_DisplayName",
DisplayNameRef = "Favourable Wind Aura",
Description = "FAVOURABLE_WIND_AURA_Description",
DescriptionRef = "Character's movement speed is increased.",
Icon = "Skill_Air_FavourableWind",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_FavourableWind_Aura_01,KeepRot:Dummy_BodyFX;RS3_FX_GP_Status_FavourableWind_Aura_Root_01,KeepRot:Dummy_Root",
StatsId = "Stats_FavourableWind_Aura",
StackId = "Stack_FavourableWind",
StackPriority = 1,
AuraRadius = 10,
AuraAllies = "FAVOURABLE_WIND",
},
FAVOURABLE_WIND = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FAVOURABLE_WIND_DisplayName",
DisplayNameRef = "Favourable Wind",
Description = "FAVOURABLE_WIND_Description",
DescriptionRef = "Character's movement speed is increased.",
Icon = "Skill_Air_FavourableWind",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_FavourableWind_Root_01,KeepRot:Dummy_Root",
StatsId = "Stats_FavourableWind",
StackId = "Stack_FavourableWind",
StackPriority = 0,
},
IMPROVED_INITIATIVE_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "IMPROVED_INITIATIVE_AURA_DisplayName",
DisplayNameRef = "Improved Initiative Aura",
Icon = "statIcons_ImprovedInitiative",
FormatColor = "Air",
StatsId = "Stats_ImprovedInitiative_Aura",
StackId = "Stack_ImprovedInitiative_Aura",
AuraRadius = 10,
AuraAllies = "IMPROVED_INITIATIVE",
},
IMPROVED_INITIATIVE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "IMPROVED_INITIATIVE_DisplayName",
DisplayNameRef = "Improved Initiative",
Icon = "statIcons_ImprovedInitiative",
FormatColor = "Air",
StatsId = "Stats_ImprovedInitiative",
StackId = "Stack_ImprovedInitiative",
},
FIRE_IMMUNITY = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "FIRE_IMMUNITY_DisplayName",
DisplayNameRef = "Fire Immunity",
Description = "FIRE_IMMUNITY_Description",
DescriptionRef = "Burning status and fire damage is ignored.",
Icon = "statIcons_Immune_Fire",
FormatColor = "Fire",
StatusEffect = "RS3_FX_GP_Status_FireImmunity_Root_01,KeepRot;",
StatsId = "Stats_FireImmunity",
StackId = "Stack_FireImmunity",
StackPriority = 0,
},
FIRE_IMMUNITY_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FIRE_IMMUNITY_AURA_DisplayName",
DisplayNameRef = "Fire Immunity Aura",
Icon = "statIcons_Immune_Fire_Aura",
FormatColor = "Fire",
StatusEffect = "RS3_FX_GP_Status_FireImmunity_Root_01,KeepRot;RS3_FX_GP_Status_FireImmunity_Aura_01:Dummy_BodyFX",
StatsId = "Stats_FireImmunity_Aura",
StackId = "Stack_FireImmunity_Aura",
StackPriority = 0,
AuraRadius = 10,
AuraAllies = "FIRE_IMMUNITY",
},
WATER_IMMUNITY = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "WATER_IMMUNITY_DisplayName",
DisplayNameRef = "Water Immunity",
Description = "WATER_IMMUNITY_Description",
DescriptionRef = "Frozen status and water damage is ignored.",
Icon = "statIcons_Immune_Water",
FormatColor = "Water",
StatusEffect = "RS3_FX_GP_Status_WaterImmunity_Root_01,KeepRot:Dummy_Root",
StatsId = "Stats_WaterImmunity",
StackId = "Stack_WaterImmunity",
StackPriority = 0,
},
WATER_IMMUNITY_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "WATER_IMMUNITY_AURA_DisplayName",
DisplayNameRef = "Water Immunity Aura",
Icon = "statIcons_Immune_Water_Aura",
FormatColor = "Water",
StatusEffect = "RS3_FX_GP_Status_WaterImmunity_Root_01,KeepRot:Dummy_Root;RS3_FX_GP_Status_WaterImmunity_Aura_01:Dummy_BodyFX",
StatsId = "Stats_WaterImmunity_Aura",
StackId = "Stack_WaterImmunity_Aura",
StackPriority = 0,
AuraRadius = 10,
AuraAllies = "WATER_IMMUNITY",
},
EARTH_IMMUNITY = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "EARTH_IMMUNITY_DisplayName",
DisplayNameRef = "Earth Immunity",
Description = "EARTH_IMMUNITY_Description",
DescriptionRef = "Poisoned and Petrified statuses ignored.",
Icon = "statIcons_Immune_Earth",
FormatColor = "Poison",
StatusEffect = "RS3_FX_GP_Status_EarthImmunity_Root_01,KeepRot:Dummy_Root",
StatsId = "Stats_EarthImmunity",
StackId = "Stack_EarthImmunity",
StackPriority = 0,
},
EARTH_IMMUNITY_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "EARTH_IMMUNITY_AURA_DisplayName",
DisplayNameRef = "Earth Immunity Aura",
Icon = "statIcons_Immune_Earth_Aura",
FormatColor = "Poison",
StatusEffect = "RS3_FX_GP_Status_EarthImmunity_Aura_Root_01,KeepRot:Dummy_Root;RS3_FX_GP_Status_EarthImmunity_Aura_01:Dummy_BodyFX",
StatsId = "Stats_EarthImmunity_Aura",
StackId = "Stack_EarthImmunity_Aura",
StackPriority = 0,
AuraRadius = 10,
AuraAllies = "EARTH_IMMUNITY",
},
AIR_IMMUNITY = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "AIR_IMMUNITY_DisplayName",
DisplayNameRef = "Air Immunity",
Description = "AIR_IMMUNITY_Description",
DescriptionRef = "Stunned status and air damage is ignored.",
Icon = "statIcons_Immune_Air",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_AirImmunity_Root_01,KeepRot:Dummy_Root",
StatsId = "Stats_AirImmunity",
StackId = "Stack_AirImmunity",
StackPriority = 0,
},
AIR_IMMUNITY_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "AIR_IMMUNITY_AURA_DisplayName",
DisplayNameRef = "Air Immunity Aura",
Icon = "statIcons_Immune_Air_Aura",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_AirImmunity_Aura_Root_01,KeepRot:Dummy_Root;RS3_FX_GP_Status_AirImmunity_Aura_01:Dummy_BodyFX",
StatsId = "Stats_AirImmunity_Aura",
StackId = "Stack_AirImmunity_Aura",
StackPriority = 0,
AuraRadius = 10,
AuraAllies = "AIR_IMMUNITY",
},
ELEMENTAL_IMMUNITY = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "ELEMENTAL_IMMUNITY_DisplayName",
DisplayNameRef = "Elemental Immunity",
Icon = "statIcons_Immune_AllElements",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_ElementalImmunity_Root_01,KeepRot",
StatsId = "Stats_ElementalImmunity",
StackId = "Stack_ElementalImmunity",
StackPriority = 0,
},
ELEMENTAL_IMMUNITY_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ELEMENTAL_IMMUNITY_AURA_DisplayName",
DisplayNameRef = "Elemental Immunity Aura",
Icon = "statIcons_Immune_AllElements_Aura",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_ElementalImmunity_Root_01,KeepRot;RS3_FX_GP_Status_ElementalImmunity_Aura_01:Dummy_BodyFX",
StatsId = "Stats_ElementalImmunity_Aura",
StackId = "Stack_ElementalImmunity_Aura",
StackPriority = 0,
AuraRadius = 10,
AuraAllies = "ELEMENTAL_IMMUNITY",
},
PHYSICAL_IMMUNITY = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "PHYSICAL_IMMUNITY_DisplayName",
DisplayNameRef = "Physical Immunity",
Icon = "statIcons_Immune_Physical",
FormatColor = "Orange",
StatusEffect = "RS3_FX_GP_Status_PhysicalImmunity_Root_01,KeepRot",
StatsId = "Stats_PhysicalImmunity",
StackId = "Stack_PhysicalImmunity",
StackPriority = 0,
},
PHYSICAL_IMMUNITY_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "PHYSICAL_IMMUNITY_AURA_DisplayName",
DisplayNameRef = "Physical Immunity Aura",
Icon = "statIcons_Immune_Physical_Aura",
FormatColor = "Orange",
StatusEffect = "RS3_FX_GP_Status_PhysicalImmunity_Root_01,KeepRot;RS3_FX_GP_Status_PhysicalImmunity_Aura_01:Dummy_BodyFX",
StatsId = "Stats_PhysicalImmunity_Aura",
StackId = "Stack_PhysicalImmunity_Aura",
StackPriority = 0,
AuraRadius = 10,
AuraAllies = "PHYSICAL_IMMUNITY",
},
FIRE_SKIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FIRE_SKIN_DisplayName",
DisplayNameRef = "Flaming Skin",
Icon = "Skill_Skillcrafting_Fire_FlamingSkin",
FormatColor = "Fire",
StatusEffect = "RS3_FX_GP_Status_FireSkin_01",
StatsId = "Stats_FireSkin",
StackId = "Stack_Skin",
StackPriority = 1,
},
ICE_SKIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ICE_SKIN_DisplayName",
DisplayNameRef = "Icy Skin",
Icon = "Skill_Skillcrafting_Water_IceSkin",
FormatColor = "Water",
StatusEffect = "RS3_FX_GP_Status_IceSkin_01:Dummy_BodyFX",
StatsId = "Stats_IceSkin",
StackId = "Stack_Skin",
StackPriority = 1,
},
POISON_SKIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "POISON_SKIN_DisplayName",
DisplayNameRef = "Poisonous Skin",
Icon = "Skill_Skillcrafting_Earth_PoisonousSkin",
FormatColor = "Poison",
StatusEffect = "RS3_FX_GP_Status_PoisonousSkin_01:Dummy_BodyFX",
StatsId = "Stats_PoisonSkin",
StackId = "Stack_Skin",
StackPriority = 1,
},
ELECTRIC_SKIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ELECTRIC_SKIN_DisplayName",
DisplayNameRef = "Jellyfish Skin",
Icon = "Skill_Skillcrafting_Air_JellyfishSkin",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_Jellyfishskin_01",
StatsId = "Stats_ElectricSkin",
StackId = "Stack_Skin",
StackPriority = 1,
},
ETHEREAL_SOLES = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ETHEREAL_SOLES_DisplayName",
DisplayNameRef = "Floating",
Description = "ETHEREAL_SOLES_Description",
DescriptionRef = "Surfaces have no effect on you!",
Icon = "statIcons_EtherealSoles",
FormatColor = "Orange",
StatusEffect = "RS3_FX_Skills_Rogue_Levitate_Status_01",
StatsId = "Stats_EtherealSoles",
StackId = "Stack_EtherealSoles",
},
TAUNTED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "TAUNTED_DisplayName",
DisplayNameRef = "Taunted",
Description = "TAUNTED_Description",
DescriptionRef = "Enemy will prefer attacking [1]. Cured by Clear-Minded, Enraged.",
DescriptionParams = "StatusCause",
Icon = "statIcons_Taunted",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Taunted_01,KeepRot:Dummy_StatusFX",
ImmuneFlag = "TauntedImmunity",
IsChanneled = true,
StatsId = "Stats_Taunted",
StackId = "Stack_Taunted",
LoseControl = true,
},
Stuck = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "Stuck_DisplayName",
DisplayNameRef = "Stuck",
Icon = "statIcons_ShacklesOfPain",
StatusEffect = "RS3_FX_GP_Status_Slowed_01",
StatsId = "Stats_Stuck",
StackId = "Stack_Stuck",
},
LIFE_CHANNELING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "LIFE_CHANNELING_DisplayName",
DisplayNameRef = "Life Channeling",
Icon = "statIcons_Immune_AllElements",
FormatColor = "Healing",
StatsId = "Stats_LifeChanneling",
StackId = "Stack_LifeChanneling",
},
LIFE_CHANNELING_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "LIFE_CHANNELING_AURA_DisplayName",
DisplayNameRef = "Life Channeling Aura",
Icon = "statIcons_Immune_AllElements_Aura",
FormatColor = "Healing",
StatsId = "Stats_LifeChanneling_Aura",
AuraRadius = 10,
AuraAllies = "LIFE_CHANNELING",
},
RESTED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "RESTED_DisplayName",
DisplayNameRef = "Rested",
Description = "RESTED_Description",
DescriptionRef = "Character's primary attributes increased. Protects from Muted, Blind, Crippled, Knocked Down.",
Icon = "Skill_Ranger_Doctor",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Rested_01,KeepRot:Dummy_OverheadFX",
StatsId = "Stats_Rested",
StackId = "Stack_Rested",
},
RESTING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "RESTING_DisplayName",
DisplayNameRef = "Resting",
Description = "RESTING_Description",
DescriptionRef = "Character is resting",
Icon = "statIcons_Resting",
FormatColor = "Green",
StatsId = "Stats_Resting",
StackId = "Stack_Resting",
},
NULL_RESISTANCE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "NULL_RESISTANCE_DisplayName",
DisplayNameRef = "Nullified Resistance",
Icon = "Skill_Source_NullifyResistance",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_NullResistanc_01,KeepRot:Dummy_BodyFX",
SavingThrow = "MagicArmor",
StatsId = "SKILLBOOST_NullResistance",
StackId = "NullRes",
},
Fear_Consume = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "Fear_Consume_DisplayName",
DisplayNameRef = "Feared",
Icon = "Skill_Source_Fear",
SavingThrow = "MagicArmor",
StatsId = "SKILLBOOST_Fear",
StackId = "ReflexesDebuff",
},
IMMUNE_TO_FREEZING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "IMMUNE_TO_FREEZING_DisplayName",
DisplayNameRef = "Immune To Freezing",
Description = "IMMUNE_TO_FREEZING_Description",
DescriptionRef = "Frozen status is ignored. Still taking damage from water attacks.",
Icon = "Skill_Water_ImmuneToBurning",
StatusEffect = "RS3_FX_GP_Status_ImmuneToFreezing_01,KeepRot:Dummy_BodyFX",
StatsId = "SKILLBOOST_ImmuneToFreezing",
StackId = "SKILLBOOST_ImmuneToFreezing",
},
IMMUNE_TO_BURNING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "IMMUNE_TO_BURNING_DisplayName",
DisplayNameRef = "Immune To Burning",
Description = "IMMUNE_TO_BURNING_Description",
DescriptionRef = "Burning status is ignored. Still taking damage from fire attacks.",
Icon = "Skill_Fire_ImmuneToFreezing",
StatusEffect = "RS3_FX_GP_Status_ImmuneToBurning_01,KeepRot:Dummy_BodyFX",
StatsId = "SKILLBOOST_ImmuneToBurning",
StackId = "SKILLBOOST_ImmuneToBurning",
},
IMMUNE_TO_ELECTRIFYING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "IMMUNE_TO_ELECTRIFYING_DisplayName",
DisplayNameRef = "Immune To Electrifying",
Description = "IMMUNE_TO_ELECTRIFYING_Description",
DescriptionRef = "Stunned status is ignored. Still taking damage from air attacks.",
Icon = "Skill_Air_ImmuneToElectrified",
StatusEffect = "RS3_FX_GP_Status_ImmuneToElectrifying_01:Dummy_BodyFX",
StatsId = "SKILLBOOST_ImmuneToElectrifying",
StackId = "SKILLBOOST_ImmuneToElectrifying",
},
IMMUNE_TO_POISONING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "IMMUNE_TO_POISONING_DisplayName",
DisplayNameRef = "Immune To Poisoning",
Description = "IMMUNE_TO_POISONING_Description",
DescriptionRef = "Poisoned status is ignored. Still taking damage from poison attacks.",
Icon = "Skill_Earth_ImmuneToPoisoned",
StatusEffect = "RS3_FX_GP_Status_ImmuneToPoisoning_01,KeepRot:Dummy_BodyFX",
StatsId = "SKILLBOOST_ImmuneToPoisoning",
StackId = "SKILLBOOST_ImmuneToPoisoning",
},
TreatPoisoning = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "TreatPoisoning_DisplayName",
DisplayNameRef = "Treat Poisoning",
Icon = "Skill_Ranger_TreatPoisoning",
StatsId = "SKILLBOOST_TreatPoisoning",
StackId = "PoisonRes",
},
MAGIC_SHELL = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "MAGIC_SHELL_DisplayName",
DisplayNameRef = "Magic Shell",
Description = "MAGIC_SHELL_Description",
DescriptionRef = "Maximum Magic Armor increased.",
Icon = "statIcons_FrozenShell",
FormatColor = "Water",
StatusEffect = "RS3_FX_GP_Status_MagicShell_01:Dummy_BodyFX",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
MaterialParameters = "CharacterHeight:Height",
StatsId = "Stats_MagicShell",
StackId = "Stack_MagicShell",
},
FORTIFIED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "FORTIFIED_DisplayName",
DisplayNameRef = "Fortified",
Description = "FORTIFIED_Description",
DescriptionRef = "Maximum Physical Armor increased.",
Icon = "statIcons_Fortified",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_Fortified_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
MaterialParameters = "CharacterHeight:Height",
SoundStart = "Status_Tex_Fortified_Start",
SoundLoop = "Status_Tex_Fortified_Loop",
SoundStop = "Status_Tex_Fortified_Stop",
StatsId = "Stats_Fortified",
StackId = "Stack_Fortified",
},
HOLY_FIRE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HOLY_FIRE_DisplayName",
DisplayNameRef = "Holy Fire",
Description = "HOLY_FIRE_Description",
DescriptionRef = "Character is healing from fire damage.",
Icon = "statIcons_HolyFire",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_HolyFire_01",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_HolyFire_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
MaterialFadeAmount = 2000,
StatsId = "Stats_HolyFire",
StackId = "Stack_HolyFire",
},
SOURCE_SURFACE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SOURCE_SURFACE_DisplayName",
DisplayNameRef = "Source Infused",
Description = "SOURCE_SURFACE_Description",
DescriptionRef = "Gained a Source Point",
Icon = "Skill_Vampirism_Source",
FormatColor = "Healing",
StatusEffect = "RS3_FX_GP_Status_SourceInfused_Hit_01,KeepRot:Dummy_Root",
StatsId = "Stats_SourceSurface",
StackId = "Stack_SourceSurface",
},
SOURCE_SURFACE_BLESSED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SOURCE_SURFACE_BLESSED_DisplayName",
DisplayNameRef = "Blessed Source Infused",
Description = "SOURCE_SURFACE_BLESSED_Description",
DescriptionRef = "Gained two Source Points",
Icon = "Skill_Vampirism_Source",
FormatColor = "Healing",
StatsId = "Stats_SourceSurfaceBlessed",
StackId = "Stack_SourceSurfaceBlessed",
},
SOURCE_SURFACE_CURSED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SOURCE_SURFACE_CURSED_DisplayName",
DisplayNameRef = "Void Infused",
Description = "SOURCE_SURFACE_CURSED_Description",
DescriptionRef = "Lost a Source Point",
Icon = "Skill_Vampirism_Source",
FormatColor = "Red",
StatsId = "Stats_SourceSurfaceCursed",
StackId = "Stack_SourceSurfaceCursed",
},
ARENA_KING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ARENA_KING_DisplayName",
DisplayNameRef = "Arena King",
Description = "ARENA_KING_Description",
DescriptionRef = "The team loses the match when this character dies. King has extra vitality and 1 AP per turn.",
Icon = "statIcons_Reputation",
FormatColor = "Gold",
StatsId = "Arena_King",
StackId = "Stack_ArenaKing",
},
FUGITIVE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FUGITIVE_DisplayName",
DisplayNameRef = "Fugitive",
Description = "FUGITIVE_Description",
DescriptionRef = "Character has escaped from jail",
Icon = "statIcons_Fugitive",
FormatColor = "White",
StatsId = "Stats_Fugitive",
StackId = "Stack_Fugitive",
},
Story_Charmed = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "Story_Charmed_DisplayName",
DisplayNameRef = "Charmed",
Description = "Story_Charmed_Description",
DescriptionRef = "Charmed",
Icon = "statIcons_Charmed",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Charmed_01:Dummy_StatusFX",
StatsId = "Stats_StoryCharmed",
StackId = "Stack_StoryCharmed",
},
FEEDING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FEEDING_DisplayName",
DisplayNameRef = "Feeding",
Description = "FEEDING_Description",
DescriptionRef = "The animal is busy feeding.",
Icon = "statIcons_Feeding",
FormatColor = "White",
StatsId = "Stats_Feeding",
StackId = "Stack_Feeding",
},
HEALING_ELIXIR = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HEALING_ELIXIR_DisplayName",
DisplayNameRef = "Healing Elixir",
Icon = "statIcons_HealingElixir",
FormatColor = "Healing",
StatusEffect = "RS3_FX_GP_Status_Regenerating_01",
StatsId = "Stats_Healing_Elixir",
StackId = "Stack_HealingElixir",
},
MARKED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "MARKED_DisplayName",
DisplayNameRef = "Marked",
Description = "MARKED_Description",
DescriptionRef = "Character does not receive high ground damage and range bonuses. When attacked from low ground, low ground damage penalty are ignored by the attackers.",
Icon = "Skill_Ranger_Mark",
FormatColor = "Red",
ApplyEffect = "RS3_FX_GP_Status_Marked_Apply_01:Dummy_OverheadFX",
StatusEffect = "RS3_FX_GP_Status_Marked_01:Dummy_BodyFX",
StatsId = "Stats_Marked",
StackId = "Stack_Marked",
},
BLINDING_RADIANCE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "BLINDING_RADIANCE_DisplayName",
DisplayNameRef = "Blinding Radiance",
Description = "BLINDING_RADIANCE_Description",
DescriptionRef = "Character is beaming with energy, blinding all enemies in [1]m radius.",
DescriptionParams = "AuraRadius",
Icon = "Skill_Air_BlindingRadiance",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_BlindingRadiance_01:Dummy_BodyFX",
StatsId = "Stats_Blinding_Radiance",
StackId = "Stack_Blinding_Radiance",
AuraRadius = 5,
AuraEnemies = "BLIND",
},
FLESH_SACRIFICE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FLESH_SACRIFICE_DisplayName",
DisplayNameRef = "Flesh Sacrifice",
Description = "FLESH_SACRIFICE_Description",
DescriptionRef = "Character gains twisted power by sacrificing their own blood.",
Icon = "Skill_Decay_FleshSacrifice",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_FleshSacrifice_01:Dummy_L_HandFX",
StatsId = "Stats_Flesh_Sacrifice",
StackId = "Stack_Flesh_Sacrifice",
},
FIREBLOOD = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "FIREBLOOD_DisplayName",
DisplayNameRef = "Fireblood",
Description = "FIREBLOOD_Description",
DescriptionRef = "Character is bleeding fire when hit.",
Icon = "Skill_Fire_FireBlood",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Fireblood_01,KeepRot:Dummy_BodyFX",
SavingThrow = "MagicArmor",
StatsId = "Stats_Fireblood",
StackId = "Stack_Fireblood",
},
SOURCEBLOOD = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SOURCEBLOOD_DisplayName",
DisplayNameRef = "Sourceblood",
StatsId = "Stats_SourceBlood",
},
ENCOURAGED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "ENCOURAGED_DisplayName",
DisplayNameRef = "Encouraged",
Description = "ENCOURAGED_Description",
DescriptionRef = "Character's primary attributes increased",
Icon = "Skill_Warrior_Inspire",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Encouraged_01_Dummy,FaceSource:Dummy_OverheadFX;RS3_FX_GP_Status_Encouraged_01:Dummy_StatusFX",
StatsId = "SKILLBOOST_InspireStart",
StackId = "Stack_Inspired",
},
VOIDHOWL = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "VOIDHOWL_DisplayName",
DisplayNameRef = "Void Howl",
Description = "VOIDHOWL_Description",
DescriptionRef = "The wolves' Void Howl makes this creature stronger...",
Icon = "Skill_Warrior_Inspire",
FormatColor = "Purple",
StatusEffect = "RS3_FX_GP_Status_Encouraged_01_Dummy,FaceSource:Dummy_OverheadFX;RS3_FX_GP_Status_Encouraged_01:Dummy_StatusFX",
StatsId = "Stats_VoidHowl",
},
QUEST_PAIN_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_PAIN_AURA_DisplayName",
DisplayNameRef = "Pain Aura",
Description = "QUEST_PAIN_AURA_Description",
DescriptionRef = "Alice Alisceon died a painful, unfair death.",
Icon = "statIcons_Pain_Aura",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Pain_Aura_01,KeepRot",
Material = "f46b1af8-500b-4a04-a852-674c4a44a14b",
StatsId = "Stats_Quest_PainAura",
StackId = "Stack_Quest_PainAura",
AuraRadius = 13,
AuraEnemies = "QUEST_PAIN",
},
QUEST_POISON_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_POISON_AURA_DisplayName",
DisplayNameRef = "Poison Aura",
Description = "QUEST_POISON_AURA_Description",
DescriptionRef = "Long ago, Ghalann's blood turned to sap. But his mind was tortured by grief and resentment, and sap turned to poison...",
Icon = "statIcons_Poison_Aura",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Poison_Aura_01,KeepRot",
StatsId = "Stats_Quest_PoisonAura",
StackId = "Stack_Quest_PoisonAura",
AuraRadius = 20,
AuraEnemies = "POISONED",
},
QUEST_FEAR_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_FEAR_AURA_DisplayName",
DisplayNameRef = "Terror Aura",
Description = "QUEST_FEAR_AURA_Description",
DescriptionRef = "Scarecrows are called that for a reason...",
Icon = "statIcons_Fear_Aura",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Fear_Aura_01:Dummy_OverheadFX;RS3_FX_GP_Status_Fear_Aura_01_Overhead:Dummy_OverheadFX;RS3_FX_GP_Status_Fear_02:Dummy_StatusFX",
StatsId = "Stats_Quest_FearAura",
StackId = "Stack_Quest_FearAura",
AuraRadius = 20,
AuraEnemies = "FEAR",
},
QUEST_SILENCE_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_SILENCE_AURA_DisplayName",
DisplayNameRef = "Wordless Aura",
Description = "QUEST_SILENCE_AURA_Description",
DescriptionRef = "Wordless does not speak and, today, neither do you.",
Icon = "statIcons_Silence_Aura",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Silencing_Aura_01,KeepRot",
StatsId = "Stats_Quest_SilenceAura",
StackId = "Stack_Quest_SilenceAura",
AuraRadius = 20,
AuraEnemies = "MUTED",
},
QUEST_FAITH_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_FAITH_AURA_DisplayName",
DisplayNameRef = "Faith Aura",
Description = "QUEST_FAITH_AURA_Description",
DescriptionRef = "Alexandar, Son of the Divine, inspires his troops with an indestructible faith.",
Icon = "statIcons_Faith",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_Faith_Aura_01,KeepRot;RS3_FX_GP_Status_Encouraged_01,KeepRot:Dummy_StatusFX",
StatsId = "Stats_Quest_FaithAura",
StackId = "Stack_Quest_FaithAura",
AuraRadius = 20,
AuraAllies = "QUEST_FAITH",
},
QUEST_FAITH = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_FAITH_DisplayName",
DisplayNameRef = "Faith",
Description = "QUEST_FAITH_Description",
DescriptionRef = "This character is inspired by Alexandar's presence.",
Icon = "statIcons_FaithAura",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_Encouraged_01:Dummy_StatusFX",
StatsId = "Stats_Quest_Faith",
StackId = "Stack_Quest_Faith",
},
QUEST_DEFLECTION_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_DEFLECTION_AURA_DisplayName",
DisplayNameRef = "Deflection Aura",
Description = "QUEST_DEFLECTION_AURA_Description",
DescriptionRef = "Forktongue's aura deflects any damage inflicted to his allies, sending it back to where it came from.",
Icon = "statIcons_DeflectionAura",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Deflecting_Aura_01,KeepRot:Dummy_BodyFX;RS3_FX_GP_Status_Deflecting_Root_01,KeepRot",
MaterialType = "Overlay",
Material = "1e0f6cfb-7215-4237-bcc4-61c5af54eb5e",
MaterialApplyBody = false,
MaterialApplyArmor = false,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
StatsId = "Stats_Quest_DeflectingAura",
StackId = "Stack_Quest_DeflectingAura",
AuraRadius = 20,
AuraAllies = "QUEST_DEFLECTING",
},
QUEST_SUNSHINE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_SUNSHINE_DisplayName",
DisplayNameRef = "Sunshine",
Description = "QUEST_SUNSHINE_Description",
DescriptionRef = "This vegetal creature has been blessed by the benevolent warmth of the sun. If it also gets Wet, it will become Overgrown!",
Icon = "statIcons_FaithAura",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_Encouraged_01:Dummy_StatusFX",
StatsId = "Stats_Quest_Sunshine",
StackId = "Stats_Quest_Sunshine",
},
HALL_OF_ECHOES = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HALL_OF_ECHOES_DisplayName",
DisplayNameRef = "Hall Of Echoes",
StatsId = "STATUS_HOE",
StackId = "STATUS_HOE",
},
HERBMIX_COURAGE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HERBMIX_COURAGE_DisplayName",
DisplayNameRef = "Courage",
Description = "HERBMIX_COURAGE_Description",
DescriptionRef = "Your constitution is raised",
Icon = "Item_QUEST_Herbmix_Courage",
FormatColor = "White",
StatsId = "Stats_Herbmix_Courage",
StackId = "Stack_Herbmix_Courage",
},
HERBMIX_FEROCITY = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HERBMIX_FEROCITY_DisplayName",
DisplayNameRef = "Ferocity",
Description = "HERBMIX_FEROCITY_Description",
DescriptionRef = "You feel quickened",
Icon = "Item_QUEST_Herbmix_Ferocity",
FormatColor = "White",
StatsId = "Stats_Herbmix_Ferocity",
StackId = "Stack_Herbmix_Ferocity",
},
HERBMIX_ALERTNESS = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HERBMIX_ALERTNESS_DisplayName",
DisplayNameRef = "Alertness",
Description = "HERBMIX_ALERTNESS_Description",
DescriptionRef = "Your wits is raised",
Icon = "Item_QUEST_Herbmix_Alertness",
FormatColor = "White",
StatsId = "Stats_Herbmix_Alertness",
StackId = "Stack_Herbmix_Alertness",
},
HERBMIX_ENLIGHTENMENT = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HERBMIX_ENLIGHTENMENT_DisplayName",
DisplayNameRef = "Enlightenment",
Description = "HERBMIX_ENLIGHTENMENT_Description",
DescriptionRef = "Your intelligence is raised",
Icon = "Item_QUEST_Herbmix_Enlightenment",
FormatColor = "White",
StatsId = "Stats_Herbmix_Enlightenment",
StackId = "Stack_Herbmix_Enlightenment",
},
INVULNERABLE = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "INVULNERABLE_DisplayName",
DisplayNameRef = "Invulnerable",
Description = "INVULNERABLE_Description",
DescriptionRef = "Character is invulnerable.",
Icon = "statIcons_Invulnerable",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_Invulnerable_01,KeepRot:Dummy_BodyFX",
StackId = "Stack_Invulnerable",
IsInvulnerable = true,
},
GALVANISED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "GALVANISED_DisplayName",
DisplayNameRef = "Galvanised",
Description = "GALVANISED_Description",
DescriptionRef = "Character has been galvanised.",
Icon = "statIcons_Invulnerable",
FormatColor = "Brown",
StatusEffect = "RS3_FX_GP_Status_Invulnerable_01,KeepRot:Dummy_BodyFX",
StackId = "Stack_Invulnerable",
IsInvulnerable = true,
},
POSSESSED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "POSSESSED_DisplayName",
DisplayNameRef = "Possessed",
Description = "POSSESSED_Description",
DescriptionRef = "This character has been possessed and is immune to Fear, Charm, Sleep, Madness and Taunt.",
Icon = "statIcons_Possessed",
FormatColor = "Purple",
StatusEffect = "RS3_FX_GP_Status_MindControlled_01:Dummy_StatusFX",
StatsId = "Stats_Possessed",
StackId = "Stack_Possessed",
},
LADY_VENGEANCE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "LADY_VENGEANCE_DisplayName",
DisplayNameRef = "Vengeance",
Description = "LADY_VENGEANCE_Description",
DescriptionRef = "You are not alone: the Lady Vengeance stands by your side!",
Icon = "statIcons_LadyVengeanceBuff",
FormatColor = "LightBlue",
StatusEffect = "RS3_FX_Skills_Air_Wind_Shout_01",
StatsId = "Stats_LadyVengeance",
StackId = "Stack_LadyVengeance",
},
CatFamiliar = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CatFamiliar_DisplayName",
DisplayNameRef = "Cat Familiar",
StackId = "Familiar",
Skills = "Shout_CatSwapPlaces;Shout_BanishFamiliar",
},
WarOwl = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "WarOwl_DisplayName",
DisplayNameRef = "War owl",
Icon = "unknown",
StackId = "Familiar",
Skills = "Target_EagleStrike;Target_EagleSteal;Shout_BanishFamiliar",
},
BlockSummon = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "BlockSummon_DisplayName",
DisplayNameRef = "Summon Protect",
Description = "BlockSummon_Description",
DescriptionRef = "Summons will not be able to attack you",
Icon = "unknown",
StatsId = "Stats_BlockSummon",
},
SUPERCHARGE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SUPERCHARGE_DisplayName",
DisplayNameRef = "Supercharged",
Description = "SUPERCHARGE_Description",
DescriptionRef = "Dealing increased damage but will die next turn.",
Icon = "Skill_Summoning_Supercharge",
StatusEffect = "RS3_FX_GP_Status_Supercharge_01:Dummy_BodyFX",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
StatsId = "Stats_Supercharge,0;Stats_Supercharge,1;Stats_Kill,2",
},
LIVING_BOMB = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "LIVING_BOMB_DisplayName",
DisplayNameRef = "Fiery Malediction",
Description = "LIVING_BOMB_Description",
DescriptionRef = "When this status expires, you will explode!",
Icon = "statIcons_LivingBomb",
StatsId = "Stats_LivingBomb_Buildup_A,0;Stats_LivingBomb_Buildup_B,1;Stats_LivingBomb,2",
},
DWARF_STATUE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DWARF_STATUE_DisplayName",
DisplayNameRef = "Dwarf's Statue",
Description = "DWARF_STATUE_Description",
DescriptionRef = "Character is protected by Dwarf's Statue.",
Icon = "statIcons_Dwarf_Statue",
ApplyEffect = "RS3_FX_GP_Status_RuinsTotem_Buff_Apply_01,KeepRot:Dummy_StatusFX",
StatusEffect = "RS3_FX_GP_Status_RuinsTotem_Buff_01,KeepRot:Dummy_StatusFX",
StatsId = "Stats_Dwarf_Statue",
},
DWARF_STATUE_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DWARF_STATUE_AURA_DisplayName",
DisplayNameRef = "Dwarf's Statue Aura",
Description = "DWARF_STATUE_AURA_Description",
DescriptionRef = "Character is protecting nearby Allies.",
Icon = "statIcons_Dwarf_Statue_Aura",
ApplyEffect = "RS3_FX_GP_Status_RuinsTotem_Aura_Apply_01",
StatusEffect = "RS3_FX_GP_Status_RuinsTotem_Aura_01",
StatsId = "Stats_Dwarf_Statue_Aura",
StackId = "Stack_DwarfStatue_Aura",
AuraRadius = 20,
AuraAllies = "DWARF_STATUE",
},
DEATH_RESIST = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEATH_RESIST_DisplayName",
DisplayNameRef = "Death Resist",
Description = "DEATH_RESIST_Description",
DescriptionRef = "Character's health can't drop below 1.",
Icon = "Skill_Decay_LivingOnTheEdge",
StatusEffect = "RS3_FX_GP_Status_DeathResist_01:Dummy_BodyFX",
StatsId = "Stats_Death_Resist",
IsResistingDeath = true,
},
ETERNITY_DOOR = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ETERNITY_DOOR_DisplayName",
DisplayNameRef = "Persisting",
Description = "ETERNITY_DOOR_Description",
DescriptionRef = "Cannot die from damage and won't die when lifetime runs out.",
Icon = "Skill_Summoning_CloseTheDoor",
ApplyEffect = "RS3_FX_GP_Status_CloseTheDoor_ApplyEffect_01:Dummy_OverheadFX",
StatusEffect = "RS3_FX_GP_Status_CloseTheDoor_01:Dummy_OverheadFX",
StatsId = "Stats_Death_Resist",
IsResistingDeath = true,
},
GUARDIAN_ANGEL_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "GUARDIAN_ANGEL_AURA_DisplayName",
DisplayNameRef = "Guardian Angel Aura",
Description = "GUARDIAN_ANGEL_AURA_Description",
DescriptionRef = "Character is protecting nearby Allies",
Icon = "Skill_Warrior_GuardianAngel",
StatusEffect = "RS3_FX_GP_Status_GuardianAngel_Root_01,KeepRot:Dummy_Root;RS3_FX_GP_Status_GuardianAngel_Aura_01,KeepRot:Dummy_BodyFX",
StatsId = "Stats_Guardian_Angel_Aura",
StackId = "Stack_GuardianAngel",
StackPriority = 1,
AuraRadius = 5,
AuraAllies = "GUARDIAN_ANGEL",
},
QUEST_SOURCERACK = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_SOURCERACK_DisplayName",
DisplayNameRef = "Void Chained",
Description = "QUEST_SOURCERACK_Description",
DescriptionRef = "Shackles the undead creature to an arcane torture device, rendering it powerless and immobile.",
Icon = "statIcons_ShacklesOfPain",
FormatColor = "Purple",
StatsId = "QUEST_SourceRack",
},
QUEST_SOURCECHAIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_SOURCECHAIN_DisplayName",
DisplayNameRef = "Source Chained",
Description = "QUEST_SOURCECHAIN_Description",
DescriptionRef = "Shackles the possessed one, preventing the demon from getting free from the person.",
Icon = "statIcons_ShacklesOfPain",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Shackles_of_Pain_01:Dummy_NeckFX",
StatsId = "QUEST_SourceChain",
},
QUEST_PROMISE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_PROMISE_DisplayName",
DisplayNameRef = "Promised",
Description = "QUEST_PROMISE_Description",
DescriptionRef = "Character accepted the Promise from the God King",
Icon = "statIcons_VoidWoken",
FormatColor = "Purple",
StatusEffect = "RS3_FX_GP_Status_Regenerating_01",
},
QUEST_DW_ARENADEBUFF = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_DW_ARENADEBUFF_DisplayName",
DisplayNameRef = "Effie's Lingering Poison",
Description = "QUEST_DW_ARENADEBUFF_Description",
DescriptionRef = "Effie has sneaked a little something into this character's drink...",
Icon = "statIcons_Poison",
FormatColor = "Poison",
StatusEffect = "RS3_FX_GP_Status_Poisoned_01:Dummy_StatusFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Poisoned_01",
StatsId = "Stats_Quest_DW_ArenaDebuff",
StackId = "Stack_Quest_DW_ArenaDebuff",
},
VACUUM_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "VACUUM_AURA_DisplayName",
DisplayNameRef = "Vacuum Aura",
Description = "VACUUM_AURA_Description",
DescriptionRef = "Suffocates nearby characters and attempts to silence them.",
Icon = "Skill_Skillcrafting_Air_VacuumAura",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_VacuumAura_01,KeepRot:Dummy_BodyFX",
AuraRadius = 8,
AuraNeutrals = "SUFFOCATING;MUTED",
AuraEnemies = "SUFFOCATING;MUTED",
},
DAZED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DAZED_DisplayName",
DisplayNameRef = "Dazed",
Description = "DAZED_Description",
DescriptionRef = "Spend 1 extra AP for every action",
Icon = "statIcons_Dazed",
FormatColor = "Air",
StatsId = "Stats_Dazed",
StackId = "Stack_Dazed",
},
EVADING = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "EVADING_DisplayName",
DisplayNameRef = "Evading",
Description = "EVADING_Description",
DescriptionRef = "Dodging and movement speed increased",
Icon = "Skill_Air_UncannyEvasion",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_UncannyEvasion_Subject_01,KeepRot:Dummy_BodyFX",
StatsId = "Stats_Evading",
StackId = "Stack_Evading",
},
EVASION_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "EVASION_AURA_DisplayName",
DisplayNameRef = "Evasion Aura",
Description = "EVASION_AURA_Description",
DescriptionRef = "Dodging and movement speed increased for allies around you.",
Icon = "Skill_Air_EvasiveAura",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_UncannyEvasion_Aura_01,KeepRot;RS3_FX_GP_Status_UncannyEvasion_Subject_01,KeepRot:Dummy_BodyFX",
StatsId = "Stats_Evading",
StackId = "Stack_Evading",
AuraRadius = 8,
AuraAllies = "EVADING",
},
INNER_DEMON = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INNER_DEMON_DisplayName",
DisplayNameRef = "Inner Demon",
Description = "INNER_DEMON_Description",
DescriptionRef = "Your inner demon protects you.",
Icon = "Skill_Familiar_InnerDemon",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_InnerDemon_02,KeepRot:Dummy_OverheadFX",
StatsId = "Stats_InnerDemon",
StackId = "Stack_Overhead",
Skills = "Shout_DemonicTutelage;Target_Terrify",
Items = "ARM_InnerDemon",
},
HORNS = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "HORNS_DisplayName",
DisplayNameRef = "Bull Horns",
Description = "HORNS_Description",
DescriptionRef = "Allows you to rush at enemies and impale them",
Icon = "Skill_Polymorph_BullHorns",
FormatColor = "White",
StatsId = "Stats_Horns",
StackId = "Stack_Head",
Skills = "Rush_BullRush",
Items = "ARM_Horns",
ForceStackOverwrite = true,
},
MEDUSA_HEAD = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "MEDUSA_HEAD_DisplayName",
DisplayNameRef = "Medusa Head",
Description = "MEDUSA_HEAD_Description",
DescriptionRef = "Petrifies enemies in [1]m range.",
DescriptionParams = "AuraRadius",
Icon = "Skill_Polymorph_MedusaHead",
FormatColor = "White",
StatsId = "Stats_MedusaHead",
StackId = "Stack_Head",
AuraRadius = 3,
AuraEnemies = "PETRIFIED",
Skills = "Shout_PetrifyingVisage",
Items = "ARM_MedusaHead",
ForceStackOverwrite = true,
},
SPIDER_LEGS = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SPIDER_LEGS_DisplayName",
DisplayNameRef = "Spider Legs",
Description = "SPIDER_LEGS_Description",
DescriptionRef = "Allows you to cover ground with webs. Whenever you become Enwebbed, you become Hasted instead.",
Icon = "Skill_Polymorph_SpiderLegs",
FormatColor = "White",
StatsId = "Stats_SpiderLegs",
StackId = "Stack_Back",
StackPriority = 0,
Skills = "Projectile_SpinWeb",
Items = "ARM_SpiderLegs",
ForceStackOverwrite = true,
},
INF_RANGED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_RANGED_DisplayName",
DisplayNameRef = "Ranged Infusion",
Icon = "Skill_Summoning_RangedInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Ranged_01",
StatsId = "Stats_Infusion_Ranged",
StackId = "Stack_RangedInfusion",
Skills = "Projectile_IncarnateRangedAttack",
},
INF_POWER = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_POWER_DisplayName",
DisplayNameRef = "Power Infusion",
Icon = "Skill_Summoning_PowerInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Power_01:Dummy_BodyFX",
StatsId = "Stats_Infusion_Power",
StackId = "Stack_PowerInfusion",
Skills = "Shout_IncarnateWhirlwind;Rush_IncarnateBatteringRam",
},
INF_SHADOW = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_SHADOW_DisplayName",
DisplayNameRef = "Shadow Infusion",
Icon = "Skill_Summoning_ShadowInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Shadow_A_01:Dummy_BodyFX",
StatsId = "Stats_Infusion_Shadow",
StackId = "Stack_ShadowInfusion",
Skills = "Shout_IncarnateChameleonSkin;Target_IncarnateCorruptedBlade",
},
INF_WARP = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_WARP_DisplayName",
DisplayNameRef = "Warp Infusion",
Icon = "Skill_Summoning_WarpInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Warp_01:Dummy_BodyFX",
StatsId = "Stats_Infusion_Warp",
StackId = "Stack_WarpInfusion",
Skills = "Jump_IncarnateJump;Shout_IncarnateSwapPlaces",
},
INF_FIRE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_FIRE_DisplayName",
DisplayNameRef = "Fire Infusion",
Icon = "Skill_Fire_FireInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Fire_A_01:Dummy_StatusFX",
MaterialType = "Replacement",
Material = "0818161f-b295-40a1-96d1-2503d72b2396",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Fire",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnateFireball",
WeaponOverride = "_Summon_Incarnate_Fire_Infused",
},
INF_NECROFIRE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_NECROFIRE_DisplayName",
DisplayNameRef = "Necrofire Infusion",
Icon = "Skill_Skillcrafting_Fire_NecroFireinfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_NecroFire_A_01:Dummy_StatusFX",
MaterialType = "Replacement",
Material = "fdb2aba4-7cac-450c-b412-b639911c309b",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Necrofire",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnateFireball;Projectile_IncarnateInfectiousFlame",
WeaponOverride = "_Summon_Incarnate_NecroFire_Infused",
},
INF_WATER = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_WATER_DisplayName",
DisplayNameRef = "Water Infusion",
Icon = "Skill_Water_WaterInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Water_A_01:Dummy_BodyFX",
MaterialType = "Replacement",
Material = "bb9f1adc-f4c9-426b-ac6b-f550c02b4ad6",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Water",
StackId = "Stack_ElementalInfusion",
Skills = "Target_IncarnateRestoration",
WeaponOverride = "_Summon_Incarnate_Water_Infused",
},
INF_BLESSED_ICE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_BLESSED_ICE_DisplayName",
DisplayNameRef = "Blessed Ice Infusion",
Icon = "Skill_Skillcrafting_Water_BlessedIceInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Ice_A_01_Dummy_BodyFX",
MaterialType = "Replacement",
Material = "2a61fae8-8fa4-4af3-b816-8e94f18e8628",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Blessed_Ice",
StackId = "Stack_ElementalInfusion",
Skills = "Target_IncarnateRestoration;Cone_IncarnateSteamLance",
WeaponOverride = "_Summon_Incarnate_BlessedIce_Infused",
},
INF_POISON = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_POISON_DisplayName",
DisplayNameRef = "Poison Infusion",
Icon = "Skill_Earth_PoisonInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Poison_A_01:Dummy_BodyFX",
MaterialType = "Replacement",
Material = "9e68d1ce-bcbc-4b99-aeed-d5c6d9c28311",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Poison",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnatePoisonDart",
WeaponOverride = "_Summon_Incarnate_Poison_Infused",
},
INF_ACID = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_ACID_DisplayName",
DisplayNameRef = "Acid Infusion",
Icon = "Skill_Skillcrafting_Earth_AcidInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Acid_A_01:Dummy_BodyFX",
MaterialType = "Replacement",
Material = "82cb5e43-73f5-425f-8eed-0a6e2a53f139",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Acid",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnatePoisonDart;Projectile_IncarnateAcidSpores",
WeaponOverride = "_Summon_Incarnate_Acid_Infused",
},
INF_ELECTRIC = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_ELECTRIC_DisplayName",
DisplayNameRef = "Electric Infusion",
Icon = "Skill_Air_ElectricInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Electric_A_01:Dummy_BodyFX",
MaterialType = "Replacement",
Material = "3425a484-bdfe-4a44-a04a-7ff984a4a457",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Electric",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnateLightningBolt",
WeaponOverride = "_Summon_Incarnate_Electric_Infused",
},
INF_CURSED_ELECTRIC = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_CURSED_ELECTRIC_DisplayName",
DisplayNameRef = "Cursed Electric Infusion",
Icon = "Skill_Skillcrafting_Air_CursedElectricInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_CursedElectric_A_01:Dummy_BodyFX",
MaterialType = "Replacement",
Material = "1e371b32-a9e4-40cd-a5d2-6795ce9722ce",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Cursed_Electric",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnateLightningBolt;Shout_IncarnateElectricFence",
WeaponOverride = "_Summon_Incarnate_CursedElectric_Infused",
},
INF_BLOOD = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_BLOOD_DisplayName",
DisplayNameRef = "Blood Infusion",
Icon = "Skill_Fire_BloodInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Blood_A_01:Dummy_StatusFX",
MaterialType = "Replacement",
Material = "b5a84a17-59d5-43c0-985e-358609be2e46",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Blood",
StackId = "Stack_ElementalInfusion",
Skills = "Target_IncarnateMosquitoSwarm",
WeaponOverride = "_Summon_Incarnate_Blood_Infused",
},
INF_OIL = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_OIL_DisplayName",
DisplayNameRef = "Oil Infusion",
Icon = "Skill_Earth_OilInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Oil_A_01:Dummy_StatusFX",
MaterialType = "Replacement",
Material = "f4038f51-a8b3-4a33-b8f8-1ad2745ad575",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Oil",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnatePyroclasticRock",
WeaponOverride = "_Summon_Incarnate_Earth_Infused",
},
INF_FIRE_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_FIRE_DisplayName",
DisplayNameRef = "Fire Infusion",
Icon = "Skill_Fire_FireInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Fire_A_02:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_ElementalDevil_Giant_Fire_A_01:Dummy_StatusFX",
MaterialType = "Replacement",
Material = "f46b1af8-500b-4a04-a852-674c4a44a14b",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Fire",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnateFireball",
WeaponOverride = "_Summon_Incarnate_Fire_Infused_Giant",
},
INF_NECROFIRE_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_NECROFIRE_DisplayName",
DisplayNameRef = "Necrofire Infusion",
Icon = "Skill_Skillcrafting_Fire_NecroFireinfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Giant_NecroFire_A_01:Dummy_StatusFX;RS3_FX_Char_ElementalDevil_NecroFire_A_02:Dummy_L_HandFX,Dummy_R_HandFX",
MaterialType = "Replacement",
Material = "cc067904-9e61-40ef-a449-909a866bc6a4",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Necrofire",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnateFireball;Projectile_IncarnateInfectiousFlame",
WeaponOverride = "_Summon_Incarnate_NecroFire_Infused_Giant",
},
INF_WATER_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_WATER_DisplayName",
DisplayNameRef = "Water Infusion",
Icon = "Skill_Water_WaterInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Giant_Water_A_01:Dummy_BodyFX;RS3_FX_Char_ElementalDevil_Giant_Water_A_01_Head:Dummy_StatusFX;RS3_FX_Char_ElementalDevil_Water_A_02:Dummy_R_HandFX,Dummy_L_HandFX",
MaterialType = "Replacement",
Material = "d14d655e-3d4b-42a4-953a-0e270e352865",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Water",
StackId = "Stack_ElementalInfusion",
Skills = "Target_IncarnateRestoration",
WeaponOverride = "_Summon_Incarnate_Water_Infused_Giant",
},
INF_BLESSED_ICE_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_BLESSED_ICE_DisplayName",
DisplayNameRef = "Blessed Ice Infusion",
Icon = "Skill_Skillcrafting_Water_BlessedIceInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Giant_Ice_A_01_Head:Dummy_StatusFX;RS3_FX_Char_ElementalDevil_Giant_Ice_A_01:Dummy_BodyFX",
MaterialType = "Replacement",
Material = "c30ef511-3470-4e77-bd66-496bed706c50",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Blessed_Ice",
StackId = "Stack_ElementalInfusion",
Skills = "Target_IncarnateRestoration;Cone_IncarnateSteamLance",
WeaponOverride = "_Summon_Incarnate_BlessedIce_Infused_Giant",
},
INF_POISON_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_POISON_DisplayName",
DisplayNameRef = "Poison Infusion",
Icon = "Skill_Earth_PoisonInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Giant_Poison_A_01:Dummy_BodyFX;RS3_FX_Char_ElementalDevil_Giant_Poison_A_01_Head:Dummy_StatusFX;RS3_FX_Char_ElementalDevil_Poison_A_02:Dummy_L_HandFX,Dummy_R_HandFX",
MaterialType = "Replacement",
Material = "060f26e9-4fc9-4bde-b1ae-0ad3254fc3c5",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Poison",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnatePoisonDart",
WeaponOverride = "_Summon_Incarnate_Poison_Infused_Giant",
},
INF_ACID_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_ACID_DisplayName",
DisplayNameRef = "Acid Infusion",
Icon = "Skill_Skillcrafting_Earth_AcidInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Giant_Acid_A_01:Dummy_BodyFX;RS3_FX_Char_ElementalDevil_Giant_Acid_A_01_Head:Dummy_StatusFX;RS3_FX_Char_ElementalDevil_Acid_A_02:Dummy_L_HandFX,Dummy_R_HandFX",
MaterialType = "Replacement",
Material = "8a81bcda-0dac-4b13-a66f-7596a4575227",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Acid",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnatePoisonDart;Projectile_IncarnateAcidSpores",
WeaponOverride = "_Summon_Incarnate_Acid_Infused_Giant",
},
INF_ELECTRIC_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_ELECTRIC_DisplayName",
DisplayNameRef = "Electric Infusion",
Icon = "Skill_Air_ElectricInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Giant_Electric_A_01:Dummy_BodyFX;RS3_FX_Char_ElementalDevil_Giant_Electric_A_01_Light:Head_Bone;RS3_FX_Char_ElementalDevil_Electric_A_02:Dummy_R_HandFX,Dummy_L_HandFX",
MaterialType = "Replacement",
Material = "5ea43c69-8488-4f6a-a143-5de77f103be2",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Electric",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnateLightningBolt",
WeaponOverride = "_Summon_Incarnate_Electric_Infused_Giant",
},
INF_CURSED_ELECTRIC_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_CURSED_ELECTRIC_DisplayName",
DisplayNameRef = "Cursed Electric Infusion",
Icon = "Skill_Skillcrafting_Air_CursedElectricInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Giant_CursedElectric_A_01:Dummy_BodyFX;RS3_FX_Char_ElementalDevil_Giant_CursedElectric_A_01_Light:Head_Bone;RS3_FX_Char_ElementalDevil_CursedElectric_A_02:Dummy_R_HandFX,Dummy_L_HandFX",
MaterialType = "Replacement",
Material = "6f089d03-d4dd-4c44-bd3a-d5e08b48db53",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Cursed_Electric",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnateLightningBolt;Shout_IncarnateElectricFence",
WeaponOverride = "_Summon_Incarnate_CursedElectric_Infused_Giant",
},
INF_BLOOD_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_BLOOD_DisplayName",
DisplayNameRef = "Blood Infusion",
Icon = "Skill_Fire_BloodInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Blood_A_02:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_ElementalDevil_Giant_Blood_A_01:Dummy_StatusFX",
MaterialType = "Replacement",
Material = "3e65bbf8-ed43-4ad8-a84a-1a8a77ffd8bd",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Blood",
StackId = "Stack_ElementalInfusion",
Skills = "Target_IncarnateMosquitoSwarm",
WeaponOverride = "_Summon_Incarnate_Blood_Infused_Giant",
},
INF_OIL_G = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INF_OIL_DisplayName",
DisplayNameRef = "Oil Infusion",
Icon = "Skill_Earth_OilInfusion",
FormatColor = "White",
StatusEffect = "RS3_FX_Char_ElementalDevil_Oil_A_02:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_ElementalDevil_Giant_Oil_A_01:Dummy_StatusFX",
MaterialType = "Replacement",
Material = "18daf88a-3c7a-48f1-b9e4-f99cfbb6d3fe",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_Infusion_Oil",
StackId = "Stack_ElementalInfusion",
Skills = "Projectile_IncarnatePyroclasticRock",
WeaponOverride = "_Summon_Incarnate_Earth_Infused_Giant",
},
ARROWHEAD_FIRE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ARROWHEAD_FIRE_DisplayName",
DisplayNameRef = "Burning Arrows",
Icon = "statcons_Arrowhead_Fire",
FormatColor = "Green",
StatsId = "Stats_Arrowhead_Fire",
StackId = "Stack_ElementalArrowhead",
},
ARROWHEAD_WATER = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ARROWHEAD_WATER_DisplayName",
DisplayNameRef = "Water Arrows",
Icon = "statcons_Arrowhead_Water",
FormatColor = "Green",
StatsId = "Stats_Arrowhead_Water",
StackId = "Stack_ElementalArrowhead",
},
ARROWHEAD_POISON = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ARROWHEAD_POISON_DisplayName",
DisplayNameRef = "Poison Arrows",
Icon = "statcons_Arrowhead_Poison",
FormatColor = "Green",
StatsId = "Stats_Arrowhead_Poison",
StackId = "Stack_ElementalArrowhead",
},
ARROWHEAD_ELECTRIC = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ARROWHEAD_ELECTRIC_DisplayName",
DisplayNameRef = "Electric Arrows",
Icon = "statcons_Arrowhead_Electric",
FormatColor = "Green",
StatsId = "Stats_Arrowhead_Electric",
StackId = "Stack_ElementalArrowhead",
},
ARROWHEAD_BLOOD = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ARROWHEAD_BLOOD_DisplayName",
DisplayNameRef = "Bloody Arrows",
Icon = "statcons_Arrowhead_Blood",
FormatColor = "Green",
StatusEffect = "RS3_FX_Items_Weapons_DamageType_Blood_Overlay_01",
StatsId = "Stats_Arrowhead_Blood",
StackId = "Stack_ElementalArrowhead",
},
ARROWHEAD_OIL = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ARROWHEAD_OIL_DisplayName",
DisplayNameRef = "Oily Arrows",
Icon = "statcons_Arrowhead_Oil",
FormatColor = "Green",
StatsId = "Stats_Arrowhead_Oil",
StackId = "Stack_ElementalArrowhead",
},
SHED_SKIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SHED_SKIN_DisplayName",
DisplayNameRef = "Shed Skin",
Icon = "Skill_Polymorph_ShedSkin",
FormatColor = "White",
StatsId = "Stats_Shed_Skin",
ResetCooldowns = "All",
ResetOncePerCombat = true,
},
SUMMONING_ABILITY = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SUMMONING_ABILITY_DisplayName",
DisplayNameRef = "Soul Bond",
Description = "SUMMONING_ABILITY_Description",
DescriptionRef = "Vitality and Armours increased by Summoning ability of the master.",
Icon = "statIcons_SoulBond",
FormatColor = "White",
StatsId = "Stats_Summoning_Ability",
StackId = "Stack_Summoning_Ability",
},
MADNESS = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "MADNESS_DisplayName",
DisplayNameRef = "Mad",
Description = "MADNESS_Description",
DescriptionRef = "This character has gone mad. They will attack friend and foe alike.",
Icon = "Skill_Origins_MaddeningSong",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Madness_01:Dummy_StatusFX",
SavingThrow = "MagicArmor",
StatsId = "Stats_Madness",
StackId = "Stack_Madness",
LoseControl = true,
},
QUEST_TIEDUP = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_TIEDUP_DisplayName",
DisplayNameRef = "Tied Up",
Description = "QUEST_TIEDUP_Description",
DescriptionRef = "Character is tied up.",
Icon = "statIcons_TiedUp",
FormatColor = "Earth",
StatsId = "Stats_Quest_TiedUp",
},
CHALLENGE_LOSS = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CHALLENGE_LOSS_DisplayName",
DisplayNameRef = "Challenge Lost",
Description = "CHALLENGE_LOSS_Description",
DescriptionRef = "Character suffers consequences of loosing a Challenge.",
Icon = "Skill_Warrior_Challenge",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Challenged_Lost_01:Dummy_BodyFX",
StatsId = "Stats_Challenge_Loss",
StackId = "Stack_Challenge",
},
CHALLENGE_WIN = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CHALLENGE_WIN_DisplayName",
DisplayNameRef = "Challenge Won",
Description = "CHALLENGE_WIN_Description",
DescriptionRef = "Character was victorious in a recent Challenge.",
Icon = "Skill_Warrior_Challenge",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Challenged_Won_01:Dummy_BodyFX",
StatsId = "Stats_Challenge_Win",
StackId = "Stack_Challenge",
},
DEFLECTING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEFLECTING_DisplayName",
DisplayNameRef = "Deflecting",
Description = "DEFLECTING_Description",
DescriptionRef = "Projectiles targeted at or near this character are sent back where they came from",
Icon = "Skill_Warrior_DeflectiveBarrier",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Deflecting_01:Dummy_ShieldSkillFX;RS3_FX_GP_Status_Deflecting_Root_01,KeepRot",
MaterialType = "Overlay",
Material = "1e0f6cfb-7215-4237-bcc4-61c5af54eb5e",
MaterialApplyBody = false,
MaterialApplyArmor = false,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
StatsId = "Stats_Deflecting",
StackId = "Stack_Deflecting",
},
QUEST_DEFLECTING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEFLECTING_DisplayName",
DisplayNameRef = "Deflecting",
Description = "DEFLECTING_Description",
DescriptionRef = "Projectiles targeted at or near this character are sent back where they came from",
Icon = "Skill_Warrior_DeflectiveBarrier",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Deflecting_01:Dummy_BodyFX;RS3_FX_GP_Status_Deflecting_Root_01,KeepRot",
MaterialType = "Overlay",
Material = "1e0f6cfb-7215-4237-bcc4-61c5af54eb5e",
MaterialApplyBody = false,
MaterialApplyArmor = false,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
StatsId = "Stats_Deflecting",
StackId = "Stack_Deflecting",
},
BONE_CAGE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "BONE_CAGE_DisplayName",
DisplayNameRef = "Bone Cage",
Description = "BONE_CAGE_Description",
DescriptionRef = "Barrier of bone fragments protects the owner from physical damage",
Icon = "Skill_Decay_BoneCage",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_BoneCage_01,KeepRot:Dummy_BodyFX",
StatsId = "Stats_BoneCage",
StackId = "Stack_BoneCage",
},
BONE_PILE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "BONE_PILE_DisplayName",
DisplayNameRef = "Empowered",
Description = "BONE_PILE_Description",
DescriptionRef = "Bone Pile's damage is increased.",
Icon = "Skill_BonePile_DevourCorpse",
FormatColor = "Green",
StatsId = "Stats_BonePile",
},
DEMONIC_CORPSE_CONSUME = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEMONIC_CORPSE_CONSUME_DisplayName",
DisplayNameRef = "Demonic Surfeit",
Description = "DEMONIC_CORPSE_CONSUME_Description",
DescriptionRef = "Demon's damage is increased",
Icon = "statIcons_DemonicConsume",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_BoneCage_01:Dummy_BodyFX",
MaterialType = "Overlay",
Material = "1e0f6cfb-7215-4237-bcc4-61c5af54eb5e",
MaterialApplyArmor = false,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
StatsId = "Stats_DemonicConsume",
},
FARSIGHT = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FARSIGHT_DisplayName",
DisplayNameRef = "Farsight",
Description = "FARSIGHT_Description",
DescriptionRef = "Character's Accuracy and range of ranged weapons and skills are increased",
Icon = "Skill_Ranger_Farsight",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Farsight_01,KeepRot:Dummy_OverheadFX",
StatsId = "Stats_Farsight",
StackId = "Stack_Farsight",
},
BREATHING_BUBBLE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "BREATHING_BUBBLE_DisplayName",
DisplayNameRef = "Breathing Bubble",
Description = "BREATHING_BUBBLE_Description",
DescriptionRef = "Character ignores clouds",
Icon = "Skill_Skillcrafting_Air_BreathingBubble",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_BreathingBubble_01:Dummy_StatusFX",
StatsId = "Stats_BreathingBubble",
StackId = "Stack_BreathingBubble",
},
WEB = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "WEB_DisplayName",
DisplayNameRef = "Enwebbed",
Description = "WEB_Description",
DescriptionRef = "Unable to move or dodge. Can not be targeted by teleportation skills.",
Icon = "statIcons_Webbed",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Enwebbed_01:Dummy_Root",
ImmuneFlag = "WebImmunity",
StatsId = "Stats_Web",
StackId = "Stack_Web",
},
CARRYCOCOON = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "CARRYCOCOON_DisplayName",
DisplayNameRef = "Carrying a cocoon",
StatusEffect = "RS3_FX_GP_Status_CarryCocoon_01:Dummy_CocoonFX",
},
FIRE_BRAND = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FIRE_BRAND_DisplayName",
DisplayNameRef = "Fire Brand",
Description = "FIRE_BRAND_Description",
DescriptionRef = "Bonus fire damage",
Icon = "Skill_Fire_FireBrand",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Firebrand_Subject_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_GP_Status_Firebrand_Subject_Weapon_01",
StatsId = "Stats_FireBrand",
StackId = "Stack_FireBrand",
StackPriority = 0,
},
FIRE_BRAND_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FIRE_BRAND_AURA_DisplayName",
DisplayNameRef = "Fire Brand",
Description = "FIRE_BRAND_AURA_Description",
DescriptionRef = "Providing bonus fire damage to self and allies.",
Icon = "Skill_Fire_FireBrand",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Firebrand_Subject_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_GP_Status_Firebrand_Subject_Weapon_01;RS3_FX_GP_Status_Firebrand_Aura_01",
StatsId = "Stats_FireBrand",
StackId = "Stack_FireBrand",
StackPriority = 1,
AuraRadius = 8,
AuraAllies = "FIRE_BRAND",
},
VENOM_COATING = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "VENOM_COATING_DisplayName",
DisplayNameRef = "Venom Coating",
Icon = "Skill_Skillcrafting_Earth_VenomCoating",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_VenomCoating_Subject_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
StatsId = "Stats_VenomCoating",
StackId = "Stack_Venom",
StackPriority = 0,
},
VENOM_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "VENOM_AURA_DisplayName",
DisplayNameRef = "Venom Aura",
Icon = "Skill_Skillcrafting_Earth_VenomCoatingAura",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_VenomCoating_Aura_01;RS3_FX_GP_Status_VenomCoating_Subject_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
StatsId = "Stats_VenomAura",
StackId = "Stack_Venom",
StackPriority = 1,
AuraRadius = 8,
AuraAllies = "VENOM_COATING",
},
SIPHON_POISON = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SIPHON_POISON_DisplayName",
DisplayNameRef = "Siphon Poison",
Icon = "Skill_Earth_SiphonPoison",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_VenomCoating_Subject_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
StatsId = "Stats_SiphonPoison",
StackId = "Stack_Siphon",
},
EXISTENTIAL_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "EXISTENTIAL_AURA_DisplayName",
DisplayNameRef = "Existential Aura",
Description = "EXISTENTIAL_AURA_Description",
DescriptionRef = "Nothing can do harm as an awareness of the decay of being. (Gives extremely high resistances)",
Icon = "statcons_ExistentialAura",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Invulnerable_01,KeepRot:Dummy_BodyFX",
},
FLAMING_CRESCENDO = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FLAMING_CRESCENDO_DisplayName",
DisplayNameRef = "Flaming Crescendo",
Description = "FLAMING_CRESCENDO_Description",
DescriptionRef = "Character will explode when this status ticks out.",
Icon = "Skill_Fire_FlamingCrescendo",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_FlamingCrescendo_01:Dummy_OverheadFX",
LeaveAction = "Projectile_FlamingCrescendo_Explosion",
DieAction = "Projectile_FlamingCrescendo_Explosion",
},
THICK_OF_THE_FIGHT = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "THICK_OF_THE_FIGHT_DisplayName",
DisplayNameRef = "Thick of Fight",
Description = "THICK_OF_THE_FIGHT_Description",
DescriptionRef = "Character's damage is increased by nearby characters",
Icon = "Skill_Warrior_ThickOfTheFight",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_ThickOfTheFight_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
StatsId = "Stats_Thick_Of_The_Fight",
StackId = "Stack_ThickOfTheFight",
},
VAMPIRISM = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "VAMPIRISM_DisplayName",
DisplayNameRef = "Vampiric Hunger",
Description = "VAMPIRISM_Description",
DescriptionRef = "Healing for [1]% damage dealt to Vitality with direct attacks.",
DescriptionParams = "Stats:Stats_Vampirism:LifeSteal",
Icon = "Skill_Skillcrafting_Water_VampiricHunger",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_VampiricHunger_01,KeepRot:Dummy_OverheadFX",
StatsId = "Stats_Vampirism",
StackId = "Stack_Vampirism",
StackPriority = 0,
},
VAMPIRISM_AURA = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "VAMPIRISM_AURA_DisplayName",
DisplayNameRef = "Vampiric Hunger Aura",
Description = "VAMPIRISM_AURA_Description",
DescriptionRef = "Providing aura to allies that allows healing for [1]% damage dealt to Vitality with direct attacks.",
DescriptionParams = "Stats:Stats_Vampirism:LifeSteal",
Icon = "Skill_Skillcrafting_Water_VampiricHungerAura",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_VampiricHunger_01,KeepRot:Dummy_OverheadFX;RS3_FX_GP_Status_VampiricHunger_Aura_01,KeepRot:Dummy_BodyFX",
StatsId = "Stats_Vampirism",
StackId = "Stack_Vampirism",
StackPriority = 1,
AuraRadius = 13,
AuraAllies = "VAMPIRISM",
},
INFESTED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "INFESTED_DisplayName",
DisplayNameRef = "INFESTED",
Description = "INFESTED_Description",
DescriptionRef = "An egg is gestating in this character. On status expiration or death of the character, the egg will burst, spawning a hostile monster and dealing physical damage to all characters in the area. Cured by statuses Blessed, Regenerating, skills Healing Ritual, Cleanse Wounds.",
Icon = "Skill_Rogue_CrawlingInfestation",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Infested_01:Dummy_WingFX",
StatsId = "Stats_Infested",
},
STORY_ENCHAINED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "STORY_ENCHAINED_DisplayName",
DisplayNameRef = "Soulbound",
Description = "STORY_ENCHAINED_Description",
DescriptionRef = "Character is binded and restricted against his own will using witch source chains",
Icon = "Skill_Decay_ShacklesOfPain",
FormatColor = "Red",
IsInvulnerable = true,
},
DEAF = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "DEAF_DisplayName",
DisplayNameRef = "Deaf",
Icon = "statIcons_Deaf",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Deaf_01:Dummy_StatusFX",
SavingThrow = "MagicArmor",
StatsId = "Stats_Deaf",
StackId = "Stack_Deaf",
},
APOTHEOSIS = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "APOTHEOSIS_DisplayName",
DisplayNameRef = "Apotheosis",
Description = "APOTHEOSIS_Description",
DescriptionRef = "First step towards godhood. Cost of all Source skill reduced by [1]SP.",
DescriptionParams = "Stats:Stats_Apotheosis:SPCostBoost",
Icon = "Skill_Polymorph_Apotheosis",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_Apotheosis_01;RS3_FX_GP_Status_Apotheosis_StatusFX_01:Dummy_StatusFX",
StatsId = "Stats_Apotheosis",
StackId = "Stack_Apotheosis",
},
QUEST_WEAKENED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_WEAKENED_DisplayName",
DisplayNameRef = "Weakened",
Description = "QUEST_WEAKENED_Description",
DescriptionRef = "Status from Weakening description.",
Icon = "Icons_Weakened",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Weakened_01:Dummy_BodyFX",
StatsId = "Stats_Weakened",
StackId = "Stack_Weakened",
},
PLAGUE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "PLAGUE_DisplayName",
DisplayNameRef = "Plague",
Description = "PLAGUE_Description",
DescriptionRef = "Sallow Man's enfeebling influence. Can be cured by Bless, Steam Lance, Cleanse Wounds, Mass Cleanse Wounds.",
Icon = "statIcons_Disease",
FormatColor = "Red",
StatsId = "Stats_Plague",
},
HYPERCHARGED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HYPERCHARGED_DisplayName",
DisplayNameRef = "Hypercharged",
Description = "HYPERCHARGED_Description",
DescriptionRef = "Electric currents are empowering the automaton.",
Icon = "statIcons_Hypercharged",
FormatColor = "White",
ApplyEffect = "RS3_FX_GP_Status_Hypercharged_Apply_01:Dummy_BodyFX",
StatusEffect = "RS3_FX_GP_Status_Hypercharged_01:Dummy_StatusFX;RS3_FX_GP_Status_Hypercharged_Hands_01:Dummy_L_HandFX,Dummy_R_HandFX",
MaterialType = "FadingOverlay",
StatsId = "Stats_Hypercharged",
StackId = "Stack_Hypercharged",
},
QUEST_REVERED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_REVERED_DisplayName",
DisplayNameRef = "Revered",
Description = "QUEST_REVERED_Description",
DescriptionRef = "You feel the power of your allies praying to you. Their devotion is providing you with infinite Source.",
Icon = "statIcons_Revered",
FormatColor = "Gold",
StatusEffect = "RS3_FX_GP_Status_Revered_01:Dummy_BodyFX",
StatsId = "Stats_Revered",
StackId = "Stack_Revered",
},
GROUNDED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "GROUNDED_DisplayName",
DisplayNameRef = "Grounded",
Description = "GROUNDED_Description",
DescriptionRef = "Can not be targeted by teleportation skills.",
Icon = "statIcons_Grounded",
FormatColor = "White",
StatsId = "Stats_Grounded",
StackId = "Stats_Grounded",
},
PUPPET_DEACTIVATED = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "PUPPET_DEACTIVATED_DisplayName",
DisplayNameRef = "Deactivated",
Description = "PUPPET_DEACTIVATED_Description",
DescriptionRef = "Character is deactivated.",
Icon = "statIcons_AutomatonInactive",
FormatColor = "White",
},
ASCENDANT = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ASCENDANT_DisplayName",
DisplayNameRef = "Ascendant",
Description = "ASCENDANT_Description",
DescriptionRef = "Competing to seize the powers of Divinity.",
Icon = "statIcons_Competitor",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_ScriptedEvent_ARX_Divinity_Competitor_01,KeepRot:Dummy_OverheadFX",
},
SOURCE_REPLENISH = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SOURCE_REPLENISH_DisplayName",
DisplayNameRef = "Replenish Source",
Description = "SOURCE_REPLENISH_Description",
DescriptionRef = "Power surges within as you replenish [1] Source Point.",
DescriptionParams = "Stats:Stats_SourceReplenish:MagicPoints",
Icon = "Skill_Source_ReplenishSource",
FormatColor = "Healing",
StatusEffect = "RS3_FX_Skills_Soul_Impact_ReplenishSource_01:Dummy_Root:cast;RS3_FX_Skills_Soul_Impact_ReplenishSource_BodyFX_01:Dummy_BodyFX:cast",
StatsId = "Stats_SourceReplenish",
},
LAST_RITE = {
StatusType = "CONSUME",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "LAST_RITE_DisplayName",
DisplayNameRef = "Last Rite",
Icon = "Skill_Decay_LastRites",
FormatColor = "White",
StatsId = "Stats_LastRites",
},
PERMANENTLY_CURSED = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "CURSED_DisplayName",
DisplayNameRef = "Cursed",
Description = "CURSED_Description",
DescriptionRef = "Decreased resistances, accuracy, dodge.",
Icon = "statIcons_Cursed",
FormatColor = "Purple",
StatusEffect = "RS3_FX_GP_Status_Cursed_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Cursed_01",
SavingThrow = "MagicArmor",
ImmuneFlag = "CursedImmunity",
StatsId = "Stats_Cursed",
StackId = "Stack_Cursed",
StackPriority = 1,
},
DOUBLE_DAMAGE = {
StatusType = "CONSUME",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "DOUBLE_DAMAGE_DisplayName",
DisplayNameRef = "Double Damage",
Description = "DOUBLE_DAMAGE_Description",
DescriptionRef = "Any damage that this character deals is doubled.",
Icon = "statIcons_DoubleDamage",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Enraged_01:Dummy_StatusFX",
MaterialType = "FadingOverlay",
StatsId = "Stats_DoubleDamage",
StackId = "Stack_DoubleDamage",
},
DEVOURER_CONSUME = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DEVOURER_CONSUME_DisplayName",
DisplayNameRef = "Unsated Hunger",
Description = "DEVOURER_CONSUME_Description",
DescriptionRef = "Deals [1] damage per turn until target marked by the armor dies.",
DescriptionParams = "Damage",
Icon = "statIcons_DemonicLeech_Subject",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Bleeding_01:Dummy_BodyFX",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
StatsId = "Stats_Devourer_Consume",
StackId = "Stats_Devourer_Consume",
DamageEvent = "OnTurn",
DamageStats = "Status_Damage_DevourerConsume",
DeathType = "Physical",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = true,
},
POISONED_CONTAMINATION = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "POISONED_DisplayName",
DisplayNameRef = "Poisoned",
Description = "POISONED_Description",
DescriptionRef = "Deals [1] damage each turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Poison",
FormatColor = "Poison",
StatusEffect = "RS3_FX_GP_Status_Poisoned_01:Dummy_StatusFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Poisoned_01",
StatusEffectOnTurn = "RS3_FX_GP_Status_Poisoned_DoT_01",
MaterialType = "Overlay",
MaterialApplyBody = true,
MaterialApplyArmor = false,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
SavingThrow = "MagicArmor",
ImmuneFlag = "PoisonImmunity",
StatsId = "Stats_Poisoned",
StackId = "Stack_Poisoned",
DamageEvent = "OnTurn",
DamageStats = "Damage_Poisoned",
DeathType = "Acid",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
CON02_ENTANGLED = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "CON02_ENTANGLED_DisplayName",
DisplayNameRef = "Grasping Vines",
Description = "CON02_ENTANGLED_Description",
DescriptionRef = "Wriggling vines hold the target down. Target cannot move or teleport.",
Icon = "statIcons_Entangled",
FormatColor = "Purple",
StatusEffect = "RS3_FX_GP_Status_WormEntangled_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Petrified_01",
StatsId = "Stats_Entangled",
DamageEvent = "None",
},
DEV06_ETHEREALSPIKE_DMG = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DEV06_ETHEREALSPIKE_DMG_DisplayName",
DisplayNameRef = "Soul Consumption",
Description = "DEV06_ETHEREALSPIKE_DMG_Description",
DescriptionRef = "Deals [1] damage per turn.",
DescriptionParams = "Damage",
Icon = "Devourer_Soul_Consumption",
FormatColor = "Red",
StatusEffect = "RS3_FX_EtherealPrison_BurnOverlay_01:Dummy_BodyFX",
MaterialType = "None",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
StatsId = "Stats_Bleeding",
StackId = "Stack_SoulConsumption",
DamageEvent = "OnTurn",
DamageStats = "Damage_EtherealPrison",
DeathType = "Physical",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = true,
},
POISONED = {
StatusType = "DAMAGE",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "POISONED_DisplayName",
DisplayNameRef = "Poisoned",
Description = "POISONED_Description",
DescriptionRef = "Deals [1] damage each turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Poison",
FormatColor = "Poison",
StatusEffect = "RS3_FX_GP_Status_Poisoned_01:Dummy_StatusFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Poisoned_01",
StatusEffectOnTurn = "RS3_FX_GP_Status_Poisoned_DoT_01",
MaterialType = "Overlay",
MaterialApplyBody = true,
MaterialApplyArmor = false,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
SavingThrow = "MagicArmor",
ImmuneFlag = "PoisonImmunity",
StatsId = "Stats_Poisoned",
StackId = "Stack_Poisoned",
DamageEvent = "OnTurn",
DamageStats = "Damage_Poisoned",
DeathType = "Acid",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
BURNING = {
StatusType = "DAMAGE",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "BURNING_DisplayName",
DisplayNameRef = "Burning",
Description = "BURNING_Description",
DescriptionRef = "Deals [1] damage per turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Fire",
FormatColor = "Fire",
StatusEffect = "RS3_FX_GP_Status_Burning_01",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Burning_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
MaterialFadeAmount = 2000,
MaterialOverlayOffset = 10000,
SavingThrow = "MagicArmor",
ImmuneFlag = "BurnImmunity",
StatsId = "Stats_Burning",
StackId = "Stack_Burning",
SurfaceChange = "Ignite",
DamageEvent = "OnTurn",
DamageStats = "Damage_Burning",
DeathType = "Incinerate",
DamageCharacters = true,
DamageItems = true,
DamageTorches = false,
PermanentOnTorch = true,
SpawnBlood = false,
},
BLEEDING = {
StatusType = "DAMAGE",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "BLEEDING_DisplayName",
DisplayNameRef = "Bleeding",
Description = "BLEEDING_Description",
DescriptionRef = "Deals [1] damage per turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Bleeding",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Bleeding_01:Dummy_BodyFX",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
SavingThrow = "PhysicalArmor",
ImmuneFlag = "BleedingImmunity",
StatsId = "Stats_Bleeding",
StackId = "Stack_Bleeding",
DamageEvent = "OnTurn",
DamageStats = "Damage_Bleeding",
DeathType = "Physical",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = true,
},
NECROFIRE = {
StatusType = "DAMAGE",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "NECROFIRE_DisplayName",
DisplayNameRef = "Necrofire",
Description = "NECROFIRE_Description",
DescriptionRef = "Deals [1] damage each turn. Cannot be extinguished.",
DescriptionParams = "Damage",
Icon = "statIcons_NecroFire",
FormatColor = "Fire",
StatusEffect = "RS3_FX_GP_Status_Necrofire_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Necrofire_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
MaterialFadeAmount = 2000,
SavingThrow = "MagicArmor",
ImmuneFlag = "BurnImmunity",
StatsId = "Stats_Necrofire",
StackId = "Stack_Necrofire",
SurfaceChange = "Ignite",
DamageEvent = "OnTurn",
DamageStats = "Damage_Necrofire",
DeathType = "Incinerate",
DamageCharacters = true,
DamageItems = true,
DamageTorches = true,
PermanentOnTorch = false,
SpawnBlood = false,
},
PERMANENT_NECROFIRE = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "PERMANENT_NECROFIRE_DisplayName",
DisplayNameRef = "Necrofire",
Description = "PERMANENT_NECROFIRE_Description",
DescriptionRef = "Deals [1] damage each turn. Cannot be extinguished.",
DescriptionParams = "Damage",
Icon = "statIcons_NecroFire",
FormatColor = "Fire",
StatusEffect = "RS3_FX_GP_Status_Necrofire_Permanent_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Necrofire_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
MaterialFadeAmount = 2000,
StatsId = "Stats_Necrofire",
SurfaceChange = "Ignite",
DamageEvent = "OnTurn",
DamageStats = "Damage_Necrofire",
DeathType = "Incinerate",
DamageCharacters = true,
DamageItems = true,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
HELLFIRE = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "HELLFIRE_DisplayName",
DisplayNameRef = "HellFire",
Description = "PERMANENT_NECROFIRE_Description",
DescriptionRef = "Deals [1] damage each turn. Cannot be extinguished.",
DescriptionParams = "Damage",
Icon = "statIcons_NecroFire",
FormatColor = "Blackrock",
StatusEffect = "RS3_FX_GP_Status_Necrofire_Permanent_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Necrofire_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
MaterialFadeAmount = 2000,
StatsId = "Stats_Necrofire",
SurfaceChange = "Ignite",
DamageEvent = "OnTurn",
DamageStats = "Damage_Necrofire",
DeathType = "Incinerate",
DamageCharacters = true,
DamageItems = true,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
StackId = "Stack_HellFire",
},
ACID = {
StatusType = "DAMAGE",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "ACID_DisplayName",
DisplayNameRef = "Acid",
Description = "ACID_Description",
DescriptionRef = "Destroys [1] each turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Acid",
FormatColor = "Poison",
StatusEffect = "RS3_FX_GP_Status_Acid_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Acid_01",
StatusEffectOnTurn = "RS3_FX_GP_Status_Acid_DoT_01",
MaterialType = "Overlay",
MaterialApplyBody = true,
MaterialApplyArmor = false,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = true,
ImmuneFlag = "AcidImmunity",
StatsId = "Stats_Acid",
StackId = "Stack_Acid",
DamageEvent = "OnTurn",
DamageStats = "Damage_Acid",
DeathType = "DoT",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
SUFFOCATING = {
StatusType = "DAMAGE",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "SUFFOCATING_DisplayName",
DisplayNameRef = "Suffocating",
Description = "SUFFOCATING_Description",
DescriptionRef = "Destroys [1] each turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Suffocating",
FormatColor = "Blackrock",
StatusEffect = "RS3_FX_GP_Status_Suffocating_01:Dummy_StatusFX",
ImmuneFlag = "SuffocatingImmunity",
StatsId = "Stats_Suffocating",
StackId = "Stack_Suffocating",
DamageEvent = "OnTurn",
DamageStats = "Damage_Suffocating",
DeathType = "DoT",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
TOTEM_ARMOR_STRIP = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "TOTEM_ARMOR_STRIP_DisplayName",
DisplayNameRef = "Totem Armor Destruction",
Description = "TOTEM_ARMOR_STRIP_Description",
DescriptionRef = "Destroys [1] each turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Suffocating",
FormatColor = "Blackrock",
StatusEffect = "RS3_FX_GP_Status_Suffocating_01:Dummy_StatusFX",
StatsId = "Stats_Totem_Armor_Strip",
StackId = "Stack_TotemEffect",
DamageEvent = "OnTurn",
DamageStats = "Damage_Totem_Armor_Strip",
DeathType = "DoT",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
ENTANGLED = {
StatusType = "DAMAGE",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "ENTANGLED_DisplayName",
DisplayNameRef = "Entangled",
Description = "ENTANGLED_Description",
DescriptionRef = "Character is held down and cannot move or teleport. Deals [1] each turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Entangled",
FormatColor = "Purple",
StatusEffect = "RS3_FX_GP_Status_WormEntangled_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Petrified_01",
SavingThrow = "MagicArmor",
StatsId = "Stats_Entangled",
StackId = "Stack_Entangled",
DamageEvent = "OnTurn",
DamageStats = "Damage_Poisoned",
DeathType = "Acid",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
DEATH_WISH = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DEATH_WISH_DisplayName",
DisplayNameRef = "Death Wish",
Description = "DEATH_WISH_Description",
DescriptionRef = "The character receives bonus damage depending on missing Vitality. Deals [1] damage each turn.",
DescriptionParams = "Damage",
Icon = "Skill_Decay_DeathWish",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_DeathWish_01:Dummy_BodyFX;RS3_FX_GP_Status_DeathWish_StatusFX_01,KeepRot:Dummy_OverheadFX",
StatsId = "Stats_DeathWish",
StackId = "Stack_DeathWish",
DamageEvent = "None",
DamageStats = "Damage_DeathWish",
DeathType = "DoT",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
ScaleWithVitality = true,
},
DEATH_FOG = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DEATH_FOG_DisplayName",
DisplayNameRef = "Deathfog Influence",
Description = "DEATH_FOG_Description",
DescriptionRef = "Engulfed in deadly fumes, receiving damage each turn.",
Icon = "statcons_DeathFog",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_DeathfogInfluence_01:Dummy_BodyFX",
StatusEffectOnTurn = "RS3_FX_GP_Status_DeathfogInfluence_Hit_01",
DamageEvent = "OnApplyAndTurn",
DamageStats = "DamageSurface_Deathfog",
DeathType = "DoT",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
QUEST_PAIN = {
StatusType = "DAMAGE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "QUEST_PAIN_DisplayName",
DisplayNameRef = "Alice Alisceon's Pain",
Description = "QUEST_PAIN_Description",
DescriptionRef = "The pain of Alice Alisceon pierces your soul, damaging you for [1] every turn.",
DescriptionParams = "Damage",
Icon = "statIcons_Pain",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_Pain_Subject_01:Dummy_StatusFX",
Material = "f46b1af8-500b-4a04-a852-674c4a44a14b",
StatsId = "Stats_Quest_PainStatus",
StackId = "Stack_Quest_PainStatus",
DamageEvent = "OnTurn",
DamageStats = "Damage_Pain",
DeathType = "DoT",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = false,
},
DAMAGE_ON_MOVE = {
StatusType = "DAMAGE_ON_MOVE",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "DAMAGE_ON_MOVE_DisplayName",
DisplayNameRef = "Broken Knee",
Description = "DAMAGE_ON_MOVE_Description",
DescriptionRef = "Character is damaged by movement.",
Icon = "Skill_Rogue_KneeBreaker",
FormatColor = "Red",
StatusEffect = "RS3_FX_GP_Status_BrokenKnee_01:Dummy_Root",
StatsId = "Stats_Damage_On_Move",
StackId = "Stack_DamageOnMove",
DamageEvent = "None",
DamageStats = "Damage_KneeBreaker",
DeathType = "DoT",
DamageCharacters = true,
DamageItems = false,
DamageTorches = false,
PermanentOnTorch = false,
SpawnBlood = true,
},
DEACTIVATED = {
StatusType = "DEACTIVATED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DEACTIVATED_DisplayName",
DisplayNameRef = "Deactivated",
Description = "DEACTIVATED_Description",
DescriptionRef = "Character is deactivated.",
FormatColor = "White",
MaterialType = "Replacement",
Material = "4112892f-5171-49c1-8dd2-ff4f639d4ba0",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = false,
IsInvulnerable = true,
},
PERMANENT_DECAY = {
StatusType = "DECAYING_TOUCH",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "PERMANENT_DECAY_DisplayName",
DisplayNameRef = "Decomposing",
Description = "PERMANENT_DECAY_Description",
DescriptionRef = "Healing spells and potions will damage you.",
Icon = "statIcons_Decomposing",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Decaying_Permanent_01:Dummy_BodyFX",
StatsId = "Stats_PermanentDecay",
},
DEMONIC_BARGAIN = {
StatusType = "DEMONIC_BARGAIN",
ForGameMaster = false,
InitiateCombat = true,
BringIntoCombat = true,
DisplayName = "DEMONIC_BARGAIN_DisplayName",
DisplayNameRef = "Demonic Bargain",
Icon = "Skill_Polymorph_DemonicBargain",
SavingThrow = "PhysicalArmor",
StatsId = "Stats_Demonic_Bargain",
},
DISARMED = {
StatusType = "DISARMED",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DISARMED_DisplayName",
DisplayNameRef = "Disarmed",
Description = "DISARMED_Description",
DescriptionRef = "Character is disarmed",
Icon = "statIcons_Disarmed",
StatusEffect = "RS3_FX_GP_Status_Disarmed_01:Dummy_L_HandFX;RS3_FX_GP_Status_Disarmed_01:Dummy_R_HandFX",
SavingThrow = "PhysicalArmor",
StatsId = "Stats_Disarmed",
},
ALTARRUNES = {
StatusType = "EFFECT",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ALTARRUNES_DisplayName",
DisplayNameRef = "Ancient Runes",
StatusEffect = "RS3_FX_OctagonalAltar_Runes_Overlay",
},
REFLECTION = {
StatusType = "EFFECT",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "REFLECTION_DisplayName",
DisplayNameRef = "Pondering",
StatusEffect = "RS3_FX_UI_Exclamation_Mark_01:Dummy_OverheadFX",
PlayerSameParty = true,
PlayerHasTag = "AVATAR",
PeaceOnly = true,
},
SOURCE_BLAST = {
StatusType = "EFFECT",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SOURCE_BLAST_DisplayName",
DisplayNameRef = "Source Blast",
BeamEffect = "RS3_FX_GP_Beams_ComplexElectric_01:Dummy_OverheadFX:Dummy_BodyFX",
},
NIGHTMARISH = {
StatusType = "EFFECT",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "NIGHTMARISH_DisplayName",
DisplayNameRef = "Nightmarish",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Nightmarish_01:Dummy_StatusFX",
},
NULL = {
StatusType = "EFFECT",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "NULL_DisplayName",
DisplayNameRef = "Dummy Status",
},
VEILED_UNDEAD = {
StatusType = "EFFECT",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "VEILED_UNDEAD_DisplayName",
DisplayNameRef = "Veiled Undead",
Description = "VEILED_UNDEAD_Description",
DescriptionRef = "Due to the clothing you wear, your Undead nature is hidden from those around you.",
Icon = "statIcons_Veiled_Undead",
},
REFLECTION_SQUIRREL = {
StatusType = "EFFECT",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "REFLECTION_SQUIRREL_DisplayName",
DisplayNameRef = "Pondering",
StatusEffect = "RS3_FX_UI_Exclamation_Mark_01:Dummy_OverheadFX",
PlayerHasTag = "SQUIRRELKNIGHT_PLAYER",
PeaceOnly = true,
},
EXTRA_TURN = {
StatusType = "EXTRA_TURN",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "EXTRA_TURN_DisplayName",
DisplayNameRef = "Time-Warped",
Description = "EXTRA_TURN_Description",
DescriptionRef = "Character will get an extra turn in combat",
Icon = "Skill_TimeWarp",
FormatColor = "White",
StatsId = "Stats_ExtraTurn",
StackId = "Stack_ExtraTurn",
},
FEAR = {
StatusType = "FEAR",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "FEAR_DisplayName",
DisplayNameRef = "Terrified",
Description = "FEAR_Description",
DescriptionRef = "Fear has gripped this character. It cannot be controlled and will automatically try to run away. Cured by Clear-Minded, Enraged.",
Icon = "statIcons_Frightened",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_Fear_02:Dummy_StatusFX",
SavingThrow = "MagicArmor",
ImmuneFlag = "FearImmunity",
StatsId = "Stats_Fear",
StackId = "Stack_Fear",
},
VULTURE_WINGS = {
StatusType = "FLOATING",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "VULTURE_WINGS_DisplayName",
DisplayNameRef = "Wings",
Description = "VULTURE_WINGS_Description",
DescriptionRef = "Character has Wings",
Icon = "Skill_Polymorph_Wings",
StatsId = "Stats_Floating",
StackId = "Stack_Back",
StackPriority = 3,
Skills = "Projectile_Flight",
Items = "ARM_Vulture",
OnlyWhileMoving = true,
},
WINGS = {
StatusType = "FLOATING",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "WINGS_DisplayName",
DisplayNameRef = "Wings",
Description = "WINGS_Description",
DescriptionRef = "Character has Wings",
Icon = "Skill_Polymorph_Wings",
StatsId = "Stats_Floating",
StackId = "Stack_Back",
StackPriority = 0,
Skills = "Projectile_Flight",
Items = "ARM_Wings",
OnlyWhileMoving = true,
},
PURE = {
StatusType = "FLOATING",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "PURE_DisplayName",
DisplayNameRef = "Pure",
Description = "PURE_Description",
DescriptionRef = "This character is pure. They passed the Path of Blood and received Lucian's blessing.",
Icon = "statIcons_Pure",
StatusEffect = "RS3_FX_GP_Status_Blessed_01:Dummy_BodyFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Blessed_01",
StatsId = "Stats_Floating",
StackId = "Stack_Back",
StackPriority = 1,
Skills = "Projectile_Flight",
Items = "ARM_Wings",
OnlyWhileMoving = true,
},
GUARDIAN_ANGEL = {
StatusType = "GUARDIAN_ANGEL",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "GUARDIAN_ANGEL_DisplayName",
DisplayNameRef = "Guardian Angel",
Description = "GUARDIAN_ANGEL_Description",
DescriptionRef = "[1]% of incoming damage is redirected to a nearby Ally.",
DescriptionParams = "DamagePercentage",
Icon = "Skill_Warrior_GuardianAngel",
StatusEffect = "RS3_FX_GP_Status_GuardianAngel_Subject_01",
StatsId = "Stats_Guardian_Angel",
StackId = "Stack_GuardianAngel",
StackPriority = 0,
DamagePercentage = 50,
},
VULTURE_CONSUME_CORPSE_HEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "VULTURE_CONSUME_CORPSE_HEAL_DisplayName",
DisplayNameRef = "Consumed Corpse",
StatusEffect = "RS3_FX_GP_Status_NecroHeal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 200,
Necromantic = true,
},
DEVOURER_HEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "DEVOURER_HEAL_DisplayName",
DisplayNameRef = "Soul Consumed",
StatusEffect = "RS3_FX_GP_Status_NecroHeal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 200,
Necromantic = true,
},
HEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HEAL_DisplayName",
DisplayNameRef = "Heal",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 100,
},
HEAL_LIGHT = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HEAL_LIGHT_DisplayName",
DisplayNameRef = "Heal",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 20,
},
PERMAFROST_HEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HEAL_DisplayName",
DisplayNameRef = "Heal",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 150,
Necromantic = true,
},
RESURRECT = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "RESURRECT_DisplayName",
DisplayNameRef = "Resurrect",
HealStat = "Vitality",
HealEffectId = "RS3_FX_Skills_Source_Resurrect_Target_Cast",
},
CannibalizeHeal = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "CannibalizeHeal_DisplayName",
DisplayNameRef = "Canibalize",
StatusEffect = "RS3_FX_GP_Status_NecroHeal_Impact_01",
HealStat = "All",
HealType = "TargetDependent",
HealValue = 100,
Necromantic = true,
},
CONSUME_CORPSE = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "CONSUME_CORPSE_DisplayName",
DisplayNameRef = "Consumed Corpse",
StatusEffect = "RS3_FX_GP_Status_NecroHeal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 100,
Necromantic = true,
},
VAMPIRIC_TOUCH = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "VAMPIRIC_TOUCH_DisplayName",
DisplayNameRef = "Vampiric Touch",
StatusEffect = "RS3_FX_GP_Status_NecroHeal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 100,
VampirismType = "Any",
Necromantic = true,
},
DemonicStareHeal = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "DemonicStareHeal_DisplayName",
DisplayNameRef = "Demonic Stare",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "MagicArmor",
HealType = "Qualifier",
HealValue = 100,
VampirismType = "Any",
},
HolyGrenadeHeal = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HolyGrenadeHeal_DisplayName",
DisplayNameRef = "Holy Grenade",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 75,
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
},
EnemyMassHeal = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "EnemyMassHeal_DisplayName",
DisplayNameRef = "Mass Heal",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 100,
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
},
CHAIN_HEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "CHAIN_HEAL_DisplayName",
DisplayNameRef = "Chain Heal",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 80,
},
FrostyShell = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "FrostyShell_DisplayName",
DisplayNameRef = "Magic Armor Restoration",
Description = "FrostyShell_Description",
DescriptionRef = "Restores magic armor.",
HealStat = "MagicArmor",
HealType = "Qualifier",
HealValue = 100,
},
Fortified_Restore = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "Fortified_Restore_DisplayName",
DisplayNameRef = "Physical Armor Restoration",
Description = "Fortified_Restore_Description",
DescriptionRef = "Restores physical armor.",
HealStat = "PhysicalArmor",
HealType = "Qualifier",
HealValue = 100,
},
HOLY_WATER = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HOLY_WATER_DisplayName",
DisplayNameRef = "Holy Water",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 20,
Description = "HOLY_WATER_Description",
DescriptionRef = "Healing while moving.",
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
},
HOLY_FIRE_HEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HOLY_FIRE_HEAL_DisplayName",
DisplayNameRef = "Holy Fire",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 20,
Description = "HOLY_FIRE_HEAL_Description",
DescriptionRef = "Healing while moving.",
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
},
BLOOD_BUBBLE = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "BLOOD_BUBBLE_DisplayName",
DisplayNameRef = "Blood Bubble",
StatusEffect = "RS3_FX_GP_Status_Bleeding_01:Dummy_BodyFX",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 200,
Description = "BLOOD_BUBBLE_Description",
DescriptionRef = "Consumes blood surfaces to restore Vitality.",
AbsorbSurfaceType = "Blood;BloodFrozen;BloodElectrified;BloodCloud;BloodCloudElectrified;BloodBlessed;BloodFrozenBlessed;BloodElectrifiedBlessed;BloodCloudBlessed;BloodCloudElectrifiedBlessed;BloodCursed;BloodFrozenCursed;BloodElectrifiedCursed;BloodCloudCursed;BloodCloudElectrifiedCursed",
AbsorbSurfaceRange = 200,
Necromantic = true,
},
CRYOTHERAPY = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "CRYOTHERAPY_DisplayName",
DisplayNameRef = "Cryotherapy",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "MagicArmor",
HealType = "Qualifier",
HealValue = 400,
AbsorbSurfaceType = "WaterFrozen;WaterFrozenCursed;WaterFrozenBlessed;BloodFrozen;BloodFrozenCursed;BloodFrozenBlessed;",
AbsorbSurfaceRange = 200,
},
OIL_CARAPACE = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "OIL_CARAPACE_DisplayName",
DisplayNameRef = "Oil Carapace",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "PhysicalArmor",
HealType = "Qualifier",
HealValue = 400,
AbsorbSurfaceType = "Oil;OilCursed;OilBlessed",
AbsorbSurfaceRange = 200,
},
SHIELDED_MAGIC = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "SHIELDED_MAGIC_DisplayName",
DisplayNameRef = "Shielded",
HealStat = "MagicArmor",
HealType = "Shield",
HealValue = 100,
},
SHIELDED_PHYSICAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "SHIELDED_PHYSICAL_DisplayName",
DisplayNameRef = "Shielded",
HealStat = "PhysicalArmor",
HealType = "Shield",
HealValue = 100,
},
POST_MAGIC_CONTROL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "POST_MAGIC_CONTROL_DisplayName",
DisplayNameRef = "Perseverance",
Icon = "statIcons_Perseverance",
FormatColor = "White",
ForceOverhead = true,
HealStat = "MagicArmor",
HealType = "Percentage",
HealValue = 1,
BonusFromAbility = "Perseverance",
},
POST_PHYS_CONTROL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "POST_PHYS_CONTROL_DisplayName",
DisplayNameRef = "Perseverance",
Icon = "statIcons_Perseverance",
FormatColor = "White",
ForceOverhead = true,
HealStat = "PhysicalArmor",
HealType = "Percentage",
HealValue = 1,
BonusFromAbility = "Perseverance",
},
ARCANE_STITCH = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "ARCANE_STITCH_DisplayName",
DisplayNameRef = "Arcane Stitch",
HealStat = "MagicArmor",
HealType = "Percentage",
HealValue = 100,
},
HARMONY = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HARMONY_DisplayName",
DisplayNameRef = "Harmony",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 50,
},
HARMONY_MA = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HARMONY_MA_DisplayName",
DisplayNameRef = "Harmony Magic Armour",
HealStat = "MagicArmor",
HealType = "Qualifier",
HealValue = 20,
},
CLEANSE_WOUNDS = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "CLEANSE_WOUNDS_DisplayName",
DisplayNameRef = "Cleanse Wounds",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 150,
},
AUTOMATON_HEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = false,
DisplayName = "HEAL_DisplayName",
DisplayNameRef = "Heal",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "All",
HealType = "Percentage",
HealValue = 35,
},
FIRST_AID = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "FIRST_AID_DisplayName",
DisplayNameRef = "First Aid",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 100,
},
LIFESTEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HEAL_DisplayName",
DisplayNameRef = "Heal",
StatusEffect = "RS3_FX_GP_Status_NecroHeal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 100,
Necromantic = true,
},
VAMPIRIC_VITALITY = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "VAMPIRIC_VITALITY_DisplayName",
DisplayNameRef = "Vampiric Vitality",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_Vampiric_01",
HealStat = "Vitality",
HealType = "DamagePercentage",
HealValue = 50,
VampirismType = "Any",
},
VAMPIRIC_PHYSICAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "VAMPIRIC_PHYSICAL_DisplayName",
DisplayNameRef = "Vampiric Physical",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_Vampiric_01",
HealStat = "PhysicalArmor",
HealType = "DamagePercentage",
HealValue = 50,
VampirismType = "Any",
},
VAMPIRIC_MAGICAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "VAMPIRIC_MAGICAL_DisplayName",
DisplayNameRef = "Vampiric Magical",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_Vampiric_01",
HealStat = "MagicArmor",
HealType = "DamagePercentage",
HealValue = 50,
VampirismType = "Any",
},
PROTECTION_CIRCLE_INITIAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = false,
DisplayName = "PROTECTION_CIRCLE_INITIAL_DisplayName",
DisplayNameRef = "Circle of Protection",
HealStat = "AllArmor",
HealType = "Qualifier",
HealValue = 100,
},
DALLIS_TRANSFORMRESTORE = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = false,
DisplayName = "DALLIS_TRANSFORMRESTORE_DisplayName",
DisplayNameRef = "Heal",
HealStat = "All",
HealType = "Percentage",
HealValue = 100,
Necromantic = true,
},
CHALLENGE_HEAL = {
StatusType = "HEAL",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "CHALLENGE_HEAL_DisplayName",
DisplayNameRef = "Heal",
StatusEffect = "RS3_FX_GP_Status_Heal_Impact_01",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 200,
Necromantic = true,
},
DEVOURER_ARMOR_REGEN = {
StatusType = "HEALING",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "DEVOURER_ARMOR_REGEN_DisplayName",
DisplayNameRef = "Armor Regeneration",
Description = "DEVOURER_ARMOR_REGEN_Description",
DescriptionRef = "Restoring [1] Physical Armour each turn.",
DescriptionParams = "HealAmount",
Icon = "Item_EQ_Armor_Platemail_Lowerbody_A",
FormatColor = "Healing",
StatsId = "Stats_DevourerRegen",
StackId = "Stats_DevourerRegen",
HealingEvent = "OnTurn",
HealStat = "PhysicalArmor",
HealType = "Qualifier",
HealValue = 20,
SkipInitialEffect = false,
},
HEALING = {
StatusType = "HEALING",
ForGameMaster = true,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "HEALING_DisplayName",
DisplayNameRef = "Healing",
Description = "HEALING_Description",
DescriptionRef = "Heals [1] health points per turn.",
DescriptionParams = "HealAmount",
Icon = "statIcons_Healing",
FormatColor = "Healing",
HealingEvent = "OnApplyAndTurn",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 100,
SkipInitialEffect = false,
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
},
BODYPART_HEAL = {
StatusType = "HEALING",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "BODYPART_HEAL_DisplayName",
DisplayNameRef = "Healing",
Description = "BODYPART_HEAL_Description",
DescriptionRef = "Heals [1] health points per turn.",
DescriptionParams = "HealAmount",
Icon = "statIcons_Healing",
FormatColor = "Healing",
HealingEvent = "OnApplyAndTurn",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 30,
SkipInitialEffect = false,
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
Necromantic = true,
},
REGENERATION = {
StatusType = "HEALING",
ForGameMaster = true,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "REGENERATION_DisplayName",
DisplayNameRef = "Regenerating",
Description = "REGENERATION_Description",
DescriptionRef = "Heals [1] health points per turn.",
DescriptionParams = "HealAmount",
Icon = "statIcons_Regenerate",
FormatColor = "Healing",
StatusEffect = "RS3_FX_GP_Status_Regenerating_01",
ImmuneFlag = "RegeneratingImmunity",
StatsId = "Stats_Regenerating",
StackId = "Stack_Regenerating",
HealingEvent = "OnApplyAndTurn",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 75,
SkipInitialEffect = false,
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
},
TROLL_REGENERATION = {
StatusType = "HEALING",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "TROLL_REGENERATION_DisplayName",
DisplayNameRef = "Troll Blood",
Description = "TROLL_REGENERATION_Description",
DescriptionRef = "Heals [1] health points per turn.",
DescriptionParams = "HealAmount",
Icon = "statIcons_TrollBlood",
FormatColor = "Healing",
StatusEffect = "RS3_FX_GP_Status_Regenerating_01",
ImmuneFlag = "RegeneratingImmunity",
StatsId = "Stats_Regenerating",
StackId = "Stack_Regenerating",
HealingEvent = "OnApplyAndTurn",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 800,
SkipInitialEffect = false,
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
},
FROST_AURA = {
StatusType = "HEALING",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "FROST_AURA_DisplayName",
DisplayNameRef = "Frost Aura",
Description = "FROST_AURA_Description",
DescriptionRef = "Restoring [1] Magic Armour each turn.",
DescriptionParams = "HealAmount",
Icon = "Skill_Water_SoothingCold",
FormatColor = "Healing",
StatsId = "Stats_FrostAura",
StackId = "Stack_FrostAura",
HealingEvent = "OnApplyAndTurn",
HealStat = "MagicArmor",
HealType = "Qualifier",
HealValue = 30,
SkipInitialEffect = false,
},
STEEL_SKIN = {
StatusType = "HEALING",
ForGameMaster = true,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "STEEL_SKIN_DisplayName",
DisplayNameRef = "Steel Skin",
Description = "STEEL_SKIN_Description",
DescriptionRef = "Restoring [1] Physical Armour each turn.",
DescriptionParams = "HealAmount",
Icon = "Skill_Polymorph_SteelSkin",
FormatColor = "Healing",
StatusEffect = "RS3_FX_GP_Status_SteelSkin_01",
StatsId = "Stats_SteelSkin",
StackId = "Stack_Skin",
HealingEvent = "OnApplyAndTurn",
HealStat = "PhysicalArmor",
HealType = "Qualifier",
HealValue = 40,
SkipInitialEffect = false,
},
MEND_METAL = {
StatusType = "HEALING",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "MEND_METAL_DisplayName",
DisplayNameRef = "Mending Metal",
Description = "MEND_METAL_Description",
DescriptionRef = "Restoring [1] Physical Armour each turn.",
DescriptionParams = "HealAmount",
Icon = "Skill_Earth_MendMetal",
FormatColor = "Healing",
StatsId = "Stats_MendMetal",
StackId = "Stack_MendMetal",
HealingEvent = "OnApplyAndTurn",
HealStat = "PhysicalArmor",
HealType = "Qualifier",
HealValue = 30,
SkipInitialEffect = false,
},
STEAM_LANCE = {
StatusType = "HEALING",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = true,
DisplayName = "STEAM_LANCE_DisplayName",
DisplayNameRef = "Steam Lance",
Description = "REGENERATION_Description",
DescriptionRef = "Heals [1] health points per turn.",
DescriptionParams = "HealAmount",
Icon = "Skill_Water_SteamLance",
FormatColor = "Healing",
StatusEffect = "RS3_FX_GP_Status_Regenerating_01",
ImmuneFlag = "RegeneratingImmunity",
StatsId = "Stats_Regenerating",
StackId = "Stack_Regenerating",
HealingEvent = "OnApplyAndTurn",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 75,
SkipInitialEffect = false,
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
},
PROTECTION_CIRCLE = {
StatusType = "HEALING",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = false,
DisplayName = "PROTECTION_CIRCLE_DisplayName",
DisplayNameRef = "Circle of Protection",
Description = "PROTECTION_CIRCLE_Description",
DescriptionRef = "Restoring [1] Physical Armour and [1] Magic Armour each turn.",
DescriptionParams = "HealAmount",
Icon = "Skill_Summoning_CircleOfProtection",
FormatColor = "Healing",
StatsId = "Stats_ProtectionCircle",
HealingEvent = "OnTurn",
HealStat = "AllArmor",
HealType = "Qualifier",
HealValue = 90,
SkipInitialEffect = false,
},
QUEST_OVERGROWN = {
StatusType = "HEALING",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = false,
DisplayName = "QUEST_OVERGROWN_DisplayName",
DisplayNameRef = "Overgrown",
Description = "QUEST_OVERGROWN_Description",
DescriptionRef = "Thanks to green thumbs or black magic, this vegetal creature has become Overgrown, which increases its damage and restores [1] health points per turn. Removed by 'Cursed' status or Necrofire.",
DescriptionParams = "HealAmount",
Icon = "statcons_Overgrown",
FormatColor = "Green",
StatusEffect = "RS3_FX_GP_Status_Overgrown_01,KeepRot:Dummy_BodyFX",
ImmuneFlag = "RegeneratingImmunity",
StatsId = "Stats_Quest_Overgrown",
StackId = "Stats_Quest_Overgrown",
HealingEvent = "OnApplyAndTurn",
HealStat = "Vitality",
HealType = "Qualifier",
HealValue = 75,
SkipInitialEffect = false,
HealEffectId = "RS3_FX_GP_Status_Heal_Impact_01",
OverrideDefaultDescription = true,
},
HEAL_SHARING = {
StatusType = "HEAL_SHARING",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HEAL_SHARING_DisplayName",
DisplayNameRef = "Soul Mate",
Description = "HEAL_SHARING_Description",
DescriptionRef = "Character is receiving healing and armour restoration from linked character.",
Icon = "Skill_Summoning_SoulMate",
FormatColor = "Green",
StatsId = "Stats_HealSharing",
StackId = "Stack_HealSharing",
},
HEAL_SHARING_CASTER = {
StatusType = "HEAL_SHARING_CASTER",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "HEAL_SHARING_CASTER_DisplayName",
DisplayNameRef = "Soul Mate",
Description = "HEAL_SHARING_CASTER_Description",
DescriptionRef = "Character is sending [1]% of healing and Armour restoration to linked character.",
DescriptionParams = "HealMultiplier",
Icon = "Skill_Summoning_SoulMate",
FormatColor = "Green",
StatsId = "Stats_HealSharingCaster",
StackId = "Stack_HealSharing",
BeamEffect = "RS3_FX_GP_Status_SoulMate_Beam_01",
HealMultiplier = 100,
},
DEV06_ETHEREALSPIKE = {
StatusType = "INCAPACITATED",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "DEV06_ETHEREALSPIKE_DisplayName",
DisplayNameRef = "Dream Prison",
Description = "DEV06_ETHEREALSPIKE_Description",
DescriptionRef = "Character is incapacitated as long as the Soulmarrow Cage holds.",
Icon = "Devourer_Ethereal_Prison",
FormatColor = "Red",
StatsId = "Stats_Petrified",
FreezeTime = 500,
},
FROZEN = {
StatusType = "INCAPACITATED",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "FROZEN_DisplayName",
DisplayNameRef = "Frozen",
Description = "FROZEN_Description",
DescriptionRef = "Character is frozen like an icicle. Cured by Magic Shell, Bless.",
Icon = "statIcons_Frozen",
FormatColor = "Water",
StatusEffect = "RS3_FX_GP_Status_Frozen_01",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Frozen_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
MaterialParameters = "freezeDirection:SourceDirection",
SoundStart = "Status_Tex_Frozen_Start",
SoundLoop = "Status_Tex_Frozen_Loop",
SoundStop = "Status_Tex_Frozen_Stop",
SavingThrow = "MagicArmor",
ImmuneFlag = "FreezeImmunity",
StatsId = "Stats_Frozen",
FreezeTime = 3000,
},
PETRIFIED = {
StatusType = "INCAPACITATED",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "PETRIFIED_DisplayName",
DisplayNameRef = "Petrified",
Description = "PETRIFIED_Description",
DescriptionRef = "Character is turned to stone. Cured by Magic Shell, Bless.",
Icon = "statIcons_Petrified",
FormatColor = "Earth",
StatusEffect = "RS3_FX_GP_Status_Petrified_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
MaterialParameters = "CharacterHeight:Height",
SavingThrow = "MagicArmor",
ImmuneFlag = "PetrifiedImmunity",
StatsId = "Stats_Petrified",
FreezeTime = 3000,
},
STUNNED = {
StatusType = "INCAPACITATED",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "STUNNED_DisplayName",
DisplayNameRef = "Stunned",
Description = "STUNNED_Description",
DescriptionRef = "Character is paralyzed by electric shock. Cured by Magic Shell, Bless.",
Icon = "statIcons_Stunned",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_Stunned_01:Dummy_OverheadFX",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Stunned_01",
MaterialType = "Overlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = false,
MaterialApplyNormalMap = false,
SavingThrow = "MagicArmor",
ImmuneFlag = "StunImmunity",
StatsId = "Stats_Stunned",
FreezeTime = 0,
},
SLEEPING = {
StatusType = "INCAPACITATED",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "SLEEPING_DisplayName",
DisplayNameRef = "Sleeping",
Description = "SLEEPING_Description",
DescriptionRef = "Character cannot move or cast spells. This status can be broken by damage. Cured by Clear-Minded, Enraged.",
Icon = "statIcons_Sleeping",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_Sleeping_01:Dummy_OverheadFX",
SavingThrow = "MagicArmor",
ImmuneFlag = "SleepingImmunity",
StatsId = "Stats_Sleeping",
FreezeTime = 0,
},
PERMAFROST = {
StatusType = "INCAPACITATED",
ForGameMaster = false,
InitiateCombat = true,
BringIntoCombat = true,
DisplayName = "PERMAFROST_DisplayName",
DisplayNameRef = "Permafrost",
Description = "PERMAFROST_Description",
DescriptionRef = "Character is frozen to the bone",
Icon = "statIcons_Frozen",
FormatColor = "Water",
StatusEffect = "RS3_FX_GP_Status_Permafrost_01",
StatusEffectOverrideForItems = "RS3_FX_GP_Status_Item_Frozen_01",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
MaterialParameters = "freezeDirection:SourceDirection",
SoundStart = "Status_Tex_Frozen_Start",
SoundLoop = "Status_Tex_Frozen_Loop",
SoundStop = "Status_Tex_Frozen_Stop",
StatsId = "Stats_PermaFrost",
FreezeTime = 3000,
ApplyStatusOnTick = "PERMAFROST_HEAL",
},
AUTOMATON_INACTIVE = {
StatusType = "INCAPACITATED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "AUTOMATON_INACTIVE_DisplayName",
DisplayNameRef = "Ancestor's Grace",
Description = "AUTOMATON_INACTIVE_Description",
DescriptionRef = "Character is invulnerable and restoring Vitality each turn.",
Icon = "statIcons_AutomatonInactive",
FormatColor = "Green",
StatsId = "Stats_Inactive",
IsInvulnerable = true,
ApplyStatusOnTick = "AUTOMATON_HEAL",
},
LIE_DYING = {
StatusType = "INCAPACITATED",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = false,
DisplayName = "LIE_DYING_DisplayName",
DisplayNameRef = "Dying",
SavingThrow = "None",
StatsId = "Stats_Lie_Dying",
IsInvulnerable = true,
IsResistingDeath = true,
FreezeTime = 0,
},
INVISIBLE = {
StatusType = "INVISIBLE",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "INVISIBLE_DisplayName",
DisplayNameRef = "Invisible",
Description = "INVISIBLE_Description",
DescriptionRef = "Character is invisible.",
Icon = "statIcons_WalkShadow",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_ChameleonSkin_01",
MaterialType = "Replacement",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = false,
SoundStart = "Status_Tex_Invisible_Start",
SoundLoop = "Status_Tex_Invisible_Loop",
SoundStop = "Status_Tex_Invisible_Stop",
StatsId = "Stats_Invisible",
StackId = "Stack_Invisible",
},
DEV06_SPIRIT_UNCONSCIOUS = {
StatusType = "KNOCKED_DOWN",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = false,
DisplayName = "DEV06_SPIRIT_UNCONSCIOUS_DisplayName",
DisplayNameRef = "Spirit Form",
Description = "DEV06_SPIRIT_UNCONSCIOUS_Description",
DescriptionRef = "Returned to intangible spirit form.",
Icon = "Skill_Air_ChainLightning_Source",
FormatColor = "Air",
MaterialType = "Replacement",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
StatsId = "Stats_SpiritForm",
Instant = false,
},
KNOCKED_DOWN = {
StatusType = "KNOCKED_DOWN",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "KNOCKED_DOWN_DisplayName",
DisplayNameRef = "Knocked Down",
Description = "KNOCKED_DOWN_Description",
DescriptionRef = "Character is knocked down and cannot move. Cured by Rested.",
Icon = "statIcons_KnockedDown",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_KnockedDown_01:Dummy_StatusFX",
SavingThrow = "PhysicalArmor",
ImmuneFlag = "KnockdownImmunity",
StatsId = "Stats_KnockedDown",
Instant = false,
},
InstantKnockdown = {
StatusType = "KNOCKED_DOWN",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "InstantKnockdown_DisplayName",
DisplayNameRef = "Knocked Down",
Description = "InstantKnockdown_Description",
DescriptionRef = "Character is knocked down and cannot move.",
Icon = "statIcons_KnockedDown",
FormatColor = "White",
StatusEffect = "RS3_FX_GP_Status_KnockedDown_01:Dummy_StatusFX",
SavingThrow = "PhysicalArmor",
ImmuneFlag = "KnockdownImmunity",
StatsId = "Stats_KnockedDown",
Instant = true,
},
UNCONSCIOUS = {
StatusType = "KNOCKED_DOWN",
ForGameMaster = false,
InitiateCombat = false,
BringIntoCombat = false,
DisplayName = "UNCONSCIOUS_DisplayName",
DisplayNameRef = "Unconscious",
Description = "UNCONSCIOUS_Description",
DescriptionRef = "Character is unconscious",
Icon = "statIcons_Sleeping",
FormatColor = "Air",
StatusEffect = "RS3_FX_GP_Status_KnockedDown_01:Dummy_StatusFX",
StatsId = "Stats_Unconscious",
Instant = false,
},
SHOCKWAVE = {
StatusType = "KNOCKED_DOWN",
ForGameMaster = false,
InitiateCombat = true,
BringIntoCombat = true,
DisplayName = "SHOCKWAVE_DisplayName",
DisplayNameRef = "EMPTY",
StatusEffect = "RS3_FX_GP_Status_KnockedDown_01:Dummy_StatusFX",
Instant = false,
},
ENRAGED = {
StatusType = "MUTED",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "ENRAGED_DisplayName",
DisplayNameRef = "Enraged",
Description = "ENRAGED_Description",
DescriptionRef = "Character is enraged.",
Icon = "statIcons_Raged",
FormatColor = "Orange",
StatusEffect = "RS3_FX_GP_Status_Enraged_01:Dummy_StatusFX",
MaterialType = "FadingOverlay",
MaterialApplyBody = true,
MaterialApplyArmor = true,
MaterialApplyWeapon = true,
MaterialApplyNormalMap = true,
MaterialFadeAmount = 3000,
ImmuneFlag = "EnragedImmunity",
StatsId = "Stats_Enraged",
StackId = "Stack_Enraged",
},
MUTED = {
StatusType = "MUTED",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "MUTED_DisplayName",
DisplayNameRef = "Silenced",
Description = "MUTED_Description",
DescriptionRef = "Character can no longer use magic.",
Icon = "statIcons_Muted",
FormatColor = "LightBlue",
StatusEffect = "RS3_FX_GP_Status_Silenced_01:Dummy_OverheadFX",
SavingThrow = "MagicArmor",
ImmuneFlag = "MuteImmunity",
StatsId = "Stats_Muted",
StackId = "Stack_Muted",
},
PLAY_DEAD = {
StatusType = "PLAY_DEAD",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "PLAY_DEAD_DisplayName",
DisplayNameRef = "Playing Dead",
Description = "PLAY_DEAD_Description",
DescriptionRef = "Character is pretending to be dead, making enemies lose interest.",
Icon = "Skill_Racial_PlayDead",
FormatColor = "White",
StatsId = "Stats_PlayDead",
StackId = "Stack_PlayDead",
FreezeCooldowns = true,
},
CHICKEN = {
StatusType = "POLYMORPHED",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "CHICKEN_DisplayName",
DisplayNameRef = "Chicken Shape",
Description = "CHICKEN_Description",
DescriptionRef = "Can't attack, cast or interact with objects.",
Icon = "Skill_Polymorph_ChickenTouch",
FormatColor = "White",
SavingThrow = "PhysicalArmor",
ImmuneFlag = "ChickenImmunity",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
LoseControl = true,
PolymorphResult = "98735d91-3d54-4083-922b-4b72c49c27ba",
DisableInteractions = true,
},
COW = {
StatusType = "POLYMORPHED",
ForGameMaster = true,
InitiateCombat = true,
DisplayName = "COW_DisplayName",
DisplayNameRef = "Cow Shape",
Description = "COW_Description",
DescriptionRef = "Can't cast, attack, or interact with objects.",
Icon = "Skill_Animals_Cow_B",
FormatColor = "White",
ApplyEffect = "RS3_FX_GP_ScriptedEvent_CowPolymorph_01",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
LoseControl = true,
PolymorphResult = "bddfe54e-c508-48f9-b671-e15f3bb9b389",
DisableInteractions = true,
},
ZOMBIE_CHICKEN = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "ZOMBIE_CHICKEN_DisplayName",
DisplayNameRef = "Zombie Chicken Shape",
Description = "ZOMBIE_CHICKEN_Description",
DescriptionRef = "Can't attack, cast or interact with objects.",
Icon = "Skill_Polymorph_ChickenTouch",
FormatColor = "White",
StatsId = "Stats_Polymorphed_ZombieChicken",
StackId = "Stack_Polymorphing",
LoseControl = true,
PolymorphResult = "200b4818-3428-443c-8d2a-3d60b7692af2",
DisableInteractions = true,
},
PUZZLE_RAT = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = true,
DisplayName = "PUZZLE_RAT_DisplayName",
DisplayNameRef = "Rat Shape",
Description = "PUZZLE_RAT_Description",
DescriptionRef = "Can't attack, cast or interact with objects. Can move.",
Icon = "Skill_Animals_Rat_A",
FormatColor = "White",
StatsId = "Stats_Polymorphed_PuzzleRat",
StackId = "Stack_Polymorphing",
PolymorphResult = "46ecb390-a4e3-4e9a-93a9-562e378143aa",
DisableInteractions = true,
},
SHAPESHIFT_HUMAN = {
StatusType = "POLYMORPHED",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "SHAPESHIFT_HUMAN_DisplayName",
DisplayNameRef = "Human Shape",
Icon = "Skill_Mask_TurnIntoHuman",
FormatColor = "White",
ApplyEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_StatusApplied_Root_01,Detach",
StatusEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_StatusEffect_Root_01",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Human",
},
SHAPESHIFT_LIZARD = {
StatusType = "POLYMORPHED",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "SHAPESHIFT_LIZARD_DisplayName",
DisplayNameRef = "Lizard Shape",
Icon = "Skill_Mask_TurnIntoLizard",
FormatColor = "White",
ApplyEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_StatusApplied_Root_01,Detach",
StatusEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_StatusEffect_Root_01",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Lizard",
},
SHAPESHIFT_DWARF = {
StatusType = "POLYMORPHED",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "SHAPESHIFT_DWARF_DisplayName",
DisplayNameRef = "Dwarf Shape",
Icon = "Skill_Mask_TurnIntoDwarf",
FormatColor = "White",
ApplyEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_StatusApplied_Root_01,Detach",
StatusEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_StatusEffect_Root_01",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Dwarf",
},
SHAPESHIFT_ELF = {
StatusType = "POLYMORPHED",
ForGameMaster = true,
InitiateCombat = false,
DisplayName = "SHAPESHIFT_ELF_DisplayName",
DisplayNameRef = "Elf Shape",
Icon = "Skill_Mask_TurnIntoElf",
FormatColor = "White",
ApplyEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_StatusApplied_Root_01,Detach",
StatusEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_StatusEffect_Root_01",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Elf",
},
UNDEAD_HUMAN = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_HUMAN_DisplayName",
DisplayNameRef = "Living Form",
Icon = "unknown",
FormatColor = "White",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Human",
Toggle = true,
RetainSkills = "Shout_Undead_PolymorphIntoHuman",
},
UNDEAD_LIZARD = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_LIZARD_DisplayName",
DisplayNameRef = "Living Form",
Icon = "unknown",
FormatColor = "White",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Lizard",
Toggle = true,
RetainSkills = "Shout_Undead_PolymorphIntoLizard",
},
UNDEAD_DWARF = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_DWARF_DisplayName",
DisplayNameRef = "Living Form",
Icon = "unknown",
FormatColor = "White",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Dwarf",
Toggle = true,
RetainSkills = "Shout_Undead_PolymorphIntoDwarf",
},
UNDEAD_ELF = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_ELF_DisplayName",
DisplayNameRef = "Living Form",
Icon = "unknown",
FormatColor = "White",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Elf",
Toggle = true,
RetainSkills = "Shout_Undead_PolymorphIntoElf",
},
UNDEAD_IFAN = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_IFAN_DisplayName",
DisplayNameRef = "Living Form",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Undead_Human",
},
UNDEAD_LOHSE = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_LOHSE_DisplayName",
DisplayNameRef = "Living Form",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Undead_Human",
},
UNDEAD_BEAST = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_BEAST_DisplayName",
DisplayNameRef = "Living Form",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Undead_Dwarf",
},
UNDEAD_SEBILLE = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_SEBILLE_DisplayName",
DisplayNameRef = "Living Form",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Undead_Elf",
},
UNDEAD_RED_PRINCE = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "UNDEAD_RED_PRINCE_DisplayName",
DisplayNameRef = "Living Form",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Undead_Lizard",
},
FANE_ELF = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "FANE_ELF_DisplayName",
DisplayNameRef = "Living Form",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
PolymorphResult = "Elf",
Toggle = true,
RetainSkills = "Shout_Undead_PolymorphIntoElf",
},
DALLISDRAGON = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DALLISDRAGON_DisplayName",
DisplayNameRef = "Dragon Form",
Description = "DALLISDRAGON_Description",
DescriptionRef = "Change into the form of a dragon, switching racial talents, skills and tags.",
Icon = "Portrait_Creatures_PurgedDragon_A",
FormatColor = "White",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
IsInvulnerable = true,
PolymorphResult = "2dc14505-a3a3-4770-8dde-451f6ce2369e",
},
DALLISDRAGON_COMBAT = {
StatusType = "POLYMORPHED",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "DALLISDRAGON_DisplayName",
DisplayNameRef = "Dragon Form",
Description = "DALLISDRAGON_Description",
DescriptionRef = "Change into the form of a dragon, switching racial talents, skills and tags.",
Icon = "Portrait_Creatures_PurgedDragon_A",
FormatColor = "White",
StatsId = "Stats_Polymorphed",
StackId = "Stack_Polymorphing",
IsInvulnerable = false,
PolymorphResult = "2dc14505-a3a3-4770-8dde-451f6ce2369e",
},
SPARKING_SWINGS = {
StatusType = "SPARK",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SPARKING_SWINGS_DisplayName",
DisplayNameRef = "Sparkstriker",
Description = "SPARKING_SWINGS_Description",
DescriptionRef = "Hitting enemies with melee hits will cause fiery sparks to be striken off at nearby enemies.",
Icon = "Skill_Skillcrafting_Fire_SparkingSwings",
FormatColor = "Green",
StatsId = "Stats_SparkingSwings",
StackId = "Stack_Spark",
StackPriority = 0,
Projectile = "Projectile_Status_Spark",
Radius = 13,
Charges = -1.0,
TargetConditions = "Character;Enemy;NonSelf",
},
SPARK_MASTER = {
StatusType = "SPARK",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "SPARK_MASTER_DisplayName",
DisplayNameRef = "Sparkmaster",
Description = "SPARK_MASTER_Description",
DescriptionRef = "Hitting enemies with melee hits will cause fiery sparks to be striken off at nearby enemies. Sparks can fork up to 2 times.",
Icon = "Skill_Skillcrafting_Fire_MasterOfSparks",
FormatColor = "Green",
StatsId = "Stats_SparkMaster",
StackId = "Stack_Spark",
StackPriority = 1,
Projectile = "Projectile_Status_GreaterSpark",
Radius = 13,
Charges = -1.0,
TargetConditions = "Character;Enemy;NonSelf",
},
ElementalTortoise = {
StatusType = "STANCE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "ElementalTortoise_DisplayName",
DisplayNameRef = "Elemental Tortoise",
Icon = "Skill_Warrior_ElementalTortoise",
FormatColor = "White",
StatsId = "SKILLBOOST_ElementalTortoise",
StackId = "SKILLBOOST_ElementalTortoise",
},
BarbedCoat = {
StatusType = "STANCE",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "BarbedCoat_DisplayName",
DisplayNameRef = "Barbed Coat",
Icon = "Skill_Warrior_BarbedCoat",
FormatColor = "White",
StatsId = "SKILLBOOST_BarbedCoat",
StackId = "SKILLBOOST_BarbedCoat",
},
JUMP_FLIGHT = {
StatusType = "THROWN",
ForGameMaster = false,
InitiateCombat = false,
DisplayName = "JUMP_FLIGHT_DisplayName",
DisplayNameRef = "Flight",
StackId = "Stack_EquipItem",
Items = "ARM_Wings",
},
}