Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Larian logo

Some or all of this work is © Larian Studios.
Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Larian's Fan Content Terms.


return {
	Cone_RadialBlowback = {
		SkillType = "Cone",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "3",
		Range = "17",
		Angle = "90",
		DeathType = "DoT",
		SurfaceType = "Sentinel",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		Icon = "Skill_Air_RadialBlowback",
		DisplayName = "Cone_RadialBlowback_DisplayName",
		DisplayNameRef = "|Radial Blowback|",
		Description = "Cone_RadialBlowback_Description",
		DescriptionRef = "|Push back all characters in a cone and clear surfaces.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_winterbreath_start",
		PrepareAnimationLoop = "skill_winterbreath_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01",
		CastAnimation = "skill_winterbreath_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Wind_Prepare_Ground_01;RS3_FX_Skills_Air_RadialBlowback_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		PushDistance = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	Cone_CondorGust = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "10",
		DamageType = "Air",
		Range = "7",
		Angle = "60",
		DeathType = "DoT",
		SurfaceType = "None",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		TargetConditions = "!Dead;!Ally",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Familiar_CondorGust",
		DisplayName = "Cone_CondorGust_DisplayName",
		DisplayNameRef = "| Gust |",
		Description = "Cone_CondorGust_Description",
		DescriptionRef = "| Deal [1] damage and clear surfaces, that are not cursed, in a cone. |",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01",
		CastAnimation = "skill_cast_cone_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Condor_Cast_Air_Gust_01_Root:Dummy_CastFX:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	Cone_Flamebreath = {
		SkillType = "Cone",
		Level = "0",
		ForGameMaster = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "3",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;BURNING,100,2",
		Range = "7",
		Angle = "35",
		DeathType = "Incinerate",
		SurfaceType = "Fire",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_FlameBreath",
		DisplayName = "Cone_Flamebreath_DisplayName",
		DisplayNameRef = "Dragon's Blaze",
		Description = "Cone_Flamebreath_Description",
		DescriptionRef = "|Breathe flames in a cone, dealing [1] damage to all non-allied characters and leaving fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Flamebreath_Fire_01:Dummy_OverheadFX;RS3_FX_Skills_Fire_Flamebreath_CastHands_01:Dummy_L_HandFX,Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "8",
		FrontOffset = "1",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	Cone_EnemyFlamebreath = {
		SkillType = "Cone",
		Level = "0",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "3",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;BURNING,100,2",
		Range = "7",
		Angle = "35",
		DeathType = "Incinerate",
		SurfaceType = "Fire",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_FlameBreath",
		DisplayName = "Cone_Flamebreath_DisplayName",
		DisplayNameRef = "Dragon's Blaze",
		Description = "Cone_Flamebreath_Description",
		DescriptionRef = "|Breathe flames in a cone, dealing [1] damage to all non-allied characters and leaving fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Flamebreath_Fire_01:Dummy_OverheadFX;RS3_FX_Skills_Fire_Flamebreath_CastHands_01:Dummy_L_HandFX,Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "8",
		FrontOffset = "1",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyFlamebreath_Salamander = {
		SkillType = "Cone",
		Level = "0",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "3",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;BURNING,100,2",
		Range = "7",
		Angle = "35",
		DeathType = "Incinerate",
		SurfaceType = "Fire",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_FlameBreath",
		DisplayName = "Cone_Flamebreath_DisplayName",
		DisplayNameRef = "Dragon's Blaze",
		Description = "Cone_Flamebreath_Description",
		DescriptionRef = "|Breathe flames in a cone, dealing [1] damage to all non-allied characters and leaving fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_winterbreath_start",
		PrepareAnimationLoop = "skill_winterbreath_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Fire_Prepare_01:Dummy_CastFX",
		CastAnimation = "skill_winterbreath_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Salamander_Cast_Flamebreath_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "8",
		FrontOffset = "1",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyFrostbreath = {
		SkillType = "Cone",
		Level = "0",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "3",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "Freeze;FROZEN,100,1",
		Range = "7",
		Angle = "35",
		DeathType = "FrozenShatter",
		SurfaceType = "WaterFrozen",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Water_WinterBreath",
		DisplayName = "Cone_EnemyFrostbreath_DisplayName",
		DisplayNameRef = "|Frost Breath|",
		Description = "Cone_EnemyFrostbreath_Description",
		DescriptionRef = "|Let loose an icy wind, freezing enemies in place and dealing [1]|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_AbyssalVoid_Prepare_FrostBreath_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_AbyssalVoid_Cast_FrostBreath_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_Creature_AbyssalVoid_Cast_FrostBreath_Root_01:Dummy_Root:cast;RS3_FX_Char_Creature_AbyssalVoid_Cast_FrostBreath_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "8",
		FrontOffset = "1",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyDragonBreath = {
		SkillType = "Cone",
		Level = "0",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "3",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;BURNING,100,2",
		Range = "20",
		Angle = "40",
		DeathType = "Incinerate",
		SurfaceType = "Fire",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "23",
		SurfaceGrowInterval = "15",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_FlameBreath",
		DisplayName = "Cone_Flamebreath_DisplayName",
		DisplayNameRef = "Dragon's Blaze",
		Description = "Cone_Flamebreath_Description",
		DescriptionRef = "|Breathe flames in a cone, dealing [1] damage to all non-allied characters and leaving fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_Dragon_Prepare_Fire_01_Dummy:Dummy_CastFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01:Dummy_Root;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Dummy_Fire:Dummy_CastFX:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Fire:Dummy_Root:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01_End:Dummy_Root:castend",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "15",
		FrontOffset = "5",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyDragonBreath_Ice = {
		SkillType = "Cone",
		Level = "0",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "3",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "Freeze;FROZEN,100,1",
		Range = "20",
		Angle = "40",
		DeathType = "FrozenShatter",
		SurfaceType = "WaterFrozen",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "23",
		SurfaceGrowInterval = "15",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_FlameBreath",
		DisplayName = "Cone_EnemyDragonBreath_Ice_DisplayName",
		DisplayNameRef = "Frost Breath",
		Description = "Cone_EnemyDragonBreath_Ice_Description",
		DescriptionRef = "Unleash an icy wind, freezing enemies in place and dealing [1].",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_Dragon_Prepare_Fire_01_Dummy_Ice:Dummy_CastFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01:Dummy_Root;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Dummy:Dummy_CastFX:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01:Dummy_Root:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01_End:Dummy_Root:castend",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "15",
		FrontOffset = "5",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyDragonBreath_Air = {
		SkillType = "Cone",
		Level = "0",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "3",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,1",
		Range = "20",
		Angle = "40",
		DeathType = "Electrocution",
		SurfaceType = "WaterCloudElectrified",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "23",
		SurfaceGrowInterval = "15",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_FlameBreath",
		DisplayName = "Cone_EnemyDragonBreath_Air_DisplayName",
		DisplayNameRef = "Thunder Breath",
		Description = "Cone_Flamebreath_Description",
		DescriptionRef = "|Breathe flames in a cone, dealing [1] damage to all non-allied characters and leaving fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_Dragon_Prepare_Fire_01_Dummy_Air:Dummy_CastFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01:Dummy_Root;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Dummy_Air:Dummy_CastFX:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_01_Air:Dummy_Root:cast;RS3_FX_Char_Creature_Dragon_Cast_DragonBreath_Root_01_End:Dummy_Root:castend",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "15",
		FrontOffset = "5",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyEnweb = {
		SkillType = "Cone",
		Level = "0",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "1",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "WEB,100,1",
		Range = "7",
		Angle = "35",
		DeathType = "Physical",
		SurfaceType = "Web",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_FlameBreath",
		DisplayName = "Cone_EnemyEnweb_DisplayName",
		DisplayNameRef = "Entangling Breath",
		Description = "Cone_EnemyEnweb_Description",
		DescriptionRef = "Entangle your foes in your mighty, arachnean breath, dealing [1].",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Spider_A_Cone_Enweb_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "8",
		FrontOffset = "1",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_GroundSmash = {
		SkillType = "Cone",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "60",
		SkillProperties = "KNOCKED_DOWN,100,1",
		Range = "10",
		Angle = "25",
		DeathType = "Physical",
		SurfaceType = "None",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "!Dead;!Ally",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Warrior_GroundSmash",
		DisplayName = "Cone_GroundSmash_DisplayName",
		DisplayNameRef = "Battle Stomp",
		Description = "Cone_GroundSmash_Description",
		DescriptionRef = "|Smash your weapon into the ground, damaging all non-allied characters in a cone in front of you for [1] damage and knocking them down. Clears non-cursed surfaces and clouds.|",
		StatsDescription = "Cone_GroundSmash_StatsDescription",
		StatsDescriptionRef = "Cone angle: [2]<br>Length: [3]",
		StatsDescriptionParams = "Damage;Angle;Range;",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Weapon_Body_01:Dummy_BodyFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_GroundSmash_Cast_01,detach:Dummy_CastFX:cast;RS3_FX_SubEffects_FireTrail_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Attack_Power_01_Cast_Root_01:Dummy_Root",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "WarriorLore 1",
		BackStart = "12",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	Cone_EnemyGroundSmash = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "60",
		SkillProperties = "KNOCKED_DOWN,100,1",
		Range = "10",
		Angle = "25",
		DeathType = "Physical",
		SurfaceType = "None",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "!Dead;!Ally",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Warrior_GroundSmash",
		DisplayName = "Cone_GroundSmash_DisplayName",
		DisplayNameRef = "Battle Stomp",
		Description = "Cone_GroundSmash_Description",
		DescriptionRef = "|Smash your weapon into the ground, damaging all non-allied characters in a cone in front of you for [1] damage and knocking them down. Clears non-cursed surfaces and clouds.|",
		StatsDescription = "Cone_GroundSmash_StatsDescription",
		StatsDescriptionRef = "Cone angle: [2]<br>Length: [3]",
		StatsDescriptionParams = "Damage;Angle;Range;",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Weapon_Body_01:Dummy_BodyFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_GroundSmash_Cast_01,detach:Dummy_CastFX:cast;RS3_FX_SubEffects_FireTrail_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Attack_Power_01_Cast_Root_01:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "WarriorLore 1",
		BackStart = "12",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyGroundSmash_Troll = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "60",
		SkillProperties = "KNOCKED_DOWN,100,1",
		Range = "10",
		Angle = "25",
		DeathType = "Physical",
		SurfaceType = "None",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "!Dead;!Ally",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Warrior_GroundSmash",
		DisplayName = "Cone_GroundSmash_DisplayName",
		DisplayNameRef = "Battle Stomp",
		Description = "Cone_GroundSmash_Description",
		DescriptionRef = "|Smash your weapon into the ground, damaging all non-allied characters in a cone in front of you for [1] damage and knocking them down. Clears non-cursed surfaces and clouds.|",
		StatsDescription = "Cone_GroundSmash_StatsDescription",
		StatsDescriptionRef = "Cone angle: [2]<br>Length: [3]",
		StatsDescriptionParams = "Damage;Angle;Range;",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Char_Creatures_Troll_Prepare_Attack_Power_01:Dummy_L_HandFX;RS3_FX_Char_Creatures_Troll_Prepare_Attack_Power_02:Dummy_R_HandFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_GroundSmash_Cast_01:Dummy_CastFX:cast;RS3_FX_SubEffects_FireTrail_02:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_Creatures_Nightmare_Werewolf_Attack_Power_01:Dummy_L_HandFX,Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "WarriorLore 1",
		BackStart = "12",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyGroundSmash_Dragon = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "60",
		SkillProperties = "KNOCKED_DOWN,100,1",
		Range = "15",
		Angle = "25",
		DeathType = "Physical",
		SurfaceType = "None",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "!Dead;!Ally",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Warrior_GroundSmash",
		DisplayName = "Cone_GroundSmash_DisplayName",
		DisplayNameRef = "Battle Stomp",
		Description = "Cone_GroundSmash_Description",
		DescriptionRef = "|Smash your weapon into the ground, damaging all non-allied characters in a cone in front of you for [1] damage and knocking them down. Clears non-cursed surfaces and clouds.|",
		StatsDescription = "Cone_GroundSmash_StatsDescription",
		StatsDescriptionRef = "Cone angle: [2]<br>Length: [3]",
		StatsDescriptionParams = "Damage;Angle;Range;",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Char_Creatures_Troll_Prepare_Attack_Power_01:Dummy_L_HandFX;RS3_FX_Char_Creatures_Troll_Prepare_Attack_Power_02:Dummy_R_HandFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Cast_GroundSmash_01:Dummy_CastFX:cast;RS3_FX_SubEffects_FireTrail_02:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_Creatures_Nightmare_Werewolf_Attack_Power_01:Dummy_L_HandFX,Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "WarriorLore 1",
		BackStart = "12",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyGroundSmash_Statue = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "120",
		SkillProperties = "KNOCKED_DOWN,100,1",
		Range = "10",
		Angle = "25",
		DeathType = "Physical",
		SurfaceType = "None",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "!Dead;!Ally",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Warrior_GroundSmash",
		DisplayName = "Cone_EnemyGroundSmash_Statue_DisplayName",
		DisplayNameRef = "|Shock Wave|",
		Description = "Cone_GroundSmash_Description",
		DescriptionRef = "|Smash your weapon into the ground, damaging all non-allied characters in a cone in front of you for [1] damage and knocking them down. Clears non-cursed surfaces and clouds.|",
		StatsDescription = "Cone_GroundSmash_StatsDescription",
		StatsDescriptionRef = "Cone angle: [2]<br>Length: [3]",
		StatsDescriptionParams = "Damage;Angle;Range;",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Weapon_Body_01:Dummy_BodyFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_GroundSmash_Cast_01,detach:Dummy_CastFX:cast;RS3_FX_SubEffects_FireTrail_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Attack_Power_01_Cast_Root_01:Dummy_Root",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "WarriorLore 1",
		BackStart = "12",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_SteamLance = {
		SkillType = "Cone",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "Douse;STEAM_LANCE,100,3;",
		Range = "13",
		Angle = "25",
		SurfaceType = "WaterCloudBlessed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "Character;!Dead;Ally",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Water_SteamLance",
		DisplayName = "Cone_SteamLance_DisplayName",
		DisplayNameRef = "Steam Lance",
		Description = "Cone_SteamLance_Description",
		DescriptionRef = "|Shoot a thin torrent of blessed steam in front of you. Set Regeneration on allies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Fire_Root_01:Dummy_Root;RS3_FX_Skills_Water_Prepare_Fire_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Water_Cast_Beam_Fire_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		MemorizationRequirements = "WaterSpecialist 3",
		BackStart = "12",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Cone_EnemySteamLance = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "Douse;STEAM_LANCE,100,3;",
		Range = "13",
		Angle = "25",
		SurfaceType = "WaterCloudBlessed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "Character;!Dead;Ally",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Water_SteamLance",
		DisplayName = "Cone_SteamLance_DisplayName",
		DisplayNameRef = "Steam Lance",
		Description = "Cone_SteamLance_Description",
		DescriptionRef = "|Shoot a thin torrent of blessed steam in front of you. Set Regeneration on allies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Fire_Root_01:Dummy_Root;RS3_FX_Skills_Water_Prepare_Fire_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Water_Cast_Beam_Fire_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		MemorizationRequirements = "WaterSpecialist 3",
		BackStart = "12",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_IncarnateSteamLance = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "Douse;STEAM_LANCE,100,3;",
		Range = "13",
		Angle = "25",
		SurfaceType = "WaterCloudBlessed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "Character;!Dead;Ally",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Water_SteamLance",
		DisplayName = "Cone_SteamLance_DisplayName",
		DisplayNameRef = "Steam Lance",
		Description = "Cone_SteamLance_Description",
		DescriptionRef = "|Shoot a thin torrent of blessed steam in front of you. Set Regeneration on allies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Fire_Root_01:Dummy_Root;RS3_FX_Skills_Water_Prepare_Fire_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Water_Cast_Beam_Fire_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		MemorizationRequirements = "WaterSpecialist 3",
		BackStart = "12",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_CorrosiveSpray = {
		SkillType = "Cone",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2;DISARMED,100,1",
		Range = "7",
		Angle = "35",
		SurfaceType = "PoisonCursed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "Character;!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveSpray",
		DisplayName = "Cone_CorrosiveSpray_DisplayName",
		DisplayNameRef = "|Corrosive Spray|",
		Description = "Cone_CorrosiveSpray_Description",
		DescriptionRef = "|Reduce Physical Armour on targets in a cone by [1], set Acid and Disarmed.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Cone_Poison_01:Dummy_OverheadFX",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		MemorizationRequirements = "EarthSpecialist 2; Necromancy 2",
		BackStart = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	Cone_EnemyCorrosiveSpray = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2;DISARMED,100,1",
		Range = "7",
		Angle = "35",
		SurfaceType = "PoisonCursed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "Character;!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveSpray",
		DisplayName = "Cone_CorrosiveSpray_DisplayName",
		DisplayNameRef = "|Corrosive Spray|",
		Description = "Cone_CorrosiveSpray_Description",
		DescriptionRef = "|Reduce Physical Armour on targets in a cone by [1], set Acid and Disarmed.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Cone_Poison_01:Dummy_OverheadFX",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		MemorizationRequirements = "EarthSpecialist 2; Necromancy 2",
		BackStart = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyCorrosiveSpray_Ooze = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2;DISARMED,100,1",
		Range = "7",
		Angle = "35",
		SurfaceType = "PoisonCursed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "Character;!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveSpray",
		DisplayName = "Cone_CorrosiveSpray_DisplayName",
		DisplayNameRef = "|Corrosive Spray|",
		Description = "Cone_CorrosiveSpray_Description",
		DescriptionRef = "|Reduce Physical Armour on targets in a cone by [1], set Acid and Disarmed.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Char_Creature_ElementalOoze_Cast_Cone_Poison_02:Dummy_OverheadFX",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		MemorizationRequirements = "EarthSpecialist 2; Necromancy 2",
		BackStart = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_IncarnateCorrosiveSpray = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2;DISARMED,100,1",
		Range = "7",
		Angle = "35",
		SurfaceType = "PoisonCursed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "Character;!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveSpray",
		DisplayName = "Cone_CorrosiveSpray_DisplayName",
		DisplayNameRef = "|Corrosive Spray|",
		Description = "Cone_CorrosiveSpray_Description",
		DescriptionRef = "|Reduce Physical Armour on targets in a cone by [1], set Acid and Disarmed.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Cone_Poison_01:Dummy_OverheadFX",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		MemorizationRequirements = "EarthSpecialist 2; Necromancy 2",
		BackStart = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyCorrosiveSpray_Beetle = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2;DISARMED,100,1",
		Range = "7",
		Angle = "35",
		SurfaceType = "PoisonCursed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		TargetConditions = "Character;!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveSpray",
		DisplayName = "Cone_EnemyCorrosiveSpray_Beetle_DisplayName",
		DisplayNameRef = "Corrosive Saliva",
		Description = "Cone_CorrosiveSpray_Description",
		DescriptionRef = "|Reduce Physical Armour on targets in a cone by [1], set Acid and Disarmed.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Cone_Poison_01:Dummy_OverheadFX",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "EarthSpecialist 2; Necromancy 2",
		BackStart = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_Shatter = {
		SkillType = "Cone",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "6",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "TryKill,100,1,FROZEN,10;FROZEN,100,1;",
		Range = "8",
		Angle = "45",
		DeathType = "FrozenShatter",
		SurfaceType = "WaterFrozen",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		Icon = "Skill_Water_Shatter",
		DisplayName = "Cone_Shatter_DisplayName",
		DisplayNameRef = "|Deep Freeze|",
		Description = "Cone_Shatter_Description",
		DescriptionRef = "|Characters in the cone that are Frozen and below 50% Vitality shatter and instantly die. Otherwise they receive [1] damage and get Frozen.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_cone_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Cone_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Cone_Air_Root_01:Dummy_Root:cast;RS3_FX_Skills_Water_Cast_Cone_Air_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "WaterSpecialist 3",
		BackStart = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	Cone_EnemyShatter = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "6",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "TryKill,100,1,FROZEN,10;FROZEN,100,1;",
		Range = "8",
		Angle = "45",
		DeathType = "FrozenShatter",
		SurfaceType = "WaterFrozen",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "15",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		Icon = "Skill_Water_Shatter",
		DisplayName = "Cone_Shatter_DisplayName",
		DisplayNameRef = "|Deep Freeze|",
		Description = "Cone_Shatter_Description",
		DescriptionRef = "|Characters in the cone that are Frozen and below 50% Vitality shatter and instantly die. Otherwise they receive [1] damage and get Frozen.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_cone_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Cone_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Cone_Air_Root_01:Dummy_Root:cast;RS3_FX_Skills_Water_Cast_Cone_Air_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "WaterSpecialist 3",
		BackStart = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_SilencingStare = {
		SkillType = "Cone",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "MUTED,100,1;",
		Range = "13",
		Angle = "30",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "Character;!Dead;Enemy",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		Icon = "Skill_Decay_SilencingStare",
		DisplayName = "Cone_SilencingStare_DisplayName",
		DisplayNameRef = "|Silencing Stare|",
		Description = "Cone_SilencingStare_Description",
		DescriptionRef = "|Silence enemies in a cone in front of you.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01:Dummy_OverheadFX",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "Necromancy 3",
		BackStart = "0",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	Cone_EnemySilencingStare = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "MUTED,100,1;",
		Range = "13",
		Angle = "30",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "Character;!Dead;Enemy",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		Icon = "Skill_Decay_SilencingStare",
		DisplayName = "Cone_SilencingStare_DisplayName",
		DisplayNameRef = "|Silencing Stare|",
		Description = "Cone_SilencingStare_Description",
		DescriptionRef = "|Silence enemies in a cone in front of you.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01:Dummy_OverheadFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "Necromancy 3",
		BackStart = "0",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemySilencingStare_Wolf = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "MUTED,100,1;",
		Range = "13",
		Angle = "30",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "Character;!Dead;Enemy",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		Icon = "Skill_Decay_SilencingStare",
		DisplayName = "Cone_SilencingStare_DisplayName",
		DisplayNameRef = "|Silencing Stare|",
		Description = "Cone_SilencingStare_Description",
		DescriptionRef = "|Silence enemies in a cone in front of you.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01:Dummy_OverheadFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "Necromancy 3",
		BackStart = "0",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemySilencingStare_Bat = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "MUTED,100,1;",
		Range = "13",
		Angle = "30",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "Character;!Dead;Enemy",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		Icon = "Skill_Decay_SilencingStare",
		DisplayName = "Cone_SilencingStare_DisplayName",
		DisplayNameRef = "|Silencing Stare|",
		Description = "Cone_SilencingStare_Description",
		DescriptionRef = "|Silence enemies in a cone in front of you.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01:Dummy_OverheadFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "Necromancy 3",
		BackStart = "0",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemySilencingStare_LowVolume = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "MUTED,100,1;",
		Range = "13",
		Angle = "30",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "Character;!Dead;Enemy",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		Icon = "Skill_Decay_SilencingStare",
		DisplayName = "Cone_SilencingStare_DisplayName",
		DisplayNameRef = "|Silencing Stare|",
		Description = "Cone_SilencingStare_Description",
		DescriptionRef = "|Silence enemies in a cone in front of you.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01_LowVolume,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_02_LowVolume:Dummy_L_HandFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Cone_Hand_01:Dummy_OverheadFX:cast;RS3_FX_Skills_Voodoo_Cast_Curse_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Cone_Root_01_LowVolume:Dummy_OverheadFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "Necromancy 3",
		BackStart = "0",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyCharm = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "CHARMED,100,2",
		Range = "13",
		Angle = "30",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "Character;!Dead;Enemy",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		Icon = "Skill_Decay_SilencingStare",
		DisplayName = "Cone_EnemyCharm_DisplayName",
		DisplayNameRef = "Lure of the Eight-legged Wonder",
		Description = "Cone_EnemyCharm_Description",
		DescriptionRef = "|Charms enemies in a cone in front of you.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Spider_A_Cone_EnemyCharm_Prepare_01:Dummy_StatusFX",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Spider_A_Cone_EnemyCharm_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "Necromancy 3",
		BackStart = "0",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyOozeSpray = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,2",
		Range = "10",
		Angle = "45",
		SurfaceType = "Poison",
		SurfaceStatusChance = "50",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		TargetConditions = "Character;!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_EnemyOozeSpray_DisplayName",
		DisplayNameRef = "Ooze Spray",
		Description = "Cone_EnemyOozeSpray_Description",
		DescriptionRef = "|Spit poison in front of you, dealing [1] damage.|",
		StatsDescriptionParams = "Damage;Angle;Range",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Cone_Poison_01:Dummy_OverheadFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "EarthSpecialist 2; Necromancy 2",
		BackStart = "8",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DeathType = "Acid",
		StatsDescription = "Cone_EnemyOozeSpray_StatsDescription",
		StatsDescriptionRef = "Cone angle: [3]<br>Length: [2]",
		CastEffectTextEvent = "cast",
	},
	Cone_Enemy_WaterSpit = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "WET,100,5;Douse",
		Range = "10",
		Angle = "45",
		DeathType = "FrozenShatter",
		SurfaceType = "Water",
		SurfaceStatusChance = "50",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_Enemy_WaterSpit_DisplayName",
		DisplayNameRef = "Salty Water",
		FXScale = "100",
		PrepareAnimationInit = "skill_oozespray_start",
		PrepareAnimationLoop = "skill_oozespray_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Base_01",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Ground_01:root:cast;RS3_FX_Char_Animals_Frog_B_Cone_Water_Projectile_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	Cone_Enemy_WaterSpit_Troll = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "WET,100,5;Douse",
		Range = "10",
		Angle = "45",
		DeathType = "FrozenShatter",
		SurfaceType = "Water",
		SurfaceStatusChance = "50",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_Enemy_WaterSpit_Troll_DisplayName",
		DisplayNameRef = "Salty Water",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Base_01;RS3_FX_Skills_Water_Prepare_Water_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Troll_Cast_Cone_Water_01:Dummy_CastFX:cast;RS3_FX_Skills_Water_Cast_Hand_03:Dummy_CastFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	Cone_EnemyDrillwormBreath = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "250",
		["Damage Range"] = "10",
		DamageType = "Piercing",
		SkillProperties = "CURSED,25,1;CreateSurface,2,,OilCursed",
		Range = "10",
		Angle = "30",
		DeathType = "Piercing",
		SurfaceType = "Oil",
		SurfaceStatusChance = "75",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_EnemyDrillwormBreath_DisplayName",
		DisplayNameRef = "Worm Mucus",
		FXScale = "100",
		PrepareAnimationInit = "skill_winterbreath_start",
		PrepareAnimationLoop = "skill_winterbreath_loop",
		CastAnimation = "skill_winterbreath_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Cast_Cone_Earth_Dummy_01:Dummy_CastFX:cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	Cone_EnemyDeathFogBreath = {
		SkillType = "Cone",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "CreateSurface,2,,Deathfog",
		Range = "4",
		Angle = "45",
		DeathType = "Physical",
		SurfaceType = "Deathfog",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "1",
		SurfaceGrowInterval = "10",
		TargetConditions = "!Dead",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		Icon = "Skill_Decay_SilencingStare",
		DisplayName = "Cone_EnemyDeathFogBreath_DisplayName",
		DisplayNameRef = "Death Breath",
		Description = "Cone_SilencingStare_Description",
		DescriptionRef = "|Silence enemies in a cone in front of you.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Cone_Fire_DeathBreath_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Soul_Prepare_Cone_Fire_DeathBreath_Root_01:Dummy_Root",
		CastAnimation = "skill_cast_cone_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Cone_Fire_DeathBreath_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Cone_Fire_DeathBreath_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "Necromancy 3",
		BackStart = "0",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Cone_EnemyCursedOilSpray_Quest = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "250",
		["Damage Range"] = "10",
		DamageType = "Piercing",
		SkillProperties = "CURSED,25,1;CreateSurface,2,,OilCursed",
		Range = "18",
		Angle = "35",
		DeathType = "Piercing",
		SurfaceType = "Oil",
		SurfaceStatusChance = "75",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_EnemyDrillwormBreath_DisplayName",
		DisplayNameRef = "Worm Mucus",
		FXScale = "100",
		PrepareAnimationInit = "skill_winterbreath_start",
		PrepareAnimationLoop = "skill_winterbreath_loop",
		CastAnimation = "skill_winterbreath_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Cast_Cone_Earth_Dummy_01:Dummy_CastFX:cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	Dome_CircleOfProtection = {
		SkillType = "Dome",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "1",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		Lifetime = "5",
		SkillProperties = "PROTECTION_CIRCLE_INITIAL",
		TargetConditions = "Ally;!Dead",
		AuraSelf = "PROTECTION_CIRCLE",
		AuraAllies = "PROTECTION_CIRCLE",
		TargetRadius = "13",
		AreaRadius = "3",
		Icon = "Skill_Summoning_CircleOfProtection",
		DisplayName = "Dome_CircleOfProtection_DisplayName",
		DisplayNameRef = "| Dome Of Protection |",
		Description = "Dome_CircleOfProtection_Description",
		DescriptionRef = "| Create a magic field that restores Magic and Physical Armour on allies in an area.  |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_CircleOfProtection_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Weapon_CircleOfProtection_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_attack_round_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Attack_Round_CircleOfProtection_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		DomeEffect = "RS3_FX_Skills_Divine_Protective_Dome_01",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Jump_CloakAndDagger = {
		SkillType = "Jump",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "4",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Rogue_CloakAndDagger",
		DisplayName = "Jump_CloakAndDagger_DisplayName",
		DisplayNameRef = "Cloak And Dagger",
		Description = "Jump_CloakAndDagger_Description",
		DescriptionRef = "|Teleport without breaking sneaking.|",
		StatsDescription = "Jump_CloakAndDagger_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_CloakDagger_Prepare_01,Detach:root",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Rogue_CloakDagger_Cast_Overlay_01;RS3_FX_Skills_Rogue_CloakDagger_Cast_01:Dummy_Root:teleport_start;RS3_FX_Skills_Rogue_CloakDagger_Land_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RogueLore 2",
		Stealth = "Yes",
		_type = "SkillData",
	},
	Jump_EnemyCloakAndDagger = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "4",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Rogue_CloakAndDagger",
		DisplayName = "Jump_CloakAndDagger_DisplayName",
		DisplayNameRef = "Cloak And Dagger",
		Description = "Jump_CloakAndDagger_Description",
		DescriptionRef = "|Teleport without breaking sneaking.|",
		StatsDescription = "Jump_CloakAndDagger_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_CloakDagger_Prepare_01,Detach:root",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Rogue_CloakDagger_Cast_Overlay_01;RS3_FX_Skills_Rogue_CloakDagger_Cast_01:Dummy_Root:teleport_start;RS3_FX_Skills_Rogue_CloakDagger_Land_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RogueLore 2",
		Stealth = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_EnemyCrocodileJump = {
		SkillType = "Jump",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "16",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Rogue_CloakAndDagger",
		DisplayName = "Jump_EnemyCrocodileJump_DisplayName",
		DisplayNameRef = "Scale-Portation",
		Description = "Jump_CloakAndDagger_Description",
		DescriptionRef = "|Teleport without breaking sneaking.|",
		StatsDescription = "Jump_CloakAndDagger_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_FreeFall_Prepare_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Animals_Crocodile_A_ScalePortation_Disappear_01;RS3_FX_Char_Animals_Crocodile_A_ScalePortation_Disappear_Overlay_01",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RogueLore 2",
		Stealth = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		LandingEffect = "",
	},
	Jump_TacticalRetreat = {
		SkillType = "Jump",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "SELF:HASTED,100,1",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_TacticalRetreat_DisplayName",
		DisplayNameRef = "Tactical Retreat",
		Description = "Jump_TacticalRetreat_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_TacticalRetreat_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_BodyFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01:Dummy_BodyFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Lightning_Overlay_Loop_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_02:root:cast;RS3_FX_Skills_Air_Wind_TakeOff_01:Dummy_Root:teleport_start;RS3_FX_Skills_Air_Wind_Landing_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
	},
	Jump_EnemyTacticalRetreat = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "SELF:HASTED,100,1",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_TacticalRetreat_DisplayName",
		DisplayNameRef = "Tactical Retreat",
		Description = "Jump_TacticalRetreat_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_TacticalRetreat_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_BodyFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01:Dummy_BodyFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Lightning_Overlay_Loop_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_02:root:cast;RS3_FX_Skills_Air_Wind_TakeOff_01:Dummy_Root:teleport_start;RS3_FX_Skills_Air_Wind_Landing_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_EnemyTacticalRetreat_Mordus = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "KNOCKED_DOWN,50,1",
		TargetRadius = "16",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_EnemyTacticalRetreat_Mordus_DisplayName",
		DisplayNameRef = "Mordus's Hammer",
		Description = "Jump_TacticalRetreat_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_TacticalRetreat_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_BodyFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01:Dummy_BodyFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Lightning_Overlay_Loop_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_02:root:cast;RS3_FX_Skills_Air_Wind_TakeOff_01:Dummy_Root:teleport_start;RS3_FX_Skills_Air_Wind_Landing_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		HitRadius = "4",
		DeathType = "Physical",
	},
	Jump_EnemyTacticalRetreat_Frog = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "SELF:HASTED,100,1",
		TargetRadius = "20",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_EnemyTacticalRetreat_Frog_DisplayName",
		DisplayNameRef = "Amphibian Leap",
		Description = "Jump_TacticalRetreat_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_TacticalRetreat_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_BodyFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01:Dummy_BodyFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Lightning_Overlay_Loop_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_02:root:cast;RS3_FX_Skills_Air_Wind_TakeOff_01:Dummy_Root:teleport_start;RS3_FX_Skills_Air_Wind_Landing_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_IncarnateJump = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "SELF:HASTED,100,1",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_TacticalRetreat_DisplayName",
		DisplayNameRef = "Tactical Retreat",
		Description = "Jump_TacticalRetreat_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_TacticalRetreat_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_BodyFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01:Dummy_BodyFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Lightning_Overlay_Loop_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_02:root:cast;RS3_FX_Skills_Air_Wind_TakeOff_01:Dummy_Root:teleport_start;RS3_FX_Skills_Air_Wind_Landing_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_PhoenixDive = {
		SkillType = "Jump",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "CreateSurface,2,,Fire,100,1;",
		TargetRadius = "13",
		HitRadius = "2",
		DeathType = "Incinerate",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Warrior_PhoenixDive",
		DisplayName = "Jump_PhoenixDive_DisplayName",
		DisplayNameRef = "Phoenix Dive",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Cast_01:root:teleport_start",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		LandingEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Land_01:root:teleport_end",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 2",
		_type = "SkillData",
	},
	Jump_EnemyPhoenixDive = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "CreateSurface,2,,Fire,100,1;",
		TargetRadius = "13",
		HitRadius = "2",
		DeathType = "Incinerate",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Warrior_PhoenixDive",
		DisplayName = "Jump_PhoenixDive_DisplayName",
		DisplayNameRef = "Phoenix Dive",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Cast_01:root:teleport_start",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		LandingEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Land_01:root:teleport_end",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_AutomatonJetJump = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "CreateSurface,2,,Fire,100,1;",
		TargetRadius = "15",
		HitRadius = "2",
		DeathType = "Incinerate",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Warrior_PhoenixDive",
		DisplayName = "Jump_AutomatonJetJump_DisplayName",
		DisplayNameRef = "|Jet Jump|",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Cast_01:root:teleport_start",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		LandingEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Land_01:root:teleport_end",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_TitanDive = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "CreateSurface,2,,Fire,100,1;",
		TargetRadius = "13",
		HitRadius = "2",
		DeathType = "Incinerate",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Warrior_PhoenixDive",
		DisplayName = "Jump_TitanDive_DisplayName",
		DisplayNameRef = "Titan Stride",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Cast_01:root:teleport_start",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		LandingEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Land_01:root:teleport_end",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_DragonDive = {
		SkillType = "Jump",
		ForGameMaster = "Yes",
		Ability = "None",
		Tier = "Adept",
		ActionPoints = "0",
		Cooldown = "1",
		SkillProperties = "KNOCKED_DOWN,80,1;",
		TargetRadius = "25",
		HitRadius = "4",
		DeathType = "Incinerate",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Warrior_PhoenixDive",
		DisplayName = "Jump_DragonDive_DisplayName",
		DisplayNameRef = "|Dragon Swoop|",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Creature_Dragon_DragonDive_Cast_01:root:teleport_start:root:teleport_start",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		LandingEffect = "RS3_FX_Char_Creature_Dragon_DragonDive_Land_01:root:teleport_end",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_TentacleDive = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "CreateSurface,2,,Water,100,1;",
		TargetRadius = "40",
		HitRadius = "2",
		DeathType = "Incinerate",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Warrior_PhoenixDive",
		DisplayName = "Jump_TentacleDive_DisplayName",
		DisplayNameRef = "Glide",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Cast_01:root:teleport_start",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		LandingEffect = "RS3_FX_Skills_Warrior_PhoenixDive_Land_01:root:teleport_end",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_EnemyCurseDive = {
		SkillType = "Jump",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "CURSED,100,3;Curse",
		TargetRadius = "40",
		HitRadius = "5",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Fire_Phoenix_Dive",
		DisplayName = "Jump_EnemyCurseDive_DisplayName",
		DisplayNameRef = "Void Glide",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Char_Enemies_CurseDive_Prepare_Root_01,KeepRot",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Enemies_CurseDive_Cast_Root_01",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		LandingEffect = "RS3_FX_Char_Enemies_CurseDive_Landing_Root_01,KeepRot:root:teleport_end",
		Requirements = "!Immobile",
		_type = "SkillData",
	},
	Jump_EnemyCursedSmokeDive = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "CURSED,100,2;Curse;CreateSurface,2,,SmokeCloudCursed;",
		TargetRadius = "15",
		HitRadius = "5",
		DeathType = "Incinerate",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Fire_Phoenix_Dive",
		DisplayName = "Jump_EnemyCursedSmokeDive_DisplayName",
		DisplayNameRef = "Void Glide",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Void_Cast_VoidGlide_Overlay_01",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		LandingEffect = "RS3_FX_Skills_Void_Cast_VoidGlide_Root_01,KeepRot:root:teleport_end",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_EnemyCurseDive_Alan = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "CURSED,100,3;Curse",
		TargetRadius = "40",
		HitRadius = "5",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Fire_Phoenix_Dive",
		DisplayName = "Jump_EnemyCurseDive_Alan_DisplayName",
		DisplayNameRef = "Harbinger's Step",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Void_Cast_VoidGlide_Overlay_01",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		LandingEffect = "RS3_FX_Char_Creatures_Alan_Jump_Cast_01,KeepRot:root:cast",
		Requirements = "!Immobile",
		_type = "SkillData",
	},
	Jump_EnemyCurseDive_Braccus = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "CURSED,100,3;Curse",
		TargetRadius = "70",
		HitRadius = "5",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Fire_Phoenix_Dive",
		DisplayName = "Jump_EnemyCurseDive_DisplayName",
		DisplayNameRef = "Void Glide",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Void_Cast_VoidGlide_Overlay_01:root",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		LandingEffect = "RS3_FX_Skills_Void_Cast_VoidGlide_Root_01,KeepRot:root:cast",
		Requirements = "!Immobile",
		_type = "SkillData",
	},
	Jump_EnemyCurseDive_Kraken = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "CURSED,100,3;Curse",
		TargetRadius = "70",
		HitRadius = "5",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Fire_Phoenix_Dive",
		DisplayName = "Jump_EnemyCurseDive_Kraken_DisplayName",
		DisplayNameRef = "Dimensional Dive",
		FXScale = "100",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Air_Teleport_Overlays_01",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		LandingEffect = "RS3_FX_Char_Creatures_Head_Kraken_A_Spawn_VoidSplashEmerge_02, Detach:root:teleport_end",
		Requirements = "",
		_type = "SkillData",
	},
	Jump_EnemyDrillwormBurrow = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "200",
		SkillProperties = "KNOCKED_DOWN,100,1",
		TargetRadius = "40",
		HitRadius = "5",
		DeathType = "Physical",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Fire_Phoenix_Dive",
		DisplayName = "Jump_EnemyDrillwormBurrow_DisplayName",
		DisplayNameRef = "Drillworm Burrow",
		StatsDescription = "Jump_EnemyDrillwormBurrow_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Root_01:root:cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		LandingEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Landing_Root_01",
		_type = "SkillData",
	},
	Jump_BonePileBurrow = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "2",
		Cooldown = "3",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_BonePile_Jump_BonePileBurrow",
		DisplayName = "Jump_BonePileBurrow_DisplayName",
		DisplayNameRef = "|Burrow|",
		Description = "Jump_BonePileBurrow_Description",
		DescriptionRef = "|Surprise your enemies by emerging from under ground at target position.|",
		StatsDescription = "Jump_BonePileBurrow_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Root_01:root:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		LandingEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Landing_Root_01",
		_type = "SkillData",
	},
	Jump_EnemySpiderBurrow = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "1",
		Cooldown = "2",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_BonePile_Jump_BonePileBurrow",
		DisplayName = "Jump_EnemySpiderBurrow_DisplayName",
		DisplayNameRef = "|Burrow|",
		Description = "Jump_EnemySpiderBurrow_Description",
		DescriptionRef = "|Surprise your enemies by emerging from under ground at target position.|",
		StatsDescription = "Jump_BonePileBurrow_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Root_01:root:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		LandingEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Teleport_Air_01_Cast_Landing_Root_01",
		_type = "SkillData",
		PrepareEffect = "skill_cast_ground_earth_01_cast",
	},
	Jump_EnemyBeetleJump = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "2",
		TargetRadius = "15",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Rogue_CloakAndDagger",
		DisplayName = "Jump_EnemyBeetleJump_DisplayName",
		DisplayNameRef = "Carrion Wing",
		Description = "Jump_EnemyBeetleJump_Description",
		DescriptionRef = "|Teleport without breaking sneaking.|",
		StatsDescription = "Jump_EnemyBeetleJump_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_CloakDagger_Prepare_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Rogue_CloakDagger_Cast_01:root:cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		LandingEffect = "RS3_FX_Skills_Rogue_CloakDagger_Land_01",
		Requirements = "!Immobile",
		_type = "SkillData",
	},
	Jump_EnemyVoidGlide = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "30",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_EnemyVoidGlide_DisplayName",
		DisplayNameRef = "Void Glide",
		Description = "Jump_EnemyVoidGlide_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_EnemyVoidGlide_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Void_Cast_VoidGlide_Overlay_01:root",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		LandingEffect = "RS3_FX_Skills_Void_Cast_VoidGlide_Root_01,KeepRot:root:cast",
		["Memory Cost"] = "0",
		Requirements = "!Immobile",
		_type = "SkillData",
	},
	Jump_CatJump = {
		SkillType = "Jump",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "30",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Summoning_Jump",
		DisplayName = "Jump_CatJump_DisplayName",
		DisplayNameRef = "| Jump |",
		Description = "Jump_CatJump_Description",
		DescriptionRef = "| Jump to higher ground |",
		StatsDescription = "Jump_CatJump_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		PreviewEffect = "RS3_FX_UI_Targeter_03",
		["Memory Cost"] = "0",
		Requirements = "!Immobile",
		_type = "SkillData",
	},
	Jump_EnemyPhoenixDive_Shambling = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "2",
		SkillProperties = "CreateSurface,2,,Fire,100,1;",
		TargetRadius = "13",
		HitRadius = "2",
		DeathType = "None",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Warrior_PhoenixDive",
		DisplayName = "Jump_EnemyPhoenixDive_Shambling_DisplayName",
		DisplayNameRef = "Running Roots",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Shambling_Prepare_Jump_01:Dummy_Root",
		CastAnimation = "skill_cast_teleport_divine_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Creatures_Shambling_Cast_Jump_01_Start:Dummy_Root:teleport_start",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		LandingEffect = "RS3_FX_Char_Creatures_Shambling_Impact_Jump_01_End:Dummy_Root:teleport_end",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Jump_EnemyPhoenixDive_Shambling_Boss = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "1",
		SkillProperties = "BLEEDING,50,1",
		TargetRadius = "13",
		HitRadius = "4",
		DeathType = "Physical",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "Yes",
		Icon = "Skill_Warrior_PhoenixDive",
		DisplayName = "Jump_EnemyPhoenixDive_Shambling_Boss_DisplayName",
		DisplayNameRef = "Thornfall",
		Description = "Jump_PhoenixDive_Description",
		DescriptionRef = "|Become immune to fire for 1 turn and leap toward the target position, dealing fire damage and creating a fire surface upon landing.|",
		StatsDescription = "Jump_PhoenixDive_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Shambling_Boss_Prepare_Jump_01:Dummy_Root",
		CastAnimation = "skill_cast_teleport_divine_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Char_Creatures_Shambling_Boss_Cast_Jump_01_Start:Dummy_Root:teleport_start ",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		LandingEffect = "RS3_FX_Char_Creatures_Shambling_Boss_Impact_Jump_01_End:Dummy_Root:teleport_end",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		Damage = "3",
		DamageType = "Piercing",
	},
	MultiStrike_BlinkStrike = {
		SkillType = "MultiStrike",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Novice",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "70",
		TargetRadius = "8",
		AreaRadius = "10",
		DeathType = "Physical",
		MaxAttacks = "2",
		NextAttackChance = "100",
		NextAttackChanceDivider = "1",
		EndPosRadius = "0",
		JumpDelay = "300",
		MemorizationRequirements = "WarriorLore 2",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_FORK",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_BlinkStrike",
		DisplayName = "MultiStrike_BlinkStrike_DisplayName",
		DisplayNameRef = "Blitz Attack",
		Description = "MultiStrike_BlinkStrike_Description",
		DescriptionRef = "|Jump from one target to the other, hitting maximum [1] targets, dealing [2] damage.  Additional targets after first one are chosen randomly in a [3] radius.|",
		StatsDescriptionParams = "MaxAttacks;Damage;AreaRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_BlinkStrike_Prepare_01",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_BlinkStrike_Cast_01:root:cast",
		MaleImpactEffects = "RS3_FX_Skills_Warrior_BlinkStrike_Impact_01",
		FemaleImpactEffects = "RS3_FX_Skills_Warrior_BlinkStrike_Impact_01",
		ReappearEffect = "RS3_FX_Skills_Warrior_BlinkStrike_Reappear_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	MultiStrike_EnemyBlinkStrike = {
		SkillType = "MultiStrike",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Novice",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "70",
		TargetRadius = "8",
		AreaRadius = "10",
		DeathType = "Physical",
		MaxAttacks = "2",
		NextAttackChance = "100",
		NextAttackChanceDivider = "1",
		EndPosRadius = "0",
		JumpDelay = "300",
		MemorizationRequirements = "WarriorLore 2",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_FORK",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_BlinkStrike",
		DisplayName = "MultiStrike_BlinkStrike_DisplayName",
		DisplayNameRef = "Blitz Attack",
		Description = "MultiStrike_BlinkStrike_Description",
		DescriptionRef = "|Jump from one target to the other, hitting maximum [1] targets, dealing [2] damage.  Additional targets after first one are chosen randomly in a [3] radius.|",
		StatsDescriptionParams = "MaxAttacks;Damage;AreaRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_BlinkStrike_Prepare_01",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_BlinkStrike_Cast_01:root:cast",
		MaleImpactEffects = "RS3_FX_Skills_Warrior_BlinkStrike_Impact_01",
		FemaleImpactEffects = "RS3_FX_Skills_Warrior_BlinkStrike_Impact_01",
		ReappearEffect = "RS3_FX_Skills_Warrior_BlinkStrike_Reappear_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	MultiStrike_Vault = {
		SkillType = "MultiStrike",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Starter",
		Requirement = "DaggerWeapon",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "85",
		SkillProperties = "AlwaysBackstab",
		TargetRadius = "8",
		DeathType = "Physical",
		MaxAttacks = "1",
		NextAttackChance = "100",
		NextAttackChanceDivider = "1",
		EndPosRadius = "2",
		JumpDelay = "300",
		MemorizationRequirements = "RogueLore 1",
		TargetConditions = "Character;NonSelf;!Tagged:BLOCK_FORK",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_Vault",
		DisplayName = "MultiStrike_Vault_DisplayName",
		DisplayNameRef = "|Vault|",
		Description = "MultiStrike_Vault_Description",
		DescriptionRef = "|Jump over the enemy, landing behind their back and backstabbing them for [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Vault_Prepare_Root_01,KeepRot,Detach",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Vault_Cast_Overlay_01;RS3_FX_Skills_Rogue_Vault_Cast_Root_01:root:cast",
		MaleImpactEffects = "RS3_FX_Skills_Rogue_Vault_Impact_01",
		FemaleImpactEffects = "RS3_FX_Skills_Rogue_Vault_Impact_01",
		ReappearEffect = "RS3_FX_Skills_Rogue_Vault_Reappear_Root_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
	},
	MultiStrike_EnemyVault = {
		SkillType = "MultiStrike",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Starter",
		Requirement = "DaggerWeapon",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "85",
		SkillProperties = "AlwaysBackstab",
		TargetRadius = "8",
		DeathType = "Physical",
		MaxAttacks = "1",
		NextAttackChance = "100",
		NextAttackChanceDivider = "1",
		EndPosRadius = "2",
		JumpDelay = "300",
		MemorizationRequirements = "RogueLore 1",
		TargetConditions = "Character;NonSelf;!Tagged:BLOCK_FORK",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_Vault",
		DisplayName = "MultiStrike_Vault_DisplayName",
		DisplayNameRef = "|Vault|",
		Description = "MultiStrike_Vault_Description",
		DescriptionRef = "|Jump over the enemy, landing behind their back and backstabbing them for [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Vault_Prepare_Root_01,KeepRot,Detach",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Vault_Cast_Overlay_01;RS3_FX_Skills_Rogue_Vault_Cast_Root_01:root:cast",
		MaleImpactEffects = "RS3_FX_Skills_Rogue_Vault_Impact_01",
		FemaleImpactEffects = "RS3_FX_Skills_Rogue_Vault_Impact_01",
		ReappearEffect = "RS3_FX_Skills_Rogue_Vault_Reappear_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	MultiStrike_EnemyVault_ArenaChampion = {
		SkillType = "MultiStrike",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Starter",
		Requirement = "DaggerWeapon",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "85",
		SkillProperties = "AlwaysBackstab",
		TargetRadius = "8",
		DeathType = "Physical",
		MaxAttacks = "1",
		NextAttackChance = "100",
		NextAttackChanceDivider = "1",
		EndPosRadius = "2",
		JumpDelay = "300",
		MemorizationRequirements = "RogueLore 1",
		TargetConditions = "Character;NonSelf;!Tagged:BLOCK_FORK",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_Vault",
		DisplayName = "MultiStrike_EnemyVault_ArenaChampion_DisplayName",
		DisplayNameRef = "Nimble Vault",
		Description = "MultiStrike_Vault_Description",
		DescriptionRef = "|Jump over the enemy, landing behind their back and backstabbing them for [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Vault_Prepare_Root_01,KeepRot,Detach",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Vault_Cast_Overlay_01;RS3_FX_Skills_Rogue_Vault_Cast_Root_01:root:cast",
		MaleImpactEffects = "RS3_FX_Skills_Rogue_Vault_Impact_01",
		FemaleImpactEffects = "RS3_FX_Skills_Rogue_Vault_Impact_01",
		ReappearEffect = "RS3_FX_Skills_Rogue_Vault_Reappear_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_StaffOfMagus = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "None",
		Requirement = "StaffWeapon",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "90",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d2363d6f-bad6-4912-bf9d-f726a77ed2ea",
		Icon = "Skill_Unique_StaffOfMagus",
		DisplayName = "Projectile_StaffOfMagus_DisplayName",
		DisplayNameRef = "Staff Of Magus",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_Hand",
		CastAnimation = "skill_attack_projectile_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Items_Weapons_Cast_Weapon_Root_01;RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_Hand;RS3_FX_Items_Weapons_Cast_Weapon_Hand_01_Texkey:Dummy_R_Hand:cast",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyStaffOfMagusFire = {
		SkillType = "Projectile",
		_type = "SkillData",
	},
	Projectile_EnemyStaffOfMagusWater = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "None",
		Requirement = "StaffWeapon",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "07ee4def-a43c-44c3-8ada-769f0ef75a99",
		Icon = "Skill_Unique_StaffOfMagus",
		DisplayName = "Projectile_EnemyStaffOfMagusWater_DisplayName",
		DisplayNameRef = "Elemental Havoc (Water)",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Base_01",
		CastAnimation = "skill_attack_projectile_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Ground_01:root:cast;RS3_FX_Skills_Water_Cast_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Water",
	},
	Projectile_EnemyStaffOfMagusAir = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "None",
		Requirement = "StaffWeapon",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "672c53c9-e8fa-4e29-9573-ca5bdd313e38",
		Icon = "Skill_Unique_StaffOfMagus",
		DisplayName = "Projectile_EnemyStaffOfMagusAir_DisplayName",
		DisplayNameRef = "Elemental Havoc (Air)",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_attack_projectile_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01_Short:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Air",
		SkillProperties = "Electrify",
	},
	Projectile_EnemyStaffOfMagusEarth = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "None",
		Requirement = "StaffWeapon",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "dd40508c-fa1c-4125-82cc-2b50981aba1a",
		Icon = "Skill_Unique_StaffOfMagus",
		DisplayName = "Projectile_EnemyStaffOfMagusEarth_DisplayName",
		DisplayNameRef = "Elemental Havoc (Earth)",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_01;RS3_FX_Skills_Earth_PoisonDart_Prepare_01_OLD",
		CastAnimation = "skill_attack_projectile_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Alan_Poison_Cast_01:Dummy_CastFX",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Poison",
	},
	Projectile_FlareStart = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,1,,Fire",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd730",
		Icon = "Skill_Fire_FlareStart",
		DisplayName = "Projectile_FlareStart_DisplayName",
		DisplayNameRef = "Flare",
		Description = "Projectile_FlareStart_Description",
		DescriptionRef = "Cast magical heat that does [1] damage.",
		StatsDescription = "Projectile_FlareStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Warm makes target a bit less resistant to fire spells but more resistant to water spells.<br>Can burn targets that are already warm. Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyFlare = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,1,,Fire",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "3c3db23b-0c45-47ea-b3c2-aa2afe749248",
		Icon = "Skill_Fire_FlareStart",
		DisplayName = "Projectile_EnemyFlare_DisplayName",
		DisplayNameRef = "Burning Blaze",
		Description = "Projectile_FlareStart_Description",
		DescriptionRef = "Cast magical heat that does [1] damage.",
		StatsDescription = "Projectile_FlareStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Warm makes target a bit less resistant to fire spells but more resistant to water spells.<br>Can burn targets that are already warm. Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Fire_Slug_Fire_Prepare_02;RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyFlare_Beetle = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,1,,Fire",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "3c3db23b-0c45-47ea-b3c2-aa2afe749248",
		Icon = "Skill_Fire_FlareStart",
		DisplayName = "Projectile_EnemyFlare_Beetle_DisplayName",
		DisplayNameRef = "Burning Blaze",
		Description = "Projectile_FlareStart_Description",
		DescriptionRef = "Cast magical heat that does [1] damage.",
		StatsDescription = "Projectile_FlareStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Warm makes target a bit less resistant to fire spells but more resistant to water spells.<br>Can burn targets that are already warm. Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Fire_Slug_Fire_Prepare_02;RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_InfectiousFlame = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "6",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "15",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,2;Ignite;CreateSurface,1,,FireCursed,100;",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "5d5b0745-8a45-462c-9f58-a8cbdd980774",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
		Icon = "Skill_Fire_EpidemicOfFire",
		DisplayName = "Projectile_InfectiousFlame_DisplayName",
		DisplayNameRef = "Epidemic Of Fire",
		Description = "Projectile_InfectiousFlame_Description",
		DescriptionRef = "|Send a cursed flame that will split on impact up to [1] times, dealing [2] damage and leaving a cursed fire surface behind.|",
		StatsDescriptionParams = "ForkLevels;Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyInfectiousFlame = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "6",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "15",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,2;Ignite;CreateSurface,1,,FireCursed,100;",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "5d5b0745-8a45-462c-9f58-a8cbdd980774",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
		Icon = "Skill_Fire_EpidemicOfFire",
		DisplayName = "Projectile_InfectiousFlame_DisplayName",
		DisplayNameRef = "Epidemic Of Fire",
		Description = "Projectile_InfectiousFlame_Description",
		DescriptionRef = "|Send a cursed flame that will split on impact up to [1] times, dealing [2] damage and leaving a cursed fire surface behind.|",
		StatsDescriptionParams = "ForkLevels;Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyInfectiousFlame_Ooze = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "6",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "15",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,2;Ignite;CreateSurface,1,,FireCursed,100;",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "75a49c4f-9412-4be0-ad94-b243e9207caa",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
		Icon = "Skill_Fire_EpidemicOfFire",
		DisplayName = "Projectile_InfectiousFlame_DisplayName",
		DisplayNameRef = "Epidemic Of Fire",
		Description = "Projectile_InfectiousFlame_Description",
		DescriptionRef = "|Send a cursed flame that will split on impact up to [1] times, dealing [2] damage and leaving a cursed fire surface behind.|",
		StatsDescriptionParams = "ForkLevels;Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_BodyFX:cast",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyInfectiousBlood_Bat = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "130",
		["Damage Range"] = "15",
		DamageType = "Magic",
		SkillProperties = "CURSED,100,2;CreateSurface,1,,BloodCursed,100;TARGET:IF(Dead):EXPLODE,100,1,Projectile_CorpseExplosion_Explosion",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Explode",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d4a4e8c1-6deb-4ca0-a8e4-f41697629b7a",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
		Icon = "Skill_Fire_EpidemicOfFire",
		DisplayName = "Projectile_EnemyInfectiousBlood_Bat_DisplayName",
		DisplayNameRef = "Blood Contagion",
		Description = "Projectile_InfectiousFlame_Description",
		DescriptionRef = "|Send a cursed flame that will split on impact up to [1] times, dealing [2] damage and leaving a cursed fire surface behind.|",
		StatsDescriptionParams = "ForkLevels;Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_02,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_02:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Beam_Fire_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		Requirement = "None",
		TargetConditions = "Enemy;!Tagged:BLOCK_FORK",
	},
	Projectile_EnemyInfectiousFlame_Adrama = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "6",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "15",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,2;Ignite;CreateSurface,1,,FireCursed,100;",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "5d5b0745-8a45-462c-9f58-a8cbdd980774",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
		Icon = "Skill_Fire_EpidemicOfFire",
		DisplayName = "Projectile_InfectiousFlame_DisplayName",
		DisplayNameRef = "Epidemic Of Fire",
		Description = "Projectile_InfectiousFlame_Description",
		DescriptionRef = "|Send a cursed flame that will split on impact up to [1] times, dealing [2] damage and leaving a cursed fire surface behind.|",
		StatsDescriptionParams = "ForkLevels;Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_IncarnateInfectiousFlame = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "6",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "15",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,2;Ignite;CreateSurface,1,,FireCursed,100;",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "5d5b0745-8a45-462c-9f58-a8cbdd980774",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
		Icon = "Skill_Fire_EpidemicOfFire",
		DisplayName = "Projectile_InfectiousFlame_DisplayName",
		DisplayNameRef = "Epidemic Of Fire",
		Description = "Projectile_InfectiousFlame_Description",
		DescriptionRef = "|Send a cursed flame that will split on impact up to [1] times, dealing [2] damage and leaving a cursed fire surface behind.|",
		StatsDescriptionParams = "ForkLevels;Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyInfectiousFlame_Puppet = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "15",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,2;Ignite;CreateSurface,1,,FireCursed,100;",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "5d5b0745-8a45-462c-9f58-a8cbdd980774",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
		Icon = "Skill_Fire_EpidemicOfFire",
		DisplayName = "Projectile_InfectiousFlame_DisplayName",
		DisplayNameRef = "Epidemic Of Fire",
		Description = "Projectile_InfectiousFlame_Description",
		DescriptionRef = "|Send a cursed flame that will split on impact up to [1] times, dealing [2] damage and leaving a cursed fire surface behind.|",
		StatsDescriptionParams = "ForkLevels;Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Beam_Fire_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_ChainHeal = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CHAIN_HEAL,100,0",
		TargetRadius = "13",
		AreaRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		ForkingConditions = "!Dead&((!Enemy&!DamagedOnHeal)|(Enemy&DamagedOnHeal))&!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "17952a32-a819-4a85-bde7-8ca17777a425",
		MaxForkCount = "1",
		ForkLevels = "4",
		ForkChance = "100",
		Icon = "Skill_Water_ChainHeal",
		DisplayName = "Projectile_ChainHeal_DisplayName",
		DisplayNameRef = "Healing Ritual",
		Description = "Projectile_ChainHeal_Description",
		DescriptionRef = "|Shoot a bolt of healing energy that will jump to nearby allies.|",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Hand_02:Dummy_CastFX",
		MemorizationRequirements = "WaterSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyChainHeal = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CHAIN_HEAL,100,0",
		TargetRadius = "13",
		AreaRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		ForkingConditions = "!Dead&((!Enemy&!DamagedOnHeal)|(Enemy&DamagedOnHeal))&!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "17952a32-a819-4a85-bde7-8ca17777a425",
		MaxForkCount = "1",
		ForkLevels = "4",
		ForkChance = "100",
		Icon = "Skill_Water_ChainHeal",
		DisplayName = "Projectile_ChainHeal_DisplayName",
		DisplayNameRef = "Healing Ritual",
		Description = "Projectile_ChainHeal_Description",
		DescriptionRef = "|Shoot a bolt of healing energy that will jump to nearby allies.|",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Hand_02:Dummy_CastFX",
		MemorizationRequirements = "WaterSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_ChainHeal_Horrorsleep = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "2",
		SkillProperties = "MADNESS,100,1;",
		TargetRadius = "13",
		AreaRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		ForkingConditions = "Enemy;!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "17952a32-a819-4a85-bde7-8ca17777a425",
		MaxForkCount = "1",
		ForkLevels = "4",
		ForkChance = "100",
		Icon = "Skill_Water_ChainHeal",
		DisplayName = "Projectile_ChainHeal_Horrorsleep_DisplayName",
		DisplayNameRef = "Maddening Ritual",
		Description = "Projectile_ChainHeal_Description",
		DescriptionRef = "|Shoot a bolt of healing energy that will jump to nearby allies.|",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Hand_02:Dummy_CastFX",
		MemorizationRequirements = "WaterSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "15",
		DamageType = "Magic",
	},
	Projectile_IncarnateChainHeal = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CHAIN_HEAL,100,0",
		TargetRadius = "13",
		AreaRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		ForkingConditions = "!Dead&((!Enemy&!DamagedOnHeal)|(Enemy&DamagedOnHeal))&!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "17952a32-a819-4a85-bde7-8ca17777a425",
		MaxForkCount = "1",
		ForkLevels = "4",
		ForkChance = "100",
		Icon = "Skill_Water_ChainHeal",
		DisplayName = "Projectile_ChainHeal_DisplayName",
		DisplayNameRef = "Healing Ritual",
		Description = "Projectile_ChainHeal_Description",
		DescriptionRef = "|Shoot a bolt of healing energy that will jump to nearby allies.|",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Hand_02:Dummy_CastFX",
		MemorizationRequirements = "WaterSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyChainHeal_Mothertree = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "None",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "CHAIN_HEAL,100,0",
		TargetRadius = "13",
		AreaRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		ForkingConditions = "!Dead&((!Enemy&!DamagedOnHeal)|(Enemy&DamagedOnHeal))&!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "17952a32-a819-4a85-bde7-8ca17777a425",
		MaxForkCount = "1",
		ForkLevels = "4",
		ForkChance = "100",
		Icon = "Skill_Water_ChainHeal",
		DisplayName = "Projectile_ChainHeal_DisplayName",
		DisplayNameRef = "Healing Ritual",
		Description = "Projectile_ChainHeal_Description",
		DescriptionRef = "|Shoot a bolt of healing energy that will jump to nearby allies.|",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "skill_cast_target_air_01_cast",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Hand_02:Dummy_CastFX",
		MemorizationRequirements = "WaterSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		Requirement = "None",
	},
	Projectile_IceFan = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Novice",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "45",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "Freeze;CHILLED,100,1;CreateSurface,2,,WaterFrozen,25;",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "eb968750-60ed-4dff-9f66-f55ee86426fe",
		Icon = "Skill_Water_IceFan",
		DisplayName = "Projectile_IceFan_DisplayName",
		DisplayNameRef = "|Ice Fan|",
		Description = "Projectile_IceFan_Description",
		DescriptionRef = "|Shoot icy shards in a cone in front of you. Each deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,detach,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,detach,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,detach,KeepRot:Dummy_Root:root01",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Ground_Earth_Root_01,detach",
		MemorizationRequirements = "WaterSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyIceFan = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Novice",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "45",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "Freeze;CHILLED,100,1;CreateSurface,2,,WaterFrozen,25;",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "eb968750-60ed-4dff-9f66-f55ee86426fe",
		Icon = "Skill_Water_IceFan",
		DisplayName = "Projectile_IceFan_DisplayName",
		DisplayNameRef = "|Ice Fan|",
		Description = "Projectile_IceFan_Description",
		DescriptionRef = "|Shoot icy shards in a cone in front of you. Each deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,detach,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,detach,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,detach,KeepRot:Dummy_Root:root01",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Ground_Earth_Root_01,detach",
		MemorizationRequirements = "WaterSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_DimensionalBolt = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Chaos",
		SkillProperties = "CreateSurface,1,,DamageType",
		TargetRadius = "13",
		DeathType = "Piercing",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "6770f065-df9b-4a0b-a6cb-bfa5e5c28c0e",
		Icon = "Skill_Summoning_DimensionalBolt",
		DisplayName = "Projectile_DimensionalBolt_DisplayName",
		DisplayNameRef = "|Dimensional Bolt|",
		Description = "Projectile_DimensionalBolt_Description",
		DescriptionRef = "|Shoot a volatile bolt that deals [1] damage of random type and creates corresponding surface.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Divine_Root_01,KeepRot;RS3_FX_Skills_Void_Prepare_Divine_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Divine_Cast_Hand_01:Dummy_CastFX",
		MemorizationRequirements = "Summoning 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_IncarnateRangedAttack = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "115",
		["Damage Range"] = "10",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "{DamageType}[None]97669f50-8ad8-46fc-bdaf-b0cca955f73f [Fire]a96a825d-b60e-4377-a160-73f6d24b39b3 [Water]b795932b-c566-484f-9f31-f6e1ef448f04 [Air]914ef1fa-b54e-4943-987f-36db7b68826a [Earth]3d54704d-5adf-43a9-bba2-40fbf4f18f3c  [Poison]2b11518c-9686-4211-9e83-2889c2357557",
		Icon = "Skill_Summoning_IncarnateProjectileAttack",
		DisplayName = "Projectile_IncarnateRangedAttack_DisplayName",
		DisplayNameRef = "|Incarnate Ranged Attack|",
		Description = "Projectile_IncarnateRangedAttack_Description",
		DescriptionRef = "|Throw a projectile that deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "{DamageType}[None]RS3_FX_Char_Creature_ElementalDevil_Blood_Prepare_Throw_01:Dummy_L_HandFX [Fire]RS3_FX_Char_Creature_ElementalDevil_Fire_Prepare_Throw_01:Dummy_L_HandFX [Water]RS3_FX_Char_Creature_ElementalDevil_Water_Prepare_Throw_01:Dummy_L_HandFX [Air]RS3_FX_Char_Creature_ElementalDevil_Air_Prepare_Throw_01:Dummy_L_HandFX [Earth]RS3_FX_Char_Creature_ElementalDevil_Oil_Prepare_Throw_01:Dummy_L_HandFX [Poison]RS3_FX_Char_Creature_ElementalDevil_Poison_Prepare_Throw_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_arc_01_cast",
		CastTextEvent = "cast",
		CastEffect = "{DamageType}[None]RS3_FX_Char_Creature_ElementalDevil_Blood_Cast_Throw_01:Dummy_L_HandFX [Fire]RS3_FX_Char_Creature_ElementalDevil_Fire_Cast_Throw_01:Dummy_L_HandFX [Water]RS3_FX_Char_Creature_ElementalDevil_Water_Cast_Throw_01:Dummy_L_HandFX [Air]RS3_FX_Char_Creature_ElementalDevil_Air_Cast_Throw_01:Dummy_L_HandFX [Earth]RS3_FX_Char_Creature_ElementalDevil_Oil_Cast_Throw_01:Dummy_L_HandFX [Poison]RS3_FX_Char_Creature_ElementalDevil_Poison_Cast_Throw_01:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_AcidSpores = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,PoisonCloudCursed,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "50",
		Template = "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_AcidSpores_DisplayName",
		DisplayNameRef = "|Acid Spores|",
		Description = "Projectile_AcidSpores_Description",
		DescriptionRef = "|Shoot spores full of corrosive acid, dealing [1] damage in total.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01_Poison,KeepRot,Detach:root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_02:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01_Texkey:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyAcidSpores = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,PoisonCloudCursed,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "50",
		Template = "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_AcidSpores_DisplayName",
		DisplayNameRef = "|Acid Spores|",
		Description = "Projectile_AcidSpores_Description",
		DescriptionRef = "|Shoot spores full of corrosive acid, dealing [1] damage in total.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01_Poison,KeepRot,Detach:root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_02:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01_Texkey:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyAcidSpores_Puppet = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,PoisonCloudCursed,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "50",
		Template = "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_AcidSpores_DisplayName",
		DisplayNameRef = "|Acid Spores|",
		Description = "Projectile_AcidSpores_Description",
		DescriptionRef = "|Shoot spores full of corrosive acid, dealing [1] damage in total.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01_Poison,KeepRot,Detach:root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_02:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01_Texkey:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_IncarnateAcidSpores = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,PoisonCloudCursed,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "50",
		Template = "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_AcidSpores_DisplayName",
		DisplayNameRef = "|Acid Spores|",
		Description = "Projectile_AcidSpores_Description",
		DescriptionRef = "|Shoot spores full of corrosive acid, dealing [1] damage in total.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01_Poison,KeepRot,Detach:root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_02:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01_Texkey:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_PlantAcidSpore = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,PoisonCloudCursed,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_PlantAcidSpore_DisplayName",
		DisplayNameRef = "|Acid Spore|",
		Description = "Projectile_PlantAcidSpore_Description",
		DescriptionRef = "|Shoot spore full of corrosive acid, dealing [1] damage in total.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_BigFlower_Poison_Prepare_01,Detach",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_BigFlower_Poison_Cast_01",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_ChainLightning = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		AreaRadius = "8",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		MaxForkCount = "1",
		ForkLevels = "8",
		ForkChance = "100",
		Icon = "Skill_Air_ChainLightning",
		DisplayName = "Projectile_ChainLightning_DisplayName",
		DisplayNameRef = "Chain Lightning",
		Description = "Projectile_ChainLightning_Description",
		DescriptionRef = "Shoot a stunning bolt of lightning that forks up to [2] times in a [3] radius and deals [1] damage to each target.",
		StatsDescription = "Projectile_ChainLightning_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Stunned makes target unable to move or act.<br>Can target some surfaces and clouds to electrify them.",
		StatsDescriptionParams = "Damage;ForkLevels;AreaRadius;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		MemorizationRequirements = "AirSpecialist 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyChainLightning = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		AreaRadius = "8",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		MaxForkCount = "1",
		ForkLevels = "8",
		ForkChance = "100",
		Icon = "Skill_Air_ChainLightning",
		DisplayName = "Projectile_ChainLightning_DisplayName",
		DisplayNameRef = "Chain Lightning",
		Description = "Projectile_ChainLightning_Description",
		DescriptionRef = "Shoot a stunning bolt of lightning that forks up to [2] times in a [3] radius and deals [1] damage to each target.",
		StatsDescription = "Projectile_ChainLightning_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Stunned makes target unable to move or act.<br>Can target some surfaces and clouds to electrify them.",
		StatsDescriptionParams = "Damage;ForkLevels;AreaRadius;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		MemorizationRequirements = "AirSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyChainLightning_Puppet = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		AreaRadius = "8",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		MaxForkCount = "1",
		ForkLevels = "8",
		ForkChance = "100",
		Icon = "Skill_Air_ChainLightning",
		DisplayName = "Projectile_ChainLightning_DisplayName",
		DisplayNameRef = "Chain Lightning",
		Description = "Projectile_ChainLightning_Description",
		DescriptionRef = "Shoot a stunning bolt of lightning that forks up to [2] times in a [3] radius and deals [1] damage to each target.",
		StatsDescription = "Projectile_ChainLightning_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Stunned makes target unable to move or act.<br>Can target some surfaces and clouds to electrify them.",
		StatsDescriptionParams = "Damage;ForkLevels;AreaRadius;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		MemorizationRequirements = "AirSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyChainLightning_Lucian = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		AreaRadius = "8",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		MaxForkCount = "1",
		ForkLevels = "8",
		ForkChance = "100",
		Icon = "Skill_Air_ChainLightning",
		DisplayName = "Projectile_EnemyChainLightning_Lucian_DisplayName",
		DisplayNameRef = "Lightning Cascade",
		Description = "Projectile_ChainLightning_Description",
		DescriptionRef = "Shoot a stunning bolt of lightning that forks up to [2] times in a [3] radius and deals [1] damage to each target.",
		StatsDescription = "Projectile_ChainLightning_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Stunned makes target unable to move or act.<br>Can target some surfaces and clouds to electrify them.",
		StatsDescriptionParams = "Damage;ForkLevels;AreaRadius;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		MemorizationRequirements = "AirSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_ThrowDust = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "BLIND,100,1;CreateSurface,2,,None",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "c7389c71-98cf-495d-80d2-d43293d69df7",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Skillcrafting_Earth_ThrowDust",
		DisplayName = "Projectile_ThrowDust_DisplayName",
		DisplayNameRef = "|Throw Dust|",
		Description = "Projectile_ThrowDust_Description",
		DescriptionRef = "|Throw dust at the enemy, blinding them and dealing [1] damage. Clears surfaces and clouds when targeted at the ground|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_03,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_03:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_ThrowDust_Cast_01:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 1; RangerLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyThrowDust = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "BLIND,100,1;CreateSurface,2,,None",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "c7389c71-98cf-495d-80d2-d43293d69df7",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Skillcrafting_Earth_ThrowDust",
		DisplayName = "Projectile_ThrowDust_DisplayName",
		DisplayNameRef = "|Throw Dust|",
		Description = "Projectile_ThrowDust_Description",
		DescriptionRef = "|Throw dust at the enemy, blinding them and dealing [1] damage. Clears surfaces and clouds when targeted at the ground|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_03,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_03:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_ThrowDust_Cast_01:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 1; RangerLore 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_DustBlast = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "BLIND,100,2;CreateSurface,2,,None",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "c7389c71-98cf-495d-80d2-d43293d69df7",
		Icon = "Skill_Skillcrafting_Earth_DustBlast",
		DisplayName = "Projectile_DustBlast_DisplayName",
		DisplayNameRef = "|Dust Blast|",
		Description = "Projectile_DustBlast_Description",
		DescriptionRef = "|Throw dust at all enemies in range, blinding them and dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_02,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_self_air_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Earth_Cast_01:root:cast",
		MemorizationRequirements = "EarthSpecialist 2; RangerLore 2",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyDustBlast = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "BLIND,100,2;CreateSurface,2,,None",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "c7389c71-98cf-495d-80d2-d43293d69df7",
		Icon = "Skill_Skillcrafting_Earth_DustBlast",
		DisplayName = "Projectile_DustBlast_DisplayName",
		DisplayNameRef = "|Dust Blast|",
		Description = "Projectile_DustBlast_Description",
		DescriptionRef = "|Throw dust at all enemies in range, blinding them and dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_02,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_self_air_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Earth_Cast_01:root:cast",
		MemorizationRequirements = "EarthSpecialist 2; RangerLore 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyDustBlast_Scarecrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "BLIND,100,2;CreateSurface,2,,None",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "c7389c71-98cf-495d-80d2-d43293d69df7",
		Icon = "Skill_Skillcrafting_Earth_DustBlast",
		DisplayName = "Projectile_DustBlast_DisplayName",
		DisplayNameRef = "|Dust Blast|",
		Description = "Projectile_DustBlast_Description",
		DescriptionRef = "|Throw dust at all enemies in range, blinding them and dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_02,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Hand_02:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Earth_Cast_01:root:cast",
		MemorizationRequirements = "EarthSpecialist 2; RangerLore 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_SpinWeb = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "2",
		SkillProperties = "CreateSurface,3,,Web;WEB,100,1",
		TargetRadius = "13",
		AreaRadius = "3",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "412fb7f6-ade7-4c52-91f6-860c91b47da6",
		Icon = "Skill_Polymorph_SpinWeb",
		DisplayName = "Projectile_SpinWeb_DisplayName",
		DisplayNameRef = "|Spin Web|",
		Description = "Projectile_SpinWeb_Description",
		DescriptionRef = "|Create web surfaces in an area that entangle anyone who walks on it.|",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Throw_Line_Root_01;RS3_FX_Skills_Totem_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Throw_Line_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Totem_Cast_Throw_Line_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemySpinWeb = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "2",
		SkillProperties = "CreateSurface,3,,Web;WEB,100,1",
		TargetRadius = "13",
		AreaRadius = "3",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "412fb7f6-ade7-4c52-91f6-860c91b47da6",
		Icon = "Skill_Polymorph_SpinWeb",
		DisplayName = "Projectile_SpinWeb_DisplayName",
		DisplayNameRef = "|Spin Web|",
		Description = "Projectile_SpinWeb_Description",
		DescriptionRef = "|Create web surfaces in an area that entangle anyone who walks on it.|",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Throw_Line_Root_01;RS3_FX_Skills_Totem_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Throw_Line_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Totem_Cast_Throw_Line_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyInsectSpinWeb = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "2",
		SkillProperties = "CreateSurface,1,,Web;WEB,100,1",
		TargetRadius = "13",
		AreaRadius = "3",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "412fb7f6-ade7-4c52-91f6-860c91b47da6",
		Icon = "Skill_Polymorph_SpinWeb",
		DisplayName = "Projectile_SpinWeb_DisplayName",
		DisplayNameRef = "|Spin Web|",
		Description = "Projectile_SpinWeb_Description",
		DescriptionRef = "|Create web surfaces in an area that entangle anyone who walks on it.|",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Throw_Line_Root_01;RS3_FX_Skills_Totem_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Throw_Line_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Totem_Cast_Throw_Line_Dummy_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_LaunchOilBlob = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "0",
		DamageType = "Earth",
		TargetRadius = "13",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "5b390063-d203-4ce7-9a7a-7263257f1f62",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Polymorph_SummonOilBlob",
		DisplayName = "Projectile_LaunchOilBlob_DisplayName",
		DisplayNameRef = "|Summon Oil Blob|",
		Description = "Projectile_LaunchOilBlob_Description",
		DescriptionRef = "|Throw an Oil Blob at target point, dealing [1] damage in the area. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_02:Dummy_R_Hand;RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_02,KeepRot,Detach:root",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_02:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "Polymorph 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "e61da3a2-6dfd-4f2e-8f62-6bfbddb5a7f9",
		SpawnLifetime = "3",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyLaunchOilBlob = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "0",
		DamageType = "Earth",
		TargetRadius = "13",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "5b390063-d203-4ce7-9a7a-7263257f1f62",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Polymorph_SummonOilBlob",
		DisplayName = "Projectile_LaunchOilBlob_DisplayName",
		DisplayNameRef = "|Summon Oil Blob|",
		Description = "Projectile_LaunchOilBlob_Description",
		DescriptionRef = "|Throw an Oil Blob at target point, dealing [1] damage in the area. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_02:Dummy_R_Hand;RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_02,KeepRot,Detach:root",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_02:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "Polymorph 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "e61da3a2-6dfd-4f2e-8f62-6bfbddb5a7f9",
		SpawnLifetime = "3",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_LaunchPoisonSlug = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "6",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "0",
		DamageType = "Poison",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "1",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04fd81b9-1f2b-4638-916c-f998fea44096",
		IgnoreVisionBlock = "Yes",
		Icon = "Portrait_Summons_ElementalOoze_A",
		DisplayName = "Projectile_LaunchPoisonSlug_DisplayName",
		DisplayNameRef = "Summon Margaret",
		Description = "Projectile_LaunchPoisonSlug_Description",
		DescriptionRef = "|Summon a poisonous slug at the target point. The slug can barf poison at your enemies.|",
		StatsDescription = "Projectile_LaunchPoisonSlug_StatsDescription",
		StatsDescriptionRef = "A Black Ring alchemist, Margaret tripped and fell into a barrel of cursed wine intended for the Divine. She emerged marinated in toxic ooze - and highly suggestible. She's cursed to obey any who can bear her odious presence. Margaret leaves her mark (a poison trail) wherever she goes and dissolves into a quivering puddle of toxic ooze upon death.",
		StatsDescriptionParams = "TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_GP_Projectiles_Prepare_LaunchPoisonSlug_01:Dummy_R_HandFX",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Cast_LaunchPoisonSlug_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "7ecb0aa4-376f-4e9a-99d6-6eff900c3c77",
		SpawnLifetime = "3",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyLaunchPoisonSlug = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "6",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "0",
		DamageType = "Poison",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "1",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04fd81b9-1f2b-4638-916c-f998fea44096",
		IgnoreVisionBlock = "Yes",
		Icon = "Portrait_Summons_ElementalOoze_A",
		DisplayName = "Projectile_LaunchPoisonSlug_DisplayName",
		DisplayNameRef = "Summon Margaret",
		Description = "Projectile_LaunchPoisonSlug_Description",
		DescriptionRef = "|Summon a poisonous slug at the target point. The slug can barf poison at your enemies.|",
		StatsDescription = "Projectile_LaunchPoisonSlug_StatsDescription",
		StatsDescriptionRef = "A Black Ring alchemist, Margaret tripped and fell into a barrel of cursed wine intended for the Divine. She emerged marinated in toxic ooze - and highly suggestible. She's cursed to obey any who can bear her odious presence. Margaret leaves her mark (a poison trail) wherever she goes and dissolves into a quivering puddle of toxic ooze upon death.",
		StatsDescriptionParams = "TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_GP_Projectiles_Prepare_LaunchPoisonSlug_01:Dummy_R_HandFX",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Cast_LaunchPoisonSlug_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "7ecb0aa4-376f-4e9a-99d6-6eff900c3c77",
		SpawnLifetime = "3",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_LaunchExplosiveTrap = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "3",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a6add828-d6fa-47d1-a61b-a02360173c7f",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Skillcrafting_Fire_ExplosiveTrap",
		DisplayName = "Projectile_LaunchExplosiveTrap_DisplayName",
		DisplayNameRef = "|Throw Explosive Trap|",
		Description = "Projectile_LaunchExplosiveTrap_Description",
		DescriptionRef = "|Throw an explosive trap at target location. Trap takes a turn to activate. When active, trap will explode when a character approaches it.|",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Trap_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Trap_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "FireSpecialist 1; RangerLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "b563cfc6-e0e2-4371-8f95-333dfeb168e5",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyLaunchExplosiveTrap = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "3",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a6add828-d6fa-47d1-a61b-a02360173c7f",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Skillcrafting_Fire_ExplosiveTrap",
		DisplayName = "Projectile_LaunchExplosiveTrap_DisplayName",
		DisplayNameRef = "|Throw Explosive Trap|",
		Description = "Projectile_LaunchExplosiveTrap_Description",
		DescriptionRef = "|Throw an explosive trap at target location. Trap takes a turn to activate. When active, trap will explode when a character approaches it.|",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Trap_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Trap_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "FireSpecialist 1; RangerLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "b563cfc6-e0e2-4371-8f95-333dfeb168e5",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_DeployMassTraps = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "3",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "4",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a6add828-d6fa-47d1-a61b-a02360173c7f",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Skillcrafting_Fire_DeployMassTraps",
		DisplayName = "Projectile_DeployMassTraps_DisplayName",
		DisplayNameRef = "|Deploy Mass Traps|",
		Description = "Projectile_DeployMassTraps_Description",
		DescriptionRef = "|Throw an [1] explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it.|",
		StatsDescriptionParams = "AmountOfTargets",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Trap_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Trap_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "FireSpecialist 2; RangerLore 2",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "b563cfc6-e0e2-4371-8f95-333dfeb168e5",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyDeployMassTraps = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "3",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "4",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a6add828-d6fa-47d1-a61b-a02360173c7f",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Skillcrafting_Fire_DeployMassTraps",
		DisplayName = "Projectile_DeployMassTraps_DisplayName",
		DisplayNameRef = "|Deploy Mass Traps|",
		Description = "Projectile_DeployMassTraps_Description",
		DescriptionRef = "|Throw an [1] explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it.|",
		StatsDescriptionParams = "AmountOfTargets",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Trap_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Trap_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "FireSpecialist 2; RangerLore 2",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "b563cfc6-e0e2-4371-8f95-333dfeb168e5",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_TrapLaunched = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "0",
		Cooldown = "0",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "130",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,1;Ignite;Melt",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "59711330-c573-47a8-a64c-4838c8f59b76",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapLaunched_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Flight = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d9f085d4-8da8-4fe7-8190-cdf8ec46c453",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_Flight_DisplayName",
		DisplayNameRef = "|Flight|",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Jump_Flight_Start_Root_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyFlight = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d9f085d4-8da8-4fe7-8190-cdf8ec46c453",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_Flight_DisplayName",
		DisplayNameRef = "|Flight|",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Jump_Flight_Start_Root_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyFlight_Wolf = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d9f085d4-8da8-4fe7-8190-cdf8ec46c453",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_EnemyFlight_Wolf_DisplayName",
		DisplayNameRef = "Leap",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Jump_Flight_Start_Root_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyFlight_Ooze = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "179179fc-b618-4708-8ad7-47085dc5d7cc",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_EnemyFlight_Ooze_DisplayName",
		DisplayNameRef = "Oil Splatter",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_ElementalOoze_Oil_Jump_Prepare_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_ElementalOoze_Oil_Jump_Cast_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
		SkillProperties = "CreateSurface,2,,Oil",
	},
	Projectile_EnemyFlight_Ooze_Fire = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "006de1b6-789e-41db-a44b-35b1a9027f3a",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_EnemyFlight_Ooze_Fire_DisplayName",
		DisplayNameRef = "Leaping Flames",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_ElementalOoze_Fire_Jump_Prepare_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_ElementalOoze_Fire_Jump_Cast_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
		SkillProperties = "CreateSurface,2,,Fire",
	},
	Projectile_EnemyFlight_Ooze_Poison = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "151dfe0d-c5e3-428c-a625-42158bfb5676",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_EnemyFlight_Ooze_Poison_DisplayName",
		DisplayNameRef = "|Caustic Leap|",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_ElementalOoze_Poison_Jump_Prepare_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_ElementalOoze_Poison_Jump_Cast_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
		SkillProperties = "CreateSurface,2,,PoisonCursed",
	},
	Projectile_InsectFlight = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d9f085d4-8da8-4fe7-8190-cdf8ec46c453",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_Flight_DisplayName",
		DisplayNameRef = "|Flight|",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Air_Prepare_Flight_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Giant_Insect_Air_Jump_Flight_Start_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_CondorFlight = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d9f085d4-8da8-4fe7-8190-cdf8ec46c453",
		Icon = "Skill_Familiar_CondorFlight",
		DisplayName = "Projectile_Flight_DisplayName",
		DisplayNameRef = "|Flight|",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Air_Prepare_Flight_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Giant_Insect_Air_Jump_Flight_Start_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_VampireBatFlight = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "0",
		Cooldown = "1",
		TargetRadius = "13",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d9f085d4-8da8-4fe7-8190-cdf8ec46c453",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_Flight_DisplayName",
		DisplayNameRef = "|Flight|",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Jump_Flight_Start_Root_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_SpiderlingFlight = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "0",
		Cooldown = "1",
		TargetRadius = "8",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d9f085d4-8da8-4fe7-8190-cdf8ec46c453",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_SpiderlingFlight_DisplayName",
		DisplayNameRef = "Tiny Leap",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Jump_Flight_Start_Root_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_CatFlight = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "8",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "06acdb78-8f95-467d-ab00-c813fbf8e12d",
		Icon = "Skill_Summoning_Jump",
		DisplayName = "Projectile_CatFlight_DisplayName",
		DisplayNameRef = "|Feline Leap|",
		Description = "Projectile_CatFlight_Description",
		DescriptionRef = "|Jump to destination point.|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Cat_A_Prepare_Flight_01",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Cat_A_Jump_Flight_Start_Root_01",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
		StatsDescription = "Projectile_CatFlight_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
	},
	Projectile_DragonFlight = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "28",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d997eb7b-c13d-456a-b77c-ab830d1bcd5f",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_Flight_DisplayName",
		DisplayNameRef = "|Flight|",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Jump_Flight_Start_Root_01,detach:Dummy_Root",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_DragonFlight_Newt = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "28",
		DeathType = "Acid",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "794d1198-bca8-4424-93ca-c2ba11eb245a",
		Icon = "Skill_Polymorph_Flight",
		DisplayName = "Projectile_Flight_DisplayName",
		DisplayNameRef = "|Flight|",
		Description = "Projectile_Flight_Description",
		DescriptionRef = "|Fly to destination|",
		PrepareAnimationInit = "skill_prepare_flight_01_start",
		PrepareAnimationLoop = "skill_prepare_flight_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_Dragon_Prepare_Flight_01_Newt,Detach:Dummy_Root",
		CastAnimation = "skill_jump_flight_start",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Jump_Flight_Start_Root_01_Newt,detach:Dummy_Root",
		Requirements = "!Immobile",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		MovingObject = "Caster",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Multishot = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Novice",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "60",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "3c7a5298-2613-4710-bd53-2cf80fc28709",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Ranger_Multishot",
		DisplayName = "Projectile_Multishot_DisplayName",
		DisplayNameRef = "Barrage",
		Description = "Projectile_Multishot_Description",
		DescriptionRef = "Fire multiple arrows in a straight line, each dealing [1] damage.",
		StatsDescription = "Projectile_Multishot_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Weapon_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Weapon_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "shoot",
		CastEffect = "RS3_FX_Skills_Divine_Attack_Multi_Root_Cast_01:Dummy_Root:cast;RS3_FX_Skills_Divine_Attack_Multi_ArrowFX_Cast_01:Dummy_ProjectileFX:cast;RS3_FX_Skills_Divine_Attack_Multi_ArrowFX_Cast_02:Dummy_ProjectileFX:cast02",
		MemorizationRequirements = "RangerLore 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyMultishot = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Novice",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "60",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "3c7a5298-2613-4710-bd53-2cf80fc28709",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Ranger_Multishot",
		DisplayName = "Projectile_Multishot_DisplayName",
		DisplayNameRef = "Barrage",
		Description = "Projectile_Multishot_Description",
		DescriptionRef = "Fire multiple arrows in a straight line, each dealing [1] damage.",
		StatsDescription = "Projectile_Multishot_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Weapon_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Weapon_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "shoot",
		CastEffect = "RS3_FX_Skills_Divine_Attack_Multi_Root_Cast_01:Dummy_Root:cast;RS3_FX_Skills_Divine_Attack_Multi_ArrowFX_Cast_01:Dummy_ProjectileFX:cast;RS3_FX_Skills_Divine_Attack_Multi_ArrowFX_Cast_02:Dummy_ProjectileFX:cast02",
		MemorizationRequirements = "RangerLore 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_SkyShot = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		SkillProperties = "AlwaysHighGround",
		TargetRadius = "20",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8710f960-5ebc-442e-926b-0ff8d7dbcee4",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Ranger_SkyShot",
		DisplayName = "Projectile_SkyShot_DisplayName",
		DisplayNameRef = "|Sky Shot|",
		Description = "Projectile_SkyShot_Description",
		DescriptionRef = "|Jumps vertically and shoots from high in the air, gaining LOS, range and damage bonuses for superior height. Deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Weapon_Root_SkyShot_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Fire_Prepare_Weapon_ArrowFX_SkyShot_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "shoot",
		CastEffect = "RS3_FX_Skills_Fire_Attack_Power_Root_SkyShot_Cast_01,KeepRot:Dummy_Root:combatcomment;RS3_FX_Skills_Fire_Attack_Power_Root_SkyShot_Contact_01,KeepRot:Dummy_Root:contact;RS3_FX_Skills_Fire_Attack_Power_BodyFX_SkyShot_Cast_01,KeepRot:Dummy_BodyFX:combatcomment",
		MemorizationRequirements = "RangerLore 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		HeightOffset = "190",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemySkyShot = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		SkillProperties = "AlwaysHighGround",
		TargetRadius = "20",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8710f960-5ebc-442e-926b-0ff8d7dbcee4",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Ranger_SkyShot",
		DisplayName = "Projectile_SkyShot_DisplayName",
		DisplayNameRef = "|Sky Shot|",
		Description = "Projectile_SkyShot_Description",
		DescriptionRef = "|Jumps vertically and shoots from high in the air, gaining LOS, range and damage bonuses for superior height. Deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Weapon_Root_SkyShot_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Fire_Prepare_Weapon_ArrowFX_SkyShot_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "shoot",
		CastEffect = "RS3_FX_Skills_Fire_Attack_Power_Root_SkyShot_Cast_01,KeepRot:Dummy_Root:combatcomment;RS3_FX_Skills_Fire_Attack_Power_Root_SkyShot_Contact_01,KeepRot:Dummy_Root:contact;RS3_FX_Skills_Fire_Attack_Power_BodyFX_SkyShot_Cast_01,KeepRot:Dummy_BodyFX:combatcomment",
		MemorizationRequirements = "RangerLore 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		HeightOffset = "190",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_IceShardStart = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "Freeze;CHILLED,100,2;CreateSurface,2,,WaterFrozen,25;",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "100",
		Template = "ad83147c-4993-4f31-be07-ff36cd09b23e",
		Icon = "Skill_Water_IceShardStart",
		DisplayName = "Projectile_IceShardStart_DisplayName",
		DisplayNameRef = "Ice Shard",
		Description = "Projectile_IceShardStart_Description",
		DescriptionRef = "Shoot a chilling shard of ice that deals [1] damage.",
		StatsDescription = "Projectile_IceShardStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again, turn frozen.<br>Can target terrain to create ice surface or freeze water.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Earth_Root_01",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_WinterBlast_Hand_Cast_001:Dummy_R_HandFX;RS3_FX_Skills_Water_IceSpellHand_Cast_001:Dummy_CastFX:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyIceShard = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "Freeze;CHILLED,100,2;CreateSurface,2,,WaterFrozen,25;",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "100",
		Template = "ad83147c-4993-4f31-be07-ff36cd09b23e",
		Icon = "Skill_Water_IceShardStart",
		DisplayName = "Projectile_IceShardStart_DisplayName",
		DisplayNameRef = "Ice Shard",
		Description = "Projectile_IceShardStart_Description",
		DescriptionRef = "Shoot a chilling shard of ice that deals [1] damage.",
		StatsDescription = "Projectile_IceShardStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again, turn frozen.<br>Can target terrain to create ice surface or freeze water.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Air_Root_01:Dummy_Root;RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Ice_Shout_Ground_01;RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_SlaneIceShard = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "Freeze;CHILLED,100,2;CreateSurface,2,,WaterFrozen,25;",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "100",
		Template = "238cd0c3-49e1-43cb-b2dc-597ea923ee0f",
		Icon = "Skill_Water_IceShardStart",
		DisplayName = "Projectile_IceShardStart_DisplayName",
		DisplayNameRef = "Ice Shard",
		Description = "Projectile_IceShardStart_Description",
		DescriptionRef = "Shoot a chilling shard of ice that deals [1] damage.",
		StatsDescription = "Projectile_IceShardStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again, turn frozen.<br>Can target terrain to create ice surface or freeze water.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Air_Root_01:Dummy_Root;RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Ice_Shout_Ground_01;RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_ArrowSpray = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "40",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "60",
		Template = "aa064c1a-6bfd-4a3d-9522-8caa1940891e",
		Icon = "Skill_Ranger_ArrowSpray",
		DisplayName = "Projectile_ArrowSpray_DisplayName",
		DisplayNameRef = "Arrow Spray",
		Description = "Projectile_ArrowSpray_Description",
		DescriptionRef = "Fire 16 arrows in a [1] degree arc. Each arrow deals [2] damage.",
		StatsDescription = "Projectile_ArrowSpray_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Angle;Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_ArrowSpray_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_ArrowSpray_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Precision_Cast_ArrowSpray_ArrowFX_01:Dummy_ProjectileFX:cast;RS3_FX_Skills_Air_Attack_Precision_Cast_ArrowSpray_SFX_01:root:StartShoot",
		MemorizationRequirements = "RangerLore 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyArrowSpray = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "40",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "60",
		Template = "aa064c1a-6bfd-4a3d-9522-8caa1940891e",
		Icon = "Skill_Ranger_ArrowSpray",
		DisplayName = "Projectile_ArrowSpray_DisplayName",
		DisplayNameRef = "Arrow Spray",
		Description = "Projectile_ArrowSpray_Description",
		DescriptionRef = "Fire 16 arrows in a [1] degree arc. Each arrow deals [2] damage.",
		StatsDescription = "Projectile_ArrowSpray_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Angle;Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_ArrowSpray_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_ArrowSpray_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Precision_Cast_ArrowSpray_ArrowFX_01:Dummy_ProjectileFX:cast;RS3_FX_Skills_Air_Attack_Precision_Cast_ArrowSpray_SFX_01:root:StartShoot",
		MemorizationRequirements = "RangerLore 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Fireball = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_Fireball_DisplayName",
		DisplayNameRef = "|Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyFireball = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_Fireball_DisplayName",
		DisplayNameRef = "|Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_IncarnateFireball = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_Fireball_DisplayName",
		DisplayNameRef = "|Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyFireball_Witch = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "140",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,3;Ignite;CreateSurface,3,,FireCursed,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "2",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_EnemyFireball_Witch_DisplayName",
		DisplayNameRef = "Burning Anger",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		ForkingConditions = "Enemy;!Dead",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
	},
	Projectile_EnemyFireball_Cursed = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,3;Ignite;CreateSurface,3,,FireCursed,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_EnemyFireball_Cursed_DisplayName",
		DisplayNameRef = "|Cursed Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyFireball_Cursed_Insect = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,3;Ignite;CreateSurface,3,,FireCursed,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_EnemyFireball_Cursed_Insect_DisplayName",
		DisplayNameRef = "|Cursed Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Fire_Prepare_01_Root,KeepRot;RS3_FX_Char_Creatures_Giant_Insect_Fire_Prepare_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_CastFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyFireball_Newt = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,1,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "1",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_EnemyFireball_Newt_DisplayName",
		DisplayNameRef = "Spitfire",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_CastFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyDragon_Air = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,2;Electrify",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Electrocution",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "de1ea024-3ec1-47b5-b522-ee9efcaa2387",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_EnemyDragon_Air_DisplayName",
		DisplayNameRef = "Lightning Ball",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_Dragon_Prepare_Fire_01_Dummy_Air:Dummy_CastFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Cast_LightningBall_01:Dummy_CastFX",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_FlamingDaggers = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		AIFlags = "CanNotTargetFrozen",
		["Damage Multiplier"] = "25",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,1,,Fire,100;BURNING,100,2;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "75",
		Template = "23e91774-9d06-4003-822e-419582ef2615",
		Icon = "Skill_Fire_FlamingDaggers",
		DisplayName = "Projectile_FlamingDaggers_DisplayName",
		DisplayNameRef = "Searing Daggers",
		Description = "Projectile_FlamingDaggers_Description",
		DescriptionRef = "|Shoot three flaming daggers in a row, each setting Warm. Deals a total of [1] damage|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Fire_Prepare_Throw_Line_Root_01,Detach,KeepRot",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Throw_Line_Hand_01:Dummy_L_HandFX",
		MemorizationRequirements = "FireSpecialist 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyFlamingDaggers = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		AIFlags = "CanNotTargetFrozen",
		["Damage Multiplier"] = "25",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,1,,Fire,100;BURNING,100,2;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "75",
		Template = "23e91774-9d06-4003-822e-419582ef2615",
		Icon = "Skill_Fire_FlamingDaggers",
		DisplayName = "Projectile_FlamingDaggers_DisplayName",
		DisplayNameRef = "Searing Daggers",
		Description = "Projectile_FlamingDaggers_Description",
		DescriptionRef = "|Shoot three flaming daggers in a row, each setting Warm. Deals a total of [1] damage|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Fire_Prepare_Throw_Line_Root_01,Detach,KeepRot",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Throw_Line_Hand_01:Dummy_L_HandFX",
		MemorizationRequirements = "FireSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_PyroclasticRock = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "85",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,2,,Oil,100",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ed6395ed-3172-4017-b6c2-70f954ada2a0",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_PyroclasticRock",
		DisplayName = "Projectile_PyroclasticRock_DisplayName",
		DisplayNameRef = "Fossil Strike",
		Description = "Projectile_PyroclasticRock_Description",
		DescriptionRef = "|Lob a giant rock filled with sticky oil that will deal [1] damage on landing.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Earth_Root_01",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyPyroclasticRock = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "85",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,2,,Oil,100",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "0ac5f236-3328-4a48-b1cd-a6e9065bbdf4",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_PyroclasticRock",
		DisplayName = "Projectile_PyroclasticRock_DisplayName",
		DisplayNameRef = "Fossil Strike",
		Description = "Projectile_PyroclasticRock_Description",
		DescriptionRef = "|Lob a giant rock filled with sticky oil that will deal [1] damage on landing.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Earth_Root_01",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_IncarnatePyroclasticRock = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "85",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,2,,Oil,100",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "0ac5f236-3328-4a48-b1cd-a6e9065bbdf4",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_PyroclasticRock",
		DisplayName = "Projectile_PyroclasticRock_DisplayName",
		DisplayNameRef = "Fossil Strike",
		Description = "Projectile_PyroclasticRock_Description",
		DescriptionRef = "|Lob a giant rock filled with sticky oil that will deal [1] damage on landing.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Earth_Root_01",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_MolespitterPyroclasticRock = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,2,,OilCursed,100",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "0ac5f236-3328-4a48-b1cd-a6e9065bbdf4",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_PyroclasticRock",
		DisplayName = "Projectile_MolespitterPyroclasticRock_DisplayName",
		DisplayNameRef = "Oil Phlegm",
		Description = "Projectile_PyroclasticRock_Description",
		DescriptionRef = "|Lob a giant rock filled with sticky oil that will deal [1] damage on landing.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Molespitter_Earth_Prepare_01_Root,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Molespitter_Earth_Cast_01_Root",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_TrollPyroclasticRock = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "85",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,2,,Oil,100",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "0ac5f236-3328-4a48-b1cd-a6e9065bbdf4",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_PyroclasticRock",
		DisplayName = "Projectile_PyroclasticRock_DisplayName",
		DisplayNameRef = "Fossil Strike",
		Description = "Projectile_PyroclasticRock_Description",
		DescriptionRef = "|Lob a giant rock filled with sticky oil that will deal [1] damage on landing.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Troll_Earth_Cast_01_Root:Dummy_Root:cast",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_PyroclasticEruption = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,3,,Oil,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES ",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ed6395ed-3172-4017-b6c2-70f954ada2a0",
		Icon = "Skill_Earth_PyroclasticEruption",
		DisplayName = "Projectile_PyroclasticEruption_DisplayName",
		DisplayNameRef = "|Pyroclastic Eruption|",
		Description = "Projectile_PyroclasticEruption_Description",
		DescriptionRef = "|Oil-filled rocks are sent at all enemies in the area.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot:Dummy_Root,Detach:root01",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01_Addon_PyroclasticEruption:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01;KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_PyroclasticEruption:Dummy_CastFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01_TextKey_PyroclasticEruption:Dummy_Root:cast",
		MemorizationRequirements = "EarthSpecialist 5",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyPyroclasticEruption = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,3,,Oil,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES ",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ed6395ed-3172-4017-b6c2-70f954ada2a0",
		Icon = "Skill_Earth_PyroclasticEruption",
		DisplayName = "Projectile_PyroclasticEruption_DisplayName",
		DisplayNameRef = "|Pyroclastic Eruption|",
		Description = "Projectile_PyroclasticEruption_Description",
		DescriptionRef = "|Oil-filled rocks are sent at all enemies in the area.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot:Dummy_Root,Detach:root01",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01_Addon_PyroclasticEruption:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01;KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_PyroclasticEruption:Dummy_CastFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01_TextKey_PyroclasticEruption:Dummy_Root:cast",
		MemorizationRequirements = "EarthSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_LightningBolt = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		Icon = "Skill_Air_LightningBolt",
		DisplayName = "Projectile_LightningBolt_DisplayName",
		DisplayNameRef = "|Lightning Bolt|",
		Description = "Projectile_LightningBolt_Description",
		DescriptionRef = "|Lightning Bolt will damage up to 2 enemies for [1] damage|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_SFX_01:Dummy_CastFX",
		PreviewEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		MemorizationRequirements = "AirSpecialist 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyLightningBolt = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		Icon = "Skill_Air_LightningBolt",
		DisplayName = "Projectile_LightningBolt_DisplayName",
		DisplayNameRef = "|Lightning Bolt|",
		Description = "Projectile_LightningBolt_Description",
		DescriptionRef = "|Lightning Bolt will damage up to 2 enemies for [1] damage|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_SFX_01:Dummy_CastFX",
		PreviewEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		MemorizationRequirements = "AirSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_IncarnateLightningBolt = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		Icon = "Skill_Air_LightningBolt",
		DisplayName = "Projectile_LightningBolt_DisplayName",
		DisplayNameRef = "|Lightning Bolt|",
		Description = "Projectile_LightningBolt_Description",
		DescriptionRef = "|Lightning Bolt will damage up to 2 enemies for [1] damage|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_SFX_01:Dummy_CastFX",
		PreviewEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		MemorizationRequirements = "AirSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_InsectLightningBolt = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "60ab51a9-836a-4039-b62b-ad00212a27ee",
		Icon = "Skill_Air_LightningBolt",
		DisplayName = "Projectile_LightningBolt_DisplayName",
		DisplayNameRef = "|Lightning Bolt|",
		Description = "Projectile_LightningBolt_Description",
		DescriptionRef = "|Lightning Bolt will damage up to 2 enemies for [1] damage|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Lightning_Prepare_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01_Short:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		MemorizationRequirements = "AirSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyLightningBolt_Frog = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "60ab51a9-836a-4039-b62b-ad00212a27ee",
		Icon = "Skill_Air_LightningBolt",
		DisplayName = "Projectile_LightningBolt_DisplayName",
		DisplayNameRef = "|Lightning Bolt|",
		Description = "Projectile_LightningBolt_Description",
		DescriptionRef = "|Lightning Bolt will damage up to 2 enemies for [1] damage|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01_Short:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		MemorizationRequirements = "AirSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Superconductor = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,1",
		TargetRadius = "8",
		AreaRadius = "2",
		DeathType = "Electrocution",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES ",
		ForkingConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_FORK ",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "54cd2cc9-e841-4792-a7eb-bf518141e77b",
		MaxForkCount = "1",
		ForkLevels = "1",
		ForkChance = "100",
		Icon = "Skill_Air_Superconductor",
		DisplayName = "Projectile_Superconductor_DisplayName",
		DisplayNameRef = "|Superconductor|",
		Description = "Projectile_Superconductor_Description",
		DescriptionRef = "|Target is immune to Stun. Air damage received is instead spread in aoe with electric arcs.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_03",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_03",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		MemorizationRequirements = "AirSpecialist 3",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemySuperconductor = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,1",
		TargetRadius = "8",
		AreaRadius = "2",
		DeathType = "Electrocution",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES ",
		ForkingConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_FORK ",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "54cd2cc9-e841-4792-a7eb-bf518141e77b",
		MaxForkCount = "1",
		ForkLevels = "1",
		ForkChance = "100",
		Icon = "Skill_Air_Superconductor",
		DisplayName = "Projectile_Superconductor_DisplayName",
		DisplayNameRef = "|Superconductor|",
		Description = "Projectile_Superconductor_Description",
		DescriptionRef = "|Target is immune to Stun. Air damage received is instead spread in aoe with electric arcs.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_03",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_03",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		MemorizationRequirements = "AirSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemySuperconductor_Lucian = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "160",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,1",
		TargetRadius = "8",
		AreaRadius = "2",
		DeathType = "Electrocution",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES ",
		ForkingConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_FORK ",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "54cd2cc9-e841-4792-a7eb-bf518141e77b",
		MaxForkCount = "1",
		ForkLevels = "1",
		ForkChance = "100",
		Icon = "Skill_Air_Superconductor",
		DisplayName = "Projectile_EnemySuperconductor_Lucian_DisplayName",
		DisplayNameRef = "Lightning Cascade",
		Description = "Projectile_Superconductor_Description",
		DescriptionRef = "|Target is immune to Stun. Air damage received is instead spread in aoe with electric arcs.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_03",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_03",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		MemorizationRequirements = "AirSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_PiercingShot = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		DamageType = "Piercing",
		TargetRadius = "13",
		AreaRadius = "30",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f7b99d29-b5e5-48e1-8b5e-edfdea850267",
		ChanceToPierce = "100",
		MaxPierceCount = "10",
		Icon = "Skill_Ranger_PiercingShot",
		DisplayName = "Projectile_PiercingShot_DisplayName",
		DisplayNameRef = "|Piercing Shot|",
		Description = "Projectile_PiercingShot_Description",
		DescriptionRef = "|Fire an arrow that will pierce enemies that it passes through, ignoring physical armor, dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_PiercingShot_Root_01:Dummy_BodyFX;RS3_FX_Skills_Air_Prepare_Weapon_PiercingShot_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		MemorizationRequirements = "RangerLore 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyPiercingShot = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		DamageType = "Piercing",
		TargetRadius = "13",
		AreaRadius = "30",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f7b99d29-b5e5-48e1-8b5e-edfdea850267",
		ChanceToPierce = "100",
		MaxPierceCount = "10",
		Icon = "Skill_Ranger_PiercingShot",
		DisplayName = "Projectile_PiercingShot_DisplayName",
		DisplayNameRef = "|Piercing Shot|",
		Description = "Projectile_PiercingShot_Description",
		DescriptionRef = "|Fire an arrow that will pierce enemies that it passes through, ignoring physical armor, dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_PiercingShot_Root_01:Dummy_BodyFX;RS3_FX_Skills_Air_Prepare_Weapon_PiercingShot_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		MemorizationRequirements = "RangerLore 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Snipe = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "140",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7461f661-3274-4efa-b8f3-e39760872071",
		Icon = "Skill_Ranger_Snipe",
		DisplayName = "Projectile_Snipe_DisplayName",
		DisplayNameRef = "|Snipe|",
		Description = "Projectile_Snipe_Description",
		DescriptionRef = "|Heavy attack that deals [1] damage. Double damage if done from stealth.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_Snipe_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_Snipe_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Precision_Cast_Snipe_ArrowFX_01:Dummy_ProjectileFX:cast;RS3_FX_Skills_Air_Attack_Precision_Cast_Snipe_Root_01,KeepRot:Dummy_Root:cast",
		MemorizationRequirements = "RangerLore 3",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		["Stealth Damage Multiplier"] = "150",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemySnipe = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "140",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7461f661-3274-4efa-b8f3-e39760872071",
		Icon = "Skill_Ranger_Snipe",
		DisplayName = "Projectile_Snipe_DisplayName",
		DisplayNameRef = "|Snipe|",
		Description = "Projectile_Snipe_Description",
		DescriptionRef = "|Heavy attack that deals [1] damage. Double damage if done from stealth.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_Snipe_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_Snipe_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Precision_Cast_Snipe_ArrowFX_01:Dummy_ProjectileFX:cast;RS3_FX_Skills_Air_Attack_Precision_Cast_Snipe_Root_01,KeepRot:Dummy_Root:cast",
		MemorizationRequirements = "RangerLore 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		["Stealth Damage Multiplier"] = "150",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Ricochet = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Starter",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "90",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8faf6a61-260e-4f11-b99a-03817de5f49b",
		IgnoreVisionBlock = "Yes",
		MaxForkCount = "1",
		ForkLevels = "2",
		ForkChance = "100",
		Icon = "Skill_Ranger_Ricochet",
		DisplayName = "Projectile_Ricochet_DisplayName",
		DisplayNameRef = "Ricochet",
		Description = "Projectile_Ricochet_Description",
		DescriptionRef = "Fire a normal arrow that deals [3] damage and then forks off to the next target up to [1] times within [2].",
		StatsDescriptionParams = "ForkLevels;AreaRadius;Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_Ricochet_Root_01:Dummy_BodyFX;RS3_FX_Skills_Air_Prepare_Weapon_Ricochet_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Precision_Ricochet_ArrowFX_01:Dummy_ProjectileFX:cast",
		MemorizationRequirements = "RangerLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyRicochet = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Starter",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "90",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8faf6a61-260e-4f11-b99a-03817de5f49b",
		IgnoreVisionBlock = "Yes",
		MaxForkCount = "1",
		ForkLevels = "2",
		ForkChance = "100",
		Icon = "Skill_Ranger_Ricochet",
		DisplayName = "Projectile_Ricochet_DisplayName",
		DisplayNameRef = "Ricochet",
		Description = "Projectile_Ricochet_Description",
		DescriptionRef = "Fire a normal arrow that deals [3] damage and then forks off to the next target up to [1] times within [2].",
		StatsDescriptionParams = "ForkLevels;AreaRadius;Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_Ricochet_Root_01:Dummy_BodyFX;RS3_FX_Skills_Air_Prepare_Weapon_Ricochet_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Precision_Ricochet_ArrowFX_01:Dummy_ProjectileFX:cast",
		MemorizationRequirements = "RangerLore 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_BallisticShot = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "0a28ff7c-7da7-4737-8f23-cb89c20eaad0",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Ranger_BallisticShot",
		DisplayName = "Projectile_BallisticShot_DisplayName",
		DisplayNameRef = "|Ballistic Shot|",
		Description = "Projectile_BallisticShot_Description",
		DescriptionRef = "|A shot that deals [1] and receives [2]% bonus damage per 1m distance to target.|",
		StatsDescriptionParams = "Damage;Distance Damage Multiplier",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_BallisticShot_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_BallisticShot_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		MemorizationRequirements = "RangerLore 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		["Distance Damage Multiplier"] = "5",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyBallisticShot = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "0a28ff7c-7da7-4737-8f23-cb89c20eaad0",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Ranger_BallisticShot",
		DisplayName = "Projectile_BallisticShot_DisplayName",
		DisplayNameRef = "|Ballistic Shot|",
		Description = "Projectile_BallisticShot_Description",
		DescriptionRef = "|A shot that deals [1] and receives [2]% bonus damage per 1m distance to target.|",
		StatsDescriptionParams = "Damage;Distance Damage Multiplier",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_BallisticShot_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_BallisticShot_ArrowFX_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		MemorizationRequirements = "RangerLore 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		["Distance Damage Multiplier"] = "5",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_ThrowingKnife = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Starter",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "85",
		SkillProperties = "CanBackstab",
		TargetRadius = "8",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "716d243a-5f5b-40ce-aa7e-3369c1c4deca",
		Icon = "Skill_Rogue_ThrowingKnife",
		DisplayName = "Projectile_ThrowingKnife_DisplayName",
		DisplayNameRef = "|Throwing Knife|",
		Description = "Projectile_ThrowingKnife_Description",
		DescriptionRef = "|Throw a knife at the opponent, dealing [1] damage. Can backstab!|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach",
		CastAnimation = "skill_attack_projectile_02_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "RogueLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		DivideDamage = "Yes",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyThrowingKnife = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Starter",
		Requirement = "DaggerWeapon",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "85",
		SkillProperties = "CanBackstab",
		TargetRadius = "8",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "716d243a-5f5b-40ce-aa7e-3369c1c4deca",
		Icon = "Skill_Rogue_ThrowingKnife",
		DisplayName = "Projectile_ThrowingKnife_DisplayName",
		DisplayNameRef = "|Throwing Knife|",
		Description = "Projectile_ThrowingKnife_Description",
		DescriptionRef = "|Throw a knife at the opponent, dealing [1] damage. Can backstab!|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach",
		CastAnimation = "skill_attack_projectile_02_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "RogueLore 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		DivideDamage = "Yes",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_FanOfKnives = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "3",
		Cooldown = "2",
		["Damage Multiplier"] = "125",
		SkillProperties = "CanBackstab",
		TargetRadius = "8",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "716d243a-5f5b-40ce-aa7e-3369c1c4deca",
		Icon = "Skill_Rogue_FanOfKnives",
		DisplayName = "Projectile_FanOfKnives_DisplayName",
		DisplayNameRef = "| Fan of Knives |",
		Description = "Projectile_FanOfKnives_Description",
		DescriptionRef = "|Launch a dagger at every enemy around you. Can backstab. |",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Root_02,Detach:Dummy_Root;RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_attack_round_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Attack_Round_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Void_Cast_Attack_Round_Hand_01_Texkey:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Void_Cast_Attack_Round_Root_01:Dummy_BodyFX:cast",
		MemorizationRequirements = "RogueLore 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyFanOfKnives = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "3",
		Cooldown = "2",
		["Damage Multiplier"] = "125",
		SkillProperties = "CanBackstab",
		TargetRadius = "8",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "716d243a-5f5b-40ce-aa7e-3369c1c4deca",
		Icon = "Skill_Rogue_FanOfKnives",
		DisplayName = "Projectile_FanOfKnives_DisplayName",
		DisplayNameRef = "| Fan of Knives |",
		Description = "Projectile_FanOfKnives_Description",
		DescriptionRef = "|Launch a dagger at every enemy around you. Can backstab. |",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Root_02,Detach:Dummy_Root;RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_attack_round_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Attack_Round_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Void_Cast_Attack_Round_Hand_01_Texkey:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Void_Cast_Attack_Round_Root_01:Dummy_BodyFX:cast",
		MemorizationRequirements = "RogueLore 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Chloroform = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "SLEEPING,100,1",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "93f5bc0a-50e1-4481-94d2-ed9a0148d257",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Rogue_Chloroform",
		DisplayName = "Projectile_Chloroform_DisplayName",
		DisplayNameRef = "|Chloroform|",
		Description = "Projectile_Chloroform_Description",
		DescriptionRef = "|Destroy [1] and then set Sleeping|",
		StatsDescription = "Projectile_Chloroform_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Throw_Arc_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Water_Prepare_Throw_Arc_Root_01,Detach",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Throw_Arc_Hand_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_Skills_Water_Impact_Throw_Arc_Root_01",
		MemorizationRequirements = "RogueLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		Stealth = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyChloroform = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "SLEEPING,100,1",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "93f5bc0a-50e1-4481-94d2-ed9a0148d257",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Rogue_Chloroform",
		DisplayName = "Projectile_Chloroform_DisplayName",
		DisplayNameRef = "|Chloroform|",
		Description = "Projectile_Chloroform_Description",
		DescriptionRef = "|Destroy [1] and then set Sleeping|",
		StatsDescription = "Projectile_Chloroform_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Throw_Arc_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Water_Prepare_Throw_Arc_Root_01,Detach",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Throw_Arc_Hand_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_Skills_Water_Impact_Throw_Arc_Root_01",
		MemorizationRequirements = "RogueLore 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		Stealth = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Mark = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "MARKED,100,3",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "69dd1edc-3eeb-48a4-b20e-464cc6a12153",
		Icon = "Skill_Ranger_Mark",
		DisplayName = "Projectile_Mark_DisplayName",
		DisplayNameRef = "|Mark|",
		Description = "Projectile_Mark_Description",
		DescriptionRef = "|Target is marked, decreasing it's Dodge. Prevents from going invisible.|",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Ranger_Prepare_Hand_02:Dummy_R_Hand;RS3_FX_Skills_Ranger_Prepare_Throw_Arc_Root_01,KeepRot:root",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Ranger_Cast_Throw_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "RangerLore 3",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyMark = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "MARKED,100,3",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "69dd1edc-3eeb-48a4-b20e-464cc6a12153",
		Icon = "Skill_Ranger_Mark",
		DisplayName = "Projectile_Mark_DisplayName",
		DisplayNameRef = "|Mark|",
		Description = "Projectile_Mark_Description",
		DescriptionRef = "|Target is marked, decreasing it's Dodge. Prevents from going invisible.|",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Ranger_Prepare_Hand_02:Dummy_R_Hand;RS3_FX_Skills_Ranger_Prepare_Throw_Arc_Root_01,KeepRot:root",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Ranger_Cast_Throw_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "RangerLore 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_BouncingShield = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "ShieldWeapon",
		ActionPoints = "2",
		Cooldown = "2",
		Damage = "SourceShieldPhysicalArmor",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "10",
		DamageType = "Physical",
		TargetRadius = "13",
		AreaRadius = "5",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "822697db-cf97-4cd3-9a5e-aecb532d0374",
		MaxForkCount = "1",
		ForkLevels = "1",
		ForkChance = "100",
		Icon = "Skill_Warrior_BouncingShield",
		DisplayName = "Projectile_BouncingShield_DisplayName",
		DisplayNameRef = "|Bouncing Shield|",
		Description = "Projectile_BouncingShield_Description",
		DescriptionRef = "|Throw shield at an enemy. Shield bounces to up to two targets, each time dealing it's maximum armor value ([1] damage).|",
		StatsDescriptionParams = "Damage;AreaRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach",
		CastAnimation = "skill_attack_projectile_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "WarriorLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyBouncingShield = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "ShieldWeapon",
		ActionPoints = "2",
		Cooldown = "2",
		Damage = "SourceShieldPhysicalArmor",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "10",
		DamageType = "Physical",
		TargetRadius = "13",
		AreaRadius = "5",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "822697db-cf97-4cd3-9a5e-aecb532d0374",
		MaxForkCount = "1",
		ForkLevels = "1",
		ForkChance = "100",
		Icon = "Skill_Warrior_BouncingShield",
		DisplayName = "Projectile_BouncingShield_DisplayName",
		DisplayNameRef = "|Bouncing Shield|",
		Description = "Projectile_BouncingShield_Description",
		DescriptionRef = "|Throw shield at an enemy. Shield bounces to up to two targets, each time dealing it's maximum armor value ([1] damage).|",
		StatsDescriptionParams = "Damage;AreaRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach",
		CastAnimation = "skill_attack_projectile_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "WarriorLore 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_LaunchBomber = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "6",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "736f7963-df4e-41e3-9425-95421686a04c",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Rogue_WindUpToy",
		DisplayName = "Projectile_LaunchBomber_DisplayName",
		DisplayNameRef = "Wind-up Toy",
		Description = "Projectile_LaunchBomber_Description",
		DescriptionRef = "|Summon a mechanical bomber at  the target point. The bomber can explode, dealing fire damage and producing a fire surface.|",
		StatsDescription = "Projectile_LaunchBomber_StatsDescription",
		StatsDescriptionRef = "Can be cast while invisible or sneaking. Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Toy_01:Dummy_R_Hand;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Toy_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "RogueLore 3",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		Stealth = "Yes",
		SpawnObject = "6f8db517-f1af-4b47-b095-f239fd2293d0",
		SpawnLifetime = "3",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyLaunchBomber = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "6",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "736f7963-df4e-41e3-9425-95421686a04c",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Rogue_WindUpToy",
		DisplayName = "Projectile_LaunchBomber_DisplayName",
		DisplayNameRef = "Wind-up Toy",
		Description = "Projectile_LaunchBomber_Description",
		DescriptionRef = "|Summon a mechanical bomber at  the target point. The bomber can explode, dealing fire damage and producing a fire surface.|",
		StatsDescription = "Projectile_LaunchBomber_StatsDescription",
		StatsDescriptionRef = "Can be cast while invisible or sneaking. Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Toy_01:Dummy_R_Hand;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Toy_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "RogueLore 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		Stealth = "Yes",
		SpawnObject = "6f8db517-f1af-4b47-b095-f239fd2293d0",
		SpawnLifetime = "3",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemySuicideBomberExplosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "3",
		Cooldown = "0",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;Ignite;CreateSurface,4,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ed7dbc63-eccb-4d2d-a353-089f76b65828",
		Icon = "unknown",
		DisplayName = "Projectile_EnemySuicideBomberExplosion_DisplayName",
		DisplayNameRef = "Detonation",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyGreenVoidlingExplosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "3",
		Cooldown = "0",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "20",
		DamageType = "Poison",
		SkillProperties = "ACID,100,3;CreateSurface,3,,PoisonCursed,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "12758bed-b638-4fc7-94ac-5141a667cef0",
		Icon = "unknown",
		DisplayName = "Projectile_EnemyGreenVoidlingExplosion_DisplayName",
		DisplayNameRef = "Fluorescent Detonation",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyRaanaarHoundExplosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "3",
		Cooldown = "0",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "20",
		DamageType = "Water",
		SkillProperties = "MUTED,100,3;CreateSurface,3,,WaterFrozenCursed,100",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "917f158f-7314-4111-84ab-a52d23820a4b",
		Icon = "unknown",
		DisplayName = "Projectile_EnemyRaanaarHoundExplosion_DisplayName",
		DisplayNameRef = "Wrath of the Eternals",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemySpiderlingExplosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "350",
		["Damage Range"] = "20",
		DamageType = "Poison",
		SkillProperties = "ACID,100,3;CreateSurface,2,,PoisonCursed,60",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2d719c2a-17f8-4cd3-8f32-dd52f4e945b9",
		Icon = "unknown",
		DisplayName = "Projectile_EnemySpiderlingExplosion_DisplayName",
		DisplayNameRef = "Acidic Explosion",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyCakeBomberExplosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;Ignite;CreateSurface,4,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ed7dbc63-eccb-4d2d-a353-089f76b65828",
		Icon = "unknown",
		DisplayName = "Projectile_EnemySuicideBomberExplosion_DisplayName",
		DisplayNameRef = "Detonation",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
		Damage = "AverageLevelDamge",
	},
	Projectile_EnemyCorpseExplosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "0",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "20",
		DamageType = "Physical",
		SkillProperties = "DISEASED,100,1;CreateSurface,2,,Blood,60",
		TargetRadius = "13",
		DeathType = "Explode",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ae731186-df2d-460c-979e-e1c4f98dc60d",
		Icon = "unknown",
		DisplayName = "Projectile_EnemySuicideBomberExplosion_DisplayName",
		DisplayNameRef = "Detonation",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Combat_CorpseExplosion_Blood_01_Medium",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_PoisonDartStart = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,1,,Poison,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "82c728a8-acfc-4da4-8e7e-b7481217a4be",
		Icon = "Skill_Earth_PoisonDart",
		DisplayName = "Projectile_PoisonDartStart_DisplayName",
		DisplayNameRef = "Magical Poison Dart",
		Description = "Projectile_PoisonDartStart_Description",
		DescriptionRef = "Cast a magical poisonous dart that does [1] damage.",
		StatsDescription = "Projectile_PoisonDartStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_Cast_01:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyPoisonDart = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "ACID,100,2;CreateSurface,1,,PoisonCursed,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "82c728a8-acfc-4da4-8e7e-b7481217a4be",
		Icon = "Skill_Earth_PoisonDart",
		DisplayName = "Projectile_PoisonDartStart_DisplayName",
		DisplayNameRef = "Magical Poison Dart",
		Description = "Projectile_PoisonDartStart_Description",
		DescriptionRef = "Cast a magical poisonous dart that does [1] damage.",
		StatsDescription = "Projectile_PoisonDartStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01:Dummy_CastFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_BigFlower_Poison_Cast_01:Dummy_CastFX",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyPoisonDart_Cursed = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "ACID,100,2;CreateSurface,1,,PoisonCursed,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "82c728a8-acfc-4da4-8e7e-b7481217a4be",
		Icon = "Skill_Earth_PoisonDart",
		DisplayName = "Projectile_PoisonDartStart_DisplayName",
		DisplayNameRef = "Magical Poison Dart",
		Description = "Projectile_PoisonDartStart_Description",
		DescriptionRef = "Cast a magical poisonous dart that does [1] damage.",
		StatsDescription = "Projectile_PoisonDartStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01:Dummy_CastFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_BigFlower_Poison_Cast_01:Dummy_CastFX",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyPoisonDart_Alan = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,1,,Poison,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "97991424-a546-4f65-b2cb-d79a1653d350",
		Icon = "Skill_Earth_PoisonDart",
		DisplayName = "Projectile_PoisonDartStart_DisplayName",
		DisplayNameRef = "Magical Poison Dart",
		Description = "Projectile_PoisonDartStart_Description",
		DescriptionRef = "Cast a magical poisonous dart that does [1] damage.",
		StatsDescription = "Projectile_PoisonDartStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Alan_Poison_Prepare_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Alan_Poison_Cast_01:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_IncarnatePoisonDart = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,1,,Poison,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "97991424-a546-4f65-b2cb-d79a1653d350",
		Icon = "Skill_Earth_PoisonDart",
		DisplayName = "Projectile_PoisonDartStart_DisplayName",
		DisplayNameRef = "Magical Poison Dart",
		Description = "Projectile_PoisonDartStart_Description",
		DescriptionRef = "Cast a magical poisonous dart that does [1] damage.",
		StatsDescription = "Projectile_PoisonDartStart_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_Cast_01:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_PinDown = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Starter",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "120",
		SkillProperties = "CRIPPLED,100,1;",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "94fffa55-51bf-482d-9b57-a5d116ef831b",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Ranger_PinDown",
		DisplayName = "Projectile_PinDown_DisplayName",
		DisplayNameRef = "|Pin Down|",
		Description = "Projectile_PinDown_Description",
		DescriptionRef = "|Deal [1] damage and Cripple target character.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Weapon_ArrowFx_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		MemorizationRequirements = "RangerLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_EnemyPinDown = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Starter",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "120",
		SkillProperties = "CRIPPLED,100,1;",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "94fffa55-51bf-482d-9b57-a5d116ef831b",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Ranger_PinDown",
		DisplayName = "Projectile_PinDown_DisplayName",
		DisplayNameRef = "|Pin Down|",
		Description = "Projectile_PinDown_Description",
		DescriptionRef = "|Deal [1] damage and Cripple target character.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Weapon_ArrowFx_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		MemorizationRequirements = "RangerLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_EnemyDrillwormSpit = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "PETRIFIED,100,2;DISEASED,100,4",
		TargetRadius = "40",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "58162768-00dd-4f39-8f86-fef2f01be523",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_EnemyDrillwormSpit_DisplayName",
		DisplayNameRef = "Earth Corruption",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Prepare_Earth_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Cast_Target_Earth_Dummy_01:Dummy_CastFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyPoisonball = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,Poison,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "11a33973-1a4c-4184-a620-d5ecde7d57cf",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyPoisonball_DisplayName",
		DisplayNameRef = "Poisonball",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_02",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Salamander_Poison_Cast_01:Dummy_CastFX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyPoisonball_Troll = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,Poison,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "11a33973-1a4c-4184-a620-d5ecde7d57cf",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyPoisonball_Troll_DisplayName",
		DisplayNameRef = "Poisonball",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01:Dummy_CastFX;RS3_FX_Char_Creature_ElementalDevil_Poison_Prepare_Throw_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Troll_Poison_Cast_Throw_01:Dummy_R_HandFX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyFrogPoisonBall = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "CreateSurface,2,,Poison,100;TargetCreateSurface,2,,Poison,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7ec098d1-6125-4252-a4f6-33b8f9962299",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyFrogPoisonBall_DisplayName",
		DisplayNameRef = "Salty Mucus",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Projectile_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyVWPoisonBall = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "CreateSurface,2,,PoisonCursed,100;TargetCreateSurface,2,,PoisonCursed,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7ec098d1-6125-4252-a4f6-33b8f9962299",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyVWPoisonBall_DisplayName",
		DisplayNameRef = "Dissolving Mucus",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01_Root;RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Projectile_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyPoisonball_Acid = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2;CreateSurface,2,,PoisonCursed,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "11a33973-1a4c-4184-a620-d5ecde7d57cf",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyPoisonball_Acid_DisplayName",
		DisplayNameRef = "Dissolving Mucus",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_02",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Salamander_Poison_Cast_01:Dummy_CastFX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyEarthShard = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "100",
		Template = "5c9b1055-630f-4398-a2d7-ae65e4dd0415",
		Icon = "Skill_Water_IceShardStart",
		DisplayName = "Projectile_EnemyEarthShard_DisplayName",
		DisplayNameRef = "Earth Shard",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_01;RS3_FX_Skills_Earth_PoisonDart_Prepare_01_OLD",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_CastFX;RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Earth",
		["Damage Range"] = "10",
		SkillProperties = "PETRIFIED,20,2",
		DeathType = "PetrifiedShatter",
		TargetConditions = "NonSelf",
		ChanceToPierce = "0",
		MaxPierceCount = "1",
	},
	Projectile_EnemyEarthShard_Scarecrow_Single = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "100",
		Template = "0c98f40a-cd62-45db-b43e-deb3c35658bb",
		Icon = "Skill_Water_IceShardStart",
		DisplayName = "Projectile_EnemyEarthShard_Scarecrow_Single_DisplayName",
		DisplayNameRef = "Earth Shard",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01:Dummy_CastFX:foot01",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_CastFX;RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Earth",
		["Damage Range"] = "10",
		DeathType = "PetrifiedShatter",
		TargetConditions = "NonSelf",
		ChanceToPierce = "0",
		MaxPierceCount = "1",
	},
	Projectile_EnemyEarthShard_Scarecrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "2",
		ProjectileDelay = "100",
		Template = "0c98f40a-cd62-45db-b43e-deb3c35658bb",
		Icon = "Skill_Water_IceShardStart",
		DisplayName = "Projectile_EnemyEarthShard_Scarecrow_DisplayName",
		DisplayNameRef = "Lapidation",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01:Dummy_CastFX:foot01",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_CastFX;RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Earth",
		["Damage Range"] = "10",
		DeathType = "PetrifiedShatter",
		TargetConditions = "NonSelf",
		ForkingConditions = "Enemy;!Dead",
		ChanceToPierce = "0",
		MaxPierceCount = "1",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
	},
	Projectile_EnemyTurtleBubbles = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "WET,100,1;CreateSurface,1,,Water,100",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "3",
		ProjectileDelay = "300",
		Template = "f9ac4646-243c-4793-b34f-77ab8c79d31c",
		Icon = "Skill_Water_IceShardStart",
		DisplayName = "Projectile_EnemyTurtleBubbles_DisplayName",
		DisplayNameRef = "Turtle Kiss",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Base_01",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Turtle_Bubbles_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		DivideDamage = "Yes",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyFrog_Air = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "60ab51a9-836a-4039-b62b-ad00212a27ee",
		Icon = "Skill_Unique_StaffOfMagus",
		DisplayName = "Projectile_EnemyFrog_Air_DisplayName",
		DisplayNameRef = "Charged Phlegm",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Air",
	},
	Projectile_EnemyMessengerOwl = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		TargetRadius = "15",
		ExplodeRadius = "0",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ac8871bf-b2bb-432b-bff2-6ee2c3bd5c85",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_EnemyMessengerOwl_DisplayName",
		DisplayNameRef = "Messenger Owl",
		PrepareAnimationInit = "cast_self_start",
		PrepareAnimationLoop = "cast_self_loop",
		CastAnimation = "cast_self_cast",
		CastTextEvent = "cast",
		["Memory Cost"] = "0",
		_type = "SkillData",
	},
	Projectile_EnemyHoundDart = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Ranger",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,1,,Poison,100;TargetCreateSurface,1,,Poison,100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ccc65936-9f90-4253-8369-270c0b4992e7",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyHoundDart_DisplayName",
		DisplayNameRef = "Doggy Dart",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Dog_A_DoggyDart_Prepare_01",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Dog_A_DoggyDart_Cast_01",
		["Memory Cost"] = "0",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyHoundDart_Fire = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Ranger",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,1,,Fire,100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9ed3c555-d1c8-418c-ad27-22f147145148",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyHoundDart_Fire_DisplayName",
		DisplayNameRef = "Flaming Doggy Dart",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Dog_A_DoggyDart_Cast_01",
		["Memory Cost"] = "0",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyBeetleDart = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "130",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CreateSurface,1,,Blood,100;TargetCreateSurface,1,,Blood,100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "866b5b38-bfc3-452f-87e6-7fecf38892dc",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyBeetleDart_DisplayName",
		DisplayNameRef = "Coagulated Spit",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Beetle_A_Target_Blood_Prepare_01,KeepRot;",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Beetle_A_Target_Blood_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyBeetleDart_Poison = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "130",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "CreateSurface,1,,Poison,100;TargetCreateSurface,1,,Poison,100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f2d5c247-4553-4022-a1c4-a62ab53d314f",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyBeetleDart_Poison_DisplayName",
		DisplayNameRef = "Toxic Spit",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyVoidShard = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "3",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Physical",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "db532f3f-3d94-41a3-a3dc-4c43c4a898c7",
		Icon = "itemUnknown",
		DisplayName = "Projectile_EnemyVoidShard_DisplayName",
		DisplayNameRef = "Void Shard",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Divine_Root_02,KeepRot",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Divine_Cast_Root_01;RS3_FX_Skills_Void_Divine_Cast_Hand_01:Jaw_Bone:cast",
		["Memory Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyFire_Alan = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		TargetRadius = "20",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ff96a808-cf3d-4e39-92ae-6e7b3adadf26",
		Icon = "Skill_Unique_StaffOfMagus",
		DisplayName = "Projectile_EnemyFire_Alan_DisplayName",
		DisplayNameRef = "Harbinger's Wrath",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Throw_Line_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Throw_Line_Root_01",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Fire",
		DeathType = "Incinerate",
	},
	Projectile_EnemyBloodSpit = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "160",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "CreateSurface,1,,BloodCursed,100;CURSED,20,2",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d47cf2f9-c38d-459c-aeeb-8356b0f877b2",
		Icon = "unknown",
		DisplayName = "Projectile_EnemyBloodSpit_DisplayName",
		DisplayNameRef = "Blood Spit",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyBloodSpit_Heart = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "160",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "CreateSurface,1,,BloodCursed,100;CURSED,20,2",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d47cf2f9-c38d-459c-aeeb-8356b0f877b2",
		Icon = "unknown",
		DisplayName = "Projectile_EnemyBloodSpit_Heart_DisplayName",
		DisplayNameRef = "Blood Spit",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_BloodStorm_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_Root_01",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_ElementalBlood_Blood_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyOilSpit = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "180",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "CreateSurface,1,,OilCursed,100;CURSED,20,2",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "e34bf76c-87df-4c1c-bbb4-bc48a046ac5b",
		Icon = "unknown",
		DisplayName = "Projectile_EnemyOilSpit_DisplayName",
		DisplayNameRef = "Oil Spit",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil;RS3_FX_Skills_Earth_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_Oil:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyBloodSpit_Explo = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "250",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "CreateSurface,1,,BloodCursed,100;CURSED,20,2",
		TargetRadius = "13",
		AreaRadius = "4",
		DeathType = "Physical",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d47cf2f9-c38d-459c-aeeb-8356b0f877b2",
		Icon = "unknown",
		DisplayName = "Projectile_EnemyBloodSpit_Explo_DisplayName",
		DisplayNameRef = "Blood Explosion",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Combat_CorpseExplosion_Blood_01_Medium",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyMadnessSquall_Explosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "5",
		DamageType = "Magic",
		SkillProperties = "MADNESS,100,2;CreateSurface,1,,BloodCursed,100;",
		TargetRadius = "13",
		AreaRadius = "4",
		DeathType = "Physical",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d47cf2f9-c38d-459c-aeeb-8356b0f877b2",
		Icon = "unknown",
		DisplayName = "Projectile_EnemyMadnessSquall_Explosion_DisplayName",
		DisplayNameRef = "| Madness Squall |",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Combat_CorpseExplosion_Blood_01_Medium",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Grenade_ArmorPiercing = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Piercing",
		TargetRadius = "13",
		DeathType = "Piercing",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d646f7cb-689f-4110-bbd4-27104e62daf0",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_ArmorPiercing",
		DisplayName = "Projectile_Grenade_ArmorPiercing_DisplayName",
		DisplayNameRef = "Armor-Piercing Grenade",
		Description = "Projectile_Grenade_ArmorPiercing_Description",
		DescriptionRef = "Releases shards that do [1] damage and that may break armour, in a radius of [2]!",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_ArmorPiercing_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_ArmorPiercing_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "e057dc4a-3921-4740-a5ac-a4ca6a7a32f7",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Nailbomb = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "BLEEDING,100,3",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7c3561a5-5b02-4832-a15d-fd95f926866b",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Nailbomb",
		DisplayName = "Projectile_Grenade_Nailbomb_DisplayName",
		DisplayNameRef = "Nailbomb Grenade",
		Description = "Projectile_Grenade_Nailbomb_Description",
		DescriptionRef = "An explosive filled with nails that do [1] damage and may inflict bleeding to everyone in a [2] radius.",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_NailBomb_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_NailBomb_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "c2dac4cd-724b-4179-b72b-84e0d9ffa7a1",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Flashbang = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "BLIND,100,2",
		TargetRadius = "13",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ea29a749-de0b-44a8-acb8-f23799da7076",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Flashbang",
		DisplayName = "Projectile_Grenade_Flashbang_DisplayName",
		DisplayNameRef = "Flashbang Grenade",
		Description = "Projectile_Grenade_Flashbang_Description",
		DescriptionRef = "A flashbang can inflict blind in a [1] radius.",
		StatsDescriptionParams = "ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_FlashBang_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_FlashBang_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "a71888d9-9d3f-4004-96c3-bbc1a158c3f6",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Molotov = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;CreateSurface,2,,Fire,100;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f9cca685-1e6a-45d8-bcaa-b27dbbf4b70f",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Molotov",
		DisplayName = "Projectile_Grenade_Molotov_DisplayName",
		DisplayNameRef = "Molotov Grenade",
		Description = "Projectile_Grenade_Molotov_Description",
		DescriptionRef = "This harmless looking bottle deals [1] damage in a [2] radius.",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Molotov_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Molotov_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "5208b121-64fa-4704-8924-c61c576e1ac5",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_CursedMolotov = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "120",
		["Damage Range"] = "30",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;CreateSurface,2,,FireCursed,100;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f9cca685-1e6a-45d8-bcaa-b27dbbf4b70f",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Molotov",
		DisplayName = "Projectile_Grenade_CursedMolotov_DisplayName",
		DisplayNameRef = "Cursed Firestorm Grenade",
		Description = "Projectile_Grenade_CursedMolotov_Description",
		DescriptionRef = "This cursed bottle deals [1] damage in a [2] radius and creates a cursed fire surface.",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Molotov_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Molotov_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "4f63b088-f686-4e09-8c0f-16df6504f0ea",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Love = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "CHARMED,100,2",
		TargetRadius = "13",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9303b480-a822-4970-af22-05a7fb7de183",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Love",
		DisplayName = "Projectile_Grenade_Love_DisplayName",
		DisplayNameRef = "Love Grenade",
		Description = "Projectile_Grenade_Love_Description",
		DescriptionRef = "Will try to charm all in a [1] radius.",
		StatsDescription = "Projectile_Grenade_Love_StatsDescription",
		StatsDescriptionRef = "Charmed status temporarily turns a target's allegiance around.",
		StatsDescriptionParams = "ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Love_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Love_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "22cd2247-45d7-432c-93bd-782777af3b33",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_MindMaggot = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "CHARMED,100,4",
		TargetRadius = "13",
		ExplodeRadius = "8",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9762e2d5-f94e-42a8-beab-fab1228ee3af",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_MindMaggots",
		DisplayName = "Projectile_Grenade_MindMaggot_DisplayName",
		DisplayNameRef = "Mind Maggot Grenade",
		Description = "Projectile_Grenade_Love_Description",
		DescriptionRef = "Will try to charm all in a [1] radius.",
		StatsDescription = "Projectile_Grenade_Love_StatsDescription",
		StatsDescriptionRef = "Charmed status temporarily turns a target's allegiance around.",
		StatsDescriptionParams = "ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_MindMaggot_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_MindMaggot_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "2b8f5417-b1f4-4978-983b-a59dc67d903f",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_ChemicalWarfare = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "20",
		DamageType = "Poison",
		SkillProperties = "DISEASED,100,4",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "b40a9e6c-bfe3-40f0-ba06-5eee6a1cc597",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_ChemicalWarfare",
		DisplayName = "Projectile_Grenade_ChemicalWarfare_DisplayName",
		DisplayNameRef = "Chemical Warfare Grenade",
		Description = "Projectile_Grenade_ChemicalWarfare_Description",
		DescriptionRef = "|Reduces Magic Armour by [1] and sets Diseased, which reduces Constitution and damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Poison_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Poison_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "bdff5d65-29ef-425c-9096-a119e4de228f",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Terror = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "FEAR,100,1",
		TargetRadius = "13",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ee9bdfef-95c1-4cc2-9322-2950f57b8ff7",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Terror",
		DisplayName = "Projectile_Grenade_Terror_DisplayName",
		DisplayNameRef = "Terror Grenade",
		Description = "Projectile_Grenade_Terror_Description",
		DescriptionRef = "A grenade so terrific, it can scare off enemies in a [1] radius.",
		StatsDescriptionParams = "ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Terror_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Terror_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "cbdc1f53-1acf-4288-bdb2-3ab085d27f29",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Ice = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "20",
		DamageType = "Water",
		SkillProperties = "Freeze;CHILLED,100,2;CreateSurface,2,,WaterFrozen,25;",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a4814907-719c-4b8d-a969-f03877b583f9",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Ice",
		DisplayName = "Projectile_Grenade_Ice_DisplayName",
		DisplayNameRef = "Frost Grenade",
		Description = "Projectile_Grenade_Ice_Description",
		DescriptionRef = "This grenade unleashes a chemical reaction that does [1] damage in a [2] radius and can freeze all in range.",
		StatsDescription = "Projectile_Grenade_Ice_StatsDescription",
		StatsDescriptionRef = "Frozen makes target unable to move or act, but target gains armor and fire resistance.",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Frost_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Frost_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "a16947e3-5f2f-42c7-b05b-7cdaeb204d28",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_BlessedIce = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CreateSurface,2,,WaterFrozenBlessed,100;",
		TargetRadius = "13",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a4814907-719c-4b8d-a969-f03877b583f9",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Ice",
		DisplayName = "Projectile_Grenade_BlessedIce_DisplayName",
		DisplayNameRef = "Blessed Ice Grenade",
		Description = "Projectile_Grenade_BlessedIce_Description",
		DescriptionRef = "This grenade creates a blessed ice surface.",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Frost_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Frost_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "4b70b9dc-ac99-415c-bfc8-15cd6dc9aa7d",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Holy = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "HolyGrenadeHeal,100,1",
		TargetRadius = "13",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "574d658a-9e22-4f91-a0fd-8be4b69fac04",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Holy",
		DisplayName = "Projectile_Grenade_Holy_DisplayName",
		DisplayNameRef = "Holy Hand Grenade",
		Description = "Projectile_Grenade_Holy_Description",
		DescriptionRef = "The Holy Hand Grenade will significantly heal everyone in a [1] radius.",
		StatsDescriptionParams = "ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Healing_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Healing_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "f7ecad76-b074-4164-a99f-9262d3cd66db",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Tremor = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "20",
		DamageType = "Earth",
		SkillProperties = "KNOCKED_DOWN,100,1",
		TargetRadius = "13",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "c15527ac-ed8e-4b9d-b0a0-32cc9a1ff680",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Tremor",
		DisplayName = "Projectile_Grenade_Tremor_DisplayName",
		DisplayNameRef = "Tremor Grenade",
		Description = "Projectile_Grenade_Tremor_Description",
		DescriptionRef = "A grenade that magically induces seismicity, causing [1] damage to all within a [2] range.",
		StatsDescription = "Projectile_Grenade_Tremor_StatsDescription",
		StatsDescriptionRef = "Knockdown makes target unable to move or act.",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Stone_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Stone_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "220f7257-faa9-4bc4-903b-ae52765948ea",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_Taser = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "20",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,2;Electrify",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "6f83fa7a-5cba-4709-8400-0ca0a13bb09b",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Taser",
		DisplayName = "Projectile_Grenade_Taser_DisplayName",
		DisplayNameRef = "Taser Grenade",
		Description = "Projectile_Grenade_Taser_Description",
		DescriptionRef = "Stun targets in a [2] radius and deal [1] damage to them.",
		StatsDescription = "Projectile_Grenade_Taser_StatsDescription",
		StatsDescriptionRef = "Stunned makes target unable to move or act.",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Shock_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Shock_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "29373e1d-5f91-490e-89dd-747042a1d6c7",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_WaterBalloon = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CreateSurface,3,,Water,100;Douse;WET,100,2",
		TargetRadius = "13",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7db32a66-52f5-4e01-87e8-1acc15cdff37",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_WaterBalloon",
		DisplayName = "Projectile_Grenade_WaterBalloon_DisplayName",
		DisplayNameRef = "Water Balloon",
		Description = "Projectile_Grenade_WaterBalloon_Description",
		DescriptionRef = "Creates a small water surface with a [1] radius.",
		StatsDescriptionParams = "ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_WaterBalloon_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_WaterBalloon_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "ee4b83e0-b2dc-4880-a974-af7742e6e960",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_WaterBlessedBalloon = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CreateSurface,3,,WaterBlessed,100;Douse;WET,100,2",
		TargetRadius = "13",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7db32a66-52f5-4e01-87e8-1acc15cdff37",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_WaterBalloon",
		DisplayName = "Projectile_Grenade_WaterBlessedBalloon_DisplayName",
		DisplayNameRef = "Blessed Water Balloon",
		Description = "Projectile_Grenade_WaterBlessedBalloon_Description",
		DescriptionRef = "Creates a small blessed water surface with a [1] radius.",
		StatsDescriptionParams = "ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_WaterBalloon_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_WaterBalloon_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "40ce7ae0-d0a9-4d76-b638-4bbd2814075f",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_SmokeBomb = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CreateSurface,3,,SmokeCloud,100;",
		TargetRadius = "13",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "593601b9-4a1a-4b6d-8e27-73a96865619b",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_SmokeBomb",
		DisplayName = "Projectile_Grenade_SmokeBomb_DisplayName",
		DisplayNameRef = "Smoke Grenade",
		Description = "Projectile_Grenade_SmokeBomb_Description",
		DescriptionRef = "Creates a smoke curtain with a 4m radius.",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Smoke_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Smoke_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "0c16cc46-26f9-4c07-b334-7905a10591ea",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_MustardGas = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CreateSurface,2,,PoisonCloud,100;POISONED,100,2",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "40eb6b5d-43a3-458a-95bf-c3156869c005",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_MustardGas",
		DisplayName = "Projectile_Grenade_MustardGas_DisplayName",
		DisplayNameRef = "Poison Cloud Grenade",
		Description = "Projectile_Grenade_MustardGas_Description",
		DescriptionRef = "Creates a poison cloud with a 4m radius.",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_MustardGas_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_MustardGas_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "2cba3327-1650-4749-89ce-daeb6139aa17",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_OilFlask = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CreateSurface,2,,Oil,100",
		TargetRadius = "13",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "6373ac9c-7ad4-4e61-8d2f-3031ee96832f",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_OilFlask",
		DisplayName = "Projectile_Grenade_OilFlask_DisplayName",
		DisplayNameRef = "Oil Flask",
		Description = "Projectile_Grenade_OilFlask_Description",
		DescriptionRef = "Creates a small oil puddle with a 1m radius.",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_OilFlask_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_OilFlask_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "54b64fbb-86bf-4f8d-a5c3-a25eac3f8d9d",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_BlessedOilFlask = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CreateSurface,2,,OilBlessed,100",
		TargetRadius = "13",
		ExplodeRadius = "2",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "6373ac9c-7ad4-4e61-8d2f-3031ee96832f",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_OilFlask",
		DisplayName = "Projectile_Grenade_BlessedOilFlask_DisplayName",
		DisplayNameRef = "Blessed Oil Flask",
		Description = "Projectile_Grenade_BlessedOilFlask_Description",
		DescriptionRef = "Creates a blessed oil puddle with a 1m radius.",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_OilFlask_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_OilFlask_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "d44fa069-7708-4c0f-a924-f66a75802113",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_PoisonFlask = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CreateSurface,2,,Poison,100;POISONED,100,2",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f0c082a2-e600-4aed-821b-72d82d068e15",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_PoisonFlask",
		DisplayName = "Projectile_Grenade_PoisonFlask_DisplayName",
		DisplayNameRef = "Poison Flask",
		Description = "Projectile_Grenade_PoisonFlask_Description",
		DescriptionRef = "Creates a small ooze surface with a 1m radius.",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_PoisonFlask_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_PoisonFlask_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "6409a204-1ad0-4082-89b9-1edca837da2a",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Grenade_CursedPoisonFlask = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "30",
		DamageType = "Poison",
		SkillProperties = "CreateSurface,2,,PoisonCursed,100;POISONED,100,2",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f0c082a2-e600-4aed-821b-72d82d068e15",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_PoisonFlask",
		DisplayName = "Projectile_Grenade_CursedPoisonFlask_DisplayName",
		DisplayNameRef = "Cursed Poison Flask",
		Description = "Projectile_Grenade_CursedPoisonFlask_Description",
		DescriptionRef = "Creates a cursed poison surface and deals [1] damage.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_PoisonFlask_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_PoisonFlask_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "f216b8d2-4158-4ce6-b8c9-15e920a6add4",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_FireArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,1;Ignite;CreateSurface,2,,Fire,100;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9ed3c555-d1c8-418c-ad27-22f147145148",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Fire_A",
		DisplayName = "Projectile_FireArrow_DisplayName",
		DisplayNameRef = "Fire Arrow",
		Description = "Projectile_FireArrow_Description",
		DescriptionRef = "Burn stuff. Deals [1] damage.",
		StatsDescription = "Projectile_FireArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Fire_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Fire_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_ExplosionArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,1;TargetCreateSurface,1,,ExplosionCloud,100;Ignite;CreateSurface,2,,Fire,100;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d24ae62b-a02a-4c2c-8057-8037d3caf851",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Explosive_A",
		DisplayName = "Projectile_ExplosionArrow_DisplayName",
		DisplayNameRef = "Explosive Arrow",
		Description = "Projectile_ExplosionArrow_Description",
		DescriptionRef = "Does [1] damage to all within [2] from impact.",
		StatsDescription = "Projectile_ExplosionArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Explosive_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Explosive_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_FreezingArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Water",
		SkillProperties = "Freeze;CHILLED,100,2;CreateSurface,2,,WaterFrozen,25;",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "c93629e4-021d-4e24-b128-45011e11ab1f",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Freezing_A",
		DisplayName = "Projectile_FreezingArrow_DisplayName",
		DisplayNameRef = "Freezing Arrow",
		Description = "Projectile_FreezingArrow_Description",
		DescriptionRef = "Can freeze a target and does [1] damage.",
		StatsDescription = "Projectile_FreezingArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Freezing_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Freezing_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_WaterArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Water",
		SkillProperties = "WET,100,2;CreateSurface,2,,Water,100;Douse",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "690f3594-c53e-425b-a2a0-26ad710587d4",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Water_A",
		DisplayName = "Projectile_WaterArrow_DisplayName",
		DisplayNameRef = "Water Arrow",
		Description = "Projectile_WaterArrow_Description",
		DescriptionRef = "Puts out fires or deals [1] damage.",
		StatsDescription = "Projectile_WaterArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Water_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Water_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_CursedFireArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "30",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,1;Ignite;CreateSurface,2,,FireCursed,100;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9ed3c555-d1c8-418c-ad27-22f147145148",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Fire_A",
		DisplayName = "Projectile_CursedFireArrow_DisplayName",
		DisplayNameRef = "Cursed Fire Arrow",
		Description = "Projectile_CursedFireArrow_Description",
		DescriptionRef = "Burn stuff. Deals [1] damage. Creates cursed fire surface.",
		StatsDescription = "Projectile_CursedFireArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Fire_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Fire_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_BlessedWaterArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		SkillProperties = "HEALING,100,2;CreateSurface,2,,WaterBlessed,100;Douse",
		TargetRadius = "13",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "690f3594-c53e-425b-a2a0-26ad710587d4",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Water_A",
		DisplayName = "Projectile_BlessedWaterArrow_DisplayName",
		DisplayNameRef = "Blessed Water Arrow",
		Description = "Projectile_BlessedWaterArrow_Description",
		DescriptionRef = "Puts out fires, heals characters, creates blessed water surfaces.",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Water_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Water_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Projectile_SlowDownArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		DamageType = "Physical",
		SkillProperties = "SLOWED,100,2",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "259313de-afd3-4d26-81eb-e7c747ab2869",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Slowdown_A",
		DisplayName = "Projectile_SlowDownArrow_DisplayName",
		DisplayNameRef = "Sticky Arrow",
		Description = "Projectile_SlowDownArrow_Description",
		DescriptionRef = "Slows down a target and deals [1] damage.",
		StatsDescription = "Projectile_SlowDownArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Slowdown_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Slowdown_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_StunningArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,1",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7948db18-90ec-4863-9407-346f8e428701",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Stunning_A",
		DisplayName = "Projectile_StunningArrow_DisplayName",
		DisplayNameRef = "Stunning Arrow",
		Description = "Projectile_StunningArrow_Description",
		DescriptionRef = "Stuns a target. Deals [1] damage when targeted at a character.",
		StatsDescription = "Projectile_StunningArrow_StatsDescription",
		StatsDescriptionRef = "Stunned makes target unable to move or act.<br>Damage dealt depends on your weapon's damage rating.<br>Can target some surfaces and clouds to electrify them.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Stunning_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Stunning_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_SteamCloudArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Water",
		SkillProperties = "CreateSurface,3,,WaterCloud,100;WET,100,2;Douse",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "eb9ca525-e430-4d8a-a4aa-f1edb7e3a5d6",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Steam_Cloud_A",
		DisplayName = "Projectile_SteamCloudArrow_DisplayName",
		DisplayNameRef = "Steam Arrow",
		Description = "Projectile_SteamCloudArrow_Description",
		DescriptionRef = "Creates a steam cloud. When targeting a character, deals [1] damage.",
		StatsDescription = "Projectile_SteamCloudArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_SteamCloud_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_SteamCloud_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_SmokescreenArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "0",
		DamageType = "None",
		SkillProperties = "CreateSurface,3,,SmokeCloud",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "71d30aee-40d8-4cad-b7d4-87eb6502ca37",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_SmokeScreen_A",
		DisplayName = "Projectile_SmokescreenArrow_DisplayName",
		DisplayNameRef = "Smokescreen Arrow",
		Description = "Projectile_SmokescreenArrow_Description",
		DescriptionRef = "Target terrain to create a smokescreen. Deals no damage.",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_SmokeScreen_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_SmokeScreen_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Projectile_StaticCloudArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Air",
		SkillProperties = "CreateSurface,2,,WaterCloudElectrified,100;Electrify",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "b99a0c6a-a244-4bc8-8a84-e0c74b47696d",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Static_Cloud_A",
		DisplayName = "Projectile_StaticCloudArrow_DisplayName",
		DisplayNameRef = "Static Cloud Arrow",
		Description = "Projectile_StaticCloudArrow_Description",
		DescriptionRef = "Creates a static cloud that sets Stun. When targeting a character, deals [1] damage.",
		StatsDescription = "Projectile_StaticCloudArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_StaticCloud_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_StaticCloud_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_SilverArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "200",
		DamageType = "Corrosive",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "cd16cdc6-16ca-42ea-960e-d6ee53c0e7cc",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Silver_A",
		DisplayName = "Projectile_SilverArrow_DisplayName",
		DisplayNameRef = "Silver Arrow",
		Description = "Projectile_SilverArrow_Description",
		DescriptionRef = "Destroys [1].",
		StatsDescription = "Projectile_SilverArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Silver_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Silver_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_BleedingArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Physical",
		SkillProperties = "BLEEDING,100,3",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "b4a29e32-46e5-4a2f-b461-0a3bc923b447",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Bleeding_A",
		DisplayName = "Projectile_BleedingArrow_DisplayName",
		DisplayNameRef = "Bleeding Arrow",
		Description = "Projectile_BleedingArrow_Description",
		DescriptionRef = "Inflicts bleeding and deals [1] damage.",
		StatsDescription = "Projectile_BleedingArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_KnockedOutArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Physical",
		SkillProperties = "KNOCKED_DOWN,100,1",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a9e3a64d-a1fb-4e8b-a090-408f02786707",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_KO_A",
		DisplayName = "Projectile_KnockedOutArrow_DisplayName",
		DisplayNameRef = "Knock Out Arrow",
		Description = "Projectile_KnockedOutArrow_Description",
		DescriptionRef = "Can knock down a target and deals [1] damage.",
		StatsDescription = "Projectile_KnockedOutArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_KnockDown_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_KnockDown_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_PoisonedCloudArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,2;CreateSurface,2,,PoisonCloud,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "91b0be70-974d-4106-aa2d-ef644c2e6e5e",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Poison_Cloud_A",
		DisplayName = "Projectile_PoisonedCloudArrow_DisplayName",
		DisplayNameRef = "Poison Cloud Arrow",
		Description = "Projectile_PoisonedCloudArrow_Description",
		DescriptionRef = "Creates a poisonous cloud. When targeting a character, deals [1] damage.",
		StatsDescription = "Projectile_PoisonedCloudArrow_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_PoisonCloud_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_PoisonCloud_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_CharmingArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "0",
		DamageType = "Physical",
		SkillProperties = "CHARMED,100,1",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "3716a9c9-8cc8-4b13-99dd-f832c30ea5bd",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Charming_A",
		DisplayName = "Projectile_CharmingArrow_DisplayName",
		DisplayNameRef = "Charming Arrow",
		Description = "Projectile_CharmingArrow_Description",
		DescriptionRef = "Charms a target.",
		StatsDescription = "Projectile_CharmingArrow_StatsDescription",
		StatsDescriptionRef = "Charmed status temporarily turns a target's allegiance around.",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Charming_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Charming_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_PoisonArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "70",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,Poison,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "81ca2cac-87aa-4a69-8054-106528dda87c",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Poison_A",
		DisplayName = "Projectile_PoisonArrow_DisplayName",
		DisplayNameRef = "Poison Arrow",
		Description = "Projectile_PoisonArrow_Description",
		DescriptionRef = "Can poison a target. Does [1] damage.",
		StatsDescription = "Projectile_PoisonArrow_StatsDescription",
		StatsDescriptionRef = "Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.<br>Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Poison_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Poison_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_DebuffAllArrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Requirement = "RangedWeapon",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		DamageType = "Magic",
		SkillProperties = "CONSUME,100,-1,SKILLBOOST_DebuffAll",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8f5b7d92-5a1d-4378-9fbe-35445a15e14f",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_WPN_Arrow_Debuf_All_A",
		DisplayName = "Projectile_DebuffAllArrow_DisplayName",
		DisplayNameRef = "Cursing Arrow",
		Description = "Projectile_DebuffAllArrow_Description",
		DescriptionRef = "Lowers all of your target's primary stats. Does [1] damage.",
		StatsDescription = "Projectile_DebuffAllArrow_StatsDescription",
		StatsDescriptionRef = "Duration: 2 turns<br>Strength: [2]<br>Dexterity: [3]<br>Intelligence: [4]<br>Constitution: [5]<br>Speed: [6]<br>Perception: [7]<br>Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage;Potion:SKILLBOOST_DebuffAll:Strength;Potion:SKILLBOOST_DebuffAll:Dexterity;Potion:SKILLBOOST_DebuffAll:Intelligence;Potion:SKILLBOOST_DebuffAll:Constitution;Potion:SKILLBOOST_DebuffAll:Speed;Potion:SKILLBOOST_DebuffAll:Perception",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Arrow_Cursing_Prepare_01:Dummy_ProjectileFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Arrow_Cursing_Cast_01:Dummy_ProjectileFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Arrow",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_TrapEarthballNoIgnite = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "5",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Burning,0,2;Melt",
		TargetRadius = "15",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ed6395ed-3172-4017-b6c2-70f954ada2a0",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapEarthballNoIgnite_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		["Memory Cost"] = "1",
		_type = "SkillData",
	},
	Projectile_TrapNoxiousBulbPoofAir = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Air",
		SkillProperties = "STUNNED,100,1;",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "39fb507e-68b1-448e-8424-ed6ba4461dde",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapNoxiousBulbPoofAir_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapNoxiousBulbPoofEarth = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Earth",
		SkillProperties = "SLOWED,100,2;CreateSurface,4,,SmokeCloud,100;Contaminate,100,3",
		TargetRadius = "13",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f60a9ff8-410c-4469-bf07-e75918c99bbb",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapNoxiousBulbPoofEarth_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapNoxiousBulbExplodeAir = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Air",
		SkillProperties = "STUNNED,100,1;Electrify",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "26f0eea1-5559-4347-80d7-9a84b949e587",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapNoxiousBulbExplodeAir_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapNoxiousBulbExplodeEarth = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Earth",
		SkillProperties = "SLOWED,100,2;CreateSurface,4,,SmokeCloud,100;Contaminate,100,6",
		TargetRadius = "13",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "34391d85-fd4f-449d-bd0a-3624e53be089",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapNoxiousBulbExplodeEarth_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapNoxiousBulbPoofFire = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;Ignite;CreateSurface,2,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "48b678d4-20f7-4b53-b02c-06843ffd9ec2",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapNoxiousBulbPoofFire_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapNoxiousBulbPoofPoison = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,PoisonCloud,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "11c427f2-0526-43fd-a32c-8d07cae9bc76",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapNoxiousBulbPoofPoison_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapNoxiousBulbExplodeFire = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;Ignite;CreateSurface,7,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f85f6c46-51f8-4b4a-8eb7-fd30ea296c18",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapNoxiousBulbExplodeFire_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapNoxiousBulbExplodePoison = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,7,,PoisonCloud,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "39d305c9-ff46-4776-a404-33120a56828b",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapNoxiousBulbExplodePoison_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFireball = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,0,2;Ignite;Melt",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "59711330-c573-47a8-a64c-4838c8f59b76",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapFireball_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFireballMine = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,0,2;Ignite;Melt",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d6601696-eff8-4f9b-8f0f-741b58eb51d6",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapFireball_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFireballMinePiercing = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Piercing",
		SkillProperties = "BURNING,0,2;Ignite;Melt;CreateSurface,1,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d6601696-eff8-4f9b-8f0f-741b58eb51d6",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapFireball_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFireballNoIgnite = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,0,2;Melt",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "59711330-c573-47a8-a64c-4838c8f59b76",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapFireballNoIgnite_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFireballMineNoIgnite = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,0,2;Melt",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d6601696-eff8-4f9b-8f0f-741b58eb51d6",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapFireballMineNoIgnite_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFireballMineWallNoIgnite = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,0,2;Melt",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2fda4216-74de-4955-b1af-8b7c3fcec2af",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapFireballMineWallNoIgnite_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFireballWithSurface = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;Ignite;Melt;CreateSurface,2,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "59711330-c573-47a8-a64c-4838c8f59b76",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapFireballWithSurface_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFireballMineWithSurface = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;Ignite;CreateSurface,2,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d6601696-eff8-4f9b-8f0f-741b58eb51d6",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapFireballMineWithSurface_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapChainLightning = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Air",
		SkillProperties = "Electrify;STUNNED,100,1",
		TargetRadius = "13",
		AreaRadius = "7",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;NonSelf",
		ForkingConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "434846a8-9a5e-4df2-b9c4-66bb24e80379",
		MaxForkCount = "1",
		ForkLevels = "5",
		ForkChance = "100",
		Icon = "Skill_Air_ChainLightning",
		DisplayName = "Projectile_TrapChainLightning_DisplayName",
		DisplayNameRef = "Chain Lightning",
		PrepareAnimationInit = "skill_blitzbolt_start",
		PrepareAnimationLoop = "skill_blitzbolt_loop",
		CastAnimation = "skill_blitzbolt_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapFlare = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,4;Ignite;CreateSurface,1,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "3",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Flare",
		DisplayName = "Projectile_TrapFlare_DisplayName",
		DisplayNameRef = "Flare",
		PrepareAnimationInit = "skill_flare_start",
		PrepareAnimationLoop = "skill_flare_loop",
		CastAnimation = "skill_flare_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapOldFireball = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;Ignite;CreateSurface,2,,Fire,100",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Projectile_TrapOldFireball_DisplayName",
		DisplayNameRef = "Fireball",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "cast_target_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_FX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapBlitzBolt = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Air",
		SkillProperties = "Electrify;STUNNED,100,1",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "434846a8-9a5e-4df2-b9c4-66bb24e80379",
		Icon = "Skill_Air_BlitzBolt",
		DisplayName = "Projectile_TrapBlitzBolt_DisplayName",
		DisplayNameRef = "Lightning",
		PrepareAnimationInit = "skill_blitzbolt_start",
		PrepareAnimationLoop = "skill_blitzbolt_loop",
		CastAnimation = "skill_blitzbolt_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapIceShard = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Water",
		SkillProperties = "Freeze;CreateSurface,1,,WaterFrozen,25;FROZEN,70,1",
		TargetRadius = "13",
		AreaRadius = "10",
		DeathType = "FrozenShatter",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ad83147c-4993-4f31-be07-ff36cd09b23e",
		ChanceToPierce = "100",
		MaxPierceCount = "2",
		Icon = "Skill_Water_IceShard_Piercing",
		DisplayName = "Projectile_TrapIceShard_DisplayName",
		DisplayNameRef = "Ice Blast",
		PrepareAnimationInit = "skill_iceshard_start",
		PrepareAnimationLoop = "skill_iceshard_loop",
		CastAnimation = "skill_iceshard_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapDeadlySpores = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,4;CreateSurface,1,,Poison,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "5",
		ProjectileDelay = "0",
		Template = "400d8dc3-32e6-4381-9407-b9ce59274a25",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_TrapDeadlySpores_DisplayName",
		DisplayNameRef = "Deadly Spores",
		PrepareAnimationInit = "skill_poisondart_start",
		PrepareAnimationLoop = "skill_poisondart_loop",
		CastAnimation = "skill_poisondart_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapPoisonDart = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,4;CreateSurface,1,,Poison,100",
		TargetRadius = "13",
		AreaRadius = "10",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "100",
		Template = "81ca2cac-87aa-4a69-8054-106528dda87c",
		Icon = "Skill_Earth_PoisonDart",
		DisplayName = "Projectile_TrapPoisonDart_DisplayName",
		DisplayNameRef = "Poison Dart",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TrapSpikedFloor = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "BLEEDING,100,1",
		TargetRadius = "13",
		AreaRadius = "1",
		DeathType = "Physical",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "0e51de36-757f-4cdf-afba-fe93e42143ad",
		Icon = "unknown",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TurretFire = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "CreateSurface,4,,Fire,100",
		TargetRadius = "100",
		AreaRadius = "0",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		ForkChance = "0",
		Icon = "Skill_Air_BlitzBolt",
		DisplayName = "Projectile_TurretFire_DisplayName",
		DisplayNameRef = "Fire attack [T]",
		PrepareAnimationInit = "skill_blitzbolt_start",
		PrepareAnimationLoop = "skill_blitzbolt_loop",
		CastAnimation = "skill_blitzbolt_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TurretAir = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Air",
		SkillProperties = "CreateSurface,4,,WaterElectrified,100",
		TargetRadius = "100",
		AreaRadius = "0",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "434846a8-9a5e-4df2-b9c4-66bb24e80379",
		ForkChance = "0",
		Icon = "Skill_Air_BlitzBolt",
		DisplayName = "Projectile_TurretAir_DisplayName",
		DisplayNameRef = "Air attack [T]",
		PrepareAnimationInit = "skill_blitzbolt_start",
		PrepareAnimationLoop = "skill_blitzbolt_loop",
		CastAnimation = "skill_blitzbolt_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TurretWater = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Water",
		SkillProperties = "CreateSurface,4,,WaterFrozen,25;",
		TargetRadius = "100",
		AreaRadius = "0",
		DeathType = "FrozenShatter",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ad83147c-4993-4f31-be07-ff36cd09b23e",
		ForkChance = "0",
		Icon = "Skill_Air_BlitzBolt",
		DisplayName = "Projectile_TurretWater_DisplayName",
		DisplayNameRef = "Water attack [T]",
		PrepareAnimationInit = "skill_blitzbolt_start",
		PrepareAnimationLoop = "skill_blitzbolt_loop",
		CastAnimation = "skill_blitzbolt_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TurretEarth = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "20",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,4,,Poison,100",
		TargetRadius = "100",
		AreaRadius = "0",
		DeathType = "Acid",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "81ca2cac-87aa-4a69-8054-106528dda87c",
		ForkChance = "0",
		Icon = "Skill_Air_BlitzBolt",
		DisplayName = "Projectile_TurretEarth_DisplayName",
		DisplayNameRef = "Earth attack [T]",
		PrepareAnimationInit = "skill_blitzbolt_start",
		PrepareAnimationLoop = "skill_blitzbolt_loop",
		CastAnimation = "skill_blitzbolt_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TurretPiercingShot = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "20",
		DamageType = "Piercing",
		TargetRadius = "13",
		AreaRadius = "30",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "1e6bdd1f-a102-4085-893e-8a77f921fa7e",
		ChanceToPierce = "100",
		MaxPierceCount = "10",
		Icon = "Skill_Ranger_PiercingShot",
		DisplayName = "Projectile_TurretPiercingShot_DisplayName",
		DisplayNameRef = "|Piercing Shot|",
		Description = "Projectile_TurretPiercingShot_Description",
		DescriptionRef = "|Fire an arrow that will pierce enemies that it passes through, ignoring physical armor, dealing [1] damage.|",
		StatsDescription = "Projectile_TurretPiercingShot_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TurretBallistaShot = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "1500",
		["Damage Range"] = "20",
		DamageType = "Piercing",
		TargetRadius = "13",
		AreaRadius = "30",
		DeathType = "Arrow",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "e410a39b-aaba-4665-99df-038439614a14",
		ChanceToPierce = "100",
		MaxPierceCount = "10",
		Icon = "Skill_Ranger_PiercingShot",
		DisplayName = "Projectile_TurretPiercingShot_DisplayName",
		DisplayNameRef = "|Piercing Shot|",
		Description = "Projectile_TurretPiercingShot_Description",
		DescriptionRef = "|Fire an arrow that will pierce enemies that it passes through, ignoring physical armor, dealing [1] damage.|",
		StatsDescription = "Projectile_TurretPiercingShot_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TurretBallistaShot_LadyVengeance = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "20",
		DamageType = "Piercing",
		TargetRadius = "13",
		AreaRadius = "30",
		DeathType = "Arrow",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "e410a39b-aaba-4665-99df-038439614a14",
		ChanceToPierce = "100",
		MaxPierceCount = "10",
		Icon = "Skill_Ranger_PiercingShot",
		DisplayName = "Projectile_TurretPiercingShot_DisplayName",
		DisplayNameRef = "|Piercing Shot|",
		Description = "Projectile_TurretPiercingShot_Description",
		DescriptionRef = "|Fire an arrow that will pierce enemies that it passes through, ignoring physical armor, dealing [1] damage.|",
		StatsDescription = "Projectile_TurretPiercingShot_StatsDescription",
		StatsDescriptionRef = "Damage dealt depends on your weapon's damage rating.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		CastAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_TotemKillingSpell = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "0",
		["Damage Multiplier"] = "10000",
		["Damage Range"] = "0",
		DamageType = "None",
		TargetRadius = "40",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "434846a8-9a5e-4df2-b9c4-66bb24e80379",
		Icon = "Skill_Air_BlitzBolt",
		DisplayName = "Projectile_TotemKillingSpell_DisplayName",
		DisplayNameRef = "Heavenly Strike",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyTotemFire = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;BURNING,100,1;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "4e826aea-e44c-45b7-b220-5f4562e33227",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Fire_Cast_01:Dummy_CastFX_Fire",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyTotemAir = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "e6d896aa-1a2a-4b76-808f-5aff63e5130c",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Lightning_Cast_01:Dummy_CastFX_Lightning",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyTotemWood = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Ranger",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Physical",
		TargetRadius = "13",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f17f6dbb-bdee-47dd-9c3a-beafa52c5115",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Wood_Cast_01:Dummy_CastFX_Fire",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyTotemPoison = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,1",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "c5bedba4-2d1e-4e7f-8513-a2af57238810",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Poison_Cast_01:Dummy_CastFX_Poison",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyTotemWater = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "WET,100,1",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "3adad18b-8b8f-4330-b6d9-b3899a3f3e5d",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Water_Cast_01:Dummy_CastFX_Ice",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyTotemOil = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "SLOWED,100,1",
		TargetRadius = "13",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "00aaf396-71e6-475d-82ca-fb656d9c3b5c",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Oil_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyTotemBlood = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "BLEEDING,100,1",
		TargetRadius = "13",
		DeathType = "Piercing",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d47cf2f9-c38d-459c-aeeb-8356b0f877b2",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_EnemyTotemBone = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "BLEEDING,100,1",
		TargetRadius = "13",
		DeathType = "Piercing",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8a7f6929-6eda-4d33-bb2e-ec993bb92b02",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Status_FlamingTongue = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,1,,Fire,100;BURNING,100,1;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "0",
		ProjectileDelay = "0",
		Template = "e1a63cee-a709-4a46-9166-9f79eeecca43",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Fire_Cast_01:Dummy_CastFX_Fire",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Status_HealingTear = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "0",
		SkillProperties = "HEALING,100,3",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "607d6b1c-a0f0-47d0-bdbf-18b550c646de",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Water_Cast_01:Dummy_CastFX_Ice",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Status_DemonFist = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "CreateSurface,1,,Blood,100",
		TargetRadius = "13",
		DeathType = "Piercing",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "e2f0ca83-7a46-4f39-b021-d325b5161cd5",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Status_Spark = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7ed68803-59b4-462c-9193-5f21cb545c3e",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Status_GreaterSpark = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;",
		TargetRadius = "13",
		AreaRadius = "6",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy;NonSelf",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7ed68803-59b4-462c-9193-5f21cb545c3e",
		MaxForkCount = "1",
		ForkLevels = "2",
		ForkChance = "100",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_Totem_Blood_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_VileBurst_Explosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "CreateSurface,3,,Blood,100;",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Physical",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "0",
		ProjectileDelay = "0",
		Template = "3da8116b-5af7-4940-9d02-d5d289168564",
		Icon = "unknown",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_FlamingCrescendo_Explosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100;BURNING,100,1;",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "0",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "unknown",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_CorpseExplosion_Explosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "250",
		["Damage Range"] = "10",
		DamageType = "Physical",
		TargetRadius = "13",
		AreaRadius = "4",
		DeathType = "Physical",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "0",
		ProjectileDelay = "0",
		Template = "3da8116b-5af7-4940-9d02-d5d289168564",
		Icon = "unknown",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Talent_Unstable = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		Damage = "SourceMaximumVitality",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "Douse;CreateSurface,3,,BloodCloud,100;",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Physical",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "0",
		ProjectileDelay = "0",
		Template = "3da8116b-5af7-4940-9d02-d5d289168564",
		Icon = "unknown",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_LivingBomb_Explosion = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "300",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100;",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "0",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "unknown",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead1 = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "3c0e092f-4a55-4722-8baa-775815d0de7a",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Physical",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead2 = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "58b94be4-8131-481e-8e45-1d5ea463f340",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Death",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead3 = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "eb9e5c15-642b-40e8-9bc1-ff51fbe31a9a",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Poison",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead4 = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "8745d96f-2a38-4146-a94c-dcbdbc0d746b",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Physical_LongRange",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead5 = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "ee2d548c-40e2-4d1b-8068-a7ccd4d28125",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Fire",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead_Sallow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "780e8918-bf16-4251-a5ed-7d69514dc690",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Isbeil",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead_Isbeil = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "15f02cd2-a37b-4a93-ab14-7a7a438f5c61",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Isbeil",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead_Hannag = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "f4fdc82c-6954-48b4-aa93-466126ef3360",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Fire",
		_type = "SkillData",
	},
	Projectile_Kraken_LaunchUndead_Kemm = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "25",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchUndead1_DisplayName",
		DisplayNameRef = "|Undead Spit|",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "ae51e51a-2771-4e23-b719-58bf2795ad5f",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Isbeil",
		_type = "SkillData",
	},
	Projectile_EnemyEarthShard_Knockdown = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		TargetRadius = "13",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "100",
		Template = "5c9b1055-630f-4398-a2d7-ae65e4dd0415",
		Icon = "Skill_Water_IceShardStart",
		DisplayName = "Projectile_EnemyEarthShard_Knockdown_DisplayName",
		DisplayNameRef = "Chewed Earth",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Root_01;RS3_FX_Skills_Earth_PoisonDart_Prepare_01_OLD",
		CastAnimation = "skill_cast_target_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_CastFX;RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_CastFX:cast",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Earth",
		["Damage Range"] = "10",
		SkillProperties = "KNOCKED_DOWN,50,1",
		DeathType = "Physical",
		TargetConditions = "NonSelf",
		ChanceToPierce = "0",
		MaxPierceCount = "1",
	},
	Projectile_DummyProjectileSkill_Buff_Self = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "",
		Tier = "",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		DamageType = "None",
		SkillProperties = "FORTIFIED,100,3;HASTED,100,3;TargetCreateSurface,2,,FireBlessed",
		TargetRadius = "2",
		AreaRadius = "2",
		DeathType = "None",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_Fireball_DisplayName",
		DisplayNameRef = "|Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		Requirement = "",
		TargetConditions = "Character",
	},
	Projectile_Kraken_LaunchVoidwoken_Troll = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		Tier = "None",
		ActionPoints = "1",
		Cooldown = "2",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetRadius = "40",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "6",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "2e4f0744-4d15-44de-9519-7acb59aa8871",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Kraken_LaunchVoidwoken_Troll_DisplayName",
		DisplayNameRef = "Abyssal Regurgitation",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Cast_MouthVoidSpit_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnObject = "84d9cc30-6a9f-430f-9a64-0a05b2ee9edb",
		SpawnLifetime = "-1",
		AiCalculationSkillOverride = "Target_Kraken_DummyTargetSkill_Physical",
		_type = "SkillData",
	},
	ProjectileStrike_HailStrike = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "40",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CreateSurface,1,,WaterFrozen,25;CHILLED,100,2;Douse",
		TargetRadius = "13",
		AreaRadius = "1",
		DeathType = "FrozenShatter",
		ExplodeRadius = "1",
		StrikeCount = "3",
		StrikeDelay = "150",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "c25210e0-36a3-4f0d-ac28-8c885d66db39",
		Icon = "Skill_Water_HailStrike",
		DisplayName = "ProjectileStrike_HailStrike_DisplayName",
		DisplayNameRef = "|Hail Strike|",
		Description = "ProjectileStrike_HailStrike_Description",
		DescriptionRef = "|Ice pellets fall from the sky, chilling enemies and dealing [1] damage. Creates Ice surface when targeted at the ground.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Air_Root_01_Snow,KeepRot",
		MemorizationRequirements = "WaterSpecialist 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Distribution = "Edge",
		Shuffle = "No",
		PreviewStrikeHits = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	ProjectileStrike_EnemyHailStrike = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "40",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CreateSurface,1,,WaterFrozen,25;CHILLED,100,2;Douse",
		TargetRadius = "13",
		AreaRadius = "1",
		DeathType = "FrozenShatter",
		ExplodeRadius = "1",
		StrikeCount = "3",
		StrikeDelay = "150",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "c25210e0-36a3-4f0d-ac28-8c885d66db39",
		Icon = "Skill_Water_HailStrike",
		DisplayName = "ProjectileStrike_HailStrike_DisplayName",
		DisplayNameRef = "|Hail Strike|",
		Description = "ProjectileStrike_HailStrike_Description",
		DescriptionRef = "|Ice pellets fall from the sky, chilling enemies and dealing [1] damage. Creates Ice surface when targeted at the ground.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Air_Root_01_Snow,KeepRot",
		MemorizationRequirements = "WaterSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "Edge",
		Shuffle = "No",
		PreviewStrikeHits = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_InsectHailStrike = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "40",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CreateSurface,1,,WaterFrozen,25;CHILLED,100,2;Douse",
		TargetRadius = "13",
		AreaRadius = "1",
		DeathType = "FrozenShatter",
		ExplodeRadius = "1",
		StrikeCount = "3",
		StrikeDelay = "150",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "c25210e0-36a3-4f0d-ac28-8c885d66db39",
		Icon = "Skill_Water_HailStrike",
		DisplayName = "ProjectileStrike_HailStrike_DisplayName",
		DisplayNameRef = "|Hail Strike|",
		Description = "ProjectileStrike_HailStrike_Description",
		DescriptionRef = "|Ice pellets fall from the sky, chilling enemies and dealing [1] damage. Creates Ice surface when targeted at the ground.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Ice_Prepare_01_Root,Detach;RS3_FX_Char_Creatures_Giant_Insect_Ice_Prepare_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Giant_Insect_Ice_Cast_01_Root",
		MemorizationRequirements = "WaterSpecialist 1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "Edge",
		Shuffle = "No",
		PreviewStrikeHits = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_RainOfArrows = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "40",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Arrow",
		ExplodeRadius = "2",
		StrikeCount = "15",
		StrikeDelay = "50",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Enemy",
		OverrideSkillLevel = "No",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "08a0ee7a-4437-4728-8551-17d5c6ab276e",
		Icon = "Skill_Ranger_ArrowStorm",
		DisplayName = "ProjectileStrike_RainOfArrows_DisplayName",
		DisplayNameRef = "Arrow Storm",
		Description = "ProjectileStrike_RainOfArrows_Description",
		DescriptionRef = "|[1] arrows will fall from the sky in target area, each dealing [2] damage.|",
		StatsDescriptionParams = "StrikeCount;Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_ArrowStorm_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_ArrowStorm_ArrowFX_01:Dummy_ArrowFX",
		CastAnimation = "skill_attack_aoe_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Aoe_Cast_ArrowStorm_ArrowFX_01:Dummy_ProjectileFX:cast;RS3_FX_Skills_Air_Attack_Aoe_Cast_ArrowStorm_SFX_01:root:sfx",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Water_01",
		MemorizationRequirements = "RangerLore 5",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	ProjectileStrike_EnemyRainOfArrows = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		Requirement = "RangedWeapon",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "40",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Arrow",
		ExplodeRadius = "2",
		StrikeCount = "15",
		StrikeDelay = "50",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Enemy",
		OverrideSkillLevel = "No",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "08a0ee7a-4437-4728-8551-17d5c6ab276e",
		Icon = "Skill_Ranger_ArrowStorm",
		DisplayName = "ProjectileStrike_RainOfArrows_DisplayName",
		DisplayNameRef = "Arrow Storm",
		Description = "ProjectileStrike_RainOfArrows_Description",
		DescriptionRef = "|[1] arrows will fall from the sky in target area, each dealing [2] damage.|",
		StatsDescriptionParams = "StrikeCount;Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_ArrowStorm_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Air_Prepare_Weapon_ArrowStorm_ArrowFX_01:Dummy_ArrowFX",
		CastAnimation = "skill_attack_aoe_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Aoe_Cast_ArrowStorm_ArrowFX_01:Dummy_ProjectileFX:cast;RS3_FX_Skills_Air_Attack_Aoe_Cast_ArrowStorm_SFX_01:root:sfx",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Water_01",
		MemorizationRequirements = "RangerLore 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_MeteorShower = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "4",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		StrikeCount = "25",
		StrikeDelay = "80",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "fc8c57f9-e17f-465a-849f-ec8c52039cd2",
		Icon = "Skill_Fire_MeteorShower",
		DisplayName = "ProjectileStrike_MeteorShower_DisplayName",
		DisplayNameRef = "Meteor Shower",
		Description = "ProjectileStrike_MeteorShower_Description",
		DescriptionRef = "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact.",
		StatsDescription = "ProjectileStrike_MeteorShower_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Aoe_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Root_01",
		MemorizationRequirements = "FireSpecialist 5",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	ProjectileStrike_EnemyMeteorShower = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "4",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		StrikeCount = "25",
		StrikeDelay = "80",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "fc8c57f9-e17f-465a-849f-ec8c52039cd2",
		Icon = "Skill_Fire_MeteorShower",
		DisplayName = "ProjectileStrike_MeteorShower_DisplayName",
		DisplayNameRef = "Meteor Shower",
		Description = "ProjectileStrike_MeteorShower_Description",
		DescriptionRef = "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact.",
		StatsDescription = "ProjectileStrike_MeteorShower_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Aoe_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Root_01",
		MemorizationRequirements = "FireSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_EnemyMeteorShower_Adrama = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "4",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		StrikeCount = "25",
		StrikeDelay = "80",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "fc8c57f9-e17f-465a-849f-ec8c52039cd2",
		Icon = "Skill_Fire_MeteorShower",
		DisplayName = "ProjectileStrike_MeteorShower_DisplayName",
		DisplayNameRef = "Meteor Shower",
		Description = "ProjectileStrike_MeteorShower_Description",
		DescriptionRef = "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact.",
		StatsDescription = "ProjectileStrike_MeteorShower_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Aoe_Root_01;RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_R_Hand,Dummy_L_Hand",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Root_01;RS3_FX_Skills_Fire_Cast_Ground_Fire_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		MemorizationRequirements = "FireSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_EnemyMeteorShower_CombatMeteorScript = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "4",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		StrikeCount = "25",
		StrikeDelay = "80",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "9e8e797a-ca55-4841-9401-90f110229489",
		Icon = "Skill_Fire_MeteorShower",
		DisplayName = "ProjectileStrike_MeteorShower_DisplayName",
		DisplayNameRef = "Meteor Shower",
		Description = "ProjectileStrike_MeteorShower_Description",
		DescriptionRef = "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact.",
		StatsDescription = "ProjectileStrike_MeteorShower_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Aoe_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Root_01",
		MemorizationRequirements = "FireSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_EnemyMeteorShower_Windego = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "4",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		StrikeCount = "6",
		StrikeDelay = "80",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "fc8c57f9-e17f-465a-849f-ec8c52039cd2",
		Icon = "Skill_Fire_MeteorShower",
		DisplayName = "ProjectileStrike_MeteorShower_DisplayName",
		DisplayNameRef = "Meteor Shower",
		Description = "ProjectileStrike_MeteorShower_Description",
		DescriptionRef = "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact.",
		StatsDescription = "ProjectileStrike_MeteorShower_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Aoe_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Root_01",
		MemorizationRequirements = "FireSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_EnemyMeteorShower_Alan = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		StrikeCount = "6",
		StrikeDelay = "80",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "fc8c57f9-e17f-465a-849f-ec8c52039cd2",
		Icon = "Skill_Fire_MeteorShower",
		DisplayName = "ProjectileStrike_MeteorShower_DisplayName",
		DisplayNameRef = "Meteor Shower",
		Description = "ProjectileStrike_MeteorShower_Description",
		DescriptionRef = "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact.",
		StatsDescription = "ProjectileStrike_MeteorShower_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Aoe_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Root_01",
		MemorizationRequirements = "FireSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_HailAttack = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "4",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Water",
		SkillProperties = "Freeze;CreateSurface,3,,WaterFrozen,25;CHILLED,100,1;Douse",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "FrozenShatter",
		ExplodeRadius = "3",
		StrikeCount = "20",
		StrikeDelay = "150",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "f0a72ee9-8d00-4cf5-a626-a7dd77d57ee6",
		Icon = "Skill_Water_HailStorm",
		DisplayName = "ProjectileStrike_HailAttack_DisplayName",
		DisplayNameRef = "Hail Attack",
		Description = "ProjectileStrike_HailAttack_Description",
		DescriptionRef = "[3] ice shards rain from the sky, each doing [1] damage to enemies within [4] range from impact.",
		StatsDescription = "ProjectileStrike_HailAttack_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Frozen makes target unable to move or act, but target gains armor and fire resistance.<br>Can target terrain to create ice surface or freeze water.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Air_Root_02_Snow,KeepRot",
		MemorizationRequirements = "WaterSpecialist 5",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	ProjectileStrike_EnemyHailAttack = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Water",
		SkillProperties = "Freeze;CreateSurface,3,,WaterFrozen,25;CHILLED,100,1;Douse",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "FrozenShatter",
		ExplodeRadius = "3",
		StrikeCount = "20",
		StrikeDelay = "150",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "f0a72ee9-8d00-4cf5-a626-a7dd77d57ee6",
		Icon = "Skill_Water_HailStorm",
		DisplayName = "ProjectileStrike_HailAttack_DisplayName",
		DisplayNameRef = "Hail Attack",
		Description = "ProjectileStrike_HailAttack_Description",
		DescriptionRef = "[3] ice shards rain from the sky, each doing [1] damage to enemies within [4] range from impact.",
		StatsDescription = "ProjectileStrike_HailAttack_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Frozen makes target unable to move or act, but target gains armor and fire resistance.<br>Can target terrain to create ice surface or freeze water.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Air_Root_02_Snow,KeepRot",
		MemorizationRequirements = "WaterSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_EnemyHailAttack_Puppet = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "2",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Water",
		SkillProperties = "Freeze;CreateSurface,3,,WaterFrozen,25;CHILLED,100,1;Douse",
		TargetRadius = "13",
		AreaRadius = "5",
		DeathType = "FrozenShatter",
		ExplodeRadius = "3",
		StrikeCount = "20",
		StrikeDelay = "150",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "f0a72ee9-8d00-4cf5-a626-a7dd77d57ee6",
		Icon = "Skill_Water_HailStorm",
		DisplayName = "ProjectileStrike_HailAttack_DisplayName",
		DisplayNameRef = "Hail Attack",
		Description = "ProjectileStrike_HailAttack_Description",
		DescriptionRef = "[3] ice shards rain from the sky, each doing [1] damage to enemies within [4] range from impact.",
		StatsDescription = "ProjectileStrike_HailAttack_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Frozen makes target unable to move or act, but target gains armor and fire resistance.<br>Can target terrain to create ice surface or freeze water.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Air_Root_02_Snow,KeepRot",
		MemorizationRequirements = "WaterSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_Grenade_ClusterBomb = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		AIFlags = "CanNotTargetFrozen",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "CreateSurface,1,,Fire,100;TargetCreateSurface,1,,Fire,100;Ignite;BURNING,100,2",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		StrikeCount = "6",
		StrikeDelay = "200",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "15",
		Height = "10",
		SingleSource = "No",
		Template = "e54dfec1-2666-4f63-a58f-239908a96dd9",
		Icon = "Item_GRN_ClusterBomb",
		DisplayName = "ProjectileStrike_Grenade_ClusterBomb_DisplayName",
		DisplayNameRef = "Cluster Grenade",
		Description = "ProjectileStrike_Grenade_ClusterBomb_Description",
		DescriptionRef = "Throw a grenade into the air where it will explode into six multiple balls of fiery mayhem and rain down again, dealing [1] damage or creating fire surfaces in a [2] radius.",
		StatsDescription = "ProjectileStrike_Grenade_ClusterBomb_StatsDescription",
		StatsDescriptionRef = "Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;AreaRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_ClusterBomb_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_ClusterBomb_Cast_01:Dummy_R_Hand:cast",
		["Magic Cost"] = "0",
		ProjectileType = "Grenade",
		Distribution = "Random",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	ProjectileStrike_Grenade_CursedClusterBomb = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		AIFlags = "CanNotTargetFrozen",
		["Damage Multiplier"] = "120",
		["Damage Range"] = "30",
		DamageType = "Fire",
		SkillProperties = "CreateSurface,1,,FireCursed,100;TargetCreateSurface,1,,FireCursed,100;Ignite;BURNING,100,2",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		StrikeCount = "6",
		StrikeDelay = "200",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "15",
		Height = "10",
		SingleSource = "No",
		Template = "e54dfec1-2666-4f63-a58f-239908a96dd9",
		Icon = "Item_GRN_ClusterBomb",
		DisplayName = "ProjectileStrike_Grenade_CursedClusterBomb_DisplayName",
		DisplayNameRef = "Cursed Cluster Grenade",
		Description = "ProjectileStrike_Grenade_CursedClusterBomb_Description",
		DescriptionRef = "Throw a cursed fire grenade into the air. It will explode there and bring down cursed mayhem unto all, dealing [1] damage or creating cursed fire surfaces in a [2] radius.",
		StatsDescriptionParams = "Damage;AreaRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_ClusterBomb_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_ClusterBomb_Cast_01:Dummy_R_Hand:cast",
		["Magic Cost"] = "0",
		ProjectileType = "Grenade",
		Distribution = "Random",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	ProjectileStrike_EnemyShatteredStone = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "KNOCKED_DOWN,100,2",
		TargetRadius = "13",
		AreaRadius = "6",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		StrikeCount = "10",
		StrikeDelay = "350",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Enemy",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "15",
		Height = "10",
		SingleSource = "No",
		Template = "5c9b1055-630f-4398-a2d7-ae65e4dd0415",
		Icon = "Skill_Earth_BoulderDash",
		DisplayName = "ProjectileStrike_EnemyShatteredStone_DisplayName",
		DisplayNameRef = "Shattered Stone",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	ProjectileStrike_DazingBolt = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "120",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,1;Electrify",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Electrocution",
		ExplodeRadius = "3",
		StrikeCount = "1",
		StrikeDelay = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "e8c38580-5fe3-49eb-b826-fbdc4aa39b98",
		Icon = "Skill_Air_DazingBolt",
		DisplayName = "ProjectileStrike_DazingBolt_DisplayName",
		DisplayNameRef = "|Dazing Bolt|",
		Description = "ProjectileStrike_DazingBolt_Description",
		DescriptionRef = "|Electric bolt falls from the sky, dealing [1] damage to characters and items in the area. Sets status Shocked, which reduces Turn AP by 1.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		MemorizationRequirements = "AirSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	ProjectileStrike_EnemyDazingBolt = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "120",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,1;Electrify",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Electrocution",
		ExplodeRadius = "3",
		StrikeCount = "1",
		StrikeDelay = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "e8c38580-5fe3-49eb-b826-fbdc4aa39b98",
		Icon = "Skill_Air_DazingBolt",
		DisplayName = "ProjectileStrike_DazingBolt_DisplayName",
		DisplayNameRef = "|Dazing Bolt|",
		Description = "ProjectileStrike_DazingBolt_Description",
		DescriptionRef = "|Electric bolt falls from the sky, dealing [1] damage to characters and items in the area. Sets status Shocked, which reduces Turn AP by 1.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		MemorizationRequirements = "AirSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_Stormbolt_Lightning = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "STUNNED,100,1;Electrify",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "Electrocution",
		ExplodeRadius = "2",
		StrikeCount = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Enemy",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "3a5af147-4147-4bcf-809c-641201f6fa80",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "No",
		_type = "SkillData",
	},
	ProjectileStrike_Stormbolt_Fire = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "CreateSurface,1,,Fire",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "Incinerate",
		ExplodeRadius = "2",
		StrikeCount = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Enemy",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "37027365-9fcf-492a-9018-777739c33e7f",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "No",
		_type = "SkillData",
	},
	ProjectileStrike_Stormbolt_Water = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "HEALING,100,2",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "Electrocution",
		ExplodeRadius = "2",
		StrikeCount = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Ally;!DamagedOnHeal",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "9f0cf560-63e4-4c86-879b-132be73e9223",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "No",
		_type = "SkillData",
	},
	ProjectileStrike_Stormbolt_Ice = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CHILLED,100,1;CreateSurface,1,,WaterFrozen",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "FrozenShatter",
		ExplodeRadius = "2",
		StrikeCount = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Enemy",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "cb3087a8-c10e-40f1-b7a7-37b472602b97",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "No",
		_type = "SkillData",
	},
	ProjectileStrike_Stormbolt_Oil = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "120",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CreateSurface,1,,Oil",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		StrikeCount = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Enemy",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "9ccd2b67-6032-463a-a54d-fad4ae67e9b1",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "No",
		_type = "SkillData",
	},
	ProjectileStrike_Stormbolt_Poison = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "120",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "CreateSurface,1,,Poison",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "Acid",
		ExplodeRadius = "2",
		StrikeCount = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Enemy|(Ally&Undead)",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "606d814b-0980-46e2-8226-13d2a3c651ce",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "No",
		_type = "SkillData",
	},
	ProjectileStrike_Stormbolt_Blood = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "CreateSurface,1,,Blood;Douse;DISEASED,100,2;DECAYING_TOUCH,100,2",
		TargetRadius = "13",
		AreaRadius = "2",
		DeathType = "DoT",
		ExplodeRadius = "2",
		StrikeCount = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		TargetConditions = "Enemy",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "Yes",
		Template = "71f2352f-bd73-4494-a6f9-58b14b794f8a",
		Icon = "unknown",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "EdgeCenter",
		Shuffle = "No",
		PreviewStrikeHits = "No",
		_type = "SkillData",
	},
	Quake_Earthquake = {
		SkillType = "Quake",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "KNOCKED_DOWN,100,1",
		TotalSurfaceCells = "50",
		AreaRadius = "13",
		TargetConditions = "Enemy|Item;!Dead",
		OverrideSkillLevel = "No",
		SurfaceMinSpawnRadius = "4000",
		DeathType = "DoT",
		ShockWaveDuration = "1000",
		MinSurfaces = "8",
		MaxSurfaces = "8",
		SurfaceType = "Oil",
		SurfaceGrowStep = "1",
		SurfaceGrowInterval = "10",
		SurfaceStatusChance = "100",
		Icon = "Skill_Earth_Earthquake",
		DisplayName = "Quake_Earthquake_DisplayName",
		DisplayNameRef = "Earthquake",
		Description = "Quake_Earthquake_Description",
		DescriptionRef = "|Deal  [1] damage and Knock Down enemy characters in the area around you. Creates [2] oil surfaces randomly in the radius.|",
		StatsDescriptionParams = "Damage;MinSurfaces",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_01,detach:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "EarthSpecialist 2",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Quake_EnemyEarthquake = {
		SkillType = "Quake",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "KNOCKED_DOWN,100,1",
		TotalSurfaceCells = "50",
		AreaRadius = "13",
		TargetConditions = "Enemy|Item;!Dead",
		OverrideSkillLevel = "No",
		SurfaceMinSpawnRadius = "4000",
		DeathType = "DoT",
		ShockWaveDuration = "1000",
		MinSurfaces = "8",
		MaxSurfaces = "8",
		SurfaceType = "Oil",
		SurfaceGrowStep = "1",
		SurfaceGrowInterval = "10",
		SurfaceStatusChance = "100",
		Icon = "Skill_Earth_Earthquake",
		DisplayName = "Quake_Earthquake_DisplayName",
		DisplayNameRef = "Earthquake",
		Description = "Quake_Earthquake_Description",
		DescriptionRef = "|Deal  [1] damage and Knock Down enemy characters in the area around you. Creates [2] oil surfaces randomly in the radius.|",
		StatsDescriptionParams = "Damage;MinSurfaces",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_01,detach:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "EarthSpecialist 2",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Quake_EnemyEarthquake_Bear = {
		SkillType = "Quake",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "KNOCKED_DOWN,100,1",
		TotalSurfaceCells = "50",
		AreaRadius = "13",
		TargetConditions = "Enemy|Item;!Dead",
		OverrideSkillLevel = "No",
		SurfaceMinSpawnRadius = "4000",
		DeathType = "DoT",
		ShockWaveDuration = "1000",
		MinSurfaces = "8",
		MaxSurfaces = "8",
		SurfaceType = "Oil",
		SurfaceGrowStep = "1",
		SurfaceGrowInterval = "10",
		SurfaceStatusChance = "100",
		Icon = "Skill_Earth_Earthquake",
		DisplayName = "Quake_Earthquake_DisplayName",
		DisplayNameRef = "Earthquake",
		Description = "Quake_Earthquake_Description",
		DescriptionRef = "|Deal  [1] damage and Knock Down enemy characters in the area around you. Creates [2] oil surfaces randomly in the radius.|",
		StatsDescriptionParams = "Damage;MinSurfaces",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_CastFX;RS3_FX_Char_Animals_Bear_Shout_Cast_01_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "EarthSpecialist 2",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rain_Water = {
		SkillType = "Rain",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "6",
		Lifetime = "1",
		SurfaceType = "Water",
		SurfaceStatusChance = "100",
		SkillProperties = "WET,100,1;",
		TargetRadius = "8",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "10",
		TotalSurfaceCells = "250",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "100",
		MemorizationRequirements = "WaterSpecialist 1",
		Icon = "Skill_Water_Rain",
		DisplayName = "Rain_Water_DisplayName",
		DisplayNameRef = "Rain",
		Description = "Rain_Water_Description",
		DescriptionRef = "Create water surfaces.",
		StatsDescription = "Rain_Water_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]<br>Creates water puddles on terrain, douses fires, and makes characters wet. Wet makes target less resistant to air spells but more resistant to fire spells.",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Water_Root_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Rain_EnemyWater = {
		SkillType = "Rain",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "6",
		Lifetime = "1",
		SurfaceType = "Water",
		SurfaceStatusChance = "100",
		SkillProperties = "WET,100,1;",
		TargetRadius = "8",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "10",
		TotalSurfaceCells = "250",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "100",
		MemorizationRequirements = "WaterSpecialist 1",
		Icon = "Skill_Water_Rain",
		DisplayName = "Rain_Water_DisplayName",
		DisplayNameRef = "Rain",
		Description = "Rain_Water_Description",
		DescriptionRef = "Create water surfaces.",
		StatsDescription = "Rain_Water_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]<br>Creates water puddles on terrain, douses fires, and makes characters wet. Wet makes target less resistant to air spells but more resistant to fire spells.",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Water_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rain_EnemyWater_Blessed = {
		SkillType = "Rain",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "6",
		Lifetime = "1",
		SurfaceType = "PoisonBlessed",
		SurfaceStatusChance = "100",
		SkillProperties = "EMPTY",
		TargetRadius = "8",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "10",
		TotalSurfaceCells = "250",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "100",
		MemorizationRequirements = "WaterSpecialist 1",
		Icon = "Skill_Water_Rain",
		DisplayName = "Rain_EnemyWater_Blessed_DisplayName",
		DisplayNameRef = "Sap Rain",
		Description = "Rain_Water_Description",
		DescriptionRef = "Create water surfaces.",
		StatsDescription = "Rain_Water_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]<br>Creates water puddles on terrain, douses fires, and makes characters wet. Wet makes target less resistant to air spells but more resistant to fire spells.",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Water_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_HolyPoison_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rain_Blood = {
		SkillType = "Rain",
		ForGameMaster = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "5",
		Lifetime = "1",
		SurfaceType = "Blood",
		SurfaceStatusChance = "100",
		SkillProperties = "BLEEDING,100,2;Douse",
		TargetRadius = "8",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "10",
		TotalSurfaceCells = "120",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "150",
		MemorizationRequirements = "WaterSpecialist 1; Necromancy 1",
		Icon = "Skill_Decay_BloodRain",
		DisplayName = "Rain_Blood_DisplayName",
		DisplayNameRef = "Rain Of Blood",
		Description = "Rain_Blood_Description",
		DescriptionRef = "|Create blood surfaces. Set Bleeding to enemies.|",
		StatsDescription = "Rain_Blood_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_AoE_Water_Root_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_Blood_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Rain_EnemyBlood = {
		SkillType = "Rain",
		ForGameMaster = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "5",
		Lifetime = "1",
		SurfaceType = "Blood",
		SurfaceStatusChance = "100",
		SkillProperties = "BLEEDING,100,2;Douse",
		TargetRadius = "8",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "10",
		TotalSurfaceCells = "120",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "150",
		MemorizationRequirements = "WaterSpecialist 1; Necromancy 1",
		Icon = "Skill_Decay_BloodRain",
		DisplayName = "Rain_Blood_DisplayName",
		DisplayNameRef = "Rain Of Blood",
		Description = "Rain_Blood_Description",
		DescriptionRef = "|Create blood surfaces. Set Bleeding to enemies.|",
		StatsDescription = "Rain_Blood_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_AoE_Water_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_Blood_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rain_EnemyFire = {
		SkillType = "Rain",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "5",
		Lifetime = "1",
		SurfaceType = "Fire",
		SurfaceStatusChance = "100",
		SkillProperties = "BURNING,100,2;",
		TargetRadius = "8",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "10",
		TotalSurfaceCells = "120",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "150",
		MemorizationRequirements = "WaterSpecialist 1; Necromancy 1",
		Icon = "Skill_Fire_MeteorStrike",
		DisplayName = "Rain_EnemyFire_DisplayName",
		DisplayNameRef = "Rain of Fire",
		Description = "Rain_EnemyFire_Description",
		DescriptionRef = "|Create fire surfaces. Set Burning to enemies.|",
		StatsDescription = "Rain_Blood_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_Fire_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rain_Oil = {
		SkillType = "Rain",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "5",
		Lifetime = "2",
		SurfaceType = "Oil",
		SurfaceStatusChance = "100",
		SkillProperties = "OILED,100,1",
		TargetRadius = "8",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "10",
		TotalSurfaceCells = "120",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "150",
		Icon = "Skill_Earth_OilRain",
		DisplayName = "Rain_Oil_DisplayName",
		DisplayNameRef = "|Oil Rain|",
		Description = "Rain_Oil_Description",
		DescriptionRef = "|Call down an Oil Rain, that sets Oiled on all characters and produces Oil puddles.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_Oil_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Rain_EnemyBlood_Windego = {
		SkillType = "Rain",
		ForGameMaster = "No",
		Ability = "Death",
		ActionPoints = "1",
		Cooldown = "2",
		Lifetime = "1",
		SurfaceType = "BloodCursed",
		SurfaceStatusChance = "100",
		SkillProperties = "BLEEDING,100,2",
		TargetRadius = "8",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "20",
		TotalSurfaceCells = "300",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "150",
		MemorizationRequirements = "WaterSpecialist 1; Necromancy 1",
		Icon = "Skill_Decay_BloodRain",
		DisplayName = "Rain_EnemyBlood_Windego_DisplayName",
		DisplayNameRef = "|Void Rain|",
		Description = "Rain_Blood_Description",
		DescriptionRef = "|Create blood surfaces. Set Bleeding to enemies.|",
		StatsDescription = "Rain_Blood_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_AoE_Water_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_Blood_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rain_EnemySunshine = {
		SkillType = "Rain",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "None",
		ActionPoints = "2",
		Cooldown = "3",
		Lifetime = "1",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "100",
		SkillProperties = "QUEST_SUNSHINE,100,2",
		TargetRadius = "8",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "8",
		TotalSurfaceCells = "250",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "100",
		MemorizationRequirements = "WaterSpecialist 1",
		Icon = "Skill_Water_Rain",
		DisplayName = "Rain_EnemySunshine_DisplayName",
		DisplayNameRef = "Sunshine",
		Description = "Rain_Water_Description",
		DescriptionRef = "Create water surfaces.",
		StatsDescription = "Rain_Water_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]<br>Creates water puddles on terrain, douses fires, and makes characters wet. Wet makes target less resistant to air spells but more resistant to fire spells.",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_R_HandFX:hand02",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Water_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_Sunshine_01",
		ConsequencesStartTime = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		Requirement = "None",
		TargetConditions = "Character;Ally;Tagged:ARX_KEMMSGARDEN_WET",
		ConsequencesDuration = "0",
		AiCalculationSkillOverride = "Target_DummyTargetSkill_Buff",
	},
	Rain_EnemyRain_Short = {
		SkillType = "Rain",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		Lifetime = "0",
		SurfaceType = "Water",
		SurfaceStatusChance = "100",
		SkillProperties = "WET,100,1;",
		TargetRadius = "8",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		AreaRadius = "8",
		TotalSurfaceCells = "250",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "100",
		MemorizationRequirements = "WaterSpecialist 1",
		Icon = "Skill_Water_Rain",
		DisplayName = "Rain_EnemyRain_Short_DisplayName",
		DisplayNameRef = "Light Shower",
		Description = "Rain_Water_Description",
		DescriptionRef = "Create water surfaces.",
		StatsDescription = "Rain_Water_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Duration: [2]<br>Creates water puddles on terrain, douses fires, and makes characters wet. Wet makes target less resistant to air spells but more resistant to fire spells.",
		StatsDescriptionParams = "AreaRadius;Lifetime",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_AoE_Water_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		RainEffect = "RS3_FX_Environment_Rain_01",
		ConsequencesStartTime = "1000",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		ConsequencesDuration = "0",
		AiCalculationSkillOverride = "Target_DummyTargetSkill_Buff",
	},
	Rush_BatteringRam = {
		SkillType = "Rush",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "50",
		SkillProperties = "KNOCKED_DOWN,100,1",
		DeathType = "Physical",
		TargetRadius = "12",
		HitRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		TargetConditions = "!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ContinueOnKill = "No",
		Icon = "Skill_Warrior_BatteringRam",
		DisplayName = "Rush_BatteringRam_DisplayName",
		DisplayNameRef = "Battering Ram",
		Description = "Rush_BatteringRam_Description",
		DescriptionRef = "Rush forward in a straight line, to a point far away, hitting all enemies in your path with [1] damage.",
		StatsDescription = "Rush_BatteringRam_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_rush_01_start",
		PrepareAnimationLoop = "skill_prepare_rush_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Rush_Root_01",
		CastAnimation = "skill_cast_rush_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_BatteringRam_Cast_Body_01:Dummy_CastFX;RS3_FX_Skills_Air_BatteringRam_Cast_Root_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetHitEffect = "RS3_FX_Skills_Air_BatteringRam_Impact_01",
		StartTextEvent = "move_start",
		StopTextEvent = "move_stop",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 1",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Rush_EnemyBatteringRam = {
		SkillType = "Rush",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "50",
		SkillProperties = "KNOCKED_DOWN,100,1",
		DeathType = "Physical",
		TargetRadius = "12",
		HitRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		TargetConditions = "!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ContinueOnKill = "No",
		Icon = "Skill_Warrior_BatteringRam",
		DisplayName = "Rush_BatteringRam_DisplayName",
		DisplayNameRef = "Battering Ram",
		Description = "Rush_BatteringRam_Description",
		DescriptionRef = "Rush forward in a straight line, to a point far away, hitting all enemies in your path with [1] damage.",
		StatsDescription = "Rush_BatteringRam_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_rush_01_start",
		PrepareAnimationLoop = "skill_prepare_rush_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Rush_Root_01",
		CastAnimation = "skill_cast_rush_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_BatteringRam_Cast_Body_01:Dummy_CastFX;RS3_FX_Skills_Air_BatteringRam_Cast_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetHitEffect = "RS3_FX_Skills_Air_BatteringRam_Impact_01",
		StartTextEvent = "move_start",
		StopTextEvent = "move_stop",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 1",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rush_EnemyTurtleBatteringRam = {
		SkillType = "Rush",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "50",
		SkillProperties = "KNOCKED_DOWN,100,1",
		DeathType = "Physical",
		TargetRadius = "12",
		HitRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		TargetConditions = "!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ContinueOnKill = "No",
		Icon = "Skill_Warrior_BatteringRam",
		DisplayName = "Rush_BatteringRam_DisplayName",
		DisplayNameRef = "Battering Ram",
		Description = "Rush_BatteringRam_Description",
		DescriptionRef = "Rush forward in a straight line, to a point far away, hitting all enemies in your path with [1] damage.",
		StatsDescription = "Rush_BatteringRam_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_rush_01_start",
		PrepareAnimationLoop = "skill_prepare_rush_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01:Leg_R_Front_Foot_Bone:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Foot_01:Leg_L_Front_Foot_Bone:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01",
		CastAnimation = "skill_cast_rush_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Turtle_BatteringRam_Cast_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetHitEffect = "RS3_FX_Skills_Air_BatteringRam_Impact_01",
		StartTextEvent = "move_start",
		StopTextEvent = "move_stop",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 1",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rush_IncarnateBatteringRam = {
		SkillType = "Rush",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "50",
		SkillProperties = "KNOCKED_DOWN,100,1",
		DeathType = "Physical",
		TargetRadius = "12",
		HitRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		TargetConditions = "!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ContinueOnKill = "No",
		Icon = "Skill_Summoning_IncarnateRush",
		DisplayName = "Rush_BatteringRam_DisplayName",
		DisplayNameRef = "Battering Ram",
		Description = "Rush_BatteringRam_Description",
		DescriptionRef = "Rush forward in a straight line, to a point far away, hitting all enemies in your path with [1] damage.",
		StatsDescription = "Rush_BatteringRam_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_rush_01_start",
		PrepareAnimationLoop = "skill_prepare_rush_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Rush_Root_01",
		CastAnimation = "skill_cast_rush_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_BatteringRam_Cast_Body_01:Dummy_CastFX;RS3_FX_Skills_Air_BatteringRam_Cast_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetHitEffect = "RS3_FX_Skills_Air_BatteringRam_Impact_01",
		StartTextEvent = "move_start",
		StopTextEvent = "move_stop",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 1",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rush_SlugBatteringRam = {
		SkillType = "Rush",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Starter",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "50",
		SkillProperties = "BURNING,100,1;CreateSurface,1,,Fire",
		DeathType = "Incinerate",
		TargetRadius = "12",
		HitRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		TargetConditions = "!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ContinueOnKill = "No",
		Icon = "Skill_Warrior_BatteringRam",
		DisplayName = "Rush_SlugBatteringRam_DisplayName",
		DisplayNameRef = "|Slug Rush|",
		Description = "Rush_SlugBatteringRam_Description",
		DescriptionRef = "|Rush forward, dealing [1] damage to enemies and leaving a fire trail.|",
		StatsDescription = "Rush_BatteringRam_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_rush_01_start",
		PrepareAnimationLoop = "skill_prepare_rush_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Fire_Slug_Prepare_Rush_01",
		CastAnimation = "skill_cast_rush_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Cast_01;RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Cast_Body_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetHitEffect = "RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Impact_01",
		StartTextEvent = "move_start",
		StopTextEvent = "move_stop",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 1",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rush_EnemyBatteringRam_Demons = {
		SkillType = "Rush",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "200",
		SkillProperties = "KNOCKED_DOWN,100,1",
		DeathType = "Physical",
		TargetRadius = "12",
		HitRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		TargetConditions = "!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ContinueOnKill = "No",
		Icon = "Skill_Warrior_BatteringRam",
		DisplayName = "Rush_EnemyBatteringRam_Demons_DisplayName",
		DisplayNameRef = "Demonic Ram",
		Description = "Rush_BatteringRam_Description",
		DescriptionRef = "Rush forward in a straight line, to a point far away, hitting all enemies in your path with [1] damage.",
		StatsDescription = "Rush_BatteringRam_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_rush_01_start",
		PrepareAnimationLoop = "skill_prepare_rush_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Fire_Slug_Prepare_Rush_01",
		CastAnimation = "skill_cast_rush_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Ghoul_BatteringRam_Cast_01;RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Cast_Body_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetHitEffect = "RS3_FX_Char_Creatures_Fire_Slug_BatteringRam_Impact_01",
		StartTextEvent = "move_start",
		StopTextEvent = "move_stop",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 1",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rush_BullRush = {
		SkillType = "Rush",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Starter",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "75",
		SkillProperties = "BLEEDING,100,1",
		DeathType = "Piercing",
		TargetRadius = "12",
		HitRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		TargetConditions = "!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ContinueOnKill = "No",
		Icon = "Skill_Polymorph_BullRush",
		DisplayName = "Rush_BullRush_DisplayName",
		DisplayNameRef = "|Bull Rush|",
		Description = "Rush_BullRush_Description",
		DescriptionRef = "|Rush at your enemies, dealing [1] damage and setting Bleeding.|",
		StatsDescription = "Rush_BatteringRam_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_rush_01_start",
		PrepareAnimationLoop = "skill_prepare_rush_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Rush_Root_01:root",
		CastAnimation = "skill_cast_rush_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Rush_Body_01:Dummy_CastFX;RS3_FX_Skills_Totem_Cast_Rush_Root_01:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetHitEffect = "RS3_FX_Skills_Totem_Impact_Rush_01",
		StartTextEvent = "move_start",
		StopTextEvent = "move_stop",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 1",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Rush_EnemyBullRush = {
		SkillType = "Rush",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Starter",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "75",
		SkillProperties = "BLEEDING,100,1",
		DeathType = "Piercing",
		TargetRadius = "12",
		HitRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		TargetConditions = "!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ContinueOnKill = "No",
		Icon = "Skill_Polymorph_BullRush",
		DisplayName = "Rush_BullRush_DisplayName",
		DisplayNameRef = "|Bull Rush|",
		Description = "Rush_BullRush_Description",
		DescriptionRef = "|Rush at your enemies, dealing [1] damage and setting Bleeding.|",
		StatsDescription = "Rush_BatteringRam_StatsDescription",
		StatsDescriptionRef = "Range: [2]",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_rush_01_start",
		PrepareAnimationLoop = "skill_prepare_rush_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Rush_Root_01:root",
		CastAnimation = "skill_cast_rush_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Rush_Body_01:Dummy_CastFX;RS3_FX_Skills_Totem_Cast_Rush_Root_01:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetHitEffect = "RS3_FX_Skills_Totem_Impact_Rush_01",
		StartTextEvent = "move_start",
		StopTextEvent = "move_stop",
		Requirements = "!Immobile",
		MemorizationRequirements = "WarriorLore 1",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_BanishSelf = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "SELF:DYING,100,-1,DoT",
		DeathType = "Explode",
		TargetConditions = "Self;Summon",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Earth_Contamination",
		DisplayName = "Shout_BanishSelf_DisplayName",
		DisplayNameRef = "| Banish |",
		Description = "Shout_BanishSelf_Description",
		DescriptionRef = "|Instantly kill this summon, allowing you to summon another creature instead|",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_SpiritVision = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		SkillProperties = "SPIRIT_VISION, 100, 10",
		AreaRadius = "20",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Source_SpiritVision",
		DisplayName = "Shout_SpiritVision_DisplayName",
		DisplayNameRef = "|Spirit Vision|",
		Description = "Shout_SpiritVision_Description",
		DescriptionRef = "|Your eyes pierce the veil of the Hall of Echoes|",
		FXScale = "50",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_SpiritVision_Overlay_01:root;RS3_FX_Skills_Soul_Cast_Ghosts_Root_01:root:cast;RS3_FX_Skills_Soul_Cast_Soul_Self_Head_01:Dummy_CastFX:cast",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_SpiritForm_Lucian = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Source",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "INVULNERABLE,100,2;MUTED,100,2;REGENERATION,100,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Source_SpiritVision",
		DisplayName = "Shout_SpiritForm_Lucian_DisplayName",
		DisplayNameRef = "Spirit Form",
		FXScale = "50",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Soul_Self_Hand_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_SpiritForm_Overlay_01:root;RS3_FX_Skills_Divine_Cast_Ghosts_Root_01:root:cast;RS3_FX_Skills_Divine_Cast_Soul_Self_Head_01:Dummy_CastFX:cast",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_GlobalCooling = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CHILLED,100,3;Freeze;Douse;",
		AreaRadius = "13",
		AddWeaponRange = "No",
		DeathType = "FrozenShatter",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2",
		Icon = "Skill_Water_GlobalCooling",
		DisplayName = "Shout_GlobalCooling_DisplayName",
		DisplayNameRef = "|Global Cooling|",
		Description = "Shout_GlobalCooling_Description",
		DescriptionRef = "|Set Chilled on enemies around you and deal [1] damage. Freeze all susceptible surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Water_Impact_Aoe_Water_01:root:cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyGlobalCooling = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CHILLED,100,3;Freeze;Douse;",
		AreaRadius = "13",
		AddWeaponRange = "No",
		DeathType = "FrozenShatter",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2",
		Icon = "Skill_Water_GlobalCooling",
		DisplayName = "Shout_GlobalCooling_DisplayName",
		DisplayNameRef = "|Global Cooling|",
		Description = "Shout_GlobalCooling_Description",
		DescriptionRef = "|Set Chilled on enemies around you and deal [1] damage. Freeze all susceptible surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Water_Impact_Aoe_Water_01:root:cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_IceBreaker = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "Shatter,100,,100",
		AreaRadius = "13",
		AddWeaponRange = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 3",
		Icon = "Skill_Water_IceBreaker",
		DisplayName = "Shout_IceBreaker_DisplayName",
		DisplayNameRef = "|Ice Breaker|",
		Description = "Shout_IceBreaker_Description",
		DescriptionRef = "|A chain rection that causes ice tiles to explode with water damage and set Knock Down and turn into water puddles.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Fire_Root_01:Dummy_Root;RS3_FX_Skills_Water_Prepare_Fire_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Ground_Fire_Hand_01_Steam:Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Ground_Fire_Root_01_Texkey:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CleanseStatuses = "FROZEN",
		StatusClearChance = "100",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_EnemyIcebreaker = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "Shatter,100,,100",
		AreaRadius = "13",
		AddWeaponRange = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 3",
		Icon = "Skill_Water_IceBreaker",
		DisplayName = "Shout_IceBreaker_DisplayName",
		DisplayNameRef = "|Ice Breaker|",
		Description = "Shout_IceBreaker_Description",
		DescriptionRef = "|A chain rection that causes ice tiles to explode with water damage and set Knock Down and turn into water puddles.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Fire_Root_01:Dummy_Root;RS3_FX_Skills_Water_Prepare_Fire_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Ground_Fire_Hand_01_Steam:Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Ground_Fire_Root_01_Texkey:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CleanseStatuses = "FROZEN",
		StatusClearChance = "100",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_Contamination = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "55",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,2;Contaminate",
		AreaRadius = "8",
		AddWeaponRange = "No",
		DeathType = "Acid",
		TargetConditions = "Enemy|(Ally&Undead)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 1",
		Icon = "Skill_Earth_Contamination",
		DisplayName = "Shout_Contamination_DisplayName",
		DisplayNameRef = "|Contamination|",
		Description = "Shout_Contamination_Description",
		DescriptionRef = "|Deal [1] damage and set Poisoned to enemies around you. Turn water and blood surfaces and clouds into poison.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_L_HandFX",
		HitEffect = "RS3_FX_Skills_Earth_Contamination_Impact_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyContamination = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "55",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,2;Contaminate",
		AreaRadius = "8",
		AddWeaponRange = "No",
		DeathType = "Acid",
		TargetConditions = "Enemy|(Ally&Undead)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 1",
		Icon = "Skill_Earth_Contamination",
		DisplayName = "Shout_Contamination_DisplayName",
		DisplayNameRef = "|Contamination|",
		Description = "Shout_Contamination_Description",
		DescriptionRef = "|Deal [1] damage and set Poisoned to enemies around you. Turn water and blood surfaces and clouds into poison.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_L_HandFX",
		HitEffect = "RS3_FX_Skills_Earth_Contamination_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyContamination_Shambling = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "55",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,2;Contaminate",
		AreaRadius = "8",
		AddWeaponRange = "No",
		DeathType = "Acid",
		TargetConditions = "Enemy|(Ally&Undead)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 1",
		Icon = "Skill_Earth_Contamination",
		DisplayName = "Shout_Contamination_DisplayName",
		DisplayNameRef = "|Contamination|",
		Description = "Shout_Contamination_Description",
		DescriptionRef = "|Deal [1] damage and set Poisoned to enemies around you. Turn water and blood surfaces and clouds into poison.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_CastFX",
		HitEffect = "RS3_FX_Skills_Earth_Contamination_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_FavourableWind = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "FAVOURABLE_WIND_AURA,100,4",
		AreaRadius = "10",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 1",
		Icon = "Skill_Air_FavourableWind",
		DisplayName = "Shout_FavourableWind_DisplayName",
		DisplayNameRef = "|Favourable Wind|",
		Description = "Shout_FavourableWind_Description",
		DescriptionRef = "|An aura that helps you and your allies move faster|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Air_Wind_Prepare_Ground_01",
		CastAnimation = "skill_cast_self_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_01",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyFavourableWind = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "FAVOURABLE_WIND_AURA,100,4",
		AreaRadius = "10",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 1",
		Icon = "Skill_Air_FavourableWind",
		DisplayName = "Shout_FavourableWind_DisplayName",
		DisplayNameRef = "|Favourable Wind|",
		Description = "Shout_FavourableWind_Description",
		DescriptionRef = "|An aura that helps you and your allies move faster|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Air_Wind_Prepare_Ground_01",
		CastAnimation = "skill_cast_self_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_01",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_ElectricFence = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "4",
		AIFlags = "IgnoreBuff",
		["Damage Multiplier"] = "220",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SELF:AIR_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,WaterCloudElectrifiedCursed,100,1;SHOCKED,100,2;",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Electrocution",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 3",
		Icon = "Skill_Air_ElectricFence",
		DisplayName = "Shout_ElectricFence_DisplayName",
		DisplayNameRef = "|Electric Fence|",
		Description = "Shout_ElectricFence_Description",
		DescriptionRef = "|Deal [1] damage to enemies around you and create cursed static clouds on the edge of the area of effect|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX;RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_02,Detach",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyElectricFence = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "4",
		AIFlags = "IgnoreBuff",
		["Damage Multiplier"] = "220",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SELF:AIR_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,WaterCloudElectrifiedCursed,100,1;SHOCKED,100,2;",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Electrocution",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 3",
		Icon = "Skill_Air_ElectricFence",
		DisplayName = "Shout_ElectricFence_DisplayName",
		DisplayNameRef = "|Electric Fence|",
		Description = "Shout_ElectricFence_Description",
		DescriptionRef = "|Deal [1] damage to enemies around you and create cursed static clouds on the edge of the area of effect|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX;RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_02,Detach",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_IncarnateElectricFence = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "4",
		AIFlags = "IgnoreBuff",
		["Damage Multiplier"] = "220",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SELF:AIR_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,WaterCloudElectrifiedCursed,100,1;SHOCKED,100,2;",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Electrocution",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 3",
		Icon = "Skill_Air_ElectricFence",
		DisplayName = "Shout_ElectricFence_DisplayName",
		DisplayNameRef = "|Electric Fence|",
		Description = "Shout_ElectricFence_Description",
		DescriptionRef = "|Deal [1] damage to enemies around you and create cursed static clouds on the edge of the area of effect|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX;RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_02,Detach",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_BlindingRadiance = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SELF:BLINDING_RADIANCE,100,1;",
		AreaRadius = "5",
		DeathType = "Electrocution",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 1",
		Icon = "Skill_Air_BlindingRadiance",
		DisplayName = "Shout_BlindingRadiance_DisplayName",
		DisplayNameRef = "|Blinding Radiance|",
		Description = "Shout_BlindingRadiance_Description",
		DescriptionRef = "|Enemies around you receive [1] damage. You receive a status that turns enemies in [2]m radius Blind.|",
		StatsDescriptionParams = "Damage;Potion:BLINDING_RADIANCE:AuraRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_BlindingRadiance_Cast_Root_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyBlindingRadiance = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SELF:BLINDING_RADIANCE,100,1;",
		AreaRadius = "5",
		DeathType = "Electrocution",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 1",
		Icon = "Skill_Air_BlindingRadiance",
		DisplayName = "Shout_BlindingRadiance_DisplayName",
		DisplayNameRef = "|Blinding Radiance|",
		Description = "Shout_BlindingRadiance_Description",
		DescriptionRef = "|Enemies around you receive [1] damage. You receive a status that turns enemies in [2]m radius Blind.|",
		StatsDescriptionParams = "Damage;Potion:BLINDING_RADIANCE:AuraRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_BlindingRadiance_Cast_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_FleshSacrifice = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "5",
		SkillProperties = "FLESH_SACRIFICE,100,2;SELF:TargetCreateSurface,1,,Blood,100;",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Decay_FleshSacrifice",
		DisplayName = "Shout_FleshSacrifice_DisplayName",
		DisplayNameRef = "|Flesh Sacrifice|",
		Description = "Shout_FleshSacrifice_Description",
		DescriptionRef = "|Receive free 1 AP and [2] damage boost at the cost of [1] Constitution.|",
		StatsDescriptionParams = "Potion:Stats_Flesh_Sacrifice:Constitution;Potion:Stats_Flesh_Sacrifice:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Voodoo_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Totem_Prepare_Voodoo_WoodTotem_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX",
		CastAnimation = "skill_cast_self_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Voodoo_Elves_Head_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Hand_01:Dummy_L_Hand;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Root_01:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyFleshSacrifice = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "5",
		SkillProperties = "FLESH_SACRIFICE,100,2;SELF:TargetCreateSurface,1,,Blood,100;",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Decay_FleshSacrifice",
		DisplayName = "Shout_FleshSacrifice_DisplayName",
		DisplayNameRef = "|Flesh Sacrifice|",
		Description = "Shout_FleshSacrifice_Description",
		DescriptionRef = "|Receive free 1 AP and [2] damage boost at the cost of [1] Constitution.|",
		StatsDescriptionParams = "Potion:Stats_Flesh_Sacrifice:Constitution;Potion:Stats_Flesh_Sacrifice:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Voodoo_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Totem_Prepare_Voodoo_WoodTotem_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX",
		CastAnimation = "skill_cast_self_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Voodoo_Elves_Head_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Hand_01:Dummy_L_Hand;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Root_01:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyVileBurst = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "1",
		Cooldown = "-1",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "SELF:TargetCreateSurface,3,,Blood,100;SELF:DYING,100,-1,DoT",
		AreaRadius = "3",
		DeathType = "Physical",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_BloatedCorpse_VileBurst",
		DisplayName = "Shout_EnemyVileBurst_DisplayName",
		DisplayNameRef = "|Vile Burst|",
		Description = "Shout_EnemyVileBurst_Description",
		DescriptionRef = "|Bloated corpse explodes, dealing [1] damage to all characters around it.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Root_01",
		CastAnimation = "skill_cast_self_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_ElementalOoze_Blood_Explosion_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Whirlwind = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Novice",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		AreaRadius = "3",
		AddWeaponRange = "Yes",
		TargetConditions = "!Ally;!Dead",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Warior_WhirlWind",
		DisplayName = "Shout_Whirlwind_DisplayName",
		DisplayNameRef = "Whirlwind",
		Description = "Shout_Whirlwind_Description",
		DescriptionRef = "Perform a whirlwind attack, hitting enemies around you for [1] damage.",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Weapon_Root_01;RS3_FX_Skills_Fire_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		CastAnimation = "skill_attack_round_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Attack_Round_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Fire_Cast_Attack_Round_Root_01:Dummy_Root:cast",
		WeaponBones = "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyWhirlwind = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Novice",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		AreaRadius = "3",
		AddWeaponRange = "Yes",
		TargetConditions = "!Ally;!Dead",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Warior_WhirlWind",
		DisplayName = "Shout_Whirlwind_DisplayName",
		DisplayNameRef = "Whirlwind",
		Description = "Shout_Whirlwind_Description",
		DescriptionRef = "Perform a whirlwind attack, hitting enemies around you for [1] damage.",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Weapon_Root_01;RS3_FX_Skills_Fire_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		CastAnimation = "skill_attack_round_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_Whirlwind_Cast_01",
		WeaponBones = "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_IncarnateWhirlwind = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Novice",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		AreaRadius = "3",
		AddWeaponRange = "Yes",
		TargetConditions = "!Ally;!Dead",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Summoning_IncarnateWhirlwind",
		DisplayName = "Shout_Whirlwind_DisplayName",
		DisplayNameRef = "Whirlwind",
		Description = "Shout_Whirlwind_Description",
		DescriptionRef = "Perform a whirlwind attack, hitting enemies around you for [1] damage.",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Weapon_Root_01;RS3_FX_Skills_Fire_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		CastAnimation = "skill_attack_round_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_Whirlwind_Cast_01",
		WeaponBones = "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyDragonWhirlwind = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Novice",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		AreaRadius = "9",
		AddWeaponRange = "Yes",
		TargetConditions = "!Ally;!Dead",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Warior_WhirlWind",
		DisplayName = "Shout_EnemyDragonWhirlwind_DisplayName",
		DisplayNameRef = "|Whirlwing|",
		Description = "Shout_Whirlwind_Description",
		DescriptionRef = "Perform a whirlwind attack, hitting enemies around you for [1] damage.",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Weapon_Root_01;RS3_FX_Skills_Fire_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		CastAnimation = "skill_attack_round_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Cast_DragonWhirlwind_01:Dummy_Root:cast",
		WeaponBones = "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_Adrenaline = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Starter",
		ActionPoints = "0",
		Cooldown = "4",
		SkillProperties = "ADRENALINE,100,-1,,2,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Requirements = "Combat",
		MemorizationRequirements = "RogueLore 1",
		Icon = "Skill_Rogue_Adrenaline",
		DisplayName = "Shout_Adrenaline_DisplayName",
		DisplayNameRef = "Adrenaline",
		Description = "Shout_Adrenaline_Description",
		DescriptionRef = "Borrow Action Points from your next turn.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Shout_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyAdrenaline = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Starter",
		ActionPoints = "0",
		Cooldown = "4",
		SkillProperties = "ADRENALINE,100,-1,,2,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Requirements = "Combat",
		MemorizationRequirements = "RogueLore 1",
		Icon = "Skill_Rogue_Adrenaline",
		DisplayName = "Shout_Adrenaline_DisplayName",
		DisplayNameRef = "Adrenaline",
		Description = "Shout_Adrenaline_Description",
		DescriptionRef = "Borrow Action Points from your next turn.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Shout_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_InsectAdrenaline = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Starter",
		ActionPoints = "0",
		Cooldown = "4",
		SkillProperties = "ADRENALINE,100,-1,,2,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Requirements = "Combat",
		MemorizationRequirements = "RogueLore 1",
		Icon = "Skill_Rogue_Adrenaline",
		DisplayName = "Shout_Adrenaline_DisplayName",
		DisplayNameRef = "Adrenaline",
		Description = "Shout_Adrenaline_Description",
		DescriptionRef = "Borrow Action Points from your next turn.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Shout_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_PlayDead = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		SkillProperties = "PLAY_DEAD,100,3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Racial_PlayDead",
		DisplayName = "Shout_PlayDead_DisplayName",
		DisplayNameRef = "|Play Dead|",
		Description = "Shout_PlayDead_Description",
		DescriptionRef = "|Fool enemies into thinking you kicked the bucket. Any action will cancel the status.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_03:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Soul_Self_PlayDead_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Soul_Self_PlayDead_Hand_01_Texkey:Dummy_BodyFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Ignition = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "2",
		["Damage Multiplier"] = "40",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;Melt",
		AreaRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 1",
		Icon = "Skill_Fire_Ignition",
		DisplayName = "Shout_Ignition_DisplayName",
		DisplayNameRef = "|Ignition|",
		Description = "Shout_Ignition_Description",
		DescriptionRef = "|Set enemy characters on fire around you and deal [1] damage. Ignite all susceptible surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Fire_Root_01",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Ground_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Ground_Fire_Root_01:root:cast;RS3_FX_Skills_Fire_Cast_FireOverlay_01:Dummy_CastFX",
		HitEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyIgnition = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "2",
		["Damage Multiplier"] = "40",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;Melt",
		AreaRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 1",
		Icon = "Skill_Fire_Ignition",
		DisplayName = "Shout_Ignition_DisplayName",
		DisplayNameRef = "|Ignition|",
		Description = "Shout_Ignition_Description",
		DescriptionRef = "|Set enemy characters on fire around you and deal [1] damage. Ignite all susceptible surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Fire_Root_01",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Ground_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Ground_Fire_Root_01:root:cast;RS3_FX_Skills_Fire_Cast_FireOverlay_01:Dummy_CastFX",
		HitEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyIgnition_Newt = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "2",
		["Damage Multiplier"] = "40",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;Melt",
		AreaRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 1",
		Icon = "Skill_Fire_Ignition",
		DisplayName = "Shout_Ignition_DisplayName",
		DisplayNameRef = "|Ignition|",
		Description = "Shout_Ignition_Description",
		DescriptionRef = "|Set enemy characters on fire around you and deal [1] damage. Ignite all susceptible surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Ground_Fire_Root_01:root:cast;RS3_FX_Skills_Fire_Cast_FireOverlay_01:Dummy_CastFX",
		HitEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyIgnition_Troll = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "2",
		["Damage Multiplier"] = "40",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;Melt",
		AreaRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 1",
		Icon = "Skill_Fire_Ignition",
		DisplayName = "Shout_Ignition_DisplayName",
		DisplayNameRef = "|Ignition|",
		Description = "Shout_Ignition_Description",
		DescriptionRef = "|Set enemy characters on fire around you and deal [1] damage. Ignite all susceptible surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Troll_Prepare_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Fire_Root_01",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Char_Creatures_Troll_Cast_Fire_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Ground_Fire_Root_01:root:cast;RS3_FX_Skills_Fire_Cast_FireOverlay_01:Dummy_CastFX",
		HitEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_Taunt = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "TAUNTED,100,1",
		AreaRadius = "4",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Warrior_Taunt",
		DisplayName = "Shout_Taunt_DisplayName",
		DisplayNameRef = "Taunt",
		Description = "Shout_Taunt_Description",
		DescriptionRef = "Taunt the enemy. Provoke and tease them so that they want to attack you.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Curse_Shout_Root_01;RS3_FX_Skills_Voodoo_Prepare_Taunt_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_01;RS3_FX_Skills_Voodoo_Cast_Taunt_Icon_01:Dummy_OverheadFX:shout",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_WolfTaunt = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "TAUNTED,100,1",
		AreaRadius = "4",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Origins_WolfHowl",
		DisplayName = "Shout_WolfTaunt_DisplayName",
		DisplayNameRef = "|Howl|",
		Description = "Shout_Taunt_Description",
		DescriptionRef = "Taunt the enemy. Provoke and tease them so that they want to attack you.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Wolf_Prepare_Taunt_Root_01;RS3_FX_Skills_Voodoo_Prepare_Taunt_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_01;RS3_FX_Skills_Voodoo_Cast_Taunt_Icon_01:Dummy_OverheadFX:shout",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyTaunt = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "TAUNTED,100,1",
		AreaRadius = "4",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Warrior_Taunt",
		DisplayName = "Shout_Taunt_DisplayName",
		DisplayNameRef = "Taunt",
		Description = "Shout_Taunt_Description",
		DescriptionRef = "Taunt the enemy. Provoke and tease them so that they want to attack you.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Wolf_Prepare_Taunt_Root_01;RS3_FX_Skills_Voodoo_Prepare_Taunt_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_01;RS3_FX_Skills_Voodoo_Cast_Taunt_Icon_01:Dummy_OverheadFX:shout",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_IncarnateTaunt = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "TAUNTED,100,1",
		AreaRadius = "4",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Warrior_Taunt",
		DisplayName = "Shout_Taunt_DisplayName",
		DisplayNameRef = "Taunt",
		Description = "Shout_Taunt_Description",
		DescriptionRef = "Taunt the enemy. Provoke and tease them so that they want to attack you.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Wolf_Prepare_Taunt_Root_01;RS3_FX_Skills_Voodoo_Prepare_Taunt_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_01;RS3_FX_Skills_Voodoo_Cast_Taunt_Icon_01:Dummy_OverheadFX:shout",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyMassShacklesOfPain = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "SHACKLES_OF_PAIN,100,-1",
		AreaRadius = "25",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "unknown",
		DisplayName = "Shout_EnemyMassShacklesOfPain_DisplayName",
		DisplayNameRef = "|Mass Shackles of Pain|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_03",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_EtherealSoles = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Rogue",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "ETHEREAL_SOLES,100,3",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Rogue_WingedFeet",
		DisplayName = "Shout_EtherealSoles_DisplayName",
		DisplayNameRef = "Levitate",
		Description = "Shout_EtherealSoles_Description",
		DescriptionRef = "Makes yourself immune to surfaces, as if you were floating.",
		FXScale = "100",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_01,KeepRot;RS3_FX_Skills_Air_Prepare_Air_Dummy_01",
		CastAnimation = "skill_airshield_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Ground_Air_Dummy_01;RS3_FX_Skills_Air_Lightning_Cast_Vertical_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyEtherealSoles = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Rogue",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "ETHEREAL_SOLES,100,3",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Rogue_WingedFeet",
		DisplayName = "Shout_EtherealSoles_DisplayName",
		DisplayNameRef = "Levitate",
		Description = "Shout_EtherealSoles_Description",
		DescriptionRef = "Makes yourself immune to surfaces, as if you were floating.",
		FXScale = "100",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_01,KeepRot;RS3_FX_Skills_Air_Prepare_Air_Dummy_01",
		CastAnimation = "skill_airshield_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Ground_Air_Dummy_01;RS3_FX_Skills_Air_Lightning_Cast_Vertical_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_ChameleonSkin = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "INVISIBLE,100,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 1",
		Icon = "Skill_Polymorph_ChameleonSkin",
		DisplayName = "Shout_ChameleonSkin_DisplayName",
		DisplayNameRef = "Chameleon Skin",
		Description = "Shout_ChameleonSkin_Description",
		DescriptionRef = "Become one with the shadows.",
		StatsDescription = "Shout_ChameleonSkin_StatsDescription",
		StatsDescriptionRef = "Breaks when casting or attacking.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyChameleonSkin = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "INVISIBLE,100,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 1",
		Icon = "Skill_Polymorph_ChameleonSkin",
		DisplayName = "Shout_ChameleonSkin_DisplayName",
		DisplayNameRef = "Chameleon Skin",
		Description = "Shout_ChameleonSkin_Description",
		DescriptionRef = "Become one with the shadows.",
		StatsDescription = "Shout_ChameleonSkin_StatsDescription",
		StatsDescriptionRef = "Breaks when casting or attacking.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_IncarnateChameleonSkin = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "INVISIBLE,100,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 1",
		Icon = "Skill_Polymorph_ChameleonSkin",
		DisplayName = "Shout_ChameleonSkin_DisplayName",
		DisplayNameRef = "Chameleon Skin",
		Description = "Shout_ChameleonSkin_Description",
		DescriptionRef = "Become one with the shadows.",
		StatsDescription = "Shout_ChameleonSkin_StatsDescription",
		StatsDescriptionRef = "Breaks when casting or attacking.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyChameleonSkin_PurgedDaughter = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "0",
		Cooldown = "2",
		SkillProperties = "INVISIBLE,100,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 1",
		Icon = "Skill_Polymorph_ChameleonSkin",
		DisplayName = "Shout_ChameleonSkin_DisplayName",
		DisplayNameRef = "Chameleon Skin",
		Description = "Shout_ChameleonSkin_Description",
		DescriptionRef = "Become one with the shadows.",
		StatsDescription = "Shout_ChameleonSkin_StatsDescription",
		StatsDescriptionRef = "Breaks when casting or attacking.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_InvisibilitySelfRogue = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "10",
		SkillProperties = "INVISIBLE,100,3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 1",
		Icon = "Skill_Rogue_WalkInShadows",
		DisplayName = "Shout_InvisibilitySelfRogue_DisplayName",
		DisplayNameRef = "Walk In Shadows",
		Description = "Shout_InvisibilitySelfRogue_Description",
		DescriptionRef = "Become one with the shadows.",
		StatsDescription = "Shout_InvisibilitySelfRogue_StatsDescription",
		StatsDescriptionRef = "Breaks when casting or attacking.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_InvisibilitySelf = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "4",
		Cooldown = "7",
		SkillProperties = "INVISIBLE,100,2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 1",
		Icon = "Skill_Air_InvisibleSelf",
		DisplayName = "Shout_InvisibilitySelf_DisplayName",
		DisplayNameRef = "Invisibility",
		Description = "Shout_InvisibilitySelf_Description",
		DescriptionRef = "Become invisible for a short while.",
		StatsDescription = "Shout_InvisibilitySelf_StatsDescription",
		StatsDescriptionRef = "Breaks when casting or attacking.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Stealth = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_ChainPull = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "1",
		Cooldown = "3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Warrior_ChainPull",
		DisplayName = "Shout_ChainPull_DisplayName",
		DisplayNameRef = "|Chain pull|",
		Description = "Shout_ChainPull_Description",
		DescriptionRef = "|Pull characters towards you.|",
		StatsDescription = "Shout_ChainPull_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_silence_start",
		PrepareAnimationLoop = "skill_silence_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_ChainPull_Prepare_01",
		CastAnimation = "skill_silence_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_ChainPull_Cast_01",
		HitEffect = "RS3_FX_Skills_Warrior_ChainPull_Impact_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		PushDistance = "-1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		PushPullEffect = "RS3_FX_Skills_Warrior_ChainPull_Beam_01",
		_type = "SkillData",
	},
	Shout_InspireStart = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "ENCOURAGED,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_InspireStart_DisplayName",
		DisplayNameRef = "Encourage",
		Description = "Shout_InspireStart_Description",
		DescriptionRef = "Encourage allies around you, increasing their primary attributes.",
		StatsDescription = "Shout_InspireStart_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Shout_Cast_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyInspire = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "ENCOURAGED,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_InspireStart_DisplayName",
		DisplayNameRef = "Encourage",
		Description = "Shout_InspireStart_Description",
		DescriptionRef = "Encourage allies around you, increasing their primary attributes.",
		StatsDescription = "Shout_InspireStart_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Shout_Cast_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_WolfHowl = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "ENCOURAGED,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_WolfHowl_DisplayName",
		DisplayNameRef = "|Feral Howl|",
		Description = "Shout_InspireStart_Description",
		DescriptionRef = "Encourage allies around you, increasing their primary attributes.",
		StatsDescription = "Shout_InspireStart_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Shout_Cast_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_NullResistanceStart = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "6",
		SkillProperties = "NULL_RESISTANCE,100,3",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_NullifyResistance",
		DisplayName = "Shout_NullResistanceStart_DisplayName",
		DisplayNameRef = "Lower Resistances",
		Description = "Shout_NullResistanceStart_Description",
		DescriptionRef = "Decreases all elemental resistances of enemies around you.",
		StatsDescription = "Shout_NullResistanceStart_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Fire, Earth, Air and Water resistances get a 20% penalty.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyNullResistance = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "6",
		SkillProperties = "NULL_RESISTANCE,100,3",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_NullifyResistance",
		DisplayName = "Shout_NullResistanceStart_DisplayName",
		DisplayNameRef = "Lower Resistances",
		Description = "Shout_NullResistanceStart_Description",
		DescriptionRef = "Decreases all elemental resistances of enemies around you.",
		StatsDescription = "Shout_NullResistanceStart_StatsDescription",
		StatsDescriptionRef = "Radius: [1]<br>Fire, Earth, Air and Water resistances get a 20% penalty.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_CauseFear = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "FEAR,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_CauseFear_DisplayName",
		DisplayNameRef = "Horrific Scream",
		Description = "Shout_CauseFear_Description",
		DescriptionRef = "Make enemies around you cower and flee.",
		StatsDescription = "Shout_CauseFear_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		HitEffect = "RS3_FX_Skills_Source_Fear_HitEffect_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyFear = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "FEAR,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_CauseFear_DisplayName",
		DisplayNameRef = "Horrific Scream",
		Description = "Shout_CauseFear_Description",
		DescriptionRef = "Make enemies around you cower and flee.",
		StatsDescription = "Shout_CauseFear_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		HitEffect = "RS3_FX_Skills_Source_Fear_HitEffect_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyFear_Scarecrow = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "2",
		SkillProperties = "FEAR,100,2",
		AreaRadius = "10",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_EnemyFear_Scarecrow_DisplayName",
		DisplayNameRef = "Scarecrow's Wail",
		Description = "Shout_CauseFear_Description",
		DescriptionRef = "Make enemies around you cower and flee.",
		StatsDescription = "Shout_CauseFear_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		HitEffect = "RS3_FX_Skills_Source_Fear_HitEffect_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyFear_Wolf = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "FEAR,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_CauseFear_DisplayName",
		DisplayNameRef = "Horrific Scream",
		Description = "Shout_CauseFear_Description",
		DescriptionRef = "Make enemies around you cower and flee.",
		StatsDescription = "Shout_CauseFear_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Prepare_Voodoo_Prepare_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		HitEffect = "RS3_FX_Skills_Source_Fear_HitEffect_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyCauseMadness = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "MADNESS,100,2;CreateSurface,1,,FireCursed,100;",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_EnemyCauseMadness_DisplayName",
		DisplayNameRef = "| Demonic Madness Shout |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		HitEffect = "RS3_FX_Skills_Source_Fear_HitEffect_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Deafen = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		ActionPoints = "2",
		Cooldown = "4",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "DEAF,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_DeafeningShout",
		DisplayName = "Shout_Deafen_DisplayName",
		DisplayNameRef = "|Deafening Shriek|",
		Description = "Shout_Deafen_Description",
		DescriptionRef = "|Remove [2] from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.|",
		StatsDescription = "Shout_Deafen_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius;Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Curse_Shout_Root_02",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_02:root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyDeafen = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "2",
		Cooldown = "4",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "DEAF,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_DeafeningShout",
		DisplayName = "Shout_Deafen_DisplayName",
		DisplayNameRef = "|Deafening Shriek|",
		Description = "Shout_Deafen_Description",
		DescriptionRef = "|Remove [2] from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.|",
		StatsDescription = "Shout_Deafen_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius;Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Curse_Shout_Root_02",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Shout_Root_02:root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_ElementalTortoise = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		Requirement = "ShieldWeapon",
		ActionPoints = "0",
		Cooldown = "4",
		SkillProperties = "ElementalTortoise,200,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Warrior_ElementalTortoise",
		DisplayName = "Shout_ElementalTortoise_DisplayName",
		DisplayNameRef = "Elemental Tortoise",
		Description = "Shout_ElementalTortoise_Description",
		DescriptionRef = "Improve elemental resistances, but movement is slowed. (Toggle Stance)",
		StatsDescription = "Shout_ElementalTortoise_StatsDescription",
		StatsDescriptionRef = "Fire resistance: +[1]%<br>Water resistance: +[2]%<br>Air resistance: +[3]%<br>Earth resistance: +[4%]<br>Movement Speed: [5]%<br><br>Lasts until cancelled or replaced by another stance.  Requires a shield.",
		StatsDescriptionParams = "Potion:SKILLBOOST_ElementalTortoise:FireResistance;Potion:SKILLBOOST_ElementalTortoise:WaterResistance;Potion:SKILLBOOST_ElementalTortoise:AirResistance;Potion:SKILLBOOST_ElementalTortoise:EarthResistance;Potion:SKILLBOOST_ElementalTortoise:MovementSpeedBoost",
		FXScale = "100",
		CastAnimation = "skill_stance_cast",
		CastTextEvent = "cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_RecoverArmour = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Requirement = "ShieldWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "SHIELDED_PHYSICAL,100,0;SHIELDED_MAGIC,100,0;",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Shield",
		DisplayName = "Shout_RecoverArmour_DisplayName",
		DisplayNameRef = "| Recover Armour |",
		Description = "Shout_RecoverArmour_Description",
		DescriptionRef = "| Regain Physical and Magical Armour of your shield. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		CastAnimation = "skill_attack_stance_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Items_Weapons_Cast_Weapon_Root_01:root;RS3_FX_Items_Weapons_Cast_Weapon_RecoverArmour_01:Dummy_OverheadFX:appear;RS3_FX_Items_Weapons_Impact_Weapon_RecoverArmour_01_Texkey:root:impact",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_BarbedCoat = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		Requirement = "ShieldWeapon",
		ActionPoints = "0",
		Cooldown = "4",
		SkillProperties = "BarbedCoat,200,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Warrior_BarbedCoat",
		DisplayName = "Shout_BarbedCoat_DisplayName",
		DisplayNameRef = "Barbed Wire",
		Description = "Shout_BarbedCoat_Description",
		DescriptionRef = "Reflect melee damage inflicted to you, but less chance to hit. (Toggle Stance)",
		StatsDescription = "Shout_BarbedCoat_StatsDescription",
		StatsDescriptionRef = "Enemies attacking you with melee weapons will take half the damage they deal to you as piercing damage.<br>Your chance to hit: [1]%<br>You may start bleeding as you activate this stance.<br><br>Lasts until cancelled or replaced by another stance. Requires a shield.",
		StatsDescriptionParams = "Potion:SKILLBOOST_BarbedCoat:ChanceToHitBoost",
		FXScale = "100",
		PrepareEffect = "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Warrior_Prepare_Weapon_Root_01",
		CastAnimation = "skill_stance_cast",
		CastTextEvent = "cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_DeflectiveBarrier = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Master",
		Requirement = "ShieldWeapon",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "SELF:DEFLECTING,100,3",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Warrior_DeflectiveBarrier",
		DisplayName = "Shout_DeflectiveBarrier_DisplayName",
		DisplayNameRef = "|Deflective Barrier|",
		Description = "Shout_DeflectiveBarrier_Description",
		DescriptionRef = "|Projectiles that hit you or explode in a 2m radius around you are reflected back at caster. Restores Physical Armour.|",
		StatsDescriptionParams = "Potion:Stats_Deflecting:Armor",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_03",
		CastAnimation = "skill_attack_stance_01_cast",
		CastTextEvent = "castshield",
		CastEffect = "RS3_FX_Skills_Void_Cast_Attack_Stance_Root_01:Dummy_Root;RS3_FX_Skills_Void_Cast_Attack_Stance_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Cast_Attack_Stance_Dummy_01:Dummy_ShieldSkillFX:castshield",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyDeflectiveBarrier = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Master",
		Requirement = "ShieldWeapon",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "SELF:DEFLECTING,100,3",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 2",
		Icon = "Skill_Warrior_DeflectiveBarrier",
		DisplayName = "Shout_DeflectiveBarrier_DisplayName",
		DisplayNameRef = "|Deflective Barrier|",
		Description = "Shout_DeflectiveBarrier_Description",
		DescriptionRef = "|Projectiles that hit you or explode in a 2m radius around you are reflected back at caster. Restores Physical Armour.|",
		StatsDescriptionParams = "Potion:Stats_Deflecting:Armor",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_03",
		CastAnimation = "skill_attack_stance_01_cast",
		CastTextEvent = "castshield",
		CastEffect = "RS3_FX_Skills_Void_Cast_Attack_Stance_Root_01:Dummy_Root;RS3_FX_Skills_Void_Cast_Attack_Stance_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Cast_Attack_Stance_Dummy_01:Dummy_ShieldSkillFX:castshield",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_GuardianAngel = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		SkillProperties = "GUARDIAN_ANGEL_AURA,100,2;",
		AreaRadius = "4",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 3",
		Icon = "Skill_Warrior_GuardianAngel",
		DisplayName = "Shout_GuardianAngel_DisplayName",
		DisplayNameRef = "|Guardian Angel|",
		Description = "Shout_GuardianAngel_Description",
		DescriptionRef = "|Allies in melee range redirect [1]% of recieved damage to you.|",
		StatsDescriptionParams = "StatusData:GUARDIAN_ANGEL:DamagePercentage",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Shout_Root_03,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Shout_GuardianAngel_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_EnemyGuardianAngel = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		SkillProperties = "GUARDIAN_ANGEL_AURA,100,2;",
		AreaRadius = "4",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 3",
		Icon = "Skill_Warrior_GuardianAngel",
		DisplayName = "Shout_GuardianAngel_DisplayName",
		DisplayNameRef = "|Guardian Angel|",
		Description = "Shout_GuardianAngel_Description",
		DescriptionRef = "|Allies in melee range redirect [1]% of recieved damage to you.|",
		StatsDescriptionParams = "StatusData:GUARDIAN_ANGEL:DamagePercentage",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Shout_Root_03,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Shout_GuardianAngel_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_ThickOfTheFight = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "SELF:AOEBOOST:THICK_OF_THE_FIGHT,100,2",
		AreaRadius = "4",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		AoEConditions = "Character;!Dead;!Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 3",
		Icon = "Skill_Warrior_ThickOfTheFight",
		DisplayName = "Shout_ThickOfTheFight_DisplayName",
		DisplayNameRef = "|Thick of the fight|",
		Description = "Shout_ThickOfTheFight_Description",
		DescriptionRef = "|Gain damage boost for every nearby character.|",
		StatsDescriptionParams = "Potion:Stats_Thick_Of_The_Fight:DamageBoost",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Shout_Root_02,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Shout_ThickOfTheFight_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_EnemyThickOfTheFight = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "SELF:AOEBOOST:THICK_OF_THE_FIGHT,100,2",
		AreaRadius = "4",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		AoEConditions = "Character;!Dead;!Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WarriorLore 3",
		Icon = "Skill_Warrior_ThickOfTheFight",
		DisplayName = "Shout_ThickOfTheFight_DisplayName",
		DisplayNameRef = "|Thick of the fight|",
		Description = "Shout_ThickOfTheFight_Description",
		DescriptionRef = "|Gain damage boost for every nearby character.|",
		StatsDescriptionParams = "Potion:Stats_Thick_Of_The_Fight:DamageBoost",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Shout_Root_02,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Shout_ThickOfTheFight_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_Invulnerability = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "6",
		Cooldown = "-1",
		SkillProperties = "INVULNERABLE,100,2",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Invulnerability",
		DisplayName = "Shout_Invulnerability_DisplayName",
		DisplayNameRef = "Invulnerability",
		Description = "Shout_Invulnerability_Description",
		DescriptionRef = "Make yourself invulnerable.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX:cast",
		["Memory Cost"] = "3",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyInvulnerability = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "INVULNERABLE,100,2",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Invulnerability",
		DisplayName = "Shout_Invulnerability_DisplayName",
		DisplayNameRef = "Invulnerability",
		Description = "Shout_Invulnerability_Description",
		DescriptionRef = "Make yourself invulnerable.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX:cast",
		["Memory Cost"] = "3",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyInvulnerability_Quest = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "INVULNERABLE,100,4",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Invulnerability",
		DisplayName = "Shout_EnemyInvulnerability_Quest_DisplayName",
		DisplayNameRef = "Greater Invulnerability",
		Description = "Shout_Invulnerability_Description",
		DescriptionRef = "Make yourself invulnerable.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX:cast",
		["Memory Cost"] = "3",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyOverthrow = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "KNOCKED_DOWN,100,1",
		AreaRadius = "8",
		AddWeaponRange = "No",
		DeathType = "Physical",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Warrior_Stun",
		DisplayName = "Shout_EnemyOverthrow_DisplayName",
		DisplayNameRef = "|Overthrow|",
		Description = "Shout_EnemyOverthrow_Description",
		DescriptionRef = "|Slam your foot into the ground, knocking down enemies around you and dealing [1]|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_Whirlwind_Prepare_01;RS3_FX_Skills_Warrior_Prepare_Ground_01",
		CastAnimation = "skill_attack_round_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_Attack_Round_Root_01:Dummy_Root:cast",
		WeaponBones = "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_InnerDemon = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		SkillProperties = "INNER_DEMON,100,3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Familiar_InnerDemon",
		DisplayName = "Shout_InnerDemon_DisplayName",
		DisplayNameRef = "| Summon Inner Demon |",
		Description = "Shout_InnerDemon_Description",
		DescriptionRef = "| Conjure a demon that will share their Intelligence with you and increase Magic Armour by [1]. Grants you power to terrify and protect yourself with demonic fists. |",
		StatsDescriptionParams = "Potion:Stats_InnerDemon:MagicArmor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_02_start",
		PrepareAnimationLoop = "skill_prepare_totem_02_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Cast_InnerDemon_OverheadFX_01:Dummy_OverheadFX",
		CastAnimation = "skill_cast_self_totem_02_cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_CatSwapPlaces = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "SwapPlaces,,,RS3_FX_Skills_Totem_Impact_CatSwapPlaces_Root_01:RS3_FX_Skills_Totem_Cast_CatSwapPlaces_Root_01",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "(Owner|(MySummon&Tagged:CAT))",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Summoning_SwapPlaces",
		DisplayName = "Shout_CatSwapPlaces_DisplayName",
		DisplayNameRef = "| Swap Places |",
		Description = "Shout_CatSwapPlaces_Description",
		DescriptionRef = "| Swap places with your cat |",
		StatsDescription = "Shout_CatSwapPlaces_StatsDescription",
		StatsDescriptionRef = "Target must be within range: [2]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Aoe_Divine_Root_02,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_Aoe_Divine_Hand_03:Dummy_L_Hand:hand01;RS3_FX_Skills_Totem_Prepare_Aoe_Divine_Hand_04:Dummy_L_Hand:hand02",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_IncarnateSwapPlaces = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "SwapPlaces,,,RS3_FX_Char_Creature_ElementalDevil_SwapPlaces_01:RS3_FX_Char_Creature_ElementalDevil_SwapPlaces_01",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Owner",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Summoning_SwapPlaces",
		DisplayName = "Shout_CatSwapPlaces_DisplayName",
		DisplayNameRef = "| Swap Places |",
		Description = "Shout_IncarnateSwapPlaces_Description",
		DescriptionRef = "| Swap places with your master |",
		StatsDescription = "Shout_CatSwapPlaces_StatsDescription",
		StatsDescriptionRef = "Target must be within range: [2]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Netherswap_Prepare_Root_01",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_PolymorphIntoHuman = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "SHAPESHIFT_HUMAN,100,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_TurnIntoHuman",
		DisplayName = "Shout_PolymorphIntoHuman_DisplayName",
		DisplayNameRef = "| Turn Into a Human|",
		Description = "Shout_PolymorphIntoHuman_Description",
		DescriptionRef = "Transform into the form of a Human, switching racial talents, skills and tags.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Human_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Undead_PolymorphIntoHuman = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "UNDEAD_HUMAN,100,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_TurnIntoHuman",
		DisplayName = "Shout_Undead_PolymorphIntoHuman_DisplayName",
		DisplayNameRef = "| Come Alive |",
		Description = "Shout_Undead_PolymorphIntoHuman_Description",
		DescriptionRef = "| Toggle between living and undead forms . |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Human_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_PolymorphIntoLizard = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "SHAPESHIFT_LIZARD,100,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_TurnIntoLizard",
		DisplayName = "Shout_PolymorphIntoLizard_DisplayName",
		DisplayNameRef = "| Turn Into a Lizard|",
		Description = "Shout_PolymorphIntoLizard_Description",
		DescriptionRef = "| Mold your body into Lizard form, switching racial talents, skills and tags. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Lizard_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Undead_PolymorphIntoLizard = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "UNDEAD_LIZARD,100,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_TurnIntoLizard",
		DisplayName = "Shout_Undead_PolymorphIntoLizard_DisplayName",
		DisplayNameRef = "| Come Alive |",
		Description = "Shout_Undead_PolymorphIntoLizard_Description",
		DescriptionRef = "| Toggle between living and undead forms . |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Lizard_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_PolymorphIntoDwarf = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "SHAPESHIFT_DWARF,100,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_TurnIntoDwarf",
		DisplayName = "Shout_PolymorphIntoDwarf_DisplayName",
		DisplayNameRef = "| Turn Into a Dwarf|",
		Description = "Shout_PolymorphIntoDwarf_Description",
		DescriptionRef = "| Mold your body into Dwarf form, switching racial talents, skills and tags. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Dwarf_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Undead_PolymorphIntoDwarf = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "UNDEAD_DWARF,100,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_TurnIntoDwarf",
		DisplayName = "Shout_Undead_PolymorphIntoDwarf_DisplayName",
		DisplayNameRef = "| Come Alive |",
		Description = "Shout_Undead_PolymorphIntoDwarf_Description",
		DescriptionRef = "| Toggle between living and undead forms . |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Dwarf_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_PolymorphIntoElf = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "SHAPESHIFT_ELF,100,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_TurnIntoElf",
		DisplayName = "Shout_PolymorphIntoElf_DisplayName",
		DisplayNameRef = "| Turn Into a Elf|",
		Description = "Shout_PolymorphIntoElf_Description",
		DescriptionRef = "| Mold your body into Elf form, switching racial talents, skills and tags. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Elf_Cast_Root_01,Detach:root;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Undead_PolymorphIntoElf = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "UNDEAD_ELF,100,-1",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_TurnIntoElf",
		DisplayName = "Shout_Undead_PolymorphIntoElf_DisplayName",
		DisplayNameRef = "| Come Alive |",
		Description = "Shout_Undead_PolymorphIntoElf_Description",
		DescriptionRef = "| Toggle between living and undead forms . |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Elf_Cast_Root_01,Detach:root;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_CancelPolymorphism = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Mask_CancelPolymorphism",
		DisplayName = "Shout_CancelPolymorphism_DisplayName",
		DisplayNameRef = "| Revert To Original Form |",
		Description = "Shout_CancelPolymorphism_Description",
		DescriptionRef = "| Cancels effects of Shapeshifting Mask. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Human_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		CleanseStatuses = "SHAPESHIFT_HUMAN;UNDEAD_HUMAN;SHAPESHIFT_LIZARD;UNDEAD_LIZARD;SHAPESHIFT_DWARF;UNDEAD_DWARF;SHAPESHIFT_ELF;UNDEAD_ELF",
		StatusClearChance = "100",
	},
	Shout_Supernova = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "6",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,4,,Fire,100",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_Supernova",
		DisplayName = "Shout_Supernova_DisplayName",
		DisplayNameRef = "|Supernova|",
		Description = "Shout_Supernova_Description",
		DescriptionRef = "|Explode, dealing [1] damage in a large area around you, creating fire surface.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Shout_Supernova_Root_01,Detach",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Shout_Supernova_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_SuicideBomberExplosion = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,4,,Fire,100",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Shout_SuicideBomberExplosion_DisplayName",
		DisplayNameRef = "Suicide",
		Description = "Shout_Supernova_Description",
		DescriptionRef = "|Explode, dealing [1] damage in a large area around you, creating fire surface.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Shout_Supernova_Root_01,Detach",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Shout_Supernova_01,Detach",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AIFlags = "IgnoreSelf",
	},
	Shout_EnemySupernova = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "6",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,4,,Fire,100",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_Supernova",
		DisplayName = "Shout_Supernova_DisplayName",
		DisplayNameRef = "|Supernova|",
		Description = "Shout_Supernova_Description",
		DescriptionRef = "|Explode, dealing [1] damage in a large area around you, creating fire surface.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Shout_Supernova_Root_01,Detach",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Shout_Supernova_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AIFlags = "IgnoreSelf",
	},
	Shout_EnemySupernova_Adrama = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "6",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,4,,Fire,100",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_Supernova",
		DisplayName = "Shout_Supernova_DisplayName",
		DisplayNameRef = "|Supernova|",
		Description = "Shout_Supernova_Description",
		DescriptionRef = "|Explode, dealing [1] damage in a large area around you, creating fire surface.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Shout_Supernova_Root_02",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Shout_Supernova_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AIFlags = "IgnoreSelf",
	},
	Shout_SuicideGreenVoidlingExplosion = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "450",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "ACID,100,3;CreateSurface,3,,PoisonCursed,100",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Acid",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Shout_SuicideGreenVoidlingExplosion_DisplayName",
		DisplayNameRef = "Fluorescent Explosion",
		Description = "Shout_SuicideGreenVoidlingExplosion_Description",
		DescriptionRef = "|Explode, dealing poison damage in a large area around you (blocked by cover), creating acid surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Molespitter_Poison_Prepare_01_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Molespitter_Poison_Cast_01_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AIFlags = "IgnoreSelf",
	},
	Shout_EnemySpiderlingExplosion = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "350",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "ACID,100,3;CreateSurface,2,,PoisonCursed,60",
		AreaRadius = "2",
		AddWeaponRange = "No",
		DeathType = "Acid",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Shout_EnemySpiderlingExplosion_DisplayName",
		DisplayNameRef = "Acid Entrails",
		Description = "Shout_SuicideGreenVoidlingExplosion_Description",
		DescriptionRef = "|Explode, dealing poison damage in a large area around you (blocked by cover), creating acid surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Molespitter_Poison_Prepare_01_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Spider_A_Poison_Cast_01_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AIFlags = "IgnoreSelf",
	},
	Shout_FlamingTongues = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "FLAMING_TONGUES,100,3",
		AreaRadius = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_FlamingTongues",
		DisplayName = "Shout_FlamingTongues_DisplayName",
		DisplayNameRef = "|Flaming Tongues|",
		Description = "Shout_FlamingTongues_Description",
		DescriptionRef = "|Flaming Tongues protect you, immediately attacking approaching enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot,Detach",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Totem_Aoe_Root_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_EnemyFlamingTongues = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "FLAMING_TONGUES,100,3",
		AreaRadius = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_FlamingTongues",
		DisplayName = "Shout_FlamingTongues_DisplayName",
		DisplayNameRef = "|Flaming Tongues|",
		Description = "Shout_FlamingTongues_Description",
		DescriptionRef = "|Flaming Tongues protect you, immediately attacking approaching enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot,Detach",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Totem_Aoe_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_DemonicTutelage = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "DEMONIC_TUTELAGE,100,3",
		AreaRadius = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Familiar_DemonicTutelage",
		DisplayName = "Shout_DemonicTutelage_DisplayName",
		DisplayNameRef = "|Demonic Tutelage|",
		Description = "Shout_DemonicTutelage_Description",
		DescriptionRef = "|Your inner demon actively watches over you. When an enemy approaches you in melee, they will get pummeled by a demonic fist projectile dealing physical damage.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_03_start",
		PrepareAnimationLoop = "skill_prepare_totem_03_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_DemonicTutelage_LRHandFX_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_DemonicTutelage_Root_01",
		CastAnimation = "skill_cast_self_totem_03_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_DemonicTutelage_Root_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Cast_DemonicTutelage_Root_01_SFX:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_EnemyDemonicTutelage = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "DEMONIC_TUTELAGE,100,3",
		AreaRadius = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Familiar_DemonicTutelage",
		DisplayName = "Shout_DemonicTutelage_DisplayName",
		DisplayNameRef = "|Demonic Tutelage|",
		Description = "Shout_DemonicTutelage_Description",
		DescriptionRef = "|Your inner demon actively watches over you. When an enemy approaches you in melee, they will get pummeled by a demonic fist projectile dealing physical damage.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_03_start",
		PrepareAnimationLoop = "skill_prepare_totem_03_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_DemonicTutelage_LRHandFX_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_DemonicTutelage_Root_01",
		CastAnimation = "skill_cast_self_totem_03_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_DemonicTutelage_Root_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Cast_DemonicTutelage_Root_01_SFX:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_HealingTears = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "HEALING_TEARS,100,3",
		AreaRadius = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 1; Polymorph 1",
		Icon = "Skill_Skillcrafting_Water_HealingTears",
		DisplayName = "Shout_HealingTears_DisplayName",
		DisplayNameRef = "|Healing Tears|",
		Description = "Shout_HealingTears_Description",
		DescriptionRef = "|Every time an ally walks into melee radius near you, a healing tear is shot at him.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Totem_Aoe_Root_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_EnemyHealingTears = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "HEALING_TEARS,100,3",
		AreaRadius = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 1; Polymorph 1",
		Icon = "Skill_Skillcrafting_Water_HealingTears",
		DisplayName = "Shout_HealingTears_DisplayName",
		DisplayNameRef = "|Healing Tears|",
		Description = "Shout_HealingTears_Description",
		DescriptionRef = "|Every time an ally walks into melee radius near you, a healing tear is shot at him.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Totem_Aoe_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_FrostAura = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FROST_AURA,100,3",
		AreaRadius = "5",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2",
		Icon = "Skill_Water_SoothingCold",
		DisplayName = "Shout_FrostAura_DisplayName",
		DisplayNameRef = "|Frost Aura|",
		Description = "Shout_FrostAura_Description",
		DescriptionRef = "|Regenerate Magic Armour for all allies around caster.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Ice_Shout_Ground_02:root:shout",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyFrostAura = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FROST_AURA,100,3",
		AreaRadius = "5",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2",
		Icon = "Skill_Water_SoothingCold",
		DisplayName = "Shout_FrostAura_DisplayName",
		DisplayNameRef = "|Frost Aura|",
		Description = "Shout_FrostAura_Description",
		DescriptionRef = "|Regenerate Magic Armour for all allies around caster.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Ice_Shout_Ground_02:root:shout",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_FireBrand = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FIRE_BRAND_AURA,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 3",
		Icon = "Skill_Fire_FireBrand",
		DisplayName = "Shout_FireBrand_DisplayName",
		DisplayNameRef = "|Fire Brand|",
		Description = "Shout_FireBrand_Description",
		DescriptionRef = "|An aura that adds fire damage to weapon attacks for all allies in aoe.|",
		StatsDescriptionParams = "Weapon:Status_FireBrand:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_03,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Fire_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Firebrand_01,detach:Dummy_Root",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyFireBrand = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FIRE_BRAND_AURA,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 3",
		Icon = "Skill_Fire_FireBrand",
		DisplayName = "Shout_FireBrand_DisplayName",
		DisplayNameRef = "|Fire Brand|",
		Description = "Shout_FireBrand_Description",
		DescriptionRef = "|An aura that adds fire damage to weapon attacks for all allies in aoe.|",
		StatsDescriptionParams = "Weapon:Status_FireBrand:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_03,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Fire_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Firebrand_01,detach:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyFireBrand_Newt = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FIRE_BRAND_AURA,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 3",
		Icon = "Skill_Fire_FireBrand",
		DisplayName = "Shout_FireBrand_DisplayName",
		DisplayNameRef = "|Fire Brand|",
		Description = "Shout_FireBrand_Description",
		DescriptionRef = "|An aura that adds fire damage to weapon attacks for all allies in aoe.|",
		StatsDescriptionParams = "Weapon:Status_FireBrand:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_03,KeepRot",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Firebrand_01,detach:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_VacuumAura = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "80",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SELF:VACUUM_AURA,100,3",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 2; Necromancy 2",
		Icon = "Skill_Skillcrafting_Air_VacuumAura",
		DisplayName = "Shout_VacuumAura_DisplayName",
		DisplayNameRef = "|Vacuum Aura|",
		Description = "Shout_VacuumAura_Description",
		DescriptionRef = "|Deal [1] damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Root_01:Dummy_Root;RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Hand_02:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Aoe_Voodoo_VacuumAura_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_VacuumAura_Impact_01,KeepRot:Dummy_Root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyVacuumAura = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "80",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SELF:VACUUM_AURA,100,3",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 2; Necromancy 2",
		Icon = "Skill_Skillcrafting_Air_VacuumAura",
		DisplayName = "Shout_VacuumAura_DisplayName",
		DisplayNameRef = "|Vacuum Aura|",
		Description = "Shout_VacuumAura_Description",
		DescriptionRef = "|Deal [1] damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Root_01:Dummy_Root;RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Air_Voodoo_Prepare_VacuumAura_Hand_02:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Aoe_Voodoo_VacuumAura_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_VacuumAura_Impact_01,KeepRot:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_MendMetal = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "MEND_METAL,100,3",
		AreaRadius = "5",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		Icon = "Skill_Earth_MendMetal",
		DisplayName = "Shout_MendMetal_DisplayName",
		DisplayNameRef = "|Mend Metal|",
		Description = "Shout_MendMetal_Description",
		DescriptionRef = "|Allies in aoe start slowly regenerating Physical Armor|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Divine_Root_01",
		HitEffect = "RS3_FX_Skills_Earth_MendMetal_Impact_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyMendMetal = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "MEND_METAL,100,3",
		AreaRadius = "5",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		Icon = "Skill_Earth_MendMetal",
		DisplayName = "Shout_MendMetal_DisplayName",
		DisplayNameRef = "|Mend Metal|",
		Description = "Shout_MendMetal_Description",
		DescriptionRef = "|Allies in aoe start slowly regenerating Physical Armor|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Divine_Root_01",
		HitEffect = "RS3_FX_Skills_Earth_MendMetal_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_PoisonWave = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "SELF:EARTH_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,PoisonCloud,100,1",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Acid",
		TargetConditions = "Enemy|(Ally&Undead)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		Icon = "Skill_Earth_PoisonWave",
		DisplayName = "Shout_PoisonWave_DisplayName",
		DisplayNameRef = "|Poison Wave|",
		Description = "Shout_PoisonWave_Description",
		DescriptionRef = "|Circular eruption of poison from the caster (reacts with other clouds). Immunity to poison for one turn|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Air_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyPoisonWave = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "SELF:EARTH_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,PoisonCloud,100,1",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Acid",
		TargetConditions = "Enemy|(Ally&Undead)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		Icon = "Skill_Earth_PoisonWave",
		DisplayName = "Shout_PoisonWave_DisplayName",
		DisplayNameRef = "|Poison Wave|",
		Description = "Shout_PoisonWave_Description",
		DescriptionRef = "|Circular eruption of poison from the caster (reacts with other clouds). Immunity to poison for one turn|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Air_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_PlantAcidWave = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "SELF:EARTH_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,PoisonCloud,100,1",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Acid",
		TargetConditions = "Enemy|(Ally&Undead)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		Icon = "Skill_Earth_AcidCloud",
		DisplayName = "Shout_PoisonWave_DisplayName",
		DisplayNameRef = "|Poison Wave|",
		Description = "Shout_PoisonWave_Description",
		DescriptionRef = "|Circular eruption of poison from the caster (reacts with other clouds). Immunity to poison for one turn|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Air_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_BoneCage = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "TARGET:AOEBOOST:BONE_CAGE,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		AoEConditions = "Dead;!Item",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Necromancy 2",
		Icon = "Skill_Decay_BoneCage",
		DisplayName = "Shout_BoneCage_DisplayName",
		DisplayNameRef = "|Bone Cage|",
		Description = "Shout_BoneCage_Description",
		DescriptionRef = "|Increases Physical Armour by [1] and another [1] for each corpse in the around you.|",
		StatsDescriptionParams = "Potion:Stats_BoneCage:Armor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "start",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Bone_Root_01:Dummy_Root",
		HitEffect = "RS3_FX_Skills_Voodoo_BoneCage_Impact_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyBoneCage = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "TARGET:AOEBOOST:BONE_CAGE,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		AoEConditions = "Dead;!Item",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Necromancy 2",
		Icon = "Skill_Decay_BoneCage",
		DisplayName = "Shout_BoneCage_DisplayName",
		DisplayNameRef = "|Bone Cage|",
		Description = "Shout_BoneCage_Description",
		DescriptionRef = "|Increases Physical Armour by [1] and another [1] for each corpse in the around you.|",
		StatsDescriptionParams = "Potion:Stats_BoneCage:Armor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "start",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Bone_Root_01:Dummy_Root",
		HitEffect = "RS3_FX_Skills_Voodoo_BoneCage_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyBoneCage_Dog = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "TARGET:AOEBOOST:BONE_CAGE,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		AoEConditions = "Dead;!Item",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Necromancy 2",
		Icon = "Skill_Decay_BoneCage",
		DisplayName = "Shout_BoneCage_DisplayName",
		DisplayNameRef = "|Bone Cage|",
		Description = "Shout_BoneCage_Description",
		DescriptionRef = "|Increases Physical Armour by [1] and another [1] for each corpse in the around you.|",
		StatsDescriptionParams = "Potion:Stats_BoneCage:Armor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "start",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Bone_Root_01:Dummy_Root",
		HitEffect = "RS3_FX_Skills_Voodoo_BoneCage_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_NecromancerTotems = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "Summon,4cd5defc-5d36-4d76-b606-b6ca69a13617,4,totem,Target_DummyTargetSkill;",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "(Character|Dead);Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Necromancy 5",
		Icon = "Skill_Decay_NecromancerTotems",
		DisplayName = "Shout_NecromancerTotems_DisplayName",
		DisplayNameRef = "|Totems of the Necromancer|",
		Description = "Shout_NecromancerTotems_Description",
		DescriptionRef = "|Corpses around you explode and totems with ranged damage spawn next to them.|",
		StatsDescriptionParams = "Weapon:_Summon_Totem_Bone:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		HitEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_01",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyNecromancerTotems = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "Summon,4cd5defc-5d36-4d76-b606-b6ca69a13617,4,totem,Target_DummyTargetSkill;",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "(Character|Dead);Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Necromancy 5",
		Icon = "Skill_Decay_NecromancerTotems",
		DisplayName = "Shout_NecromancerTotems_DisplayName",
		DisplayNameRef = "|Totems of the Necromancer|",
		Description = "Shout_NecromancerTotems_Description",
		DescriptionRef = "|Corpses around you explode and totems with ranged damage spawn next to them.|",
		StatsDescriptionParams = "Weapon:_Summon_Totem_Bone:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		HitEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_SiphonPoison = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "SURFACEBOOST(Poison|PoisonCloud|PoisonBlessed|PoisonCloudBlessed|PoisonCursed|PoisonCloudCursed):SIPHON_POISON,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 3",
		Icon = "Skill_Earth_SiphonPoison",
		DisplayName = "Shout_SiphonPoison_DisplayName",
		DisplayNameRef = "|Siphon Poison|",
		Description = "Shout_SiphonPoison_Description",
		DescriptionRef = "|Remove Poison surfaces and clouds. Gain boost for poison damage depending on amount of cells cleared|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Water_Poison_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Poison_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Poison_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Hand_01:Dummy_R_HandFX",
		HitEffect = "RS3_FX_Skills_Earth_SiphonPoison_Impact_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemySiphonPoison = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "SURFACEBOOST(Poison|PoisonCloud|PoisonBlessed|PoisonCloudBlessed|PoisonCursed|PoisonCloudCursed):SIPHON_POISON,100,2",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 3",
		Icon = "Skill_Earth_SiphonPoison",
		DisplayName = "Shout_SiphonPoison_DisplayName",
		DisplayNameRef = "|Siphon Poison|",
		Description = "Shout_SiphonPoison_Description",
		DescriptionRef = "|Remove Poison surfaces and clouds. Gain boost for poison damage depending on amount of cells cleared|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Water_Poison_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Poison_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Poison_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Poison_Hand_01:Dummy_R_HandFX",
		HitEffect = "RS3_FX_Skills_Earth_SiphonPoison_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_CloseTheDoor = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "-1",
		SkillProperties = "ETERNITY_DOOR,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "MySummon",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Summoning 3",
		Icon = "Skill_Summoning_CloseTheDoor",
		DisplayName = "Shout_CloseTheDoor_DisplayName",
		DisplayNameRef = "|Door To Eternity|",
		Description = "Shout_CloseTheDoor_Description",
		DescriptionRef = "|Give your summons around you a status that prevents them from dying from damage or disappearing when their lifetime runs out.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_03:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Shout_Root_02:Dummy_R_HandFX",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyCloseTheDoor = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "-1",
		SkillProperties = "ETERNITY_DOOR,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "MySummon",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Summoning 3",
		Icon = "Skill_Summoning_CloseTheDoor",
		DisplayName = "Shout_CloseTheDoor_DisplayName",
		DisplayNameRef = "|Door To Eternity|",
		Description = "Shout_CloseTheDoor_Description",
		DescriptionRef = "|Give your summons around you a status that prevents them from dying from damage or disappearing when their lifetime runs out.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_03:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Shout_Root_02:Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_BullHorns = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "0",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		SkillProperties = "HORNS,100,4",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 1",
		Icon = "Skill_Polymorph_BullHorns",
		DisplayName = "Shout_BullHorns_DisplayName",
		DisplayNameRef = "|Bull Horns|",
		Description = "Shout_BullHorns_Description",
		DescriptionRef = "|Grow magnificent horns on your forehead, allowing you to rush at enemies and impale them.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Bull_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Bull_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyBullHorns = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "0",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		SkillProperties = "HORNS,100,4",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 1",
		Icon = "Skill_Polymorph_BullHorns",
		DisplayName = "Shout_BullHorns_DisplayName",
		DisplayNameRef = "|Bull Horns|",
		Description = "Shout_BullHorns_Description",
		DescriptionRef = "|Grow magnificent horns on your forehead, allowing you to rush at enemies and impale them.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Bull_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Bull_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_Wings = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		SkillProperties = "WINGS,100,3",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_Wings",
		DisplayName = "Shout_Wings_DisplayName",
		DisplayNameRef = "Spread Your Wings",
		Description = "Shout_Wings_Description",
		DescriptionRef = "|Grow wings that unlock Flight skill. You ignore ground surfaces as long as you're walking.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Owl_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Owl_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyWings = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		SkillProperties = "WINGS,100,3",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_Wings",
		DisplayName = "Shout_Wings_DisplayName",
		DisplayNameRef = "Spread Your Wings",
		Description = "Shout_Wings_Description",
		DescriptionRef = "|Grow wings that unlock Flight skill. You ignore ground surfaces as long as you're walking.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Owl_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Owl_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_SteelSkin = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "STEEL_SKIN,100,4",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_SteelSkin",
		DisplayName = "Shout_SteelSkin_DisplayName",
		DisplayNameRef = "|Steel Skin|",
		Description = "Shout_SteelSkin_Description",
		DescriptionRef = "|Your skin turns to steel, increasing Physical Armour and regenerating a portion of it every turn.|",
		StatsDescriptionParams = "Potion:Stats_SteelSkin:Armor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Root_01,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Earth_SteelSkin_Root_01:root;RS3_FX_Skills_Earth_Cast_Self_Earth_SteelSkin_Root_01:Dummy_R_Hand:Dummy_L_Hand",
		HitEffect = "RS3_FX_Skills_Earth_Impact_SteelSkin_Root_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemySteelSkin = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "STEEL_SKIN,100,4",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_SteelSkin",
		DisplayName = "Shout_SteelSkin_DisplayName",
		DisplayNameRef = "|Steel Skin|",
		Description = "Shout_SteelSkin_Description",
		DescriptionRef = "|Your skin turns to steel, increasing Physical Armour and regenerating a portion of it every turn.|",
		StatsDescriptionParams = "Potion:Stats_SteelSkin:Armor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_SteelSkin_Root_01,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Earth_SteelSkin_Root_01:root;RS3_FX_Skills_Earth_Cast_Self_Earth_SteelSkin_Root_01:Dummy_R_Hand:Dummy_L_Hand",
		HitEffect = "RS3_FX_Skills_Earth_Impact_SteelSkin_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_ShedSkin = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "-1",
		SkillProperties = "SHED_SKIN,100,0",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 3",
		Icon = "Skill_Polymorph_ShedSkin",
		DisplayName = "Shout_ShedSkin_DisplayName",
		DisplayNameRef = "|Shed Skin|",
		Description = "Shout_ShedSkin_Description",
		DescriptionRef = "|Reset all cooldowns, but set both armors two 0. Remove Burning, Poisoned, Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast;RS3_FX_Skills_Totem_ShedSkin_01:root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CleanseStatuses = "BURNING;POISONED;BLEEDING;NECROFIRE",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyShedSkin = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "-1",
		SkillProperties = "SHED_SKIN,100,0",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 3",
		Icon = "Skill_Polymorph_ShedSkin",
		DisplayName = "Shout_ShedSkin_DisplayName",
		DisplayNameRef = "|Shed Skin|",
		Description = "Shout_ShedSkin_Description",
		DescriptionRef = "|Reset all cooldowns, but set both armors two 0. Remove Burning, Poisoned, Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast;RS3_FX_Skills_Totem_ShedSkin_01:root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CleanseStatuses = "BURNING;POISONED;BLEEDING;NECROFIRE",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_FlamingSkin = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "FIRE_SKIN,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2; Polymorph 2",
		Icon = "Skill_Skillcrafting_Fire_FlamingSkin",
		DisplayName = "Shout_FlamingSkin_DisplayName",
		DisplayNameRef = "|Flaming Skin|",
		Description = "Shout_FlamingSkin_Description",
		DescriptionRef = "|You get fire immunity, but lowered resistance to water. You bleed fire.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Fire_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Fire_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Self_Earth_Root_01:root",
		HitEffect = "RS3_FX_Skills_Fire_TargetEffect_FireSkin",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyFlamingSkin = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "FIRE_SKIN,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2; Polymorph 2",
		Icon = "Skill_Skillcrafting_Fire_FlamingSkin",
		DisplayName = "Shout_FlamingSkin_DisplayName",
		DisplayNameRef = "|Flaming Skin|",
		Description = "Shout_FlamingSkin_Description",
		DescriptionRef = "|You get fire immunity, but lowered resistance to water. You bleed fire.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Fire_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Fire_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Self_Earth_Root_01:root",
		HitEffect = "RS3_FX_Skills_Fire_TargetEffect_FireSkin",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_IceSkin = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "ICE_SKIN,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2; Polymorph 2",
		Icon = "Skill_Skillcrafting_Water_IceSkin",
		DisplayName = "Shout_IceSkin_DisplayName",
		DisplayNameRef = "|Ice Skin|",
		Description = "Shout_IceSkin_Description",
		DescriptionRef = "|You get water immunity, but lowered resistance to fire. Bleed ice.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Earth_Root_02:root",
		HitEffect = "RS3_FX_Skills_Water_TargetEffect_IceSkin",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyIceSkin = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "ICE_SKIN,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2; Polymorph 2",
		Icon = "Skill_Skillcrafting_Water_IceSkin",
		DisplayName = "Shout_IceSkin_DisplayName",
		DisplayNameRef = "|Ice Skin|",
		Description = "Shout_IceSkin_Description",
		DescriptionRef = "|You get water immunity, but lowered resistance to fire. Bleed ice.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Earth_Root_02:root",
		HitEffect = "RS3_FX_Skills_Water_TargetEffect_IceSkin",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_PoisonousSkin = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "POISON_SKIN,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2; Polymorph 2",
		Icon = "Skill_Skillcrafting_Earth_PoisonousSkin",
		DisplayName = "Shout_PoisonousSkin_DisplayName",
		DisplayNameRef = "|Poisonous Skin|",
		Description = "Shout_PoisonousSkin_Description",
		DescriptionRef = "|You get poison and earth immunity, but lowered resistance to air. You bleed poison.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01_Poisonous:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyPoisonousSkin = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "POISON_SKIN,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2; Polymorph 2",
		Icon = "Skill_Skillcrafting_Earth_PoisonousSkin",
		DisplayName = "Shout_PoisonousSkin_DisplayName",
		DisplayNameRef = "|Poisonous Skin|",
		Description = "Shout_PoisonousSkin_Description",
		DescriptionRef = "|You get poison and earth immunity, but lowered resistance to air. You bleed poison.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01_Poisonous:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_JellyfishSkin = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "ELECTRIC_SKIN,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 2; Polymorph 2",
		Icon = "Skill_Skillcrafting_Air_JellyfishSkin",
		DisplayName = "Shout_JellyfishSkin_DisplayName",
		DisplayNameRef = "|Jellyfish Skin|",
		Description = "Shout_JellyfishSkin_Description",
		DescriptionRef = "|Bleed electrified water, immune to electricity, lowered res to poison and earth.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Jellyfish_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01_Jellyfish:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Jellyfish_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyJellyfishSkin = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "ELECTRIC_SKIN,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 2; Polymorph 2",
		Icon = "Skill_Skillcrafting_Air_JellyfishSkin",
		DisplayName = "Shout_JellyfishSkin_DisplayName",
		DisplayNameRef = "|Jellyfish Skin|",
		Description = "Shout_JellyfishSkin_Description",
		DescriptionRef = "|Bleed electrified water, immune to electricity, lowered res to poison and earth.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Jellyfish_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01_Jellyfish:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Jellyfish_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_MedusaHead = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "MEDUSA_HEAD,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_MedusaHead",
		DisplayName = "Shout_MedusaHead_DisplayName",
		DisplayNameRef = "|Medusa Head|",
		Description = "Shout_MedusaHead_Description",
		DescriptionRef = "|Grow snake hair on your head. Gain skill that allows you to petrify enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Nightmare_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Nightmare_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyMedusaHead = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "MEDUSA_HEAD,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_MedusaHead",
		DisplayName = "Shout_MedusaHead_DisplayName",
		DisplayNameRef = "|Medusa Head|",
		Description = "Shout_MedusaHead_Description",
		DescriptionRef = "|Grow snake hair on your head. Gain skill that allows you to petrify enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Nightmare_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Nightmare_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_PetrifyingVisage = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "PETRIFIED,100,1",
		AreaRadius = "13",
		AddWeaponRange = "No",
		DeathType = "PetrifiedShatter",
		TargetConditions = "Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Polymorph_PetrifyingVisage",
		DisplayName = "Shout_PetrifyingVisage_DisplayName",
		DisplayNameRef = "|Petrifying Visage|",
		Description = "Shout_PetrifyingVisage_Description",
		DescriptionRef = "|Deal [1] damage and petrify enemies around you.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Shout_Root_01,KeepRot:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyPetrifyingVisage = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "PETRIFIED,100,1",
		AreaRadius = "13",
		AddWeaponRange = "No",
		DeathType = "PetrifiedShatter",
		TargetConditions = "Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Polymorph_PetrifyingVisage",
		DisplayName = "Shout_PetrifyingVisage_DisplayName",
		DisplayNameRef = "|Petrifying Visage|",
		Description = "Shout_PetrifyingVisage_Description",
		DescriptionRef = "|Deal [1] damage and petrify enemies around you.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Shout_Root_01,KeepRot:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_SpiderLegs = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "0",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "SPIDER_LEGS,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_SpiderLegs",
		DisplayName = "Shout_SpiderLegs_DisplayName",
		DisplayNameRef = "|Spider Legs|",
		Description = "Shout_SpiderLegs_Description",
		DescriptionRef = "|Grow spider legs from your back. You can create web surfaces in an area that entangle anyone who walks on it (can't walk or teleportjump).|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemySpiderLegs = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "0",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "SPIDER_LEGS,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_SpiderLegs",
		DisplayName = "Shout_SpiderLegs_DisplayName",
		DisplayNameRef = "|Spider Legs|",
		Description = "Shout_SpiderLegs_Description",
		DescriptionRef = "|Grow spider legs from your back. You can create web surfaces in an area that entangle anyone who walks on it (can't walk or teleportjump).|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Spider_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_Apotheosis = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "-1",
		SkillProperties = "APOTHEOSIS,100,2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "Polymorph 5",
		Icon = "Skill_Polymorph_Apotheosis",
		DisplayName = "Shout_Apotheosis_DisplayName",
		DisplayNameRef = "|Apotheosis|",
		Description = "Shout_Apotheosis_Description",
		DescriptionRef = "|Your character makes the first step towards godhood. Your body grows larger and becomes covered with gold, there appears a halo around your head. You receive free source point per turn and various stat boosts.|",
		StatsDescriptionParams = "Potion:Stats_Apotheosis:SPCostBoost;Potion:Stats_Apotheosis:Strength",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Divine_Apotheosis_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_Divine_Apotheosis_Hand_02:Dummy_R_HandFX:hand01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Earth_Root_Cast_01:Dummy_Root:cast;RS3_FX_Skills_Totem_Cast_Self_Earth_BodyFX_Cast_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Cast_Self_Earth_Root_Hand01_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Earth_HandFX_Hand01_01:Dummy_L_HandFX,Dummy_R_HandFX:hand01",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_BreakTheShackles = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		ActionPoints = "0",
		Cooldown = "2",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Origins_BreakTheShackles",
		DisplayName = "Shout_BreakTheShackles_DisplayName",
		DisplayNameRef = "|Break The Shackles|",
		Description = "Shout_BreakTheShackles_Description",
		DescriptionRef = "|Remove the following negative statuses from yourself: Slowed, Crippled, Chilled, Shocked, Suffocating, Disarmed, Diseased, Infectious Diseased, Shackles of Pain.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Shout_BreakTheShackles_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Shout_BreakTheShackles_01:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CleanseStatuses = "SLOWED;CRIPPLED;MUTED;DISARMED;DISEASED;SHACKLES_OF_PAIN;INFECTIOUS_DISEASED;SHOCKED;CHILLED;SUFFOCATING;PLAGUE",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		IgnoreSilence = "Yes",
		_type = "SkillData",
	},
	Shout_SmokeCover = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SELF:TargetCreateSurface,3,,SmokeCloud",
		AreaRadius = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 1; RogueLore 1",
		Icon = "Skill_Air_Skillcrafting_SmokeCover",
		DisplayName = "Shout_SmokeCover_DisplayName",
		DisplayNameRef = "|Smoke Cover|",
		Description = "Shout_SmokeCover_Description",
		DescriptionRef = "|Create smoke cloud around you, hiding you from sight.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_SmokeCover_SFX_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Hand_01:Dummy_L_Hand;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01_Texkey:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemySmokeCover = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SELF:TargetCreateSurface,3,,SmokeCloud",
		AreaRadius = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 1; RogueLore 1",
		Icon = "Skill_Air_Skillcrafting_SmokeCover",
		DisplayName = "Shout_SmokeCover_DisplayName",
		DisplayNameRef = "|Smoke Cover|",
		Description = "Shout_SmokeCover_Description",
		DescriptionRef = "|Create smoke cloud around you, hiding you from sight.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_SmokeCover_SFX_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Hand_01:Dummy_L_Hand;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01_Texkey:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_MassCorpseExplosion = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "EXPLODE,100,1,Projectile_CorpseExplosion_Explosion",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2; Necromancy 2",
		Icon = "Skill_Skillcrafting_Fire_MassCorpseExplosion",
		DisplayName = "Shout_MassCorpseExplosion_DisplayName",
		DisplayNameRef = "|Mass Corpse Explosion|",
		Description = "Shout_MassCorpseExplosion_Description",
		DescriptionRef = "|Explode all corpses and Zombies around you.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast",
		HitEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyMassCorpseExplosion = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "EXPLODE,100,1,Projectile_CorpseExplosion_Explosion",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2; Necromancy 2",
		Icon = "Skill_Skillcrafting_Fire_MassCorpseExplosion",
		DisplayName = "Shout_MassCorpseExplosion_DisplayName",
		DisplayNameRef = "|Mass Corpse Explosion|",
		Description = "Shout_MassCorpseExplosion_Description",
		DescriptionRef = "|Explode all corpses and Zombies around you.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast",
		HitEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EnemyBoneHandExplosion = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "EXPLODE,100,1,Projectile_Grenade_ArmorPiercing",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Tagged:RC_RYKER_BONEHANDS",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2; Necromancy 2",
		Icon = "Skill_Skillcrafting_Fire_MassCorpseExplosion",
		DisplayName = "Shout_EnemyBoneHandExplosion_DisplayName",
		DisplayNameRef = "Bone Crawler's Vengeance",
		Description = "Shout_MassCorpseExplosion_Description",
		DescriptionRef = "|Explode all corpses and Zombies around you.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast",
		HitEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		["Damage Multiplier"] = "100",
		DamageType = "Piercing",
	},
	Shout_MassCleanseWounds = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "6",
		SkillProperties = "CLEANSE_WOUNDS,100,1;TargetCreateSurface,1,,Water",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "(Ally&!Undead)|(Enemy&Undead)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2; WarriorLore 2",
		Icon = "Skill_Skillcrafting_Water_MassCleanseWounds",
		DisplayName = "Shout_MassCleanseWounds_DisplayName",
		DisplayNameRef = "|Mass Cleanse Wounds|",
		Description = "Shout_MassCleanseWounds_Description",
		DescriptionRef = "|Heal yourself and allies around you and create a water puddle under every target. Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Divine_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Water_Cast_MassCleanseWounds_01",
		HitEffect = "RS3_FX_Skills_Water_Divine_Impact_02",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CleanseStatuses = "BURNING;DECAYING_TOUCH;DISEASED;POISONED;BLEEDING;NECROFIRE;SUFFOCATING;ACID",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyMassCleanseWounds = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "6",
		SkillProperties = "CLEANSE_WOUNDS,100,1;TargetCreateSurface,1,,Water",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "(Ally&!Undead)|(Enemy&Undead)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2; WarriorLore 2",
		Icon = "Skill_Skillcrafting_Water_MassCleanseWounds",
		DisplayName = "Shout_MassCleanseWounds_DisplayName",
		DisplayNameRef = "|Mass Cleanse Wounds|",
		Description = "Shout_MassCleanseWounds_Description",
		DescriptionRef = "|Heal yourself and allies around you and create a water puddle under every target. Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Divine_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Water_Cast_MassCleanseWounds_01",
		HitEffect = "RS3_FX_Skills_Water_Divine_Impact_02",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CleanseStatuses = "BURNING;DECAYING_TOUCH;DISEASED;POISONED;BLEEDING;NECROFIRE;SUFFOCATING;ACID",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_SparkingSwings = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SPARKING_SWINGS,100,3",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 1; WarriorLore 1",
		Icon = "Skill_Skillcrafting_Fire_SparkingSwings",
		DisplayName = "Shout_SparkingSwings_DisplayName",
		DisplayNameRef = "|Sparking Swings|",
		Description = "Shout_SparkingSwings_Description",
		DescriptionRef = "|Receive Sparkstriker status that causes your melee attacks to create Spark projectile flying off the initial target at closest enemy|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Touch_Root_01",
		CastAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Self_Touch_Root_01:Dummy_Root:cast;RS3_FX_Skills_Fire_Cast_Self_Touch_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemySparkingSwings = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SPARKING_SWINGS,100,3",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 1; WarriorLore 1",
		Icon = "Skill_Skillcrafting_Fire_SparkingSwings",
		DisplayName = "Shout_SparkingSwings_DisplayName",
		DisplayNameRef = "|Sparking Swings|",
		Description = "Shout_SparkingSwings_Description",
		DescriptionRef = "|Receive Sparkstriker status that causes your melee attacks to create Spark projectile flying off the initial target at closest enemy|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Fire_Prepare_Touch_Root_01",
		CastAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Self_Touch_Root_01:Dummy_Root:cast;RS3_FX_Skills_Fire_Cast_Self_Touch_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_VampiricHungerAura = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SELF:VAMPIRISM_AURA,100,2",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2; RogueLore 2",
		Icon = "Skill_Skillcrafting_Water_VampiricHungerAura",
		DisplayName = "Shout_VampiricHungerAura_DisplayName",
		DisplayNameRef = "|Vampiric Hunger Aura|",
		Description = "Shout_VampiricHungerAura_Description",
		DescriptionRef = "|Set Vampiric Hunger on every ally around you, adding [1]% Life Steal. Life Steal heals you proportionate to your damage dealt to Vitality. |",
		StatsDescriptionParams = "Potion:Stats_Vampirism:LifeSteal",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHungerAura_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHungerAura_HandFX_01:Dummy_R_HandFXRS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_HandFX_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_Root_02;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_Root_01:Dummy_Root:cast;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_HandFX_01:Dummy_R_HandFX,Dummy_L_HandFX",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyVampiricHungerAura = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SELF:VAMPIRISM_AURA,100,2",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2; RogueLore 2",
		Icon = "Skill_Skillcrafting_Water_VampiricHungerAura",
		DisplayName = "Shout_VampiricHungerAura_DisplayName",
		DisplayNameRef = "|Vampiric Hunger Aura|",
		Description = "Shout_VampiricHungerAura_Description",
		DescriptionRef = "|Set Vampiric Hunger on every ally around you, adding [1]% Life Steal. Life Steal heals you proportionate to your damage dealt to Vitality. |",
		StatsDescriptionParams = "Potion:Stats_Vampirism:LifeSteal",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHungerAura_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHungerAura_HandFX_01:Dummy_R_HandFXRS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_HandFX_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_Root_02;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_Root_01:Dummy_Root:cast;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHungerAura_HandFX_01:Dummy_R_HandFX,Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_Cryotherapy = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "CRYOTHERAPY,100,0",
		AreaRadius = "2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 1; RangerLore 1",
		Icon = "Skill_Skillcrafting_Water_Cryotherapy",
		DisplayName = "Shout_Cryotherapy_DisplayName",
		DisplayNameRef = "|Cryotherapy|",
		Description = "Shout_Cryotherapy_Description",
		DescriptionRef = "|Consume frozen surfaces around you and convert them to Magic Armour|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_02_WaterFrost,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_WaterFrost_Root_01:Dummy_Root;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CleanseStatuses = "BURNING;NECROFIRE",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyCryotherapy = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "CRYOTHERAPY,100,0",
		AreaRadius = "2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 1; RangerLore 1",
		Icon = "Skill_Skillcrafting_Water_Cryotherapy",
		DisplayName = "Shout_Cryotherapy_DisplayName",
		DisplayNameRef = "|Cryotherapy|",
		Description = "Shout_Cryotherapy_Description",
		DescriptionRef = "|Consume frozen surfaces around you and convert them to Magic Armour|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_02_WaterFrost,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_WaterFrost_Root_01:Dummy_Root;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CleanseStatuses = "BURNING;NECROFIRE",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_MassCryotherapy = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CRYOTHERAPY,100,0",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2; RangerLore 2",
		Icon = "Skill_Skillcrafting_Water_MassCryotherapy",
		DisplayName = "Shout_MassCryotherapy_DisplayName",
		DisplayNameRef = "|Mass Cryotherapy|",
		Description = "Shout_MassCryotherapy_Description",
		DescriptionRef = "|Each ally consumes frozen surfaces around them and converts them to Magic Armour|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_02_WaterFrost,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Aoe_WaterFrost_Root_01:Dummy_Root;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_R_HandFX",
		HitEffect = "RS3_FX_Skills_Water_MassCryogenicTherapy_Impact_Root_01",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CleanseStatuses = "BURNING;NECROFIRE",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyMassCryotherapy = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CRYOTHERAPY,100,0",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2; RangerLore 2",
		Icon = "Skill_Skillcrafting_Water_MassCryotherapy",
		DisplayName = "Shout_MassCryotherapy_DisplayName",
		DisplayNameRef = "|Mass Cryotherapy|",
		Description = "Shout_MassCryotherapy_Description",
		DescriptionRef = "|Each ally consumes frozen surfaces around them and converts them to Magic Armour|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_02_WaterFrost,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Aoe_WaterFrost_Root_01:Dummy_Root;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_WaterFrost_Hand_01:Dummy_R_HandFX",
		HitEffect = "RS3_FX_Skills_Water_MassCryogenicTherapy_Impact_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CleanseStatuses = "BURNING;NECROFIRE",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_OilyCarapace = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "OIL_CARAPACE,100,0",
		AreaRadius = "2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 1; WarriorLore 1",
		Icon = "Skill_Skillcrafting_Earth_OilyCarapace",
		DisplayName = "Shout_OilyCarapace_DisplayName",
		DisplayNameRef = "|Oily Carapace|",
		Description = "Shout_OilyCarapace_Description",
		DescriptionRef = "|Consume oil surfaces around you and convert them to Physical Armour|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Water_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CleanseStatuses = "SLOWED",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyOilyCarapace = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "OIL_CARAPACE,100,0",
		AreaRadius = "2",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 1; WarriorLore 1",
		Icon = "Skill_Skillcrafting_Earth_OilyCarapace",
		DisplayName = "Shout_OilyCarapace_DisplayName",
		DisplayNameRef = "|Oily Carapace|",
		Description = "Shout_OilyCarapace_Description",
		DescriptionRef = "|Consume oil surfaces around you and convert them to Physical Armour|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Water_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_R_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CleanseStatuses = "SLOWED",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_MassOilyCarapace = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "OIL_CARAPACE,100,0",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2; WarriorLore 2",
		Icon = "Skill_Skillcrafting_Earth_MassOilyCarapace",
		DisplayName = "Shout_MassOilyCarapace_DisplayName",
		DisplayNameRef = "|Mass Oily Carapace|",
		Description = "Shout_MassOilyCarapace_Description",
		DescriptionRef = "|Each ally consumes oil surfaces around them and convert them to Magic Armour.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Water_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Water_Earth_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_R_HandFX",
		HitEffect = "RS3_FX_Skills_Earth_Impact_MassOilyCarapace_Root_01",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CleanseStatuses = "SLOWED",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyMassOilyCarapace = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "OIL_CARAPACE,100,0",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2; WarriorLore 2",
		Icon = "Skill_Skillcrafting_Earth_MassOilyCarapace",
		DisplayName = "Shout_MassOilyCarapace_DisplayName",
		DisplayNameRef = "|Mass Oily Carapace|",
		Description = "Shout_MassOilyCarapace_Description",
		DescriptionRef = "|Each ally consumes oil surfaces around them and convert them to Magic Armour.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Water_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Water_Earth_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Water_Earth_Hand_01:Dummy_R_HandFX",
		HitEffect = "RS3_FX_Skills_Earth_Impact_MassOilyCarapace_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CleanseStatuses = "SLOWED",
		StatusClearChance = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_EvasiveAura = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "EVASION_AURA,100,1",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 2; RangerLore 2",
		Icon = "Skill_Air_EvasiveAura",
		DisplayName = "Shout_EvasiveAura_DisplayName",
		DisplayNameRef = "|Evasive Aura|",
		Description = "Shout_EvasiveAura_Description",
		DescriptionRef = "|Set Evasion on allies around you, increasing Dodging by 100% and Movement Speed by 20%.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Ground_01,Detach;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Root_01,KeepRot,Detach",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Sfx_01:Dummy_Root:sfx;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_02:root:cast",
		HitEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_02:root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyEvasiveAura = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "EVASION_AURA,100,1",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 2; RangerLore 2",
		Icon = "Skill_Air_EvasiveAura",
		DisplayName = "Shout_EvasiveAura_DisplayName",
		DisplayNameRef = "|Evasive Aura|",
		Description = "Shout_EvasiveAura_Description",
		DescriptionRef = "|Set Evasion on allies around you, increasing Dodging by 100% and Movement Speed by 20%.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Ground_01,Detach;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Root_01,KeepRot,Detach",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Sfx_01:Dummy_Root:sfx;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_02:root:cast",
		HitEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_02:root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_BreathingBubble = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "BREATHING_BUBBLE,100,5",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 1; WarriorLore 1",
		Icon = "Skill_Skillcrafting_Air_BreathingBubble",
		DisplayName = "Shout_BreathingBubble_DisplayName",
		DisplayNameRef = "|Breathing Bubble|",
		Description = "Shout_BreathingBubble_Description",
		DescriptionRef = "|Creates a bubble around your head full of clean air, allowing you to ignore effects of cloud surfaces. Immune to Suffocation.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_02:Dummy_BodyFX",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Air_Root_02_Precast:Dummy_BodyFX",
		HitEffect = "RS3_FX_Skills_Air_BearthingBubble_Impact_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyBreathingBubble = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "BREATHING_BUBBLE,100,5",
		AreaRadius = "0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 1; WarriorLore 1",
		Icon = "Skill_Skillcrafting_Air_BreathingBubble",
		DisplayName = "Shout_BreathingBubble_DisplayName",
		DisplayNameRef = "|Breathing Bubble|",
		Description = "Shout_BreathingBubble_Description",
		DescriptionRef = "|Creates a bubble around your head full of clean air, allowing you to ignore effects of cloud surfaces. Immune to Suffocation.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_02:Dummy_BodyFX",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Air_Root_02_Precast:Dummy_BodyFX",
		HitEffect = "RS3_FX_Skills_Air_BearthingBubble_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_MassBreathingBubbles = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "BREATHING_BUBBLE,100,5",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 2; WarriorLore 2",
		Icon = "Skill_Skillcrafting_Air_MassBreathingBubble",
		DisplayName = "Shout_MassBreathingBubbles_DisplayName",
		DisplayNameRef = "|Mass Breathing Bubbles|",
		Description = "Shout_MassBreathingBubbles_Description",
		DescriptionRef = "|Set Breathing Bubbles on allies around you, allowing them to ignore cloud surfaces and Suffocation status.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_02:Dummy_BodyFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Air_Root_02_Precast:Dummy_BodyFX;RS3_FX_Skills_Air_Cast_AoE_Air_Root_02:root:cast",
		HitEffect = "RS3_FX_Skills_Air_BearthingBubble_Impact_01",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyMassBreathingBubbles = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "BREATHING_BUBBLE,100,5",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 2; WarriorLore 2",
		Icon = "Skill_Skillcrafting_Air_MassBreathingBubble",
		DisplayName = "Shout_MassBreathingBubbles_DisplayName",
		DisplayNameRef = "|Mass Breathing Bubbles|",
		Description = "Shout_MassBreathingBubbles_Description",
		DescriptionRef = "|Set Breathing Bubbles on allies around you, allowing them to ignore cloud surfaces and Suffocation status.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_02:Dummy_BodyFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Air_Root_02_Precast:Dummy_BodyFX;RS3_FX_Skills_Air_Cast_AoE_Air_Root_02:root:cast",
		HitEffect = "RS3_FX_Skills_Air_BearthingBubble_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_VenomCoating = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "VENOM_COATING,100,2",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 1; RogueLore 1",
		Icon = "Skill_Skillcrafting_Earth_VenomCoating",
		DisplayName = "Shout_VenomCoating_DisplayName",
		DisplayNameRef = "|Venom Coating|",
		Description = "Shout_VenomCoating_Description",
		DescriptionRef = "|Coat your weapons with poison, adding poison damage to your weapon attacks.|",
		StatsDescriptionParams = "Weapon:Status_VenomCoating:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01_Poison:Dummy_R_HandFX:hand01;RS3_FX_Skills_Earth_Prepare_Touch_Root_01_Poison:Dummy_Root:hand01;RS3_FX_Skills_Earth_Prepare_VenomCoating_SFX_01:Dummy_Root",
		CastAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Touch_Hand_01_Poison:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Self_Touch_Root_01_Poison:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyVenomCoating = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "VENOM_COATING,100,2",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 1; RogueLore 1",
		Icon = "Skill_Skillcrafting_Earth_VenomCoating",
		DisplayName = "Shout_VenomCoating_DisplayName",
		DisplayNameRef = "|Venom Coating|",
		Description = "Shout_VenomCoating_Description",
		DescriptionRef = "|Coat your weapons with poison, adding poison damage to your weapon attacks.|",
		StatsDescriptionParams = "Weapon:Status_VenomCoating:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01_Poison:Dummy_R_HandFX:hand01;RS3_FX_Skills_Earth_Prepare_Touch_Root_01_Poison:Dummy_Root:hand01;RS3_FX_Skills_Earth_Prepare_VenomCoating_SFX_01:Dummy_Root",
		CastAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Touch_Hand_01_Poison:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Self_Touch_Root_01_Poison:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_VenomousAura = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "VENOM_AURA,100,4",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2; RogueLore 2",
		Icon = "Skill_Skillcrafting_Earth_VenomCoatingAura",
		DisplayName = "Shout_VenomousAura_DisplayName",
		DisplayNameRef = "|Venomous Aura|",
		Description = "Shout_VenomousAura_Description",
		DescriptionRef = "|Allies in range receive Venom Coating|",
		StatsDescriptionParams = "Weapon:Status_VenomCoating:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01_Poison:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Touch_Root_01_Poison:Dummy_Root;RS3_FX_Skills_Earth_Prepare_VenomousAura_SFX_01:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Touch_Hand_01_Poison:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01_Poison:Dummy_Root;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01_Poison_Texkey:Dummy_Root:cast",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyVenomousAura = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "VENOM_AURA,100,4",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2; RogueLore 2",
		Icon = "Skill_Skillcrafting_Earth_VenomCoatingAura",
		DisplayName = "Shout_VenomousAura_DisplayName",
		DisplayNameRef = "|Venomous Aura|",
		Description = "Shout_VenomousAura_Description",
		DescriptionRef = "|Allies in range receive Venom Coating|",
		StatsDescriptionParams = "Weapon:Status_VenomCoating:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01_Poison:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Touch_Root_01_Poison:Dummy_Root;RS3_FX_Skills_Earth_Prepare_VenomousAura_SFX_01:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Touch_Hand_01_Poison:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01_Poison:Dummy_Root;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01_Poison_Texkey:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_ReactiveArmor = {
		SkillType = "Shout",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		Damage = "SourceCurrentPhysicalArmor",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Physical",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		Icon = "Skill_Earth_ReactiveArmor",
		DisplayName = "Shout_ReactiveArmor_DisplayName",
		DisplayNameRef = "|Reactive Armor|",
		Description = "Shout_ReactiveArmor_Description",
		DescriptionRef = "|Deal physical damage equal to half of your current Physical Armour ([1] damage) in a wave of metal spikes to everyone in the area including yourself.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Divine_Root_01_Void,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Divine_Root_01_Void,KeepRot:Dummy_Root",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_EnemyReactiveArmor = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		Damage = "SourceCurrentPhysicalArmor",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Physical",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		Icon = "Skill_Earth_ReactiveArmor",
		DisplayName = "Shout_ReactiveArmor_DisplayName",
		DisplayNameRef = "|Reactive Armor|",
		Description = "Shout_ReactiveArmor_Description",
		DescriptionRef = "|Deal physical damage equal to half of your current Physical Armour ([1] damage) in a wave of metal spikes to everyone in the area including yourself.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Divine_Root_01_Void,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Divine_Root_01_Void,KeepRot:Dummy_Root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Storm_Lightning = {
		SkillType = "Storm",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "4",
		Cooldown = "5",
		TargetRadius = "17",
		AreaRadius = "10",
		TargetConditions = "NonSelf;Enemy",
		OverrideSkillLevel = "No",
		DeathType = "Explode",
		HitRadius = "1",
		Lifetime = "2",
		MinHitsPerTurn = "6",
		MaxHitsPerTurn = "6",
		HitDelay = "0",
		MemorizationRequirements = "AirSpecialist 5",
		Icon = "Skill_Air_ThunderStorm",
		DisplayName = "Storm_Lightning_DisplayName",
		DisplayNameRef = "|Thunder Storm|",
		Description = "Storm_Lightning_Description",
		DescriptionRef = "|Storm rages in target area, hitting enemies with lightning bolts|",
		StatsDescriptionParams = "Skill:ProjectileStrike_Stormbolt_Lightning:Damage",
		FXScale = "120",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_ThunderStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Air_ThunderStorm_BodyFX_01,KeepRot:Dummy_BodyFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		StormEffect = "RS3_FX_Skills_Air_Impact_ThunderStorm_01",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		ProjectileSkills = "ProjectileStrike_Stormbolt_Lightning",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Storm_EnemyLightning = {
		SkillType = "Storm",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "4",
		Cooldown = "5",
		TargetRadius = "17",
		AreaRadius = "10",
		TargetConditions = "NonSelf;Enemy",
		OverrideSkillLevel = "No",
		DeathType = "Explode",
		HitRadius = "1",
		Lifetime = "2",
		MinHitsPerTurn = "6",
		MaxHitsPerTurn = "6",
		HitDelay = "0",
		MemorizationRequirements = "AirSpecialist 5",
		Icon = "Skill_Air_ThunderStorm",
		DisplayName = "Storm_Lightning_DisplayName",
		DisplayNameRef = "|Thunder Storm|",
		Description = "Storm_Lightning_Description",
		DescriptionRef = "|Storm rages in target area, hitting enemies with lightning bolts|",
		StatsDescriptionParams = "Skill:ProjectileStrike_Stormbolt_Lightning:Damage",
		FXScale = "120",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_ThunderStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Air_ThunderStorm_BodyFX_01,KeepRot:Dummy_BodyFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		StormEffect = "RS3_FX_Skills_Air_Impact_ThunderStorm_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		ProjectileSkills = "ProjectileStrike_Stormbolt_Lightning",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Storm_EnemyLightning_MotherTree = {
		SkillType = "Storm",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "3",
		TargetRadius = "17",
		AreaRadius = "10",
		TargetConditions = "NonSelf;Enemy",
		OverrideSkillLevel = "No",
		DeathType = "Explode",
		HitRadius = "1",
		Lifetime = "2",
		MinHitsPerTurn = "6",
		MaxHitsPerTurn = "6",
		HitDelay = "0",
		MemorizationRequirements = "AirSpecialist 5",
		Icon = "Skill_Air_ThunderStorm",
		DisplayName = "Storm_Lightning_DisplayName",
		DisplayNameRef = "|Thunder Storm|",
		Description = "Storm_Lightning_Description",
		DescriptionRef = "|Storm rages in target area, hitting enemies with lightning bolts|",
		StatsDescriptionParams = "Skill:ProjectileStrike_Stormbolt_Lightning:Damage",
		FXScale = "120",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_ThunderStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Air_ThunderStorm_BodyFX_01,KeepRot:Dummy_BodyFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		StormEffect = "RS3_FX_Skills_Air_Impact_ThunderStorm_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileSkills = "ProjectileStrike_Stormbolt_Lightning",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Storm_Ethereal = {
		SkillType = "Storm",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Adept",
		ActionPoints = "4",
		Cooldown = "5",
		TargetRadius = "17",
		AreaRadius = "10",
		TargetConditions = "NonSelf;Enemy",
		OverrideSkillLevel = "No",
		DeathType = "Explode",
		HitRadius = "1",
		Lifetime = "2",
		MinHitsPerTurn = "6",
		MaxHitsPerTurn = "6",
		HitDelay = "0",
		MemorizationRequirements = "Summoning 5",
		Icon = "Skill_Summoning_EtherealStorm",
		DisplayName = "Storm_Ethereal_DisplayName",
		DisplayNameRef = "|Ethereal Storm|",
		Description = "Storm_Ethereal_Description",
		DescriptionRef = "|Unpredictable projectiles from distant planes strike down in target area, dealing random elemental damage.|",
		FXScale = "120",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_EtherealStorm_Prepare_Root_01:root;RS3_FX_Skills_Void_EtherealStorm_Prepare_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_AoE_Air_EtherealStorm_Root_01,KeepRot:Dummy_BodyFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		StormEffect = "RS3_FX_Skills_Void_EtherealStorm_EnviroFX_01",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		ProjectileSkills = "ProjectileStrike_Stormbolt_Fire;ProjectileStrike_Stormbolt_Water;ProjectileStrike_Stormbolt_Ice;ProjectileStrike_Stormbolt_Oil;ProjectileStrike_Stormbolt_Poison",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Storm_Blood = {
		SkillType = "Storm",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Master",
		ActionPoints = "4",
		Cooldown = "5",
		SkillProperties = "Bloodify",
		TargetRadius = "17",
		AreaRadius = "10",
		TargetConditions = "NonSelf;Enemy",
		OverrideSkillLevel = "No",
		DeathType = "Explode",
		HitRadius = "1",
		Lifetime = "2",
		MinHitsPerTurn = "6",
		MaxHitsPerTurn = "6",
		HitDelay = "0",
		MemorizationRequirements = "WaterSpecialist 3; Necromancy 3",
		Icon = "Skill_Skillcrafting_Water_BloodStorm",
		DisplayName = "Storm_Blood_DisplayName",
		DisplayNameRef = "| Blood Storm |",
		Description = "Storm_Blood_Description",
		DescriptionRef = "The sky is weeping red tears. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying Touch. Turns water in the area into blood.",
		StatsDescriptionParams = "Skill:ProjectileStrike_Stormbolt_Blood:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_BloodStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_BloodStorm_BodyFX_01,KeepRot:Dummy_BodyFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Voodoo_BloodStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Voodoo_BloodStorm_Hand_01_Texkey:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		StormEffect = "RS3_FX_Skills_Voodoo_Impact_BloodStorm_01",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		ProjectileSkills = "ProjectileStrike_Stormbolt_Blood",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Storm_EnemyBlood = {
		SkillType = "Storm",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Master",
		ActionPoints = "4",
		Cooldown = "5",
		SkillProperties = "Bloodify",
		TargetRadius = "17",
		AreaRadius = "10",
		TargetConditions = "NonSelf;Enemy",
		OverrideSkillLevel = "No",
		DeathType = "Explode",
		HitRadius = "1",
		Lifetime = "2",
		MinHitsPerTurn = "6",
		MaxHitsPerTurn = "6",
		HitDelay = "0",
		MemorizationRequirements = "WaterSpecialist 3; Necromancy 3",
		Icon = "Skill_Skillcrafting_Water_BloodStorm",
		DisplayName = "Storm_Blood_DisplayName",
		DisplayNameRef = "| Blood Storm |",
		Description = "Storm_Blood_Description",
		DescriptionRef = "The sky is weeping red tears. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying Touch. Turns water in the area into blood.",
		StatsDescriptionParams = "Skill:ProjectileStrike_Stormbolt_Blood:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_BloodStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_BloodStorm_BodyFX_01,KeepRot:Dummy_BodyFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Voodoo_BloodStorm_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Voodoo_BloodStorm_Hand_01_Texkey:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		StormEffect = "RS3_FX_Skills_Voodoo_Impact_BloodStorm_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		ProjectileSkills = "ProjectileStrike_Stormbolt_Blood",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_EnemyDemon_Doctor = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "4",
		Lifetime = "5",
		SummonLevel = "-1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "e829ed95-ed08-44aa-86e9-27c7a0d218be",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemyDemon_Doctor_DisplayName",
		DisplayNameRef = "Forbidden Ritual",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Blood_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemyDog_Doctor = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "4",
		Lifetime = "5",
		SummonLevel = "-1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "10f48fce-4e3a-4f8a-9e04-a827f70aa451",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemyDog_Doctor_DisplayName",
		DisplayNameRef = "Dark Howl",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Blood_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemyHeart_Doctor = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "4",
		Lifetime = "5",
		SummonLevel = "-1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "3bb9691a-6857-453e-8857-770bf9fcd7bf",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemyHeart_Doctor_DisplayName",
		DisplayNameRef = "Demonic Blood",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "cast_long_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Blood_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_FireSlug = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		IsEnemySkill = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		Template = "163befcc-d8f6-4c3a-ba1d-536d1f7568bc",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Fire_SummonFireSlug",
		DisplayName = "Summon_FireSlug_DisplayName",
		DisplayNameRef = "|Summon Fire Slug|",
		Description = "Summon_FireSlug_Description",
		DescriptionRef = "|Fire slug can rush at enemies, leaving a fire trail and burn them with a powerful ray.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot,Detach",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Fire_Summon_Impact_01",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemyWaterSlug = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		Lifetime = "2",
		SummonLevel = "-1",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "b4fc88e6-1e7f-425e-b901-0be379f19168",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Fire_SummonFireSlug",
		DisplayName = "Summon_EnemyWaterSlug_DisplayName",
		DisplayNameRef = "Furious Tide",
		Description = "Summon_FireSlug_Description",
		DescriptionRef = "|Fire slug can rush at enemies, leaving a fire trail and burn them with a powerful ray.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Base_01",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Water_Ice_Cast_Ground_01",
		TargetEffect = "RS3_FX_UI_Target_Projectile_Water_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill_Fire",
		_type = "SkillData",
		CastEffect = "RS3_FX_Skills_Water_Ice_Shout_Ground_02",
	},
	Summon_EnemyPoisonSlug = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "7ecb0aa4-376f-4e9a-99d6-6eff900c3c77",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Fire_SummonFireSlug",
		DisplayName = "Summon_EnemyPoisonSlug_DisplayName",
		DisplayNameRef = "|Summon Poison Ooze|",
		Description = "Summon_FireSlug_Description",
		DescriptionRef = "|Fire slug can rush at enemies, leaving a fire trail and burn them with a powerful ray.|",
		FXScale = "100",
		PrepareAnimationInit = "cast_long_start",
		PrepareAnimationLoop = "cast_long_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_02;RS3_FX_Char_Animals_Frog_A_Poison_Prepare_Hand_01:Dummy_R_HandFX,Dummy_R_HandFX",
		CastAnimation = "cast_long_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Char_Animals_Frog_A_Impact_Summon_Poison_01",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		CastEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Projectile_Cast_01",
	},
	Summon_EnemyTotem_Fire_Witch = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		Template = "d5f3bad4-ca92-42a7-bf9e-046b1356c88a",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Fire_SummonFireSlug",
		DisplayName = "Summon_EnemyTotem_Fire_Witch_DisplayName",
		DisplayNameRef = "Alice's Puppet",
		Description = "Summon_FireSlug_Description",
		DescriptionRef = "|Fire slug can rush at enemies, leaving a fire trail and burn them with a powerful ray.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Fire_Summon_Impact_01",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill_Fire",
		_type = "SkillData",
	},
	Summon_ArtilleryPlant = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		Template = "e63a712f-fc87-4469-8848-fd8941043afd",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Earth_PoisonousPlantMonster",
		DisplayName = "Summon_ArtilleryPlant_DisplayName",
		DisplayNameRef = "Summon Plant Monster",
		Description = "Summon_ArtilleryPlant_Description",
		DescriptionRef = "|Plant can lob acidic spores and emit cursed poison clouds.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Totem_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Summon_Totem_Root_01:Dummy_Root",
		CastEffectTextEvent = "cast",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Earth_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemyArtilleryPlant = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		Template = "e63a712f-fc87-4469-8848-fd8941043afd",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Earth_PoisonousPlantMonster",
		DisplayName = "Summon_ArtilleryPlant_DisplayName",
		DisplayNameRef = "Summon Plant Monster",
		Description = "Summon_ArtilleryPlant_Description",
		DescriptionRef = "|Plant can lob acidic spores and emit cursed poison clouds.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Totem_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Summon_Totem_Root_01:Dummy_Root",
		CastEffectTextEvent = "cast",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Earth_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_EnemyShamblingMound_Caster = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "2f186634-36bb-45c7-b773-999cf364e5e6",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Earth_PoisonousPlantMonster",
		DisplayName = "Summon_EnemyShamblingMound_Caster_DisplayName",
		DisplayNameRef = "Summon Hungry Flower",
		Description = "Summon_ArtilleryPlant_Description",
		DescriptionRef = "|Plant can lob acidic spores and emit cursed poison clouds.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Totem_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Summon_Totem_Root_01:Dummy_Root",
		CastEffectTextEvent = "cast",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Earth_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Poison_01",
	},
	Summon_EnemyShamblingMound_Ranger = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "c1f626d0-00f3-4759-916c-d2ba23d64f62",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Earth_PoisonousPlantMonster",
		DisplayName = "Summon_EnemyShamblingMound_Ranger_DisplayName",
		DisplayNameRef = "Summon Spiky Trunk",
		Description = "Summon_ArtilleryPlant_Description",
		DescriptionRef = "|Plant can lob acidic spores and emit cursed poison clouds.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Totem_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Summon_Totem_Root_01:Dummy_Root",
		CastEffectTextEvent = "cast",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Earth_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Poison_01",
	},
	Summon_EnemyShamblingMound_Melee = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "3",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "a972c01f-0e42-4103-ae7b-6012b97bea6b",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Earth_PoisonousPlantMonster",
		DisplayName = "Summon_EnemyShamblingMound_Melee_DisplayName",
		DisplayNameRef = "Summon Poisonous Trunk",
		Description = "Summon_ArtilleryPlant_Description",
		DescriptionRef = "|Plant can lob acidic spores and emit cursed poison clouds.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Totem_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Summon_Totem_Root_01:Dummy_Root",
		CastEffectTextEvent = "cast",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Earth_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Poison_01",
	},
	Summon_LordWithermoore = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "5",
		Lifetime = "15",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "26f10a2d-910c-42ed-b629-9a3ce550c1f7",
		TargetRadius = "13",
		SummonCount = "1",
		DisplayName = "Summon_LordWithermoore_DisplayName",
		DisplayNameRef = "Summon Withermoore",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetEffect = "FX_GP_Target_WitchCraft_A",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemySourceHound = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "5",
		Lifetime = "5",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "ccc00638-6958-4c9d-804b-898ccc225074",
		TargetRadius = "13",
		SummonCount = "1",
		DisplayName = "Summon_EnemySourceHound_DisplayName",
		DisplayNameRef = "Summon Source Hound",
		Description = "Summon_EnemySourceHound_Description",
		DescriptionRef = "Summon a Source Hound.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_DogRedFaction_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Summon_Totem_DogRedFaction_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Ancestral_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemyRaanaarHound = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		Lifetime = "5",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "25389fc0-74b5-4860-825c-e77438b90a6d",
		TargetRadius = "13",
		SummonCount = "1",
		DisplayName = "Summon_EnemyRaanaarHound_DisplayName",
		DisplayNameRef = "Summon Eternal Stalker",
		Description = "Summon_EnemyRaanaarHound_Description",
		DescriptionRef = "Summon an Eternal Stalker, construct of mind, Source, and time.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_GuardDog_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Summon_Totem_GuardDog_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Ancestral_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemyZombie = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "4",
		Lifetime = "5",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "e8d0e651-5ef1-4106-ac54-1a0d26ab7d56",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemyZombie_DisplayName",
		DisplayNameRef = "Undead Assistance",
		Description = "Summon_EnemyZombie_Description",
		DescriptionRef = "Summon a Walking Corpse.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Blood_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemySkeleton = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "2",
		Lifetime = "5",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "af3afd16-e67c-40a1-be8f-bd3bc1dbfd15",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemySkeleton_DisplayName",
		DisplayNameRef = "Dusty Bones",
		Description = "Summon_EnemySkeleton_Description",
		DescriptionRef = "Summon a Skeleton.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
	},
	Summon_EnemySkeleton_Strong = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		Lifetime = "5",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "18e05116-e841-4300-aec0-2afd8d45801f",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemySkeleton_Strong_DisplayName",
		DisplayNameRef = "Iron Bones",
		Description = "Summon_EnemySkeleton_Strong_Description",
		DescriptionRef = "Summon a Fiery Protector.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
	},
	Summon_EnemySkeleton_Regular = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "2",
		Lifetime = "5",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "cd5050f5-35f1-4ea8-854c-cd4a7147ec7a",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemySkeleton_Regular_DisplayName",
		DisplayNameRef = "Dusty Bones",
		Description = "Summon_EnemySkeleton_Regular_Description",
		DescriptionRef = "Summon a Skeleton.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
	},
	Summon_EnemySkeleton_Weak = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "2",
		Lifetime = "5",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "ab3cb85c-159d-4555-9b24-fdd53979eeeb",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemySkeleton_Weak_DisplayName",
		DisplayNameRef = "Dusty Bones",
		Description = "Summon_EnemySkeleton_Weak_Description",
		DescriptionRef = "Summon a Skeleton.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
	},
	Summon_EnemyZombie_Blood = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "4",
		Lifetime = "5",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "b05cb86e-df79-41a4-92c2-b6820bf23093",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemyZombie_Blood_DisplayName",
		DisplayNameRef = "Bloodied Mouth",
		Description = "Summon_EnemyZombie_Blood_Description",
		DescriptionRef = "Summon a Blood Corpse.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Blood_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_Cat = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		Lifetime = "10",
		SummonLevel = "-1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "4f7cdf30-0d44-44d2-bcf2-91850728107d",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Summoning_SummonCat",
		DisplayName = "Summon_Cat_DisplayName",
		DisplayNameRef = "| Summon Cat Familiar |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Cat_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Cat_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Ancestral_01",
		_type = "SkillData",
	},
	Summon_Condor = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		Lifetime = "10",
		SummonLevel = "-1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "0441f88d-4a0a-40ec-ac69-3a4fe7906cdf",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Summoning_SummonCondor",
		DisplayName = "Summon_Condor_DisplayName",
		DisplayNameRef = "| Summon Condor Familiar |",
		Description = "Summon_Condor_Description",
		DescriptionRef = "| Summons a condor that will aid you in combat |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_SwenBird_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_SwenBird_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Ancestral_01",
		_type = "SkillData",
	},
	Summon_TotemFromSurface = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "1",
		Lifetime = "3",
		SummonLevel = "-1",
		MemorizationRequirements = "Summoning 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "98be4473-a55a-495a-adac-0bda6dc69343",
		TemplateOverride = "Summon",
		Totem = "Yes",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Summoning_TotemFromSurface",
		DisplayName = "Summon_TotemFromSurface_DisplayName",
		DisplayNameRef = "|Elemental Totem|",
		Description = "Summon_TotemFromSurface_Description",
		DescriptionRef = "|Summon a totem that matches the element of surface under it. The totem will shoot a projectile at nearest enemy in sight each turn.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01_Nebula,KeepRot,Detach",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "{TargetSurfaceType}[None]RS3_FX_Skills_Totem_Impact_Summon_Default_01 [Blood]RS3_FX_Skills_Totem_Impact_Summon_Blood_01 [Water]RS3_FX_Skills_Totem_Impact_Summon_Ice_01 [WaterElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [BloodElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [Fire]RS3_FX_Skills_Totem_Impact_Summon_Fire_01 [Oil]RS3_FX_Skills_Totem_Impact_Summon_Oil_01 [Poison]RS3_FX_Skills_Totem_Impact_Summon_Poison_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Nebula_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemyTotemFromSurface = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "1",
		Lifetime = "3",
		SummonLevel = "-1",
		MemorizationRequirements = "Summoning 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "98be4473-a55a-495a-adac-0bda6dc69343",
		TemplateOverride = "Summon",
		Totem = "Yes",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Summoning_TotemFromSurface",
		DisplayName = "Summon_TotemFromSurface_DisplayName",
		DisplayNameRef = "|Elemental Totem|",
		Description = "Summon_TotemFromSurface_Description",
		DescriptionRef = "|Summon a totem that matches the element of surface under it. The totem will shoot a projectile at nearest enemy in sight each turn.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01_Nebula,KeepRot,Detach",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "{TargetSurfaceType}[None]RS3_FX_Skills_Totem_Impact_Summon_Default_01 [Blood]RS3_FX_Skills_Totem_Impact_Summon_Blood_01 [Water]RS3_FX_Skills_Totem_Impact_Summon_Ice_01 [WaterElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [BloodElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [Fire]RS3_FX_Skills_Totem_Impact_Summon_Fire_01 [Oil]RS3_FX_Skills_Totem_Impact_Summon_Oil_01 [Poison]RS3_FX_Skills_Totem_Impact_Summon_Poison_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Nebula_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_BonePile = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "Necromancy 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "2a923cb8-beeb-48be-9a3a-5da981b1e3fe",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Decay_RaiseBonePile",
		DisplayName = "Summon_BonePile_DisplayName",
		DisplayNameRef = "| Raise Bone Pile |",
		Description = "Summon_BonePile_Description",
		DescriptionRef = "|Raise a walking pile of bones. It can consume corpses to restore Vitality and receive a stacking Damage buff.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemyBonePile = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "Necromancy 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "2a923cb8-beeb-48be-9a3a-5da981b1e3fe",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Decay_RaiseBonePile",
		DisplayName = "Summon_BonePile_DisplayName",
		DisplayNameRef = "| Raise Bone Pile |",
		Description = "Summon_BonePile_Description",
		DescriptionRef = "|Raise a walking pile of bones. It can consume corpses to restore Vitality and receive a stacking Damage buff.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_EnemyBoneTroll = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "99",
		Lifetime = "99",
		SummonLevel = "-1",
		MemorizationRequirements = "Necromancy 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "7b341ac9-127b-428b-af44-69a6c736d899",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Decay_RaiseBonePile",
		DisplayName = "Summon_EnemyBoneTroll_DisplayName",
		DisplayNameRef = "| Raise Kedelon the Bone Crusher |",
		Description = "Summon_EnemyBoneTroll_Description",
		DescriptionRef = "| Summon a Bone Crusher. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_EnemyBoneTroll_Dog = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "99",
		Lifetime = "99",
		SummonLevel = "-1",
		MemorizationRequirements = "Necromancy 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "7b341ac9-127b-428b-af44-69a6c736d899",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Decay_RaiseBonePile",
		DisplayName = "Summon_EnemyBoneTroll_Dog_DisplayName",
		DisplayNameRef = "| Raise Kedelon the Bone Crusher |",
		Description = "Summon_EnemyBoneTroll_Dog_Description",
		DescriptionRef = "| Summon a Bone Crusher. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_CastFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_EnemyBoneTroll_Mini = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "99",
		Lifetime = "99",
		SummonLevel = "-1",
		MemorizationRequirements = "Necromancy 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "26839544-96a5-436c-8bed-cfa7c0a1737b",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Decay_RaiseBonePile",
		DisplayName = "Summon_EnemyBoneTroll_Mini_DisplayName",
		DisplayNameRef = "| Raise Bone Smasher |",
		Description = "Summon_EnemyBoneTroll_Mini_Description",
		DescriptionRef = "| Summon a Bone Smasher |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_EnemySkeleton_Archer = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "2",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "Necromancy 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "088fc6e5-5ea0-498c-974b-d509d39b544b",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Decay_RaiseBonePile",
		DisplayName = "Summon_EnemySkeleton_Archer_DisplayName",
		DisplayNameRef = "| Raise Skeleton Archer |",
		Description = "Summon_EnemySkeleton_Archer_Description",
		DescriptionRef = "| Rasies Skeleton Archer. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_CastFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_EnemySkeleton_Archer_Dog = {
		SkillType = "Summon",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "2",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "Necromancy 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "088fc6e5-5ea0-498c-974b-d509d39b544b",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Decay_RaiseBonePile",
		DisplayName = "Summon_EnemySkeleton_Archer_Dog_DisplayName",
		DisplayNameRef = "| Raise Skeleton Archer |",
		Description = "Summon_EnemySkeleton_Archer_Dog_Description",
		DescriptionRef = "| Rasies Skeleton Archer. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_BonePile_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_CastFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Decay_02",
		TargetEffect = "RS3_FX_Skills_Voodoo_Totem_Target_BonePile_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_BloodHeart = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "2",
		Lifetime = "3",
		SummonLevel = "-1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Template = "3bb9691a-6857-453e-8857-770bf9fcd7bf",
		TargetRadius = "13",
		SummonCount = "1",
		DisplayName = "Summon_BloodHeart_DisplayName",
		DisplayNameRef = "Summon Parasitic Heart",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "cast_long_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Blood_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		Icon = "Skill_Fire_FlamingTotem",
		Description = "Summon_BloodHeart_Description",
		DescriptionRef = "Summon a level [1] Parasitic Heart in a [2] radius for [3]",
		StatsDescription = "Summon_BloodHeart_StatsDescription",
		StatsDescriptionRef = "|WRITE DESCRIPTION HERE|",
		StatsDescriptionParams = "SummonLevel;TargetRadius;Lifetime",
	},
	Summon_Incarnate = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		Lifetime = "10",
		SummonLevel = "-1",
		MemorizationRequirements = "Summoning 1",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S&(InSurface:SurfaceFire|InSurface:SurfaceLava)):INF_FIRE,100,-1;TARGET:IF((InSurface:SurfaceWater|InSurface:SurfaceDeepwater)&Tagged:INCARNATE_S):INF_WATER,100,-1;TARGET:IF(InSurface:SurfaceBlood&Tagged:INCARNATE_S):INF_BLOOD,100,-1;TARGET:IF(Tagged:INCARNATE_S&(InSurface:SurfaceWaterElectrified|InSurface:SurfaceBloodElectrified)):INF_ELECTRIC,100,-1;TARGET:IF(InSurface:SurfacePoison&Tagged:INCARNATE_S):INF_POISON,100,-1;TARGET:IF(InSurface:SurfaceOil&Tagged:INCARNATE_S):INF_OIL,100,-1;TARGET:IF(Tagged:INCARNATE_G&(InSurface:SurfaceFire|InSurface:SurfaceLava)):INF_FIRE_G,100,-1;TARGET:IF(InSurface:SurfaceWater&Tagged:INCARNATE_G):INF_WATER_G,100,-1;TARGET:IF(InSurface:SurfaceBlood&Tagged:INCARNATE_G):INF_BLOOD_G,100,-1;TARGET:IF(Tagged:INCARNATE_G&(InSurface:SurfaceWaterElectrified|InSurface:SurfaceBloodElectrified)):INF_ELECTRIC_G,100,-1;TARGET:IF(InSurface:SurfacePoison&Tagged:INCARNATE_G):INF_POISON_G,100,-1;TARGET:IF(InSurface:SurfaceOil&Tagged:INCARNATE_G):INF_OIL_G,100,-1;",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Template = "118d7359-b7d5-41ea-8c55-86ce27afceba",
		TemplateAdvanced = "13f9314d-e744-4dc5-acf2-c6bf77a04892",
		TemplateOverride = "13f9314d-e744-4dc5-acf2-c6bf77a04892",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Summoning_SummonIncarnate",
		DisplayName = "Summon_Incarnate_DisplayName",
		DisplayNameRef = "| Summon Incarnate |",
		Description = "Summon_Incarnate_Description",
		DescriptionRef = "| Summon your personal demon that you can upgrade with Infusions.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01_Nebula,KeepRot,Detach",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01_Nebula:Dummy_Root",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "{TargetSurfaceType}[None]RS3_FX_Skills_Totem_Impact_Summon_Default_01 [Blood]RS3_FX_Skills_Totem_Impact_Summon_Blood_01 [Water]RS3_FX_Skills_Totem_Impact_Summon_Ice_01 [WaterElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [BloodElectrified]RS3_FX_Skills_Totem_Impact_Summon_Lightning_01 [Fire]RS3_FX_Skills_Totem_Impact_Summon_Fire_01 [Oil]RS3_FX_Skills_Totem_Impact_Summon_Oil_01 [Poison]RS3_FX_Skills_Totem_Impact_Summon_Poison_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Nebula_01",
		_type = "SkillData",
	},
	Summon_SoulWolf = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		ActionPoints = "3",
		Cooldown = "6",
		Lifetime = "10",
		SummonLevel = "-1",
		["Magic Cost"] = "1",
		Template = "53f49a2d-36a1-4c47-8cef-91c0f3ae0ef9",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Origins_SoulWolf",
		DisplayName = "Summon_SoulWolf_DisplayName",
		DisplayNameRef = "| Summon Soul Wolf |",
		Description = "Summon_SoulWolf_Description",
		DescriptionRef = "| Ifan summons his trusty Soul Wolf, that can howl and bite enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Wolf_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Summon_Totem_Wolf_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Ancestral_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Summon_EnemySoulWolf = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		ActionPoints = "3",
		Cooldown = "6",
		Lifetime = "10",
		SummonLevel = "-1",
		["Magic Cost"] = "1",
		Template = "53f49a2d-36a1-4c47-8cef-91c0f3ae0ef9",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Origins_SoulWolf",
		DisplayName = "Summon_SoulWolf_DisplayName",
		DisplayNameRef = "| Summon Soul Wolf |",
		Description = "Summon_SoulWolf_Description",
		DescriptionRef = "| Ifan summons his trusty Soul Wolf, that can howl and bite enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Wolf_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Summon_Totem_Wolf_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Ancestral_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Summon_PlanarGateway = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Adept",
		ActionPoints = "0",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		Lifetime = "10",
		SummonLevel = "-1",
		MemorizationRequirements = "Summoning 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		Template = "29bc7b40-03b3-4582-89db-4d6849a12f59",
		Totem = "Yes",
		LinkTeleports = "Yes",
		TeleportsUseCount = "4",
		TargetRadius = "13",
		SummonCount = "2",
		Icon = "Skill_Summoning_PlanarGateway",
		DisplayName = "Summon_PlanarGateway_DisplayName",
		DisplayNameRef = "| Planar Gateway |",
		Description = "Summon_PlanarGateway_Description",
		DescriptionRef = "| Conjure two linked gateways that allow any character to instantly travel between them. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Crystals_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Root_Void_01,KeepRot,Detach",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Void_Root_02:root",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Void_01",
		TargetEffect = "RS3_FX_Skills_Totem_VoidTotem_Preview_Target_01",
		_type = "SkillData",
	},
	Summon_EnemyVolatileVoidling = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		Template = "3901266e-fcbf-49a0-9885-4271c167f1b4",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Fire_SummonFireSlug",
		DisplayName = "Summon_EnemyVolatileVoidling_DisplayName",
		DisplayNameRef = "Summon Volatile Voidling",
		Description = "Summon_FireSlug_Description",
		DescriptionRef = "|Fire slug can rush at enemies, leaving a fire trail and burn them with a powerful ray.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Fire_Summon_Impact_01",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill_Fire",
		_type = "SkillData",
	},
	Summon_EnemyTotem_Blood = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "2",
		Lifetime = "10",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "8921ef15-d694-49c2-9721-95ddf0c6652e",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemyTotem_Blood_DisplayName",
		DisplayNameRef = "Summon Blood Totem",
		Description = "Summon_EnemyZombie_Description",
		DescriptionRef = "Summon a Walking Corpse.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Blood_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		Tier = "None",
		Totem = "Yes",
	},
	Summon_EnemyTotem_Poison = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "2",
		Lifetime = "10",
		SummonLevel = "-1",
		["Magic Cost"] = "0",
		Template = "cabefda4-6839-44e7-8e5e-7c1942fc13ca",
		TargetRadius = "15",
		SummonCount = "1",
		DisplayName = "Summon_EnemyTotem_Poison_DisplayName",
		DisplayNameRef = "Summon Poison Totem",
		Description = "Summon_EnemyZombie_Description",
		DescriptionRef = "Summon a Walking Corpse.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Blood_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		Tier = "None",
		Totem = "Yes",
	},
	Target_SourceVampirism = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_SourceVampirism_DisplayName",
		DisplayNameRef = "Source Vampirism",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
	},
	Target_EnemySourceVampirism = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_SourceVampirism_DisplayName",
		DisplayNameRef = "Source Vampirism",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemySourceVampirism_Alan = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_SourceVampirism_DisplayName",
		DisplayNameRef = "Source Vampirism",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01:Dummy_BodyFX",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemySourceVampirism_Bat = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_SourceVampirism_DisplayName",
		DisplayNameRef = "Source Vampirism",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_CastFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01:Dummy_Root",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_CastFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemySourceVampirism_Werewolf = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_SourceVampirism_DisplayName",
		DisplayNameRef = "Source Vampirism",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_L_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_L_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemySourceVampirism_Witch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_SourceVampirism_DisplayName",
		DisplayNameRef = "Source Vampirism",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01_Small:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_CastFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_CastFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemySourceDisruption = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceDisruptor",
		DisplayName = "Target_EnemySourceDisruption_DisplayName",
		DisplayNameRef = "Purge",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemySourceVampirism_Eternal = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "15",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_EnemySourceVampirism_Eternal_DisplayName",
		DisplayNameRef = "Thirst of the Eternals",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemySourceVampirism_Mordus = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "15",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(NonSelf;Dead;CanExplode)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_EnemySourceVampirism_Mordus_DisplayName",
		DisplayNameRef = "Mord'Akaim's Touch",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemySourceVampirism_CorpseOnly = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "15",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(NonSelf;Dead;CanExplode)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_EnemySourceVampirism_CorpseOnly_DisplayName",
		DisplayNameRef = "Source Vampirism",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_DialogSourceVampirism = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceVampirism",
		DisplayName = "Target_SourceVampirism_DisplayName",
		DisplayNameRef = "Source Vampirism",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_SourceDisruption = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DRAIN,100,0,,0,0",
		TargetRadius = "15",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(CanGiveSP;NonSelf)|Tagged:SHRIEKER|Spirit",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_SourceDisruptor",
		DisplayName = "Target_SourceDisruption_DisplayName",
		DisplayNameRef = "Purge",
		Description = "Target_SourceVampirism_Description",
		DescriptionRef = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_FaceRipper = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "EXPLODE,100,1;",
		TargetRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "!Player&CanExplode&Dead&(Tagged:HUMAN|Tagged:ELF|Tagged:LIZARD|Tagged:DWARF)&!Tagged:UNDEAD",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_FaceRipper",
		DisplayName = "Target_FaceRipper_DisplayName",
		DisplayNameRef = "|Face Ripper|",
		Description = "Target_FaceRipper_Description",
		DescriptionRef = "|Procure a ripped off face that can be used for shapeshifting.|",
		StatsDescription = "Target_SourceVampirism_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_AntiResurrection = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "(Tagged:COMPANION|Tagged:AVATAR);Dead;!Tagged:BLOCK_RESURRECTION",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Annihilate",
		DisplayName = "Target_AntiResurrection_DisplayName",
		DisplayNameRef = "|Annihilate|",
		Description = "Target_AntiResurrection_Description",
		DescriptionRef = "|A spell that destroys character's body once and for all, preventing resurrection|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		_type = "SkillData",
	},
	Target_ConsumeCorpse = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "EXPLODE,100,1;SELF:CONSUME_CORPSE,100,1;",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_BonePile_DevourCorpse",
		DisplayName = "Target_ConsumeCorpse_DisplayName",
		DisplayNameRef = "| Devour Corpse |",
		Description = "Target_ConsumeCorpse_Description",
		DescriptionRef = "| Devour a corpse for sustainance |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Hand_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		_type = "SkillData",
	},
	Target_BonePileConsumeCorpse = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "0",
		Cooldown = "1",
		SkillProperties = "EXPLODE,100,1;SELF:CONSUME_CORPSE,100,1;SELF:BONE_PILE,100,3",
		TargetRadius = "3",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_BonePile_DevourCorpse",
		DisplayName = "Target_ConsumeCorpse_DisplayName",
		DisplayNameRef = "| Devour Corpse |",
		Description = "Target_BonePileConsumeCorpse_Description",
		DescriptionRef = "| Devour a fresh corpse to restore Vitality and receive Damage buff |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_Root_01;RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		_type = "SkillData",
	},
	Target_EnemyDemonicConsume = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "EXPLODE,100,1,Projectile_CorpseExplosion_Explosion;SELF:CONSUME_CORPSE,100,1;SELF:DEMONIC_CORPSE_CONSUME,100,3",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_BonePile_DevourCorpse",
		DisplayName = "Target_ConsumeCorpse_DisplayName",
		DisplayNameRef = "| Devour Corpse |",
		Description = "Target_EnemyDemonicConsume_Description",
		DescriptionRef = "| Devour a fresh corpse to restore Vitality and receive Damage buff |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_03",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_Root_01;RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		_type = "SkillData",
	},
	Target_HeavyAttack = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Requirement = "MeleeWeapon",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "125",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_TwoHandedLightAttack",
		DisplayName = "Target_HeavyAttack_DisplayName",
		DisplayNameRef = "|All In|",
		Description = "Target_HeavyAttack_Description",
		DescriptionRef = "|Perform a heavy attack that deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastSelfAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Items_Weapons_Cast_Weapon_AllIn_Self_01:Dummy_BodyFX;RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Items_Weapons_Impact_Weapon_AllIn_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Items_Weapons_Impact_Weapon_AllIn_Root_01:root:cast",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_DualWieldingAttack = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Requirement = "MeleeWeapon",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "41",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_DualWieldingAttack",
		DisplayName = "Target_DualWieldingAttack_DisplayName",
		DisplayNameRef = "|Flurry|",
		Description = "Target_DualWieldingAttack_Description",
		DescriptionRef = "|Perform a three quick attacks, each dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_attack_multi_01_cast",
		CastSelfAnimation = "skill_attack_multi_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Items_Weapons_Cast_Weapon_Root_01:root",
		TargetEffect = "RS3_FX_Items_Weapons_Impact_Weapon_Flurry_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Items_Weapons_Impact_Weapon_Flurry_Root_01:root:cast",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_SingleHandedAttack = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		DamageType = "Physical",
		SkillProperties = "KNOCKED_DOWN,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_SuckerPunch",
		DisplayName = "Target_SingleHandedAttack_DisplayName",
		DisplayNameRef = "|Sucker Punch|",
		Description = "Target_SingleHandedAttack_Description",
		DescriptionRef = "|An unexpected blow, that deals [1] damage and knocks down target.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Items_Weapons_Prepare_Weapon_Root_01,KeepRot;RS3_FX_Items_Weapons_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_attack_offhand_01_cast",
		CastSelfAnimation = "skill_attack_offhand_01_cast",
		CastTextEvent = "hit",
		CastEffect = "RS3_FX_Items_Weapons_Cast_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Items_Weapons_Cast_Weapon_Root_01:root",
		TargetEffect = "RS3_FX_Items_Weapons_Impact_Weapon_Flurry_Root_01:root:cast",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_Bless = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "BLESSED,100,2;Bless",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "1",
		TargetConditions = "!Tagged:BLOCK_BLESS",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Bless",
		DisplayName = "Target_Bless_DisplayName",
		DisplayNameRef = "|Bless|",
		Description = "Target_Bless_Description",
		DescriptionRef = "|Bless target character or surface|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_R_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Divine_Root_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Bless_Impact_01",
		TargetGroundEffect = "RS3_FX_Skills_Divine_Bless_Impact_01",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyBless = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "3",
		SkillProperties = "BLESSED,100,2;Bless",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "!Tagged:BLOCK_BLESS",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Bless",
		DisplayName = "Target_Bless_DisplayName",
		DisplayNameRef = "|Bless|",
		Description = "Target_Bless_Description",
		DescriptionRef = "|Bless target character or surface|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_R_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Divine_Root_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Bless_Impact_01",
		TargetGroundEffect = "RS3_FX_Skills_Divine_Bless_Impact_01",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyBless_Alexandar = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "3",
		SkillProperties = "BLESSED,100,2;Bless;REGENERATION,100,0",
		TargetRadius = "13",
		AddWeaponRange = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "!Tagged:BLOCK_BLESS",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Bless",
		DisplayName = "Target_EnemyBless_Alexandar_DisplayName",
		DisplayNameRef = "Alexandar's Blessing",
		Description = "Target_Bless_Description",
		DescriptionRef = "|Bless target character or surface|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_R_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Shout_Cast_01",
		TargetEffect = "RS3_FX_Skills_Divine_MassBless_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Divine_MassBless_Impact_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AreaRadius = "5",
	},
	Target_EnemyBless_Lucian = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Source",
		ActionPoints = "2",
		Cooldown = "2",
		SkillProperties = "BLESSED,100,2;Bless;",
		TargetRadius = "13",
		AddWeaponRange = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Bless",
		DisplayName = "Target_EnemyBless_Lucian_DisplayName",
		DisplayNameRef = "Heaven's Blessing",
		Description = "Target_Bless_Description",
		DescriptionRef = "|Bless target character or surface|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_R_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Shout_Cast_01",
		TargetEffect = "RS3_FX_Skills_Divine_MassBless_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Divine_MassBless_Impact_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AreaRadius = "7",
	},
	Target_Curse = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "CURSED,100,2;Curse",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Curse",
		DisplayName = "Target_Curse_DisplayName",
		DisplayNameRef = "|Curse|",
		Description = "Target_Curse_Description",
		DescriptionRef = "Curse target character or surface.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Old,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCurse = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "3",
		SkillProperties = "CURSED,100,2;Curse",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Curse",
		DisplayName = "Target_Curse_DisplayName",
		DisplayNameRef = "|Curse|",
		Description = "Target_Curse_Description",
		DescriptionRef = "Curse target character or surface.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Old,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCurse_Alan = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "3",
		SkillProperties = "CURSED,100,2;Curse",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Curse",
		DisplayName = "Target_Curse_DisplayName",
		DisplayNameRef = "|Curse|",
		Description = "Target_Curse_Description",
		DescriptionRef = "Curse target character or surface.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Big,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_Prepare_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Hand_02:Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCurse_Werewolf = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "3",
		SkillProperties = "CURSED,100,2;Curse",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Curse",
		DisplayName = "Target_Curse_DisplayName",
		DisplayNameRef = "|Curse|",
		Description = "Target_Curse_Description",
		DescriptionRef = "Curse target character or surface.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Big,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Hand_02:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCurse_Witch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "3",
		SkillProperties = "CURSED,100,2;Curse",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Curse",
		DisplayName = "Target_Curse_DisplayName",
		DisplayNameRef = "|Curse|",
		Description = "Target_Curse_Description",
		DescriptionRef = "Curse target character or surface.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01_Old,KeepRot:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01_Old:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Hand_02:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Target_Ground_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_TentacleLash = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "DISARMED,100,1",
		TargetRadius = "8",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		DisplayName = "Target_TentacleLash_DisplayName",
		DisplayNameRef = "|Tentacle Lash|",
		Description = "Target_TentacleLash_Description",
		DescriptionRef = "|Lash out at the opponent, deak [1] damage and Disarm them.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_CastFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Totem_Prepare_Lash_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Lash_Root_01",
		TargetEffect = "RS3_FX_Skills_Totem_Lash_Impact_Root_01:root:hit",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Lash_Impact_Root_01:root:hit",
		SkillEffect = "86ef9adf-0c9c-4d84-ae49-4840c9a6e9de:Dummy_R_TentacleFX",
		IgnoreHeight = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyTentacleLash = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "DISARMED,100,1",
		TargetRadius = "8",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		DisplayName = "Target_TentacleLash_DisplayName",
		DisplayNameRef = "|Tentacle Lash|",
		Description = "Target_TentacleLash_Description",
		DescriptionRef = "|Lash out at the opponent, deak [1] damage and Disarm them.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_CastFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Totem_Prepare_Lash_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Lash_Root_01",
		TargetEffect = "RS3_FX_Skills_Totem_Lash_Impact_Root_01:root:hit",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Lash_Impact_Root_01:root:hit",
		SkillEffect = "86ef9adf-0c9c-4d84-ae49-4840c9a6e9de:Dummy_R_TentacleFX",
		IgnoreHeight = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_FireWhip = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "155",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,1;BLIND,100,1;Ignite;Melt",
		TargetRadius = "8",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Incinerate",
		MemorizationRequirements = "FireSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_FlireWhip",
		DisplayName = "Target_FireWhip_DisplayName",
		DisplayNameRef = "|Fire Whip|",
		Description = "Target_FireWhip_Description",
		DescriptionRef = "|Long range single target attack that deals [1] damage, leaving the target Blind and Burning.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		CastEffect = "RS3_FX_Skills_Fire_Cast_FireWhip_Root_01",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_02:root:hit",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_02:root:hit",
		SkillEffect = "b40cb293-c547-4f8a-91c3-36d5c422c8fd:Dummy_R_TentacleFX",
		IgnoreHeight = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyFireWhip = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "155",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,1;BLIND,100,1;Ignite;Melt",
		TargetRadius = "8",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Incinerate",
		MemorizationRequirements = "FireSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_FlireWhip",
		DisplayName = "Target_FireWhip_DisplayName",
		DisplayNameRef = "|Fire Whip|",
		Description = "Target_FireWhip_Description",
		DescriptionRef = "|Long range single target attack that deals [1] damage, leaving the target Blind and Burning.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		CastEffect = "RS3_FX_Skills_Fire_Cast_FireWhip_Root_01",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_02:root:hit",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_02:root:hit",
		SkillEffect = "b40cb293-c547-4f8a-91c3-36d5c422c8fd:Dummy_R_TentacleFX",
		IgnoreHeight = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_BurnMyEyes = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "CLEAR_MINDED,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_BurnMyEyes",
		DisplayName = "Target_BurnMyEyes_DisplayName",
		DisplayNameRef = "|Burn My Eyes|",
		Description = "Target_BurnMyEyes_Description",
		DescriptionRef = "|Target gains Clear-Minded, which increases Strength, Finesse and Intelligence by [1] and Wits by [2]. Removes Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged.|",
		StatsDescriptionParams = "Potion:Stats_ClearMinded:Strength;Potion:Stats_ClearMinded:Wits",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Touch_Hands_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Target_Touch_R_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Cast_Target_Touch_cast_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Burnmyeye_Impact_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Divine_Burnmyeye_Impact_NeckFX_01:Dummy_NeckFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Divine_Burnmyeye_Impact_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Divine_Burnmyeye_Impact_NeckFX_01:Dummy_NeckFX:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyBurnMyEyes = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "CLEAR_MINDED,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_BurnMyEyes",
		DisplayName = "Target_BurnMyEyes_DisplayName",
		DisplayNameRef = "|Burn My Eyes|",
		Description = "Target_BurnMyEyes_Description",
		DescriptionRef = "|Target gains Clear-Minded, which increases Strength, Finesse and Intelligence by [1] and Wits by [2]. Removes Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged.|",
		StatsDescriptionParams = "Potion:Stats_ClearMinded:Strength;Potion:Stats_ClearMinded:Wits",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Touch_Hands_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Target_Touch_R_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Cast_Target_Touch_cast_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Burnmyeye_Impact_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Divine_Burnmyeye_Impact_NeckFX_01:Dummy_NeckFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Divine_Burnmyeye_Impact_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Divine_Burnmyeye_Impact_NeckFX_01:Dummy_NeckFX:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Haste = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "HASTED,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_Haste",
		DisplayName = "Target_Haste_DisplayName",
		DisplayNameRef = "|Haste|",
		Description = "Target_Haste_Description",
		DescriptionRef = "|Set Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional [2] AP per turn. Clears Slowed and Crippled.|",
		StatsDescription = "Target_Haste_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;Potion:Stats_Hasted:APStart",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Divine_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Divine_Hand_01:Dummy_R_Hand;RS3_FX_Skills_Fire_Prepare_Divine_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Divine_Hand_02:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyHaste = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "HASTED,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_Haste",
		DisplayName = "Target_Haste_DisplayName",
		DisplayNameRef = "|Haste|",
		Description = "Target_Haste_Description",
		DescriptionRef = "|Set Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional [2] AP per turn. Clears Slowed and Crippled.|",
		StatsDescription = "Target_Haste_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;Potion:Stats_Hasted:APStart",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Divine_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Divine_Hand_01:Dummy_R_Hand;RS3_FX_Skills_Fire_Prepare_Divine_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Divine_Hand_02:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyHaste_Wolf = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "HASTED,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_Haste",
		DisplayName = "Target_Haste_DisplayName",
		DisplayNameRef = "|Haste|",
		Description = "Target_Haste_Description",
		DescriptionRef = "|Set Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional [2] AP per turn. Clears Slowed and Crippled.|",
		StatsDescription = "Target_Haste_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;Potion:Stats_Hasted:APStart",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Divine_Root_02,KeepRot;RS3_FX_Skills_Fire_Prepare_Divine_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Wolf_Fire_Cast_Aoe_Divine_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyVoidHowl = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "VOIDHOWL,100,4",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;Ally;Tagged:RC_BF_THREEALTARS_WOLF",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_Haste",
		DisplayName = "Target_EnemyVoidHowl_DisplayName",
		DisplayNameRef = "Void Howl",
		Description = "Target_EnemyVoidHowl_Description",
		DescriptionRef = "|Set Void Howl on a target|",
		StatsDescription = "Target_Haste_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;Potion:Stats_Hasted:APStart",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Divine_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Divine_Hand_01:Dummy_R_Hand;RS3_FX_Skills_Fire_Prepare_Divine_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Divine_Hand_02:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Haste_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_TimeWarp = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		ActionPoints = "2",
		Cooldown = "-1",
		AIFlags = "CanNotUse",
		SkillProperties = "EXTRA_TURN,100,1",
		TargetRadius = "4",
		AddWeaponRange = "No",
		Requirements = "Combat",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_TimeWarp",
		DisplayName = "Target_TimeWarp_DisplayName",
		DisplayNameRef = "|Time Warp|",
		Description = "Target_TimeWarp_Description",
		DescriptionRef = "|Target a character. Whenever this character ends a turn in combat, they immideately get a free turn.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Divine_Root_03,KeepRot",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Divine_Cast_Hand_02:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Void_Divine_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Void_Divine_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyTimeWarp = {
		SkillType = "Target",
		ForGameMaster = "No",
		ActionPoints = "2",
		Cooldown = "-1",
		AIFlags = "CanNotUse",
		SkillProperties = "EXTRA_TURN,100,1",
		TargetRadius = "4",
		AddWeaponRange = "No",
		Requirements = "Combat",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_TimeWarp",
		DisplayName = "Target_TimeWarp_DisplayName",
		DisplayNameRef = "|Time Warp|",
		Description = "Target_TimeWarp_Description",
		DescriptionRef = "|Target a character. Whenever this character ends a turn in combat, they immideately get a free turn.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Divine_Root_03,KeepRot",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Divine_Cast_Hand_02:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Void_Divine_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Void_Divine_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_RangedInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "INF_RANGED,100,-1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Summoning 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_RangedInfusion",
		DisplayName = "Target_RangedInfusion_DisplayName",
		DisplayNameRef = "|Ranged Infusion|",
		Description = "Target_RangedInfusion_Description",
		DescriptionRef = "|Unlocks ranged attack on the Incarnate. Increases Magic Armour by [1].|",
		StatsDescriptionParams = "Potion:Stats_Infusion_Ranged:MagicArmor;Potion:Stats_Infusion_Ranged:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Air_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Ranged_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Fire_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Air_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Air_01:root:cast",
		_type = "SkillData",
	},
	Target_PowerInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "INF_POWER,100,-1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_PowerInfusion",
		DisplayName = "Target_PowerInfusion_DisplayName",
		DisplayNameRef = "|Power Infusion|",
		Description = "Target_PowerInfusion_Description",
		DescriptionRef = "|Incarnate learns Whirlwind and a Rush skill. Increases Physical Armour by [1].|",
		StatsDescriptionParams = "Potion:Stats_Infusion_Power:Armor;Potion:Stats_Infusion_Power:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Fire_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Power_Root_01:root;RS3_FX_Skills_Totem_Cast_Target_Totem_Shadow_Hand_01,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Fire_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Fire_01:root:cast",
		_type = "SkillData",
	},
	Target_ShadowInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "INF_SHADOW,100,-1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_ShadowInfusion",
		DisplayName = "Target_ShadowInfusion_DisplayName",
		DisplayNameRef = "|Shadow Infusion|",
		Description = "Target_ShadowInfusion_Description",
		DescriptionRef = "|Shadow Infusion description|",
		StatsDescriptionParams = "Potion:Stats_Infusion_Shadow:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Crystals_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Root_Shadow_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Shadow_Root_01:root;RS3_FX_Skills_Totem_Cast_Target_Totem_Shadow_Hand_01,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Shadow_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Shadow_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_ShadowBeam_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_WarpInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "INF_WARP,100,-1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Summoning 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_WarpInfusion",
		DisplayName = "Target_WarpInfusion_DisplayName",
		DisplayNameRef = "|Warp Infusion|",
		Description = "Target_WarpInfusion_Description",
		DescriptionRef = "|Warp Infusion description|",
		StatsDescriptionParams = "Potion:Stats_Infusion_Warp:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Crystals_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Root_Void_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Void_Root_01:root;RS3_FX_Skills_Totem_Cast_Target_Totem_Void_Hand_01,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Void_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Void_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_VoidBeam_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_FireInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S):INF_FIRE,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_FIRE_G,100,-1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1; Summoning 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_FireInfusion",
		DisplayName = "Target_FireInfusion_DisplayName",
		DisplayNameRef = "|Fire Infusion|",
		Description = "Target_FireInfusion_Description",
		DescriptionRef = "|Fire Infusion description|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Fire_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Fire_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Fire_Hand_02,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Fire_02:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Fire_02:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_FireBeam_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_IceInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S):INF_BLESSED_ICE,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_BLESSED_ICE_G,100,-1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 2; Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Water_BlessedIceInfusion",
		DisplayName = "Target_IceInfusion_DisplayName",
		DisplayNameRef = "|Ice Infusion|",
		Description = "Target_IceInfusion_Description",
		DescriptionRef = "|Ice Infusion description|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Ice_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Ice_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Ice_Hand_01,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Ice_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Ice_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_IceBeam_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_ElectricInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S):INF_ELECTRIC,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_ELECTRIC_G,100,-1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 1; Summoning 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_ElectricInfusion",
		DisplayName = "Target_ElectricInfusion_DisplayName",
		DisplayNameRef = "|Electric Infusion|",
		Description = "Target_ElectricInfusion_Description",
		DescriptionRef = "|Electric Infusion description|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Lightning_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Lightning_Root_01:root",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Lightning_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Lightning_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_LightningArc_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_PoisonInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S):INF_POISON,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_POISON_G,100,-1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1; Summoning 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_PoisonInfusion",
		DisplayName = "Target_PoisonInfusion_DisplayName",
		DisplayNameRef = "|Poison Infusion|",
		Description = "Target_PoisonInfusion_Description",
		DescriptionRef = "|Poison Infusion description|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Poison_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Poison_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Poison_Hand_01,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Poison_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Poison_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_PoisonBeam_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_NecrofireInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S):INF_NECROFIRE,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_NECROFIRE_G,100,-1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 2; Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_NecroFireinfusion",
		DisplayName = "Target_NecrofireInfusion_DisplayName",
		DisplayNameRef = "|Necrofire Infusion|",
		Description = "Target_NecrofireInfusion_Description",
		DescriptionRef = "|Necrofire Infusion description|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_NecroFire_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_NecroFire_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_NecroFire_Hand_01,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_NecroFire_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_NecroFire_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_NecroFireBeam_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_WaterInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S):INF_WATER,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_WATER_G,100,-1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 1; Summoning 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_WaterInfusion",
		DisplayName = "Target_WaterInfusion_DisplayName",
		DisplayNameRef = "|Water Infusion|",
		Description = "Target_WaterInfusion_Description",
		DescriptionRef = "|Water Infusion description|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Water_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Water_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Water_Hand_01,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Water_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Water_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_WaterBeam_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_AcidInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S):INF_ACID,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_ACID_G,100,-1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 2; Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Earth_AcidInfusion",
		DisplayName = "Target_AcidInfusion_DisplayName",
		DisplayNameRef = "|Acid Infusion|",
		Description = "Target_AcidInfusion_Description",
		DescriptionRef = "|Acid Infusion description|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Acid_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Acid_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Poison_Hand_01,detach:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Acid_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_Acid_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_AcidBeam_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_CursedElectricInfusion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "TARGET:IF(Tagged:INCARNATE_S):INF_CURSED_ELECTRIC,100,-1;TARGET:IF(Tagged:INCARNATE_G):INF_CURSED_ELECTRIC_G,100,-1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 2; Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		TargetConditions = "MySummon;(Tagged:INCARNATE_S|Tagged:INCARNATE_G)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Air_CursedElectricInfusion",
		DisplayName = "Target_CursedElectricInfusion_DisplayName",
		DisplayNameRef = "|Cursed Electric Infusion|",
		Description = "Target_CursedElectricInfusion_Description",
		DescriptionRef = "|Cursed Electric Infusion description|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_CursedLightning_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_CursedLightning_Root_01:root",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_CursedLightning_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Target_Root_CursedLightning_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_GP_Beams_CursedLightningArc_01:Dummy_CastFX:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_Harmony = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "TARGET:AOEBOOST:HARMONY,100,0;TARGET:AOEBOOST:HARMONY_MA,100,0",
		TargetRadius = "13",
		AreaRadius = "6",
		AddWeaponRange = "No",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		AoEConditions = "Character;Ally;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_Harmony",
		DisplayName = "Target_Harmony_DisplayName",
		DisplayNameRef = "|Harmony|",
		Description = "Target_Harmony_Description",
		DescriptionRef = "|Target character regenerates vitality and magic armor depending on number of allied characters and totems around them.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_AoE_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_AoE_Divine_Root_01,KeepRot:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Harmony_BodyFX_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyHarmony = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "TARGET:AOEBOOST:HARMONY,100,0;TARGET:AOEBOOST:HARMONY_MA,100,0",
		TargetRadius = "13",
		AreaRadius = "6",
		AddWeaponRange = "No",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		AoEConditions = "Character;Ally;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_Harmony",
		DisplayName = "Target_Harmony_DisplayName",
		DisplayNameRef = "|Harmony|",
		Description = "Target_Harmony_Description",
		DescriptionRef = "|Target character regenerates vitality and magic armor depending on number of allied characters and totems around them.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_AoE_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_AoE_Divine_Root_01,KeepRot:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Harmony_BodyFX_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_SoulMate = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "HEAL_SHARING,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_SoulMate",
		DisplayName = "Target_SoulMate_DisplayName",
		DisplayNameRef = "|Soul Mate|",
		Description = "Target_SoulMate_Description",
		DescriptionRef = "|Target character receives half of healing and Armour restoration that you receive. Clears Frozen, Stunned, Knocked Down and Petrified.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02:Dummy_CastFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02,FaceSource:Dummy_BodyFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02,FaceSource",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02,FaceSource:Dummy_BodyFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02,FaceSource",
		CleanseStatuses = "FROZEN;STUNNED;PETRIFIED;KNOCKED_DOWN",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemySoulMate = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "HEAL_SHARING,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_SoulMate",
		DisplayName = "Target_SoulMate_DisplayName",
		DisplayNameRef = "|Soul Mate|",
		Description = "Target_SoulMate_Description",
		DescriptionRef = "|Target character receives half of healing and Armour restoration that you receive. Clears Frozen, Stunned, Knocked Down and Petrified.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02:Dummy_CastFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02,FaceSource:Dummy_BodyFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02,FaceSource",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_02,FaceSource:Dummy_BodyFX:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_02,FaceSource",
		CleanseStatuses = "FROZEN;STUNNED;PETRIFIED;KNOCKED_DOWN",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Quest_PermanentSoulMate = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "",
		Tier = "",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "HEAL_SHARING,100,-1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_SoulMate",
		DisplayName = "Target_SoulMate_DisplayName",
		DisplayNameRef = "|Soul Mate|",
		Description = "Target_SoulMate_Description",
		DescriptionRef = "|Target character receives half of healing and Armour restoration that you receive. Clears Frozen, Stunned, Knocked Down and Petrified.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "",
		TargetEffect = "",
		TargetGroundEffect = "",
		CleanseStatuses = "FROZEN;STUNNED;PETRIFIED;KNOCKED_DOWN",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AIFlags = "CanNotUse",
	},
	Target_MaddeningSong = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		ActionPoints = "2",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "MADNESS,100,1",
		TargetRadius = "13",
		AreaRadius = "3",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Origins_MaddeningSong",
		DisplayName = "Target_MaddeningSong_DisplayName",
		DisplayNameRef = "|Maddening Song|",
		Description = "Target_MaddeningSong_Description",
		DescriptionRef = "|Characters in target area become Mad, attacking nearest character.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_MaddeningSong_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_MaddeningSong_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_Challenge = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "0",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "CHALLENGE,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WarriorLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Warrior_Challenge",
		DisplayName = "Target_Challenge_DisplayName",
		DisplayNameRef = "|Challenge|",
		Description = "Target_Challenge_Description",
		DescriptionRef = "|Mark target enemy. If they die in the next 3 turns, you are healed and receive damage and armor bonus. If target survives, their Vitality is healed to full and caster receives damage.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Blood_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastSelfAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Blood_Shout_Root_01;RS3_FX_Skills_Voodoo_Cast_Challenge_Icon_01:Dummy_OverheadFX:shout",
		_type = "SkillData",
	},
	Target_EnemyChallenge = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Adept",
		ActionPoints = "0",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "CHALLENGE,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WarriorLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Warrior_Challenge",
		DisplayName = "Target_Challenge_DisplayName",
		DisplayNameRef = "|Challenge|",
		Description = "Target_Challenge_Description",
		DescriptionRef = "|Mark target enemy. If they die in the next 3 turns, you are healed and receive damage and armor bonus. If target survives, their Vitality is healed to full and caster receives damage.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Blood_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastSelfAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Blood_Shout_Root_01;RS3_FX_Skills_Voodoo_Cast_Challenge_Icon_01:Dummy_OverheadFX:shout",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Sabotage = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "Sabotage,1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1; RogueLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;CanBeSabotaged",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_Sabotage",
		DisplayName = "Target_Sabotage_DisplayName",
		DisplayNameRef = "|Sabotage|",
		Description = "Target_Sabotage_Description",
		DescriptionRef = "|If target character is carriyng grenades or arrows, a random one explodes in their inventory.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_Sabotage_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_Sabotage_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Voodoo_Cast_Sabotage_SFX_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Sabotage_Impact_Root_01,FaceSource:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Sabotage_Impact_Root_01,FaceSource:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemySabotage = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "Sabotage,1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1; RogueLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;CanBeSabotaged",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_Sabotage",
		DisplayName = "Target_Sabotage_DisplayName",
		DisplayNameRef = "|Sabotage|",
		Description = "Target_Sabotage_Description",
		DescriptionRef = "|If target character is carriyng grenades or arrows, a random one explodes in their inventory.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_Sabotage_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_Sabotage_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Voodoo_Cast_Sabotage_SFX_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Sabotage_Impact_Root_01,FaceSource:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Sabotage_Impact_Root_01,FaceSource:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_MassSabotage = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "Sabotage,2",
		TargetRadius = "13",
		AreaRadius = "10",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 2; RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		TargetConditions = "Character;Enemy;CanBeSabotaged",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_MassSabotage",
		DisplayName = "Target_MassSabotage_DisplayName",
		DisplayNameRef = "|Mass Sabotage|",
		Description = "Target_MassSabotage_Description",
		DescriptionRef = "|Explode two random grenades or arrows in inventories of every enemy in target circle.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_MassSabotage_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_Sabotage_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_MassSabotage_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_MassSabotage_02:Dummy_R_HandFX,Dummy_L_HandFX:cast;RS3_FX_Skills_Voodoo_Cast_MassSabotage_SFX_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_MassSabotage_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_MassSabotage_Impact_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyMassSabotage = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "Sabotage,2",
		TargetRadius = "13",
		AreaRadius = "10",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 2; RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Character;Enemy;CanBeSabotaged",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_MassSabotage",
		DisplayName = "Target_MassSabotage_DisplayName",
		DisplayNameRef = "|Mass Sabotage|",
		Description = "Target_MassSabotage_Description",
		DescriptionRef = "|Explode two random grenades or arrows in inventories of every enemy in target circle.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_MassSabotage_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_Sabotage_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_MassSabotage_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_MassSabotage_02:Dummy_R_HandFX,Dummy_L_HandFX:cast;RS3_FX_Skills_Voodoo_Cast_MassSabotage_SFX_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_MassSabotage_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_MassSabotage_Impact_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Farsight = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FARSIGHT,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "RangerLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Ranger_Farsight",
		DisplayName = "Target_Farsight_DisplayName",
		DisplayNameRef = "|Farsight|",
		Description = "Target_Farsight_Description",
		DescriptionRef = "|Target character's ranged attacks and skills have increased range.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Farsight_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Farsight_Cast_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyFarsight = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FARSIGHT,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "RangerLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Ranger_Farsight",
		DisplayName = "Target_Farsight_DisplayName",
		DisplayNameRef = "|Farsight|",
		Description = "Target_Farsight_Description",
		DescriptionRef = "|Target character's ranged attacks and skills have increased range.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Farsight_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Farsight_Cast_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EvasiveManeuver = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "EVADING,100,1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_UncannyEvasion",
		DisplayName = "Target_EvasiveManeuver_DisplayName",
		DisplayNameRef = "|Uncanny Evasion|",
		Description = "Target_EvasiveManeuver_Description",
		DescriptionRef = "|Your Dodging is increased by 100% and Movement Speed is increased by 20%.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Ground_01;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Root_01,KeepRot",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Sfx_01:Dummy_Root:sfx",
		TargetEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyEvasiveManeuver = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "EVADING,100,1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_UncannyEvasion",
		DisplayName = "Target_EvasiveManeuver_DisplayName",
		DisplayNameRef = "|Uncanny Evasion|",
		Description = "Target_EvasiveManeuver_Description",
		DescriptionRef = "|Your Dodging is increased by 100% and Movement Speed is increased by 20%.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Ground_01;RS3_FX_Skills_Air_Prepare_Divine_UncannyEvasion_Root_01,KeepRot",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Hand_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Sfx_01:Dummy_Root:sfx",
		TargetEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_UncannyEvasion_Target_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_StripResistance = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "NULL_RESISTANCE,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Polymorph 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_StripResistance",
		DisplayName = "Target_StripResistance_DisplayName",
		DisplayNameRef = "|Strip Resistance|",
		Description = "Target_StripResistance_Description",
		DescriptionRef = "|Reduce target's Magic Armour by [1]. Set status that halves resistances.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02,KeepRot,Detach:root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_03:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Hand_02:Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_StripResistances_Impact_01:Dummy_BodyFX",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_StripResistances_Impact_01:Dummy_BodyFX",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyStripResistance = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "NULL_RESISTANCE,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Polymorph 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_StripResistance",
		DisplayName = "Target_StripResistance_DisplayName",
		DisplayNameRef = "|Strip Resistance|",
		Description = "Target_StripResistance_Description",
		DescriptionRef = "|Reduce target's Magic Armour by [1]. Set status that halves resistances.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02,KeepRot,Detach:root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_03:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Hand_02:Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_StripResistances_Impact_01:Dummy_BodyFX",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_StripResistances_Impact_01:Dummy_BodyFX",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_CleanseWounds = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CLEANSE_WOUNDS,100,1;TargetCreateSurface,1,,Water",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "WaterSpecialist 1; WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Water_CleanseWounds",
		DisplayName = "Target_CleanseWounds_DisplayName",
		DisplayNameRef = "|Cleanse Wounds|",
		Description = "Target_CleanseWounds_Description",
		DescriptionRef = "|Heal target and create a water puddle under them. Remove Burning, Diseased, Decaying Touch, Poisoned and Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Water_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Hand_03:Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Hand_Textkey_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Water_Divine_Impact_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Divine_Impact_01:Dummy_BodyFX:cast",
		CleanseStatuses = "BURNING;DECAYING_TOUCH;DISEASED;POISONED;BLEEDING;",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCleanseWounds = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CLEANSE_WOUNDS,100,1;TargetCreateSurface,1,,Water",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "WaterSpecialist 1; WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Water_CleanseWounds",
		DisplayName = "Target_CleanseWounds_DisplayName",
		DisplayNameRef = "|Cleanse Wounds|",
		Description = "Target_CleanseWounds_Description",
		DescriptionRef = "|Heal target and create a water puddle under them. Remove Burning, Diseased, Decaying Touch, Poisoned and Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Water_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Hand_03:Dummy_R_HandFX;RS3_FX_Skills_Water_Cast_Hand_Textkey_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Water_Divine_Impact_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Divine_Impact_01:Dummy_BodyFX:cast",
		CleanseStatuses = "BURNING;DECAYING_TOUCH;DISEASED;POISONED;BLEEDING;",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCleanseWounds_Troll = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CLEANSE_WOUNDS,100,1;TargetCreateSurface,1,,Water",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "WaterSpecialist 1; WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Water_CleanseWounds",
		DisplayName = "Target_CleanseWounds_DisplayName",
		DisplayNameRef = "|Cleanse Wounds|",
		Description = "Target_CleanseWounds_Description",
		DescriptionRef = "|Heal target and create a water puddle under them. Remove Burning, Diseased, Decaying Touch, Poisoned and Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Water_Prepare_Water_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastSelfAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Hand_03:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Hand_Textkey_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Water_Divine_Impact_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Divine_Impact_01:Dummy_BodyFX:cast",
		CleanseStatuses = "BURNING;DECAYING_TOUCH;DISEASED;POISONED;BLEEDING;",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_VampiricHunger = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "VAMPIRISM,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "WaterSpecialist 1; RogueLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Water_VampiricHunger",
		DisplayName = "Target_VampiricHunger_DisplayName",
		DisplayNameRef = "|Vampiric Hunger|",
		Description = "Target_VampiricHunger_Description",
		DescriptionRef = "|Set Vampiric Hunger on target character, adding [1]% Life Steal for 2 turns. Life Steal heals you proportionate to your damage dealt to Vitality. |",
		StatsDescriptionParams = "Potion:Stats_Vampirism:LifeSteal",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_HandFX_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHunger_Root_01;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHunger_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_VampiricHunder_Impact_Root_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_VampiricHunder_Impact_Root_01:Dummy_BodyFX:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyVampiricHunger = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "VAMPIRISM,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "WaterSpecialist 1; RogueLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Water_VampiricHunger",
		DisplayName = "Target_VampiricHunger_DisplayName",
		DisplayNameRef = "|Vampiric Hunger|",
		Description = "Target_VampiricHunger_Description",
		DescriptionRef = "|Set Vampiric Hunger on target character, adding [1]% Life Steal for 2 turns. Life Steal heals you proportionate to your damage dealt to Vitality. |",
		StatsDescriptionParams = "Potion:Stats_Vampirism:LifeSteal",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_VampiricHunger_HandFX_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHunger_Root_01;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_VampiricHunger_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_VampiricHunder_Impact_Root_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_VampiricHunder_Impact_Root_01:Dummy_BodyFX:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_VacuumTouch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "80",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SUFFOCATING,100,2;MUTED,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "AirSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Air_VacuumTouch",
		DisplayName = "Target_VacuumTouch_DisplayName",
		DisplayNameRef = "|Vacuum Touch|",
		Description = "Target_VacuumTouch_Description",
		DescriptionRef = "|Deal [1] damage. Set Suffocation and Silence on target.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Touch_Root_02;RS3_FX_Skills_Air_Prepare_Touch_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Hand_01_Addon:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyVacuumTouch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "80",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SUFFOCATING,100,2;MUTED,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "AirSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Air_VacuumTouch",
		DisplayName = "Target_VacuumTouch_DisplayName",
		DisplayNameRef = "|Vacuum Touch|",
		Description = "Target_VacuumTouch_Description",
		DescriptionRef = "|Deal [1] damage. Set Suffocation and Silence on target.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Touch_Root_02;RS3_FX_Skills_Air_Prepare_Touch_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Hand_01_Addon:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyVacuumTouch_Heart = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "80",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SUFFOCATING,100,2;MUTED,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "AirSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Air_VacuumTouch",
		DisplayName = "Target_VacuumTouch_DisplayName",
		DisplayNameRef = "|Vacuum Touch|",
		Description = "Target_VacuumTouch_Description",
		DescriptionRef = "|Deal [1] damage. Set Suffocation and Silence on target.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Touch_Root_02;RS3_FX_Skills_Air_Prepare_Touch_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Prepare_Touch_Hand_01_Addon:Dummy_CastFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_02:Dummy_CastFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyVacuum_SilentMonk = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "80",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SUFFOCATING,100,2;MUTED,100,1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "AirSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Air_VacuumTouch",
		DisplayName = "Target_EnemyVacuum_SilentMonk_DisplayName",
		DisplayNameRef = "Silencing Stare",
		Description = "Target_VacuumTouch_Description",
		DescriptionRef = "|Deal [1] damage. Set Suffocation and Silence on target.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Touch_Root_02;RS3_FX_Skills_Air_Prepare_Touch_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Hand_01_Addon:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_CorrosiveTouch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "EarthSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveTouch",
		DisplayName = "Target_CorrosiveTouch_DisplayName",
		DisplayNameRef = "|Corrosive Touch|",
		Description = "Target_CorrosiveTouch_Description",
		DescriptionRef = "|Reduce target's Physical Armour by [1], set Acid.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02_Texkey:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCorrosiveTouch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "EarthSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveTouch",
		DisplayName = "Target_CorrosiveTouch_DisplayName",
		DisplayNameRef = "|Corrosive Touch|",
		Description = "Target_CorrosiveTouch_Description",
		DescriptionRef = "|Reduce target's Physical Armour by [1], set Acid.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02_Texkey:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCorrosiveTouch_Heart = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "EarthSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveTouch",
		DisplayName = "Target_CorrosiveTouch_DisplayName",
		DisplayNameRef = "|Corrosive Touch|",
		Description = "Target_CorrosiveTouch_Description",
		DescriptionRef = "|Reduce target's Physical Armour by [1], set Acid.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02_Texkey:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCorrosiveTouch_Dog = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "ACID,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "EarthSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveTouch",
		DisplayName = "Target_CorrosiveTouch_DisplayName",
		DisplayNameRef = "|Corrosive Touch|",
		Description = "Target_CorrosiveTouch_Description",
		DescriptionRef = "|Reduce target's Physical Armour by [1], set Acid.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "attack1",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02_Texkey:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Fireblood = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FIREBLOOD,100,3;TargetCreateSurface,1,,Fire",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		MemorizationRequirements = "FireSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_FireBlood",
		DisplayName = "Target_Fireblood_DisplayName",
		DisplayNameRef = "|Fireblood|",
		Description = "Target_Fireblood_Description",
		DescriptionRef = "|Enemies in target area will bleed fire when hit. Create a small fire surface beneath each target.|",
		StatsDescriptionParams = "Potion:Stats_Fireblood:FireResistance",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01,detach:root;RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01_Texkey,detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01,detach:root;RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01_Texkey,detach:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyFireblood = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "FIREBLOOD,100,3;TargetCreateSurface,1,,Fire",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		MemorizationRequirements = "FireSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_FireBlood",
		DisplayName = "Target_Fireblood_DisplayName",
		DisplayNameRef = "|Fireblood|",
		Description = "Target_Fireblood_Description",
		DescriptionRef = "|Enemies in target area will bleed fire when hit. Create a small fire surface beneath each target.|",
		StatsDescriptionParams = "Potion:Stats_Fireblood:FireResistance",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01,detach:root;RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01_Texkey,detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01,detach:root;RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_01_Texkey,detach:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_SpontaneousCombustion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "Ignite;Melt;COMBUSTION,100,0",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		MemorizationRequirements = "FireSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_SpontaneousCombustion",
		DisplayName = "Target_SpontaneousCombustion_DisplayName",
		DisplayNameRef = "|Spontaneous Combustion|",
		Description = "Target_SpontaneousCombustion_Description",
		DescriptionRef = "|Deal [1] damage around target character. If the character has Burning or Necrofire statuses, the damage gets a bonus for each turn of duration left.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01,Detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01:root:cast",
		_type = "SkillData",
	},
	Target_EnemySpontCombustion = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "Ignite;Melt;COMBUSTION,100,0",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		MemorizationRequirements = "FireSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_SpontaneousCombustion",
		DisplayName = "Target_SpontaneousCombustion_DisplayName",
		DisplayNameRef = "|Spontaneous Combustion|",
		Description = "Target_SpontaneousCombustion_Description",
		DescriptionRef = "|Deal [1] damage around target character. If the character has Burning or Necrofire statuses, the damage gets a bonus for each turn of duration left.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01,Detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01:root:cast",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_WinterBlast = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CHILLED,100,2;Freeze;Douse;",
		TargetRadius = "13",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "FrozenShatter",
		MemorizationRequirements = "WaterSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_WinterBlast",
		DisplayName = "Target_WinterBlast_DisplayName",
		DisplayNameRef = "|Winter Blast|",
		Description = "Target_WinterBlast_Description",
		DescriptionRef = "|Deal [1] and set Chilled status on characters in the area. Freeze blood and water surfaces.|",
		StatsDescriptionParams = "Damage;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Target_Voodoo_Root_01_Snow",
		TargetEffect = "RS3_FX_Skills_Water_WinterBlast_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_WinterBlast_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyWinterBlast = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CHILLED,100,2;Freeze;Douse;",
		TargetRadius = "13",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "FrozenShatter",
		MemorizationRequirements = "WaterSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_WinterBlast",
		DisplayName = "Target_WinterBlast_DisplayName",
		DisplayNameRef = "|Winter Blast|",
		Description = "Target_WinterBlast_Description",
		DescriptionRef = "|Deal [1] and set Chilled status on characters in the area. Freeze blood and water surfaces.|",
		StatsDescriptionParams = "Damage;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,KeepRot;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Target_Voodoo_Root_01_Snow",
		TargetEffect = "RS3_FX_Skills_Water_WinterBlast_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_WinterBlast_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_PressureSpike = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Condense;Douse;",
		TargetRadius = "13",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		MemorizationRequirements = "AirSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_PressureSpike",
		DisplayName = "Target_PressureSpike_DisplayName",
		DisplayNameRef = "|Pressure Spike|",
		Description = "Target_PressureSpike_Description",
		DescriptionRef = "|Condense all cloud surfaces in the area. Deal air damage to enemies, douse fire.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_01,KeepRot;RS3_FX_Skills_Air_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastSelfAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Water_Root_01",
		TargetEffect = "RS3_FX_Skills_Air_Impact_PressureSpike_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Impact_PressureSpike_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyPressureSpike = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Condense;Douse;",
		TargetRadius = "13",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		MemorizationRequirements = "AirSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_PressureSpike",
		DisplayName = "Target_PressureSpike_DisplayName",
		DisplayNameRef = "|Pressure Spike|",
		Description = "Target_PressureSpike_Description",
		DescriptionRef = "|Condense all cloud surfaces in the area. Deal air damage to enemies, douse fire.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_01,KeepRot;RS3_FX_Skills_Air_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastSelfAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Water_Root_01",
		TargetEffect = "RS3_FX_Skills_Air_Impact_PressureSpike_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Impact_PressureSpike_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Squall = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		ActionPoints = "2",
		Cooldown = "5",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "BLIND,100,1",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Enemy;!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Origins_BlindingSquall",
		DisplayName = "Target_Squall_DisplayName",
		DisplayNameRef = "|Blinding Squall|",
		Description = "Target_Squall_Description",
		DescriptionRef = "|Strong wind deals [1] damage to characters in target area and sets Blind|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_aoe_air_01_cast",
		CastSelfAnimation = "skill_cast_aoe_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Air_Root_01:Dummy_Root;RS3_FX_Skills_Air_Cast_AoE_Air_Dummy_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_AoE_Air_Dummy_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Air_Squall_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Squall_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_Restoration = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "REGENERATION,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_Restoration",
		DisplayName = "Target_Restoration_DisplayName",
		DisplayNameRef = "|Restoration|",
		Description = "Target_Restoration_Description",
		DescriptionRef = "|Restore vitality for target character. Cure Poisoned, Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastSelfAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyRestoration = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "REGENERATION,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_Restoration",
		DisplayName = "Target_Restoration_DisplayName",
		DisplayNameRef = "|Restoration|",
		Description = "Target_Restoration_Description",
		DescriptionRef = "|Restore vitality for target character. Cure Poisoned, Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastSelfAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_IncarnateRestoration = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "REGENERATION,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_Restoration",
		DisplayName = "Target_Restoration_DisplayName",
		DisplayNameRef = "|Restoration|",
		Description = "Target_Restoration_Description",
		DescriptionRef = "|Restore vitality for target character. Cure Poisoned, Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastSelfAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyRestoration_Horrorsleep = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "MADNESS,40,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_Restoration",
		DisplayName = "Target_EnemyRestoration_Horrorsleep_DisplayName",
		DisplayNameRef = "Trepanation",
		Description = "Target_Restoration_Description",
		DescriptionRef = "|Restore vitality for target character. Cure Poisoned, Bleeding.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastSelfAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
	},
	Target_FrostyShell = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "MAGIC_SHELL,100,3;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_FrostyShell",
		DisplayName = "Target_FrostyShell_DisplayName",
		DisplayNameRef = "Armour of Frost",
		Description = "Target_FrostyShell_Description",
		DescriptionRef = "Ice forms a defensive barrier around the target, increasing their Magic Armour by [1]. Also cures the statuses Burning, Stunned, Petrified, Diseased, Cursed, and Decaying.",
		StatsDescriptionParams = "Potion:Stats_MagicShell:MagicArmor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,KeepRot:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastSelfAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Earth_Root_01:Dummy_Root:hand01;RS3_FX_Skills_Water_Cast_Self_Earth_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Water_Cast_Self_Earth_Hand_01:Dummy_R_HandFX:hand01",
		TargetEffect = "RS3_FX_Skills_Water_FrostyShell_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_FrostyShell_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyFrostyShell = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "MAGIC_SHELL,100,3;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_FrostyShell",
		DisplayName = "Target_FrostyShell_DisplayName",
		DisplayNameRef = "Armour of Frost",
		Description = "Target_FrostyShell_Description",
		DescriptionRef = "Ice forms a defensive barrier around the target, increasing their Magic Armour by [1]. Also cures the statuses Burning, Stunned, Petrified, Diseased, Cursed, and Decaying.",
		StatsDescriptionParams = "Potion:Stats_MagicShell:MagicArmor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Water_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Water_Prepare_Earth_Root_01,KeepRot:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastSelfAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Earth_Root_01:Dummy_Root:hand01;RS3_FX_Skills_Water_Cast_Self_Earth_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Water_Cast_Self_Earth_Hand_01:Dummy_R_HandFX:hand01",
		TargetEffect = "RS3_FX_Skills_Water_FrostyShell_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_FrostyShell_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_DeathsDoor = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "5",
		SkillProperties = "DEATH_RESIST,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Physical",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_LivingOnTheEdge",
		DisplayName = "Target_DeathsDoor_DisplayName",
		DisplayNameRef = "|DeathsDoor|",
		Description = "Target_DeathsDoor_Description",
		DescriptionRef = "|Your Vitality cannot be reduced below 1 point.|",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_02:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_Loop_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_Root_02",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_03:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_02:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_LivingEdge_Impact_01,FaceSource:Dummy_BodyFX:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyDeathsDoor = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "5",
		SkillProperties = "DEATH_RESIST,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Physical",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_LivingOnTheEdge",
		DisplayName = "Target_DeathsDoor_DisplayName",
		DisplayNameRef = "|DeathsDoor|",
		Description = "Target_DeathsDoor_Description",
		DescriptionRef = "|Your Vitality cannot be reduced below 1 point.|",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_02:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LivingEdge_Hand_Loop_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_Root_02",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_03:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_Hand_02:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_LivingEdge_Impact_01,FaceSource:Dummy_BodyFX:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_KneeBreaker = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		SkillProperties = "DAMAGE_ON_MOVE,100,2,,75;",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_KneeBreaker",
		DisplayName = "Target_KneeBreaker_DisplayName",
		DisplayNameRef = "|Knee Breaker|",
		Description = "Target_KneeBreaker_Description",
		DescriptionRef = "|Deal [1] to target character. Set a status that deals them piercing damage when they try to walk.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Purple_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Purple_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Voodoo_Attack_Precision_Purple_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_KneeBreaker_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyKneeBreaker = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		SkillProperties = "DAMAGE_ON_MOVE,100,2,,75;",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_KneeBreaker",
		DisplayName = "Target_KneeBreaker_DisplayName",
		DisplayNameRef = "|Knee Breaker|",
		Description = "Target_KneeBreaker_Description",
		DescriptionRef = "|Deal [1] to target character. Set a status that deals them piercing damage when they try to walk.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Purple_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Purple_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Voodoo_Attack_Precision_Purple_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_KneeBreaker_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_DemonicBargain = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "DEMONIC_BARGAIN,100,0;",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "Polymorph 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_DemonicBargain",
		DisplayName = "Target_DemonicBargain_DisplayName",
		DisplayNameRef = "|Demonic Bargain|",
		Description = "Target_DemonicBargain_Description",
		DescriptionRef = "|Exchange life percentages with target.|",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Touch_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Soul_Touch_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Soul_Cast_Soul_Touch_Hand_01_Precast:Dummy_R_HandFX;RS3_FX_Skills_Soul_Exchange_Aftercast_Root_01:Dummy_BodyFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyDemonicBargain = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "DEMONIC_BARGAIN,100,0;",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "Polymorph 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_DemonicBargain",
		DisplayName = "Target_DemonicBargain_DisplayName",
		DisplayNameRef = "|Demonic Bargain|",
		Description = "Target_DemonicBargain_Description",
		DescriptionRef = "|Exchange life percentages with target.|",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Touch_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Soul_Touch_Hand_01:Dummy_CastFX:cast;RS3_FX_Skills_Soul_Cast_Soul_Touch_Hand_01_Precast:Dummy_R_HandFX;RS3_FX_Skills_Soul_Exchange_Aftercast_Root_01:Dummy_BodyFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyDemonicMadness = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "2",
		SkillProperties = "MADNESS,100,2;CreateSurface,1,,BloodCursed,100;",
		TargetRadius = "15",
		AddWeaponRange = "No",
		IsMelee = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_DemonicBargain",
		DisplayName = "Target_EnemyDemonicMadness_DisplayName",
		DisplayNameRef = "| Demonic Madness |",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_CastFX;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_EnemyDemonicMadness_Heart = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "2",
		SkillProperties = "MADNESS,100,2;CreateSurface,1,,BloodCursed,100;",
		TargetRadius = "15",
		AddWeaponRange = "No",
		IsMelee = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_DemonicBargain",
		DisplayName = "Target_EnemyDemonicMadness_Heart_DisplayName",
		DisplayNameRef = "| Demonic Madness |",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_CastFX;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_OverheadFX",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastSelfAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Curse_Hand_02:Dummy_OverheadFX",
		TargetEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_SleepingArms = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Master",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		SkillProperties = "DISARMED,100,2;",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_SleepingArms",
		DisplayName = "Target_SleepingArms_DisplayName",
		DisplayNameRef = "|Sleeping Arms|",
		Description = "Target_SleepingArms_Description",
		DescriptionRef = "|Deal [1] damage and set Atrophy: target can't use weapons or weapon skills anymore|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_02,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Voodoo_SleepingArms_HandImpact_01:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Voodoo_SleepingArms_HandImpact_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemySleepingArms = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Master",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		SkillProperties = "DISARMED,100,2;",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_SleepingArms",
		DisplayName = "Target_SleepingArms_DisplayName",
		DisplayNameRef = "|Sleeping Arms|",
		Description = "Target_SleepingArms_Description",
		DescriptionRef = "|Deal [1] damage and set Atrophy: target can't use weapons or weapon skills anymore|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_02,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Voodoo_SleepingArms_HandImpact_01:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Voodoo_SleepingArms_HandImpact_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_CryogenicStasis = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "PERMAFROST,100,1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;!Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_CryogenicStasis",
		DisplayName = "Target_CryogenicStasis_DisplayName",
		DisplayNameRef = "|Cryogenic Stasis|",
		Description = "Target_CryogenicStasis_Description",
		DescriptionRef = "|Ice forms a defensive barrier around target character, making the target character immume to all damage, and heals over time.|",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_WaterFrost,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Cone_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand",
		TargetEffect = "RS3_FX_Skills_Water_Cast_Ground_Fire_Root_02:Dummy_Root;RS3_FX_Skills_Water_Cast_Ground_Fire_Root_02_Texkey:Dummy_Root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCryogenicStasis = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "PERMAFROST,100,1;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;!Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_CryogenicStasis",
		DisplayName = "Target_CryogenicStasis_DisplayName",
		DisplayNameRef = "|Cryogenic Stasis|",
		Description = "Target_CryogenicStasis_Description",
		DescriptionRef = "|Ice forms a defensive barrier around target character, making the target character immume to all damage, and heals over time.|",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_WaterFrost,KeepRot,Detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_WaterFrost:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Cone_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand",
		TargetEffect = "RS3_FX_Skills_Water_Cast_Ground_Fire_Root_02:Dummy_Root;RS3_FX_Skills_Water_Cast_Ground_Fire_Root_02_Texkey:Dummy_Root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Fortify = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "FORTIFIED,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_BelovedByNature",
		DisplayName = "Target_Fortify_DisplayName",
		DisplayNameRef = "Fortify",
		Description = "Target_Fortify_Description",
		DescriptionRef = "Increases and fills a character's maximum Physical Armour by [1]. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning.",
		StatsDescriptionParams = "Potion:Stats_Fortified:Armor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastSelfAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Earth_Root_01:root",
		TargetEffect = "RS3_FX_Skills_Earth_TargetEffect_Fortify_Root_01,KeepRot:Dummy_Root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyFortify = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "FORTIFIED,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_BelovedByNature",
		DisplayName = "Target_Fortify_DisplayName",
		DisplayNameRef = "Fortify",
		Description = "Target_Fortify_Description",
		DescriptionRef = "Increases and fills a character's maximum Physical Armour by [1]. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning.",
		StatsDescriptionParams = "Potion:Stats_Fortified:Armor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastSelfAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Earth_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Self_Earth_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Earth_Cast_Self_Earth_Root_01,KeepRot:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Earth_TargetEffect_Fortify_Root_01,KeepRot:Dummy_Root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		TargetGroundEffect = "RS3_FX_Skills_Earth_TargetEffect_Fortify_Root_01,KeepRot:Dummy_Root:cast",
	},
	Target_EnemyFortify_Shambling = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "FORTIFIED,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_BelovedByNature",
		DisplayName = "Target_Fortify_DisplayName",
		DisplayNameRef = "Fortify",
		Description = "Target_Fortify_Description",
		DescriptionRef = "Increases and fills a character's maximum Physical Armour by [1]. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning.",
		StatsDescriptionParams = "Potion:Stats_Fortified:Armor",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Shambling_Earth_Prepare_01_Root,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_self_earth_01_cast",
		CastSelfAnimation = "skill_cast_self_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Self_Earth_Root_01,KeepRot:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Earth_TargetEffect_Fortify_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Char_Creatures_Shambling_Earth_Cast_01_Root:Dummy_Root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_RockSpikes = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CRIPPLED,100,1;CreateSurface,3,,Oil",
		TargetRadius = "13",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "PetrifiedShatter",
		MemorizationRequirements = "EarthSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_RockSpikes",
		DisplayName = "Target_RockSpikes_DisplayName",
		DisplayNameRef = "Impalement",
		Description = "Target_RockSpikes_Description",
		DescriptionRef = "|Rock Spikes strike all characters, crippling them and dealing [1] damage. Creates an oil puddle in the area.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01_Oil:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01_Oil:Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastSelfAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01_Addon_Oil:Dummy_Root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_Oil:Dummy_R_HandFX:cast;RS3_FX_Skills_Earth_Cast_Ground_Earth_Dummy_01_Addon_Oil:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Earth_RockSpikes_01,detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_RockSpikes_01,detach:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyRockSpikes = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CRIPPLED,100,1;CreateSurface,3,,Oil",
		TargetRadius = "13",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "PetrifiedShatter",
		MemorizationRequirements = "EarthSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_RockSpikes",
		DisplayName = "Target_RockSpikes_DisplayName",
		DisplayNameRef = "Impalement",
		Description = "Target_RockSpikes_Description",
		DescriptionRef = "|Rock Spikes strike all characters, crippling them and dealing [1] damage. Creates an oil puddle in the area.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot,Detach:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot,Detach:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01_Addon_Oil,KeepRot,Detach:Dummy_Root:root01;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01_Oil:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Earth_Hand_01_Oil:Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastSelfAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01",
		TargetEffect = "RS3_FX_Skills_Earth_RockSpikes_01,detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_RockSpikes_01,detach:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyTurtleRockSpikes = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "CRIPPLED,100,1;CreateSurface,3,,Oil",
		TargetRadius = "13",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "PetrifiedShatter",
		MemorizationRequirements = "EarthSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_RockSpikes",
		DisplayName = "Target_RockSpikes_DisplayName",
		DisplayNameRef = "Impalement",
		Description = "Target_RockSpikes_Description",
		DescriptionRef = "|Rock Spikes strike all characters, crippling them and dealing [1] damage. Creates an oil puddle in the area.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01:Leg_R_Front_Foot_Bone:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Foot_01:Leg_L_Front_Foot_Bone:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastSelfAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_01",
		TargetEffect = "RS3_FX_Skills_Earth_RockSpikes_01,detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_RockSpikes_01,detach:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_PetrifyingTouch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "PETRIFIED,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "PetrifiedShatter",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_Metamorph",
		DisplayName = "Target_PetrifyingTouch_DisplayName",
		DisplayNameRef = "|Petrifying Touch|",
		Description = "Target_PetrifyingTouch_Description",
		DescriptionRef = "|Turn a nearby target to stone, incapacitating it. Deal [1]. Removes Bleeding, Burning, Poisoned, Crippled.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Target_Touch_Dummy_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_PetrifyingTouch_Impact_Root_01:Dummy_Root:cast",
		CleanseStatuses = "BURNING;POISONED;CRIPPLED;BLEEDING;",
		StatusClearChance = "100",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyPetrifyingTouch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "PETRIFIED,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "PetrifiedShatter",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_Metamorph",
		DisplayName = "Target_PetrifyingTouch_DisplayName",
		DisplayNameRef = "|Petrifying Touch|",
		Description = "Target_PetrifyingTouch_Description",
		DescriptionRef = "|Turn a nearby target to stone, incapacitating it. Deal [1]. Removes Bleeding, Burning, Poisoned, Crippled.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Earth_Hand_01:Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_PetrifyingTouch_Impact_Root_01:Dummy_Root:cast",
		CleanseStatuses = "BURNING;POISONED;CRIPPLED;BLEEDING;",
		StatusClearChance = "100",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_ShockingTouch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,2;Electrify",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Electrocution",
		MemorizationRequirements = "AirSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_ShockingTouch",
		DisplayName = "Target_ShockingTouch_DisplayName",
		DisplayNameRef = "Shocking Touch",
		Description = "Target_ShockingTouch_Description",
		DescriptionRef = "Electrify a target at an arm's distance. Deals [2] damage.",
		StatsDescription = "Target_ShockingTouch_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Stunned makes target unable to move or act.",
		StatsDescriptionParams = "TargetRadius;Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyShockingTouch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,2;Electrify",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Electrocution",
		MemorizationRequirements = "AirSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_ShockingTouch",
		DisplayName = "Target_ShockingTouch_DisplayName",
		DisplayNameRef = "Shocking Touch",
		Description = "Target_ShockingTouch_Description",
		DescriptionRef = "Electrify a target at an arm's distance. Deals [2] damage.",
		StatsDescription = "Target_ShockingTouch_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Stunned makes target unable to move or act.",
		StatsDescriptionParams = "TargetRadius;Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Root_01",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01",
		TargetEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_InsectShockingTouch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "110",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,2;Electrify",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Electrocution",
		MemorizationRequirements = "AirSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_ShockingTouch",
		DisplayName = "Target_ShockingTouch_DisplayName",
		DisplayNameRef = "Shocking Touch",
		Description = "Target_ShockingTouch_Description",
		DescriptionRef = "Electrify a target at an arm's distance. Deals [2] damage.",
		StatsDescription = "Target_ShockingTouch_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Stunned makes target unable to move or act.",
		StatsDescriptionParams = "TargetRadius;Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Root_01",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01",
		TargetEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyBurningTouch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Incinerate",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_BurningTouch",
		DisplayName = "Target_EnemyBurningTouch_DisplayName",
		DisplayNameRef = "Burning Touch",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Fire_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Target_01",
		_type = "SkillData",
	},
	Target_EnemyFreezingTouch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "FROZEN,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "FrozenShatter",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_FreezingTouch",
		DisplayName = "Target_EnemyFreezingTouch_DisplayName",
		DisplayNameRef = "Freezing Touch",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX;RS3_FX_Skills_Water_HailStrike_Base_Prepare_001,Detach",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_WinterBlast_Hand_Cast_001:Dummy_R_HandFX;RS3_FX_Skills_Water_IceSpellHand_Cast_001:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001:root:cast",
		_type = "SkillData",
	},
	Target_InsectFreezingTouch = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "FROZEN,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "FrozenShatter",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_FreezingTouch",
		DisplayName = "Target_EnemyFreezingTouch_DisplayName",
		DisplayNameRef = "Freezing Touch",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_IceSpellHand_Prepare_001:Dummy_R_HandFX;RS3_FX_Skills_Water_HailStrike_Base_Prepare_001,Detach",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_WinterBlast_Hand_Cast_001:Dummy_R_HandFX;RS3_FX_Skills_Water_IceSpellHand_Cast_001:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_WinterBlast_Base_CastTarget_001:root:cast",
		_type = "SkillData",
	},
	Target_DecayingTouch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "DECAYING_TOUCH,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_DecayingTouch",
		DisplayName = "Target_DecayingTouch_DisplayName",
		DisplayNameRef = "Decaying Touch",
		Description = "Target_DecayingTouch_Description",
		DescriptionRef = "|Deal [1] damage to target character. Make the target decay, so that it will take damage from healing.|",
		StatsDescription = "Target_DecayingTouch_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Decay makes healing spells and potions do damage on target.",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_Decay_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01,KeepRot",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Decaying_Impact_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Decaying_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyDecayingTouch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "DECAYING_TOUCH,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_DecayingTouch",
		DisplayName = "Target_DecayingTouch_DisplayName",
		DisplayNameRef = "Decaying Touch",
		Description = "Target_DecayingTouch_Description",
		DescriptionRef = "|Deal [1] damage to target character. Make the target decay, so that it will take damage from healing.|",
		StatsDescription = "Target_DecayingTouch_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Decay makes healing spells and potions do damage on target.",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_Decay_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01,KeepRot",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Decaying_Impact_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Decaying_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyDecayingTouch_Heart = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "DECAYING_TOUCH,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_DecayingTouch",
		DisplayName = "Target_DecayingTouch_DisplayName",
		DisplayNameRef = "Decaying Touch",
		Description = "Target_DecayingTouch_Description",
		DescriptionRef = "|Deal [1] damage to target character. Make the target decay, so that it will take damage from healing.|",
		StatsDescription = "Target_DecayingTouch_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Decay makes healing spells and potions do damage on target.",
		StatsDescriptionParams = "Damage;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_Decay_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01,KeepRot",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_02:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Decaying_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Decaying_Impact_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Decaying_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_DemonicStare = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		ActionPoints = "2",
		Cooldown = "3",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "0",
		DamageType = "Magic",
		SkillProperties = "SELF:OnHit:DemonicStareHeal,100,2;",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Piercing",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Character;NonSelf;MagicArmourUp",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Origins_DemonicStare",
		DisplayName = "Target_DemonicStare_DisplayName",
		DisplayNameRef = "|Demonic Stare|",
		Description = "Target_DemonicStare_Description",
		DescriptionRef = "Drain [1] from target character and gain that amount for yourself.",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Voodoo_Prepare_Touch_DemoStare_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Touch_Hand_01:Dummy_CastFX:touch;RS3_FX_Skills_Voodoo_Cast_Target_Touch_Root_01:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_DemonicStare_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_DemonicStare_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_DeathWish = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "DEATH_WISH,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_DeathWish",
		DisplayName = "Target_DeathWish_DisplayName",
		DisplayNameRef = "|Death Wish|",
		Description = "Target_DeathWish_Description",
		DescriptionRef = "|Target character receives a damage bonus equal to % of their missing hp, but also receives physical damage each turn.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_Root_02;RS3_FX_Soul_Prepare_Soul_Hand_03:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Soul_Overlay_01;RS3_FX_Skills_Soul_Cast_Soul_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Soul_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Cast_Soul_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyDeathWish = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "DEATH_WISH,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_DeathWish",
		DisplayName = "Target_DeathWish_DisplayName",
		DisplayNameRef = "|Death Wish|",
		Description = "Target_DeathWish_Description",
		DescriptionRef = "|Target character receives a damage bonus equal to % of their missing hp, but also receives physical damage each turn.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_Root_02;RS3_FX_Soul_Prepare_Soul_Hand_03:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Soul_Overlay_01;RS3_FX_Skills_Soul_Cast_Soul_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Soul_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Cast_Soul_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyDeathWish_Dog = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "DEATH_WISH,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_DeathWish",
		DisplayName = "Target_DeathWish_DisplayName",
		DisplayNameRef = "|Death Wish|",
		Description = "Target_DeathWish_Description",
		DescriptionRef = "|Target character receives a damage bonus equal to % of their missing hp, but also receives physical damage each turn.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_02",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Soul_Overlay_01;RS3_FX_Skills_Soul_Cast_Soul_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Soul_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Cast_Soul_Impact_Root_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_GraspOfTheStarved = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "250",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "CRIPPLED,100,2",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		DeathType = "Piercing",
		MemorizationRequirements = "Necromancy 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		TargetConditions = "Character;NonSelf;!Ally;(InSurface:SurfaceBlood|InSurface:SurfaceBloodCloud)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_GraspOfTheStarved",
		DisplayName = "Target_GraspOfTheStarved_DisplayName",
		DisplayNameRef = "|Grasp Of The Starved|",
		Description = "Target_GraspOfTheStarved_Description",
		DescriptionRef = "|Undead hands rise from underground in target area, attacking enemy characters that stand in blood surfaces. Deals [1] damage to each character and sets Crippled|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_GraspStarved_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_GraspStarved_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Decaying_GraspStarved_Impact_01:Dummy_Root",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Decaying_GraspStarved_Impact_01:Dummy_Root",
		IgnoreVisionBlock = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyGraspOfTheStarved = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "250",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "CRIPPLED,100,2",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		DeathType = "Piercing",
		MemorizationRequirements = "Necromancy 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		TargetConditions = "Character;NonSelf;!Ally;(InSurface:SurfaceBlood|InSurface:SurfaceBloodCloud)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_GraspOfTheStarved",
		DisplayName = "Target_GraspOfTheStarved_DisplayName",
		DisplayNameRef = "|Grasp Of The Starved|",
		Description = "Target_GraspOfTheStarved_Description",
		DescriptionRef = "|Undead hands rise from underground in target area, attacking enemy characters that stand in blood surfaces. Deals [1] damage to each character and sets Crippled|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_GraspStarved_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_GraspStarved_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Decaying_GraspStarved_Impact_01:Dummy_Root",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Decaying_GraspStarved_Impact_01:Dummy_Root",
		IgnoreVisionBlock = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_ShacklesOfPain = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SHACKLES_OF_PAIN,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_ShacklesOfPain",
		DisplayName = "Target_ShacklesOfPain_DisplayName",
		DisplayNameRef = "Shackles Of Pain",
		Description = "Target_ShacklesOfPain_Description",
		DescriptionRef = "Mark a target that will receive all of the damage you receive.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_02:Dummy_R_HandFX:vampirism",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:vampirism",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Beam_02:Dummy_R_HandFX:Dummy_BodyFX:cast:vampirism;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_BeamBreak_01:Dummy_R_HandFX:Dummy_BodyFX:vampirism",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyShacklesOfPain = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SHACKLES_OF_PAIN,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_ShacklesOfPain",
		DisplayName = "Target_ShacklesOfPain_DisplayName",
		DisplayNameRef = "Shackles Of Pain",
		Description = "Target_ShacklesOfPain_Description",
		DescriptionRef = "Mark a target that will receive all of the damage you receive.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_02:Dummy_R_HandFX:vampirism",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:vampirism",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Beam_02:Dummy_R_HandFX:Dummy_BodyFX:cast:vampirism;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_BeamBreak_01:Dummy_R_HandFX:Dummy_BodyFX:vampirism",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyShacklesOfPain_LowVolume = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SHACKLES_OF_PAIN,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_ShacklesOfPain",
		DisplayName = "Target_ShacklesOfPain_DisplayName",
		DisplayNameRef = "Shackles Of Pain",
		Description = "Target_ShacklesOfPain_Description",
		DescriptionRef = "Mark a target that will receive all of the damage you receive.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01_LowVolume,KeepRot;RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Hand_01_LowVolume:Dummy_R_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Root_01_LowVolume,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_01_LowVolume:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_02_LowVolume:Dummy_R_HandFX:vampirism",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:vampirism",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Beam_02:Dummy_R_HandFX:Dummy_BodyFX:cast:vampirism;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_BeamBreak_01:Dummy_R_HandFX:Dummy_BodyFX:vampirism",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyDeepDwellerShacklesOfPain = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SHACKLES_OF_PAIN,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_ShacklesOfPain",
		DisplayName = "Target_ShacklesOfPain_DisplayName",
		DisplayNameRef = "Shackles Of Pain",
		Description = "Target_ShacklesOfPain_Description",
		DescriptionRef = "Mark a target that will receive all of the damage you receive.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Skills_Soul_Prepare_Soul_ShacklesPain_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "vampirism",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Hand_02:Dummy_R_HandFX:vampirism",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:cast;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Lights_Target_01:root:vampirism",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_Beam_02:Dummy_R_HandFX:Dummy_BodyFX:cast:vampirism;RS3_FX_Skills_Soul_Cast_Beam_Soul_ShacklesPain_BeamBreak_01:Dummy_R_HandFX:Dummy_BodyFX:vampirism",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_MosquitoSwarm = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "SELF:OnHit:VAMPIRIC_TOUCH,100,2;BLEEDING,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Physical",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_MosquitoSwarm",
		DisplayName = "Target_MosquitoSwarm_DisplayName",
		DisplayNameRef = "|Mosquito Swarm|",
		Description = "Target_MosquitoSwarm_Description",
		DescriptionRef = "|Unleash a swarm of giant mosquitos to suck the blood out of your enemies, dealing [1] damage and healing yourself.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Swarm_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyMosquitoSwarm = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "SELF:OnHit:VAMPIRIC_TOUCH,100,2;BLEEDING,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Physical",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_MosquitoSwarm",
		DisplayName = "Target_MosquitoSwarm_DisplayName",
		DisplayNameRef = "|Mosquito Swarm|",
		Description = "Target_MosquitoSwarm_Description",
		DescriptionRef = "|Unleash a swarm of giant mosquitos to suck the blood out of your enemies, dealing [1] damage and healing yourself.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Swarm_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyMosquitoSwarm_Special = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "DISEASED,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Physical",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_MosquitoSwarm",
		DisplayName = "Target_EnemyMosquitoSwarm_Special_DisplayName",
		DisplayNameRef = "Crawling Kiss",
		Description = "Target_MosquitoSwarm_Description",
		DescriptionRef = "|Unleash a swarm of giant mosquitos to suck the blood out of your enemies, dealing [1] damage and healing yourself.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Swarm_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_IncarnateMosquitoSwarm = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "SELF:OnHit:VAMPIRIC_TOUCH,100,2;BLEEDING,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Physical",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_MosquitoSwarm",
		DisplayName = "Target_MosquitoSwarm_DisplayName",
		DisplayNameRef = "|Mosquito Swarm|",
		Description = "Target_MosquitoSwarm_Description",
		DescriptionRef = "|Unleash a swarm of giant mosquitos to suck the blood out of your enemies, dealing [1] damage and healing yourself.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Swarm_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_CripplingBlow = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "115",
		SkillProperties = "CRIPPLED,100,1",
		TargetRadius = "1",
		AreaRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		AoEConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_CripplingBlow",
		DisplayName = "Target_CripplingBlow_DisplayName",
		DisplayNameRef = "Crippling Blow",
		Description = "Target_CripplingBlow_Description",
		DescriptionRef = "Cripple the target and all enemies around it. Deals [1] weapon damage.",
		StatsDescription = "Target_CripplingBlow_StatsDescription",
		StatsDescriptionRef = "|Crippled status prevents target from walking or running.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Root_01",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Attack_Precision_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Attack_Precision_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Attack_Precision_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCripplingBlow = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "115",
		SkillProperties = "CRIPPLED,100,1",
		TargetRadius = "1",
		AreaRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		AoEConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_CripplingBlow",
		DisplayName = "Target_CripplingBlow_DisplayName",
		DisplayNameRef = "Crippling Blow",
		Description = "Target_CripplingBlow_Description",
		DescriptionRef = "Cripple the target and all enemies around it. Deals [1] weapon damage.",
		StatsDescription = "Target_CripplingBlow_StatsDescription",
		StatsDescriptionRef = "|Crippled status prevents target from walking or running.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Root_01",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Attack_Precision_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Attack_Precision_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Attack_Precision_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_InsectCripplingBlow = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "115",
		SkillProperties = "CRIPPLED,100,1",
		TargetRadius = "1",
		AreaRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		AoEConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_CripplingBlow",
		DisplayName = "Target_CripplingBlow_DisplayName",
		DisplayNameRef = "Crippling Blow",
		Description = "Target_CripplingBlow_Description",
		DescriptionRef = "Cripple the target and all enemies around it. Deals [1] weapon damage.",
		StatsDescription = "Target_CripplingBlow_StatsDescription",
		StatsDescriptionRef = "|Crippled status prevents target from walking or running.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Prepare_02",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Precision_01:Dummy_Root;RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Attack_Precision_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCripplingBlow_Shambling = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "115",
		SkillProperties = "CRIPPLED,100,1",
		TargetRadius = "1",
		AreaRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		AoEConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_CripplingBlow",
		DisplayName = "Target_CripplingBlow_DisplayName",
		DisplayNameRef = "Crippling Blow",
		Description = "Target_CripplingBlow_Description",
		DescriptionRef = "Cripple the target and all enemies around it. Deals [1] weapon damage.",
		StatsDescription = "Target_CripplingBlow_StatsDescription",
		StatsDescriptionRef = "|Crippled status prevents target from walking or running.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Root_01",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Precision_01:Dummy_Root;RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Hand_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Attack_Precision_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCripplingBlow_Shambling_Boss = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "115",
		SkillProperties = "CRIPPLED,100,1",
		TargetRadius = "1",
		AreaRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		AoEConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_CripplingBlow",
		DisplayName = "Target_CripplingBlow_DisplayName",
		DisplayNameRef = "Crippling Blow",
		Description = "Target_CripplingBlow_Description",
		DescriptionRef = "Cripple the target and all enemies around it. Deals [1] weapon damage.",
		StatsDescription = "Target_CripplingBlow_StatsDescription",
		StatsDescriptionRef = "|Crippled status prevents target from walking or running.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Root_01",
		CastAnimation = "skill_attack_power_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Attack_Precision_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Attack_Precision_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Attack_Precision_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCripplingBlow_Wolf = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "115",
		SkillProperties = "CRIPPLED,100,1",
		TargetRadius = "1",
		AreaRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		AoEConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_CripplingBlow",
		DisplayName = "Target_CripplingBlow_DisplayName",
		DisplayNameRef = "Crippling Blow",
		Description = "Target_CripplingBlow_Description",
		DescriptionRef = "Cripple the target and all enemies around it. Deals [1] weapon damage.",
		StatsDescription = "Target_CripplingBlow_StatsDescription",
		StatsDescriptionRef = "|Crippled status prevents target from walking or running.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Root_01",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Precision_01:Dummy_Root;RS3_FX_Char_Creatures_Giant_Insect_Voodoo_Cast_Attack_Hand_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Attack_Precision_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Enrage = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "5",
		AIFlags = "IgnoreDebuff",
		SkillProperties = "ENRAGED,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "WarriorLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;(Ally|HasStatus:CHARMED)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Warrior_Enrage",
		DisplayName = "Target_Enrage_DisplayName",
		DisplayNameRef = "|Enrage|",
		Description = "Target_Enrage_Description",
		DescriptionRef = "|Target character becomes enraged, giving them guaranteed critical strikes and increased movement speed at the cost of decreased resistances and Dodge.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastSelfAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Shout_Cast_01:root:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Shout_Target_01",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Shout_Target_01",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyEnrage = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "5",
		AIFlags = "IgnoreDebuff",
		SkillProperties = "ENRAGED,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "WarriorLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;(Ally|HasStatus:CHARMED)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Warrior_Enrage",
		DisplayName = "Target_Enrage_DisplayName",
		DisplayNameRef = "|Enrage|",
		Description = "Target_Enrage_Description",
		DescriptionRef = "|Target character becomes enraged, giving them guaranteed critical strikes and increased movement speed at the cost of decreased resistances and Dodge.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastSelfAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Shout_Cast_01:root:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Shout_Target_01",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Shout_Target_01",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyEnrage_Wolf = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "5",
		AIFlags = "IgnoreDebuff",
		SkillProperties = "ENRAGED,100,1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "WarriorLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;(Ally|HasStatus:CHARMED)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Warrior_Enrage",
		DisplayName = "Target_Enrage_DisplayName",
		DisplayNameRef = "|Enrage|",
		Description = "Target_Enrage_Description",
		DescriptionRef = "|Target character becomes enraged, giving them guaranteed critical strikes and increased movement speed at the cost of decreased resistances and Dodge.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastSelfAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Shout_Cast_01:root:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Shout_Target_01",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Shout_Target_01",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Overpower = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Master",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		SkillProperties = "OVERPOWER,100,1;KNOCKED_DOWN,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 5",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_Overpower",
		DisplayName = "Target_Overpower_DisplayName",
		DisplayNameRef = "|Overpower|",
		Description = "Target_Overpower_Description",
		DescriptionRef = "|Deal  [1] damage. If your Physical Armor is higher than opponents, destroy all their Physical Armor. Set Knock Down|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Warrior_Prepare_Weapon_Root_01;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Weapon_Body_01:Dummy_BodyFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastSelfAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_SubEffects_FireTrail_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Warrior_Cast_Attack_Power_Root_01;RS3_FX_Skills_Earth_Attack_Power_01_Cast_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyOverpower = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Master",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		SkillProperties = "OVERPOWER,100,1;KNOCKED_DOWN,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 5",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_Overpower",
		DisplayName = "Target_Overpower_DisplayName",
		DisplayNameRef = "|Overpower|",
		Description = "Target_Overpower_Description",
		DescriptionRef = "|Deal  [1] damage. If your Physical Armor is higher than opponents, destroy all their Physical Armor. Set Knock Down|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Warrior_Prepare_Weapon_Root_01;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Weapon_Body_01:Dummy_BodyFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastSelfAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_SubEffects_FireTrail_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Warrior_Cast_Attack_Power_Root_01;RS3_FX_Skills_Earth_Attack_Power_01_Cast_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyOverpower_Werewolf = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Master",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		SkillProperties = "OVERPOWER,100,1;KNOCKED_DOWN,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 5",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_Overpower",
		DisplayName = "Target_Overpower_DisplayName",
		DisplayNameRef = "|Overpower|",
		Description = "Target_Overpower_Description",
		DescriptionRef = "|Deal  [1] damage. If your Physical Armor is higher than opponents, destroy all their Physical Armor. Set Knock Down|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Char_Creatures_Nightmare_Werewolf_Prepare_Attack_Power_01:Dummy_L_HandFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_SubEffects_FireTrail_02:Dummy_L_HandFX;RS3_FX_Char_Creatures_Nightmare_Werewolf_Attack_Power_01:Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyOverpower_Shambling = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Master",
		Requirement = "MeleeWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		SkillProperties = "OVERPOWER,100,1;KNOCKED_DOWN,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Physical",
		MemorizationRequirements = "WarriorLore 5",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_Overpower",
		DisplayName = "Target_Overpower_DisplayName",
		DisplayNameRef = "|Overpower|",
		Description = "Target_Overpower_Description",
		DescriptionRef = "|Deal  [1] damage. If your Physical Armor is higher than opponents, destroy all their Physical Armor. Set Knock Down|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Warrior_Prepare_Hand_01:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Skills_Warrior_Prepare_Weapon_Root_01;RS3_FX_Skills_Earth_Prepare_Weapon_Root_01:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Weapon_Body_01:Dummy_BodyFX",
		CastAnimation = "skill_attack_power_01_cast",
		CastSelfAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_SubEffects_FireTrail_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Warrior_Cast_Attack_Power_Root_01;RS3_FX_Skills_Earth_Attack_Power_01_Cast_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_Attack_Power_Root_01:Dummy_Root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_SerratedEdge = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		DamageType = "Piercing",
		SkillProperties = "BLEEDING,100,3",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_SerratedEdge",
		DisplayName = "Target_SerratedEdge_DisplayName",
		DisplayNameRef = "Sawtooth Knife",
		Description = "Target_SerratedEdge_Description",
		DescriptionRef = "|Pierce enemy physical armor and deal [1] damage. Set Bleeding if enemy has no Physical Armor.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Blood_Hand_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Voodoo_SawtoothKnife_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemySerratedEdge = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		DamageType = "Piercing",
		SkillProperties = "BLEEDING,100,3",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_SerratedEdge",
		DisplayName = "Target_SerratedEdge_DisplayName",
		DisplayNameRef = "Sawtooth Knife",
		Description = "Target_SerratedEdge_Description",
		DescriptionRef = "|Pierce enemy physical armor and deal [1] damage. Set Bleeding if enemy has no Physical Armor.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Blood_Hand_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Voodoo_SawtoothKnife_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_WolfBite = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		DamageType = "Piercing",
		SkillProperties = "BLEEDING,100,3",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Origins_WolfBite",
		DisplayName = "Target_WolfBite_DisplayName",
		DisplayNameRef = "|Rending Bite|",
		Description = "Target_WolfBite_Description",
		DescriptionRef = "|Sink your fangs into the enemy, dealing [1] damage and setting Bleeding.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_DummyFX_02:Dummy_CastFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Blood_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Blood_Hand_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_SawtoothKnife_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_CorruptedBlade = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "DaggerWeapon",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "150",
		SkillProperties = "DECAYING_TOUCH,100,2;DISEASED,100,2",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_CorruptedBlade",
		DisplayName = "Target_CorruptedBlade_DisplayName",
		DisplayNameRef = "|Corrupted Blade|",
		Description = "Target_CorruptedBlade_Description",
		DescriptionRef = "|Dagger attack that deals [1] and sets Decay and Diseased.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Voodoo_CorruptedBlade_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCorruptedBlade = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "DaggerWeapon",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "150",
		SkillProperties = "DECAYING_TOUCH,100,2;DISEASED,100,2",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_CorruptedBlade",
		DisplayName = "Target_CorruptedBlade_DisplayName",
		DisplayNameRef = "|Corrupted Blade|",
		Description = "Target_CorruptedBlade_Description",
		DescriptionRef = "|Dagger attack that deals [1] and sets Decay and Diseased.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Voodoo_CorruptedBlade_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCorruptedBlade_Gheist = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "DaggerWeapon",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "150",
		SkillProperties = "DECAYING_TOUCH,100,2;DISEASED,100,2",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_CorruptedBlade",
		DisplayName = "Target_CorruptedBlade_DisplayName",
		DisplayNameRef = "|Corrupted Blade|",
		Description = "Target_CorruptedBlade_Description",
		DescriptionRef = "|Dagger attack that deals [1] and sets Decay and Diseased.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_CorruptedBlade_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_IncarnateCorruptedBlade = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "None",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "150",
		SkillProperties = "DECAYING_TOUCH,100,2;DISEASED,100,2",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_CorruptedBlade",
		DisplayName = "Target_CorruptedBlade_DisplayName",
		DisplayNameRef = "|Corrupted Blade|",
		Description = "Target_CorruptedBlade_Description",
		DescriptionRef = "|Dagger attack that deals [1] and sets Decay and Diseased.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Voodoo_Prepare_Weapon_Decay_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Decay_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_CorruptedBlade_TargetEffect_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_TerrifyingCruelty = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Master",
		Requirement = "DaggerWeapon",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "110",
		SkillProperties = "BLEEDING,100,3;FEAR,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_TerrifyingCruelty",
		DisplayName = "Target_TerrifyingCruelty_DisplayName",
		DisplayNameRef = "|Terrifying Cruelty|",
		Description = "Target_TerrifyingCruelty_Description",
		DescriptionRef = "|Dagger attack that deals [1] damage and sets Bleeding and Fear on all enemies in a small radius.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_Root_01:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_01:Dummy_OverheadFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyTerrifyingCruelty = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Master",
		Requirement = "DaggerWeapon",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "110",
		SkillProperties = "BLEEDING,100,3;FEAR,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_TerrifyingCruelty",
		DisplayName = "Target_TerrifyingCruelty_DisplayName",
		DisplayNameRef = "|Terrifying Cruelty|",
		Description = "Target_TerrifyingCruelty_Description",
		DescriptionRef = "|Dagger attack that deals [1] damage and sets Bleeding and Fear on all enemies in a small radius.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_Root_01:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_01:Dummy_OverheadFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyTerrifyingCruelty_Gheist = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Master",
		Requirement = "DaggerWeapon",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "110",
		SkillProperties = "BLEEDING,100,3;FEAR,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_TerrifyingCruelty",
		DisplayName = "Target_TerrifyingCruelty_DisplayName",
		DisplayNameRef = "|Terrifying Cruelty|",
		Description = "Target_TerrifyingCruelty_Description",
		DescriptionRef = "|Dagger attack that deals [1] damage and sets Bleeding and Fear on all enemies in a small radius.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_DummyFX_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_DummyFX_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_Root_01:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_TerrifyingCruelty_TargetEffect_01:Dummy_OverheadFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_GagOrder = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "120",
		DamageType = "Magic",
		SkillProperties = "MUTED,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_GagOrder",
		DisplayName = "Target_GagOrder_DisplayName",
		DisplayNameRef = "|Gag Order|",
		Description = "Target_GagOrder_Description",
		DescriptionRef = "|Reduce target's Magic Armour by [1]. Silence target|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_GagOrder_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_GagOrder_DummyFX_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Voodoo_GagOrder_TargetEffect_NeckFX_01:Dummy_NeckFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyGagOrder = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "120",
		DamageType = "Magic",
		SkillProperties = "MUTED,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_GagOrder",
		DisplayName = "Target_GagOrder_DisplayName",
		DisplayNameRef = "|Gag Order|",
		Description = "Target_GagOrder_Description",
		DescriptionRef = "|Reduce target's Magic Armour by [1]. Silence target|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_GagOrder_DummyFX_01:Dummy_FX_01,Dummy_FX_01;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_GagOrder_DummyFX_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Voodoo_GagOrder_TargetEffect_NeckFX_01:Dummy_NeckFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyGagOrder_Gheist = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "120",
		DamageType = "Magic",
		SkillProperties = "MUTED,100,1",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Piercing",
		MemorizationRequirements = "RogueLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_GagOrder",
		DisplayName = "Target_GagOrder_DisplayName",
		DisplayNameRef = "|Gag Order|",
		Description = "Target_GagOrder_Description",
		DescriptionRef = "|Reduce target's Magic Armour by [1]. Silence target|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_GagOrder_DummyFX_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Weapon_Curse_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Attack_Precision_Curse_GagOrder_DummyFX_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_GagOrder_TargetEffect_NeckFX_01:Dummy_NeckFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_FirstAid = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "FIRST_AID,100,0;RESTED,100,1;",
		TargetRadius = "8",
		MemorizationRequirements = "RangerLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;!Dead",
		Icon = "Skill_Ranger_FirstAid",
		DisplayName = "Target_FirstAid_DisplayName",
		DisplayNameRef = "First Aid",
		Description = "Target_FirstAid_Description",
		DescriptionRef = "Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned. Heals target for [2].",
		StatsDescription = "Target_FirstAid_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;StatusData:FIRST_AID:HealAmount",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastSelfAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		CleanseStatuses = "BURNING;POISONED;CRIPPLED;BLEEDING;DISARMED;KNOCKED_DOWN;MUTED;DISEASED",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_FirstAidEnemy = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "FIRST_AID,100,0;RESTED,100,1;",
		TargetRadius = "8",
		MemorizationRequirements = "RangerLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;!Dead",
		Icon = "Skill_Ranger_FirstAid",
		DisplayName = "Target_FirstAid_DisplayName",
		DisplayNameRef = "First Aid",
		Description = "Target_FirstAid_Description",
		DescriptionRef = "Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned. Heals target for [2].",
		StatsDescription = "Target_FirstAid_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;StatusData:FIRST_AID:HealAmount",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Divine_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Water_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Water_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_self_water_01_cast",
		CastSelfAnimation = "skill_cast_self_water_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Cast_Self_Water_Root_01;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Water_Cast_Self_Water_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Water_Restoration_Impact_01:root:cast",
		CleanseStatuses = "BURNING;POISONED;CRIPPLED;BLEEDING;DISARMED;KNOCKED_DOWN;MUTED;DISEASED",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_ReactionShot = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Novice",
		Requirement = "RangedWeapon",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "REACTION_SHOT,100,1",
		TargetRadius = "13",
		AreaRadius = "4",
		Requirements = "Combat",
		MemorizationRequirements = "RangerLore 2",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "No",
		Icon = "Skill_Ranger_ReactionShot",
		DisplayName = "Target_ReactionShot_DisplayName",
		DisplayNameRef = "|Reaction Shot|",
		Description = "Target_ReactionShot_Description",
		DescriptionRef = "|Until your next turn, you will reflexively shoot at enemies moving in target area.|",
		StatsDescription = "Target_ReactionShot_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_03:Dummy_R_HandFX:hand02;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_aoe_01_cast",
		CastSelfAnimation = "skill_attack_aoe_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Self_Water_ReactionShot_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Self_Water_ReactionShot_Root_01,KeepRot:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_ReactionShot_01:root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyReactionShot = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Novice",
		Requirement = "RangedWeapon",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "REACTION_SHOT,100,1",
		TargetRadius = "13",
		AreaRadius = "4",
		Requirements = "Combat",
		MemorizationRequirements = "RangerLore 2",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "No",
		Icon = "Skill_Ranger_ReactionShot",
		DisplayName = "Target_ReactionShot_DisplayName",
		DisplayNameRef = "|Reaction Shot|",
		Description = "Target_ReactionShot_Description",
		DescriptionRef = "|Until your next turn, you will reflexively shoot at enemies moving in target area.|",
		StatsDescription = "Target_ReactionShot_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_03:Dummy_R_HandFX:hand02;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Air_Prepare_Divine_ReactionShot_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_aoe_01_cast",
		CastSelfAnimation = "skill_attack_aoe_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Self_Water_ReactionShot_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Self_Water_ReactionShot_Root_01,KeepRot:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_ReactionShot_01:root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Condense = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "Oilify",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_OilSpring",
		DisplayName = "Target_Condense_DisplayName",
		DisplayNameRef = "|Oil Condenser|",
		Description = "Target_Condense_Description",
		DescriptionRef = "|Turn water and blood surfaces into Oil. Remove Stun from characters.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastSelfAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Condense_Cast_Root_01:root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_02:root:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Condense_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Condense_Target_01:root:cast",
		CleanseStatuses = "STUNNED;SHOCKED",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCondense = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "Oilify",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_OilSpring",
		DisplayName = "Target_Condense_DisplayName",
		DisplayNameRef = "|Oil Condenser|",
		Description = "Target_Condense_Description",
		DescriptionRef = "|Turn water and blood surfaces into Oil. Remove Stun from characters.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastSelfAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Condense_Cast_Root_01:root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_02:root:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Condense_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Condense_Target_01:root:cast",
		CleanseStatuses = "STUNNED;SHOCKED",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Vaporize = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "Vaporize",
		TargetRadius = "13",
		AreaRadius = "2",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_Vaporize",
		DisplayName = "Target_Vaporize_DisplayName",
		DisplayNameRef = "|Vaporize|",
		Description = "Target_Vaporize_Description",
		DescriptionRef = "|Vaporize ground surfaces into clouds. Doesn't work on Oil, Ice or Lava.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastSelfAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Air_Vaporize_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Vaporize_Impact_01:root:cast",
		CleanseStatuses = "PETRIFIED;FROZEN;",
		StatusClearChance = "100",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyVaporize = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "Vaporize",
		TargetRadius = "13",
		AreaRadius = "2",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_Vaporize",
		DisplayName = "Target_Vaporize_DisplayName",
		DisplayNameRef = "|Vaporize|",
		Description = "Target_Vaporize_Description",
		DescriptionRef = "|Vaporize ground surfaces into clouds. Doesn't work on Oil, Ice or Lava.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_02,KeepRot;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastSelfAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_01,KeepRot;RS3_FX_Skills_Air_Lightning_Cast_Hand_02:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Air_Vaporize_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Vaporize_Impact_01:root:cast",
		CleanseStatuses = "PETRIFIED;FROZEN;",
		StatusClearChance = "100",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_ElementalArrowheads = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Ranger",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "SELF:IF(Surface:Fire):ARROWHEAD_FIRE,100,2;SELF:IF(Surface:Water&!Surface:Electrified):ARROWHEAD_WATER,100,2;SELF:IF(Surface:Blood&!Surface:Electrified):ARROWHEAD_BLOOD,100,2;SELF:IF(Surface:Electrified):ARROWHEAD_ELECTRIC,100,2;SELF:IF(Surface:Poison):ARROWHEAD_POISON,100,2;SELF:IF(Surface:Oil):ARROWHEAD_OIL,100,2;SELF:IF(Surface:Lava):ARROWHEAD_FIRE,100,2;",
		TargetRadius = "3",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "RangerLore 1",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Surface:Fire|Surface:Water|Surface:Blood|Surface:Poison|Surface:Oil|Surface:Lava",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Ranger_ElementalArrowheads",
		DisplayName = "Target_ElementalArrowheads_DisplayName",
		DisplayNameRef = "|Elemental Arrowheads|",
		Description = "Target_ElementalArrowheads_Description",
		DescriptionRef = "|Target Surface in melee radius. You gain status that add elemental damage for one turn will deal damage corresponding to the surface you targeted.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_ElementalArrowheads_Prepare_Root_01,KeepRot:root;RS3_FX_Skills_Air_ElementalArrowheads_Prepare_LRHandFX_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastSelfAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_ElementalArrowheads_Cast_CastFX_01:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Air_ElementalArrowheads_Cast_01_DummyFX_01:Dummy_ArrowFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_ElementalArrowheads_TargetEffect_01,FaceSource:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_ElementalArrowheads_TargetEffect_01,FaceSource:Dummy_BodyFX:cast",
		OverrideMinAP = "Yes",
		_type = "SkillData",
	},
	Target_EnemyElementalArrowheads = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "SELF:IF(Surface:Fire):ARROWHEAD_FIRE,100,2;SELF:IF(Surface:Water&!Surface:Electrified):ARROWHEAD_WATER,100,2;SELF:IF(Surface:Blood&!Surface:Electrified):ARROWHEAD_BLOOD,100,2;SELF:IF(Surface:Electrified):ARROWHEAD_ELECTRIC,100,2;SELF:IF(Surface:Poison):ARROWHEAD_POISON,100,2;SELF:IF(Surface:Oil):ARROWHEAD_OIL,100,2;SELF:IF(Surface:Lava):ARROWHEAD_FIRE,100,2;",
		TargetRadius = "3",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "RangerLore 1",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Surface:Fire|Surface:Water|Surface:Blood|Surface:Poison|Surface:Oil|Surface:Lava",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Ranger_ElementalArrowheads",
		DisplayName = "Target_ElementalArrowheads_DisplayName",
		DisplayNameRef = "|Elemental Arrowheads|",
		Description = "Target_ElementalArrowheads_Description",
		DescriptionRef = "|Target Surface in melee radius. You gain status that add elemental damage for one turn will deal damage corresponding to the surface you targeted.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_ElementalArrowheads_Prepare_Root_01,KeepRot:root;RS3_FX_Skills_Air_ElementalArrowheads_Prepare_LRHandFX_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastSelfAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_ElementalArrowheads_Cast_CastFX_01:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Air_ElementalArrowheads_Cast_01_DummyFX_01:Dummy_ArrowFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_ElementalArrowheads_TargetEffect_01,FaceSource:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_ElementalArrowheads_TargetEffect_01,FaceSource:Dummy_BodyFX:cast",
		OverrideMinAP = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_BlessedSmokeCloud = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "CreateSurface,4,,SmokeCloudBlessed,100",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 2; RogueLore 2",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_Skillcrafting_BlessedSmokeCloud",
		DisplayName = "Target_BlessedSmokeCloud_DisplayName",
		DisplayNameRef = "|Blessed Smoke Cloud|",
		Description = "Target_BlessedSmokeCloud_Description",
		DescriptionRef = "|Conjure a cloud of thick blessed smoke that makes characters Invisible.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastSelfAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Water_Root_02",
		TargetEffect = "RS3_FX_Skills_Air_Impact_BlessedCloud_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Impact_BlessedCloud_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyBlessedSmokeCloud = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "CreateSurface,4,,SmokeCloudBlessed,100",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 2; RogueLore 2",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_Skillcrafting_BlessedSmokeCloud",
		DisplayName = "Target_BlessedSmokeCloud_DisplayName",
		DisplayNameRef = "|Blessed Smoke Cloud|",
		Description = "Target_BlessedSmokeCloud_Description",
		DescriptionRef = "|Conjure a cloud of thick blessed smoke that makes characters Invisible.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastSelfAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Air_Cast_AoE_Water_Root_02",
		TargetEffect = "RS3_FX_Skills_Air_Impact_BlessedCloud_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Impact_BlessedCloud_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_BlackShroud = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "CreateSurface,4,,SmokeCloudCursed,100",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_BlackShroud",
		DisplayName = "Target_BlackShroud_DisplayName",
		DisplayNameRef = "|Black Shroud|",
		Description = "Target_BlackShroud_Description",
		DescriptionRef = "|Create a cloud of cursed smoke in an area, applying Suffocating and Blind statuses to all characters inside.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastSelfAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_BlackShroud_SFX_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01_Texkey:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_BlackShroud_01",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Impact_BlackShroud_01",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyBlackShroud = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "CreateSurface,4,,SmokeCloudCursed,100",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_BlackShroud",
		DisplayName = "Target_BlackShroud_DisplayName",
		DisplayNameRef = "|Black Shroud|",
		Description = "Target_BlackShroud_Description",
		DescriptionRef = "|Create a cloud of cursed smoke in an area, applying Suffocating and Blind statuses to all characters inside.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastSelfAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_BlackShroud_SFX_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Voodoo_Cast_Aoe_Air_Root_01_Texkey:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_BlackShroud_01",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Impact_BlackShroud_01",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Windwalker = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "WIND_WALKER,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 1; RangerLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_WindWalker",
		DisplayName = "Target_Windwalker_DisplayName",
		DisplayNameRef = "|Erratic Wisp|",
		Description = "Target_Windwalker_Description",
		DescriptionRef = "|Cause target character to teleport in random direction each time when they are attacked. Increases Air Resistance by [1]%. |",
		StatsDescriptionParams = "Potion:Stats_WindWalker:AirResistance",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01,Detach;RS3_FX_Skills_Air_Prepare_Divine_Root_01,KeepRot,Detach",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_Target_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyWindWalker = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "WIND_WALKER,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "AirSpecialist 1; RangerLore 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_WindWalker",
		DisplayName = "Target_Windwalker_DisplayName",
		DisplayNameRef = "|Erratic Wisp|",
		Description = "Target_Windwalker_Description",
		DescriptionRef = "|Cause target character to teleport in random direction each time when they are attacked. Increases Air Resistance by [1]%. |",
		StatsDescriptionParams = "Potion:Stats_WindWalker:AirResistance",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01,Detach;RS3_FX_Skills_Air_Prepare_Divine_Root_01,KeepRot,Detach",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Cast_Aoe_Divine_Target_01:root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Fatality = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "-1",
		["Damage Multiplier"] = "140",
		SkillProperties = "TryKill,100,1,,20;",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Explode",
		MemorizationRequirements = "RogueLore 5",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "3",
		["Magic Cost"] = "3",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_MortalBlow",
		DisplayName = "Target_Fatality_DisplayName",
		DisplayNameRef = "Mortal Blow",
		Description = "Target_Fatality_Description",
		DescriptionRef = "|Deal [1] damage. Damage is doubled if you are sneaking or invisible. Target is killed instantly if it is below 10% Vitality.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_03:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach",
		CastAnimation = "skill_attack_power_01_cast",
		CastSelfAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Power Attack_Root_01;RS3_FX_Skills_Void_Cast_Power Attack_Cast_Root_01:root:cast;RS3_FX_Skills_Void_Cast_Power Attack_Dummy_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Void_Power_Attack_Impact_01,FaceSource:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Void_Power_Attack_Impact_01,FaceSource:Dummy_BodyFX:cast",
		["Stealth Damage Multiplier"] = "200",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyFatality = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Adept",
		Requirement = "DaggerWeapon",
		ActionPoints = "2",
		Cooldown = "-1",
		["Damage Multiplier"] = "140",
		SkillProperties = "TryKill,100,1,,20;",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		DeathType = "Explode",
		MemorizationRequirements = "RogueLore 5",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "3",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_MortalBlow",
		DisplayName = "Target_Fatality_DisplayName",
		DisplayNameRef = "Mortal Blow",
		Description = "Target_Fatality_Description",
		DescriptionRef = "|Deal [1] damage. Damage is doubled if you are sneaking or invisible. Target is killed instantly if it is below 10% Vitality.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_03:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach",
		CastAnimation = "skill_attack_power_01_cast",
		CastSelfAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Power Attack_Root_01;RS3_FX_Skills_Void_Cast_Power Attack_Cast_Root_01:root:cast;RS3_FX_Skills_Void_Cast_Power Attack_Dummy_01:Dummy_FX_01,Dummy_FX_01",
		TargetEffect = "RS3_FX_Skills_Void_Power_Attack_Impact_01,FaceSource:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Void_Power_Attack_Impact_01,FaceSource:Dummy_BodyFX:cast",
		["Stealth Damage Multiplier"] = "200",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Flurry = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Warrior",
		Tier = "Adept",
		Requirement = "MeleeWeapon",
		ActionPoints = "4",
		Cooldown = "6",
		["Damage Multiplier"] = "60",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		MemorizationRequirements = "WarriorLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		TargetConditions = "NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_Onslaught",
		DisplayName = "Target_Flurry_DisplayName",
		DisplayNameRef = "Onslaught",
		Description = "Target_Flurry_Description",
		DescriptionRef = "|Attack 5 times with astonishing speed, each hit dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastSelfAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Flurry_Root_01:Dummy_Root;RS3_FX_Skills_Air_Attack_Flurry_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Air_Attack_Flurry_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Air_Attack_Flurry_Hand_01:Dummy_L_HandFX",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyFlurry = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Adept",
		Requirement = "MeleeWeapon",
		ActionPoints = "4",
		Cooldown = "6",
		["Damage Multiplier"] = "60",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		MemorizationRequirements = "WarriorLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		TargetConditions = "NonSelf",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Warrior_Onslaught",
		DisplayName = "Target_Flurry_DisplayName",
		DisplayNameRef = "Onslaught",
		Description = "Target_Flurry_Description",
		DescriptionRef = "|Attack 5 times with astonishing speed, each hit dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Weapon_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastSelfAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Attack_Flurry_Root_01:Dummy_Root;RS3_FX_Skills_Air_Attack_Flurry_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Air_Attack_Flurry_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Air_Attack_Flurry_Hand_01:Dummy_L_HandFX",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_DaggersDrawn = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "DaggerWeapon",
		ActionPoints = "4",
		Cooldown = "6",
		["Damage Multiplier"] = "65",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		MemorizationRequirements = "RogueLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_DaggersDrawn",
		DisplayName = "Target_DaggersDrawn_DisplayName",
		DisplayNameRef = "Daggers Drawn",
		Description = "Target_DaggersDrawn_Description",
		DescriptionRef = "|Erupt with a barrage of 5 stabs, each dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Weapon_Root_02;RS3_FX_Skills_Fire_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastSelfAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Attack_Power_Root_01;RS3_FX_Skills_Fire_Cast_Attack_Power_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Fire_Impact_Attack_Power_Root_01_Addon:root:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Attack_Power_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyDaggersDrawn = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Novice",
		Requirement = "DaggerWeapon",
		ActionPoints = "4",
		Cooldown = "6",
		["Damage Multiplier"] = "65",
		TargetRadius = "1",
		AddWeaponRange = "Yes",
		IsMelee = "Yes",
		MemorizationRequirements = "RogueLore 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Icon = "Skill_Rogue_DaggersDrawn",
		DisplayName = "Target_DaggersDrawn_DisplayName",
		DisplayNameRef = "Daggers Drawn",
		Description = "Target_DaggersDrawn_Description",
		DescriptionRef = "|Erupt with a barrage of 5 stabs, each dealing [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Weapon_Root_02;RS3_FX_Skills_Fire_Prepare_Weapon_Hand_01:Dummy_R_Hand,Dummy_L_Hand",
		CastAnimation = "skill_attack_flurry_01_cast",
		CastSelfAnimation = "skill_attack_flurry_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Attack_Power_Root_01;RS3_FX_Skills_Fire_Cast_Attack_Power_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Fire_Impact_Attack_Power_Root_01_Addon:root:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Attack_Power_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_TargetedOilSurface = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CreateSurface,3,,Oil,100;TargetCreateSurface,3,,Oil,100",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_OilSurface",
		DisplayName = "Target_TargetedOilSurface_DisplayName",
		DisplayNameRef = "Midnight Oil",
		Description = "Target_TargetedOilSurface_Description",
		DescriptionRef = "Create an oil surface.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastSelfAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Condense_Cast_Root_01:root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_02:root:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Condense_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Condense_Target_01:root:cast",
		CleanseStatuses = "STUNNED;SHOCKED",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		StatsDescription = "Target_TargetedOilSurface_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Oil slows characters down and can be set on fire.",
		StatsDescriptionParams = "TargetRadius",
	},
	Target_EnemyTargetedOilSurface = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		SkillProperties = "CreateSurface,3,,Oil,100;TargetCreateSurface,3,,Oil,100",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_OilSurface",
		DisplayName = "Target_TargetedOilSurface_DisplayName",
		DisplayNameRef = "Midnight Oil",
		Description = "Target_TargetedOilSurface_Description",
		DescriptionRef = "Create an oil surface.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Shout_Root_01,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastSelfAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Condense_Cast_Root_01:root;RS3_FX_Skills_Earth_Cast_Ground_Earth_Root_02:root:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Condense_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Condense_Target_01:root:cast",
		CleanseStatuses = "STUNNED;SHOCKED",
		StatusClearChance = "100",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		StatsDescription = "Target_TargetedOilSurface_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Oil slows characters down and can be set on fire.",
		StatsDescriptionParams = "TargetRadius",
	},
	Target_EnemyTargetedFireSurface_Lucian = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "2",
		SkillProperties = "CreateSurface,3,,Fire,100;TargetCreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 1; Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_OilSurface",
		DisplayName = "Target_EnemyTargetedFireSurface_Lucian_DisplayName",
		DisplayNameRef = "Scorch",
		Description = "Target_TargetedOilSurface_Description",
		DescriptionRef = "Create an oil surface.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastSelfAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Scorch_01,detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_Scorch_01,detach:root:cast",
		CleanseStatuses = "STUNNED;SHOCKED",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		StatsDescription = "Target_TargetedOilSurface_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Oil slows characters down and can be set on fire.",
		StatsDescriptionParams = "TargetRadius",
		["Damage Multiplier"] = "180",
		DamageType = "Fire",
	},
	Target_InvisibilityTarget = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "8",
		SkillProperties = "INVISIBLE,100,5",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_InvisibleTarget",
		DisplayName = "Target_InvisibilityTarget_DisplayName",
		DisplayNameRef = "Make Invisible",
		Description = "Target_InvisibilityTarget_Description",
		DescriptionRef = "Set Invisible status on a target.",
		StatsDescription = "Target_InvisibilityTarget_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>When you are invisible, enemies cannot see you or target you directly.<br>Invisibility breaks when casting or attacking, or when detected.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyInvisibilityTarget = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "8",
		SkillProperties = "INVISIBLE,100,5",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_InvisibleTarget",
		DisplayName = "Target_InvisibilityTarget_DisplayName",
		DisplayNameRef = "Make Invisible",
		Description = "Target_InvisibilityTarget_Description",
		DescriptionRef = "Set Invisible status on a target.",
		StatsDescription = "Target_InvisibilityTarget_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>When you are invisible, enemies cannot see you or target you directly.<br>Invisibility breaks when casting or attacking, or when detected.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_Equalize = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "Equalize,All",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		MemorizationRequirements = "Polymorph 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_Equalize",
		DisplayName = "Target_Equalize_DisplayName",
		DisplayNameRef = "|Equalize|",
		Description = "Target_Equalize_Description",
		DescriptionRef = "|Vitality and Armour percentages of characters in target area are summed up and redistributed equally.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_AoE_Divine_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Totem_Prepare_AoE_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_AoE_Divine_Root_01,KeepRot:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Totem_Impact_Harmony_BodyFX_01:Dummy_BodyFX:cast;RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Totem_Impact_Harmony_01:Dummy_Root:cast",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_BanishSummon = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "10",
		["Damage Range"] = "0",
		DamageType = "None",
		SkillProperties = "DYING,100,-1,DoT",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Summon",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_BanishSummon",
		DisplayName = "Target_BanishSummon_DisplayName",
		DisplayNameRef = "Destroy Summon",
		Description = "Target_BanishSummon_Description",
		DescriptionRef = "Deal immense damage to a summoned creature.",
		StatsDescription = "Target_BanishSummon_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_icewall_start",
		PrepareAnimationLoop = "skill_icewall_loop",
		CastAnimation = "skill_icewall_cast",
		CastSelfAnimation = "skill_icewall_cast",
		CastTextEvent = "cast",
		_type = "SkillData",
	},
	Target_EnemyBanishSummon = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "10",
		["Damage Range"] = "0",
		DamageType = "None",
		SkillProperties = "DYING,100,-1,DoT",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Summon",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_BanishSummon",
		DisplayName = "Target_BanishSummon_DisplayName",
		DisplayNameRef = "Destroy Summon",
		Description = "Target_BanishSummon_Description",
		DescriptionRef = "Deal immense damage to a summoned creature.",
		StatsDescription = "Target_BanishSummon_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_icewall_start",
		PrepareAnimationLoop = "skill_icewall_loop",
		CastAnimation = "skill_icewall_cast",
		CastSelfAnimation = "skill_icewall_cast",
		CastTextEvent = "cast",
		_type = "SkillData",
	},
	Target_EnemyResurrect = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "Resurrect,100,20",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Resurrect",
		DisplayName = "Target_EnemyResurrect_DisplayName",
		DisplayNameRef = "Resurrection",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		TargetEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		_type = "SkillData",
	},
	Target_EnemyMassResurrect = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "Resurrect,100,20",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Resurrect",
		DisplayName = "Target_EnemyMassResurrect_DisplayName",
		DisplayNameRef = "Clay Embrace",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		TargetEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		_type = "SkillData",
		AreaRadius = "5",
	},
	Target_ChickenResurrect = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "Resurrect,100,100",
		TargetRadius = "5",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead&Tagged:VOIDWOKEN&Tagged:CHICKEN",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Resurrect",
		DisplayName = "Target_ChickenResurrect_DisplayName",
		DisplayNameRef = "Cock-a-doodle-doo",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_CastFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_CastFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		TargetEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		_type = "SkillData",
	},
	Target_EnemyResurrect_Alan = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "Resurrect,100,100",
		TargetRadius = "20",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Resurrect",
		DisplayName = "Target_EnemyResurrect_Alan_DisplayName",
		DisplayNameRef = "Harbinger's Forgiveness",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		TargetEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		_type = "SkillData",
		Requirement = "None",
	},
	Target_EnemyResurrect_Alexandar = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "Resurrect,100,60",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Resurrect",
		DisplayName = "Target_EnemyResurrect_Alexandar_DisplayName",
		DisplayNameRef = "Resurrection",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		TargetEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		_type = "SkillData",
	},
	Target_EnemyTargetedDamageBoost = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "CONSUME,100,-1,SKILLBOOST_TargetedDamageBoost",
		TargetRadius = "8",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_BoostDamage",
		DisplayName = "Target_EnemyTargetedDamageBoost_DisplayName",
		DisplayNameRef = "Oath Of Desecration",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		_type = "SkillData",
	},
	Target_EnemyImmolate = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,4",
		TargetRadius = "13",
		AreaRadius = "2",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_Immolate",
		DisplayName = "Target_EnemyImmolate_DisplayName",
		DisplayNameRef = "Immolation",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX;RS3_FX_Char_Creatures_Fire_Slug_Fire_Prepare_01",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_Hand;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_SpontaneousCombustion_Impact_Root_01:root:cast",
		_type = "SkillData",
	},
	Target_EnemyMarkOfDeath = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "MARK_OF_DEATH,100,3",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Blind",
		DisplayName = "Target_EnemyMarkOfDeath_DisplayName",
		DisplayNameRef = "Mark of Death",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		_type = "SkillData",
	},
	Target_Silence = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		ActionPoints = "2",
		Cooldown = "4",
		SkillProperties = "MUTED,100,2",
		TargetRadius = "13",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Silence",
		DisplayName = "Target_Silence_DisplayName",
		DisplayNameRef = "Mute",
		Description = "Target_Silence_Description",
		DescriptionRef = "Silence a target.",
		StatsDescription = "Target_Silence_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Mute status prevents a character from using any spells or scrolls.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemySilence = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "MUTED,100,2",
		TargetRadius = "13",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_Silence",
		DisplayName = "Target_Silence_DisplayName",
		DisplayNameRef = "Mute",
		Description = "Target_Silence_Description",
		DescriptionRef = "Silence a target.",
		StatsDescription = "Target_Silence_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Mute status prevents a character from using any spells or scrolls.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_Charm = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		SkillProperties = "CHARMED,100,2",
		TargetRadius = "13",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_DominateMind",
		DisplayName = "Target_Charm_DisplayName",
		DisplayNameRef = "|Dominate Mind|",
		Description = "Target_Charm_Description",
		DescriptionRef = "|Charm target non-allied character, causing them to joing your side in combat for the duration of the status.|",
		StatsDescription = "Target_Charm_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Charmed status temporarily turns a target's allegiance around.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_DominateMind_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_DominateMind_Impact_Root_01:root:cast;RS3_FX_Skills_Voodoo_DominateMind_Impact_StatusFx_01,facesource:Dummy_StatusFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyCharm = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		SkillProperties = "CHARMED,100,2",
		TargetRadius = "13",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_DominateMind",
		DisplayName = "Target_Charm_DisplayName",
		DisplayNameRef = "|Dominate Mind|",
		Description = "Target_Charm_Description",
		DescriptionRef = "|Charm target non-allied character, causing them to joing your side in combat for the duration of the status.|",
		StatsDescription = "Target_Charm_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Charmed status temporarily turns a target's allegiance around.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_DominateMind_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Root_01,KeepRot:Dummy_Root:cast;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root;RS3_FX_Skills_Cast_Target_Voodoo_DominateMind_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_DominateMind_Impact_Root_01:root:cast;RS3_FX_Skills_Voodoo_DominateMind_Impact_StatusFx_01,facesource:Dummy_StatusFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_VoidwokenCharm = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		SkillProperties = "CHARMED,100,2",
		TargetRadius = "13",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Tagged:VOIDWOKEN",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_DominateMind",
		DisplayName = "Target_VoidwokenCharm_DisplayName",
		DisplayNameRef = "| Control Voidwoken |",
		Description = "Target_VoidwokenCharm_Description",
		DescriptionRef = "| Charm target voidwoken. |",
		StatsDescription = "Target_Charm_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Charmed status temporarily turns a target's allegiance around.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_CharmVoid_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_CharmVoid_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_CharmVoid_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_CharmVoid_Root_01,facesource:Dummy_StatusFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_UnlockMagic = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "UNLOCK,100,1,,50",
		TargetRadius = "2",
		IsMelee = "Yes",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Magic Cost"] = "0",
		TargetConditions = "Locked",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Ranger_Unlock",
		DisplayName = "Target_UnlockMagic_DisplayName",
		DisplayNameRef = "Unlock Magic",
		Description = "Target_UnlockMagic_Description",
		DescriptionRef = "Unlock a magically locked door or container.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_throw_line_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_line_01_loop",
		CastAnimation = "skill_cast_throw_line_01_cast",
		CastTextEvent = "cast",
		_type = "SkillData",
	},
	Target_Infect = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "155",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "INFECTIOUS_DISEASED,100,2",
		TargetRadius = "13",
		DeathType = "Piercing",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_Infect",
		DisplayName = "Target_Infect_DisplayName",
		DisplayNameRef = "Infect",
		Description = "Target_Infect_Description",
		DescriptionRef = "|Deal [1]. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Poison_Root_01,KeepRot:root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Target_Voodoo_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyInfect = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "155",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "INFECTIOUS_DISEASED,100,2",
		TargetRadius = "13",
		DeathType = "Piercing",
		MemorizationRequirements = "Necromancy 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_Infect",
		DisplayName = "Target_Infect_DisplayName",
		DisplayNameRef = "Infect",
		Description = "Target_Infect_Description",
		DescriptionRef = "|Deal [1]. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Poison_Root_01,KeepRot:root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Target_Voodoo_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyInfest = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "INFESTED,100,2",
		TargetRadius = "13",
		DeathType = "Piercing",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Tagged:INFESTED;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Rogue_CrawlingInfestation",
		DisplayName = "Target_EnemyInfest_DisplayName",
		DisplayNameRef = "|Infest|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Poison_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Poison_Root_01,KeepRot:root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Target_Voodoo_Root_01:root:cast",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Target_ChickenTouch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "6",
		SkillProperties = "CHICKEN,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Tagged:TOTEM;!Tagged:CHICKENTOUCH_IMMUNE",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_ChickenTouch",
		DisplayName = "Target_ChickenTouch_DisplayName",
		DisplayNameRef = "| Chicken Touch |",
		Description = "Target_ChickenTouch_Description",
		DescriptionRef = "| Turn target character into a chicken. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Touch_Root_01:root;RS3_FX_Skills_Totem_Prepare_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Chicken_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "touch",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Impact_Target_Touch_Root_01:Dummy_R_HandFX:touch;RS3_FX_Skills_Totem_Impact_Target_Touch_Root_01_Addon_Feathers:Dummy_R_HandFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Decaying_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyChickenTouch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "6",
		SkillProperties = "CHICKEN,100,2",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		MemorizationRequirements = "Polymorph 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Tagged:TOTEM;!Tagged:CHICKENTOUCH_IMMUNE",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_ChickenTouch",
		DisplayName = "Target_ChickenTouch_DisplayName",
		DisplayNameRef = "| Chicken Touch |",
		Description = "Target_ChickenTouch_Description",
		DescriptionRef = "| Turn target character into a chicken. |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Touch_Root_01:root;RS3_FX_Skills_Totem_Prepare_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Chicken_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "touch",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Impact_Target_Touch_Root_01:Dummy_R_HandFX:touch;RS3_FX_Skills_Totem_Impact_Target_Touch_Root_01_Addon_Feathers:Dummy_R_HandFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Decaying_Impact_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_FlamingCrescendo = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "FLAMING_CRESCENDO,100,1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_FlamingCrescendo",
		DisplayName = "Target_FlamingCrescendo_DisplayName",
		DisplayNameRef = "|Flaming Crescendo|",
		Description = "Target_FlamingCrescendo_Description",
		DescriptionRef = "|Curse the target to explode in 3 turns or on death.|",
		StatsDescriptionParams = "Weapon:Skill_FlamingCrescendo:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_02,Detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_FireBlood_Impact_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyFlamingCrescendo = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "5",
		AIFlags = "CanNotUse",
		SkillProperties = "FLAMING_CRESCENDO,100,1",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_FlamingCrescendo",
		DisplayName = "Target_FlamingCrescendo_DisplayName",
		DisplayNameRef = "|Flaming Crescendo|",
		Description = "Target_FlamingCrescendo_Description",
		DescriptionRef = "|Curse the target to explode in 3 turns or on death.|",
		StatsDescriptionParams = "Weapon:Skill_FlamingCrescendo:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_02,Detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_FireBlood_Impact_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
	},
	Target_LivingBomb = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "None",
		ActionPoints = "1",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		SkillProperties = "LIVING_BOMB,100,2",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "unknown",
		DisplayName = "Target_LivingBomb_DisplayName",
		DisplayNameRef = "Fiery Malediction",
		Description = "Target_FlamingCrescendo_Description",
		DescriptionRef = "|Curse the target to explode in 3 turns or on death.|",
		StatsDescriptionParams = "Weapon:Skill_FlamingCrescendo:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Fire_Prepare_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Target_Voodoo_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Target_Voodoo_Root_02,Detach:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_FireBlood_Impact_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_ArcaneStitch = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "4",
		SkillProperties = "ARCANE_STITCH",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_ArcaneStitch",
		DisplayName = "Target_ArcaneStitch_DisplayName",
		DisplayNameRef = "|Arcane Stitch|",
		Description = "Target_ArcaneStitch_Description",
		DescriptionRef = "|Fully restore target character's Magic Armour.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Farsight_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Divine_Root_02:root:cast",
		CleanseStatuses = "FROZEN;STUNNED;PETRIFIED;PLAGUE;SUFFOCATING;POISONED;BURNING;NECROFIRE;FEAR;MUTED;TAUNTED;MADNESS",
		StatusClearChance = "100",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyArcaneStitch = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "4",
		SkillProperties = "ARCANE_STITCH",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_ArcaneStitch",
		DisplayName = "Target_ArcaneStitch_DisplayName",
		DisplayNameRef = "|Arcane Stitch|",
		Description = "Target_ArcaneStitch_Description",
		DescriptionRef = "|Fully restore target character's Magic Armour.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Farsight_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Divine_Root_02:root:cast",
		CleanseStatuses = "FROZEN;STUNNED;PETRIFIED;PLAGUE;SUFFOCATING;POISONED;BURNING;NECROFIRE;FEAR;MUTED;TAUNTED;MADNESS",
		StatusClearChance = "100",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyArcaneStitch_Puppet = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		SkillProperties = "ARCANE_STITCH",
		TargetRadius = "13",
		AddWeaponRange = "No",
		MemorizationRequirements = "WaterSpecialist 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Water_ArcaneStitch",
		DisplayName = "Target_ArcaneStitch_DisplayName",
		DisplayNameRef = "|Arcane Stitch|",
		Description = "Target_ArcaneStitch_Description",
		DescriptionRef = "|Fully restore target character's Magic Armour.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Farsight_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_R_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Farsight_Hand_01:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Divine_Cast_Aoe_Divine_Root_02:root:cast",
		CleanseStatuses = "FROZEN;STUNNED;PETRIFIED;PLAGUE;SUFFOCATING;POISONED;BURNING;NECROFIRE;FEAR;MUTED;TAUNTED;MADNESS",
		StatusClearChance = "100",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_WormTremor = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "ENTANGLED,100,2",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_WormTremor",
		DisplayName = "Target_WormTremor_DisplayName",
		DisplayNameRef = "|Worm Tremor|",
		Description = "Target_WormTremor_Description",
		DescriptionRef = "|Horrible worms crawl out of the earth, attaching to every character in the area, preventing them from moving or teleporting and dealing poison damage each turn. Deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01_Worms,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Decay_Root_01_Worms;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Decay_Root_TextKey_01_Worms:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_WormTremor_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Impact_WormTremor_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyWormTremor = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "ENTANGLED,100,2",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_WormTremor",
		DisplayName = "Target_WormTremor_DisplayName",
		DisplayNameRef = "|Worm Tremor|",
		Description = "Target_WormTremor_Description",
		DescriptionRef = "|Horrible worms crawl out of the earth, attaching to every character in the area, preventing them from moving or teleporting and dealing poison damage each turn. Deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01_Worms,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Decay_Root_01_Worms;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Decay_Root_TextKey_01_Worms:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_WormTremor_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Impact_WormTremor_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyWormTremor_MotherTree = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "2",
		["Damage Multiplier"] = "50",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "ENTANGLED,100,2",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "EarthSpecialist 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_WormTremor",
		DisplayName = "Target_EnemyWormTremor_MotherTree_DisplayName",
		DisplayNameRef = "Grasp of the Mother Tree",
		Description = "Target_WormTremor_Description",
		DescriptionRef = "|Horrible worms crawl out of the earth, attaching to every character in the area, preventing them from moving or teleporting and dealing poison damage each turn. Deals [1] damage.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Decay_Root_01_Worms,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Decay_Root_01_Worms;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Decay_Root_TextKey_01_Worms:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_WormTremor_Root_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Impact_WormTremor_Root_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_CorpseExplosion = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_CorpseExplosion",
		DisplayName = "Target_CorpseExplosion_DisplayName",
		DisplayNameRef = "|Corpse Explosion|",
		Description = "Target_CorpseExplosion_Description",
		DescriptionRef = "|Target corpse or a character with Zombie explodes.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		PositionEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		_type = "SkillData",
	},
	Target_EnemyCorpseExplosion = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_CorpseExplosion",
		DisplayName = "Target_CorpseExplosion_DisplayName",
		DisplayNameRef = "|Corpse Explosion|",
		Description = "Target_CorpseExplosion_Description",
		DescriptionRef = "|Target corpse or a character with Zombie explodes.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		PositionEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCorpseExplosion_Bat = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_CorpseExplosion",
		DisplayName = "Target_CorpseExplosion_DisplayName",
		DisplayNameRef = "|Corpse Explosion|",
		Description = "Target_CorpseExplosion_Description",
		DescriptionRef = "|Target corpse or a character with Zombie explodes.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		PositionEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyCorpseExplosion_Heart = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "4",
		SkillProperties = "TARGET:EXPLODE,100,1,Projectile_CorpseExplosion_Explosion",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 1; Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_CorpseExplosion",
		DisplayName = "Target_CorpseExplosion_DisplayName",
		DisplayNameRef = "|Corpse Explosion|",
		Description = "Target_CorpseExplosion_Description",
		DescriptionRef = "|Target corpse or a character with Zombie explodes.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Voodoo_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_CastFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		PositionEffect = "RS3_FX_Skills_Fire_Impact_CorpseExplosion_01:root:cast",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_MasterOfSparks = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SPARK_MASTER,100,3",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 2; WarriorLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "2",
		["Magic Cost"] = "1",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_MasterOfSparks",
		DisplayName = "Target_MasterOfSparks_DisplayName",
		DisplayNameRef = "|Master Of Sparks|",
		Description = "Target_MasterOfSparks_Description",
		DescriptionRef = "|Target receives Master Sparkstriker status that causes any enemies damaged by your melee attacks or skills based on your weapon to spawn Sparks at all nearby enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Touch_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Prepare_Touch_Root_01,Detach",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Root_01:Dummy_Root;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Root_01_Texkey:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_EnemyMasterOfSparks = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Fire",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "SPARK_MASTER,100,3",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		MemorizationRequirements = "FireSpecialist 2; WarriorLore 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Fire_MasterOfSparks",
		DisplayName = "Target_MasterOfSparks_DisplayName",
		DisplayNameRef = "|Master Of Sparks|",
		Description = "Target_MasterOfSparks_Description",
		DescriptionRef = "|Target receives Master Sparkstriker status that causes any enemies damaged by your melee attacks or skills based on your weapon to spawn Sparks at all nearby enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Touch_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Prepare_Touch_Root_01,Detach",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Root_01:Dummy_Root;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Fire_Cast_Aoe_Voodoo_Root_01_Texkey:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_BloodBubble = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "BLOOD_BUBBLE,100,0",
		TargetRadius = "13",
		AreaRadius = "2",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_BloodBubble",
		DisplayName = "Target_BloodBubble_DisplayName",
		DisplayNameRef = "|Blood Bubble|",
		Description = "Target_BloodBubble_Description",
		DescriptionRef = "|Consume all blood surfaces around you, then restore Vitality proportionally to area of consumed surfaces.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Root_01;RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_BloodBubble_Impact_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_BloodBubble_Impact_01:Dummy_Root:cast",
		AmountOfTargets = "1",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Target_EnemyBloodBubble = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "BLOOD_BUBBLE,100,0",
		TargetRadius = "13",
		AreaRadius = "2",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_BloodBubble",
		DisplayName = "Target_BloodBubble_DisplayName",
		DisplayNameRef = "|Blood Bubble|",
		Description = "Target_BloodBubble_Description",
		DescriptionRef = "|Consume all blood surfaces around you, then restore Vitality proportionally to area of consumed surfaces.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Root_01;RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Hand_01:Dummy_R_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_BloodBubble_Impact_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_BloodBubble_Impact_01:Dummy_Root:cast",
		AmountOfTargets = "1",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyBloodBubble_Heart = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "BLOOD_BUBBLE,100,0",
		TargetRadius = "13",
		AreaRadius = "2",
		AddWeaponRange = "No",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_BloodBubble",
		DisplayName = "Target_BloodBubble_DisplayName",
		DisplayNameRef = "|Blood Bubble|",
		Description = "Target_BloodBubble_Description",
		DescriptionRef = "|Consume all blood surfaces around you, then restore Vitality proportionally to area of consumed surfaces.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Root_01;RS3_FX_Skills_Voodoo_Prepare_Water_Blood_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Self_Water_Blood_Hand_01:Dummy_CastFX;",
		TargetEffect = "RS3_FX_Skills_Voodoo_BloodBubble_Impact_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_BloodBubble_Impact_01:Dummy_Root:cast",
		AmountOfTargets = "1",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_CON_Potion_Antidote_Poison_A_TreatPoisoning = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "CONSUME,100,-1,SKILLBOOST_TreatPoisoning",
		TargetRadius = "0",
		IsMelee = "Yes",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Magic Cost"] = "0",
		TargetConditions = "Self",
		Icon = "Item_CON_Potion_A_Purple_Mini",
		DisplayName = "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_DisplayName",
		DisplayNameRef = "Antidote Potion",
		Description = "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_Description",
		DescriptionRef = "Cures poison.",
		StatsDescription = "Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_StatsDescription",
		StatsDescriptionRef = "Target gains 100% poison resistance for 2 turns.",
		FXScale = "100",
		CleanseStatuses = "POISONED",
		StatusClearChance = "100",
		Autocast = "Yes",
		CycleConditions = "Ally;!Dead",
		_type = "SkillData",
	},
	Target_Cannibalize = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DYING,100,-1,DoT;SELF:CannibalizeHeal,100,2;",
		TargetRadius = "13",
		MemorizationRequirements = "Summoning 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Summon&Ally&!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_Cannibalize",
		DisplayName = "Target_Cannibalize_DisplayName",
		DisplayNameRef = "| Cannibalize |",
		Description = "Target_Cannibalize_Description",
		DescriptionRef = "| Eat friendly summon and regen health |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Impact_Cannibalize_01_Texkey:Dummy_Root:cast",
		_type = "SkillData",
	},
	Target_EnemyCannibalize = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "DYING,100,-1,DoT;SELF:CannibalizeHeal,100,2;",
		TargetRadius = "13",
		MemorizationRequirements = "Summoning 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Summon&Ally&!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_Cannibalize",
		DisplayName = "Target_Cannibalize_DisplayName",
		DisplayNameRef = "| Cannibalize |",
		Description = "Target_Cannibalize_Description",
		DescriptionRef = "| Eat friendly summon and regen health |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot,Detach;RS3_FX_Skills_Totem_Prepare_Totem_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Voodoo_Cobra_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Impact_Cannibalize_01_Texkey:Dummy_Root:cast",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_Supercharge = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "2",
		AIFlags = "CanNotUse",
		SkillProperties = "SUPERCHARGE,100,2",
		TargetRadius = "13",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Summon&!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_Supercharge",
		DisplayName = "Target_Supercharge_DisplayName",
		DisplayNameRef = "| Supercharge|",
		Description = "Target_Supercharge_Description",
		DescriptionRef = "| Target summon deals [1] more base damage during its next turn, but then dies. |",
		StatsDescriptionParams = "Potion:Stats_Supercharge:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Lightning_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Lightning_Root_01",
		TargetEffect = "RS3_FX_GP_Impacts_Air_LightningBolt_Vertical_01:root:cast",
		TargetGroundEffect = "RS3_FX_GP_Impacts_Air_LightningBolt_Vertical_01:root:cast",
		_type = "SkillData",
	},
	Target_EnemySupercharge = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Novice",
		ActionPoints = "1",
		Cooldown = "2",
		AIFlags = "CanNotUse",
		SkillProperties = "SUPERCHARGE,100,2",
		TargetRadius = "13",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Summon&!Dead",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_Supercharge",
		DisplayName = "Target_Supercharge_DisplayName",
		DisplayNameRef = "| Supercharge|",
		Description = "Target_Supercharge_Description",
		DescriptionRef = "| Target summon deals [1] more base damage during its next turn, but then dies. |",
		StatsDescriptionParams = "Potion:Stats_Supercharge:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Lightning_01,KeepRot,Detach",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Lightning_Root_01",
		TargetEffect = "RS3_FX_GP_Impacts_Air_LightningBolt_Vertical_01:root:cast",
		TargetGroundEffect = "RS3_FX_GP_Impacts_Air_LightningBolt_Vertical_01:root:cast",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_CondorPeck = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		DamageType = "Piercing",
		SkillProperties = "BLIND,100,1",
		TargetRadius = "2",
		IsMelee = "Yes",
		DeathType = "Piercing",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "!Dead;!Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Familiar_CondorStrike",
		DisplayName = "Target_CondorPeck_DisplayName",
		DisplayNameRef = "| Peck |",
		Description = "Target_CondorPeck_Description",
		DescriptionRef = "| Peck and claw at the target, dealing [1] damage and setting Blind. |",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Condor_Prepare_Warrior_01_Root,Detach;RS3_FX_Char_Creatures_Condor_Prepare_Warrior_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Condor_Cast_Warrior_01:Dummy_CastFX;RS3_FX_Char_Creatures_Condor_Cast_Warrior_01_Root",
		TargetEffect = "RS3_FX_Char_Creatures_Condor_Impact_Warrior_01",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_Terrify = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "1",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "FEAR,100,2",
		TargetRadius = "13",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Familiar_Terrify",
		DisplayName = "Target_Terrify_DisplayName",
		DisplayNameRef = "| Terrify |",
		Description = "Target_Terrify_Description",
		DescriptionRef = "| Reduce target enemy's Magic Armour by [1]. They are Terrified for 2 turns |",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_02_start",
		PrepareAnimationLoop = "skill_prepare_shout_02_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Shout_Terrify_Root_01:Dummy_Root",
		CastAnimation = "skill_cast_shout_02_cast",
		CastSelfAnimation = "skill_cast_shout_02_cast",
		CastTextEvent = "castdemon",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Shout_Terrify_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Shout_Terrify_Root_01,FaceSource:Dummy_BodyFX",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_EnemyTerrify_Dragon = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "1",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Magic",
		SkillProperties = "FEAR,100,2",
		TargetRadius = "13",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Familiar_Terrify",
		DisplayName = "Target_Terrify_DisplayName",
		DisplayNameRef = "| Terrify |",
		Description = "Target_Terrify_Description",
		DescriptionRef = "| Reduce target enemy's Magic Armour by [1]. They are Terrified for 2 turns |",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_02_start",
		PrepareAnimationLoop = "skill_prepare_shout_02_loop",
		PrepareEffect = "",
		CastAnimation = "skill_cast_shout_02_cast",
		CastSelfAnimation = "skill_cast_shout_02_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Dragon_Cast_DragonTerrify_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Shout_Terrify_Root_01,FaceSource:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_Apportation = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "3",
		AIFlags = "CanNotUse",
		SkillProperties = "Pickup,,,RS3_FX_Skills_Air_Apportation_Item_Impact_01",
		TargetRadius = "8",
		AreaRadius = "4",
		MemorizationRequirements = "AirSpecialist 2",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "CanPickup;!Grounded",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_Apportation",
		DisplayName = "Target_Apportation_DisplayName",
		DisplayNameRef = "| Apportation |",
		Description = "Target_Apportation_Description",
		DescriptionRef = "| Transport pickupable items in target area to your inventory |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Apportation_Impact_01,detach",
		TargetGroundEffect = "RS3_FX_Skills_Air_Apportation_Impact_01,detach",
		_type = "SkillData",
	},
	Target_NULLSKILL = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "999",
		Cooldown = "999",
		AIFlags = "CanNotUse",
		TargetRadius = "0",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		_type = "SkillData",
	},
	Target_DummyTargetSkill = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Physical",
		TargetRadius = "15",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
	},
	Target_DummyTargetSkill_Fire = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Fire",
		TargetRadius = "15",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
	},
	Target_DummyTargetSkill_Water = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Water",
		TargetRadius = "15",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
	},
	Target_DummyTargetSkill_Air = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Air",
		TargetRadius = "15",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
	},
	Target_DummyTargetSkill_Earth = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "125",
		["Damage Range"] = "10",
		DamageType = "Earth",
		TargetRadius = "15",
		AreaRadius = "3",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
	},
	Target_DummyTargetSkill_Buff = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		DamageType = "Physical",
		TargetRadius = "20",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
		SkillProperties = "FORTIFIED,100,3;HASTED,100,3;TargetCreateSurface,2,,FireBlessed",
	},
	Target_Kraken_DummyTargetSkill_Physical = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Source",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "0",
		DamageType = "Physical",
		TargetRadius = "20",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
	},
	Target_Kraken_DummyTargetSkill_Fire = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "0",
		DamageType = "Fire",
		TargetRadius = "20",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
		SkillProperties = "TargetCreateSurface,4,,Fire;BURNING,30,3;TargetCreateSurface,2,,OilBlessed",
	},
	Target_Kraken_DummyTargetSkill_Poison = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "0",
		DamageType = "Poison",
		TargetRadius = "20",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
		SkillProperties = "TargetCreateSurface,4,,Poison;POISONED,30,3;TargetCreateSurface,2,,OilBlessed",
	},
	Target_Kraken_DummyTargetSkill_Physical_LongRange = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "0",
		DamageType = "Physical",
		TargetRadius = "20",
		AreaRadius = "7",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
		SkillProperties = "TargetCreateSurface,5,,OilBlessed",
	},
	Target_Kraken_DummyTargetSkill_Death = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "0",
		DamageType = "Physical",
		TargetRadius = "20",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
		SkillProperties = "TargetCreateSurface,4,,Blood;TargetCreateSurface,2,,OilBlessed",
	},
	Target_Kraken_DummyTargetSkill_Sallow = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "175",
		["Damage Range"] = "0",
		DamageType = "Physical",
		TargetRadius = "20",
		AreaRadius = "5",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
		SkillProperties = "PLAGUE,100,7",
	},
	Target_Kraken_DummyTargetSkill_Isbeil = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		DamageType = "Physical",
		TargetRadius = "20",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
		SkillProperties = "FORTIFIED,30,3;HASTED,30,3;TargetCreateSurface,2,,FireBlessed",
	},
	Target_Debug_KillCommand = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		SkillProperties = "DYING,100,-1,DoT",
		TargetRadius = "20",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Rogue_Fatality",
		FXScale = "100",
		PrepareAnimationInit = "cast_touch_start",
		PrepareAnimationLoop = "cast_touch_loop",
		CastAnimation = "cast_touch_cast",
		CastSelfAnimation = "cast_touch_cast",
		CastTextEvent = "cast",
		_type = "SkillData",
	},
	Target_Item_ReplenishSource = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "2",
		["Damage Range"] = "10",
		SkillProperties = "SOURCE_REPLENISH,100,0",
		TargetRadius = "13",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character|Tagged:CAN_RECEIVE_SOURCE",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Source_ReplenishSource",
		DisplayName = "Target_Item_ReplenishSource_DisplayName",
		DisplayNameRef = "|Replenish Source|",
		Description = "Target_Item_ReplenishSource_Description",
		DescriptionRef = "|Draw Source from your amulet.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastSelfAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Hand_01_Texkey:Dummy_R_Hand:cast",
		TargetEffect = "RS3_FX_Skills_Soul_Impact_ReplenishSource_01:Dummy_Root:cast;RS3_FX_Skills_Soul_Impact_ReplenishSource_BodyFX_01:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
	Target_BloatedCorpse = {
		SkillType = "Target",
		ForGameMaster = "Yes",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "Summon,40c6a905-74c3-4d89-9ffe-d3493a22cabd,10,-,Target_DummyTargetSkill;EXPLODE,100,1",
		TargetRadius = "13",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;!Item",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_RaiseBloatedCorpse",
		DisplayName = "Target_BloatedCorpse_DisplayName",
		DisplayNameRef = "| Raise Bloated Corpse |",
		Description = "Target_BloatedCorpse_Description",
		DescriptionRef = "|Target an intact corpse to raise a bloated cadaver that fight's for you. It can explode in a cloud of blood and Physical damage.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Voodo_BloatedCorpse_01:root:cast",
		_type = "SkillData",
	},
	Target_EnemyBloatedCorpse = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "Summon,40c6a905-74c3-4d89-9ffe-d3493a22cabd,10,-,Target_DummyTargetSkill;EXPLODE,100,1",
		TargetRadius = "13",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;!Item",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_RaiseBloatedCorpse",
		DisplayName = "Target_BloatedCorpse_DisplayName",
		DisplayNameRef = "| Raise Bloated Corpse |",
		Description = "Target_BloatedCorpse_Description",
		DescriptionRef = "|Target an intact corpse to raise a bloated cadaver that fight's for you. It can explode in a cloud of blood and Physical damage.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Voodo_BloatedCorpse_01:root:cast",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_EnemyBloatedCorpse_Dog = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Starter",
		ActionPoints = "1",
		Cooldown = "3",
		SkillProperties = "Summon,40c6a905-74c3-4d89-9ffe-d3493a22cabd,10,-,Target_DummyTargetSkill;EXPLODE,100,1",
		TargetRadius = "13",
		MemorizationRequirements = "Necromancy 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;!Item",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_RaiseBloatedCorpse",
		DisplayName = "Target_BloatedCorpse_DisplayName",
		DisplayNameRef = "| Raise Bloated Corpse |",
		Description = "Target_BloatedCorpse_Description",
		DescriptionRef = "|Target an intact corpse to raise a bloated cadaver that fight's for you. It can explode in a cloud of blood and Physical damage.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Hand_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Impact_Voodo_BloatedCorpse_01:root:cast",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_DummyTargetSkill_Buff_AOE = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		DamageType = "Physical",
		TargetRadius = "3",
		AreaRadius = "1",
		AddWeaponRange = "No",
		DeathType = "Physical",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "!Dead; !Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_TentacleLash",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_lash_01_start",
		PrepareAnimationLoop = "skill_prepare_lash_01_loop",
		CastAnimation = "skill_cast_lash_01_cast",
		CastSelfAnimation = "skill_cast_lash_01_cast",
		CastTextEvent = "hit",
		_type = "SkillData",
		SkillProperties = "FORTIFIED,100,3;HASTED,100,3;TargetCreateSurface,2,,FireBlessed",
		Tier = "None",
		Requirement = "None",
		AoEConditions = "!Dead; !Enemy",
	},
	Teleportation_FreeFall = {
		SkillType = "Teleportation",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Physical",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "!Grounded;AllowDead;NonSelf",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		MemorizationRequirements = "AirSpecialist 2",
		Icon = "Skill_Air_Teleport",
		DisplayName = "Teleportation_FreeFall_DisplayName",
		DisplayNameRef = "Teleportation",
		Description = "Teleportation_FreeFall_Description",
		DescriptionRef = "Throw an item or character up high and drop it to the ground, dealing [1] damage.",
		StatsDescription = "Teleportation_FreeFall_StatsDescription",
		StatsDescriptionRef = "Target range: [2]<br>Target can be moved [3] away from its position.<br><br>Select item or character first, then select its destination.",
		StatsDescriptionParams = "Damage;AreaRadius;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		DisappearEffect = "RS3_FX_Skills_Air_FreeFall_Disappear_01,Detach;RS3_FX_Skills_Air_FreeFall_Disappear_Overlay_01",
		ReappearEffect = "RS3_FX_Skills_Air_FreeFall_Reappear_01",
		OverrideSkillLevel = "Yes",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Teleportation_EnemyFreeFall = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Physical",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "!Grounded;AllowDead;NonSelf",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		MemorizationRequirements = "AirSpecialist 2",
		Icon = "Skill_Air_Teleport",
		DisplayName = "Teleportation_FreeFall_DisplayName",
		DisplayNameRef = "Teleportation",
		Description = "Teleportation_FreeFall_Description",
		DescriptionRef = "Throw an item or character up high and drop it to the ground, dealing [1] damage.",
		StatsDescription = "Teleportation_FreeFall_StatsDescription",
		StatsDescriptionRef = "Target range: [2]<br>Target can be moved [3] away from its position.<br><br>Select item or character first, then select its destination.",
		StatsDescriptionParams = "Damage;AreaRadius;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		DisappearEffect = "RS3_FX_Skills_Air_FreeFall_Disappear_01,Detach;RS3_FX_Skills_Air_FreeFall_Disappear_Overlay_01",
		ReappearEffect = "RS3_FX_Skills_Air_FreeFall_Reappear_01",
		OverrideSkillLevel = "Yes",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Teleportation_EnemyFreeFall_Werewolf = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		DeathType = "Physical",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "!Grounded;AllowDead;NonSelf",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		MemorizationRequirements = "AirSpecialist 2",
		Icon = "Skill_Air_Teleport",
		DisplayName = "Teleportation_FreeFall_DisplayName",
		DisplayNameRef = "Teleportation",
		Description = "Teleportation_FreeFall_Description",
		DescriptionRef = "Throw an item or character up high and drop it to the ground, dealing [1] damage.",
		StatsDescription = "Teleportation_FreeFall_StatsDescription",
		StatsDescriptionRef = "Target range: [2]<br>Target can be moved [3] away from its position.<br><br>Select item or character first, then select its destination.",
		StatsDescriptionParams = "Damage;AreaRadius;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_L_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		DisappearEffect = "RS3_FX_Skills_Air_FreeFall_Disappear_01,Detach;RS3_FX_Skills_Air_FreeFall_Disappear_Overlay_01",
		ReappearEffect = "RS3_FX_Skills_Air_FreeFall_Reappear_01",
		OverrideSkillLevel = "Yes",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Teleportation_EnemyInsectBurrow = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Physical",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "17",
		AreaRadius = "17",
		DeathType = "Physical",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "Character",
		TeleportSelf = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		MemorizationRequirements = "AirSpecialist 2",
		Icon = "Skill_Air_Teleportation",
		DisplayName = "Teleportation_EnemyInsectBurrow_DisplayName",
		DisplayNameRef = "Burrow",
		Description = "Teleportation_FreeFall_Description",
		DescriptionRef = "Throw an item or character up high and drop it to the ground, dealing [1] damage.",
		StatsDescription = "Teleportation_FreeFall_StatsDescription",
		StatsDescriptionRef = "Target range: [2]<br>Target can be moved [3] away from its position.<br><br>Select item or character first, then select its destination.",
		StatsDescriptionParams = "Damage;AreaRadius;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_start",
		PrepareAnimationLoop = "skill_prepare_earth_loop",
		PrepareEffect = "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		DisappearEffect = "RS3_FX_Skills_Air_FreeFall_Disappear_01,Detach;RS3_FX_Skills_Air_FreeFall_Disappear_Overlay_01",
		ReappearEffect = "RS3_FX_Skills_Air_FreeFall_Reappear_01",
		OverrideSkillLevel = "Yes",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Teleportation_EnemyGrab = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		DamageType = "None",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "17",
		AreaRadius = "17",
		DeathType = "Physical",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "Character",
		TeleportSelf = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		MemorizationRequirements = "AirSpecialist 2",
		Icon = "Skill_Air_FeatherFall",
		DisplayName = "Teleportation_EnemyGrab_DisplayName",
		DisplayNameRef = "Grab",
		Description = "Teleportation_FreeFall_Description",
		DescriptionRef = "Throw an item or character up high and drop it to the ground, dealing [1] damage.",
		StatsDescription = "Teleportation_FreeFall_StatsDescription",
		StatsDescriptionRef = "Target range: [2]<br>Target can be moved [3] away from its position.<br><br>Select item or character first, then select its destination.",
		StatsDescriptionParams = "Damage;AreaRadius;TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX",
		CastAnimation = "Grab",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		DisappearEffect = "RS3_FX_Skills_Air_FreeFall_Disappear_01,Detach;RS3_FX_Skills_Air_FreeFall_Disappear_Overlay_01",
		ReappearEffect = "RS3_FX_Skills_Air_FreeFall_Reappear_01",
		OverrideSkillLevel = "Yes",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Teleportation_Netherswap = {
		SkillType = "Teleportation",
		ForGameMaster = "Yes",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "(Character|Dead);!Grounded",
		TeleportSelf = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		MemorizationRequirements = "AirSpecialist 2",
		Icon = "Skill_Air_NetherSwap",
		DisplayName = "Teleportation_Netherswap_DisplayName",
		DisplayNameRef = "Netherswap",
		Description = "Teleportation_Netherswap_Description",
		DescriptionRef = "Make two characters switch places. One of the characters can be you.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Netherswap_Prepare_Root_01:root;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		DisappearEffect = "RS3_FX_Skills_Void_Netherswap_Disappear_Root_01,Detach;RS3_FX_Skills_Void_Netherswap_Disappear_Overlay_01",
		ReappearEffect = "RS3_FX_Skills_Void_Netherswap_Reappear_01",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Teleportation_EnemyNetherswap = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "(Character|Dead);!Grounded",
		TeleportSelf = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		MemorizationRequirements = "AirSpecialist 2",
		Icon = "Skill_Air_NetherSwap",
		DisplayName = "Teleportation_Netherswap_DisplayName",
		DisplayNameRef = "Netherswap",
		Description = "Teleportation_Netherswap_Description",
		DescriptionRef = "Make two characters switch places. One of the characters can be you.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Netherswap_Prepare_Root_01:root;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_L_HandFX:hand02",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		DisappearEffect = "RS3_FX_Skills_Void_Netherswap_Disappear_Root_01,Detach;RS3_FX_Skills_Void_Netherswap_Disappear_Overlay_01",
		ReappearEffect = "RS3_FX_Skills_Void_Netherswap_Reappear_01",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Teleportation_EnemyNetherswap_Heart = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "(Character|Dead);!Grounded",
		TeleportSelf = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		MemorizationRequirements = "AirSpecialist 2",
		Icon = "Skill_Air_NetherSwap",
		DisplayName = "Teleportation_Netherswap_DisplayName",
		DisplayNameRef = "Netherswap",
		Description = "Teleportation_Netherswap_Description",
		DescriptionRef = "Make two characters switch places. One of the characters can be you.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Divine_Hand_01;RS3_FX_Skills_Void_Netherswap_Prepare_Root_01:root;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_01;RS3_FX_Skills_Void_Netherswap_Prepare_Hand_Hand_01:Dummy_CastFX;",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Void_01",
		DisappearEffect = "RS3_FX_Skills_Void_Netherswap_Disappear_Root_01,Detach;RS3_FX_Skills_Void_Netherswap_Disappear_Overlay_01",
		ReappearEffect = "RS3_FX_Skills_Void_Netherswap_Reappear_01",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Teleportation_ForcePush = {
		SkillType = "Teleportation",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "NonSelf;!Grounded",
		TeleportSelf = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		Icon = "Skill_Air_RadialBlowback",
		DisplayName = "Teleportation_ForcePush_DisplayName",
		DisplayNameRef = "|Force Push|",
		Description = "Teleportation_ForcePush_Description",
		DescriptionRef = "|Force push a character|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		ForceMove = "Yes",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Teleportation_SwapGround = {
		SkillType = "Teleportation",
		ForGameMaster = "Yes",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		HitRadius = "3",
		TeleportDelay = "500",
		TeleportSelf = "No",
		TeleportSurface = "Yes",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		MemorizationRequirements = "Polymorph 2",
		Icon = "Skill_Polymorph_SwapGround",
		DisplayName = "Teleportation_SwapGround_DisplayName",
		DisplayNameRef = "|Swap Ground",
		Description = "Teleportation_SwapGround_Description",
		DescriptionRef = "|Target two circular areas. Swap surfaces and clouds.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Divine_Root_03,KeepRot,Detach",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Divine_Cast_Hand_03:Dummy_L_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_Skills_Void_SwapGround_Impact_Root_01",
		ReappearEffect = "RS3_FX_Skills_Void_SwapGround_Impact_Root_01",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Teleportation_ResurrectScroll = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "6",
		Cooldown = "8",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,500,20;",
		TargetConditions = "Player;Dead;!Tagged:BLOCK_RESURRECTION",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		Icon = "Skill_Source_Resurrect",
		DisplayName = "Teleportation_ResurrectScroll_DisplayName",
		DisplayNameRef = "Resuscitate",
		Description = "Teleportation_ResurrectScroll_Description",
		DescriptionRef = "Resurrect a dead ally to 20% of its vitality at a location within [2].",
		StatsDescription = "Teleportation_ResurrectScroll_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX;RS3_FX_GP_Combat_Resurrect_Generic_Overlay_01",
		CycleConditions = "Player;Dead;!Tagged:BLOCK_RESURRECTION",
		_type = "SkillData",
	},
	Teleportation_StoryModeFreeResurrect = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,500,100;",
		TargetConditions = "Player;Dead;!Tagged:BLOCK_RESURRECTION",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		Icon = "Skill_Resurrection",
		DisplayName = "Teleportation_ResurrectScroll_DisplayName",
		DisplayNameRef = "Resuscitate",
		Description = "Teleportation_StoryModeFreeResurrect_Description",
		DescriptionRef = "Resurrect a dead ally to 100% of their Vitality.",
		StatsDescription = "Teleportation_ResurrectScroll_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX;RS3_FX_GP_Combat_Resurrect_Generic_Overlay_01",
		CycleConditions = "Player;Dead;!Tagged:BLOCK_RESURRECTION",
		_type = "SkillData",
		Requirements = "!Combat",
	},
	Teleportation_LastRites = {
		SkillType = "Teleportation",
		ForGameMaster = "Yes",
		IsEnemySkill = "No",
		Ability = "Death",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "-1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetRadius = "13",
		AreaRadius = "13",
		TeleportDelay = "500",
		SkillProperties = "SELF:OnHit:LAST_RITE,100,0;Resurrect,100,100;",
		TargetConditions = "Player;Dead;!Tagged:BLOCK_RESURRECTION",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		MemorizationRequirements = "Necromancy 3",
		Icon = "Skill_Decay_LastRites",
		DisplayName = "Teleportation_LastRites_DisplayName",
		DisplayNameRef = "|Last Rites|",
		Description = "Teleportation_LastRites_Description",
		DescriptionRef = "|Sacrifice your lifeblood to bring an ally back to life. Deals [1] damage to you, resurrects target character with maximum Vitality.|",
		StatsDescriptionParams = "Potion:Stats_LastRites:Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_Root_02",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Soul_01",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		CycleConditions = "Player;Dead;!Tagged:BLOCK_RESURRECTION",
		_type = "SkillData",
	},
	Teleportation_EnemyFeatherFall = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "15",
		AreaRadius = "15",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "!Grounded",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		Icon = "Skill_Air_FeatherFall",
		DisplayName = "Teleportation_EnemyFeatherFall_DisplayName",
		DisplayNameRef = "Feather Drop",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_Hand;RS3_FX_Skills_Air_Wind_Prepare_Ground_01;RS3_FX_Skills_Air_SigilDecal_01",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Hand_Horizontal_01:Dummy_R_Hand:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_Skills_Air_FreeFall_Disappear_01",
		ReappearEffect = "RS3_FX_Skills_Air_FreeFall_Reappear_01",
		_type = "SkillData",
	},
	Teleportation_EnemyMagisterTorturerTeleport = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "0",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "20",
		AreaRadius = "15",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "!Grounded",
		TeleportSelf = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		Icon = "Skill_Air_FeatherFall",
		DisplayName = "Teleportation_EnemyFeatherFall_DisplayName",
		DisplayNameRef = "Feather Drop",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_R_Hand;RS3_FX_Skills_Air_Wind_Prepare_Ground_01;RS3_FX_Skills_Air_SigilDecal_01",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Hand_Horizontal_01:Dummy_R_Hand:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_Skills_Air_FreeFall_Disappear_01",
		ReappearEffect = "RS3_FX_Skills_Air_FreeFall_Reappear_01",
		_type = "SkillData",
	},
	Teleportation_EnemyFeatherFallSelf_SkeletonMage = {
		SkillType = "Teleportation",
		ForGameMaster = "Yes",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "15",
		AreaRadius = "15",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "Self;!Grounded",
		TeleportSelf = "Yes",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		Icon = "Skill_Air_FeatherFall",
		DisplayName = "Teleportation_EnemyFeatherFallSelf_SkeletonMage_DisplayName",
		DisplayNameRef = "Feather Drop",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_FreeFall_Prepare_01:root;RS3_FX_Skills_Air_FreeFall_Prepare_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_FreeFall_Cast_01:Dummy_R_HandFX:cast",
		PreviewEffect = "RS3_FX_Skills_Air_FreeFall_Preview_Target_01",
		DisappearEffect = "RS3_FX_Skills_Air_FreeFall_Disappear_01",
		ReappearEffect = "RS3_FX_Skills_Air_FreeFall_Reappear_01",
		_type = "SkillData",
	},
	Teleportation_EnemyFeatherFallSelf_Lucian = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "1",
		Cooldown = "1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetRadius = "15",
		AreaRadius = "15",
		HitRadius = "1",
		Height = "5",
		Acceleration = "20000",
		TeleportDelay = "500",
		TargetConditions = "Self;!Grounded",
		TeleportSelf = "Yes",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		Icon = "Skill_Air_FeatherFall",
		DisplayName = "Teleportation_EnemyFeatherFallSelf_Lucian_DisplayName",
		DisplayNameRef = "Translocate",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Cast_Translocate_Root_01",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "cast",
		CastEffect = "",
		PreviewEffect = "RS3_FX_Skills_Air_FreeFall_Preview_Target_01",
		DisappearEffect = "",
		ReappearEffect = "RS3_FX_Skills_Divine_Impact_Translocate_Root_01",
		_type = "SkillData",
	},
	Teleportation_EnemyResurrect = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "4",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		AreaRadius = "13",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,100,20",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		DisplayName = "Teleportation_EnemyResurrect_DisplayName",
		DisplayNameRef = "Resurrection",
		Description = "Teleportation_EnemyResurrect_Description",
		DescriptionRef = "Resurrect a dead ally to 20% of its vitality at a location within [2].",
		StatsDescription = "Teleportation_EnemyResurrect_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Teleportation_EnemyResurrect_Werewolf = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "4",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		AreaRadius = "13",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,100,20",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		DisplayName = "Teleportation_EnemyResurrect_Werewolf_DisplayName",
		DisplayNameRef = "Resurrection",
		Description = "Teleportation_EnemyResurrect_Werewolf_Description",
		DescriptionRef = "Resurrect a dead ally to 20% of its vitality at a location within [2].",
		StatsDescription = "Teleportation_EnemyResurrect_Werewolf_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_L_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Teleportation_EnemyResurrect_Chicken = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "1",
		Cooldown = "1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		AreaRadius = "5",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,100,100",
		TargetConditions = "Dead&Tagged:VOIDWOKEN&Tagged:CHICKEN",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		DisplayName = "Teleportation_EnemyResurrect_Chicken_DisplayName",
		DisplayNameRef = "Cock-a-doodle-doo",
		Description = "Teleportation_EnemyResurrect_Description",
		DescriptionRef = "Resurrect a dead ally to 20% of its vitality at a location within [2].",
		StatsDescription = "Teleportation_EnemyResurrect_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Teleportation_EnemyResurrect_Alan = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "1",
		Cooldown = "2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		AreaRadius = "13",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,100,100",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		DisplayName = "Teleportation_EnemyResurrect_Alan_DisplayName",
		DisplayNameRef = "Harbinger's Forgiveness",
		Description = "Teleportation_EnemyResurrect_Description",
		DescriptionRef = "Resurrect a dead ally to 20% of its vitality at a location within [2].",
		StatsDescription = "Teleportation_EnemyResurrect_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Teleportation_EnemyResurrect_Alexandar = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		AreaRadius = "13",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,100,100",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		DisplayName = "Teleportation_EnemyResurrect_DisplayName",
		DisplayNameRef = "Resurrection",
		Description = "Teleportation_EnemyResurrect_Description",
		DescriptionRef = "Resurrect a dead ally to 20% of its vitality at a location within [2].",
		StatsDescription = "Teleportation_EnemyResurrect_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Teleportation_EnemyResurrect_Shambling = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "4",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		AreaRadius = "13",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,100,20",
		TargetConditions = "Ally;Dead;NonSummon;!Tagged:BLOCK_RESURRECTION",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		DisplayName = "Teleportation_EnemyResurrect_Shambling_DisplayName",
		DisplayNameRef = "Regrowth",
		Description = "Teleportation_EnemyResurrect_Description",
		DescriptionRef = "Resurrect a dead ally to 20% of its vitality at a location within [2].",
		StatsDescription = "Teleportation_EnemyResurrect_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_LastRites_Hand_01:Dummy_R_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_02:Dummy_R_Hand,Dummy_L_Hand;RS3_FX_Soul_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_Hand",
		CastAnimation = "skill_cast_target_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_02:Dummy_L_HandFX;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX:cast;RS3_FX_Skills_Soul_Cast_Target_Cast_LastRites_Body_01:Dummy_BodyFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_GP_Combat_Death_Generic_Dissolve_01,Detach;RS3_FX_GP_Combat_Death_Generic_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_GP_Combat_Resurrect_Generic_01:Dummy_BodyFX",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Tornado_Air = {
		SkillType = "Tornado",
		ForGameMaster = "Yes",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "5",
		TargetRadius = "13",
		HitRadius = "2",
		RandomPoints = "5",
		DeathType = "Physical",
		SurfaceType = "None",
		SurfaceRadius = "3",
		SurfaceLifetime = "0",
		SurfaceStatusChance = "100",
		PointsMaxOffset = "4",
		MemorizationRequirements = "AirSpecialist 3",
		Icon = "Skill_Air_Tornado",
		DisplayName = "Tornado_Air_DisplayName",
		DisplayNameRef = "Tornado",
		Description = "Tornado_Air_Description",
		DescriptionRef = "Removes surfaces from the battlefield, reveals invisible characters and clears Warm, Burning and Hastened.",
		StatsDescription = "Tornado_Air_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "HitRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Tornado_Root_01,KeepRot,Detach:root;RS3_FX_Skills_Air_Prepare_Air_Tornado_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_cone_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CleanseStatuses = "INVISIBLE;BURNING;SLOWED",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
	},
	Tornado_EnemyAir = {
		SkillType = "Tornado",
		ForGameMaster = "No",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "5",
		TargetRadius = "13",
		HitRadius = "2",
		RandomPoints = "5",
		DeathType = "Physical",
		SurfaceType = "None",
		SurfaceRadius = "3",
		SurfaceLifetime = "0",
		SurfaceStatusChance = "100",
		PointsMaxOffset = "4",
		MemorizationRequirements = "AirSpecialist 3",
		Icon = "Skill_Air_Tornado",
		DisplayName = "Tornado_Air_DisplayName",
		DisplayNameRef = "Tornado",
		Description = "Tornado_Air_Description",
		DescriptionRef = "Removes surfaces from the battlefield, reveals invisible characters and clears Warm, Burning and Hastened.",
		StatsDescription = "Tornado_Air_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "HitRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Tornado_Root_01,KeepRot,Detach:root;RS3_FX_Skills_Air_Prepare_Air_Tornado_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_cone_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Air_Cast_Cone_Air_Tornado_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CleanseStatuses = "INVISIBLE;BURNING;SLOWED",
		StatusClearChance = "100",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Wall_LivingWall = {
		SkillType = "Wall",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "5",
		TargetRadius = "13",
		MaxDistance = "7",
		Lifetime = "2",
		GrowSpeed = "5",
		GrowTimeout = "0",
		SurfaceType = "PoisonCloud",
		TotalSurfaceCells = "4",
		SurfaceGrowStep = "4",
		SurfaceGrowInterval = "1",
		SurfaceStatusChance = "100",
		Icon = "Skill_Earth_LivingWall",
		DisplayName = "Wall_LivingWall_DisplayName",
		DisplayNameRef = "|Living Wall|",
		Description = "Wall_LivingWall_Description",
		DescriptionRef = "|Vines block path in target area, perform a poison attack on anybody that gets close.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Totem_Root_01,KeepRot,Detach:Dummy_Root",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Summon_Totem_Root_01:Dummy_Root",
		SourceTargetEffect = "RS3_FX_UI_Target_LivingWall_Mesh_01",
		TargetTargetEffect = "RS3_FX_UI_Target_LivingWall_Mesh_01",
		Template1 = "b8ed8d67-2217-4005-9501-25ad2ea872c4",
		Template2 = "7e71045c-52f4-4cc1-85ce-86dc69d21a22",
		Template3 = "d6d6019b-3b23-4e99-aced-942661d395e9",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "EarthSpecialist 3",
		PreviewEffect = "RS3_FX_UI_Target_LivingWall_Mesh_01",
		_type = "SkillData",
	},
	Zone_LaserRay = {
		SkillType = "Zone",
		ForGameMaster = "Yes",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;Melt;BURNING,100,2",
		DeathType = "Incinerate",
		SurfaceType = "FireCloud",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "2",
		SurfaceGrowInterval = "12",
		TargetConditions = "!Dead;",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_LaserRay",
		DisplayName = "Zone_LaserRay_DisplayName",
		DisplayNameRef = "|Laser Ray|",
		Description = "Zone_LaserRay_Description",
		DescriptionRef = "|Line of intense heat that deals [1] damage to characters and leaves fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_LaserRay_Hand_01_Texkey:Dummy_R_HandFX:hand01;RS3_FX_Skills_Fire_Prepare_LaserRay_Hand_02_Texkey:Dummy_R_HandFX:hand02;RS3_FX_Skills_Fire_Prepare_LaserRay_Overhead_Texkey,KeepRot:Dummy_OverheadFX:hand02;RS3_FX_Skills_Fire_Prepare_LaserRay_Root_01_SFX:Dummy_Root",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_LaserRay_Overhead_01:Dummy_OverheadFX;RS3_FX_GP_Beams_LaserRay_Beam_01,Beam:Dummy_OverheadFX,Dummy_Custom_Anim;RS3_FX_Skills_Fire_Cast_LaserRay_Attachment_01:Dummy_Custom_Anim",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "FireSpecialist 2",
		Shape = "Square",
		BackStart = "8",
		FrontOffset = "1",
		Range = "20",
		Base = "1",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Zone_EnemyLaserRay = {
		SkillType = "Zone",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;Melt;BURNING,100,2",
		DeathType = "Incinerate",
		SurfaceType = "FireCloud",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "2",
		SurfaceGrowInterval = "12",
		TargetConditions = "!Dead;",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_LaserRay",
		DisplayName = "Zone_LaserRay_DisplayName",
		DisplayNameRef = "|Laser Ray|",
		Description = "Zone_LaserRay_Description",
		DescriptionRef = "|Line of intense heat that deals [1] damage to characters and leaves fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_LaserRay_Hand_01_Texkey:Dummy_R_HandFX:hand01;RS3_FX_Skills_Fire_Prepare_LaserRay_Hand_02_Texkey:Dummy_R_HandFX:hand02;RS3_FX_Skills_Fire_Prepare_LaserRay_Overhead_Texkey,KeepRot:Dummy_OverheadFX:hand02;RS3_FX_Skills_Fire_Prepare_LaserRay_Root_01_SFX:Dummy_Root",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_LaserRay_Overhead_01:Dummy_OverheadFX;RS3_FX_GP_Beams_LaserRay_Beam_01,Beam:Dummy_OverheadFX,Dummy_Custom_Anim;RS3_FX_Skills_Fire_Cast_LaserRay_Attachment_01:Dummy_Custom_Anim",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "FireSpecialist 2",
		Shape = "Square",
		BackStart = "8",
		FrontOffset = "1",
		Range = "20",
		Base = "1",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Zone_EnemyLaserRayCursed = {
		SkillType = "Zone",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,2;",
		DeathType = "Incinerate",
		SurfaceType = "FireCursed",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "2",
		SurfaceGrowInterval = "12",
		TargetConditions = "!Dead;",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_LaserRay",
		DisplayName = "Zone_LaserRay_DisplayName",
		DisplayNameRef = "|Laser Ray|",
		Description = "Zone_LaserRay_Description",
		DescriptionRef = "|Line of intense heat that deals [1] damage to characters and leaves fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_LaserRay_Hand_01_Texkey:Dummy_R_HandFX:hand01;RS3_FX_Skills_Fire_Prepare_LaserRay_Hand_02_Texkey:Dummy_R_HandFX:hand02;RS3_FX_Skills_Fire_Prepare_LaserRay_Overhead_Texkey,KeepRot:Dummy_OverheadFX:hand02;RS3_FX_Skills_Fire_Prepare_LaserRay_Root_01_SFX:Dummy_Root",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_LaserRay_Overhead_01:Dummy_OverheadFX;RS3_FX_GP_Beams_LaserRay_Beam_01,Beam:Dummy_OverheadFX,Dummy_Custom_Anim;RS3_FX_Skills_Fire_Cast_LaserRay_Attachment_01:Dummy_Custom_Anim",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "FireSpecialist 2",
		Shape = "Square",
		BackStart = "8",
		FrontOffset = "1",
		Range = "20",
		Base = "1",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Zone_EnemyAutomatonElectricRay = {
		SkillType = "Zone",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "12",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,2",
		DeathType = "Electrocution",
		SurfaceType = "WaterCloudElectrified",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "2",
		SurfaceGrowInterval = "12",
		TargetConditions = "!Dead;",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_LaserRay",
		DisplayName = "Zone_EnemyAutomatonElectricRay_DisplayName",
		DisplayNameRef = "|Electric Ray|",
		Description = "Zone_LaserRay_Description",
		DescriptionRef = "|Line of intense heat that deals [1] damage to characters and leaves fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Prepare_Air_Root_03,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Air_Cast_Beam_Air_01_Root;RS3_FX_Skills_Air_Cast_Beam_Air_01:Dummy_CastFX;RS3_FX_GP_Beams_LaserRay_Beam_Lightning_01,Beam:Dummy_CastFX,Dummy_Custom_Anim;RS3_FX_Skills_Air_Cast_LaserRay_Attachment_Lightning_01:Dummy_Custom_Anim",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "FireSpecialist 2",
		Shape = "Square",
		BackStart = "8",
		FrontOffset = "1",
		Range = "20",
		Base = "1",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Zone_EnemyAutomatonFireRay = {
		SkillType = "Zone",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "12",
		DamageType = "Fire",
		SkillProperties = "Ignite;Melt;BURNING,100,2",
		DeathType = "Incinerate",
		SurfaceType = "FireCloud",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "2",
		SurfaceGrowInterval = "12",
		TargetConditions = "!Dead;",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_LaserRay",
		DisplayName = "Zone_LaserRay_DisplayName",
		DisplayNameRef = "|Laser Ray|",
		Description = "Zone_LaserRay_Description",
		DescriptionRef = "|Line of intense heat that deals [1] damage to characters and leaves fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_04,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Beam_Fire_01_Root;RS3_FX_Skills_Fire_Cast_Beam_Fire_01:Dummy_CastFX;RS3_FX_GP_Beams_LaserRay_Beam_Orange_01,Beam:Dummy_CastFX,Dummy_Custom_Anim;RS3_FX_Skills_Fire_Cast_LaserRay_Attachment_Orange_01:Dummy_Custom_Anim",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		MemorizationRequirements = "FireSpecialist 2",
		Shape = "Square",
		BackStart = "8",
		FrontOffset = "1",
		Range = "20",
		Base = "1",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Zone_SlugRay = {
		SkillType = "Zone",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;Melt;BURNING,100,2",
		DeathType = "Incinerate",
		SurfaceType = "FireCloud",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "2",
		SurfaceGrowInterval = "12",
		TargetConditions = "!Dead;",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Fire_LaserRay",
		DisplayName = "Zone_LaserRay_DisplayName",
		DisplayNameRef = "|Laser Ray|",
		Description = "Zone_LaserRay_Description",
		DescriptionRef = "|Line of intense heat that deals [1] damage to characters and leaves fire clouds behind.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_04,KeepRot:Dummy_Root",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Beam_Fire_01_Root;RS3_FX_Skills_Fire_Cast_Beam_Fire_01:Dummy_CastFX;RS3_FX_GP_Beams_LaserRay_Beam_Orange_01,Beam:Dummy_CastFX,Dummy_Custom_Anim;RS3_FX_Skills_Fire_Cast_LaserRay_Attachment_Orange_01:Dummy_Custom_Anim",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		MemorizationRequirements = "FireSpecialist 2",
		Shape = "Square",
		BackStart = "8",
		FrontOffset = "1",
		Range = "20",
		Base = "1",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Zone_TrapSpikedWall = {
		SkillType = "Zone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Tier = "None",
		ActionPoints = "0",
		Cooldown = "0",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "400",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "BLEEDING,100,1",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "unknown",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Shape = "Square",
		BackStart = "0",
		FrontOffset = "0",
		Range = "2",
		Base = "1",
		_type = "SkillData",
	},
	Cone_Quest_TreasuryOfTheOne_TurretCone = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "75",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "PETRIFIED,100,2",
		Range = "10",
		Angle = "45",
		DeathType = "PetrifiedShatter",
		SurfaceType = "Oil",
		SurfaceStatusChance = "75",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_Quest_TreasuryOfTheOne_TurretCone_DisplayName",
		DisplayNameRef = "Petrification Pressure",
		FXScale = "100",
		PrepareAnimationInit = "skill_winterbreath_start",
		PrepareAnimationLoop = "skill_winterbreath_loop",
		CastAnimation = "skill_winterbreath_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_VoidWoken_Drillworm_A_Cast_Cone_Earth_Dummy_01:Dummy_CastFX:cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	Cone_Quest_QsLaboratory_DiseaseTurret = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "25",
		["Damage Range"] = "0",
		DamageType = "Poison",
		SkillProperties = "DISEASED,100,1",
		Range = "10",
		Angle = "45",
		DeathType = "Acid",
		SurfaceType = "Sentinel",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_Quest_QsLaboratory_DiseaseTurret_DisplayName",
		DisplayNameRef = "Unknown gas",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	Cone_Quest_QsLaboratory_SpiritVisionTurret = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		DamageType = "Magic",
		SkillProperties = "SPIRIT_VISION, 100,1",
		Range = "10",
		Angle = "45",
		SurfaceType = "Sentinel",
		IgnoreCursed = "Yes",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_Quest_QsLaboratory_SpiritVisionTurret_DisplayName",
		DisplayNameRef = "Unknown gas",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Warrior_GroundSmash_Cast_01:Dummy_CastFX:cast;RS3_FX_Skills_Warrior_Ribbon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Warrior_Cast_Attack_Power_Root_01",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	Cone_Quest_QsLaboratory_MustardGasTurret = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,1",
		Range = "10",
		Angle = "45",
		DeathType = "Acid",
		SurfaceType = "PoisonCloudCursed",
		SurfaceStatusChance = "50",
		SurfaceGrowStep = "5",
		SurfaceGrowInterval = "10",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Earth_OozeSpray",
		DisplayName = "Cone_Quest_QsLaboratory_MustardGasTurret_DisplayName",
		DisplayNameRef = "Ooze Spray",
		Description = "Cone_Quest_QsLaboratory_MustardGasTurret_Description",
		DescriptionRef = "|Spit poison in front of you, dealing [1] damage.|",
		StatsDescription = "Cone_Quest_QsLaboratory_MustardGasTurret_StatsDescription",
		StatsDescriptionRef = "Cone angle: [3]<br>Length: [2]",
		StatsDescriptionParams = "Damage;Angle;Range",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Earth_Foot_01,KeepRot:Dummy_Root:foot01;RS3_FX_Skills_Earth_Prepare_Earth_Foot_02,KeepRot:Dummy_Root:foot02;RS3_FX_Skills_Earth_Prepare_Earth_Root_01:Dummy_Root:root01",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		_type = "SkillData",
	},
	Cone_Quest_DispelIllusion = {
		SkillType = "Cone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Tier = "None",
		ActionPoints = "3",
		Cooldown = "4",
		SkillProperties = "CLEANSE:INVISIBLE;",
		Range = "13",
		Angle = "45",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "0",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "Skill_Decay_SilencingStare",
		DisplayName = "Cone_Quest_DispelIllusion_DisplayName",
		DisplayNameRef = "| Dispel Illusion |",
		Description = "Cone_Quest_DispelIllusion_Description",
		DescriptionRef = "|Removes Invisibility and Illusions set by the Sallow Man|",
		PrepareAnimationInit = "skill_winterbreath_start",
		PrepareAnimationLoop = "skill_winterbreath_loop",
		PrepareEffect = "RS3_FX_Skills_Divine_Prepare_Cone_Quest_DispelIllusion_01:Dummy_CastFX",
		CastAnimation = "skill_winterbreath_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Cast_Cone_Quest_DispelIllusion_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		BackStart = "0",
		_type = "SkillData",
	},
	Projectile_Quest_Fireball_Bomb = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;Ignite;CreateSurface,7,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "7",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_Fireball_DisplayName",
		DisplayNameRef = "|Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Quest_Fireball_Bomb_Cursed = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "4",
		["Damage Multiplier"] = "250",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "NECROFIRE,100,2;Ignite;Curse;CreateSurface,10,2,FireCloudCursed,100",
		TargetRadius = "13",
		AreaRadius = "10",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_Fireball_DisplayName",
		DisplayNameRef = "|Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Quest_HannagLightningbolt = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Starter",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "Electrify;SHOCKED,100,2",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a43234d5-edfa-4dda-9b55-8f5f687a312a",
		Icon = "Skill_Air_LightningBolt",
		DisplayName = "Projectile_LightningBolt_DisplayName",
		DisplayNameRef = "|Lightning Bolt|",
		Description = "Projectile_LightningBolt_Description",
		DescriptionRef = "|Lightning Bolt will damage up to 2 enemies for [1] damage|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_01; RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_01:Dummy_CastFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Hand_Horizontal_SFX_01:Dummy_CastFX",
		PreviewEffect = "RS3_FX_Skills_Air_Target_Lightning_01",
		MemorizationRequirements = "AirSpecialist 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AddRangeFromAbility = "RangerLore",
	},
	Projectile_Quest_ThrowingKnife_Braccus = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "None",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "1",
		TargetRadius = "12",
		DeathType = "Arrow",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "b7d995d6-479e-46c6-b061-6ff152ccd630",
		Icon = "Skill_Rogue_ThrowingKnife",
		DisplayName = "Projectile_Quest_ThrowingKnife_Braccus_DisplayName",
		DisplayNameRef = "|Throwing Knife|",
		Description = "Projectile_Quest_ThrowingKnife_Braccus_Description",
		DescriptionRef = "|Throw a knife at the opponent, dealing [1] damage. Can backstab!|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01",
		CastAnimation = "skill_attack_projectile_02_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		DivideDamage = "Yes",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		_type = "SkillData",
	},
	Projectile_Quest_BouncingShield_Braccus = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Warrior",
		Tier = "Starter",
		Requirement = "ShieldWeapon",
		ActionPoints = "2",
		Cooldown = "2",
		Damage = "SourceShieldPhysicalArmor",
		["Damage Multiplier"] = "1",
		["Damage Range"] = "10",
		DamageType = "Physical",
		TargetRadius = "13",
		AreaRadius = "5",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		ForkingConditions = "Enemy;!Dead;!Tagged:BLOCK_FORK",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "822697db-cf97-4cd3-9a5e-aecb532d0374",
		MaxForkCount = "1",
		ForkLevels = "1",
		ForkChance = "100",
		Icon = "Skill_Warrior_BouncingShield",
		DisplayName = "Projectile_BouncingShield_DisplayName",
		DisplayNameRef = "|Bouncing Shield|",
		Description = "Projectile_BouncingShield_Description",
		DescriptionRef = "|Throw shield at an enemy. Shield bounces to up to two targets, each time dealing it's maximum armor value ([1] damage).|",
		StatsDescriptionParams = "Damage;AreaRadius",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Weapon_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Void_Prepare_Weapon_Root_01,Detach",
		CastAnimation = "skill_attack_projectile_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Cast_Weapon_Hand_01:Dummy_CastFX:cast",
		MemorizationRequirements = "WarriorLore 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_ARX_EnemyLaunchBomber_TheDoctor = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Rogue",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "0",
		TargetRadius = "13",
		DeathType = "Incinerate",
		ExplodeRadius = "0",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8b286ccf-f17a-4c47-b115-dd32fbda436f",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Rogue_WindUpToy",
		DisplayName = "Projectile_LaunchBomber_DisplayName",
		DisplayNameRef = "Wind-up Toy",
		Description = "Projectile_LaunchBomber_Description",
		DescriptionRef = "|Summon a mechanical bomber at  the target point. The bomber can explode, dealing fire damage and producing a fire surface.|",
		StatsDescription = "Projectile_LaunchBomber_StatsDescription",
		StatsDescriptionRef = "Can be cast while invisible or sneaking. Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Hand_Toy_01:Dummy_R_Hand;RS3_FX_Skills_Rogue_Prepare_Throw_Arc_Root_01,KeepRot,Detach",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Rogue_Cast_Throw_Arc_Hand_Toy_01:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "RogueLore 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		Stealth = "Yes",
		SpawnObject = "8ceca177-d9b5-41da-b75a-97014882145b",
		SpawnLifetime = "3",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Quest_Poisonball_Bomb = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,5,,PoisonCloud,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "11a33973-1a4c-4184-a620-d5ecde7d57cf",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyPoisonball_DisplayName",
		DisplayNameRef = "Poisonball",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_02",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Salamander_Poison_Cast_01:Dummy_CastFX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
		AreaRadius = "5",
	},
	Projectile_Quest_KrakenRay = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "140",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "CreateSurface,4,,FireCursed,100;BURNING,20,2",
		TargetRadius = "22",
		AreaRadius = "4",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8c66e261-b981-4b6c-8938-3783f7d73c18",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_KrakenRay_DisplayName",
		DisplayNameRef = "Primordial Fire",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_FX_01",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "beamcast",
		CastEffect = "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthFire_02:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthFire_01:Dummy_CastFX:beamcast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightOrange_01:Dummy_FX_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_KrakenRay_Poison = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "140",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "CreateSurface,4,,PoisonCursed,100;POISONED,20,2",
		TargetRadius = "22",
		AreaRadius = "4",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9bb14a2b-d931-4a41-ba21-7b24fe3cc490",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_KrakenRay_Poison_DisplayName",
		DisplayNameRef = "Breath from the Depths",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "EMPTY",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "beamcast",
		CastEffect = "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthPoison_02:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthPoison_01:Dummy_CastFX:precast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightGreen_01:Dummy_FX_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_KrakenRay_Lightning = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "140",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "CreateSurface,4,,WaterCloudElectrified,100;SHOCKED,20,2",
		TargetRadius = "22",
		AreaRadius = "4",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "ca8138e1-d20d-4897-848f-2aecee4d068a",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_KrakenRay_Lightning_DisplayName",
		DisplayNameRef = "Immemorial Thunder",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Lightning_Prepare_01:Dummy_FX_01",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "beamcast",
		CastEffect = "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthLightning_01B:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthLightning_01:Dummy_CastFX:beamcast;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthLightning_02:Dummy_CastFX:precast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightLightning_01:Dummy_FX_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_KrakenRay_Water = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Water",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "140",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CreateSurface,4,,WaterCursed,100;WET,100,2",
		TargetRadius = "22",
		AreaRadius = "4",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "19fc296e-f62d-407a-a8a0-a6818efe32dd",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_KrakenRay_Water_DisplayName",
		DisplayNameRef = "Abyssal Waters",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "EMPTY",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "beamcast",
		CastEffect = "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthWater_02:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthWater_01:Dummy_CastFX:precast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightBlue_01:Dummy_FX_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_KrakenRay_Water_Harbour = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "185",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "CreateSurface,4,,FireCursed,100;BURNING,20,2",
		TargetRadius = "36",
		AreaRadius = "4",
		DeathType = "Incinerate",
		ExplodeRadius = "4",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "8c66e261-b981-4b6c-8938-3783f7d73c18",
		IgnoreVisionBlock = "Yes",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_KrakenRay_DisplayName",
		DisplayNameRef = "Primordial Fire",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Hand_04:Dummy_FX_01",
		CastAnimation = "skill_cast_beam_fire_01_cast",
		CastTextEvent = "beamcast",
		CastEffect = "RS3_FX_Char_Creatures_KrakenRay_Cast_MouthFire_02:Dummy_CastFX;RS3_FX_Char_Creatures_KrakenRay_Cast_MouthFire_01:Dummy_CastFX:beamcast;RS3_FX_Char_Creatures_KrakenRay_Cast_HeadLightOrange_01:Dummy_FX_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_QUEST_Grenade_Lute = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		TargetRadius = "1",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "48310d65-6877-4859-b17e-a154bee2439c",
		Icon = "Item_WPN_Tool_Lute_A",
		DisplayName = "Projectile_QUEST_Grenade_Lute_DisplayName",
		DisplayNameRef = "| Lute  |",
		Description = "Projectile_QUEST_Grenade_Lute_Description",
		DescriptionRef = "| Play the Lute |",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "Guitarsmash_01",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_MagicalLute_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "57f30440-3140-4a23-881f-a6fc7dba8e2e",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnLifetime = "-1",
		_type = "SkillData",
	},
	Projectile_QUEST_Grenade_MagicalLute = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "No",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		TargetRadius = "1",
		ExplodeRadius = "1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "67bdfb88-1fd4-4eba-8968-f017894e37fc",
		Icon = "Item_WPN_Tool_Lute_A",
		DisplayName = "Projectile_QUEST_Grenade_MagicalLute_DisplayName",
		DisplayNameRef = "| Magical Lute  |",
		Description = "Projectile_QUEST_Grenade_Lute_Description",
		DescriptionRef = "| Play the Lute |",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "Guitarsmash_01",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_MagicalLute_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "07fa3c7c-3c9e-40ed-ac45-bfb9058db28c",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		SpawnLifetime = "-1",
		_type = "SkillData",
		SkillProperties = "CreateSurface,1,,Fire,100;",
	},
	Projectile_Quest_Arx_Groom_CursedPoisonFlask = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "30",
		DamageType = "Poison",
		SkillProperties = "CreateSurface,2,,PoisonCursed,100;POISONED,100,2",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f0c082a2-e600-4aed-821b-72d82d068e15",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_PoisonFlask",
		DisplayName = "Projectile_Grenade_CursedPoisonFlask_DisplayName",
		DisplayNameRef = "Cursed Poison Flask",
		Description = "Projectile_Grenade_CursedPoisonFlask_Description",
		DescriptionRef = "Creates a cursed poison surface and deals [1] damage.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_PoisonFlask_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_PoisonFlask_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "f216b8d2-4158-4ce6-b8c9-15e920a6add4",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_QuestLightningThrow = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Air",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		Icon = "Skill_Air_LightningBolt",
		DisplayName = "Projectile_QuestLightningThrow_DisplayName",
		DisplayNameRef = "Lightning Tag",
		Description = "Projectile_QuestLightningThrow_Description",
		DescriptionRef = "|The Mad Witch uses this in her games.|",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		CastAnimation = "skill_blitzbolt_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_LightningBolt_Cast_01:Dummy_R_Handfx",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		["Memory Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_RC_MIL_WinterBuff = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		SkillProperties = "WATER_IMMUNITY,100,3;HEAL,100, 3; MAGIC_SHELL,100,3;",
		TargetRadius = "13",
		AreaRadius = "0",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "3adad18b-8b8f-4330-b6d9-b3899a3f3e5d",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_RC_MIL_WinterBuff_DisplayName",
		DisplayNameRef = "Blessing of Winter",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_RC_MIL_AutumnBuff = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		SkillProperties = "AIR_IMMUNITY,100,3;ETHEREAL_SOLES,100,3;",
		TargetRadius = "13",
		AreaRadius = "0",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "9fa753e9-cee7-4f5f-9283-422fa6f321e4",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_RC_MIL_AutumnBuff_DisplayName",
		DisplayNameRef = "Blessing of Autumn",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_RC_MIL_SpringBuff = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		SkillProperties = "ENRAGED,100,3;EVADING,100 3; REGENERATION,100,3; FORTIFIED,100,3 ; EARTH_IMMUNITY,100,3;",
		TargetRadius = "13",
		AreaRadius = "0",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "d47cf2f9-c38d-459c-aeeb-8356b0f877b2",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_RC_MIL_SpringBuff_DisplayName",
		DisplayNameRef = "Blessing of Spring",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_RC_MIL_SummerBuff = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "2",
		Cooldown = "0",
		SkillProperties = "FIRE_IMMUNITY,100,3; HASTED,100,3; CLEAR_MINDED,100,3;",
		TargetRadius = "13",
		AreaRadius = "0",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "4e826aea-e44c-45b7-b220-5f4562e33227",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_RC_MIL_SummerBuff_DisplayName",
		DisplayNameRef = "Blessing of Summer",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_SourceLichKill = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "0",
		DamageType = "None",
		SkillProperties = "DYING,100,-1,DoT",
		TargetRadius = "13",
		AreaRadius = "15",
		DeathType = "DoT",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Tagged:RC_DW_SOURCELICHTARGET",
		ForkingConditions = "Tagged:RC_DW_SOURCELICHTARGET",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "dd40508c-fa1c-4125-82cc-2b50981aba1a",
		MaxForkCount = "3",
		ForkLevels = "1",
		ForkChance = "100",
		Icon = "Skill_Air_BlitzBolt",
		DisplayName = "Projectile_Quest_SourceLichKill_DisplayName",
		DisplayNameRef = "|Lethal Strike|",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_GP_Projectiles_TrailPoison_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_Projectiles_SlimeBall_Impact_01:Dummy_L_HandFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_CoS_PortalMaster_Channeling = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "3",
		Cooldown = "1",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		DamageType = "Air",
		TargetRadius = "13",
		DeathType = "Electrocution",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "434846a8-9a5e-4df2-b9c4-66bb24e80379",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_CoS_PortalMaster_Channeling_DisplayName",
		DisplayNameRef = "| Call from the Depths |",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_Water_01,KeepRot",
		CastAnimation = "skill_cast_target_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Target_Totem_Water_Root_01;RS3_FX_Skills_Totem_Cast_Target_Totem_Water_Hand_01,detach:Dummy_CastFX:cast",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_CoS_PortalMaster_SummonBlob = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Polymorph",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "6",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "0",
		DamageType = "Water",
		TargetRadius = "13",
		DeathType = "FrozenShatter",
		ExplodeRadius = "3",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "22708805-1128-47bc-90c7-a58928e91d17",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Polymorph_SummonOilBlob",
		DisplayName = "Projectile_LaunchOilBlob_DisplayName",
		DisplayNameRef = "|Summon Oil Blob|",
		Description = "Projectile_LaunchOilBlob_Description",
		DescriptionRef = "|Throw an Oil Blob at target point, dealing [1] damage in the area. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Hand_02:Dummy_R_Hand;RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_02,KeepRot:root",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Throw_Line_Hand_02:Dummy_R_HandFX",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		MemorizationRequirements = "Polymorph 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		SpawnObject = "2c50293c-50d7-44ce-bc02-6e805d0fa10c",
		SpawnLifetime = "5",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_Quest_EnemyLaunchVoidlingHatchlingForward = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Tier = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "0",
		DamageType = "Physical",
		TargetRadius = "13",
		DeathType = "Physical",
		ExplodeRadius = "1",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "a6184794-e667-40f3-a65e-272cc7391a3f",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_EnemyLaunchVoidlingHatchlingForward_DisplayName",
		DisplayNameRef = "|Summon Voidling|",
		Description = "Projectile_Quest_EnemyLaunchVoidlingHatchlingForward_Description",
		DescriptionRef = "|Throw a Voidling forward|",
		PrepareAnimationInit = "skill_summon_void_01_start",
		PrepareAnimationLoop = "skill_summon_void_01_loop",
		CastAnimation = "skill_summon_void_01_cast",
		CastTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_ExecuteMeistr = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Tier = "None",
		ActionPoints = "1",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "0",
		DamageType = "Chaos",
		TargetRadius = "12",
		DeathType = "Physical",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		TargetConditions = "Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "6770f065-df9b-4a0b-a6cb-bfa5e5c28c0e",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_ExecuteMeistr_DisplayName",
		DisplayNameRef = "|Dimensional Bolt|",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Divine_Root_01,KeepRot;RS3_FX_Skills_Void_Prepare_Divine_Hand_01:Dummy_CastFX",
		CastAnimation = "skill_cast_beam_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Divine_Cast_Hand_01:Dummy_CastFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_Kraken_Tentacle_Water = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "None",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "0",
		["Damage Multiplier"] = "125",
		TargetRadius = "40",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "1b6505dc-e7ae-4977-988e-e0711630f455",
		Icon = "unknown",
		DisplayName = "Projectile_Quest_Kraken_Tentacle_Water_DisplayName",
		DisplayNameRef = "Tentacle Needle",
		Description = "Projectile_StaffOfMagus_Description",
		DescriptionRef = "Launch a magical missile from your staff that deals [1] damage.",
		StatsDescription = "Projectile_StaffOfMagus_StatsDescription",
		StatsDescriptionRef = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
		StatsDescriptionParams = "Damage;TargetRadius",
		PrepareAnimationInit = "",
		PrepareAnimationLoop = "HarbourFight_Skill_Spit_01_Loop",
		PrepareEffect = "",
		CastAnimation = "HarbourFight_Skill_Spit_01_Start",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Kraken_Tentacle_HarbourFight_A_Water_Cast_Ground_01",
		PreviewEffect = "RS3_FX_Items_Weapons_Target_Staff_Of_Magus_01",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		DamageType = "Magic",
		Tier = "None",
		SkillProperties = "CURSED,100,2;SUFFOCATING,100,2;",
		DeathType = "Physical",
		["Memory Cost"] = "2",
	},
	Projectile_Quest_EnemyVWPoisonBall_Fake = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Corrosive",
		SkillProperties = "CreateSurface,2,,PoisonCursed,100;TargetCreateSurface,2,,PoisonCursed,100",
		TargetRadius = "6",
		DeathType = "Acid",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "7ec098d1-6125-4252-a4f6-33b8f9962299",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_EnemyVWPoisonBall_DisplayName",
		DisplayNameRef = "Dissolving Mucus",
		PrepareAnimationInit = "cast_target_start",
		PrepareAnimationLoop = "cast_target_loop",
		PrepareEffect = "RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01_Root;RS3_FX_Char_Creatures_Giant_Insect_Poison_Prepare_01:Dummy_CastFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Projectile_Cast_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_Quest_RC_DW_HiddenTinkerer_Grenade_Molotov_Strong = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "2000",
		["Damage Range"] = "20",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,3;CreateSurface,10,,Fire,100;",
		TargetRadius = "13",
		AreaRadius = "10",
		DeathType = "Incinerate",
		ExplodeRadius = "10",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "f9cca685-1e6a-45d8-bcaa-b27dbbf4b70f",
		IgnoreVisionBlock = "Yes",
		Icon = "Item_GRN_Molotov",
		DisplayName = "Projectile_Quest_RC_DW_HiddenTinkerer_Grenade_Molotov_Strong_DisplayName",
		DisplayNameRef = "Molotov Grenade",
		Description = "Projectile_Quest_RC_DW_HiddenTinkerer_Grenade_Molotov_Strong_Description",
		DescriptionRef = "This harmless looking bottle deals [1] damage in a [2] radius.",
		StatsDescriptionParams = "Damage;ExplodeRadius",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Molotov_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastAnimationCheck = "Distance",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Grenades_Molotov_Cast_01:Dummy_R_Hand",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "No",
		MovingObject = "b2aa7fca-cefe-473a-b90c-91b2cd31cf26",
		ProjectileType = "Grenade",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Projectile_Quest_Fireball_Tutorial = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Novice",
		ActionPoints = "2",
		Cooldown = "99",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "BURNING,100,2;Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "04bdf5e2-3c6a-4711-b516-1a275ccbd720",
		Icon = "Skill_Fire_Fireball",
		DisplayName = "Projectile_Fireball_DisplayName",
		DisplayNameRef = "|Fireball|",
		Description = "Projectile_Fireball_Description",
		DescriptionRef = "|Send a fiery sphere that will explode and deal [1] damage.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Fire_Throw_Cast_Hand_01:Dummy_R_HandFX",
		MemorizationRequirements = "FireSpecialist 2",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_Quest_IceStrike = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "None",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Water",
		SkillProperties = "CreateSurface,1,,WaterFrozen,25;CHILLED,100,2;Douse",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "FrozenShatter",
		ExplodeRadius = "1",
		StrikeCount = "5",
		StrikeDelay = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "4df4e4fa-65bf-424a-b0dd-16787471a918",
		Icon = "Skill_Water_HailStrike",
		DisplayName = "ProjectileStrike_HailStrike_DisplayName",
		DisplayNameRef = "|Hail Strike|",
		Description = "ProjectileStrike_HailStrike_Description",
		DescriptionRef = "|Ice pellets fall from the sky, chilling enemies and dealing [1] damage. Creates Ice surface when targeted at the ground.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "EMPTY",
		CastAnimation = "noprepare",
		CastTextEvent = "cast",
		CastEffect = "EMPTY",
		MemorizationRequirements = "WaterSpecialist 1",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Distribution = "Normal",
		Shuffle = "No",
		PreviewStrikeHits = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_Quest_FireStrike = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "None",
		ActionPoints = "4",
		Cooldown = "4",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,3,,Fire,100",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Incinerate",
		ExplodeRadius = "3",
		StrikeCount = "5",
		StrikeDelay = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "b4d92739-6ff5-43dc-bb79-a70f1851d0d6",
		Icon = "Skill_Fire_MeteorShower",
		DisplayName = "ProjectileStrike_MeteorShower_DisplayName",
		DisplayNameRef = "Meteor Shower",
		Description = "ProjectileStrike_MeteorShower_Description",
		DescriptionRef = "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact.",
		StatsDescription = "ProjectileStrike_MeteorShower_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "EMPTY",
		CastAnimation = "noprepare",
		CastTextEvent = "cast",
		CastEffect = "EMPTY",
		MemorizationRequirements = "FireSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_Quest_Volcano_CaveIn = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "None",
		ActionPoints = "4",
		Cooldown = "4",
		["Damage Multiplier"] = "20",
		["Damage Range"] = "5",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,1,,Lava,100",
		TargetRadius = "3",
		AreaRadius = "2",
		DeathType = "Incinerate",
		ExplodeRadius = "1",
		StrikeCount = "14",
		StrikeDelay = "90",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "Yes",
		OverrideSkillLevel = "Yes",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "Yes",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "fc8c57f9-e17f-465a-849f-ec8c52039cd2",
		Icon = "Skill_Fire_MeteorShower",
		DisplayName = "ProjectileStrike_Quest_Volcano_CaveIn_DisplayName",
		DisplayNameRef = "Lava Eruption",
		Description = "ProjectileStrike_MeteorShower_Description",
		DescriptionRef = "[3] fireballs come crashing from the sky. Each does [1] damage to enemies within a [2] range from impact.",
		StatsDescription = "ProjectileStrike_MeteorShower_StatsDescription",
		StatsDescriptionRef = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
		StatsDescriptionParams = "Damage;ExplodeRadius;StrikeCount;TargetRadius",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "EMPTY",
		CastAnimation = "noprepare",
		CastTextEvent = "cast",
		CastEffect = "EMPTY",
		MemorizationRequirements = "FireSpecialist 5",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Distribution = "Normal",
		Shuffle = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_Quest_LightningStrike = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "None",
		ActionPoints = "3",
		Cooldown = "4",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "STUNNED,100,1;",
		TargetRadius = "13",
		AreaRadius = "3",
		DeathType = "Electrocution",
		ExplodeRadius = "3",
		StrikeCount = "5",
		StrikeDelay = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "15",
		SingleSource = "No",
		Template = "e4ebc290-6085-4859-985e-bbc126fda681",
		Icon = "Skill_Air_DazingBolt",
		DisplayName = "ProjectileStrike_Quest_LightningStrike_DisplayName",
		DisplayNameRef = "| Lightning Storm |",
		Description = "ProjectileStrike_DazingBolt_Description",
		DescriptionRef = "|Electric bolt falls from the sky, dealing [1] damage to characters and items in the area. Sets status Shocked, which reduces Turn AP by 1.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "EMPTY",
		CastAnimation = "noprepare",
		CastTextEvent = "cast",
		CastEffect = "EMPTY",
		MemorizationRequirements = "AirSpecialist 2",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Distribution = "Normal",
		Shuffle = "No",
		PreviewStrikeHits = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	ProjectileStrike_Quest_CaveIn = {
		SkillType = "ProjectileStrike",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "KNOCKED_DOWN,100,2",
		TargetRadius = "4",
		AreaRadius = "6",
		DeathType = "PetrifiedShatter",
		ExplodeRadius = "2",
		StrikeCount = "20",
		StrikeDelay = "100",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character",
		OverrideSkillLevel = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		TargetProjectiles = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Angle = "0",
		Height = "10",
		SingleSource = "No",
		Template = "d2b89d85-c075-4c75-b332-ae561574a0bd",
		Icon = "Skill_Earth_BoulderDash",
		DisplayName = "ProjectileStrike_Quest_CaveIn_DisplayName",
		DisplayNameRef = "| Cave In |",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		CastAnimation = "noprepare",
		CastTextEvent = "cast",
		["Magic Cost"] = "0",
		_type = "SkillData",
		PrepareEffect = "EMPTY",
		CastEffect = "EMPTY",
	},
	Shout_Quest_RiverDaughterFreezing = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Water",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "100",
		["Damage Range"] = "12",
		DamageType = "Water",
		SkillProperties = "CHILLED,100,3;Freeze;Douse;SELF:TargetCreateSurface,12,-1,WaterFrozenCursed",
		AreaRadius = "15",
		AddWeaponRange = "No",
		DeathType = "FrozenShatter",
		TargetConditions = "Character;NonSelf;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "WaterSpecialist 2",
		Icon = "Skill_Water_GlobalCooling",
		DisplayName = "Shout_Quest_RiverDaughterFreezing_DisplayName",
		DisplayNameRef = "|Ghostly freezing wrath|",
		Description = "Shout_GlobalCooling_Description",
		DescriptionRef = "|Set Chilled on enemies around you and deal [1] damage. Freeze all susceptible surfaces.|",
		StatsDescriptionParams = "Damage",
		FXScale = "150",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Water_Prepare_Water_Root_01_Snow,detach;RS3_FX_Skills_Water_Prepare_Water_Hand_01_Snow:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Water_Impact_Aoe_Water_01:root:cast",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_QUEST_PlayLute = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "ENCOURAGED,100,3",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_QUEST_PlayLute_DisplayName",
		DisplayNameRef = "Encourage",
		Description = "Shout_QUEST_PlayLute_Description",
		DescriptionRef = "| Play The lute and encurage your allies |",
		StatsDescription = "Shout_QUEST_PlayLute_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "Play_Lute_01_Prepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX",
		CastAnimation = "Play_Lute_01_Cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Divine_Shout_Cast_01:Dummy_Root:cast ; RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_QUEST_PlayLute_Bless = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "ENCOURAGED,100,3;BLESSED,100,5",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_QUEST_PlayLute_DisplayName",
		DisplayNameRef = "Encourage",
		Description = "Shout_QUEST_PlayLute_Bless_Description",
		DescriptionRef = "| Play The lute and encurage and Bless your allies |",
		StatsDescription = "Shout_QUEST_PlayLute_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "Play_Lute_01_Prepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX",
		CastAnimation = "Play_Lute_01_Cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Ice_Shout_Ground_01:Dummy_Root:cast; RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_QUEST_PlayLute_Heal = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "TARGET:IF(Ally):ENCOURAGED,100,3;TARGET:IF(!Ally&Undead):HEALING,100,5;TARGET:IF(Ally&!Undead):HEALING,100,5;",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally|Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_QUEST_PlayLute_DisplayName",
		DisplayNameRef = "Encourage",
		Description = "Shout_QUEST_PlayLute_Heal_Description",
		DescriptionRef = "| Play The lute and encurage and Heal your allies |",
		StatsDescription = "Shout_QUEST_PlayLute_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "Play_Lute_01_Prepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX",
		CastAnimation = "Play_Lute_01_Cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Ice_Shout_Ground_01:Dummy_Root:cast; RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_QUEST_PlayLute_Haste = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "ENCOURAGED,100,3;HASTED,100,5",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_QUEST_PlayLute_DisplayName",
		DisplayNameRef = "Encourage",
		Description = "Shout_QUEST_PlayLute_Haste_Description",
		DescriptionRef = "| Play The lute and encurage and Haste your allies |",
		StatsDescription = "Shout_QUEST_PlayLute_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "Play_Lute_01_Prepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX",
		CastAnimation = "Play_Lute_01_Cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Water_Ice_Shout_Ground_01:Dummy_Root:cast; RS3_FX_Items_Animated_Lute_Play_Attachment_Loop_01:Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Quest_LadyVengeanceBoon = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "LADY_VENGEANCE,100,5",
		AreaRadius = "80",
		AddWeaponRange = "No",
		TargetConditions = "Character;NonSelf;Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_Quest_LadyVengeanceBoon_DisplayName",
		DisplayNameRef = "Vengeance",
		Description = "Shout_Quest_LadyVengeanceBoon_Description",
		DescriptionRef = "Encourage allies around you, increasing their primary attributes.",
		StatsDescription = "Shout_Quest_LadyVengeanceBoon_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Encouraged boosts target's Strength, Dexterity, Intelligence and Constitution stats by 1.",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Shout_Root_01",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_ScriptedEvent_SoulShout_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Shout_Quest_ReanimateUndead = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "3",
		AreaRadius = "10",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_Quest_ReanimateUndead_DisplayName",
		DisplayNameRef = "| Reanimate Dead |",
		Description = "Shout_Quest_ReanimateUndead_Description",
		DescriptionRef = "Make enemies around you cower and flee.",
		StatsDescription = "Shout_Quest_ReanimateUndead_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		HitEffect = "RS3_FX_Skills_Source_Fear_HitEffect_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Quest_DallisDragonForm = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "DALLISDRAGON,100,10,a91e4406-36a5-4b54-bffc-10158af95c78,0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Mask_TurnIntoHuman",
		DisplayName = "Shout_Quest_DallisDragonForm_DisplayName",
		DisplayNameRef = "| Turn Into a Dragon |",
		Description = "Shout_Quest_DallisDragonForm_Description",
		DescriptionRef = "Change into the form of a dragon, switching racial talents, skills and tags.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Cast_Root_01,Detach:root;RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Dragon_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Quest_DallisDragonForm_Combat = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "DALLISDRAGON_COMBAT,100,-1,2dc14505-a3a3-4770-8dde-451f6ce2369e,0;DALLIS_TRANSFORMRESTORE,100,0",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Mask_TurnIntoHuman",
		DisplayName = "Shout_Quest_DallisDragonForm_DisplayName",
		DisplayNameRef = "| Turn Into a Dragon |",
		Description = "Shout_Quest_DallisDragonForm_Description",
		DescriptionRef = "Change into the form of a dragon, switching racial talents, skills and tags.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "transform_from_lizard",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Cast_Root_01,Detach:root;RS3_FX_Skills_Polymorph_Soul_DallisDragon_Transform_Cast_Overlay_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Dragon_Cast_Root_01,Detach:root",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Quest_LureTheKraken = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		SkillProperties = "SOURCE_BLAST,100,1",
		AreaRadius = "10",
		AddWeaponRange = "No",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Warrior_Inspire",
		DisplayName = "Shout_Quest_LureTheKraken_DisplayName",
		DisplayNameRef = "| Source Blast |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Divine_Shout_Root_01,KeepRot;RS3_FX_Skills_Void_Prepare_Void_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Void_Divine_Cast_Shout_Root_01:root:cast;RS3_FX_Skills_Void_Cast_Void_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Shout_Quest_FireImmunityAura = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "1",
		Cooldown = "5",
		SkillProperties = "FIRE_IMMUNITY_AURA,100,4",
		AreaRadius = "10",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Fire_FlamingTongues",
		DisplayName = "Shout_Quest_FireImmunityAura_DisplayName",
		DisplayNameRef = "Fire Immunity Aura",
		Description = "Shout_Quest_FireImmunityAura_Description",
		DescriptionRef = "|Flaming Tongues protect you, immediately attacking approaching enemies.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot,Detach",
		CastAnimation = "skill_cast_self_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Totem_Aoe_Root_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_Quest_HannagSuicide = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "0",
		DamageType = "Fire",
		SkillProperties = "DYING,100,-1,DoT",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "unknown",
		DisplayName = "Shout_Quest_HannagSuicide_DisplayName",
		DisplayNameRef = "|Void Portal|",
		Description = "Shout_Quest_HannagSuicide_Description",
		DescriptionRef = "|Tear open a portal to the Void at the cost of your own life|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Root_01;RS3_FX_Skills_Polymorph_Soul_TurnInto_Prepare_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Root_01,Detach:root:cast;RS3_FX_Skills_Polymorph_Soul_TurnInto_Cast_Overlay_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Quest_SpreadingPlague = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "Master",
		ActionPoints = "1",
		Cooldown = "1",
		SkillProperties = "PLAGUE,100,4",
		AreaRadius = "10",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "unknown",
		DisplayName = "Shout_Quest_SpreadingPlague_DisplayName",
		DisplayNameRef = "|Spreading Plague|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_01;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Aoe_Voodoo_Hand_01:Dummy_L_HandFX",
		HitEffect = "RS3_FX_Skills_Earth_Contamination_Impact_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_Quest_PromiseBreak = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "3",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_BreakPromise",
		DisplayName = "Shout_Quest_PromiseBreak_DisplayName",
		DisplayNameRef = "|Swornbreaker|",
		Description = "Shout_Quest_PromiseBreak_Description",
		DescriptionRef = "|Relieve yourself from the Promise|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_GP_ScriptedEvent_BreakPromise_Start_01,KeepRot:Dummy_Root;RS3_FX_Skills_Divine_Prepare_Divine_Hand_01:Dummy_L_HandFX:hand01;RS3_FX_Skills_Divine_Prepare_Divine_Hand_02:Dummy_R_HandFX:hand02",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_GP_ScriptedEvent_BreakPromise_End_01:Dummy_Root:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_Quest_SourceLich_Skeletons = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "None",
		ActionPoints = "0",
		Cooldown = "0",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Decay_RaiseBloatedCorpse",
		DisplayName = "Shout_Quest_SourceLich_Skeletons_DisplayName",
		DisplayNameRef = "Bonedance",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Root_01;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		_type = "SkillData",
	},
	Shout_Quest_RC_DW_HiddenTinkerer_Grenade_Molotov_Strong = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "0",
		["Damage Multiplier"] = "2000",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "Ignite;CreateSurface,10,,Fire,100",
		AreaRadius = "10",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "FireSpecialist 2",
		Icon = "Skill_Fire_FireBall",
		DisplayName = "Shout_SuicideBomberExplosion_DisplayName",
		DisplayNameRef = "Suicide",
		Description = "Shout_Supernova_Description",
		DescriptionRef = "|Explode, dealing [1] damage in a large area around you, creating fire surface.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_throw_arc_01_start",
		PrepareAnimationLoop = "skill_prepare_throw_arc_01_loop",
		PrepareEffect = "RS3_FX_Skills_Grenades_Molotov_Prepare_01:Dummy_R_Hand",
		CastAnimation = "0;skill_cast_throw_arc_03_cast;5;skill_cast_throw_arc_02_cast;9;skill_cast_throw_arc_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Shout_Supernova_01,Detach",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AIFlags = "IgnoreSelf",
	},
	Summon_Quest_SummonNewt = {
		SkillType = "Summon",
		ForGameMaster = "Yes",
		Ability = "Summoning",
		ActionPoints = "2",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		Lifetime = "5",
		SummonLevel = "-1",
		["Memory Cost"] = "2",
		["Magic Cost"] = "0",
		Template = "1918aa0e-862e-4f53-8656-7f579658222a",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Summoning_SummonNewt",
		DisplayName = "Summon_Quest_SummonNewt_DisplayName",
		DisplayNameRef = "| Summon Newt |",
		Description = "Summon_Quest_SummonNewt_Description",
		DescriptionRef = "|Summons a Newt that helps you in combat |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Dragon_Young_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Dragon_Young_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Totem_Impact_Summon_Ancestral_01",
		TargetEffect = "RS3_FX_Skills_Totem_Target_Ancestral_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
	},
	Target_Quest_SummonTheDoctor = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Summoning",
		ActionPoints = "1",
		Cooldown = "0",
		TargetRadius = "13",
		AreaRadius = "4",
		AddWeaponRange = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Portrait_Creatures_PurgedDragon_A",
		DisplayName = "Target_Quest_SummonTheDoctor_DisplayName",
		DisplayNameRef = "| Summon the Doctor |",
		Description = "Target_Quest_SummonTheDoctor_Description",
		DescriptionRef = "|Summons the doctor|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Totem_Prepare_Totem_Root_01,KeepRot;RS3_FX_Skills_Totem_Prepare_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Totem_Prepare_Totem_Hand_01:Dummy_L_HandFX",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastSelfAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Totem_Cast_Self_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Totem_Cast_Self_Totem_Dummy_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Chameleon_01:Dummy_OverheadFX;RS3_FX_Skills_Totem_Cast_Self_Totem_Root_TextKey_01:Dummy_Root:cast",
		TargetEffect = "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Fire_Impact_Aoe_Voodoo_Root_01:Dummy_Root:cast",
		_type = "SkillData",
	},
	Target_Quest_DemonicPossession = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Master",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "DEMONIC_POSSESSION,100,-1",
		TargetRadius = "30",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_DominateMind",
		DisplayName = "Target_Quest_DemonicPossession_DisplayName",
		DisplayNameRef = "|Demonic Possession|",
		Description = "Target_Charm_Description",
		DescriptionRef = "|Charm target non-allied character, causing them to joing your side in combat for the duration of the status.|",
		StatsDescription = "Target_Charm_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Charmed status temporarily turns a target's allegiance around.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "EMPTY",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Demon_Caster_Cast_Possession_Root_01",
		TargetEffect = "RS3_FX_Char_Creature_Demon_Caster_Impact_Possession_Dummy_01:Dummy_StatusFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		IgnoreVisionBlock = "Yes",
	},
	Target_Quest_DemonicPossession_Kill = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Summoning",
		Tier = "Master",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "EMPTY",
		TargetRadius = "30",
		MemorizationRequirements = "Summoning 2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Summoning_DominateMind",
		DisplayName = "Target_Quest_DemonicPossession_DisplayName",
		DisplayNameRef = "|Demonic Possession|",
		Description = "Target_Charm_Description",
		DescriptionRef = "|Charm target non-allied character, causing them to joing your side in combat for the duration of the status.|",
		StatsDescription = "Target_Charm_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Charmed status temporarily turns a target's allegiance around.",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "EMPTY",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creature_Demon_Caster_Cast_Possession_Root_01",
		TargetEffect = "RS3_FX_Char_Creature_Demon_Caster_Impact_Possession_Dummy_01:Dummy_StatusFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		IgnoreVisionBlock = "Yes",
	},
	Target_Quest_PurgeCharacter = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "0",
		TargetRadius = "13",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Void_SourceVampirism",
		DisplayName = "Target_Quest_PurgeCharacter_DisplayName",
		DisplayNameRef = "Purge",
		Description = "Target_Quest_PurgeCharacter_Description",
		DescriptionRef = "|Purge target character of any intrinsic Source|",
		StatsDescription = "Target_Quest_PurgeCharacter_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
	},
	Target_Quest_MassPurgingDevice = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Source",
		ActionPoints = "1",
		Cooldown = "0",
		TargetRadius = "13",
		AddWeaponRange = "Yes",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Magic Cost"] = "0",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Void_SourceVampirism",
		DisplayName = "Target_Quest_PurgeCharacter_DisplayName",
		DisplayNameRef = "Purge",
		Description = "Target_Quest_PurgeCharacter_Description",
		DescriptionRef = "|Purge target character of any intrinsic Source|",
		StatsDescription = "Target_Quest_PurgeCharacter_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_attack_precision_01_cast",
		CastSelfAnimation = "skill_attack_precision_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_Cast_01:Dummy_BodyFX:cast",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_01,detachSource:Dummy_BodyFX:Dummy_BodyFX:start:end;RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_02,detachTarget:Dummy_BodyFX:Dummy_BodyFX:cast:end",
		_type = "SkillData",
		Requirement = "RangedWeapon",
		Damage = "BaseLevelDamage",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "0",
		TargetEffect = "RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_Target_01:Dummy_BodyFX;RS3_FX_Skills_Soul_Cast_Beam_MassPurgingDevice_Target_02:Dummy_BodyFX:cast",
	},
	Target_Quest_CorneredSourcerer_LavaPortal = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "3",
		["Damage Multiplier"] = "500",
		["Damage Range"] = "10",
		DamageType = "Fire",
		SkillProperties = "CreateSurface,1,,Lava;TargetCreateSurface,1,,Lava",
		TargetRadius = "100",
		AddWeaponRange = "No",
		DeathType = "Incinerate",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Fire_CreateLava",
		DisplayName = "Target_Quest_CorneredSourcerer_LavaPortal_DisplayName",
		DisplayNameRef = "|Lava Portal|",
		Description = "Target_Quest_CorneredSourcerer_LavaPortal_Description",
		DescriptionRef = "|Open a portal to a plane full of lava|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_01,KeepRot;RS3_FX_Skills_Fire_Prepare_Fire_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_divine_01_cast",
		CastSelfAnimation = "skill_cast_aoe_divine_01_cast",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Fire_Cast_Target_Voodoo_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Voodoo_Cast_Target_Voodoo_Blood_Hand_01_Texkey:Dummy_L_HandFX:cast",
		TargetEffect = "RS3_FX_GP_ScriptedEvent_HannagPortal_01_Lava:root:cast",
		TargetGroundEffect = "RS3_FX_GP_ScriptedEvent_HannagPortal_01_Lava:root:cast",
		_type = "SkillData",
	},
	Target_Quest_Possess = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		SkillProperties = "POSSESSED,100,-1",
		TargetRadius = "25",
		AddWeaponRange = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "unknown",
		DisplayName = "Target_Quest_Possess_DisplayName",
		DisplayNameRef = "Possess",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Soul_Prepare_Soul_Root_01,KeepRot;RS3_FX_Soul_Prepare_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Soul_Prepare_Soul_Hand_02:Dummy_L_HandFX",
		CastAnimation = "skill_cast_beam_soul_01_cast",
		CastSelfAnimation = "skill_cast_beam_soul_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Root_01,KeepRot;RS3_FX_Skills_Soul_Cast_Beam_Soul_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Soul_Cast_Beam_Soul_Body_01",
		BeamEffect = "RS3_FX_Skills_Soul_Cast_Beam_Soul_Beam_01:Dummy_R_HandFX:Dummy_BodyFX:start:end",
		_type = "SkillData",
	},
	Target_Quest_ARX_BloodVialKill = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "DYING,100,-1,Explode",
		TargetRadius = "20",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Rogue_Fatality",
		DisplayName = "Target_Quest_ARX_BloodVialKill_DisplayName",
		DisplayNameRef = "| Blood Vial Kill Command |",
		Description = "Target_Quest_ARX_BloodVialKill_Description",
		DescriptionRef = "| Instantly kill a character If you have a blood vial of that character |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Swarm_Root_01:Dummy_Root",
		TargetEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		_type = "SkillData",
	},
	Target_Quest_ARX_BloodVialKill_Doctor = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "0",
		Cooldown = "0",
		SkillProperties = "DYING,100,-1,Explode",
		TargetRadius = "20",
		AddWeaponRange = "No",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Rogue_Fatality",
		DisplayName = "Target_Quest_ARX_BloodVialKill_Doctor_DisplayName",
		DisplayNameRef = "| Blood Vial Kill Command |",
		Description = "Target_Quest_ARX_BloodVialKill_Doctor_Description",
		DescriptionRef = "| Instantly kill a character If you have a blood vial of that character |",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot;",
		CastAnimation = "skill_cast_target_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_target_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Blood_Swarm_Root_01:Dummy_Creatures_Demon_Caster_ABC_Base",
		TargetEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Blood_Swarm_Target_01:root:cast",
		_type = "SkillData",
	},
	Target_Quest_ARX_FishBarrel = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		ActionPoints = "1",
		Cooldown = "0",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		CanTargetCharacters = "No",
		CanTargetItems = "Yes",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Earth_Metamorph",
		DisplayName = "Target_Quest_ARX_FishBarrel_DisplayName",
		DisplayNameRef = "|The Doctor's Fish|",
		Description = "Target_Quest_ARX_FishBarrel_Description",
		DescriptionRef = "|Notify the doctor that his fish is available|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Touch_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Target_Touch_Dummy_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_PetrifyingTouch_Impact_Root_01:Dummy_Root:cast",
		CleanseStatuses = "BURNING;POISONED;CRIPPLED;BLEEDING;",
		StatusClearChance = "100",
		_type = "SkillData",
	},
	Teleportation_Quest_Doctor_AllyResurrect = {
		SkillType = "Teleportation",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "1",
		Cooldown = "1",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		AreaRadius = "15",
		TeleportDelay = "500",
		SkillProperties = "Resurrect,100,20",
		TargetConditions = "Ally;Dead;NonSummon;Tagged:EG_DOCTORALLY",
		TeleportSelf = "No",
		CanTargetCharacters = "No",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		DisplayName = "Teleportation_Quest_Doctor_AllyResurrect_DisplayName",
		DisplayNameRef = "Demonic Revival",
		Description = "Teleportation_Quest_Doctor_AllyResurrect_Description",
		DescriptionRef = "Adramahlihk calls upon his limitless reserves of demonic essence to resurrect his Godwoken ally.",
		StatsDescription = "Teleportation_Quest_Doctor_AllyResurrect_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius;AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_soul_01_start",
		PrepareAnimationLoop = "skill_prepare_soul_01_loop",
		PrepareEffect = "RS3_FX_Char_Creature_Demon_Caster_Prepare_Soul_LastRites_Hand_Loop_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Char_Creature_Demon_Caster_Prepare_Soul_Body_01:Dummy_BodyFX",
		CastAnimation = "skill_cast_self_soul_01_cast",
		CastTextEvent = "reappear",
		CastEffect = "RS3_FX_Char_Creature_Demon_Caster_Cast_Target_Cast_LastRites_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Char_Creature_Demon_Caster_Cast_Target_Cast_LastRites_Hand_Cast_01:Dummy_L_HandFX,Dummy_R_HandFX:cast",
		PreviewEffect = "RS3_FX_UI_Targeter_03_Owner",
		DisappearEffect = "RS3_FX_Char_Creature_Demon_Caster_Combat_Death_Dissolve_01,Detach;RS3_FX_Char_Creature_Demon_Caster_Combat_Death_Dissolve_Body_01",
		ReappearEffect = "RS3_FX_Char_Creature_Demon_Caster_Combat_Resurrect_01:Dummy_BodyFX;RS3_FX_Char_Creature_Demon_Caster_Combat_Resurrect_Generic_Overlay_01",
		IgnoreVisionBlock = "Yes",
		_type = "SkillData",
	},
	Zone_Quest_EnemyTentacleSweep = {
		SkillType = "Zone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "1",
		Cooldown = "0",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "2000",
		["Damage Range"] = "10",
		DamageType = "Physical",
		DeathType = "Physical",
		SurfaceType = "Poison",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "!Dead; !Tagged:VOIDWOKEN",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "unknown",
		DisplayName = "Zone_Quest_EnemyTentacleSweep_DisplayName",
		DisplayNameRef = "Tentacle Smash",
		Description = "Zone_Quest_EnemyTentacleSweep_Description",
		DescriptionRef = "|TENTACLE SMASH!|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Tentacle_Kraken_A_Attack_Impact_01:Dummy_CastFX:cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "",
		Shape = "Square",
		BackStart = "0",
		FrontOffset = "2",
		Range = "5",
		Base = "3",
		_type = "SkillData",
	},
	Zone_Quest_EnemyTentacleSweep_BelowDeck = {
		SkillType = "Zone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "1",
		Cooldown = "0",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "2000",
		["Damage Range"] = "10",
		DamageType = "Physical",
		DeathType = "Physical",
		SurfaceType = "Poison",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "!Dead; !Tagged:VOIDWOKEN",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "unknown",
		DisplayName = "Zone_Quest_EnemyTentacleSweep_DisplayName",
		DisplayNameRef = "Tentacle Smash",
		Description = "Zone_Quest_EnemyTentacleSweep_Description",
		DescriptionRef = "|TENTACLE SMASH!|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		CastAnimation = "skill_attack_power_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Tentacle_Kraken_A_Attack_Impact_02:Dummy_FX",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "",
		Shape = "Square",
		BackStart = "0",
		FrontOffset = "2",
		Range = "5",
		Base = "3",
		_type = "SkillData",
	},
	Zone_Quest_EnemyTentacleSweep_Harbour = {
		SkillType = "Zone",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "None",
		Tier = "None",
		Requirement = "None",
		ActionPoints = "2",
		Cooldown = "1",
		Damage = "AverageLevelDamge",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Physical",
		DeathType = "Physical",
		SurfaceType = "Sentinel",
		SurfaceStatusChance = "100",
		SurfaceGrowStep = "10",
		SurfaceGrowInterval = "5",
		TargetConditions = "!Dead; !Tagged:VOIDWOKEN",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		Icon = "unknown",
		DisplayName = "Zone_Quest_EnemyTentacleSweep_DisplayName",
		DisplayNameRef = "Tentacle Smash",
		Description = "Zone_Quest_EnemyTentacleSweep_Description",
		DescriptionRef = "|TENTACLE SMASH!|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		CastAnimation = "HarbourFight_Skill_Sweep_01_Start",
		CastTextEvent = "cast",
		CastEffect = "",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "",
		Shape = "Square",
		BackStart = "0",
		FrontOffset = "2",
		Range = "8",
		Base = "5",
		_type = "SkillData",
		SkillProperties = "KNOCKED_DOWN,1,50;",
		PrepareAnimationLoop = "HarbourFight_Skill_Sweep_01_Loop",
	},
	Jump_DEV06_DevourerJump = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "0",
		Cooldown = "0",
		TargetRadius = "999",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_DEV06_DevourerJump_DisplayName",
		DisplayNameRef = "Tactical Retreat",
		Description = "Jump_DEV06_DevourerJump_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_DEV06_DevourerJump_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_BodyFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01:Dummy_BodyFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Lightning_Overlay_Loop_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_02:root:cast;RS3_FX_Skills_Air_Wind_TakeOff_01:Dummy_Root:teleport_start;RS3_FX_Skills_Air_Wind_Landing_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
	},
	Jump_CON03_ShamblingRetreat = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "SELF:HASTED,100,1",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_CON03_ShamblingRetreat_DisplayName",
		DisplayNameRef = "|Hasty Burrow|",
		Description = "Jump_TacticalRetreat_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_TacticalRetreat_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Water_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_teleport_divine_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_02:root:cast;RS3_FX_Char_Creatures_Shambling_Earth_Cast_01_Root:root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		Requirement = "None",
	},
	Jump_HorrorRetreat = {
		SkillType = "Jump",
		ForGameMaster = "No",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "2",
		SkillProperties = "SELF:HASTED,100,1",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_HorrorRetreat_DisplayName",
		DisplayNameRef = "Tactical Retreat",
		Description = "Jump_TacticalRetreat_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_TacticalRetreat_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_divine_01_start",
		PrepareAnimationLoop = "skill_prepare_divine_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Water_Earth_Root_01;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_L_HandFX;RS3_FX_Skills_Earth_Prepare_Water_Earth_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_teleport_divine_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Shout_Earthquake_Root_02:root:cast;RS3_FX_Char_Creatures_Shambling_Earth_Cast_01_Root:root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		Requirement = "None",
	},
	Jump_VUL02_VultureJump = {
		SkillType = "Jump",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Ranger",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "1",
		TargetRadius = "13",
		["Damage On Jump"] = "No",
		["Damage On Landing"] = "No",
		Icon = "Skill_Ranger_TacticalRetreat",
		DisplayName = "Jump_VUL02_VultureJump_DisplayName",
		DisplayNameRef = "|Vulture Glide|",
		Description = "Jump_VUL02_VultureJump_Description",
		DescriptionRef = "|Apply Haste to yourself, then teleport away from danger. |",
		StatsDescription = "Jump_VUL02_VultureJump_StatsDescription",
		StatsDescriptionRef = "Range: [1]",
		StatsDescriptionParams = "TargetRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Wind_Prepare_Hand_01:Dummy_BodyFX;RS3_FX_Skills_Air_Wind_Prepare_Ground_01:Dummy_BodyFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_CastFX;RS3_FX_Skills_Air_Lightning_Overlay_Loop_01",
		CastAnimation = "skill_cast_teleport_air_01_cast",
		CastTextEvent = "cast",
		TeleportTextEvent = "teleport",
		CastEffect = "RS3_FX_Skills_Air_Wind_Cast_Ground_02:root:cast;RS3_FX_Skills_Air_Wind_TakeOff_01:Dummy_Root:teleport_start;RS3_FX_Skills_Air_Wind_Landing_01:Dummy_Root:teleport_end",
		PreviewEffect = "RS3_FX_UI_TargetPreviewer_Air_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		Requirements = "!Immobile",
		MemorizationRequirements = "RangerLore 2",
		_type = "SkillData",
	},
	Projectile_Status_CharmAura = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "7",
		DamageType = "Magic",
		SkillProperties = "CHARMED,100,1",
		TargetRadius = "13",
		DeathType = "None",
		ExplodeRadius = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "0",
		ProjectileDelay = "0",
		Template = "6df90b7c-3c15-4ab8-86cd-2ceb5443b8e8",
		Icon = "DOS_Icon_Charm_Aura",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_CON00_ContaminationSpore = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "600",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "CreateSurface,2,,PoisonCloud,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_CON00_ContaminationSpore_DisplayName",
		DisplayNameRef = "Corrosive Sap",
		Description = "Projectile_CON00_ContaminationSpore_Description",
		DescriptionRef = "Squeeze spores to shoot acid, dealing [1] damage.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01_Poison,KeepRot,Detach:root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_02:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01_Texkey:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AreaRadius = "2",
	},
	Projectile_CON00_ContaminationSpore_Flawed = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "600",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "CreateSurface,2,,PoisonCloud,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "1",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_CON00_ContaminationSpore_Flawed_DisplayName",
		DisplayNameRef = "Corrosive Sap",
		Description = "Projectile_CON00_ContaminationSpore_Flawed_Description",
		DescriptionRef = "Squeeze spores to shoot acid, dealing [1] damage.",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01_Poison,KeepRot,Detach:root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_02:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01_Texkey:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Character;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
		AreaRadius = "2",
	},
	Projectile_CON02_Flower_AcidBall = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "2",
		Cooldown = "1",
		["Damage Multiplier"] = "170",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "ACID,100,2;CreateSurface,2,,PoisonCursed,100",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "11a33973-1a4c-4184-a620-d5ecde7d57cf",
		Icon = "Skill_Ranger_PoisonArrow",
		DisplayName = "Projectile_CON02_Flower_AcidBall_DisplayName",
		DisplayNameRef = "|Acid Spore|",
		PrepareAnimationInit = "skill_prepare_fire_01_start",
		PrepareAnimationLoop = "skill_prepare_fire_01_loop",
		PrepareEffect = "RS3_FX_Char_Animals_Frog_A_Poison_Prepare_02",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Creatures_Salamander_Poison_Cast_01:Dummy_CastFX",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		_type = "SkillData",
	},
	Projectile_VUL02_VultureSuperconductor = {
		SkillType = "Projectile",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SHOCKED,100,1",
		TargetRadius = "8",
		AreaRadius = "2",
		DeathType = "Electrocution",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "100",
		AutoAim = "Yes",
		TargetConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_AOE_PROJECTILES ",
		ForkingConditions = "Character;NonSelf;Enemy;!Tagged:BLOCK_FORK ",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "0",
		Template = "54cd2cc9-e841-4792-a7eb-bf518141e77b",
		MaxForkCount = "1",
		ForkLevels = "1",
		ForkChance = "100",
		Icon = "Skill_Air_Superconductor",
		DisplayName = "Projectile_Superconductor_DisplayName",
		DisplayNameRef = "|Superconductor|",
		Description = "Projectile_Superconductor_Description",
		DescriptionRef = "|Target is immune to Stun. Air damage received is instead spread in aoe with electric arcs.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Ground_03",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_03",
		PreviewEffect = "RS3_FX_UI_Target_Projectile_Air_01",
		MemorizationRequirements = "AirSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Projectile_CON00_SetBonus = {
		SkillType = "Projectile",
		ForGameMaster = "Yes",
		Ability = "Earth",
		Tier = "Master",
		ActionPoints = "3",
		Cooldown = "5",
		["Damage Multiplier"] = "90",
		["Damage Range"] = "10",
		DamageType = "Poison",
		SkillProperties = "POISONED,100,3;CreateSurface,2,,PoisonCloud,100;",
		TargetRadius = "13",
		DeathType = "Acid",
		ExplodeRadius = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		ForceTarget = "No",
		AmountOfTargets = "3",
		TargetConditions = "Character",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		ProjectileCount = "1",
		ProjectileDelay = "50",
		Template = "4b8c42c0-9bd9-4d40-8a7d-de5dbc6b4343",
		IgnoreVisionBlock = "Yes",
		Icon = "Skill_Earth_DeadlySpores",
		DisplayName = "Projectile_CON00_SetBonus_DisplayName",
		DisplayNameRef = "|Acid Spores|",
		Description = "Projectile_CON00_SetBonus_Description",
		DescriptionRef = "|Shoot spores full of corrosive acid, dealing [1] damage in total.|",
		StatsDescriptionParams = "Damage",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Voodoo_Root_01_Poison,KeepRot,Detach:root;RS3_FX_Skills_Earth_Prepare_Voodoo_Hand_02:Dummy_L_Hand,Dummy_R_Hand",
		CastAnimation = "skill_cast_target_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01:Dummy_L_Hand,Dummy_R_Hand;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_01_Texkey:Dummy_CastFX:cast",
		MemorizationRequirements = "EarthSpecialist 3",
		["Memory Cost"] = "2",
		["Magic Cost"] = "2",
		ProjectileTerrainOffset = "Yes",
		OverrideMinAP = "No",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Shout_CAS03_CaptainSummon = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "10",
		AIFlags = "CanNotUse",
		AreaRadius = "1",
		AddWeaponRange = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_CAS03_CaptainSummon_DisplayName",
		DisplayNameRef = "Captain's Orders",
		Description = "Shout_CAS03_CaptainSummon_Description",
		DescriptionRef = "Make enemies around you cower and flee.",
		StatsDescription = "Shout_CAS03_CaptainSummon_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_earth_01_start",
		PrepareAnimationLoop = "skill_prepare_earth_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_ground_earth_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_SummoningCrew_01,detached",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_CAS03_CaptainEscape = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		Tier = "Adept",
		ActionPoints = "0",
		Cooldown = "10",
		AIFlags = "CanNotUse",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "1",
		DamageType = "Air",
		AreaRadius = "1",
		AddWeaponRange = "No",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Skillcrafting_Air_VacuumAura",
		DisplayName = "Shout_CAS03_CaptainEscape_DisplayName",
		DisplayNameRef = "Hasty Manoeuvres",
		Description = "Shout_CAS03_CaptainEscape_Description",
		DescriptionRef = "|Deal [1] damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies.|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_CaptainTeleport,detach;RS3_FX_Skills_Air_Lightning_Prepare_Hand_03:Dummy_L_HandFX,Dummy_R_HandFX;",
		CastAnimation = "skill_cast_ground_fire_01_cast",
		CastTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_CON00_ActivateSpores = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Earth",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "4",
		["Damage Multiplier"] = "0",
		["Damage Range"] = "7",
		DamageType = "None",
		AreaRadius = "6",
		AddWeaponRange = "No",
		DeathType = "Acid",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "DOS_Icon_Activate_Spores",
		DisplayName = "Shout_CON00_ActivateSpores_DisplayName",
		DisplayNameRef = "Trigger Spores",
		Description = "Shout_CON00_ActivateSpores_Description",
		DescriptionRef = "Speak a phrase that causes all nearby Contamination Spores to explode, dealing damage and releasing a poisonous cloud.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_air_01_start",
		PrepareAnimationLoop = "skill_prepare_air_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Air_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_CastFX",
		CastAnimation = "skill_cast_ground_air_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Ground_Air_Root_01:Dummy_Root:cast",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_VUL02_ELECTRICFENCE = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Air",
		Tier = "Master",
		ActionPoints = "2",
		Cooldown = "4",
		AIFlags = "IgnoreBuff",
		["Damage Multiplier"] = "220",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "SELF:AIR_IMMUNITY,100,1;SELF:TargetCreateSurface,4,,WaterCloudElectrifiedCursed,100,1;SHOCKED,100,2;",
		AreaRadius = "4",
		AddWeaponRange = "No",
		DeathType = "Electrocution",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		MemorizationRequirements = "AirSpecialist 3",
		Icon = "Skill_Air_ElectricFence",
		DisplayName = "Shout_ElectricFence_DisplayName",
		DisplayNameRef = "|Electric Fence|",
		Description = "Shout_ElectricFence_Description",
		DescriptionRef = "|Deal [1] damage to enemies around you and create cursed static clouds on the edge of the area of effect|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_CastFX;RS3_FX_Skills_Air_Prepare_Flight_Root_01",
		CastAnimation = "skill_cast_vul_closed_circuit",
		CastTextEvent = "castsurface",
		CastEffect = "RS3_FX_Skills_Air_Lightning_Cast_Ground_02,Detach",
		CastEffectTextEvent = "cast",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Shout_DEV06_ConsumeSpirits = {
		SkillType = "Shout",
		ForGameMaster = "No",
		Ability = "Source",
		ActionPoints = "0",
		Cooldown = "0",
		AIFlags = "CanNotUse",
		AreaRadius = "99",
		AddWeaponRange = "No",
		TargetConditions = "Self",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "Yes",
		Icon = "Skill_Source_SpiritVision",
		DisplayName = "Shout_DEV06_ConsumeSpirits_DisplayName",
		DisplayNameRef = "|Gift of the Devourer|",
		Description = "Shout_DEV06_ConsumeSpirits_Description",
		DescriptionRef = "|Your eyes pierce the veil of the Hall of Echoes|",
		FXScale = "200",
		PrepareAnimationInit = "noprepare",
		PrepareAnimationLoop = "noprepare",
		PrepareEffect = "RS3_FX_Skills_Soul_Prepare_Soul_Self_Hand_01:Dummy_R_Hand;RS3_FX_GP_ScriptedEvent_ChanelledSource_01:root",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Soul_Cast_SpiritVision_Overlay_01:root;RS3_FX_Skills_Soul_Cast_Ghosts_Root_01:root:cast;RS3_FX_Skills_Soul_Cast_Soul_Self_Head_01:Dummy_CastFX:cast",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_DEV06_EtherealPrison = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "1",
		AIFlags = "CanNotUse",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_DEV06_EtherealPrison_DisplayName",
		DisplayNameRef = "|Ethereal Prison|",
		Description = "Shout_DEV06_EtherealPrison_Description",
		DescriptionRef = "Make enemies around you cower and flee.",
		StatsDescription = "Shout_DEV06_EtherealPrison_StatsDescription",
		StatsDescriptionRef = "Radius: [1]",
		StatsDescriptionParams = "AreaRadius",
		FXScale = "100",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "stillcrippled_shout",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Source_Fear_HitEffect_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_DEV06_RealityTear = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Warrior",
		ActionPoints = "2",
		Cooldown = "2",
		["Damage Multiplier"] = "60",
		AreaRadius = "8",
		AddWeaponRange = "No",
		TargetConditions = "!Ally;!Dead",
		UseCharacterStats = "Yes",
		UseWeaponDamage = "Yes",
		UseWeaponProperties = "Yes",
		Autocast = "No",
		Icon = "Skill_Warior_WhirlWind",
		DisplayName = "Shout_DEV06_RealityTear_DisplayName",
		DisplayNameRef = "|Reality Tear|",
		Description = "Shout_DEV06_RealityTear_Description",
		DescriptionRef = "Perform a whirlwind attack, hitting enemies around you for [1] damage.",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_weapon_01_start",
		PrepareAnimationLoop = "skill_prepare_weapon_01_loop",
		PrepareEffect = "RS3_FX_Skills_Void_Prepare_Void_Root_01,KeepRot",
		CastAnimation = "skill_attack_round_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Enemies_CurseDive_Landing_Root_01:cast",
		WeaponBones = "Bone_Whirlwind_WPN_A;Bone_Whirlwind_WPN_B;Bone_Whirlwind_WPN_C;Bone_Whirlwind_WPN_D;Bone_Whirlwind_WPN_E",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Shout_CAS01_CauseMadness = {
		SkillType = "Shout",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "1",
		Cooldown = "6",
		SkillProperties = "MADNESS,100,2;",
		AreaRadius = "13",
		AddWeaponRange = "No",
		TargetConditions = "Character;Enemy",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Autocast = "No",
		Icon = "Skill_Source_Fear",
		DisplayName = "Shout_CAS01_CauseMadness_DisplayName",
		DisplayNameRef = "|Mutiny|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_shout_01_cast",
		CastTextEvent = "cast",
		HitEffect = "RS3_FX_Skills_Source_Fear_HitEffect_01",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		_type = "SkillData",
	},
	Summon_DEV06_Enemy_FireSlug = {
		SkillType = "Summon",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Fire",
		Tier = "Adept",
		ActionPoints = "1",
		Cooldown = "6",
		AIFlags = "CanNotUse",
		Lifetime = "5",
		SummonLevel = "-1",
		MemorizationRequirements = "FireSpecialist 3",
		["Memory Cost"] = "0",
		["Magic Cost"] = "1",
		Template = "163befcc-d8f6-4c3a-ba1d-536d1f7568bc",
		TargetRadius = "13",
		SummonCount = "1",
		Icon = "Skill_Fire_SummonFireSlug",
		DisplayName = "Summon_FireSlug_DisplayName",
		DisplayNameRef = "|Summon Fire Slug|",
		Description = "Summon_FireSlug_Description",
		DescriptionRef = "|Fire slug can rush at enemies, leaving a fire trail and burn them with a powerful ray.|",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_totem_01_start",
		PrepareAnimationLoop = "skill_prepare_totem_01_loop",
		PrepareEffect = "RS3_FX_Skills_Fire_Prepare_Fire_Root_03,KeepRot,Detach",
		CastAnimation = "skill_cast_summon_totem_01_cast",
		CastTextEvent = "cast",
		CastEffectTextEvent = "cast",
		TargetCastEffect = "RS3_FX_Skills_Fire_Summon_Impact_01",
		TargetEffect = "RS3_FX_UI_TargetPreviewer_Fire_01",
		AiCalculationSkillOverride = "Target_DummyTargetSkill",
		_type = "SkillData",
		Requirement = "None",
	},
	Target_Vulture_ConsumeCorpse = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "2",
		Cooldown = "3",
		SkillProperties = "EXPLODE,100,1;SELF:VULTURE_CONSUME_CORPSE_HEAL,100,1;SELF:VULTURE_CONSUME_CORPSE_DAMAGE,100,3;",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "VUL02_sky_burial",
		DisplayName = "Target_Vulture_ConsumeCorpse_DisplayName",
		DisplayNameRef = "Devour Offering",
		Description = "Target_Vulture_ConsumeCorpse_Description",
		DescriptionRef = "Devour a corpse to heal and increase damage by [1]%.",
		StatsDescriptionParams = "Potion:Stats_Vulture_ConsumeCorpse:DamageBoost",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_voodoo_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_01,KeepRot;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		CastAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Aoe_Voodoo_Purple_Hand_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		_type = "SkillData",
	},
	Target_Vulture_BlindPeck = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Air",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "150",
		["Damage Range"] = "10",
		DamageType = "Air",
		SkillProperties = "BLIND,100,2;SHOCKED,100,2;Electrify",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Electrocution",
		MemorizationRequirements = "AirSpecialist 1",
		CanTargetCharacters = "Yes",
		CanTargetItems = "Yes",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Air_ShockingTouch",
		DisplayName = "Target_Vulture_BlindPeck_DisplayName",
		DisplayNameRef = "Peck Eyes",
		Description = "Target_Vulture_BlindPeck_Description",
		DescriptionRef = "Electrifies and Blinds a nearby target. Deals [2] damage.",
		StatsDescription = "Target_Vulture_BlindPeck_StatsDescription",
		StatsDescriptionRef = "Range: [1]<br>Stunned makes target unable to move or act.",
		StatsDescriptionParams = "TargetRadius;Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_shout_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Air_Lightning_Prepare_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX;RS3_FX_Skills_Air_Lightning_Prepare_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Air_Prepare_Touch_Root_01",
		CastAnimation = "skill_cast_vul_blinding_peck",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Air_Cast_Target_Touch_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Air_Cast_Target_Touch_Root_01;RS3_FX_Skills_Air_Lightning_Cast_Hand_01:Dummy_R_HandFX:cast;RS3_FX_Skills_Air_Lightning_Cast_Target_Touch_Hand_01:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Air_Lightning_Target_01:root:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_Vulture_EnemyConsumeCorpse = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Death",
		ActionPoints = "0",
		Cooldown = "1",
		SkillProperties = "EXPLODE,100,1;SELF:VULTURE_CONSUME_CORPSE_HEAL,100,1;SELF:VULTURE_CONSUME_CORPSE_DAMAGE,100,3;",
		TargetRadius = "3",
		AddWeaponRange = "No",
		IsMelee = "Yes",
		DeathType = "Explode",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Dead;CanExplode",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Vulture_DevourCorpse",
		DisplayName = "Target_Vulture_EnemyConsumeCorpse_DisplayName",
		DisplayNameRef = "Devour Offering",
		Description = "Target_Vulture_EnemyConsumeCorpse_Description",
		DescriptionRef = "Devour a corpse, inceasing damage and healing. Gain a Source Point.",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_voodoo_01_start",
		PrepareAnimationLoop = "skill_prepare_shout_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Purple_Root_02",
		CastAnimation = "sky_burial",
		CastSelfAnimation = "skill_cast_aoe_voodoo_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_Root_01;RS3_FX_Char_Animals_Spider_Cast_Voodoo_Purple_01:Dummy_CastFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Curse_Impact_01:root:cast",
		_type = "SkillData",
	},
	Target_CON00_ScionsCurse = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		ActionPoints = "1",
		Cooldown = "5",
		["Damage Multiplier"] = "200",
		["Damage Range"] = "10",
		DamageType = "Earth",
		SkillProperties = "BLIND, 100, 2;ENTANGLED, 100, 1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveTouch",
		DisplayName = "Target_CON00_ScionsCurse_DisplayName",
		DisplayNameRef = "Curse of Scion",
		Description = "Target_CON00_ScionsCurse_Description",
		DescriptionRef = "Reduce target's Physical Armour by [1], set Acid.",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Earth_Prepare_Throw_Line_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Earth_Prepare_Air_Dummy_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02:Dummy_R_HandFX;RS3_FX_Skills_Earth_Cast_Target_Air_Hand_02_Texkey:Dummy_CastFX:cast",
		TargetEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Earth_Impact_CorrosiveTouch_01:Dummy_BodyFX:cast",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_CON03_HelmetCharm = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		Ability = "Earth",
		["Damage Multiplier"] = "0",
		SkillProperties = "CHARMED,100, -1",
		TargetRadius = "2",
		AddWeaponRange = "No",
		IsMelee = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "1",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Skillcrafting_Earth_CorrosiveTouch",
		DisplayName = "Target_CON03_HelmetCharm_DisplayName",
		DisplayNameRef = "Contaminate",
		Description = "Target_CON03_HelmetCharm_Description",
		DescriptionRef = "Reduce target's Physical Armour by [1], set Acid.",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
	},
	Target_DEV06_Dragon_Grasp = {
		SkillType = "Target",
		ForGameMaster = "No",
		Ability = "Death",
		Tier = "Adept",
		ActionPoints = "2",
		Cooldown = "5",
		["Damage Multiplier"] = "250",
		["Damage Range"] = "10",
		DamageType = "Physical",
		SkillProperties = "CRIPPLED,100,2",
		TargetRadius = "13",
		AreaRadius = "5",
		AddWeaponRange = "No",
		DeathType = "Piercing",
		MemorizationRequirements = "Necromancy 3",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "Yes",
		["Memory Cost"] = "0",
		["Magic Cost"] = "2",
		TargetConditions = "Character;NonSelf;!Ally;(InSurface:SurfaceBlood|InSurface:SurfaceBloodCloud)",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Decay_GraspOfTheStarved",
		DisplayName = "Target_GraspOfTheStarved_DisplayName",
		DisplayNameRef = "|Grasp Of The Starved|",
		Description = "Target_GraspOfTheStarved_Description",
		DescriptionRef = "|Undead hands rise from underground in target area, attacking enemy characters that stand in blood surfaces. Deals [1] damage to each character and sets Crippled|",
		StatsDescriptionParams = "Damage",
		FXScale = "100",
		PrepareAnimationInit = "skill_prepare_water_01_start",
		PrepareAnimationLoop = "skill_prepare_water_01_loop",
		PrepareEffect = "RS3_FX_Skills_Voodoo_Prepare_Totem_GraspStarved_Root_01,KeepRot,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX",
		CastAnimation = "skill_cast_aoe_water_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastEffect = "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Decay_GraspStarved_Root_01,KeepRot:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_HandFX,Dummy_L_HandFX",
		TargetEffect = "RS3_FX_Skills_Voodoo_Decaying_GraspStarved_Impact_01:Dummy_Root",
		TargetGroundEffect = "RS3_FX_Skills_Voodoo_Decaying_GraspStarved_Impact_01:Dummy_Root",
		IgnoreVisionBlock = "Yes",
		CycleConditions = "Enemy;!Dead",
		_type = "SkillData",
		IsEnemySkill = "Yes",
	},
	Target_DEV06_CauseMadness = {
		SkillType = "Target",
		ForGameMaster = "No",
		IsEnemySkill = "Yes",
		ActionPoints = "2",
		Cooldown = "3",
		["Damage Multiplier"] = "70",
		["Damage Range"] = "2",
		SkillProperties = "MADNESS,100,2;",
		TargetRadius = "15",
		AddWeaponRange = "No",
		IsMelee = "No",
		CanTargetCharacters = "Yes",
		CanTargetItems = "No",
		CanTargetTerrain = "No",
		["Memory Cost"] = "0",
		["Magic Cost"] = "0",
		TargetConditions = "Character;NonSelf;!Ally",
		UseCharacterStats = "No",
		UseWeaponDamage = "No",
		UseWeaponProperties = "No",
		Icon = "Skill_Polymorph_DemonicBargain",
		DisplayName = "Target_DEV06_CauseMadness_DisplayName",
		DisplayNameRef = "|Maddening Stare|",
		PrepareAnimationInit = "skill_prepare_touch_01_start",
		PrepareAnimationLoop = "skill_prepare_touch_01_loop",
		PrepareEffect = "RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Root_01;RS3_FX_Skills_Prepare_Voodoo_DominateMind_Hand_01:Dummy_CastFX;RS3_FX_Skills_Prepare_Voodoo_MaddeningSong_Hand_01:Dummy_R_HandFX",
		CastAnimation = "skill_cast_target_touch_01_cast",
		CastSelfAnimation = "skill_cast_self_touch_01_cast",
		CastTextEvent = "cast",
		CastEffect = "RS3_FX_Skills_Cast_Target_Voodoo_MaddeningSong_Hand_01:Dummy_R_HandFX:cast",
		TargetEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		TargetGroundEffect = "RS3_FX_Skills_Soul_Impact_Soul_Touch_Hand_01:Dummy_BodyFX:cast",
		_type = "SkillData",
	},
}