Module:EnglishStrings
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return {
["0082a0a2-6a67-4a83-bdba-9ced2556e0f4_DisplayName"] = "Under the Tavern",
["0082a0a2-6a67-4a83-bdba-9ced2556e0f4_GameMasterSubsection"] = "Tavern",
["0126a329-3be2-4337-914a-a90633d27b03_DisplayName"] = "Sheep Talk",
["0126a329-3be2-4337-914a-a90633d27b03_GameMasterSubsection"] = "Animals",
["01c83586-2224-4f35-bce1-38eb57e1f319_DisplayName"] = "Exploration Theme 06 Flutes",
["01c83586-2224-4f35-bce1-38eb57e1f319_GameMasterSubsection"] = "Exploration",
["01f16667-c259-495b-8e7f-08385d395180_DisplayName"] = "Lightning",
["01f16667-c259-495b-8e7f-08385d395180_GameMasterSubsection"] = "Skills",
["02980453-e9cc-4b77-ab20-38e4b93952cf_DisplayName"] = "Exploration Theme 04 Cello",
["02980453-e9cc-4b77-ab20-38e4b93952cf_GameMasterSubsection"] = "Exploration",
["02a9a970-fa90-4419-b35c-0ffd417709b0_DisplayName"] = "Dungeon Dark 04",
["02a9a970-fa90-4419-b35c-0ffd417709b0_GameMasterSubsection"] = "Dungeon",
["02e4a782-c431-4707-a3de-3ed0a7ceb10c_DisplayName"] = "Attention Sound",
["02e4a782-c431-4707-a3de-3ed0a7ceb10c_GameMasterSubsection"] = "",
["03161c1d-a6cc-46e5-aff6-b9de566e1dba_DisplayName"] = "Fortify",
["03161c1d-a6cc-46e5-aff6-b9de566e1dba_GameMasterSubsection"] = "Skills",
["033aa583-e1d8-4359-a1ac-bac519e34eb9_DisplayName"] = "Dungeon Door Open",
["033aa583-e1d8-4359-a1ac-bac519e34eb9_GameMasterSubsection"] = "Doors",
["039208eb-a805-4318-a9e3-824040796f69_DisplayName"] = "Large City 01",
["039208eb-a805-4318-a9e3-824040796f69_GameMasterSubsection"] = "Civilization",
["050bc3c3-266d-45f7-b451-c7b792b69215_DisplayName"] = "Deep Forest",
["050bc3c3-266d-45f7-b451-c7b792b69215_GameMasterSubsection"] = "Day",
["0558789e-2e89-4a97-853b-20581274f42f_DisplayName"] = "Marketplace 06",
["0558789e-2e89-4a97-853b-20581274f42f_GameMasterSubsection"] = "Civilization",
["057122fe-aa59-4121-bf85-0390870749f1_DisplayName"] = "Mosquito Swarm",
["057122fe-aa59-4121-bf85-0390870749f1_GameMasterSubsection"] = "Skills",
["061e9d9d-76c3-4147-854c-b53c87776457_DisplayName"] = "Marketplace 01",
["061e9d9d-76c3-4147-854c-b53c87776457_GameMasterSubsection"] = "Civilization",
["063ea1a1-2e0a-4be7-817b-fb65ab596569_DisplayName"] = "Farmyard 05",
["063ea1a1-2e0a-4be7-817b-fb65ab596569_GameMasterSubsection"] = "Civilization",
["0691f008-93d9-4c3a-920f-bd1ae5e0eca6_DisplayName"] = "Exploration Theme 06 Dark B",
["0691f008-93d9-4c3a-920f-bd1ae5e0eca6_GameMasterSubsection"] = "Exploration",
["0697e4a3-16b8-4e2e-89a4-87f421ff5b67_DisplayName"] = "Leather Drop",
["0697e4a3-16b8-4e2e-89a4-87f421ff5b67_GameMasterSubsection"] = "Armour",
["06cdbe92-ebba-40aa-a013-6e9438ba9c9d_DisplayName"] = "Birds Clear Forest 03",
["06cdbe92-ebba-40aa-a013-6e9438ba9c9d_GameMasterSubsection"] = "Nature",
["06ceb122-3301-4920-8ff8-7a0930150100_DisplayName"] = "Grenade Shock",
["06ceb122-3301-4920-8ff8-7a0930150100_GameMasterSubsection"] = "Projectiles",
["06d87eb1-d41d-49e6-805f-54666d4355f2_DisplayName"] = "Sunny Farmland",
["06d87eb1-d41d-49e6-805f-54666d4355f2_GameMasterSubsection"] = "Sunny",
["0703a9d9-8e57-4bab-9037-c5d4380022f4_DisplayName"] = "Werewolf Talk",
["0703a9d9-8e57-4bab-9037-c5d4380022f4_GameMasterSubsection"] = "Creatures",
["07912695-b568-4488-90de-65bd4c98d399_DisplayName"] = "Fight Theme Cello",
["07912695-b568-4488-90de-65bd4c98d399_GameMasterSubsection"] = "Fight",
["07a72b78-e1f6-4c98-ac4d-19012a0208eb_DisplayName"] = "Exploration Theme 06 Adventure B",
["07a72b78-e1f6-4c98-ac4d-19012a0208eb_GameMasterSubsection"] = "Exploration",
["080db6fe-cf59-4cdf-957c-1e162c412ca0_DisplayName"] = "Wind Canyon 01",
["080db6fe-cf59-4cdf-957c-1e162c412ca0_GameMasterSubsection"] = "Nature",
["08201ce8-efb3-458b-8789-b9076560bcb1_DisplayName"] = "Birds Clear Forest 01",
["08201ce8-efb3-458b-8789-b9076560bcb1_GameMasterSubsection"] = "Nature",
["0834d944-3723-4df4-a7db-2651f77ec5e5_DisplayName"] = "Corpse Explosion Fire",
["0834d944-3723-4df4-a7db-2651f77ec5e5_GameMasterSubsection"] = "Explosions",
["08c5621f-a38d-4026-80dc-adb5d1292bea_DisplayName"] = "Crocodile Talk",
["08c5621f-a38d-4026-80dc-adb5d1292bea_GameMasterSubsection"] = "Animals",
["08c6e64b-ca3a-4df2-a466-740e07a26539_DisplayName"] = "Dawn 02",
["08c6e64b-ca3a-4df2-a466-740e07a26539_GameMasterSubsection"] = "Day",
["09630b76-ec64-4de9-94da-4f2500439a11_DisplayName"] = "Daggers Projectile",
["09630b76-ec64-4de9-94da-4f2500439a11_GameMasterSubsection"] = "Skills",
["09edc0f3-c27e-414a-a053-a4c1d2d1271a_DisplayName"] = "Heavy Storm",
["09edc0f3-c27e-414a-a053-a4c1d2d1271a_GameMasterSubsection"] = "Rain",
["0a2f1d72-eeeb-4c5b-a15e-1ddfe54194d5_DisplayName"] = "Farmyard 04",
["0a2f1d72-eeeb-4c5b-a15e-1ddfe54194d5_GameMasterSubsection"] = "Civilization",
["0acdb0c5-d6ba-4eb9-8d9e-ec72f4595706_DisplayName"] = "Red Prince Theme Intro",
["0acdb0c5-d6ba-4eb9-8d9e-ec72f4595706_GameMasterSubsection"] = "Origin",
["0add5830-d8e9-4f78-bcaa-0b073456e92c_DisplayName"] = "Exploration Theme 11 Dark",
["0add5830-d8e9-4f78-bcaa-0b073456e92c_GameMasterSubsection"] = "Exploration",
["0b65ff3b-4b31-468c-be7b-fbbdbd998dd4_DisplayName"] = "Gates Close",
["0b65ff3b-4b31-468c-be7b-fbbdbd998dd4_GameMasterSubsection"] = "Doors",
["0bb4f389-e221-417b-9d12-07f39f7e6262_DisplayName"] = "Elemental Devil Growling",
["0bb4f389-e221-417b-9d12-07f39f7e6262_GameMasterSubsection"] = "Creatures",
["0c075bbb-8cd9-467d-80be-fb018e239db5_DisplayName"] = "Ship Lower Deck in High Waves 02",
["0c075bbb-8cd9-467d-80be-fb018e239db5_GameMasterSubsection"] = "Sea",
["0ce1c1e1-73d7-457f-9ce3-0dc6fde5a4b1_DisplayName"] = "Snow Foggy",
["0ce1c1e1-73d7-457f-9ce3-0dc6fde5a4b1_GameMasterSubsection"] = "Fog",
["0cfca842-f580-4219-a686-4ca09a58916a_DisplayName"] = "Crypt 01",
["0cfca842-f580-4219-a686-4ca09a58916a_GameMasterSubsection"] = "Dungeon",
["0d0954c1-c1d1-449b-8fde-915b22edce97_DisplayName"] = "Birds Deep Forest 02",
["0d0954c1-c1d1-449b-8fde-915b22edce97_GameMasterSubsection"] = "Nature",
["0d18531b-7435-4a55-b25c-3e065fea1faf_DisplayName"] = "Heavy Rain",
["0d18531b-7435-4a55-b25c-3e065fea1faf_GameMasterSubsection"] = "Rain",
["0da56207-7bfb-43de-ad12-45c4825a0856_DisplayName"] = "Ifan's Theme Light",
["0da56207-7bfb-43de-ad12-45c4825a0856_GameMasterSubsection"] = "Origin",
["0df84336-da38-4791-afca-32d11120a0c3_DisplayName"] = "Sunny Coast 01",
["0df84336-da38-4791-afca-32d11120a0c3_GameMasterSubsection"] = "Sunny",
["0f550044-bf3a-4323-8c32-634b31107389_DisplayName"] = "Wind Canyon 02",
["0f550044-bf3a-4323-8c32-634b31107389_GameMasterSubsection"] = "Nature",
["0f8e6a43-9f2c-4647-8972-8cfaa3025d76_DisplayName"] = "Bonemail Drop",
["0f8e6a43-9f2c-4647-8972-8cfaa3025d76_GameMasterSubsection"] = "Armour",
["0fc67c32-9ca8-4e14-bead-f7d17c220784_DisplayName"] = "Cat Meow",
["0fc67c32-9ca8-4e14-bead-f7d17c220784_GameMasterSubsection"] = "Animals",
["10700222-b2c1-436e-95ce-045898a56519_DisplayName"] = "Mine",
["10700222-b2c1-436e-95ce-045898a56519_GameMasterSubsection"] = "Projectiles",
["10fcf24c-1fb4-411b-b399-464988f3e473_DisplayName"] = "Dungeon Dark 01",
["10fcf24c-1fb4-411b-b399-464988f3e473_GameMasterSubsection"] = "Dungeon",
["1272bf19-8e6f-4611-9f6c-18874d490619_DisplayName"] = "Sunny 02",
["1272bf19-8e6f-4611-9f6c-18874d490619_GameMasterSubsection"] = "Sunny",
["12f866ca-a2e9-4da2-831c-d7d031638160_DisplayName"] = "Desert",
["12f866ca-a2e9-4da2-831c-d7d031638160_GameMasterSubsection"] = "Day",
["1313a0aa-b7d6-4b12-8da6-5596a3a7ba42_DisplayName"] = "Arrow Slowdown",
["1313a0aa-b7d6-4b12-8da6-5596a3a7ba42_GameMasterSubsection"] = "Projectiles",
["14304994-918b-4ab8-8f5d-53a69bd31ad0_DisplayName"] = "Wind Generic 03",
["14304994-918b-4ab8-8f5d-53a69bd31ad0_GameMasterSubsection"] = "Nature",
["1549df8c-4eaa-4b05-a432-2c7531620277_DisplayName"] = "Wind Generic 06",
["1549df8c-4eaa-4b05-a432-2c7531620277_GameMasterSubsection"] = "Nature",
["159ef85d-9118-4fd0-9862-6a814b6decf9_DisplayName"] = "Wind Field 01",
["159ef85d-9118-4fd0-9862-6a814b6decf9_GameMasterSubsection"] = "Nature",
["15f59d45-1977-46d6-acc4-d0051b539611_DisplayName"] = "Cathedral",
["15f59d45-1977-46d6-acc4-d0051b539611_GameMasterSubsection"] = "Interior",
["15f7d54d-2c8d-4a56-8ec6-13a31081ee5c_DisplayName"] = "Birds Canyon 01",
["15f7d54d-2c8d-4a56-8ec6-13a31081ee5c_GameMasterSubsection"] = "Nature",
["160f358d-f266-4f8e-9e90-17ac6b108359_DisplayName"] = "Clear Sky",
["160f358d-f266-4f8e-9e90-17ac6b108359_GameMasterSubsection"] = "Day",
["163b914f-33ed-4f77-8c5b-1431465363a4_DisplayName"] = "Laser Ray",
["163b914f-33ed-4f77-8c5b-1431465363a4_GameMasterSubsection"] = "Skills",
["17148327-b6f3-4a64-8033-ea1166b5003e_DisplayName"] = "Crocodile Die",
["17148327-b6f3-4a64-8033-ea1166b5003e_GameMasterSubsection"] = "Animals",
["1814a85f-fac7-4f47-b494-e5049b5f0f5d_DisplayName"] = "Crate Open",
["1814a85f-fac7-4f47-b494-e5049b5f0f5d_GameMasterSubsection"] = "Items",
["18d67f4d-77d0-4361-9a76-51a0a4e4ebc3_DisplayName"] = "Dragon Attack 02",
["18d67f4d-77d0-4361-9a76-51a0a4e4ebc3_GameMasterSubsection"] = "Creatures",
["18ea93d3-eeaf-44fc-a01e-9755fe6d611f_DisplayName"] = "Quirky Bones Slow",
["18ea93d3-eeaf-44fc-a01e-9755fe6d611f_GameMasterSubsection"] = "Exploration",
["191336a9-d959-4b08-a140-25c57ef2362c_DisplayName"] = "Deer Talk",
["191336a9-d959-4b08-a140-25c57ef2362c_GameMasterSubsection"] = "Animals",
["196561b6-1f1b-49c5-b897-2437e7c44eee_DisplayName"] = "Dusk",
["196561b6-1f1b-49c5-b897-2437e7c44eee_GameMasterSubsection"] = "Day",
["19a862ab-a114-40e5-b5eb-a3431b2a51f7_DisplayName"] = "Squirrel Die",
["19a862ab-a114-40e5-b5eb-a3431b2a51f7_GameMasterSubsection"] = "Animals",
["19cff384-7352-4620-8421-e714be14e7de_DisplayName"] = "Fire Whip",
["19cff384-7352-4620-8421-e714be14e7de_GameMasterSubsection"] = "Skills",
["1a5370d4-b2df-40f3-a7af-7ebc15ec3956_DisplayName"] = "Raining Blood",
["1a5370d4-b2df-40f3-a7af-7ebc15ec3956_GameMasterSubsection"] = "Skills",
["1a78767d-6b97-4c34-8183-6e9d6c9c8fea_DisplayName"] = "Corpse Explosion Bone",
["1a78767d-6b97-4c34-8183-6e9d6c9c8fea_GameMasterSubsection"] = "Explosions",
["1bba87df-6547-40a8-ab38-8689e826ba00_DisplayName"] = "Cave Inside",
["1bba87df-6547-40a8-ab38-8689e826ba00_GameMasterSubsection"] = "Dungeon",
["1c66b79a-7722-4bef-9216-6366d85bb280_DisplayName"] = "Desert Dark",
["1c66b79a-7722-4bef-9216-6366d85bb280_GameMasterSubsection"] = "Dark",
["1ca6b143-2949-4755-8a3e-e4e4b7d5a3bc_DisplayName"] = "Interior Upstairs 01",
["1ca6b143-2949-4755-8a3e-e4e4b7d5a3bc_GameMasterSubsection"] = "Interior",
["1d2239b0-c3e5-47a9-8363-cd3cf7354c75_DisplayName"] = "Scalemail Equip",
["1d2239b0-c3e5-47a9-8363-cd3cf7354c75_GameMasterSubsection"] = "Armour",
["1f0dff1c-75ee-4475-a1c3-3b9eee2390b2_DisplayName"] = "Power of Innocence Ambient B",
["1f0dff1c-75ee-4475-a1c3-3b9eee2390b2_GameMasterSubsection"] = "Exploration",
["200f0c3e-53e6-4657-8374-90c274e3e863_DisplayName"] = "Goblin Die",
["200f0c3e-53e6-4657-8374-90c274e3e863_GameMasterSubsection"] = "Creatures",
["202fa087-ccbf-44af-91e6-6750283a1591_DisplayName"] = "Crypt 02",
["202fa087-ccbf-44af-91e6-6750283a1591_GameMasterSubsection"] = "Dungeon",
["2052f790-d2d7-4cf7-95f0-4de478e98d28_DisplayName"] = "Desert Windy",
["2052f790-d2d7-4cf7-95f0-4de478e98d28_GameMasterSubsection"] = "Day",
["21fbf311-7041-43e0-b9e9-69f6f246ae58_DisplayName"] = "Inside Dark",
["21fbf311-7041-43e0-b9e9-69f6f246ae58_GameMasterSubsection"] = "Dark",
["22cbfa60-59a0-4560-bace-c6a13c9869f3_DisplayName"] = "Phoenix Land",
["22cbfa60-59a0-4560-bace-c6a13c9869f3_GameMasterSubsection"] = "Skills",
["23bdab50-2bd6-420d-a1d7-0ca20a2b2717_DisplayName"] = "Fan of Knives",
["23bdab50-2bd6-420d-a1d7-0ca20a2b2717_GameMasterSubsection"] = "Skills",
["24496f40-dd61-4283-a0af-9bd72ad7ca0a_DisplayName"] = "Arrow Smokescreen",
["24496f40-dd61-4283-a0af-9bd72ad7ca0a_GameMasterSubsection"] = "Projectiles",
["248439d8-1fde-48ea-a6dc-fa7c7c2aa932_DisplayName"] = "Chainmail Drop",
["248439d8-1fde-48ea-a6dc-fa7c7c2aa932_GameMasterSubsection"] = "Armour",
["24dda852-ac7a-4420-bf10-1028cbb5fa83_DisplayName"] = "Wind Deep Forest 01",
["24dda852-ac7a-4420-bf10-1028cbb5fa83_GameMasterSubsection"] = "Nature",
["25628e8d-5420-4f51-a15e-c03d0f9b1fe7_DisplayName"] = "Birds Desert 01",
["25628e8d-5420-4f51-a15e-c03d0f9b1fe7_GameMasterSubsection"] = "Nature",
["26254514-945e-4b58-8487-2b053e398141_DisplayName"] = "Dragon Die",
["26254514-945e-4b58-8487-2b053e398141_GameMasterSubsection"] = "Creatures",
["275d06f1-c581-43e0-a7e0-a0a067b82242_DisplayName"] = "Food Crunchy",
["275d06f1-c581-43e0-a7e0-a0a067b82242_GameMasterSubsection"] = "Items",
["2784a726-6433-4f43-bf90-bfcf85ef01b9_DisplayName"] = "Seagull",
["2784a726-6433-4f43-bf90-bfcf85ef01b9_GameMasterSubsection"] = "Animals",
["27f2ad34-e471-4e9c-9e20-d680e0298502_DisplayName"] = "Lohse's Theme Ambient version",
["27f2ad34-e471-4e9c-9e20-d680e0298502_GameMasterSubsection"] = "Origin",
["27fa0e4c-d21d-429e-b755-e0aa2f4b55ed_DisplayName"] = "Spiked Floor Close",
["27fa0e4c-d21d-429e-b755-e0aa2f4b55ed_GameMasterSubsection"] = "Puzzles",
["2830a60b-08d7-42e7-ab1e-7963d7c891bf_DisplayName"] = "Swamp 01",
["2830a60b-08d7-42e7-ab1e-7963d7c891bf_GameMasterSubsection"] = "Nature",
["28adeea7-5882-41c7-be5c-ba525743dda9_DisplayName"] = "Restoration",
["28adeea7-5882-41c7-be5c-ba525743dda9_GameMasterSubsection"] = "Skills",
["2936e5e6-06e9-4128-983e-9904a5dd1285_DisplayName"] = "Exploration Theme 06 Flutes Orchestral A",
["2936e5e6-06e9-4128-983e-9904a5dd1285_GameMasterSubsection"] = "Exploration",
["29d7b32e-03ec-47fc-ac92-425b5e95872c_DisplayName"] = "Foggy Night",
["29d7b32e-03ec-47fc-ac92-425b5e95872c_GameMasterSubsection"] = "Night",
["29ddfca2-88b5-43b7-89b9-23101f02e999_DisplayName"] = "Platemail Equip",
["29ddfca2-88b5-43b7-89b9-23101f02e999_GameMasterSubsection"] = "Armour",
["2a6aba2d-ca6d-467b-82e6-1c3a1b1b6909_DisplayName"] = "Dragon Fly",
["2a6aba2d-ca6d-467b-82e6-1c3a1b1b6909_GameMasterSubsection"] = "Creatures",
["2aab355c-13fe-46e9-88ef-d8ab7d760ee8_DisplayName"] = "Elemental Devil Die",
["2aab355c-13fe-46e9-88ef-d8ab7d760ee8_GameMasterSubsection"] = "Creatures",
["2b23231d-5e9b-4c69-8154-cd62bf48f37d_DisplayName"] = "Dungeon Dark 02",
["2b23231d-5e9b-4c69-8154-cd62bf48f37d_GameMasterSubsection"] = "Dungeon",
["2b62ad33-593d-41e3-9210-0a58fdaed902_DisplayName"] = "Wind Generic 01",
["2b62ad33-593d-41e3-9210-0a58fdaed902_GameMasterSubsection"] = "Nature",
["2b640411-4d71-4bc0-bb12-0f9cd4ad16e2_DisplayName"] = "Fane's Theme A",
["2b640411-4d71-4bc0-bb12-0f9cd4ad16e2_GameMasterSubsection"] = "Origin",
["2c37f058-2523-4103-8a0a-ba0c9ac8c220_DisplayName"] = "Helmet Drop",
["2c37f058-2523-4103-8a0a-ba0c9ac8c220_GameMasterSubsection"] = "Armour",
["2c8de8c1-c6e3-47fa-9c1b-ec54867ee529_DisplayName"] = "Arrow Static Cloud",
["2c8de8c1-c6e3-47fa-9c1b-ec54867ee529_GameMasterSubsection"] = "Projectiles",
["2cbc596d-5ce1-4633-9c50-5691399560af_DisplayName"] = "City Indoors 01",
["2cbc596d-5ce1-4633-9c50-5691399560af_GameMasterSubsection"] = "Indoors",
["2d09bff3-43f3-4375-94b4-25d849c4c0c8_DisplayName"] = "Village Busy 01",
["2d09bff3-43f3-4375-94b4-25d849c4c0c8_GameMasterSubsection"] = "Civilization",
["2e7d636c-544d-49c3-bb8f-2cc2b1ebb56c_DisplayName"] = "Wind Field 02",
["2e7d636c-544d-49c3-bb8f-2cc2b1ebb56c_GameMasterSubsection"] = "Nature",
["2f35262a-848e-4c7e-aaed-a44d57be2ab1_DisplayName"] = "Rat Talk",
["2f35262a-848e-4c7e-aaed-a44d57be2ab1_GameMasterSubsection"] = "Animals",
["2f482e84-3b52-4144-8b7c-3f02a5412880_DisplayName"] = "Fight Theme 06 Tambura",
["2f482e84-3b52-4144-8b7c-3f02a5412880_GameMasterSubsection"] = "Fight",
["2f67e464-541f-45e9-bff6-f3c6b19737e7_DisplayName"] = "Exploration Theme 06 Light Strings",
["2f67e464-541f-45e9-bff6-f3c6b19737e7_GameMasterSubsection"] = "Exploration",
["3001f5c1-fc0d-488e-893b-33f63d11ff48_DisplayName"] = "Exploration Theme 03 Light",
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["97bb2344-f53f-4140-bc7a-62c6cce69df9_DisplayName"] = "Teleport Appear",
["97bb2344-f53f-4140-bc7a-62c6cce69df9_GameMasterSubsection"] = "Skills",
["99124ef7-414a-4d8e-82a4-4735c223a391_DisplayName"] = "Wind Deep Forest 06",
["99124ef7-414a-4d8e-82a4-4735c223a391_GameMasterSubsection"] = "Nature",
["993996c5-3683-4f06-99a1-cabcb1ae55ff_DisplayName"] = "Barrel Close",
["993996c5-3683-4f06-99a1-cabcb1ae55ff_GameMasterSubsection"] = "Items",
["99757d53-00a6-418a-9baf-cdfea35433f2_DisplayName"] = "City Yard Indoors 01",
["99757d53-00a6-418a-9baf-cdfea35433f2_GameMasterSubsection"] = "Indoors",
["99883462-d408-40b8-8d42-06765a87bf76_DisplayName"] = "Shark Water Splash",
["99883462-d408-40b8-8d42-06765a87bf76_GameMasterSubsection"] = "Animals",
["99947893-f2f4-4730-ae6f-349a91cc2c54_DisplayName"] = "Rhino Talk",
["99947893-f2f4-4730-ae6f-349a91cc2c54_GameMasterSubsection"] = "Creatures",
["9a99f099-9822-4240-9375-fc4039e15667_DisplayName"] = "Earthquake",
["9a99f099-9822-4240-9375-fc4039e15667_GameMasterSubsection"] = "Skills",
["9c754ca8-b6de-4f43-93c8-d0b81dc6f4ff_DisplayName"] = "Cow Die",
["9c754ca8-b6de-4f43-93c8-d0b81dc6f4ff_GameMasterSubsection"] = "Animals",
["9c8072c8-5d59-497b-a589-5437fec968a6_DisplayName"] = "Acid Spores",
["9c8072c8-5d59-497b-a589-5437fec968a6_GameMasterSubsection"] = "Skills",
["9cdd0d9c-f473-4c8c-937c-f4e7eea3db1d_DisplayName"] = "Corpse Explosion Wood Medium",
["9cdd0d9c-f473-4c8c-937c-f4e7eea3db1d_GameMasterSubsection"] = "Explosions",
["9d491cc0-eacb-4a59-8b6b-67890c19b8e1_DisplayName"] = "Winterblast",
["9d491cc0-eacb-4a59-8b6b-67890c19b8e1_GameMasterSubsection"] = "Skills",
["9deca992-4aa3-43cd-8140-65c8bd7ef3cc_DisplayName"] = "Arrow Poison",
["9deca992-4aa3-43cd-8140-65c8bd7ef3cc_GameMasterSubsection"] = "Projectiles",
["9e655c47-5180-463f-8e6a-096d8a05ff79_DisplayName"] = "Village Busy 03",
["9e655c47-5180-463f-8e6a-096d8a05ff79_GameMasterSubsection"] = "Civilization",
["9e7b26cb-3ec9-46bc-88f6-636045541811_DisplayName"] = "Exploration Theme 14 Light",
["9e7b26cb-3ec9-46bc-88f6-636045541811_GameMasterSubsection"] = "Exploration",
["9ecfbbca-7d45-458c-9e62-1989ecf84774_DisplayName"] = "Birds Clear Forest 02",
["9ecfbbca-7d45-458c-9e62-1989ecf84774_GameMasterSubsection"] = "Nature",
["9eeeb90b-de82-4d36-bf3d-b5035c771409_DisplayName"] = "Giant Insect Spawn",
["9eeeb90b-de82-4d36-bf3d-b5035c771409_GameMasterSubsection"] = "Creatures",
["A Fingal Boyd's Limited Edition"] = "A Fingal Boyd's Limited Edition",
["A bow with a guitar snare for a string."] = "A bow with a guitar snare for a string.",
["A crossbow that looks as though it were carved from solidified shadow. Cold to the touch, it envelops you in misty shade when used."] = "A crossbow that looks as though it were carved from solidified shadow. Cold to the touch, it envelops you in misty shade when used.",
["A delicate pair of gloves fit for a queen. Indeed, this very pair were sewn for the tender hands of Justinia herself."] = "A delicate pair of gloves fit for a queen. Indeed, this very pair were sewn for the tender hands of Justinia herself.",
["A hefty club as dense as the head of its last owner was."] = "A hefty club as dense as the head of its last owner was.",
["A regulation-issue crossbow, sturdy and effective."] = "A regulation-issue crossbow, sturdy and effective.",
["A rudimentary hatchet. You know what to do? Hack, hack, hack."] = "A rudimentary hatchet. You know what to do? Hack, hack, hack.",
["A sharp, beak-like mask of bone, etched with intricate patterns that suggest a toothy grin. Mind the tip."] = "A sharp, beak-like mask of bone, etched with intricate patterns that suggest a toothy grin. Mind the tip.",
["A simple pendant, unremarkable save for the cheery twinkle that glitters within the inlaid stone."] = "A simple pendant, unremarkable save for the cheery twinkle that glitters within the inlaid stone.",
["A spear from a by-gone age, encrusted with the long-dried blood of Lord Withermoore."] = "A spear from a bygone age, encrusted with the long-dried blood of Lord Withermoore.",
["A standard staff uplifted by the delicate filigree engraving that dances around the tip."] = "A standard staff uplifted by the delicate filigree engraving that dances around the tip.",
["A stylish hat with a provocative feather. Shows your fashion sense along with a nice boost in height."] = "A stylish hat with a provocative feather. Shows your fashion sense along with a nice boost in height.",
["A twisted torch torn from the walls of Braccus Rex' dungeon of horrors. The terrors seen by its light have given it a malevolent aura."] = "A twisted torch torn from the walls of Braccus Rex' dungeon of horrors. The terrors seen by its light have given it a malevolent aura.",
["A twisted wand that seems to ooze malevolence from every nock and crack in the ancient wood it is carved from."] = "A twisted wand that seems to ooze malevolence from every nock and crack in the ancient wood it is carved from.",
["ACID_Description"] = "Destroys [1] each turn.",
["ACID_DisplayName"] = "Acid",
["ADVENTURER"] = "Adventurer",
["AIR_IMMUNITY_AURA_DisplayName"] = "Air Immunity Aura",
["AIR_IMMUNITY_Description"] = "Stunned status and air damage is ignored.",
["AIR_IMMUNITY_DisplayName"] = "Air Immunity",
["ALTARRUNES_DisplayName"] = "Ancient Runes",
["ANTIVENOM_DOME_DisplayName"] = "Antivenom Dome",
["APOTHEOSIS_Description"] = "You take the first step towards godhood. Cost of all Source skills is modified by [1] Source Point(s).",
["APOTHEOSIS_DisplayName"] = "Apotheosis",
["ARCANE_STITCH_DisplayName"] = "Arcane Stitch",
["ARENA_KING_Description"] = "The team loses the match when this character dies. King has extra vitality and 1 AP per turn.",
["ARENA_KING_DisplayName"] = "Arena King",
["ARENA_Menu"] = "Lobby",
["ARMOR_MADNESS_MAG_Description"] = "Increased Magical Armour, reduced Physical Armour.",
["ARMOR_MADNESS_MAG_DisplayName"] = "Magical Concentration",
["ARMOR_MADNESS_PHYS_Description"] = "Increased Physical Armour, reduced Magical Armour.",
["ARMOR_MADNESS_PHYS_DisplayName"] = "Physical Concentration",
["ARM_UniversalShapeshiftingMask_1"] = "Mask of the Shapeshifter",
["ARM_VULTURE_PIERCINGSTRIKES_DisplayName"] = "Perforation",
["ARROWHEAD_BLOOD_DisplayName"] = "Bloody Arrows",
["ARROWHEAD_ELECTRIC_DisplayName"] = "Electric Arrows",
["ARROWHEAD_FIRE_DisplayName"] = "Burning Arrows",
["ARROWHEAD_OIL_DisplayName"] = "Oily Arrows",
["ARROWHEAD_POISON_DisplayName"] = "Poison Arrows",
["ARROWHEAD_WATER_DisplayName"] = "Water Arrows",
["ARX_AntiqueTraders_Scrolls"] = "[This scroll deals with some arcane science referred to as 'Allyndrical Physics' which is completely impossible to understand from either the printed text or the scribbled notes in the margins.<br><br>The copious wine stains don't help with comprehension either.]",
["ARX_Barracks"] = "Barracks",
["ARX_Barracks_Archives_ColdCases"] = "[Scanning the interminably boring language of this bureaucratic report, you find mention of suspicious activity being witnessed close to Doctor Daeva's mansion.<br><br>The main thrust of the suspicion lingers around scruffy dwarves delivering barrels directly to his docks...]",
["ARX_Barracks_Archives_DallisReport"] = "[This report details the many and varied ways in which the dwarves are suspected of plotting a pre-emptive attack on the Divine order.<br><br>Following strict military protocol, the author of the report suggests the Order bide their time and wait to see what the next dwarven move may be...]",
["ARX_Barracks_Archives_DallisReports_New"] = "Reimond: I have received my final report from agents in Arx. Our enemies are many, but my primary concerns are with the individuals that know how to access the Crypt of Lucian.<br><br>One of these individuals is obvious: the crypt's keeper, Lord Arhu. I know Arhu is under your surveil; see that you increase your efforts, and report any unusual activities to me. He must not interfere with the Grand Design.<br><br>You have done well. I trust in your continued loyalty.",
["ARX_Barracks_Archives_ToyMakerReport"] = "[This report goes into great (and unpleasant) detail about Toyseller Sanders, who is apparently using Source to animate puppets for all kinds of grotesque purposes.<br><br>Although the usual protocol would be to transfer him to Fort Joy immediately, the report bemoans the fact that Toyseller Sanders designed the Path of Blood in Arx Cathedral, so he is untouchable for fear of angering Arhu.]",
["ARX_Barracks_ConfiscatedGoods_SentToFTJList"] = "Prison transport vessel 'Seaborne Justice' - live cargo inventory.<br><br>For conveyance to Fort Joy under the authority of High Justice Orivand.<br><br>Maol - a male elf.<br>Leste - a female dwarf. Healer.<br>Vissar - a male lizard.<br>Baladir - a male human, Violent temperament.<br>Mody - a male human (juvenile).<br>Burro - a male human.<br>Elodi - a female elf.<br>Gawin - a male human.<br>Dominick - a male human.<br>Tam - a male human (juvenile).<br>Griff - a male human. Known racketeer & criminal authority figure.<br>Rulah - a female elf.<br>Kana - a female human.<br>Butter - a female human.<br>Margo - a female human.<br>Myra - a female human, Of noble Arx stock. Do not allow outside correspondence.<br>Han - a male human (juvenile).<br>Verdas - a male elf.<br>Hilde - a female human. Known black-marketeer.<br>Kalias - a male lizard.<br>Jeth - a male human.<br>Fara - a female human.<br>Mona - a female human.<br>Saam - a male lizard.<br>Dain - a male human. Argumentative - possible troublemaker.<br>Laslor - a male dwarf.<br>Unnis - a female elf.<br>Rezik - a male lizard.<br>Coral - a female human (juvenile).<br>Migo - a male human. Note - blood relative to a serving Magister at Fort Joy. Possible conflict of interest.<br>Vasnya - a female lizard.<br>Nebora - a female human. Some metalwork skill.<br>Stingtail - a male lizard.<br>Magilla - a female human.",
["ARX_Barracks_HuntingForDallis_LetterKemmCrypt"] = "Reimond -<br><br>When Brannt told me Linder Kemm had been shadowing Master Arhu, I figured exhaustion had made him paranoid. But now, Timort has reported in kind. Kemm is following Arhu, and his reasons seem self-evident: to gain access to Lucian's crypt, which we must not allow to happen.<br><br>Please advise. Emotions among Lucian's faithful already run high. I cannot risk making accusations without solid proof.<br><br>Hux",
["ARX_Barracks_Intel_Arhu_Kemm"] = "[These pages contain intelligence on you, Arhu and Kemm.<br><br>GODWOKEN<br>From detailed spy reports, you can see finely-written entries on your escape from Fort Joy, your trails through Reaper's Coast, and the haphazard mess that happened on the Nameless Isle.<br><br>ARHU<br>The notes mention to keep a close eye on Arhu, as he has a tendency to disappear in cat form, but his presences is vital as a Keeper of the Temple.<br><br>KEMM<br>The notes mention that Dallis personally ordered a full investigation into the leader of the Paladins. She's worried that he may have learned about the Blackpits operation.]",
["ARX_Barracks_TheMistakeDoc"] = "[This document contains the details of one Karon.]<br><br>... Seriously, do NOT leave him unattended. The danger is immense. They didn't call him 'The Mistake' for nothing, you know. He can control MASSIVE amounts of Source if given the opportunity.<br><br>I shudder to even THINK of what happened last time he was in full control of his powers...",
["ARX_Barracks_VredemanMagisterLetter"] = "Trefawr -<br>I know you like to wag that razoured tongue of yours - but you need to keep yourself in check should Dallis come round. You remember Pryddie? He had a tendency to talk back, just like you.<br><br>Well, last time Dallis showed up, she brought that Vredeman character along with her. You know, the creepy fellow that's been teaching Alexandar? Pryddie just couldn't keep the jokes to himself, called Vredeman \"the Hammer's hooligan\" loud enough for everyone to hear.<br><br>That was it. Vredeman snarled, waved his hands about, and Pryddie... burned. From the inside out, until he was melting in blue-hot flames. He screamed to Dallis for mercy, but she just watched, smiling, until he was naught but a pile of smoking ash.<br><br>He's got to be more than just some wizard lackey, Trefawr. He's so powerful, even the Whites looked terrified when it was all over. So I'm telling you: be on your best behaviour. You don't want to be Vredeman's next example.<br><br>Gower",
["ARX_Barracks_WhiteMagisterVault_Book_BraccusRexReveal"] = "Reimond,<br><br>Our efforts to follow the true teachings of Lucian have taken an unlikely turn:<br><br>In order to save Rivellon from the evils of Source, we must first seek the aid of history's most notorious Sourcerers - Braccus Rex. The mad Sourcerer king will be able to lead us to the Aeteran, and then we can purge Source from wherever it lurks in the world.<br><br>A captured Black Ring necromancer named Tarquin has managed to raise Braccus from his grave. As long as he remains controlled by my leash, we shall be able to use him to put our plans into motion. Once we have prevailed, we can dispose of both Braccus and the necromancer.<br><br>Braccus shall remain at my side. I will present him to others as 'Master Vredeman' - a scholar and advisor.<br><br>I need your assistance in keeping Vredeman's true identity a secret - our plan depends on it. Guard this information with your life.<br><br>D.",
["ARX_Barracks_WhiteMagisterVault_DallisEvidence1"] = "[These White Magister meeting notes are written with the crazed fervour of the zealot.<br><br>With much repetition and jargon, they reveal that the White Magisters firmly believe that they are following in Lucian's own footsteps.<br><br>Not only that, they seem to believe that Lucian himself is still somehow leading them - and that they must prevent any outsiders from entering the crypt.]",
["ARX_Barracks_WhiteMagisterVault_DallisEvidence1_Burned"] = "[The paper is singed almost beyond legibility, save for the repeated mentions of the Divine that can be seen.]",
["ARX_Barracks_WhiteMagisterVault_DallisEvidence2"] = "MEETING NOTES<br><br>Present: Dallis; Alexandar; Reimond; Kemm<br><br>Summary: Sourcerers are to be invited to Fort Joy and interned until the Voidwoken threat is contained. Those who refuse the invitation will be otherwise compelled. A cure to Sourcery will be sought and established upon the selfsame isle.<br><br>Assenting opinions: Dallis, Alexandar, Reimond<br><br>Dissenting: Kemm",
["ARX_Barracks_WhiteMagisterVault_DallisEvidence2_Burned"] = "[The only part of these official orders that is not singed to a crisp is the embossed and gilt-edged seal of Dallis the Hammer herself.]",
["ARX_Barracks_WhiteMagisterVault_DallisEvidence3"] = "[These scribbled meeting notes were clearly taken in a hurry, and barely any segments are legible save the following passage:]<br><br><br>For too long, the White Magisters have awaited results for our toil. Yet, the recent expedition to the Council of Seven laid the foundations of our Grand Design. Needless to say, we follow still in the footsteps of the Divine...",
["ARX_Barracks_WhiteMagisterVault_DallisEvidence3_Burned"] = "[The charred letter is barely legible, but you discern the words 'Nameless', 'utmost', and 'Alexandar', around the soot and scorch-marks.]",
["ARX_Barracks_WhiteMagisterVault_ReimondsJournal"] = " [The handwriting in Reimond's private journal is so full of flourishes, whorls and loops that it almost seems as if he wants to obfuscate the meaning of the text within. Much of it sounds half-crazed, but some passages bear lucid details.]<br><br>Soon, the GRAND Design will be upon us, soon it will be realised. The time of the White Magisters has come, the grandest DESIGN of all...<br><br>We have a SACRED DUTY to CLEANSE the world of the filth of Source... <br><br>...OUR Lucian guides us, today as always... I would have relished accompanying Dallis to the Tomb of Lucian, to see our final victory come to pass. But I am needed here, and I shall see that my sacred duty is fulfilled. I will see NO-ONE enter the Tomb. And I will destroy all papers, scrolls, and MINDS that would reveal the way.",
["ARX_Barrakcs_ConfiscatedGoods_Crumblednote"] = "DESTROY AFTER READING<br><br>1. Purity of Mind<br>2. Order of Society<br>3. Discipline of Body<br>4. Loyalty to the Divine",
["ARX_Butter"] = "I made it. And I can scarcely believe it.<br>br>I'd chronicle my adventures - and there are stories worth telling - but I will wait until my promised comes. Thoughts of what might be have eased my worry and pain since I fled Fort Joy. That is when I will share my story. And that is who I will share my story with.",
["ARX_Cathedral"] = "The Cathedral",
["ARX_Cathedral_ArhusApartment"] = "Arhu's Chambers",
["ARX_Cathedral_DivineOrderPolitics_Journal"] = "Kemm wants to enter Lucian's crypt; Dallis says to allow no-one inside. That the Order still stands is a miracle of Lucian himself. Thus far I have denied all persons entry. Yet even if I were to allow him to enter, Kemm would perish in the attempt: the engineers ensured the defences more than adequate.<br><br>I cannot help but question the Divine's wisdom. The Void threatens to swallow us all; would it not be better to share the powers of Divinity with all of Rivellon than to leave them buried with Lucian?",
["ARX_Cathedral_DivineOrderPolitics_Note"] = "I, for one, would not weep if the Paladins left the Order entirely. I'm so sick of their condescending stares and their obvious whispers. They see themselves as the Divine Order's spiritual arm - the clever ones, the devoted ones, the SUPERIOR ones. I may be a Magister, but I am no less a child of Divinity than those arrogant arse-cracks. I might be common - but I'm not thick.",
["ARX_Cathedral_InnerChapel"] = "[The book is filled with a large variety of prayers to Lucian, the Divine. Included are the Rites of the Return in no less than forty-four different languages.]",
["ARX_Cathedral_JournalAboutLucian"] = "I swear I hear murmurs from within, but with the Void so close, I'm not sure I might trust my own ears. But I dare not enter: Lucian insisted no-one set foot within his tomb, and I have done his will.<br><br>Yet I wonder each and every day: am I right to adhere so strictly to his words? Can there be good in denying his resting place to a grieving people? Perhaps he couldn't know the chaos that would come. He will have presumed Alexandar would follow his guiding his light. If only he could have known...",
["ARX_Cathedral_LucianChapel"] = "[Within this fading, dog-eared text are stories of demons and darkness you know little about. Whether it is a true history or a retelling of old myths, you cannot say.]<br><br>By creating war, discord and chaos, the Black Ring sought to feed the demon spirit in Janus' unholy sword - to invite the sundered soul of the Lord of Chaos to return to Rivellon.<br><br>None might guess the outcome of such tragedy. At best, we would all be conquered and enslaved by the Lord's minions. At worst, all the world may be returned to Primal Chaos: the endless, starless night that was here before the coming of the gods.",
["ARX_Cathedral_OpenBook_000"] = "Lucian's Day: Suggested Hymns<br><br>Be Thou My Light<br>Divine Mercy<br>Onward, Upward<br>Sing Loud His Song<br>Awoken In The Seven",
["ARX_Cathedral_OpenBook_001"] = "Lucian's Day: Suggested Hymns<br><br>Be Thou My Light<br>Divine Mercy<br>Onward, Upward<br>Sing Loud His Song<br>Awoken In The Seven",
["ARX_Cathedral_OpenBook_002"] = "Lucian's Day: Suggested Hymns<br><br>Be Thou My Light<br>Divine Mercy<br>Onward, Upward<br>Sing Loud His Song<br>Awoken In The Seven",
["ARX_Cathedral_ScribeBook_Amadia"] = "[This manuscript about the goddess Amadia is - or was - clearly in progress.]<br><br>The Goddess Amadia was an outsider, preferring to live in complete solitude. As the millennia passed, the six races spread over the continent, and one day she had a dalliance with a wizard. This coupling resulted in the birth of several demigods. She granted her lover immortality and decided that she would act as the patron mother of all wizards. Although wizards are not considered a separate race, many are proud to worship Amadia as the mother of all magic.",
["ARX_Cathedral_ScribeBook_Duna"] = "[This manuscript about the dwarven god Duna is - or was - clearly in progress.]<br><br>With their gods' power, the races grew stronger too. Other deities could not compete, and so the smaller gods vanished or were consumed. The burly Duna moulded dwarves in his own likeness and even lived alongside them in mountain caves.",
["ARX_Cathedral_ScribeBook_Rhalic"] = "[This manuscript about the human god Rhalic is - or was - clearly in progress.]<br><br>Each of the Seven took the Source they received from their devotees in worship, and used it to gain power. Rhalic, the first of the Seven, become the patron of the humans, encouraging them to be fruitful and multiply.",
["ARX_Cathedral_ScribeBook_TirCendelius"] = "[This manuscript about the elven god Tir-Cendelius is - or was - clearly in progress.]<br><br>Tir-Cendelius, the Poet, made the woodlands his domain and guided the elves to grow and prosper, blessing them with near-immortality and wisdom. From him, the elves inherited their haughty charm and intense need to chronicle the events of the world as they develop.",
["ARX_Cathedral_ScribeBook_Vrogir"] = "[This manuscript about the orc god Vrogir is - or was - clearly in progress. It says very little about the origin of the orcs or their scarcity in modern Rivellon, using a lot of words to communicate precious little.]",
["ARX_Cathedral_ScribeBook_Xantezza"] = "[This manuscript about the imp goddess Xantezza is - or was - clearly in progress.]<br><br>Xantezza, the Goddess of mirth and laughter, wanted an intelligent race, and clove to the imps, creating the most talented magicians and engineers.",
["ARX_Cathedral_ScribeBook_ZorlStissa"] = "[This manuscript about the goddess Zorl-Stissa is - or was - clearly in progress.]<br><br>The reptile goddess Zorl-Stissa wished to command a proud warrior race and was a perfect match for the lizards. Under her guidance, the imperious lizards developed a rich and varied culture, matched in quality by its robust political framework.",
["ARX_CreepyCraftsman_ScrollOfAtonement"] = "[Scratched into moth-wing parchment with snake venom, this is the fabled Scroll of Atonement. With this scroll, your sins can be absolved in the eyes of the Divine.]",
["ARX_CreepyCraftsman_Shop"] = "Toymaster's Shop",
["ARX_CreepyCraftsman_UnsentLetterToDad"] = "Papa Giyora,<br><br>I know you've never thought much of my endeavours in the world of play. But, at last I have done something of which you can be proud.<br><br>I, your son, I myself designed the most important parts of the Cathedral in Arx, including the Path of Blood.<br><br>The city finally had use for my playful spirit, and I rose to the occasion!<br><br>If you ever visit, you will know there is something of the Family Sanders that will last long after we ourselves are gone.<br><br>Your son,<br><br>T. Sanders",
["ARX_DemonAmbush_Letter"] = "[The first part of this letter is obscured by smears of bloody viscera.]<br><br>... I trust you will take the tenderest care of them for me. Once you have, bring their bodies back for my collection.<br><br>I am sure I can find some use for them.<br><br>D.",
["ARX_DemonLetter"] = "*Stuffed between the pages of this otherwise unassuming book is a series of letters written to a Doctor Daeva, all of them in a business-like tone - and several of them accusing the doctor of reneging on a continuing vow of non-interference. They are all signed: ‘Cordially yours in shared demonry, Sanguinia Tell.*",
["ARX_DisappearanceOfArhu_KemmRequest"] = "Esteemed Arhu,<br><br><br>You were so taken aback by my verbal inquiry that I chose not to press the matter at the time. It seemed prudent, instead, to make a formal written request.<br>Thus I hereby request your presence on 7 Vernis at my estate, sundown. We may then discuss the matter of my admittance to Lucian's Crypt. Surely you will grant such a request to one of Lucian's most faithful servants.<br><br><br>With Kind Regards,<br>Linder Kemm",
["ARX_DivineTomb_DeathRoom"] = "The Death Room",
["ARX_DivineTomb_DivineCrypt"] = "The Crypt of the Divine",
["ARX_DivineTomb_EmptyCatacombs"] = "The Crypt of Lucian",
["ARX_DivineTomb_Interlude"] = "The Line of Anguish",
["ARX_DivineTomb_PathOfBlood"] = "The Path of Blood",
["ARX_DoctorsHouse_Letter_01"] = "Doctor,<br><br>I have taken your advice, but still this ailment persists - worsens, even. My son is a dear lad. I can't stand to see him wasting away like this. Please, if there is anything else you can offer... I'd give anything to save him.<br><br>Gerna",
["ARX_DoctorsHouse_Letter_02"] = "Doctor Daeva:<br><br>I know who - what - you are.<br><br>I do not want 'treatment' and I do not need to be cured. But there is another I would like to see... shall we say, 'healed'?<br><br>I am willing to pay your going fee.<br><br>G.V.",
["ARX_DoctorsHouse_Letter_03"] = "Doctor Daeva:<br><br>I trust you received payment. I cannot thank you enough for successfully 'treating' my son. I hope he proved valuable to you. His absence has certainly proven valuable to me!<br><br>G. V.",
["ARX_DoctorsHouse_Letter_04"] = "Doctor Daeva:<br><br>You do not know me, but I know you. Word of your talents has reached me, though in truth I cannot remember who told me of them, since neither friend nor family seems to have heard your name. In any case, I can no longer withstand the madness growing within me - voices of the unseen, visions of the unknown. I ask that you accept me for treatment, and eagerly await your reply.<br><br>With kind regards,<br>D. D.",
["ARX_DoctorsHouse_Research_01"] = "[You've rarely read anything quite as disgusting as this autopsy report. The doctor of record examined all aspects of a deceased human subject, including the length of her intestines, the exact length and width of various bones, and the elasticity of her ligaments and muscles.]",
["ARX_DoctorsHouse_Research_02"] = "[The document is an autopsy report, which lists the results of a post-death examination and dissection in gruesome detail. Special attention is given to the consistency of the subject's blood; apparently, the doctor of record had particular interest in physiological changes among elves upon consuming limbs.]",
["ARX_DoctorsHouse_Research_03"] = "Patient K. V.<br><br>Presentation: Fatigue<br><br>Treatment: Evening primrose and dark sandalwood<br><br>Day 1: Alert<br>Day 2: Tremor due to sleeplessness<br>Day 3: Rising panic, racing pulse, excess sweating<br>Day 4: Hallucinations, coma<br>Day 5: Death<br><br>Results: Success",
["ARX_DoctorsHouse_Research_04"] = "Patient D. D.<br><br>Presentation: Psychosis<br><br>Treatment: Nutmeg, morning glory, poppy seeds<br><br>Hour 1: Muscles calm, auditory hallucinations silenced<br>Hour 2: Weakness; nausea; \"seeing sounds\"<br>Hour 3: \"Hearing color\", increasingly unintelligible speech, convulsions<br>Hour 4: Death<br><br>Results: Success",
["ARX_DoctorsHouse_Research_05"] = "Patient J. D.<br><br>Presentation: Mania<br><br>Treatment: Cod liver oil, rose thorn<br><br>Day 1: Stable mood. Focused and coherent.<br>Day 2: Severe diarrhoea, cold extremities, shaking<br>Day 3: No change<br>Day 4: Patient is calm once more. No signs of anxiety or god complex.<br><br>Results: Partial success. Treatment to continue",
["ARX_DoctorsHouse_SmugglersLetter"] = "To the good Doctor at the Black House:<br><br>Kind sir. I know I risk a chewin' out from the boss if he finds out about this, but I got nowhere else to turn. A father of a sickly child is as desperate as they come.<br><br>My lovely daughter, my sweet peach, grows nearer to death. Her head's as hot as a blacksmith's coals and her limbs are as limp as dead fiddleferns. I beg you sir, go to her in Driftwood, and spare an elixir, or a simple modicum of your expertise. I would be forever in your debt.<br><br>B<br><br>",
["ARX_DoctorsHouse_Vault_Scroll"] = "[You don't recognise every word written upon this scroll - but a shiver runs down your spine as you look through it, as if the runes themselves exude the power of the magic they describe.]",
["ARX_DoctorsHouse_Vault_Tome"] = "...with him at our helm, we are as prosperous as we are safe. Each of the Seven Lords enjoys his or her own pre-eminence, but all act in service to the King's designs. Each in their place, each in service of the whole. What could be more natural?",
["ARX_Endgame"] = "Tomb of Lucian",
["ARX_GardenerManual"] = "While I'm hardly pleased with Linder's continuing absence, it's at least been a pleasure to discover I've a bit of a green thumb. The newest seedlings have taken well to the garden's soil, and include:<br><br>Parrotplant: I'm curious about this one. It apparently repeats what it overhears. Imagine: talking flowers! It will prove either intriguing or annoying. Or both, depending on my mood.<br><br>Hot Kettle: You would suppose fire might destroy such a fragile thing, but no! In fact, you must set it ablaze if you wish to harvest its exotic fruits.<br><br>Wailing Mandrake: I'm told it emits a terrible noise once fully grown, so I've contained it in a terrarium all its own.",
["ARX_HammerBook"] = "[The text within this tome outlines the various uses of hammers in combat scenarios.]<br><br>Your first inclination may be to always strike with your warhammer's head, but you mustn't ignore the opposing spike, should one exist. A hammer does not always deliver blunt force, but a piercing one. Where ogres and trolls are concerned, a puncture wound is every bit as deadly as a smashing one.",
["ARX_Harbour_CellarWithBoat"] = "Harbour Cellar",
["ARX_Harbour_CellarWithStuff"] = "Harbour Cellar",
["ARX_Harbour_HuntingForDallis_LordDreadLetter"] = "To all White Magisters aboard the Lord Dread:<br><br>Dallis and Vredeman have departed for the Magisters' Barracks, and it is their wish that you leave the meeting site and join them there forthwith. Dallis will instruct you further, and soon after shall reveal The Grand Design of the Divine Order.<br><br>These are your orders. Failure to comply will be considered treason to the law of Lucian.<br><br>Reimond",
["ARX_HorrorSleep_Arena"] = "Abandoned Arena",
["ARX_HorrorSleep_Sunset"] = "Ancient Empire Camp",
["ARX_HorrorSleep_WarZone"] = "Ancient Empire War Camp",
["ARX_KemmAssassins_Contract"] = "Killing Contract:<br>Retainer Agreement<br><br>Client hereby retains assassination services from contractor. Parties are bound by terms as follows:<br><br>1. Assassins agree to be available at any given time to perform emergency execution service.<br><br>2. The client agrees to employ subtle methods to deliver target's name to the assassins, such as a short note.<br><br>3. Both parties agree to a partial payment provided beforehand, and full payment provided upon completion of assignment.<br><br>Authorised Signatures:<br><br>[The bottom of the page has been torn off.]<br>",
["ARX_KemmAssassins_Note"] = "[There is but one word hastily scribbled on this scrap of paper: Godwoken.]",
["ARX_KemmAttic_NotesKemmVault"] = "*Upon this page is drawn a diagram of a statue that looks curiously like Lucian, the late Divine. A few design notes are scribbled in the corner.*<br><br>Most vulnerabilities removed. Still susceptible to Source Vampirism while deactivated. Exploit chances: low. Deployment number: three.",
["ARX_KemmMansion"] = "Linder Kemm's Mansion",
["ARX_KemmMansion_Attic_DalisInvestigation"] = "I'm keeping a close eye on things, but I doubt she expects much. The so-called 'Hammer' is just as blunted as her namesake, when it comes to such matters. I doubt very much she has the faintest clue to whom we truly bend the knee...",
["ARX_KemmMansion_Attic_DalisLetter"] = "Reimond,<br><br>Work at the Blackpits is slow. Bring in a couple more of our 'friends' to speed things along.<br><br>And keep this quiet. I am getting far more questions than I would like. Remember, the fewer people involved, the fewer mouths we have to worry about.<br><br>Keep me informed.<br><br>-Dallis",
["ARX_KemmMansion_KemmJournal"] = "Damn it. Damn it all.<br><br>Someone's gone and taken the Second Passion of Lucian from the garden vault - probably one of those filthy little hooligans skulking in the sewers. How they found the entrance beneath the garden I may never know, but one thing's clear: I've got at least one little pair of eyes trained on me.<br><br>Bloody rascals. That painting was my pride and joy - a masterpiece in its own right, and a most elegant way of accessing the lower vault, besides. Once the appraiser's finished her work, I'll look into additional security measures.",
["ARX_KemmMansion_OwlmasterLetter_01"] = "[On this tattered paper, you find your own warning given so long ago to the Paladins concerning the Black Ring working with the Magisters.]",
["ARX_KemmMansion_OwlmasterLetter_02"] = "Owlmistress Aoife:<br><br>I bring you the regular report from the Ancient Empire, though I fear this may be the last for some time.<br><br> Things are too restless here, and those in charge are agitating against all communication with outsiders.<br><br>I fear that all we have worked towards, in terms of free and honest communication, may be about to end. And I fear there is little the likes of us can do about it.<br><br>Suffice it to say that the situation here is rather dire, though not as dire as I expect it be when word of the consulate burning reaches Empire ears.<br><br>Your friend, no matter what happens,<br><br>Mahdi",
["ARX_KemmMansion_OwlmasterLetter_03"] = "Aoife, darling,<br><br>I know I shouldn't write to you like this, to the office of your profession, but I just can't help myself.<br><br>Those evenings in the Owlery with you were the greatest of my life, and now that I'm back at camp with nothing but Paladins for company, I dream of them every night.<br><br>Maybe, maybe when all this is over, there will be a time for us?<br><br>Write me back, please, that I may know I'm not alone in this world.<br><br>Hardwin",
["ARX_KemmMansion_OwlmasterLetter_04"] = "Owlmistress Aoife:<br><br>We bring word from the east, from the deserts of Mezd.<br><br>The spice trade is flourishing this year, and the tented stalls are filled with jewelled fruits and honeyed ales.<br><br>We read of the difficulties in the Arx environs with pity and hope that your troubles will be allayed soon.<br><br>Wishing you the bounty of the sun, and the protection of the moon,<br><br>Acquillah bat-Mezd",
["ARX_KemmMansion_OwlmasterVredmanKemmLetter"] = "To the Honourable Lord Kemm,<br><br>As requested, my attentions have been devoted to the Magisters, and scarcely have they faltered. My Lord, it is as you say: Dallis has been keeping the company of an unusual advisor by the name of Vredeman. I do not think, however, that this advisor is merely tutor or teacher, but an instrument of war. I have seen displays of his spite and strength against even Dallis' own Magisters on a number of occasions, and I have never known any soul to muster such advanced Sourcery - not even Lucian himself.<br><br>Dallis surely means to exploit this Vredeman's expert command of the Source. I'd suggest it prudent to avoid direct confrontation with any Magister with Vredeman near until we better understand the breadth of his mastery and the Magisters' core intentions. It's a troubling development; the balance of power within the Divine Order is shifting.<br><br>-Vishlar<br>",
["ARX_KemmVault_FalseBook"] = "[Inside, this elaborate tome is curiously empty.]",
["ARX_KemmVault_Floor_01"] = "Kemm's Vault: Floor One",
["ARX_KemmVault_Floor_02"] = "Arhu's Prison",
["ARX_KemmsGarden"] = "Kemm's Gardens",
["ARX_KemmsGarden_Doctor_Letter"] = "My Lady:<br><br>I hope my letter finds you well, and that my messenger has not intruded too greatly. I have heard of your magnificent garden, and I have several seeds I cultivated long ago that could make an excellent addition to your collection.<br><br>I suggest your husband, the wise and virtuous Linder Kemm, tend to them himself. With no offence meant, their care requires a surgical touch that only a man of his training can provide.<br><br>Please do inform me once they bloom. Perhaps I may travel to your garden personally to admire the results.<br><br>Yours,<br>The Doctor",
["ARX_KemmsMansion_LadyKemmJournal"] = "[This perfumed diary belongs to Lady Paulina Kemm, in which she writes of her relationship with a trembling hand.]<br><br>... I simply cannot understand what changed. He was so loving, once. So tender. And now, he hasn't loved me in months... <br><br>... He's grown distant, cold. He spends all his time up in that blasted attic, or outside training. What did I do? How did it all go wrong?...",
["ARX_KnifeBook"] = "[The text within this tome outlines the various uses of knives in combat scenarios.]<br><br>Where knives are concerned, quality is not always desired above quantity. There is no shame in carrying an array of cheaply constructed blades; there are few deterrents more effective than a half-dozen sharp, simple daggers flung at a pursuer.",
["ARX_LizardConsualte_BookAboutConsulate"] = "[This volume describes the stories whispered about a lizard princess whose very existence is said to be kept secret by the House of Law. A drunk servant once spoke of her as Sadha, and that her skin is a beautiful bright red. With his head on a spike, the servant quickly sobered up.]",
["ARX_LizardConsualte_TrappedHuman_Visa"] = "Mr Baum,<br><br>Regretfully, the Arx Consulate cannot offer you a trading visa for passage to the Ancient Empire at this time. We are unable to ensure safe passage to and from the Empire in the current climate. Should you wish to set up your stall just outside the gates of the Empire, you are most welcome to.<br><br>Should you have any further questions, please hesitate before asking. We are rather busy.",
["ARX_LizardConsualte_VisitorRecords"] = "<b>Visitor's Book</b><br><br>Ambassador Selene - Calling to discuss mining rights in the northern territories<br>Mr & Miss Sorl - Requesting immediate transport back to the Empire<br>Unknown Messenger - Delivered Threat to Staff<br>Sadha - Reason Unrecorded<br>The Red Princess and Escorts - Reason Unrecorded<br>Mr Reht - Requesting immediate transport back to Empire (w/Family)<br>Mr Baum - Here to appeal his denied visa",
["ARX_LizardConsulate"] = "Ancient Empire Consulate",
["ARX_LoreEncyclopedia_001"] = "In the beginning was the Source...<br><br>[Here the historian Huwbert relates the history of Source: the pure energy that constitutes the create raw material of all life - the power that opposes the destruction and nothingness of the Void, bringing balance to the planes... and power to the Gods.]",
["ARX_LoreEncyclopedia_002"] = "The Birth of the Seven<BR><BR>*In this volume, Cranley the chronicler recounts the rise of the seven great gods. On planes where Source held sway, elemental deities arose. These small gods soon fell into competition, so they created mortals to provide them with Source. Over time, these myriads gods merged into one great deity for each of the peoples. These are the Seven.*",
["ARX_LoreEncyclopedia_003"] = "The Avatar of Divinity<BR><BR>[Here, Huwbert speculates on the origins of the first Divine. He believes that the Seven gods united to create a lone, mortal champion whom they could empower to repel the Void. This, he believes, happened many times before the rise of Lucian. He finds it surprising that Lucian’s replacement has not emerged to combat the Voidwoken. He suspects that this may be because Lucian himself will return. (Here, a note of anxiety creeps into the text, as if Cranley were feeling... fearful.)]",
["ARX_LoreEncyclopedia_004"] = "1218 AD: Lucian & The Black Ring<BR><BR>*In this treatise, Cranley the scribe goes to great lengths to document the genesis of the Black Ring, as best he can. In summary - Lucian’s adopted son Damian was resentful of his father and became the Lord of Chaos (which sounds extreme, but according to Huwbert, Damian may have had good reason - there is much about Lucian’s killing of Ygerna, Damian’s lover). Damian’s banner attracted a cabal of outcasts, deviants, dark wizards and various other tainted and tarnished individuals. The cabal became an army, fighting for the Void.*",
["ARX_LoreEncyclopedia_005"] = "1233 AD: The Chaos War<br><br>*Widely acknowledged as one of Cranley Huwbert’s finer pieces - at least according to the note on the flyleaf, which is written in his own handwriting - this is the great war as seen from a comfortable chair in a study in Arx. The great hero Lucian lulls the Black Ring into a false sense of superiority, and then destroys them all, sacrificing his own life in the act. His body returns home to Arx to great fanfare and grief. A single footnote mentions the unfortunate deaths of an unspecified number of elves.*",
["ARX_LoreEncyclopedia_006"] = "Our Godforsaken World<br><br>*In a tome so short as to be likely unfinished, Huwbert recounts the origins of Lucian’s Day. In short, a day of mourning for Lucian’s passing - in the year 1233 - has become a day of hope for his return.*",
["ARX_LoreEncyclopedia_007"] = "1234 AD: The Appearance of the Voidwoken<br><br>*In a small volume that seems to be more of a notebook of thoughts than a published tome, Huwbert wonders if the strange creatures that emerged from the Deathfog that destroyed the Black Ring - the monsters known at the time of writing as the Voidwoken - were not the real winners of the great war. The historian does not draw a conclusion.*",
["ARX_LoreEncyclopedia_008"] = "1235-1242 AD: The Rise of Alexandar<br><br>*Here, the historian Huwbert tells the story of the Divine Order after the death of Lucian - from the beginning of its internal divisions through the rise of the Voidwoken to Alexandar’s appointment of Dallis as his advisor and their rapid rise together to the head of the Order, with Alexandar as the Godwoken, the one chosen to succeed his father. Huwbert suspects, without naming names, that some within the Order are less than confident in Alexandar’s chances.*",
["ARX_LoreEncyclopedia_009"] = "Dallis The Hammer & The Solution of Fort Joy<br><br>*In a profile so complimentary it may almost be described as ‘gushing’, Huwbert tells the story of Dallis the Hammer’s rise from her exploits in the war against the Black Ring as a leader of integrity and steel to becoming the architect of Alexandar’s programme of suppression of Sourcery and the creator of the camp on Fort Joy. He lauds her intuition, her drive, and - most of all - her compassion and grace in dealing with the Sourcerers, whom he describes as poor unfortunates.*",
["ARX_LoreEncyclopedia_010"] = "The Search for Divinity<br><br>*An apparent addendum to a larger work, Cranley here recounts Dallis’ search for a new Divine - a search that resulted in the firm conviction that Alexandar was the only possible candidate. All others were deemed to be fakes. Or worse: enemies.*",
["ARX_LoreEncyclopedia_011"] = "Lucian’s Crypt<br><br>[Huwbert’s note here muses upon the nascent conflict between Paladins and Magisters, within the Divine Order, over the custody of Lucian’s mortal remains. To sum up - the Paladins gained custody of the body, but the Magisters gained a headquarters in Arx, site of the new Cathedral beneath which Lucian would be buried.]",
["ARX_LoreEncyclopedia_012"] = "Magic in the Air<br><br>*Here, Huwbert warns of the dangers of those Sourcerers who may manipulate the very air. The wind, he says, may be bidden and twisted to unnatural ends, and lightning, he notes, may very well strike twice. Or indeed thrice, should the victim be deemed deserving.*",
["ARX_LoreEncyclopedia_013"] = "Rock of Ages<BR><BR>[Huwbert herein ruminates on the powers of certain Sourcerers to manipulate the very earth beneath their feet. Great boulders may fly through the air, the dirt may mutate and poison the unwary, and a warrior may become a walking fortified redoubt. Huwbert goes to great pains to seem both disgusted and baffled - but mostly he seems... fascinated.]",
["ARX_LoreEncyclopedia_014"] = "Water as a Weapon<br><br>*Huwbert quickly outlines the ways in which a Sourcerer of a certain bent may turn even the gentle rain to their advantage. From razor-sharp ice to frosted armour through to strange powers of healing, Cranley seems willing to acknowledge that a good hydrosophist was, at one point in time, of great value. Now, he seems to paint a rather darker picture.*",
["ARX_LoreEncyclopedia_015"] = "Playing With Fire<br><br>*Huwbert’s short description of the great pyrokinetics who can create fire out of nothing is full of admiration - and disdain. While he admires their tricks and acknowledges their value in a fight, he points out that many an innocent village has burned due solely to a Sourcerer’s inflated assessment of their ability to control the uncontrollable.*",
["ARX_LoreEncyclopedia_016"] = "Death Is Not the End<br><br>*The handwriting is recognisably Cranley Huwbert’s, but the spidery script betrays a certain nervousness as he describes the dark art of the necromancer. One suspects the scribe lacks the stomach for discussions of the transmogrification of flesh - the reader may imagine the writer’s skin crawling as he talks the dead returning to life - or of the living going to rot.*",
["ARX_LoreEncyclopedia_017"] = "All May Not Be As It Seems<br><br>*The ability to change from one form to another has been the stuff of myth and legend for as long as people have told stories. While he does not rush to judgement, for Cranley Huwbert the idea seems potentially heretical. He does, however, seem deeply fixated on the possibility that a man (and it may be noted that Huwbert is indeed a man) may spend time as a chicken.*",
["ARX_LoreEncyclopedia_018"] = "Of Rogues<br><br>*In his short description of a particular specimen of vagabond he claims to have encountered in his travels across the land, Huwbert talks of shadowy skills largely involving short blades and the ability to liberate people of their belongings with or without their prior knowledge - or indeed their survival.*",
["ARX_LoreEncyclopedia_019"] = "Of Rangers<br><br>*A certain rueful tone enters Cranley’s text in this short piece about the various hunters and rangers he has come across during his time wandering in the wilderness. A couple of them, he notes, he even nearly met (although generally in the dark corner of a tavern, never in the woods). He at least seems grateful for the fact that none of them sent an arrow his way.*",
["ARX_LoreEncyclopedia_020"] = "Of Summons and Summoners<br><br>[Witches’ familiars. Demons’ hellbeasts. The long-forgotten wizard Carsinnolin and his seven-foot invisible chicken. Huwbert lists many examples of what he considers to be a summoner’s doing. He believes that the power to summon is in some way connected to the Source within you and your ability to master it. (Huwbert admits he does not know if the chicken was seven feet tall or had seven feet, but postulates that given the fact that the chicken was invisible, the question is academic.)]",
["ARX_LoreEncyclopedia_021"] = "Of Warriors<br><br>*In this long chronicle of the history of people killing each other, the historian Huwbert lists every possible form of unmagical combat, including even the memorable occasion on which Vladys Campanell tried to beat her husband to death with the mismatched wooden legs of his most recent mistress.*",
["ARX_LoreEncyclopedia_022"] = "On Humans<br><br>*Cranley Huwbert’s book on humans makes for interesting reading. While acknowledging humans’ obvious physical limitations, he considers that race to be the most intelligent, intellectual, ingenious, versatile, resourceful, audacious, and adventurous of all the peoples. While many of his claims may be deemed correct, it must be noted that Huwbert himself is human. The trait ‘over-confident’ should perhaps be added to the list.*",
["ARX_LoreEncyclopedia_023"] = "On Elves<br><br>*In outlining the physiology and (to him at least) mysterious culture of the elven peoples, Huwbert expresses admiration and fascination. But while he is careful to note the enormity of the suffering visited upon the elves at the culmination of the last great war, his text smacks more of self-congratulation than of any real empathy.*",
["ARX_LoreEncyclopedia_024"] = "On Dwarves<br><br>*In a long and occasionally rambling tome, Huwbert waxes lyrical about the Dwarven Kingdom and its increasingly large diaspora - whose existence and at times precarious situation be blames squarely on the dwarven royals - all the way back down the royal line to Tenax himself - and their combination of reckless hubris and feckless strategic incompetence.*",
["ARX_LoreEncyclopedia_025"] = "On Lizards<br><br>*Cranley Huwbert’s description of the lizards begins and ends with the Houses of War, Law, and Dreams, and tells great tales of physical perfection, intellectual rigour, and the importance of bloodlines in the middle. He also tells what he believes to be a tall tale about dragons. He finds lizards impressive indeed, but not to a draconic extent.*",
["ARX_LoreEncyclopedia_026"] = "On Ancient Empire Society<br><br>*In what seems to be an additional piece, Huwbert delves deep into the societal structures of the Ancient Empire. He seems to admire the stability brought by the three houses - War, Law, and Dreams - and seems to enjoy telling tales of the lizards’ cold-blooded elimination of threats and enemies. His opinion of the House of War’s continuing reputation as a bastion of slavery is a little less enthusiastic.*",
["ARX_LoreEncyclopedia_027"] = "On the Dead<br><br>*Huwbert’s volume on the dead who walk makes for disturbing reading, at least for the unadventurous. Tales of the dead rising have always curdled the blood of the living, he says, for never in these stories do the dead return with benevolent intent. Which, you suspect, may be at least a little unfair.*",
["ARX_LoreEncyclopedia_028"] = "*Herein, Huwbert recounts an encounter with a pool of blood that rises from the floor and attacks him. He barely keeps his life. Once suspects he loses his lunch.*",
["ARX_LoreEncyclopedia_029"] = "*In a short missive, Huwbert tells the story of the Kraken. He believes he was once on night passage aboard a large ship when a small boat nearby was taken. One suspects he believes the Kraken to be far smaller than it actually is.*",
["ARX_LoreEncyclopedia_030"] = "*Although he admits to having very little interest in oil, Huwbert’s knowledge of the Voidwoken borne of that element seems surprisingly intricate.*",
["ARX_LoreEncyclopedia_031"] = "*Offering advice to the forest traveller, Huwbert warns the unwary of the potential presence of moving mounds of vegetation. Malevolent shrubbery, he says, can make a poor end of a night’s sleep at camp - its bark is definitely as bad as its bite.*",
["ARX_LoreEncyclopedia_033"] = "*A rather poetic description of the common salamander and its impressive - at least to the uninitiated - Voidwoken cousin.*",
["ARX_LoreEncyclopedia_034"] = "*A vivid and at times even accurate description of the Voidwoken Drillworm.*",
["ARX_LoreEncyclopedia_038"] = "*A breathless and only marginally fantastical description of a flying insectile Voidwoken.*",
["ARX_LoreEncyclopedia_041"] = "*In this tome, Huwbert the historian assembles the bulk of what is still known to the larger world about the infamous Braccus Rex, and creates a lightly drawn portrait that feels somewhat incomplete - but also carries the ring of truth. Braccus was once a fine human being and a noble ruler. But his greed overtook him and he became corrupted. There is mention of Cassandra, a twin sister, to whom Braccus did unspeakable things - stealing her life force that he may live forever. Unfortunately, these crimes saw him arrested by Source Hunters, hanged until dead, and his body thrown into a well. Rumours abound that this was not the end, but until Huwbert can confirm these outlandish tales - as exciting and dramatic as they are - he refuses to add them to his chronicle.*",
["ARX_LoreEncyclopedia_042"] = "‘On Blackpeak Isle’<br><br>*Cranley Huwbert's volume on the northern territory of Blackpeak Isle makes a visit there seem more terrifying than tantalising. The pervasive scent of sulfur - and rumours of hulking creatures roaming the hills - seem hardly inviting to any civilised mortal. According to Huwbert, dwarves have established an outpost there, but the tome is thin on details, and is clearly a work in progress.*",
["ARX_Loremaster_House"] = "The Loremaster's House",
["ARX_Loremaster_Poesy_000"] = "I cannot stop thinking about the strange book I read in the lizard consulate. Such powerful-sounding beings - could they even be real?<br><br>Events in Arx are so interesting of late - once matters settle, I must commit myself to studying these supposed beings further. I must learn more of this bizarre life cycle of theirs, and the strange manner in which they sustain themselves. What I read of them seems to suggest that an entirely new world awaits...<br><br>A shame that I cannot recall the name of the author - why didn't I take note of it? The book must surely be nothing but ashes now, along with the rest of the consulate.",
["ARX_Loremaster_Poesy_001"] = "Life is art - admire it.<br>Life is comedy - laugh at it.<br>Life is tragedy - condemn it.<br>Life is trash - dispose of it.<br>Life is treasure - value it.<br><br>Life is what you make of it.<br><br>[Written below this poem in longhand is the following note:]<br><br>What Godsdamned rubbish. After writing this, I dare never hold another quill. Who's to say what drivel might flow from it?",
["ARX_Loremaster_Poesy_002"] = "[This is a book of verse entitled 'The Erotic Adventures of Thaddeus Hotbreeches', a popular volume often gifted to newlyweds.]",
["ARX_Loremaster_Poesy_003"] = "My love is gone, I'm left forlorn<br>For to the God King is she Sworn<br>She rides a pale white unicorn<br>And blows the God King's horn<br>She looked at me with hate and scorn<br>Because I refused to be reborn<br>My love is gone, I'm left to mourn<br>",
["ARX_Loremaster_Poesy_004"] = "[The page was an apparent work in progress eventually abandoned by its frustrated author.]<br><br>Your love is better than...<br><br>Cake<br>Boysenberry Tarts<br>Wolf Meat<br>The Bee's Knees<br>Poison<br>Carob paste",
["ARX_Loremaster_Poesy_005"] = "[Where you expect to find poetry or prose, you instead find a list of words that kind-of, sort-of rhyme.]<br><br>Orange<br><br>Syringe?<br>Boring?<br>Forage?<br>Soaring?<br>...<br>Lozenge?",
["ARX_Loremaster_Poesy_006"] = "He was poor, a voyeur, and above all a doer,<br>He was having a ball, but then death came to call.<br><br>She was rich, yet bewitched, and with fine thoughts enriched,<br>They all called her a doll, but then death came to call.<br><br>I'm not loaded, nor bloated, and not often quoted,<br>I still want it all. Death: postpone your call.",
["ARX_Loremaster_Poesy_007"] = "I thought myself a poet/ But lo! I couldn't show it./ I tried to write some verses/ But all that came were curses./ My quill I set aside/ so I could save my pride.",
["ARX_MagisterVault_Book01"] = "*You can barely make out the writing, so hard did its author press the pen against the page. From what you can tell, this report details the results of the Magisters’ barbaric interrogation techniques.*",
["ARX_MagisterVault_Book02"] = "*Nonsensical words sprawl across this book, as if an ogre had eaten the alphabet and vomited upon the paper. You presume it to be some kind of code, but have no interest in deciphering it.*",
["ARX_MagisterVault_Book03"] = "*This journal was apparently used for tracking the patrol routes of Arx Paladins. Each target is described in detail, from the gender and hair color of each Paladin to the fit and condition of their uniforms.*",
["ARX_MagisterVault_Book04"] = "*Given the content of this report, the Whites were keeping track of more than just Sourcerers and Paladins: they were building files on all of the Arx populace.*",
["ARX_MagisterVault_Book05"] = "*This mundane list of duties looks to have been distributed amongst Magisters throughout Reaper’s Coast.*",
["ARX_Main"] = "Arx",
["ARX_MarchantEstate_MerchantWill"] = "Here within these pages lies my last will and testament.<br><br>What a life it has been, and no companion more true to me than my own dear pampered piglet.<br><br>Therefore, I bequeath, in perpetuity, all of my worldly belongings to she who lit up my life the most: Lulabelle.",
["ARX_MerchantEstate"] = "The Estate of Micheil Ros",
["ARX_MerchantEstate_DwarvenWeddingBook"] = "[A collection of what seem to be template wedding vows. Some mention love, but quite a few read like legal contracts. Flipping through it you find one with two whole paragraphs on inheritance rights. It's circled in red ink.]",
["ARX_MerchantEstate_GardenCorpse_Shady_Note"] = "D - <br><br>Court has convened. The sewers are hardly an ideal location, but there's more than enough space here to conduct my research. J remains blissfully ignorant, convinced that our plan is, in actuality, hers. She may not be weak of body, but she is certainly weak of will.<br><br>You can reach us through the cellars using the key I gave you. And remember: when selecting a wine, choose the one that shares its name with the pig. It pairs well with success, I hear.<br><br>- I",
["ARX_MerchantEstate_Garden_DoctorsNotes"] = "To the Happy Couple upon this Special Occasion:<br><br>Though unmatched by the bride's own sweetness, may I offer this confection as a symbol of the sugared desire on which new love glides. May you enjoy each rich bite, and the explosive finish soon to follow.<br><br>PS: I'm told a certain Isbeil has made the guest list. Please ensure she's present when the cake is sliced. She will surely erupt with joy.<br><br>With Kind Regards,<br>The Doctor",
["ARX_MerchantEstate_Groom_Diary"] = "Isla. My Isla. Such a pretty little fool.<br><br>Though she's not wholly blameless in her family's downfall. She'd have said yes to any chump wielding a ring and a smile.<br><br>But since that chump is me, I'll be availing myself of her father's familial inheritance... which she'll be inheriting a LOT sooner than my father-in-law's doctor would expect...",
["ARX_MerchantEstate_Groom_IsbeilThesis"] = "Esteemed fellows, my research has led me into some dark and delicious corners of late.<br><br>I’ve found a connection between poison and Sulfurium that could change the face of war. With one, damage can be done. But with both together? Sheer havoc can be wrought. Let me outline the science....<br><br><br>[The tome continues with incomprehensible equations and scientific jargon]",
["ARX_MerchantEstate_Groom_MargretsSecrets"] = "Will my luck never cease?! After reading Isbeil's researches from Blackpeak Isle, I managed to come to a number of conclusions leading to a new invention! I’ve now crafted a wand that can summon the poison elemental Margaret to do my bidding at any time. Me! I control that fiendish one! Of course, the amount of poison I had to distill to create it was excessive by any measure, but by Duna I’ll never get tired of the look on her, er, face when I call...",
["ARX_MerchantEstate_PigPoems"] = "Her hooves: so cloven, trimmed, and neat.<br>Her nose: quite fussy, seeking treats.<br>Her tail: a whimsy curlycue!<br>Her call: a lilting interlude!<br><br>Mere words cannot describe the zeal<br>I sense with each melodic squeal.<br>And thus I dub my damoiselle:<br>Her Royal Highness Lulabelle!<br>",
["ARX_MerchantEstate_WeddingInvitationLady"] = "To our esteemed Madam, by special invitation:<br><br>You are invited to share in the matrimony day of my darling daughter Isla in the week of Lucian's Day.<br><br>The wedding will be held in our estate in Arx, with all provisions.<br><br>Looking forward to your gracious presence,<br><br>Micheil Ros",
["ARX_Neighborhood_HouseAlchemist"] = "The Groom's House",
["ARX_Neighborhood_HouseSchool_SchoolRecords"] = "ROLL-CALL<br><br>22 Rubren, 1241<br><br>Bell, Glynn: Absent<br>Greeve, Ceri: Absent<br>Jost, Jenni: Absent<br>Kemm, Egbert:: Absent<br>Kemm, Madelyn: Absent<br>Payne, Marlin: Absent<br>Ward, Bobi: Present<br>Webb, Ifor: Absent<br><br>23 Rubren, 1241<br><br>ALL ABSENT",
["ARX_Neighborhood_HouseSchool_SourcePuppet_Book_Grammer"] = "[This is a children's grammar book. Etched into the first page is 'Property of Arx School' and scrawled onto the last page is 'Magister Timort smells like cheese.'<br><br>In between, there's pages full of all the tedious writing rules you never thought you'd need to know, in excruciating detail.]",
["ARX_Neighborhood_HouseSchool_SourcePuppet_Book_History"] = "The History of Greater Rivellon<br>Grades: II-IV<br><br>On loan from: BERYL GRIFF<br>FOR EDUCATIONAL PURPOSES ONLY<br><br>When the plague descended on Rivertown, Aleroth's healers struggled to assist. Raiding orcs had turned the fine city into an island unto itself. Even the great generals Alix and Mitox struggled to clear a path. It was only upon the intervention of a young Lucian, soon to be Divine, that Aleroth's healers were free to treat the diseased and dying.",
["ARX_Neighborhood_HouseSchool_SourcePuppet_Book_Math"] = "Elementary Logic and Arithmetic<br>Grades: II-IV<br><br>On loan from: BERYL GRIFF<br>FOR EDUCATIONAL PURPOSES ONLY<br><br>Question: Jack has 7 cats and 2 dogs. Joan has 5 cats and 3 dogs. How many dogs are there in total?<br><br>Answer: ____<br><br>Question: Jack has 18 apples. He gives 12 to Joan. How many apples does Jack have left?<br><br>Answer: ____",
["ARX_Neighborhood_TheFence_LetterFromClient"] = "Most esteemed Sanguinia:<br><br>Next week my loan is due, but I will not have the money in time, though fierce hard I tried to get it, believe me.<br><br>Please, please extend my deadline by just one more week. I know what happens to those who shirk their debts to you, and I have no wish to join their number.<br><br>Yours,<br><br>Lovrik",
["ARX_Outskirts_DeathfogZone"] = "Hermit's Hideaway",
["ARX_Outskirts_Harbour"] = "The Harbour",
["ARX_Outskirts_PilgrimCamp"] = "Pilgrim Camp",
["ARX_PIPES_LOCKED_Description"] = "Character is Crippled. Cured by Rested.",
["ARX_PIPES_LOCKED_DisplayName"] = "Crippled",
["ARX_PossessedKidGhostName"] = "The Spirit of Iris",
["ARX_PossessedKidName"] = "Iris",
["ARX_PossessedKid_SchoolPage"] = "Note to self - forbid the children from bringing pets to class in future. Buttons may be a very cute kitten, but it causes too much of a distraction every time Iris brings him along.",
["ARX_Prison_BookOfPrisoners"] = "List of Prisoners, Sembten:<br><br>Magister Omonra<br>Magister Roman V<br>Magister Lyphon [DECEASED]<br>Chetty Chitwell [DECEASED]<br>Dawna Kalin [DECEASED]<br>Magister Timort [DECEASED]",
["ARX_Prison_Magister_Timot_Notes"] = "*<br>The experiments continue apace. I've suffused prisoners with the mind maggots, just as planned. So far, none have come to fruition as a full Gheist.<br><br>**<br>There's a lot of... activity... happening outside. I can hear fighting, but I don't have the time to investigate. I MUST craft a full Gheist before Lucian's Day.<br><br>***<br>The Paladins have locked me here! In my own investigation cell!! They say I'm under investigation for 'colluding with the Black Ring.' Unbelievable.<br><br>****<br>It's been days. No word, no sign, nothing. I have no idea what is going on in the outside world. My experiments have wasted away to nothing.<br><br>*****<br>One of the Paladins came in last night. He said they KNOW I've been colluding. He said he'll come by to question me tomorrow. I HAVE NO IDEA WHAT'S GOING ON!<br><br><br>[The rest of this journal remains blank]",
["ARX_Prison_Windego_SecretPath_ReserchBook"] = "[A record kept over months, perhaps years, written by many hands and stained with blood and gore of various hues from russet red to black, the book records <i>experiments,</i> grievous intrusions inflicted on living Sourcerers, and suspected Sourcerers. All involve a search for Source within the victim's body. All result in the victim's painful drawn-out death. None succeed. The Source will not be found.]",
["ARX_QUEST_NODISPLAYNAME_CHILLING_Description"] = "EMPTY",
["ARX_QUEST_NODISPLAYNAME_CHILLING_DisplayName"] = "EMPTY",
["ARX_QUEST_NODISPLAYNAME_FREEZING_Description"] = "EMPTY",
["ARX_QUEST_NODISPLAYNAME_FREEZING_DisplayName"] = "EMPTY",
["ARX_School_House"] = "Arx Schoolhouse",
["ARX_Sewers_KidsPrison_Note"] = "Haha. GOTCHA!",
["ARX_Sewers_QueensDiary"] = "[Queen Justinia appears to have been an avid diarist in years past; the first hundred pages of this diary contain detailed accounts of various personal and political engagements. The most recent entry, however, is dated from several years ago.]<br><br>Isbeil is most unhappy, and I can't blame her. She says her Blackpeak Isle laboratory was vital to her current research, but there's no way to finish her work now that the place is drowning in Deathfog. As it stands, I must reluctantly minimise the dwarven presence at Blackpeak Isle. I have tried to assure her that she can continue her work elsewhere, but she remains inconsolable.",
["ARX_ShadyTraderAd"] = "To the lucky claimant:<br><br>If you are holding this letter, you have already proven yourself a capable student of spycraft. Now, it’s time to take the next step.<br><br>You can find me in Arx, along the docks behind the toyseller’s house.<br><br>Keep your head low.<br><br>-Victor Voss",
["ARX_SourceAmuletManual"] = "[This tome describes an amulet that stores Source within the gems garnishing its face. One page is particularly eye-catching.]<br><br>In all cases, it must be worn about the neck; it then stores Source energies its wearer would otherwise be unable to cumulate. Such occasions include, but are not limited to:<br><br>*Extracting Source from a living being or spirit<br>*Consuming a Source Orb",
["ARX_TheBlackHouse"] = "The Black House",
["ARX_TheFence"] = "Old Lady's House",
["ARX_UnderPrisonSewers"] = "Sewers Beneath the Prison",
["ASCENDANT_Description"] = "Competing to seize the powers of Divinity.",
["ASCENDANT_DisplayName"] = "Ascendant",
["AS_GYH_HerbsManual"] = "Dearest friend of the field!<br>I humbly present you with my gardening knowledge. I pray this little book will guide you to the joy of many plants blooming all around you!<br>-Willow Herbert<br><br><br>CHAPTER 1 - PREPARATION<br><br>To begin cultivating your herbs, you should prepare:<br>1 x trusty bucket<br>1 x grown plant<br><br>Now, combine them. Well done! You just separated a brand-new seedling, ready to be planted.<br><br><br>CHAPTER 2 - CULTIVATION<br><br>Now, take your new seedling and drop it on the ground. Yes, anywhere will do! Plants have their own wisdom, and your herb will sprout and be ready to harvest in no time. A miracle!<br><br><br>CHAPTER 3 - SATISFACTION<br><br>Sit back and enjoy the fruits of your labours. And then? Start all over again with a new plant!",
["AUGUMENTED_BLOOD_Description"] = "Character gains twisted power by sacrificing their own blood.",
["AUGUMENTED_BLOOD_DisplayName"] = "Augumented Blood",
["AUTOMATON_INACTIVE_Description"] = "Character is invulnerable and Vitality is restored each turn.",
["AUTOMATON_INACTIVE_DisplayName"] = "Inactive Automaton",
["AVENGE_BOOST_III_DisplayName"] = "Vengeance III",
["AVENGE_BOOST_II_DisplayName"] = "Vengeance II",
["AVENGE_BOOST_IV_DisplayName"] = "Vengeance IV",
["AVENGE_BOOST_I_DisplayName"] = "Vengeance",
["AVENGE_BOOST_V_DisplayName"] = "Vengeance V",
["AVENGE_ME_Description"] = "When this character dies, all nearby allied characters receive an increase to damage and resistance.",
["AVENGE_ME_DisplayName"] = "They Will Remember My Name",
["Abstinence"] = "Abstinence",
["According to the recipe, the Eternals would call it Nazad Rivelleis."] = "According to the recipe, the Eternals would call it Nazad Rivelleis.",
["Accursed Wand"] = "Accursed Wand",
["AcidInfusion_DisplayName"] = "Acid Infusion",
["Acumen"] = "Acumen",
["Ad'Koshl"] = "Ad'Koshl",
["Adamas"] = "Adamas",
["Adorned with the feathers of Duna's Undertaker, this coat vibrates with the power of a god. It feels less than weightless, as if eager to take flight."] = "Adorned with the feathers of Duna's Undertaker, this coat vibrates with the power of a god. It feels less than weightless, as if eager to take flight.",
["Aegis"] = "Aegis",
["Agitator"] = "Agitator",
["Alchemist Breeches"] = "Alchemist Breeches",
["Alexandar's Cloak"] = "Alexandar's Cloak",
["Although this robe reeks of sea air that's none too fresh, just imagine how debonair you'll look striding against the wind."] = "Although this robe reeks of sea air that's none too fresh, just imagine how debonair you'll look striding against the wind.",
["Amateur Sword"] = "Amateur Sword",
["Amber Ring"] = "Amber Ring",
["Amulet"] = "Amulet",
["Amulet of Dread"] = "Amulet of Dread",
["Amulet of Minerals"] = "Amulet of Minerals",
["Amulet of Paradise"] = "Amulet of Paradise",
["Amulet of the Carnivore"] = "Amulet of the Carnivore",
["Amulet of the Dead"] = "Amulet of the Dead",
["Amulet of the Deep"] = "Amulet of the Deep",
["Amulet of the Rose"] = "Amulet of the Rose",
["Amulet of the Void"] = "Amulet of the Void",
["An ancient metal-plated belt with an ostentatious W etched deeply on the buckle. Not exactly the latest style, but it'll hold your pants up."] = "An ancient metal-plated belt with an ostentatious W etched deeply on the buckle. Not exactly the latest style, but it'll hold your pants up.",
["An enchanted dagger having belonged to Dorotya. Its blade distorts the reflection of your face, making you feel uneasy."] = "An enchanted dagger having belonged to Dorotya. Its blade distorts the reflection of your face, making you feel uneasy.",
["An enchanted dagger having belonged to Dorotya. Its pommel is adorned with the shape of a spider."] = "An enchanted dagger having belonged to Dorotya. Its pommel is adorned with the shape of a spider.",
["Ancient Amulet"] = "Ancient Amulet",
["Ancient Artifact"] = "Ancient Artefact",
["Ancient Sword"] = "Ancient Sword",
["Annihilator"] = "Annihilator",
["Antique Armour"] = "Antique Armour",
["Antique Sword"] = "Antique Sword",
["Anvil_LOOT_MetalShard_A_Hammer_1"] = "Shiv",
["Anvil_LOOT_Scraps_Metal_A_Hammer_1"] = "Handmade Sword",
["Anvil_LOOT_Scraps_Plate_A_1"] = "Handmade Plate Armour",
["Anvil_LOOT_Scraps_Plate_A_Hammer_1"] = "Handmade Plate Armour",
["Anvil_LOOT_Scraps_Scale_A_1"] = "Handmade Scale Armour",
["Anvil_LOOT_Scraps_Scale_A_Hammer_1"] = "Handmade Scale Armour",
["Apprentice's Sword"] = "Apprentice's Sword",
["Aqua Necklace"] = "Aqua Necklace",
["Arbalest"] = "Arbalest",
["Archaic Spear"] = "Archaic Spear",
["Arena_Initiative_1"] = "Uncanny Reflexes",
["Arena_Initiative_2"] = "",
["Arena_Initiative_3"] = "",
["Arena_Initiative_4"] = "",
["Arena_Initiative_5"] = "",
["Arena_Initiative_6"] = "",
["Arena_Initiative_7"] = "",
["Arena_Initiative_8"] = "",
["Arena_King"] = "Arena King",
["Arena_WipeSP"] = "",
["Argent"] = "Argent",
["Arming Cap"] = "Arming Cap",
["Arming Sword"] = "Arming Sword",
["ArmorLeather_VUL_Feather_Blessed_1"] = "The Vulture's Mantle",
["ArmorLeather_VUL_Feather_Cursed_1"] = "The Vulture's Mantle",
["Armour of the Eternals"] = "Armour of the Eternals",
["Arrowblaster"] = "Arrowblaster",
["As long as this necrotic weapon remains in your hands, you sense its rotten hunger. You might feed it, but it will never be satisfied."] = "As long as this necrotic weapon remains in your hands, you sense its rotten hunger. You might feed it, but it will never be satisfied.",
["As you don this helm, the world is blanketed in silence. You feel your mind clear as your senses awaken, sharper than any blade."] = "As you don this helm, the world is blanketed in silence. You feel your mind clear as your senses awaken, sharper than any blade.",
["Ashwood Bow"] = "Ashwood Bow",
["Ashwood Branch"] = "Ashwood Branch",
["Assault Gloves"] = "Assault Gloves",
["Astarte's Tears"] = "Astarte's Tears",
["At first glance, this seems to be a functional weapon best used for back-stabbing. However, closer inspection reveals that this estoc has seen better days; its blade is chipped and nocked, its hilt twisted."] = "At first glance, this seems to be a functional weapon best used for backstabbing. However, closer inspection reveals that this estoc has seen better days; its blade is chipped and nocked, its hilt twisted.",
["Augur's Gloves"] = "Augur's Gloves",
["Autumn Ring"] = "Autumn Ring",
["Avenger"] = "Avenger",
["Axe Of Atrocities"] = "Axe Of Atrocities",
["Axe Of Doom"] = "Axe Of Doom",
["Axe Of Evil"] = "Axe Of Evil",
["Axe of Braccus Rex"] = "Axe of Braccus Rex",
["Axes of Evel"] = "Axes of Evel",
["Azure Amulet"] = "Azure Amulet",
["BARBARIAN"] = "Barbarian",
["BEAST"] = "Beast",
["BLD_Humans_Sawmill_Machine"] = "Bench Saw",
["BLEEDING_Description"] = "Deals [1] per turn.",
["BLEEDING_DisplayName"] = "Bleeding",
["BLESSED_Description"] = "Increased resistances, Accuracy, Dodging. Protects against Diseased, Decaying, Petrified, Stunned.",
["BLESSED_DisplayName"] = "Blessed",
["BLINDING_RADIANCE_Description"] = "Character is beaming with energy, Blinding all enemies in [1] radius.",
["BLINDING_RADIANCE_DisplayName"] = "Blinding Radiance",
["BLIND_Description"] = "Reduces range and accuracy. Prevents performing Attacks of Opportunity.",
["BLIND_DisplayName"] = "Blinded",
["BLOODBOUND"] = "Blood-Bound",
["BLOOD_BUBBLE_Description"] = "Consume blood surfaces to restore Vitality.",
["BLOOD_BUBBLE_DisplayName"] = "Blood Bubble",
["BODYPART_HEAL_Description"] = "Heals [1].",
["BODYPART_HEAL_DisplayName"] = "Healing",
["BONE_CAGE_Description"] = "A barrier of bone fragments protects the owner from physical damage.",
["BONE_CAGE_DisplayName"] = "Bone Cage",
["BONE_PILE_Description"] = "Bone Widow's damage is increased.",
["BONE_PILE_DisplayName"] = "Empowered",
["BOOK_Arx01"] = "",
["BOOK_Arx02"] = "",
["BOOK_Book_A"] = "Book",
["BOOK_Book_B"] = "Book",
["BOOK_Book_C"] = "Book",
["BOOK_Book_D"] = "Book",
["BOOK_Book_E"] = "Book",
["BOOK_C_Magister_01"] = "",
["BOOK_C_Magister_02"] = "",
["BOOK_D_Magister_01"] = "",
["BOOK_F_Magister_01"] = "",
["BOOK_F_Magister_02"] = "",
["BOOK_GEN_Gods1"] = "Tales of the Seven Gods<br><br>The seven gods were still young when they decided that each of them should have their own race to guide through the eternal flow of time. And thus it happened that Rhalic, the most powerful of all gods, become the patron of the humans. The burly Duna created the dwarves in his own likeness and even lived alongside them in the mountainous caverns. Tir-Cendelius, the Poet, went into the woods and created the elves. He blessed them with near-immortality and wisdom. The reptile goddess Zorl-Stissa wished to command a proud warrior race and thus she created the lizard people - fierce fighters from the Wastelands.<br>The God Vrogir, renowned for his brutality and violence created the orcs and enslaved them for more than three hundred years before he left Rivellon. Xantezza, the Goddess of mirth and laughter, wanted an intelligent race, versed in the arts of magic around her. She created the imps, who were talented magicians and engineers. The Goddess Amadia was an outsider, preferring to live in complete solitude. As the centuries passed the six races spread over the continent. <br>One day Amadia's dalliance with a wizard resulted in the birth of several demi-gods. She granted her lover immortality and decided that she would act as the patron mother of the wizards. Although wizards are not considered as a separate race, they have always had their own goddess to pay tribute to.",
["BOOK_GEN_Gods5"] = "Why the 'Seven Gods' exist not now, nor ever have.<br><br>Gods? Ha! Fairytales; phantoms. What more? Who could mistake the mysteries of nature for the hand of a ghost?<br><br>The bounty and beauty of nature... it seems foolish to assign this wonder to some unknown and unknowing entity. Some may request I cast my mind's gaze not upon the lilies of the field, but upon the soul of man and the higher beasts.<br><br>But this I submit: that I have inspected the inner workings of men and beasts living and dead, and I have found no soul. Only squirming red and bleeding purple. There was no god in those private chambers.",
["BOOK_Healer"] = "",
["BOOK_Humanity"] = "",
["BOOK_Lighthouse"] = "",
["BOOK_LucianDay"] = "",
["BOOK_MIL_ElvenTrialBook"] = "",
["BOOK_Paper_Sheet_A"] = "Sheet of Paper",
["BOOK_Petrification"] = "",
["BOOK_Phoenix"] = "",
["BOOK_PlayLucian"] = "",
["BOOK_RCP_Arrows_1"] = "Rhymes Of The Ranger, Part 1",
["BOOK_RCP_Arrows_2"] = "Rhymes Of The Ranger, Part 2",
["BOOK_RCP_Arrows_3"] = "Rhymes Of The Ranger, Part 3",
["BOOK_RCP_Arrows_4"] = "Rhymes Of The Ranger, Part 4",
["BOOK_RCP_Arrows_5"] = "Rhymes Of The Ranger, Part 5",
["BOOK_RCP_Clothes_1"] = "",
["BOOK_RCP_Clothes_2"] = "",
["BOOK_RCP_Cooking1"] = "Patty Cake, Patty Cake, Volume I",
["BOOK_RCP_Cooking2"] = "Patty Cake, Patty Cake, Volume II",
["BOOK_RCP_Cooking3"] = "Patty Cake, Patty Cake, Volume III",
["BOOK_RCP_Cooking4"] = "Patty Cake, Patty Cake, Volume IV",
["BOOK_RCP_Cooking5"] = "Patty Cake, Patty Cake, Volume V",
["BOOK_RCP_Food1"] = "",
["BOOK_RCP_Food2"] = "",
["BOOK_RCP_Grenades_1"] = "My Memoirs",
["BOOK_RCP_Grenades_10"] = "Cursed poison grenade",
["BOOK_RCP_Grenades_2"] = "Razzle Dazzle: The Engineer's Approach",
["BOOK_RCP_Grenades_3"] = "Warfare",
["BOOK_RCP_Grenades_4"] = "Mutiny In A Bottle: The Firestorm Grenade",
["BOOK_RCP_Grenades_5"] = "Strike Terror Into Their Hearts",
["BOOK_RCP_Grenades_6"] = "A Grenadier's Journal",
["BOOK_RCP_Grenades_7"] = "Love Grenade",
["BOOK_RCP_Grenades_8"] = "The Holy Hand Grenade",
["BOOK_RCP_Grenades_9"] = "The War Machine's Companion",
["BOOK_RCP_Grenades_MindMaggots"] = "",
["BOOK_RCP_Legionnaire"] = "The Legionnaire Cookbook",
["BOOK_RCP_Magic_1"] = "On Source Orbs, Part 1",
["BOOK_RCP_Magic_10"] = "",
["BOOK_RCP_Magic_11"] = "",
["BOOK_RCP_Magic_2"] = "On Source Orbs, Part 2",
["BOOK_RCP_Magic_3"] = "On Source Orbs, Part 3",
["BOOK_RCP_Magic_4"] = "Rhymes Of The Scribes, Part 1",
["BOOK_RCP_Magic_5"] = "Rhymes Of The Scribes, Part 2",
["BOOK_RCP_Magic_6"] = "Rhymes Of The Scribes, Part 3",
["BOOK_RCP_Magic_7"] = "Rhymes Of The Scribes, Part 4",
["BOOK_RCP_Magic_8"] = "",
["BOOK_RCP_Magic_9"] = "",
["BOOK_RCP_Potions_10"] = "True Brew: Trumpet Of Death",
["BOOK_RCP_Potions_11"] = "True Brew: Amethyst Deceiver",
["BOOK_RCP_Potions_12"] = "An Official Rulebook On Archery",
["BOOK_RCP_Potions_13"] = "The Code Of Wizardry",
["BOOK_RCP_Potions_14"] = "True Brew: Farhangite",
["BOOK_RCP_Potions_15"] = "True Brew: Puffball",
["BOOK_RCP_Potions_16"] = "True Brew: Chanterelle",
["BOOK_RCP_Potions_17"] = "A Brewer's Appendix",
["BOOK_RCP_Potions_18"] = "True Brew: Augmentor",
["BOOK_RCP_Potions_2"] = "True Brew: Fly Agaric Mushroom",
["BOOK_RCP_Potions_3"] = "True Brew: Penny Bun",
["BOOK_RCP_Potions_4"] = "True Brew: Whisperwood",
["BOOK_RCP_Potions_5"] = "True Brew: Amadouvier",
["BOOK_RCP_Potions_6"] = "True Brew: Guepinia",
["BOOK_RCP_Potions_7"] = "True Brew: Bluegill",
["BOOK_RCP_Potions_8"] = "True Brew: Jellyroom",
["BOOK_RCP_Potions_9"] = "True Brew: Earth Tongue",
["BOOK_RCP_RC_MIL_PoisonerRecipe"] = "The Poisoner's Companion",
["BOOK_RCP_Runecrafting_1"] = "Bark At The Rune: Pixie Dust",
["BOOK_RCP_Runecrafting_2"] = "Bark At The Rune: Flame Rune",
["BOOK_RCP_Runecrafting_3"] = "Bark At The Rune: Thunder Rune",
["BOOK_RCP_Runecrafting_4"] = "Bark At The Rune: Frost Rune",
["BOOK_RCP_Runecrafting_5"] = "Bark At The Rune: Rock Rune",
["BOOK_RCP_Runecrafting_6"] = "Bark At The Rune: Venom Rune",
["BOOK_RCP_Runecrafting_7"] = "Bark At The Rune: Masterwork Rune",
["BOOK_RCP_Runecrafting_8"] = "Bark At The Rune: On Rune Sizes",
["BOOK_RCP_Runecrafting_9"] = "",
["BOOK_RCP_Survivor14"] = "The Adventurer's Field Guide, Volume XIV",
["BOOK_RCP_Survivor16"] = "The Adventurer's Field Guide, Volume XVI",
["BOOK_RCP_Survivor18"] = "The Adventurer's Field Guide, Volume XVIII",
["BOOK_RCP_Survivor20"] = "The Adventurer's Field Guide, Volume XX",
["BOOK_RCP_Survivor5"] = "The Adventurer's Field Guide, Volume V",
["BOOK_RCP_Weapons_1"] = "",
["BOOK_RCP_Weapons_2"] = "",
["BOOK_RCP_Weapons_3"] = "",
["BOOK_RCP_Weapons_4"] = "",
["BOOK_RCP_Weapons_5"] = "",
["BOOK_Scroll_Voodoo_Ghost"] = "Voodoo Ghost Scroll",
["BOOK_Scroll_Voodoo_Skeleton"] = "Voodoo Skeleton Scroll",
["BOOK_Scroll_Voodoo_Zombie"] = "Voodoo Zombie Scroll",
["BOOK_SillyBlanks"] = "",
["BOOK_Skill_Air_Blank_A"] = "Blank Air Skillbook",
["BOOK_Skill_Air_Blank_Step2_A"] = "High Tier Blank Air Skillbook",
["BOOK_Skill_Earth_Blank_A"] = "Blank Earth Skillbook",
["BOOK_Skill_Earth_Blank_Step2_A"] = "High Tier Blank Earth Skillbook",
["BOOK_Skill_Fire_Blank_A"] = "Blank Fire Skillbook",
["BOOK_Skill_Fire_Blank_Step2_A"] = "High Tier Blank Fire Skillbook",
["BOOK_Skill_Polymorph_Blank_A"] = "Blank Polymorph Skillbook",
["BOOK_Skill_Polymorph_Blank_Step2_A"] = "High Tier Blank Polymorph Skillbook",
["BOOK_Skill_Summoning_Blank_A"] = "Blank Summoning Skillbook",
["BOOK_Skill_Summoning_Blank_Step2_A"] = "High Tier Blank Summoning Skillbook",
["BOOK_Skill_Water_Blank_A"] = "Blank Water Skillbook",
["BOOK_Skill_Water_Blank_Step2_A"] = "High Tier Blank Water Skillbook",
["BOOK_Skill_Witchcraft_Blank_A"] = "Blank Necromancy Skillbook",
["BOOK_Skill_Witchcraft_Blank_Step2_A"] = "High Tier Blank Necromancy Skillbook",
["BOOK_Surfaces"] = "",
["BOOK_Troll"] = "",
["BOOK_Witch"] = "",
["BREATHING_BUBBLE_Description"] = "Character ignores clouds.",
["BREATHING_BUBBLE_DisplayName"] = "Breathing Bubble",
["BURNING_Description"] = "Deals [1] per turn.",
["BURNING_DisplayName"] = "Burning",
["BURSTING_HOST_Description"] = "Deals damage upon expiring and infects the nearest player with Explosive Filth.",
["BURSTING_HOST_DisplayName"] = "Explosive Filth",
["Backsword"] = "Backsword",
["Badfingers"] = "Badfingers",
["Baggy Trousers"] = "Baggy Trousers",
["Balanced Sabre"] = "Balanced Sabre",
["Balanced Two-Handed Axe"] = "Balanced Two-Handed Axe",
["Band of Braccus"] = "Band of Braccus",
["Barbarous Axe"] = "Barbarous Axe",
["BarbedCoat_DisplayName"] = "Barbed Coat",
["Bardiche"] = "Bardiche",
["Bark-llista"] = "Bark-llista",
["Basher"] = "Basher",
["Basic Axe"] = "Basic Axe",
["Basic Bow"] = "Basic Bow",
["Basic Sword"] = "Basic Sword",
["Basic Two-Handed Axe"] = "Basic Two-Handed Axe",
["Bastard Sword"] = "Bastard Sword",
["Bastion"] = "Bastion",
["Battle Axe"] = "Battle Axe",
["Battle Gauntlets"] = "Battle Gauntlets",
["Battle Helm"] = "Battle Helm",
["Battleborn"] = "Battleborn",
["Battleworn Sword"] = "Battleworn Sword",
["Bayknot"] = "Bayknot",
["Bear-Spine Bow"] = "Bear-Spine Bow",
["Bearded Axe"] = "Bearded Axe",
["Bearded Wolf's Head Axe"] = "Bearded Wolf's Head Axe",
["Bearing Sword"] = "Bearing Sword",
["Bearskin Armour"] = "Bearskin Armour",
["Bearwindle"] = "Bearwindle",
["Bedazzler"] = "Bedazzler",
["Belly Harpoon"] = "Belly Harpoon",
["Belt"] = "Belt",
["Belt for the Gifted"] = "Belt for the Gifted",
["Belt of Power"] = "Belt of Power",
["Belt of Talent"] = "Belt of Talent",
["Belt of Virtue"] = "Belt of Virtue",
["Belt of the Expert"] = "Belt of the Expert",
["Bewitched Hood"] = "Bewitched Hood",
["Big Bertha"] = "Big Bertha",
["Big Dwarven Mace"] = "Big Dwarven Mace",
["Big Dwarven Shillelagh"] = "Big Dwarven Shillelagh",
["Big Elven Club"] = "Big Elven Club",
["Big Hands"] = "Big Hands",
["Big Lizard's Club"] = "Big Lizard's Club",
["Big Mallet"] = "Big Mallet",
["Big Piece Of Wood"] = "Big Piece Of Wood",
["Big Ring"] = "Big Ring",
["Big Sword"] = "Big Sword",
["Big Tongs Roped Together"] = "Big Tongs Roped Together",
["Big Two-Headed Warhammer"] = "Big Two-Headed Warhammer",
["Big Warhammer"] = "Big Warhammer",
["Birchwood Bow"] = "Birchwood Bow",
["Biter"] = "Biter",
["Black Altar Shoes"] = "Black Altar Shoes",
["Blackbird Leggings"] = "Blackbird Leggings",
["Blackfinger"] = "Blackfinger",
["Blade"] = "Blade",
["Blade X"] = "Blade X",
["Blade of Fury"] = "Blade of Fury",
["Bladefinger"] = "Bladefinger",
["Blazing Justice"] = "Blazing Justice",
["Blessed Pilgrim's Pants"] = "Blessed Pilgrim's Pants",
["Blindfold"] = "Blindfold",
["Blindfold made of opaque material. With this wrapped around your head, you won't see a thing."] = "Blindfold made of opaque material. With this wrapped around your head, you won't see a thing.",
["Blindsider"] = "Blindsider",
["BlockSummon_Description"] = "Summons will not be able to attack you",
["BlockSummon_DisplayName"] = "Protected From Summons",
["BloodInfusion_DisplayName"] = "Blood Infusion",
["Bloodbane"] = "Bloodbane",
["Bloodied Twohander"] = "Bloodied Twohander",
["Bloodlust"] = "Bloodlust",
["Bloodrage"] = "Bloodrage",
["Bloodspill"] = "Bloodspill",
["Bloodthirst"] = "Bloodthirst",
["Blue Necklace"] = "Blue Necklace",
["Blue Opal Necklace"] = "Blue Opal Necklace",
["Blue Ring"] = "Blue Ring",
["Blue-Green Ring"] = "Blue-Green Ring",
["Blunt Axe"] = "Blunt Axe",
["Blunt Morningstar"] = "Blunt Morningstar",
["Blunt Shovel"] = "Blunt Shovel",
["Blunt Sword"] = "Blunt Sword",
["Bone Cuirass"] = "Bone Cuirass",
["Bone Scale Armour"] = "Bone Scale Armour",
["Bone Scale Boots"] = "Bone Scale Boots",
["Bone Scale Pants"] = "Bone Scale Pants",
["Bonecrusher"] = "Bonecrusher",
["Bonesplitter"] = "Bonesplitter",
["Bonnet"] = "Bonnet",
["Bonnet of Incantations"] = "Bonnet of Incantations",
["Boomstick"] = "Boomstick",
["Boots"] = "Boots",
["Boots of Contamination"] = "Boots of Contamination",
["Boots of Discovery"] = "Boots of Discovery",
["Boots of Newt"] = "Boots of Newt",
["Boots of the Coven"] = "Boots of the Coven",
["BootsLeather_VUL_Feather_Blessed_1"] = "The Vulture's Talons",
["BootsLeather_VUL_Feather_Cursed_1"] = "The Vulture's Talons",
["Brass Ring"] = "Brass Ring",
["Brawling Axe"] = "Brawling Axe",
["Breaker"] = "Breaker",
["Breastplate"] = "Breastplate",
["Breeches of Wisdom"] = "Breeches of Wisdom",
["Breeches of the Arcane"] = "Breeches of the Arcane",
["Bride's Bane"] = "Bride's Bane",
["Bright Amulet"] = "Bright Amulet",
["Bright Ring"] = "Bright Ring",
["Brilliant Necklance"] = "Brilliant Necklace",
["Brittle Sword"] = "Brittle Sword",
["Broadsword"] = "Broadsword",
["Broilers"] = "Broilers",
["Broken Source Collar Amulet"] = "Broken Source Collar Amulet",
["Bronze Cuirass"] = "Bronze Cuirass",
["Bronze Cuisses"] = "Bronze Cuisses",
["Bronze Ring"] = "Bronze Ring",
["Bronze Scale Armour"] = "Bronze Scale Armour",
["Bronze Scale Boots"] = "Bronze Scale Boots",
["Bronze Scale Pants"] = "Bronze Scale Pants",
["Broom"] = "Broom",
["Brownish Amulet"] = "Brownish Amulet",
["Bruiser"] = "Bruiser",
["Brutal Mace"] = "Brutal Mace",
["Brutal Sword"] = "Brutal Sword",
["Bucket"] = "Bucket",
["Burnished Ring"] = "Burnished Ring",
["Burro's Club"] = "Burro's Club",
["Busted Twohander"] = "Busted Twohander",
["Butcher"] = "Butcher",
["Butcher Knife"] = "Butcher Knife",
["Butcher's Blade"] = "Butcher's Blade",
["Buttkicker"] = "Buttkicker",
["CARRYCOCOON_DisplayName"] = "Bearing a Cocoon",
["CAS00_ScourgeOfTheSeas"] = "In the age of Braccus Rex, Captain Sech Zapor made a deal with the Source King himself. For the price of his soul, Zapor was given an enchanted armour set that allowed him to charm and control whomever he chose. Zapor took great joy in capturing slaves, objects for Source experimentation for Braccus, assaulting ships from his hideaway in Reaper's Eye.<br><br>Yet power alone was not enough to satisfy him. Zapor wanted more than his dread fleet and eldritch charisma - he planned to rob Braccus blind, breaking into his vault not only for an empire's worth of gold, but to reclaim his Soul Jar.<br><br>But before Zapor seized his prize, Braccus discovered his treason and sealed him in a cursed prison on the island. It is said the captain has been bound there for years beyond counting, soulless and starving for freedom. It is also said that before his death, Zapor hid the pieces of his enchanted armour across Reaper's Eye, so that Braccus could never recover them.",
["CAS01_CaptainsNote"] = "A quill. A book. My coat. This is what remains to me. All else, he took. <br>Braccus Rex.<br><br>My Soul Jar's all he has over me. My hat, my boots... he'll never lay his dog's paws on those, so well have I hidden them.<br><br>That power will be mine again. Those clothes the old tyrant gave me could bend even the most strong-willed to my whim. Have them again, will I. None will be my master. Certainly not the Source King.<br><br>My ship waits in the old cove. Protected by my barb-tongued door. I need only wait, and not forget. Wait, and not forget.<br>High and hale waves take us.<br>High and hale waves take us.<br>High and hale waves take us.<br>High and hale waves take us.<br>High and hale waves take us.",
["CAS03_CREW_IMMOBILIZED_Description"] = "Summoned undead hands immobilize this character.",
["CAS03_CREW_IMMOBILIZED_DisplayName"] = "Grave Anchor",
["CAS05_CoveRegion"] = "Captain's Hideaway",
["CASANOVA_STATUS_Description"] = "Enemies who move in your aura will be charmed.",
["CASANOVA_STATUS_DisplayName"] = "Tyrant's Charm",
["CEM_Coffin"] = "Coffin",
["CHAIN_HEAL_DisplayName"] = "Chain Heal",
["CHALLENGE_DisplayName"] = "Challenged",
["CHALLENGE_HEAL_DisplayName"] = "Heal",
["CHALLENGE_LOSS_Description"] = "Character suffers the consequences of losing a Challenge.",
["CHALLENGE_LOSS_DisplayName"] = "Challenge Lost",
["CHALLENGE_WIN_Description"] = "Character was victorious in a recent Challenge!",
["CHALLENGE_WIN_DisplayName"] = "Challenge Won",
["CHAMPION_DW"] = "Champion of Driftwood",
["CHAMPION_FTJ"] = "Champion of Fort Joy",
["CHICKEN_Description"] = "Can't cast, attack, or interact with objects. Bock-bock-BOCKAW!",
["CHICKEN_DisplayName"] = "Chicken Form",
["CHILLED_Description"] = "Character is chilled.",
["CHILLED_DisplayName"] = "Chilled",
["CLEANSE_WOUNDS_DisplayName"] = "Cleanse Wounds",
["CLEAR_MINDED_Description"] = "Increased Wits, protected from mind-controlling effects.",
["CLEAR_MINDED_DisplayName"] = "Clear-Minded",
["CMP_CO_RCP_Arrows_A"] = "This archer's guide is bound with fletching leather.<br><br>It is a compendium of exquisite drawings detailing how to craft a variety of innovative and unusual arrows.<br><br>Scrawled in the margins, you notice a handwrittern note, underlined thrice:<br>REMEMBER: POINT THE SHARP BIT TOWARDS THE ENEMY!<br>",
["CMP_CO_RCP_Barrels_A"] = "This handwritten diary is bound with barrel clasps holding it together.<br><br>The contents rhapsodise about the divine nature of barrels. Lovingly-drawn sketches show various things that can be placed inside barrels. One thing's for sure: the author was clearly very passionate about their weird interest. In barrels, in case that wasn't clear.",
["CMP_CO_RCP_Crafting_Tool_A"] = "Come, gather close and let me tell you my philosophy. It concerns one matter only: the appreciation of small things.<br><br>For example, consider the exquisite ordinariness and usefulness of an everyday object like the Crafter's Kit. Welcome its invaluable assistance in your life and you'll never look back.<br><br>Remember my words, friend. Appreciate the small things. A big life can only be composed of many small and wonderful things.",
["CMP_CO_RCP_Grenades_A"] = "This military training book is concerned with the theory and practice of safely making and using grenades.<br><br>Some of the theoretical designs are truly terrifying. But not as terrifying as the tales of poor Private Osmo, whose grenade backfired in his face due to lack of attention.<br><br>Your fervent wish: not to be like Osmo.",
["CMP_CO_RCP_Grimoire_A"] = "This ancient tome is falling apart at the seams. Much of the scrawled writing is faded with age, but squinting hard, you can decipher most of it.<br><br>The esoteric illustrations describe how to create a variety of elemental scrolls for crafting.<br><br>Even though this knowledge is older than your ancestors, it could still prove to be useful for you today.<br>",
["CMP_CO_RCP_Potions_A"] = "When it looks like up brews a commotion,<br>Take our advice and dial down emotion.<br>Instead, stir up a drink,<br>Have yourself a small think,<br>Then enjoy your ingenious potion!",
["CMP_CO_RCP_Traps_A"] = "This book clearly saw years of duty in a military training academy, judging by the poor condition of the cover and the plethora of insulting phrases inked in the margins.<br><br>Beneath the graffiti, you can see that the subject is on the nature of traps. Several examples concern the adventures of clumsy Private Osmo, who fell into his own traps.<br><br>Your new life goal: don't be like Osmo.",
["CMP_CO_RCP_Weapon_Boost_A"] = "This dry-as-dust military training book details the under-appreciated field of weapon infusions.<br><br>Deep within the staccato-like prose, you find useful methods for infusing weapons with the element of fire.<br><br>Perhaps more could be gleaned from this tome, but you'd be hard pressed to keep your eyes open long enough to do so.",
["CMP_LUAE_Leaflet_A"] = "Hear ye, hear ye! The Four Sisters trading company has opened for business!<br><br>Weapon not chopping down enemies like it used to?<br>Armour dull and dented?<br>Have no fear, Sourcerous Sundries are here!<br><br>With our new range of Sourcerous Sundries, you can upgrade your weapons, equipment, and jewellery! Seek out your local Four Sisters representative in the Hollow Marshes, Driftwood or Arx today.<br><br>Signed: Donna, Dagmare, Demira, Deidara.",
["CMP_LUAE_Leaflet_B"] = "An Introduction to Sourcerous Sundries<br><br>Sourcerous Sundries comprise three distinct products, each one designed for upgrading specific gear:<br>- Azure Flint upgrades weapons<br>- Diamond Dust upgrades equipment<br>- Quicksilver upgrades jewellery.<br><br>To upgrade your desired item, simply choose the correct Sourcerous Sundry and then combine the two together. Your items will upgrade to your current level.<br><br>For upgrading items of a higher rarity, more units of Sourcerous Sundries will be needed.<br><br>We wish you every success!<br>Signed: Donna, Dagmare, Demira, Deidara.",
["CMP_LUAE_SoupRecipe"] = "A pinch of good spice,<br>An ounce of pure luck,<br>A sprinkle of taste,<br>A smatter of pluck.<br><br>To make a good soup,<br>A cook needs no bread,<br>Just fruits of the earth, <br>And love for all fed.",
["CMP_SI_Book_InfusionStudies_A"] = "Foreword<br><br>This tome introduces the reader to life and studies of a summoning genius Ch. Y. Meera. She was gone from us too early, but the legacy she left behind is to be eternal. Her work gave a foundation for defining methods of modern elemental infusing.<br><br>The early years<br><br>Meera was a troubled and weak child. She left her family home early to become a summoner. In her early years of work, Meera was focused on developing and stabilising ways of applying primary elemental infusions to the summons. Unsuccessful at first, she managed to make her point to the wide gremium of scientists summoners and gain their respect.",
["CMP_SI_Book_InfusionStudies_B"] = "Foreword<br><br>This tome takes the reader through later years of the life of Ch. Y. Meera, from the time she introduced her second successful thesis to the moment of her premature death.<br><br>The final years<br><br>Meera continued to deepen her knowledge on elemental infusions, adding a layer of factors to the equation. Dedicating every moment of her life to science, she established a method to infuse cursed and blessed elements. In contrary to popular opinion, it was not the increasing danger of her field of work that brought the doom upon her. Meera slipped on an oily trail left by one of the summons and fell down the well in her own yard.",
["COMMONER"] = "Commoner",
["CON00_CONTAMINATIONVINES_Description"] = "Contaminated vines poison those who touch them. Dying under their effect will cause a piece of armour to grow from the corpse.",
["CON00_CONTAMINATIONVINES_DisplayName"] = "Toxic Tannins",
["CON01_ShipManifesto"] = "[This manifest lists prisoners bound for Fort Joy. One name is circled, with notes scribbled in the margin.]<br><br>Daeyena<br><br>This elf is trouble! Calls herself a ‘Scion’. Has some strange spores, very angry when confiscated. Sending three samples back for further research - two to Blackpits, one to Arx. Keeping the remaining two for Alexandar.",
["CON02_ENTANGLED_Description"] = "Wriggling vines hold the target down. Target cannot move or teleport.",
["CON02_ENTANGLED_DisplayName"] = "Grasping Vines",
["CON02_PrisonerOrders"] = "Carruthers -<br><br>I trust you were briefed, but a reminder - you are to deliver the spore to the Blackpits camp. Note that we’ve received word that its original owner has escaped from Fort Joy. Take appropriate caution.<br><br>Lucian guide you.<br><br>Gershwin",
["CON02_SporesInstruction"] = "[Dozens of pages describe failed experiments with ‘Reactive Spores’. The final entry details success.]<br><br>The elf knew more than he let on. It took a bit of creative convincing, but he finally pointed us in the right direction. The spore requires some kind of activation phrase.<br><br>[The last part of the entry is hastily-written.]<br><br>The words are ‘Chm’r doran’. ‘Forever Sleep’. The thing’s full of poison. Pietr is dead. Something’s growing out of him - vines?",
["CON03_HEARTOFENDURANCE_DisplayName"] = "Bloom of Mettle",
["CON03_HEARTOFMIGHT_DisplayName"] = "Bloom of Might",
["CON03_HEARTOFNIMBLENESS_DisplayName"] = "Bloom of Momentum",
["CON03_Lab"] = "Magisters' Lab",
["CON03_LabResearch"] = "[A book of charred research notes. Only a few passages are readable.]<br><br>... confiscated the spores from a Sourcerer. We know they’re capable of germinating within a corpse, but how? Research is ongoing. Our next attempt should...<br><br>... an activation phrase! Of course! In the elf’s old tongue, most likely...<br><br>... horrifying. Incredible, but horrifying. Chm’r Doran - ‘Forever Sleep’...",
["CON03_LabWhereabouts"] = "The spore is in the new research lab. You can reach it through a hidden hatch on the shore behind the Barracks.<br><br>Don’t confuse it with the sewer grate - Reinardt made that mistake. Couldn’t get the smell off for weeks.",
["CON03_PaladinOrders"] = "We’ve heard rumblings about a laboratory the Magisters have tucked away somewhere in the city. Rumours say that they were working on something dangerous - look into it.<br><br>Start your search by the Barracks.<br><br>L.K.",
["CONSUME_CORPSE_DisplayName"] = "Consumed Corpse",
["CONTAMINATION_CHARM_Description"] = "A presence within the Helm of Contamination has possessed its wearer.",
["CONTAMINATION_CHARM_DisplayName"] = "Contaminated",
["CONTAMINATION_POISON_SKIN_Description"] = "Increased poison resistance. Bleeds poison. Once per turn, physical damage causes the Contamination Armour to shoot a toxic projectile in the direction its wearer is facing.",
["CONTAMINATION_POISON_SKIN_DisplayName"] = "Rooting Corruption",
["CONT_Backpack_A"] = "Backpack",
["CONT_Backpack_A_SourceHunter"] = "Backpack",
["CONT_Backpack_Junk"] = "Old Backpack",
["CONT_Barrel_A"] = "Barrel",
["CONT_Barrel_A_Lid_A"] = "Lid of a Barrel",
["CONT_Barrel_A_Water"] = "Water Barrel",
["CONT_Barrel_DeathFog_A"] = "Deathfog Barrel",
["CONT_Barrel_Oil_A"] = "Oil Barrel",
["CONT_Barrel_Ooze_A"] = "Ooze Barrel",
["CONT_Basket"] = "Basket",
["CONT_Chest_Steel"] = "Steel Chest",
["CONT_Crate"] = "Crate",
["CONT_Crate_DeathFog_A"] = "Deathfog Crate",
["CONT_Crate_Metal"] = "Metal Crate",
["CONT_Grain_Sack_A"] = "Sack",
["CONT_Humans_Citz_Bag"] = "Bag",
["CONT_Humans_Citz_Package"] = "Package",
["CONT_Vase_Greek"] = "Vase",
["CON_BodyPart_Dummy"] = "Body Part",
["CON_BodyPart_Face_Dwarf"] = "",
["CON_BodyPart_Face_Dwarf_LOOT_Source_Orb_1"] = "Dwarven Mask of the Shapeshifter",
["CON_BodyPart_Face_Elf"] = "",
["CON_BodyPart_Face_Elf_LOOT_Source_Orb_1"] = "Elven Mask of the Shapeshifter",
["CON_BodyPart_Face_Human"] = "",
["CON_BodyPart_Face_Human_LOOT_Source_Orb_1"] = "Human Mask of the Shapeshifter",
["CON_BodyPart_Face_Lizard"] = "",
["CON_BodyPart_Face_Lizard_LOOT_Source_Orb_1"] = "Lizard Mask of the Shapeshifter",
["CON_BodyPart_Hand"] = "Disembodied Hand",
["CON_BodyPart_Harm"] = "Sick",
["CON_BodyPart_Heal"] = "Well Fed",
["CON_BodyPart_Void"] = "Voidwoken Body Part",
["CON_Drink_Bottle_Beer_A"] = "Bottle of Beer",
["CON_Drink_Bottle_Beer_A_Fancy"] = "Fancy Bottle of Beer",
["CON_Drink_Bottle_Beer_A_Poisoned"] = "Poisoned Bottle of Beer",
["CON_Drink_Bottle_Mud_A"] = "Bottle of Swirling Mud",
["CON_Drink_Bottle_Water_A"] = "Bottle of Water",
["CON_Drink_Bottle_Water_A_Poisoned"] = "Poisoned Bottle of Water",
["CON_Drink_Bottle_Wine_A"] = "Bottle of Wine",
["CON_Drink_Bottle_Wine_A_Expensive"] = "Expensive Wine",
["CON_Drink_Bottle_Wine_A_Poisoned"] = "Poisoned Bottle of Wine",
["CON_Drink_Cup_A_Apple"] = "Apple Juice",
["CON_Drink_Cup_A_Apple_Poisoned"] = "Poisoned Cup of Apple Juice",
["CON_Drink_Cup_A_Empty"] = "Empty Cup",
["CON_Drink_Cup_A_Lemonade"] = "Lemonade",
["CON_Drink_Cup_A_Milk"] = "Milk",
["CON_Drink_Cup_A_MilkHoney"] = "Milk and Honey",
["CON_Drink_Cup_A_MilkHoney_Poisoned"] = "Poisoned Cup of Honeyed Milk",
["CON_Drink_Cup_A_Milk_Poisoned"] = "Poisoned Cup of Milk",
["CON_Drink_Cup_A_Oil"] = "Cup of Oil",
["CON_Drink_Cup_A_Orange"] = "Orange Juice",
["CON_Drink_Cup_A_Orange_Poisoned"] = "Poisoned Cup of Orange Juice",
["CON_Drink_Cup_A_Tea"] = "Cup of Tea",
["CON_Drink_Cup_A_Tea_Poisoned"] = "Poisoned Cup of Tea",
["CON_Drink_Cup_A_Water"] = "Cup of Water",
["CON_Drink_Cup_A_Water_Poisoned"] = "Poisoned Cup of Water",
["CON_Drink_Glass_A_Wine"] = "Glass of Wine",
["CON_Drink_Glass_A_Wine_Poisoned"] = "Poisoned Glass of Wine",
["CON_Drink_Mug_A_Ambrosia"] = "Ambrosia",
["CON_Drink_Mug_A_Ambrosia_Poisoned"] = "Poisoned Mug of Ambrosia",
["CON_Drink_Mug_A_Beer_Poisoned"] = "Poisoned Mug of Beer",
["CON_Drink_Mug_A_Blood"] = "Mug Of Blood",
["CON_Drink_Mug_A_Empty"] = "Empty Mug",
["CON_Drink_Mug_A_Tea"] = "Mug of Tea",
["CON_Drink_Mug_A_Tea_Poisoned"] = "Poisoned Mug of Tea",
["CON_Drink_Mug_Beer_A"] = "Mug of Beer",
["CON_Drink_Mug_Water_A"] = "Mug of Water",
["CON_Drink_Mug_Water_A_Poisoned"] = "Poisoned Mug of Water",
["CON_Drink_Mug_Wine_A"] = "Mug of Wine",
["CON_Drink_Mug_Wine_A_Poisoned"] = "Poisoned Mug of Wine",
["CON_Food_BerryPie_A"] = "Berry Pie",
["CON_Food_BerryPie_B"] = "Berry Pie",
["CON_Food_Bread_Cheese_A"] = "Cheese Bread",
["CON_Food_Bread_Cheese_A_Poisoned"] = "Poisoned Bread",
["CON_Food_Carrot_A"] = "Carrot",
["CON_Food_Carrot_A_Poisoned"] = "Poisoned Carrot",
["CON_Food_Dinner_A"] = "Dinner",
["CON_Food_Dinner_A_Poisoned"] = "Poisoned Dinner",
["CON_Food_Eggs_A"] = "Egg",
["CON_Food_Fries_Cold_A"] = "Cold Fries",
["CON_Food_Fries_Cold_A_Poisoned"] = "Poisoned Cold Fries",
["CON_Food_Fries_Rivellon_A"] = "Rivellon Fries",
["CON_Food_Fries_Rivellon_A_Poisoned"] = "Poisoned Rivellon Fries",
["CON_Food_Garlic"] = "Garlic",
["CON_Food_Grapes_A"] = "Grapes",
["CON_Food_Honey_Jar_A"] = "Jar of Honey",
["CON_Food_Honey_Jar_A_Poisoned"] = "Poisoned Honey Jar",
["CON_Food_Lemon_A"] = "Lemon",
["CON_Food_Meat_BirdLeg_A"] = "Bird Leg",
["CON_Food_Meat_Cow_A"] = "Cow Meat",
["CON_Food_Meat_Giblets_A"] = "Giblets",
["CON_Food_Meat_Mutton_A"] = "Mutton",
["CON_Food_Meat_RabbitMeat_A"] = "Rabbit Meat",
["CON_Food_Meat_Raw_A"] = "Raw Meat",
["CON_Food_Meat_Ribs_A"] = "Ribs",
["CON_Food_MilkJug_A"] = "Milk Jug",
["CON_Food_Onion_A"] = "Onion",
["CON_Food_Pepper_A"] = "Pepper",
["CON_Food_Pie_Apple_A"] = "Apple Pie",
["CON_Food_Pie_Apple_A_Poisoned"] = "Poisoned Apple",
["CON_Food_Pie_Cyseal_A"] = "Fish Pie",
["CON_Food_Pie_Cyseal_A_Poisoned"] = "Poisoned Fish Pie",
["CON_Food_Pizza_A"] = "Pizza",
["CON_Food_Pizza_A_Poisoned"] = "Poisoned Pizza",
["CON_Food_Potato_A"] = "Potato",
["CON_Food_Potato_A_Poisoned"] = "Poisoned Potato",
["CON_Food_Potato_Boiled_A"] = "Boiled Potato",
["CON_Food_Potato_Boiled_A_Poisoned"] = "Poisoned Boiled Potato",
["CON_Food_Potato_Mash_A"] = "Mashed Potatoes",
["CON_Food_Potato_Mash_A_Poisoned"] = "Poisoned Mashed Potatoes",
["CON_Food_Potato_Mash_Cold_A"] = "Cold Mashed Potatoes",
["CON_Food_Potato_Mash_Cold_A_Poisoned"] = "Poisoned Cold Mashed Potatoes",
["CON_Food_Poutine_A"] = "Poutine",
["CON_Food_RottenEggs_A"] = "Rotten Eggs",
["CON_Food_SalmonPie_A"] = "Salmon Pie",
["CON_Food_Soup_Pumpkin_A"] = "Pumpkin Soup",
["CON_Food_Soup_Pumpkin_A_Poisoned"] = "Poisoned Pumpkin Soup",
["CON_Food_Stew_A"] = "Stew",
["CON_Food_Stew_Dwarven_A"] = "Dwarven Stew",
["CON_Food_Stew_Dwarven_A_Poisoned"] = "Poisoned Dwarven Stew",
["CON_Food_Stew_Elven_A"] = "Elven Stew",
["CON_Food_Stew_Elven_A_Poisoned"] = "Poisoned Elven Stew",
["CON_Food_TomatoSauce_A"] = "Tomato Sauce",
["CON_Food_Tomato_A"] = "Tomato",
["CON_Food_Tomato_A_Poisoned"] = "Poisoned Tomato",
["CON_Food_Tomato_Sauce_A_Poisoned"] = "Poisoned Tomato Sauce",
["CON_Food_Tomato_Soup_A"] = "Tomato Soup",
["CON_Food_WaterMelon"] = "Watermelon",
["CON_Heart_Fiery"] = "Fiery Heart",
["CON_Herb_Augmentor_A"] = "Augmentor",
["CON_Herb_Augmentor_Step2_A"] = "High Quality Augmentor",
["CON_Herb_Augmentor_Step3_A"] = "Ultimate Augmentor Herb",
["CON_Herb_BlackRose_A"] = "Blood Rose",
["CON_Herb_BlackRose_A_Special"] = "Distinctive Blood Rose",
["CON_Herb_Drudanae"] = "Drudanae",
["CON_Herb_Drudanae_Addict"] = "Drudanae",
["CON_Herb_Drudanae_Griff"] = "Griff's Overpriced Drudanae",
["CON_Herb_Drudanae_Special"] = "Distinctive Drudanae",
["CON_Herb_Farhangite_A"] = "Farhangite",
["CON_Herb_Farhangite_A_Special"] = "Distinctive Farhangite",
["CON_Herb_Mushroom_A"] = "Penny Bun Mushroom",
["CON_Herb_Mushroom_B"] = "Bluegill Mushroom",
["CON_Herb_Mushroom_C"] = "Fly Agaric Mushroom",
["CON_Herb_Mushroom_D"] = "Earth Tongue Mushroom",
["CON_Herb_Mushroom_E"] = "Guepinia Mushroom",
["CON_Herb_Mushroom_F"] = "Blue Mushroom",
["CON_Herb_Mushroom_Jellyfish_A"] = "Jellyroom",
["CON_Herb_NormalRose_A"] = "Rose",
["CON_Herb_Stardust_A"] = "Stardust Herb",
["CON_Herb_Stardust_B"] = "Superior Stardust Herb",
["CON_Herb_Tea_A"] = "Tea Herbs",
["CON_Herb_Tea_A_Special"] = "Distinctive Tea",
["CON_Herb_Whisperwood_A"] = "Whisperwood",
["CON_Herb_Whisperwood_A_Special"] = "Distinctive Whisperwood",
["CON_Herb_YarrowFlower"] = "Yarrow Flower",
["CON_Ingred_Dough_A"] = "Dough",
["CON_Ingred_Dough_Apple_A"] = "Apple Pie Dough",
["CON_Ingred_Dough_CheeseBread_A"] = "Cheese Bread Dough",
["CON_Ingred_Dough_Cyseal_A"] = "Fish Pie Dough",
["CON_Ingred_Dough_Pizza_A"] = "Pizza Dough",
["CON_Nature_Mushroom_Amadouvier_A"] = "Amadouvier",
["CON_Nature_Mushroom_Amadouvier_A_Special"] = "Distinctive Amadouvier",
["CON_Nature_Mushroom_AmethystDeceiver_A"] = "Amethyst Deceiver",
["CON_Nature_Mushroom_Boletus_A"] = "Boletus",
["CON_Nature_Mushroom_Boletus_A_Special"] = "Distinctive Boletus",
["CON_Nature_Mushroom_Calocera_A"] = "Calocera",
["CON_Nature_Mushroom_Chanterelle_A"] = "Chanterelle",
["CON_Nature_Mushroom_FlyAgaric_A"] = "Wizard's Hat Agaric",
["CON_Nature_Mushroom_FlyAgaric_A_Special"] = "Distinctive Wizard's Hat Agaric",
["CON_Nature_Mushroom_Puffball_A"] = "Puffball",
["CON_Nature_Mushroom_Puffball_A_Special"] = "Distinctive Puffball",
["CON_Nature_Mushroom_TrumpetOfDeath_A"] = "Trumpet Of Death",
["CON_Nature_Mushroom_TrumpetOfDeath_A_Special"] = "Distinctive Trumpet of Death",
["CON_Porridge_A"] = "Porridge",
["CON_Porridge_A_Poisoned"] = "Poisoned Porridge",
["CON_Porridge_Potato_A"] = "Potato Porridge",
["CON_Porridge_Potato_A_Poisoned"] = "Poisoned Potato Porridge",
["CON_Potion_Ability_Barter"] = "Potion of Allure",
["CON_Potion_Ability_Persuasion"] = "Potion of Authority",
["CON_Potion_Ability_Sneaking"] = "Small Potion of Shadow",
["CON_Potion_Ability_Sneaking2"] = "Medium Potion of Shadow",
["CON_Potion_Ability_Sneaking3"] = "Large Potion of Shadow",
["CON_Potion_Ability_Thievery"] = "Potion of Nimble Fingers",
["CON_Potion_Air_Res_A"] = "Air Resistance Potion",
["CON_Potion_Air_Res_Huge_A"] = "Huge Air Resistance Potion",
["CON_Potion_Air_Res_Large_A"] = "Large Air Resistance Potion",
["CON_Potion_Air_Res_Medium_A"] = "Medium Air Resistance Potion",
["CON_Potion_Constitution"] = "Draught of Constitution",
["CON_Potion_Debuf_All_A"] = "Debuff All Potion",
["CON_Potion_Debuf_Constitution_A"] = "Debuff Constitution Potion",
["CON_Potion_Debuf_Dexterity_A"] = "Debuff Finesse Potion",
["CON_Potion_Debuf_Intelligence_A"] = "Debuff Intelligence Potion",
["CON_Potion_Debuf_Perception_A"] = "Debuff Wits Potion",
["CON_Potion_Debuf_Speed_A"] = "Debuff Memory Potion",
["CON_Potion_Debuf_Strength_A"] = "Debuff Strength Potion",
["CON_Potion_Earth_Res_A"] = "Earth Resistance Potion",
["CON_Potion_Earth_Res_Huge_A"] = "Huge Earth Resistance Potion",
["CON_Potion_Earth_Res_Large_A"] = "Large Earth Resistance Potion",
["CON_Potion_Earth_Res_Medium_A"] = "Medium Earth Resistance Potion",
["CON_Potion_ElectricSkin"] = "Potion Of Jellyfish Skin",
["CON_Potion_Empty_A"] = "Empty Potion Bottle",
["CON_Potion_Finesse"] = "Draught of Finesse",
["CON_Potion_Fire_Res_A"] = "Fire Resistance Potion",
["CON_Potion_Fire_Res_Huge_A"] = "Huge Fire Resistance Potion",
["CON_Potion_Fire_Res_Large_A"] = "Large Fire Resistance Potion",
["CON_Potion_Fire_Res_Medium_A"] = "Medium Fire Resistance Potion",
["CON_Potion_Healing_WitchPotion_Masked"] = "",
["CON_Potion_Inteligence"] = "Draught of Intelligence",
["CON_Potion_Invisible_A"] = "Invisibility Potion",
["CON_Potion_Invisible_Large_A"] = "Large Invisibility Potion",
["CON_Potion_Invisible_Medium_A"] = "Medium Invisibility Potion",
["CON_Potion_MagicArmor_Boost_A"] = "Small Magic Armour Potion",
["CON_Potion_MagicArmor_Boost_Giant_A"] = "Giant Magic Armour Potion",
["CON_Potion_MagicArmor_Boost_Large_A"] = "Large Magic Armour Potion",
["CON_Potion_MagicArmor_Boost_Medium_A"] = "Medium Magic Armour Potion",
["CON_Potion_NimbleTumble"] = "Potion Of Nimble Tumble",
["CON_Potion_PhysicalArmor_Boost_A"] = "Physical Armour Potion",
["CON_Potion_PhysicalArmor_Boost_Giant_A"] = "Giant Physical Armour Potion",
["CON_Potion_PhysicalArmor_Boost_Large_A"] = "Large Physical Armour Potion",
["CON_Potion_PhysicalArmor_Boost_Medium_A"] = "Medium Physical Armour Potion",
["CON_Potion_Poison_A"] = "Small Poison Bottle",
["CON_Potion_Poison_Elixir"] = "Poison Elixir",
["CON_Potion_Poison_Giant_A"] = "Giant Poison Vial",
["CON_Potion_Poison_Huge_A"] = "Huge Poison Vial",
["CON_Potion_Poison_Large_A"] = "Large Poison Bottle",
["CON_Potion_Poison_Medium_A"] = "Medium Poison Bottle",
["CON_Potion_Poison_Res_A"] = "Small Poison Resistance Potion",
["CON_Potion_Poison_Res_Huge_A"] = "Huge Poison Resistance Potion",
["CON_Potion_Poison_Res_Large_A"] = "Large Poison Resistance Potion",
["CON_Potion_Poison_Res_Medium_A"] = "Medium Poison Resistance Potion",
["CON_Potion_Poison_Void_A"] = "Void-Enhanced Poison",
["CON_Potion_Speed"] = "Draught of Speed",
["CON_Potion_Stardust_Boiled_A"] = "Boiled Stardust Potion",
["CON_Potion_Stoneskin"] = "Stoneskin Potion",
["CON_Potion_Strenght"] = "Draught of Strength",
["CON_Potion_Talent_Critical"] = "Potion of Focus",
["CON_Potion_Talent_Damage"] = "Potion of Power",
["CON_Potion_Talent_Vitality"] = "Potion of Vitality",
["CON_Potion_Telekinesis_A"] = "Telekinesis Potion",
["CON_Potion_Telekinesis_Large_A"] = "Large Telekinesis Potion",
["CON_Potion_Telekinesis_Medium_A"] = "Medium Telekinesis Potion",
["CON_Potion_Water_Res_A"] = "Water Resistance Potion",
["CON_Potion_Water_Res_Huge_A"] = "Huge Water Resistance Potion",
["CON_Potion_Water_Res_Large_A"] = "Large Water Resistance Potion",
["CON_Potion_Water_Res_Medium_A"] = "Medium Water Resistance Potion",
["CON_Potion_Will"] = "Potion Of Strong Will",
["CON_Potion_Wits"] = "Draught of Wits",
["COW_Description"] = "Can't cast, attack, or interact with objects.",
["COW_DisplayName"] = "Cow Form",
["CRAWLING_IN_MY_SKIN_Description"] = "Erupts and spawns two spiders upon death.",
["CRAWLING_IN_MY_SKIN_DisplayName"] = "Infested",
["CRIPPLED_Description"] = "Character is Crippled. Cured by Rested.",
["CRIPPLED_DisplayName"] = "Crippled",
["CRYOTHERAPY_DisplayName"] = "Cryotherapy",
["CS_WitchCauldron_A"] = "",
["CURSED_Description"] = "Decreased resistances, Accuracy and Dodging.",
["CURSED_DisplayName"] = "Cursed",
["CYCLE_EARTH_AIR_DisplayName"] = "Cycle of Earth and Air",
["CYCLE_FIRE_WATER_DisplayName"] = "Cycle of Fire and Water",
["CYSBC_Pontius_Warmachine"] = "Warmachine",
["CYS_UniversalController"] = "Remote Control",
["Calming Cover"] = "Calming Cover",
["Camouflage Necklace"] = "Camouflage Necklace",
["CannibalizeHeal_DisplayName"] = "Cannibalise",
["Canvas Pants"] = "Canvas Pants",
["Canvas Shirt"] = "Canvas Shirt",
["Captain's Charismatic Coat"] = "Captain's Charismatic Coat",
["Captain's Compass"] = "Captain's Compass",
["Captain's Dextrous Heels"] = "Captain's Dextrous Heels",
["Captain's Jaunty Hat"] = "Captain's Jaunty Hat",
["Carapace"] = "Carapace",
["Careful Cord"] = "Careful Cord",
["Carver"] = "Carver",
["Carving Twohander"] = "Carving Twohander",
["Casper's Casting Coat"] = "Casper's Casting Coat",
["Casting Feet"] = "Casting Feet",
["Casual Amulet"] = "Casual Amulet",
["CatFamiliar_DisplayName"] = "Cat Familiar",
["Catskin Mittens"] = "Catskin Mittens",
["Cendrillia's Trousers"] = "Cendrillia's Trousers",
["Ceremonial Sword"] = "Ceremonial Sword",
["Ceremonial Twohander"] = "Ceremonial Twohander",
["Chain Armour"] = "Chain Armour",
["Chain Boots"] = "Chain Boots",
["Chain Gloves"] = "Chain Gloves",
["Chain Helmet"] = "Chain Helmet",
["Chain Pants"] = "Chain Pants",
["Challenger"] = "Challenger",
["Champion's Helmet"] = "Champion's Helmet",
["Chasing Boots"] = "Chasing Boots",
["Chastity"] = "Chastity",
["Cheap Amulet"] = "Cheap Amulet",
["Cherry Necklace"] = "Cherry Necklace",
["Children's Gloves"] = "Children's Gloves",
["Chilling Amulet"] = "Chilling Amulet",
["Chipped Great Sword"] = "Chipped Great Sword",
["Chipped Ring"] = "Chipped Ring",
["Chop Chop Chop"] = "Chop Chop Chop",
["Circle Dagger"] = "Circle Dagger",
["Clairvoyant's Cap"] = "Clairvoyant's Cap",
["ClassicModeMenutext"] = "A classic role-playing experience. You are cunning, resourceful, and prepared for the perils that await.",
["Claw Hammer"] = "Claw Hammer",
["Clawed Paws"] = "Clawed Paws",
["Claymore"] = "Claymore",
["Cleaver"] = "Cleaver",
["Cleaving Twohander"] = "Cleaving Twohander",
["Clenched Fist"] = "Clenched Fist",
["Clever Belt"] = "Clever Belt",
["Clobberin' Time"] = "Clobberin' Time",
["Cloth Gloves"] = "Cloth Gloves",
["Clutches"] = "Clutches",
["CoS_Acadamy_PromiseBlessCurse_MessageBox"] = "You are now <font color=\"008858\">Sworn</font>. You no longer possess the <font color=\"008858\">Bless</font> skill. Instead, you possess the <font color=\"008858\">Curse</font> skill.",
["CoS_Academy_BOOK_DeansNotes"] = "It is not the place for the mortal races to question the Seven. I grow weary of repeating this to young minds, but they all must know 'why?'. And I always must always respond 'because they created us.'<br><br>They are not kind creatures, our Gods, but they are ours. They may have banished those that came before us from this land, but they gave it to us in their stead. It is our duty to worship.",
["CoS_Academy_BOOK_HistoryOfTheAcademy"] = "...and so it came to pass that Astarte called upon the sun and the moon to guard the entrance to the Well of Ascension so that only those blessed by the Seven may enter its hallowed halls...",
["CoS_Academy_BOOK_RemoveSecretEntrance"] = "Missive to Remove the Secret Entrance",
["CoS_Academy_BOOK_SV"] = "[The book speaks darkly about the risks - and benefits - of taking the Source of living beings. It speaks of condemnation to oblivion, of Source ill-gained... but the words tantalise rather than disgust you. A strange hunger grows inside you - a hunger you never knew till now. And suddenly, you're perfectly aware that you could satisfy this hunger if you would only speak the spell...]",
["CoS_Academy_BOOK_SecretOfTheGods"] = "THE SECRET OF THE GODS<br><br>I have seen them with my own eyes. And I have discovered the truth. The Seven are keeping a secret.<br><br>While we worship them as saviours, they feed on us like cattle. It is all of our Source that keeps them alive. They consume the very lifeblood of individuals, families, villages, kingdoms - all so that they may live on in perpetuity. All so we cannot be sated by the Source we should rightfully keep for ourselves.<br><br>The Gods are thieves, and we their victims. The Gods are liars, and we ignorant sheep. The Gods are masters, and we their slaves. When you champion a God, you are championing no less than your own weakness. When you worship, you sentence your neighbours to death.<br><br>We will only ever be free when we abandon them as they have abandoned us.<br><br>L",
["CoS_Academy_BOOK_SpiritVision"] = "[The book speaks in general terms about opening one’s eyes to the glory of the Source... but then... your eyes begin to tingle. Everything becomes brighter, sharper; blacks and whites become glorious bursts of colour, then fade back into their accustomed spectrum. You know that now you may speak this spell <i>and see...]</i>",
["CoS_AotO_LucianLetter"] = "Alexandar. My son.<br><br>You have come. You have fulfilled your potential, as I knew you would.<br><br>Alas, you will not find what you seek.<br><br>I don't doubt you feel abandoned, as I did. I led you here so you might prove your worth, your strength - so you could see you have earned the right to be called Godwoken. Yet you cannot yet claim the mantle of Divinity. That is because Divinity is still locked within my remains.<br><br>And there it must stay, so that we can be free of the Gods' tyranny. For they do not mean to guide you, my son, but to use you. And as long as the Gods exists, our suffering will never end and the Void will forever encroach. Only without the Gods can we be free. Only without them can there be peace.<br><br>Without Divinity, they will fade, one by one. Until the day comes when you can return their Source to a deserving world, you must resist the Void with all you can muster. You may think your voyage here pointless now. But that isn't true. Your voyage here gave you the iron will required to face what's yet to come.<br><br>Stand fast.<br><br>Your father,<br>Lucian",
["CoS_AotO_SUB_Arena"] = "Arena of the One",
["CoS_AotO_SUB_LowerArea"] = "Ruins of the Arena of the One",
["CoS_AotO_SUB_Sanctum"] = "The Wellspring",
["CoS_BOOK_Capacitor"] = "Essential Engineering<br>By Barty Crumb<br><br>Curious about automatons? Unsure how to get the most out of these mechanical wonders? Then read on for Barty’s tips, tricks, and tutelage.<br><br>Step one: MAKE IT RUN! How? Why, with a phase capacitor, of course. More about those in Chapter Five. Suffice to say, an automaton cannot function without one. In the unlikely event an automaton should malfunction, rip the capacitor out before it can do any significant damage!",
["CoS_BOOK_ForbiddenLibrary_001"] = "*Opening the book, you can see it was a meticulously laid out treatise of some kind, but its pages have been covered in angry scrawl, leaving the original text illegible. Of the furious script covering it, you can only make out a few words: traitor, betrayal, apostate, traitor, heretic, traitor, traitor, traitor...<br><br>It's only when you reach the end of the book that you find a coherent sentence. It mourns the fact that 'my people' have been cast to the Void. It swears revenge on 'backstabbing lords', and says they will suffer the darkness they have unleashed on the world. 'I will be King again...'*",
["CoS_BOOK_ForbiddenLibrary_002"] = "[This complicated set of schematics details the functions of the Aeteran. One drawing shows seven celestial beings bowing to the device.]",
["CoS_BOOK_ForbiddenLibrary_003"] = "[The volume lists a great many weapons and their origins. It is not a thickly-paged book, however, and it falls open to a page that has been clearly read and re-read.]<br><br>It has been known by many names in many languages. Now, it is called Anathema - a blade capable of killing the first target it touches, yet no more than that, a crystalline sword that could so much as destroy a god, but would lie dormant forever and after.",
["CoS_BOOK_ForbiddenLibrary_004"] = "[This book describes the crafting of the Swornbreaker and, more importantly, its destruction. A scythe powerful enough to challenge the will of a God, it was broken in two - both shaft and blade - and hidden on the Nameless Isle, safely out of mortal hands.]",
["CoS_BST_DunaNote"] = "To the Beast o' the Sea: I thought you might want this back. Fight fiercely.<br><br>Duna",
["CoS_Main"] = "The Nameless Isle",
["CoS_Main_Ending"] = "The Arena of the One",
["CoS_SUB_Academy"] = "The Council Academy",
["CoS_SUB_Academy_Arena"] = "Combat Training Arena",
["CoS_SUB_Academy_ArmamentsRoom"] = "Armaments of the One",
["CoS_SUB_Academy_Armory"] = "Armoury",
["CoS_SUB_Academy_DeansRoom"] = "The Dean's Office",
["CoS_SUB_Academy_KillRoom"] = "Killing Room",
["CoS_SUB_Academy_Library"] = "Library",
["CoS_SUB_Academy_OldArena"] = "Arena of the Ages",
["CoS_SUB_Academy_SecretRoom"] = "Storage Room",
["CoS_SUB_Academy_Students"] = "Study Hall",
["CoS_SUB_Academy_TeacherRoom"] = "The Teacher's Hall",
["CoS_SUB_Academy_Temple"] = "Temple of the Seven",
["CoS_SUB_ForbiddenLibrary"] = "The Forbidden Library",
["CoS_SUB_Temples_BRHub"] = "Black Ring Encampment",
["CoS_SUB_Temples_BlackRingEncampment"] = "Black Ring Encampment",
["CoS_SUB_Temples_BoosterCave001"] = "Murky Cave",
["CoS_SUB_Temples_BoosterCave002"] = "Ancient Cavern",
["CoS_SUB_Temples_Dwarf"] = "Temple of Duna",
["CoS_SUB_Temples_DwarfInner"] = "Duna's Sanctum",
["CoS_SUB_Temples_DwarfOuter"] = "Temple of Duna",
["CoS_SUB_Temples_Elf"] = "Temple of Tir-Cendelius",
["CoS_SUB_Temples_HeartOfTheMotherTree"] = "The Heart of the Mother Tree",
["CoS_SUB_Temples_Human"] = "Temple of Rhalic",
["CoS_SUB_Temples_Imp"] = "Temple of Xantezza",
["CoS_SUB_Temples_Island"] = "The Nameless Isle",
["CoS_SUB_Temples_LavaFields"] = "Lava Fields",
["CoS_SUB_Temples_Lizard"] = "Temple of Zorl-Stissa",
["CoS_SUB_Temples_LunarShrine"] = "The Lunar Gate",
["CoS_SUB_Temples_OrcArmory"] = "Armoury",
["CoS_SUB_Temples_Orc_Inner"] = "Vrogir's Enclave",
["CoS_SUB_Temples_Orc_Outer"] = "Temple of Vrogir",
["CoS_SUB_Temples_PocketPlane"] = "Xantezza's Pocket Plane",
["CoS_SUB_Temples_SallowManWarRoom"] = "The War Room",
["CoS_SUB_Temples_SecretTunnel"] = "Abandoned Service Tunnel",
["CoS_SUB_Temples_Wizard"] = "Temple of Amadia",
["CoS_SUB_Temples_Wizard_InnerSanctum"] = "The Arcanery",
["CoS_TalentRooted"] = "You've received a new Talent: Rooted",
["CoS_Temples_BOOK_OrcGauntletHint"] = "[This book contains an old fable of Vrogir, god of the orcs.]<br><br>... and when Vrogir stood against the enemies of the orcs, fit of body and mind, he had but one aim in mind: to crush them into darkness.<br><br>Yet that was not to be the way of it. For Vrogir became enlightened that very night.<br><br>He received a vision, bathed in light, in which he saw that leading his enemies to the light of truth would turn them from foe to friend, strengthening his forces and gladdening the hearts of his people.<br><br>And lo, did Vrogir wake and follow the path of light, and from then on, light did shine on Vrogir and all his sons and daughters...",
["CoS_Temples_BeachDeadMagisterDiary_001"] = "We have ascended the mountain, but our path to the Wellspring is blocked by a gate that refuses to open. The court is filled with statues to the Seven, each with runes of the sun or the moon, but I cannot discern their purpose. I will investigate the temples, for I do believe that...<br><br>[The remainder of the diary is waterlogged and illegible.]",
["CoS_Temples_BlackRingHub_SpyMaster_Diary"] = "[The manuscript is written in a code you cannot decipher, but for a few lines written in the common tongue.]<br><br>As for Sebille, I appreciate the warning, but stand down. She is now a threat only unto herself. The Mother Tree will choke on Deathfog and with that all will be well. If the girl is silly enough to pursue an actual confrontation, she deserves the enslavement I would now spare her.<br><br>That said, do keep me posted on the Red Prince. My word, what an annoyingly talented nuisance that arrogant little brat turns out to be!",
["CoS_Temples_BlackRingLetterToMom"] = "Mother,<br><br>You always taught me to do what I believed was right - and so I have.<br><br>I have a greater freedom here than I've ever had. A greater hope in a hopeless world.<br><br>One day, I hope you'll not only forgive me, but join me, too. You are always welcome.<br><br>X",
["CoS_Temples_FakeBRCamp"] = "Old Cavern",
["CoS_Temples_Imp_Diary"] = "Emergency protocol.<br><br>In case of interdimensional meltdown, please deactivate the core to ensure the continuity of existence. <br><br>We would urge all who may come into contact with the core to exert caution, as many rely on existence to exist.<br><br>(For more intimate views of the end of existence we suggest following the pipes.)",
["CoS_Temples_MapMarkerPaper_001"] = "...you will eliminate the remaining Magisters where they landed, then gather at the Temple of Rhalic to proceeds with its destruction...",
["CoS_Temples_MapMarkerPaper_002"] = "Day Three. Still quiet here. The portal continues to direct the ocean into the old orc temple, and as long as it does so, we have to stand here and guard it. How does that damned Sallow Man expect us to please the God King if we aren't given a chance to wet our blades with Divine Order blood?",
["CoS_Temples_SallowManDiary"] = "I have never seen one so frightful and one so... great. There is no end to the Sallow Man's cleverness. He knew to power the doors with a Phase Capacitor - and to do so while the pillars were aligned with the appropriate god; he knew that a simple mistake would activate the defences; and he knew that the final lever MUST be pulled by a Godwoken. It is as if he is one with the God King, so otherworldly are his senses and smarts. I will watch him closely; it could be key to earning the King's favour.",
["CoS_Temples_SallowManMissive_001"] = "S -<br><br>There is no reason to doubt the Peacemaker's crew, or Lohar's loyalty. The shipment to Arx is in no danger - and I think you will find 3-dozen barrels of Deathfog to be more than sufficient for our needs.<br><br>Queen Justinia has yet to question our actions. She has proven an unknowing and successful puppet for our Master.<br><br>- Isbeil",
["CoS_Temples_SallowManMissive_002"] = "Milord,<br><br>I do detest excuses, but I find myself in a difficult position.<br><br>At every turn the Godwoken have stood in my way. Each time I think it's finally over, they return anew.<br><br>As much as you must doubt me, I have begun to doubt even myself.<br><br>Please, do not give up on me. Not yet.<br><br>Your faithful servant,<br><br>Windego",
["CoS_Temples_SallowManMissive_003"] = "Esteemed ones:<br><br>If worst comes to worst, the Houses will soon war with each other. All falls into place like autumn follows summer. The plan proceeds apace, and I can now assure you that the Empire shall crumble from within should our attempts to stop the red prophecy fail.<br><br>Yours, <br>The Prince of Shadows",
["CoS_Temples_SallowManMissive_004"] = "[The board is tacked with maps, odd diagrams like battle plans, and names, some of which have been slashed through with thick, red ink. Your name is at the bottom of the list.]",
["CoS_Temples_SallowManMissive_005"] = "...and if you see the traitor Tarquin who has abandoned the King Who Will Be, you will slay him where he stands and mix his blood with wine to toast the victory...",
["CoS_Temples_SallowManMissive_006"] = "[The paper is decorated with enigmatic characters and codes that, despite their inscrutability, have an air of order in their assemblage on the page. Arrows and lines imply that these might be battle plans.]",
["Coat of Conjuring"] = "Coat of Conjuring",
["Coat of Talent"] = "Coat of Talent",
["Cobalt Amulet"] = "Cobalt Amulet",
["Cold to the touch, this ornate ring once belonged to Braccus Rex. Within the band is inscribed the name Cassandra: the soul-forged twin he turned into an Undead lich to prolong his power. Indistinct, malevolent whispers issue from the stone."] = "Cold to the touch, this ornate ring once belonged to Braccus Rex. Within the band is inscribed the name Cassandra: the soul-forged twin he turned into an Undead lich to prolong his power. Indistinct, malevolent whispers issue from the stone.",
["Combat Axe"] = "Combat Axe",
["Combat Dagger"] = "Combat Dagger",
["Combat Helmet"] = "Combat Helmet",
["Combat Pants"] = "Combat Pants",
["Commander of the Tides"] = "Commander of the Tides",
["Common Amulet"] = "Common Amulet",
["Common Knife"] = "Common Knife",
["Composite Bow"] = "Composite Bow",
["Compound Crossbow"] = "Compound Crossbow",
["Cone_CondorGust_Description"] = "Deal [1] and clear surfaces in a cone (except cursed surfaces). ",
["Cone_CondorGust_DisplayName"] = "Gust",
["Cone_CorrosiveSpray_Description"] = "Destroy [1] on targets in a cone, and set Acid and Atrophy.",
["Cone_CorrosiveSpray_DisplayName"] = "Corrosive Spray",
["Cone_EnemyCharm_Description"] = "Charms enemies in a cone in front of you.",
["Cone_EnemyCharm_DisplayName"] = "Lure of the Eight-Legged Wonder",
["Cone_EnemyCorrosiveSpray_Beetle_DisplayName"] = "Corrosive Saliva",
["Cone_EnemyDeathFogBreath_DisplayName"] = "Death Breath",
["Cone_EnemyDragonBreath_Air_DisplayName"] = "Thunder Breath",
["Cone_EnemyDragonBreath_Ice_Description"] = "Unleash an icy wind, freezing enemies in place and dealing [1].",
["Cone_EnemyDragonBreath_Ice_DisplayName"] = "Frost Breath",
["Cone_EnemyDrillwormBreath_DisplayName"] = "Worm Mucus",
["Cone_EnemyEnweb_Description"] = "Entangle your foes in your mighty, arachnean breath, dealing [1].",
["Cone_EnemyEnweb_DisplayName"] = "Entangling Breath",
["Cone_EnemyFrostbreath_Description"] = "Unleash an icy wind, freezing enemies in place and dealing [1].",
["Cone_EnemyFrostbreath_DisplayName"] = "Frost Breath",
["Cone_EnemyGroundSmash_Statue_DisplayName"] = "Shock Wave",
["Cone_EnemyOozeSpray_Description"] = "Spit poison in front of you, dealing [1].",
["Cone_EnemyOozeSpray_DisplayName"] = "Ooze Spray",
["Cone_EnemyOozeSpray_StatsDescription"] = "Cone angle: [3]<br>Length: [2]",
["Cone_Enemy_WaterSpit_DisplayName"] = "Salty Water",
["Cone_Enemy_WaterSpit_Troll_DisplayName"] = "Salty Water",
["Cone_Flamebreath_Description"] = "Breathe flames in a cone, dealing [1] and leaving fire surface behind.",
["Cone_Flamebreath_DisplayName"] = "Dragon's Blaze",
["Cone_GroundSmash_Description"] = "Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for [1]. Also clears non-cursed surfaces and clouds.",
["Cone_GroundSmash_DisplayName"] = "Battle Stomp",
["Cone_GroundSmash_StatsDescription"] = "Cone angle: [2]<br>Length: [3]",
["Cone_Quest_DispelIllusion_Description"] = "Removes Invisibility and illusions set by the Sallow Man.",
["Cone_Quest_DispelIllusion_DisplayName"] = "Dispel Illusion",
["Cone_Quest_QsLaboratory_DiseaseTurret_DisplayName"] = "Unknown gas",
["Cone_Quest_QsLaboratory_MustardGasTurret_Description"] = "Spit poison in front of you, dealing [1].",
["Cone_Quest_QsLaboratory_MustardGasTurret_DisplayName"] = "Ooze Spray",
["Cone_Quest_QsLaboratory_MustardGasTurret_StatsDescription"] = "Cone angle: [3]<br>Length: [2]",
["Cone_Quest_QsLaboratory_SpiritVisionTurret_DisplayName"] = "Unknown gas",
["Cone_Quest_TreasuryOfTheOne_TurretCone_DisplayName"] = "Petrification Pressure",
["Cone_RadialBlowback_Description"] = "Push back all characters in front of you. Also clears surfaces.",
["Cone_RadialBlowback_DisplayName"] = "Blowback",
["Cone_Shatter_Description"] = "Characters in the cone that are Frozen and below 10% Vitality shatter and instantly die. Otherwise they receive [1] and become Frozen.",
["Cone_Shatter_DisplayName"] = "Deep Freeze",
["Cone_SilencingStare_Description"] = "Destroy [1] and silence all enemies within a cone in front of you.",
["Cone_SilencingStare_DisplayName"] = "Silencing Stare",
["Cone_SteamLance_Description"] = "Releases a stream of Blessed Steam which heals characters in its path and removes Burning, Necrofire, Diseased and Decaying.",
["Cone_SteamLance_DisplayName"] = "Steam Lance",
["Conqueror"] = "Conqueror",
["Cooking Pot"] = "Cooking Pot",
["Copper Necklace"] = "Copper Necklace",
["Copper Ring"] = "Copper Ring",
["Corrupted Tyrant's Helm"] = "Corrupted Tyrant's Helm",
["Cosmic Coat"] = "Cosmic Coat",
["Costly Amulet"] = "Costly Amulet",
["Cotton Gloves"] = "Cotton Gloves",
["Counterfeit Source Collar"] = "Counterfeit Source Collar",
["Courtesan's Secret"] = "Courtesan's Secret",
["Cover of the Guardian"] = "Cover of the Guardian",
["Cowhide Gloves"] = "Cowhide Gloves",
["Cowl"] = "Cowl",
["Cracked Amulet"] = "Cracked Amulet",
["Cracked Sword"] = "Cracked Sword",
["Cracked Twohander"] = "Cracked Twohander",
["Cracker"] = "Cracker",
["Crafted Scale Armour"] = "Crafted Scale Armour",
["Crafted in bulk for the troops, Magister Trippel's sword bears the insignia of the Divine Order stamped into the hilt."] = "Crafted in bulk for the troops, Magister Trippel's sword bears the insignia of the Divine Order stamped into the hilt.",
["Crafted in the forge of Tir-Cendelius himself, this axe strikes sparks from the very air."] = "Crafted in the forge of Tir-Cendelius himself, this axe strikes sparks from the very air.",
["CraftingStations_Anvil_Tooltip"] = "Anvil",
["CraftingStations_Beehive_Tooltip"] = "Beehive",
["CraftingStations_BoilingPot_Tooltip"] = "Boiling Pot",
["CraftingStations_Cauldron_Tooltip"] = "Cauldron",
["CraftingStations_Oven_Tooltip"] = "Oven",
["CraftingStations_SawmillMachine_Tooltip"] = "Bench Saw",
["CraftingStations_SpinningWheel_Tooltip"] = "Spinning Wheel",
["CraftingStations_Well_Tooltip"] = "Well",
["CraftingStations_Wetstone_Tooltip"] = "Whetstone",
["Crash Course"] = "Crash Course",
["Creaking Death"] = "Creaking Death",
["Creepers"] = "Creepers",
["Crimson Amulet"] = "Crimson Amulet",
["Crippler"] = "Crippler",
["Crossbow"] = "Crossbow",
["Crown"] = "Crown",
["Cruel Bearing Sword"] = "Cruel Bearing Sword",
["Crummy Tunic"] = "Crummy Tunic",
["Cruncher"] = "Cruncher",
["Crusher"] = "Crusher",
["Crushing Jabs"] = "Crushing Jabs",
["Crystal"] = "Crystal",
["Cuirass of Contamination"] = "Cuirass of Contamination",
["Curious Gauntlets"] = "Curious Gauntlets",
["Curious! With these gloves on, it feels like you are pushing through reality. A little experimentation shows you that these gloves allow their wearer to teleport things... and people."] = "Curious! With these gloves on, it feels like you are pushing through reality. A little experimentation shows you that these gloves allow their wearer to teleport things... and people.",
["Curmudgel"] = "Curmudgel",
["CursedBloodInfusion_DisplayName"] = "Cursed Blood Infusion",
["CursedElectricInfusion_DisplayName"] = "Cursed Electric Infusion",
["CursedOilInfusion_DisplayName"] = "Cursed Oil Infusion",
["Curved Blade"] = "Curved Blade",
["Custom-Fit Wizard's Robe"] = "Custom-Fit Wizard's Robe",
["Cutter"] = "Cutter",
["DALLISDRAGON_Description"] = "Change into the form of a dragon, switching racial talents, skills and tags.",
["DALLISDRAGON_DisplayName"] = "Dragon Form",
["DALLIS_TRANSFORMRESTORE_DisplayName"] = "Heal",
["DAMAGE_ON_MOVE_Description"] = "Character is damaged by movement.",
["DAMAGE_ON_MOVE_DisplayName"] = "Ruptured Tendons",
["DAZED_Description"] = "Spend 1 extra AP for every action.",
["DAZED_DisplayName"] = "Dazed",
["DEACTIVATED_Description"] = "Character is deactivated.",
["DEACTIVATED_DisplayName"] = "Deactivated",
["DEAF_DisplayName"] = "Deaf",
["DEATH_FOG_Description"] = "Engulfed in deadly fumes, receiving damage each turn.",
["DEATH_FOG_DisplayName"] = "Deathfog Influence",
["DEATH_RESIST_Description"] = "Character's health can't drop below 1.",
["DEATH_RESIST_DisplayName"] = "Death Resist",
["DEATH_WISH_Description"] = "Character receives bonus damage based on missing Vitality.",
["DEATH_WISH_DisplayName"] = "Death Wish",
["DEFLECTING_Description"] = "Projectiles targeted at or near this character are sent back where they came from.",
["DEFLECTING_DisplayName"] = "Deflecting",
["DEMON"] = "Demon",
["DEMONIC_BARGAIN_DisplayName"] = "Demonic Bargain",
["DEMONIC_CORPSE_CONSUME_Description"] = "Demon's damage is increased.",
["DEMONIC_CORPSE_CONSUME_DisplayName"] = "Demonic Surfeit",
["DEMONIC_HASTED_Description"] = "Blood Demon is Hasted.",
["DEMONIC_HASTED_DisplayName"] = "Demonic Celerity",
["DEMONIC_LEECH_Description"] = "Adramahlihk is bonded to his Godwoken ally. As long as his ally lives, Adramahlihk cannot die.",
["DEMONIC_LEECH_DisplayName"] = "Demonic Symbiosis",
["DEMONIC_LEECH_SUBJECT_Description"] = "Character is bonded to Adramahlihk. As long as this character lives, Adramahlihk cannot die.",
["DEMONIC_LEECH_SUBJECT_DisplayName"] = "Demonic Symbiosis",
["DEMONIC_POSSESSION_DisplayName"] = "Demonically Possessed",
["DEMONIC_TUTELAGE_Description"] = "Approaching hostiles will get smashed by a demon fist.",
["DEMONIC_TUTELAGE_DisplayName"] = "Demonic Tutelage",
["DEV01_BraccusResearch"] = "Notes on the Armour of the Devourer: Crafted in the Ancient Empire between 400 and 500 A.R., but not by the Empire, no. To bring a new ruler to their proper ascension.<br><br>It was forged by a lizard who named herself the Outlaw Empress, exiled from the nobility for the warped turn of her jaw. What petty madness, but I will benefit.<br><br>There are five pieces in total: gauntlets, sabatons, legguards, helmet, and a chestplate. I have recovered the gauntlets, but a strange sensation washes over me when I hold them. A voice calls to me in the dark, burning like…<br><br>No matter. I uncovered some etchings of the Outlaw Empress' cult. She served as the “voice of the Dragon”. Her cultists used a flaming arrowhead symbol to mark their secret gathering places. I wonder what else they may be hiding. Either way, it seems I would require a fire rune to open the “true path”.",
["DEV01_DeadAdventurerNotes"] = "[This heavily damaged tome appears to be the travel log of an adventurer. He led an expedition into Reaper’s Eye aiming to uncover the secrets of Braccus Rex.<br><br>He compiled all the rumours of Braccus’ bounty, including gold, gems, and a legendary pair of gauntlets called The Devourer’s Claws.]<br><br>Everyone has a story about Braccus Rex. Half of them are lies, and the rest is hiding some tiny sliver of the truth. We're still hunting, though - I won't stop until I find his greatest treasures.<br><br>Those gauntlets will be mine. It'll be easy to take my share of the gold with that kind of power in my hands. Now I just need to track down that damn tyrant's tower...",
["DEV02_RykeOrders"] = "Go after that traveller that dug up the dragon-bone boots. Kill him. Take the boots off. Hide the boots so I can recover them later. Defy me and you will suffer pain far greater than your pathetic existence can comprehend.<br><br>Your Master,<br>Ryker",
["DEV02_RykerNote"] = "Keeping tabs on those walking in and out. Lizard dreamer, spotted outside the gates.<br><i>Ignore. Her head’s in the clouds.</i><br><br>Shady traveller.<br><i>He’s digging around for something. Watch close.</i><br><br>Some ragtag adventurers.<br><i>Make sure they don’t cause trouble</i>.<br><br>Shady traveller update: dug up some dragon-bone boots, ran off with them.<br><i>Masked Servant is on it. Kill orders.</i><br><br>I think the Servant ended up in the lizard's pyre with the traveller. Useless thing.<br><i>Send the cleanup crew later.</i>",
["DEV02_ShadyDiggerOrders"] = "Head to Reaper's coast. You want Stonegarden.<br><br>The Devourer's sabatons must be buried there somewhere. Ryker has no idea what he sits upon.<br><br>Bring the armour back to me in Arx, and I shall reward you handsomely.<br><br>K.",
["DEV03_CultistNotes"] = "You know the way of things, Agbak. Travel to the Nameless Isle and seek the flaming arrowheads. They are our marks, the marks of the Devourer.<br><br>Follow them to the sacred cave and offer your fire rune to the dragon’s mouth. You must undertake this alone, for only those who survive are granted our master’s blessing.<br><br>May the Empress’ protection be upon you, my son. I have faith in you.",
["DEV03_ShadowPrinceNote"] = "My Prince,<br><br>We have investigated these latest claims about the Armour of the Devourer. The first piece is in the Nameless Isle, and two pieces remain in Arx. Of these, one is in the human capital in the custody of a man named Kemm; the other was traced to an embassy of the Ancient Empire. By your order, we are searching for the cult’s secret symbols to unlock the armour’s powers.<br><br>Best of luck in your hunt, my lord.",
["DEV04_EmbassyNote"] = "Zaan-dey,<br><br>I feel evil’s eye upon us. Every night my dreams are the same: the imperial consulate burns, and lizard corpses among the flames. If the consulate falls, you must be ready. Moor a boat at the rocky beach under the western cliff. Take every sacred artefact you can carry with you to the water - yes, even that heresy of the Devourer. We cannot let armour with such power fall into the wrong hands.<br><br>Yours in faith, Dreamer Taiara",
["DEV04_KemmsNote"] = "For the dragon helm, see the blue cabinet: 2-3-2-1-1-3.",
["DEV04_KemmsVault"] = "1233 A.R. Annual Vault Inventory<br><br>New Additions:<br>VII Dynasty cutlery set<br>Paired elven ritual vases<br>Bust of the Maiden (arms missing)<br>The Devourer’s Maw (helmet)<br>Arx Cathedral Model, not to scale<br>Gilded Quadriga of the Second Elven Queen<br>Warhorn of the Dawn (dented, needs repairs)",
["DEV05_DRAGON_IMMOBILIZED_ARCHEOLOGIST_Description"] = "The Archeologist channels his strength to weaken the Devourer.",
["DEV05_DRAGON_IMMOBILIZED_DRAGON_Description"] = "Dream Chains hinder the Devourer's power.",
["DEV05_DRAGON_IMMOBILIZED_DRAGON_DisplayName"] = "Spirit Chains",
["DEV05_DRAGON_IMMOBILIZED_DREAMER_Description"] = "The Dreamer channels her strength to weaken the Devourer.",
["DEV05_DRAGON_IMMOBILIZED_SCRIBE_Description"] = "The Chronicler channels his strength to weaken the Devourer.",
["DEV05_DRAGON_IMMOBILIZED_SCRIBE_DisplayName"] = "Spirit Chains",
["DEV05_EmpressStory"] = "The story of the Outlaw Empress continues to pit historians against one another. Many believe she is a myth, while others claim she is the only explanation for a bizarre civil war in the Ancient Empire starting approximately 450 A.R.<br><br>Some elements are consistent among the tales: she was a ruthless warrior of the desert tribes, uniting hundreds under her banner. Her combination of charisma and heresy drew the attention of the Empire, who reacted with outrage at her plans to conquer the throne.<br><br>All record of her disappears after this point, although one exiled scholar declares that she was assassinated by the House of Shadow. Remnants of her cult claim that she lived on in her dragon-bone armour, devouring souls to grow her strength and be reborn. Fanatics are prone to fantasy, of course. After so many centuries, we may never discover the truth.",
["DEV05_LOCATION_Dream"] = "Devourer's Dream",
["DEV06_DEFLECTION_AURA_Description"] = "|Deflects any projectiles targeted at allies, sending them back where they came from.|",
["DEV06_DEFLECTION_AURA_DisplayName"] = "Deflection Aura",
["DEV06_DRAGON_ENDURANCE_Description"] = "After Stunned, Knocked Down, Frozen or Spirit Chains, gain immunity to these statuses for 2 turns.",
["DEV06_DRAGON_ENDURANCE_DisplayName"] = "Ascendant Endurance",
["DEV06_DRAGON_IMMUNITY_DisplayName"] = "Ascendant Immunity",
["DEV06_ETHEREALSPIKE_DMG_Description"] = "Deals [1] per turn.",
["DEV06_ETHEREALSPIKE_DMG_DisplayName"] = "Soul Consumption",
["DEV06_ETHEREALSPIKE_Description"] = "Character is incapacitated as long as the Soulmarrow Cage holds.",
["DEV06_ETHEREALSPIKE_DisplayName"] = "Dream Prison",
["DEV06_REALITYTEAR_Description"] = "When status expires, two enemies spawn nearby.",
["DEV06_REALITYTEAR_DisplayName"] = "Rend Reality",
["DEV06_SPIRIT_UNCONSCIOUS_Description"] = "Returned to intangible spirit form.",
["DEV06_SPIRIT_UNCONSCIOUS_DisplayName"] = "Spirit Form",
["DEV06_SPIRIT_UNCONSCIOUS_EFFECT_Description"] = "Returned to intangible spirit form.",
["DEV06_SPIRIT_UNCONSCIOUS_EFFECT_DisplayName"] = "Spirit Form",
["DEV06_SPIRIT_UNCONSCIOUS_GROUNDED_DisplayName"] = "NULL",
["DEVOURER_ARMOR_REGEN_Description"] = "Restores [1] Physical Armour each turn.",
["DEVOURER_ARMOR_REGEN_DisplayName"] = "Skeletal Regeneration",
["DEVOURER_CONSUME_Description"] = "Deals [1] per turn until the Devourer's Mark target dies.",
["DEVOURER_CONSUME_DisplayName"] = "Voracious Hunger",
["DEVOURER_HEAL_DisplayName"] = "|Soul Consumed|",
["DEVOURER_HUNGER_Description"] = "A target was marked for death. You start taking damage if the target does not die before this status expires.",
["DEVOURER_HUNGER_DisplayName"] = "Devourer's Hunger",
["DEVOURER_MARKED_Description"] = "Upon death, heal the wearer of Devourer Armor and reset their cooldowns.",
["DEVOURER_MARKED_DisplayName"] = "Devourer's Mark",
["DEVOURER_OUTOFCOMBAT_Description"] = "At the start of combat, a random enemy will be marked. Killing the target heals you and resets all cooldowns.",
["DEVOURER_OUTOFCOMBAT_DisplayName"] = "Devourer's Slumber",
["DEVOURER_RESET_COOLDOWNS_DisplayName"] = "|Soul Consumed|",
["DEVOURER_VITALITY_GAIN_Description"] = "After killing an enemy, your maximum vitality is increased.",
["DEVOURER_VITALITY_GAIN_DisplayName"] = "Deathleech",
["DEVOURER_VITALITY_NOGAIN_Description"] = "After killing an enemy, your maximum vitality will temporarily increase.",
["DEVOURER_VITALITY_NOGAIN_DisplayName"] = "Deathleech",
["DISARMED_Description"] = "Character cannot use weapons for attacks or skills.",
["DISARMED_DisplayName"] = "Atrophy",
["DISEASED_Description"] = "Damage and maximum Vitality is decreased. Cured by Fortify, Bless, First Aid.",
["DISEASED_DisplayName"] = "Diseased",
["DOS2_Arena_MenuScreen_B"] = "Arena Lobby",
["DOUBLE_DAMAGE_Description"] = "Any damage that this character deals is doubled.",
["DOUBLE_DAMAGE_DisplayName"] = "Double Damage",
["DRUNK_Description"] = "Character is drunk. Can be sobered up with Clear-Minded status.",
["DRUNK_DisplayName"] = "Drunk",
["DWARF"] = "Dwarf",
["DWARF-FRIEND"] = "Dwarf Friend",
["DWARF_STATUE_AURA_Description"] = "The Umbral Statue seems to be protecting the possessed dwarves...",
["DWARF_STATUE_AURA_DisplayName"] = "Umbral Link",
["DWARF_STATUE_Description"] = "Character is protected by the Umbral Statue.",
["DWARF_STATUE_DisplayName"] = "Umbral Statue",
["DW_MissingInformer_Letter"] = "",
["Dagger"] = "Dagger",
["Dallis' Panties"] = "Dallis' Panties",
["Damp to the touch, this wand smells faintly of sea currents from far-off lands."] = "Damp to the touch, this wand smells faintly of sea currents from far-off lands.",
["Dark Fighting Axe"] = "Dark Fighting Axe",
["Dark Knowledge"] = "Dark Knowledge",
["Dark Rainbow"] = "Dark Rainbow",
["Dark Whisperer"] = "Dark Whisperer",
["Darling Bow"] = "Darling Bow",
["Darmian's Prong"] = "Darmian's Prong",
["Dead Paladin's Gift"] = "Dead Paladin's Gift",
["Dead Ringer"] = "Dead Ringer",
["Deadly Broadsword"] = "Deadly Broadsword",
["Death's Last Stand"] = "Death's Last Stand",
["Deathblade"] = "Deathblade",
["Deathdealer"] = "Deathdealer",
["Deathsknell"] = "Deathsknell",
["Deathspike"] = "Deathspike",
["Decapitator"] = "Decapitator",
["Decomposing Pyromancer's Belt"] = "Decomposing Terramancer's Belt",
["Decorated Two-Handed Axe"] = "Decorated Two-Handed Axe",
["Deerhide Armour"] = "Deerhide Armour",
["Deerskin Gloves"] = "Deerskin Gloves",
["Defender"] = "Defender",
["Defender's Greaves"] = "Defender's Greaves",
["Deft Defense"] = "Deft Defence",
["Delicate Belt"] = "Delicate Belt",
["Delicate Ring"] = "Delicate Ring",
["Demi-Gaunt"] = "Demi-Gaunt",
["Demolishers"] = "Demolishers",
["Demonfury"] = "Demonfury",
["Demonic Hatchet"] = "Demonic Hatchet",
["DemonicStareHeal_DisplayName"] = "Demonic Stare",
["Despatcher"] = "Despatcher",
["Destiny Of Souls"] = "Destiny Of Souls",
["Destroyer"] = "Destroyer",
["Destructive Broadsword"] = "Destructive Broadsword",
["Detailed Amulet"] = "Detailed Amulet",
["Detailed Cutlass"] = "Detailed Cutlass",
["Detailed Ring"] = "Detailed Ring",
["Devastator"] = "Devastator",
["Diabolical Cap"] = "Diabolical Cap",
["Dicer"] = "Dicer",
["Dipped in Brew"] = "Dipped in Brew",
["Dissector"] = "Dissector",
["Divine Necklace"] = "Divine Necklace",
["Divine Protector"] = "Divine Protector",
["Divine Reckoning"] = "Divine Reckoning",
["Divine Right"] = "Divine Right",
["Divine Spark"] = "Divine Spark",
["Diviner's Hands"] = "Diviner's Hands",
["Do not trust your eyes alone, for only questions asked by the blade will reveal the truth."] = "Do not trust your eyes alone, for only questions asked by the blade will reveal the truth.",
["Dome_CircleOfProtection_Description"] = "Create a magical field that restores Magic and Physical Armour and increases elemental resistances on allies in an area.",
["Dome_CircleOfProtection_DisplayName"] = "Dome Of Protection",
["Dome_Summon_AntivenomDome_Description"] = "Creates a magical field that increases Poison resistance for all allies inside it.",
["Dome_Summon_AntivenomDome_DisplayName"] = "Decontamination Zone",
["Doomblade"] = "Doomblade",
["Double Bit Two-Handed Axe"] = "Double Bit Two-Handed Axe",
["Double Carnage"] = "Double Carnage",
["Double Headed Hammer"] = "Double Headed Hammer",
["Double Knot"] = "Double Knot",
["Draggers"] = "Draggers",
["Dragonclaw"] = "Dragonclaw",
["Dragonstwine"] = "Dragonstwine",
["Drawstring Pants"] = "Drawstring Pants",
["Druid's Robe"] = "Druid's Robe",
["Dry and withered, this wand seems to whisper with the winds of the Blood Forest."] = "Dry and withered, this wand seems to whisper with the winds of the Blood Forest.",
["Dukes Up"] = "Dukes Up",
["Dusty Hat"] = "Dusty Hat",
["Dwarven Axe"] = "Dwarven Axe",
["Dwarven Broadsword"] = "Dwarven Broadsword",
["Dwarven Crossbow"] = "Dwarven Crossbow",
["Dwarven Dagger"] = "Dwarven Dagger",
["Dwarven Hammer"] = "Dwarven Hammer",
["Dwarven Hand Axe"] = "Dwarven Hand Axe",
["Dwarven Mask of the Shapeshifter"] = "Dwarven Mask of the Shapeshifter",
["Dwarven Polearm"] = "Dwarven Polearm",
["Dwarven Staff"] = "Dwarven Staff",
["Dwarven Sword"] = "Dwarven Sword",
["Dwarven Twohander"] = "Dwarven Twohander",
["Dwarven War Axe"] = "Dwarven War Axe",
["EARTH_IMMUNITY_AURA_DisplayName"] = "Earth Immunity Aura",
["EARTH_IMMUNITY_Description"] = "Poisoned and Petrified statuses ignored.",
["EARTH_IMMUNITY_DisplayName"] = "Earth Immunity",
["ELECTRIC_SKIN_DisplayName"] = "Jellyfish Skin",
["ELEMENTAL_IMMUNITY_AURA_DisplayName"] = "Elemental Immunity Aura",
["ELEMENTAL_IMMUNITY_DisplayName"] = "Elemental Immunity",
["ELEMENTAL_VULNERABILITY_Description"] = "Character is very vulnerable to elemental damage.",
["ELEMENTAL_VULNERABILITY_DisplayName"] = "Elemental Vulnerability",
["ELF"] = "Elf",
["ELF-FRIEND"] = "Elf Friend",
["ENCOURAGED_Description"] = "Character's primary attributes increased.",
["ENCOURAGED_DisplayName"] = "Encouraged",
["END_VoidCrystal"] = "",
["ENRAGED_Description"] = "Character is Enraged. Critical chance is increased, but character is Muted and can only use weapon skills.",
["ENRAGED_DisplayName"] = "Enraged",
["ENTANGLED_Description"] = "Character is pinned in place and cannot move or teleport. Deals [1] each turn.",
["ENTANGLED_DisplayName"] = "Entangled",
["ETERNITY_DOOR_Description"] = "Cannot die from damage and won't die when lifetime runs out.",
["ETERNITY_DOOR_DisplayName"] = "Persisting",
["ETHEREAL_SOLES_Description"] = "Surfaces have no effect on you!",
["ETHEREAL_SOLES_DisplayName"] = "Floating",
["EVADING_Description"] = "Dodging and movement speed increased.",
["EVADING_DisplayName"] = "Evading",
["EVASION_AURA_Description"] = "Dodging and movement speed increased for allies around you.",
["EVASION_AURA_DisplayName"] = "Evasive Aura",
["EXISTENTIAL_AURA_Description"] = "Nothing can do as much harm as an awareness of the entropy of all existence. You get extremely high resistances.",
["EXISTENTIAL_AURA_DisplayName"] = "Existential Haze",
["EXTRA_TURN_Description"] = "Character will get an extra turn in combat.",
["EXTRA_TURN_DisplayName"] = "Time-Warped",
["Eagle Eye"] = "Eagle Eye",
["Ear-piercer"] = "Ear-piercer",
["Elaborate Knee Pads"] = "Elaborate Knee Pads",
["ElectricInfusion_DisplayName"] = "Electric Infusion",
["Elegant Ring"] = "Elegant Ring",
["Elegant Sword"] = "Elegant Sword",
["Elegant Two-Handed Axe"] = "Elegant Two-Handed Axe",
["Elegant and functional, these slippery gloves can glide against any material without making even the hint of a sound."] = "Elegant and functional, these slippery gloves can glide against any material without making even the hint of a sound.",
["ElementalTortoise_DisplayName"] = "Elemental Tortoise",
["Elmwood Bow"] = "Elmwood Bow",
["Elven Arbalest"] = "Elven Arbalest",
["Elven Axe"] = "Elven Axe",
["Elven Battle Axe"] = "Elven Battle Axe",
["Elven Bow"] = "Elven Bow",
["Elven Club"] = "Elven Club",
["Elven Crossbow"] = "Elven Crossbow",
["Elven Cutlass"] = "Elven Cutlass",
["Elven Great Sword"] = "Elven Great Sword",
["Elven Labrys"] = "Elven Labrys",
["Elven Lance"] = "Elven Lance",
["Elven Longbow"] = "Elven Longbow",
["Elven Mask of the Shapeshifter"] = "Elven Mask of the Shapeshifter",
["Elven Menaulion"] = "Elven Menaulion",
["Elven Sabre"] = "Elven Sabre",
["Elven Shield"] = "Elven Shield",
["Elven Staff"] = "Elven Staff",
["Elven Sword"] = "Elven Sword",
["Elven Twohander"] = "Elven Twohander",
["Elven Vengeance"] = "Elven Vengeance",
["Elvish Flammenschwert"] = "Elvish Flammenschwert",
["Emerald Necklace"] = "Emerald Necklace",
["Enchanted Leg Armour"] = "Enchanted Leg Armour",
["Enchanter's Headdress"] = "Enchanter's Headdress",
["Enclosed Helmet"] = "Enclosed Helmet",
["EnemyMassHeal_DisplayName"] = "Mass Heal",
["Energy Staff"] = "Energy Staff",
["Enforced Pants"] = "Enforced Pants",
["Enforcer"] = "Enforcer",
["Entwined with embossed serpents, this helm once adorned the famed lizard warrior Visha, who slew the seven-headed snake of Oram."] = "Entwined with embossed serpents, this helm once adorned the famed lizard warrior Visha, who slew the seven-headed snake of Oram.",
["Equilibrium"] = "Equilibrium",
["Eradicator"] = "Eradicator",
["Etched along the blade of this ornate dagger is a quote from the famous Ancient Empire love poet Farshid: 'Your eyes pierce me deeper than any blade ever could.'"] = "Etched along the blade of this ornate dagger is a quote from the famous Ancient Empire love poet Farshid: 'Your eyes pierce me deeper than any blade ever could.'",
["Etched with the graven image of a solemn crow, the poison on this claw could cut the truth from any tongue."] = "Etched with the graven image of a solemn crow, the poison on this claw could cut the truth from any tongue.",
["Evening Gloves"] = "Evening Gloves",
["Eviscerator"] = "Eviscerator",
["Exactor"] = "Exactor",
["Exceptional Light Breeches"] = "Exceptional Light Breeches",
["Excruciating Echo"] = "Excruciating Echo",
["Executor Ninyan's Axe"] = "Executor Ninyan's Axe",
["Exorbitant Necklace"] = "Exorbitant Necklace",
["Expensive Necklace"] = "Expensive Necklace",
["Expensive Ring"] = "Expensive Ring",
["Experimental Axe"] = "Experimental Axe",
["Expert's Battle Axe"] = "Expert's Battle Axe",
["ExplorerModeMenutext"] = "You prefer a fair but forgiving adventure that rewards clever thinking in and out of battle.",
["Explorers"] = "Explorers",
["Exquisite Sword"] = "Exquisite Sword",
["Exquisite Vest"] = "Exquisite Vest",
["Exter's shield is called Knaap."] = "Exter's shield is called Knaap.",
["Exterminator"] = "Exterminator",
["Extravagant Amulet"] = "Extravagant Amulet",
["Extravagant Ring"] = "Extravagant Ring",
["FANE"] = "Fane",
["FANE_ELF_DisplayName"] = "Living Form",
["FARM_Beehive_A"] = "Beehive",
["FARM_Birdhouse_A"] = "Bird House",
["FARM_Chickenhouse_A"] = "Hen House",
["FARM_Scarecrow"] = "Scarecrow",
["FARM_Straw"] = "Straw",
["FARSIGHT_Description"] = "Range of ranged weapons and skills is increased by 4m.",
["FARSIGHT_DisplayName"] = "Farsight",
["FAVOURABLE_WIND_AURA_Description"] = "Character's movement speed is increased.",
["FAVOURABLE_WIND_AURA_DisplayName"] = "Favourable Wind Aura",
["FAVOURABLE_WIND_Description"] = "Character's movement speed is increased.",
["FAVOURABLE_WIND_DisplayName"] = "Favourable Wind",
["FEAR_Description"] = "Fear has gripped this character. It cannot be controlled and will automatically try to run away. Cured by Clear-Minded, Enraged.",
["FEAR_DisplayName"] = "Terrified",
["FEEDING_Description"] = "The animal is busy feeding.",
["FEEDING_DisplayName"] = "Feeding",
["FEMALE"] = "Female",
["FIREBLOOD_Description"] = "Target bleeds fire when hit.",
["FIREBLOOD_DisplayName"] = "Bleed Fire",
["FIRE_BRAND_AURA_Description"] = "Provides bonus fire damage for yourself and your allies.",
["FIRE_BRAND_AURA_DisplayName"] = "Firebrand",
["FIRE_BRAND_Description"] = "Provides bonus fire damage.",
["FIRE_BRAND_DisplayName"] = "Firebrand",
["FIRE_IMMUNITY_AURA_DisplayName"] = "Fire Immunity Aura",
["FIRE_IMMUNITY_Description"] = "Burning status and fire damage is ignored.",
["FIRE_IMMUNITY_DisplayName"] = "Fire Immunity",
["FIRE_SKIN_DisplayName"] = "Flaming Skin",
["FIRST_AID_DisplayName"] = "First Aid",
["FJ_FortJoy_Main"] = "Fort Joy",
["FLAMING_CRESCENDO_Description"] = "Character will explode when this status finishes.",
["FLAMING_CRESCENDO_DisplayName"] = "Flaming Crescendo",
["FLAMING_TONGUES_Description"] = "Approaching hostiles will be blasted with fire damage.",
["FLAMING_TONGUES_DisplayName"] = "Flaming Tongues",
["FLESH_SACRIFICE_Description"] = "Character gains twisted power by sacrificing their own blood.",
["FLESH_SACRIFICE_DisplayName"] = "Flesh Sacrifice",
["FOOD_Apple"] = "Apple",
["FOOD_Apple_Poisoned"] = "Poisoned Apple",
["FOOD_Bread"] = "Bread",
["FOOD_Bread_Poisoned"] = "Poisoned Bread",
["FOOD_Cheese"] = "Cheese",
["FOOD_FishA"] = "Herring",
["FOOD_FishA_Poisoned"] = "Poisoned Fish",
["FOOD_FishA_Voidwoken"] = "Void-Tainted Yellow Ridgeback",
["FOOD_FishB"] = "Red Snapper",
["FOOD_FishB_Poisoned"] = "Poisoned Fish",
["FOOD_FishB_Voidwoken"] = "Void-Tainted Crimson Bream",
["FOOD_FishC"] = "Chub Fish",
["FOOD_FishC_Poisoned"] = "Poisoned Fish",
["FOOD_FishC_Voidwoken"] = "Void-Tainted Umber Monkfish",
["FOOD_FishD"] = "Plaice",
["FOOD_FishD_Poisoned"] = "Poisoned Fish",
["FOOD_FishD_Voidwoken"] = "Void-tainted Plaice",
["FOOD_FishE"] = "Mackerel",
["FOOD_FishE_Poisoned"] = "Poisoned Fish",
["FOOD_FishE_Voidwoken"] = "Void-Tainted Mackerel",
["FOOD_FishF"] = "Sailfish",
["FOOD_FishF_Poisoned"] = "Poisoned Fish",
["FOOD_FishF_Voidwoken"] = "Void-tainted Sailfish",
["FOOD_Ham"] = "Ham",
["FOOD_Ham_Poisoned"] = "Poisoned Ham",
["FOOD_HotKettle_Fruit_A"] = "Hot Kettle Fruit",
["FOOD_Orange"] = "Orange",
["FOOD_Orange_Fake"] = "Orange",
["FOOD_Orange_Poisoned"] = "Poisoned Orange",
["FOOD_Pear"] = "Pear",
["FOOD_Pear_Poisoned"] = "Poisoned Pear",
["FOOD_Poisoned_Cheese_A"] = "Poisoned Cheese",
["FOOD_Pumpkin"] = "Pumpkin",
["FOOD_PumpkinPart"] = "Pumpkin Part",
["FOOD_PumpkinPart_Poisoned"] = "Poisoned Pumpkin Part",
["FOOD_Pumpkin_C"] = "Pumpkin Peel",
["FOOD_Pumpkin_C_Poisoned"] = "Poisoned Pumpkin Part",
["FOOD_Pumpkin_Poisoned"] = "Poisoned Pumpkin",
["FOOD_RoastedPork"] = "Roasted Pork Dish",
["FOOD_RoastedPorkWithCarrot"] = "Roasted Pork",
["FOOD_RoastedPork_Poisoned"] = "Poisoned Roasted Pork",
["FORTIFIED_Description"] = "Maximum Physical Armour increased.",
["FORTIFIED_DisplayName"] = "Fortified",
["FROST_AURA_Description"] = "Restores [1] Magic Armour each turn.",
["FROST_AURA_DisplayName"] = "Soothing Cold",
["FROZEN_Description"] = "Character is frozen like an icicle. Cured by Magic Shell, Bless.",
["FROZEN_DisplayName"] = "Frozen",
["FTJ_Book_AlexandarJournal"] = "No-one can understand the frustration and shame of being the feeble son of a formidable Divine. I reach for the Source within, yet that spring runs dry. Vredeman shows such patience, soothing me when rage threatens to overwhelm. His command of the Source is astounding; he says my talents will soon burst forth, like a bound ogre breaking its chains. How fortunate that Dallis does such a fine job of maintaining the Divine Order on my behalf while I study. Under Vredeman's tutelage, perhaps I will be Godwoken in more than name.",
["FTJ_Book_Tyrant"] = "I'm not sure what's more insulting: that Dallis' new advisor issued the command instead of the Hammer herself, or that I'm suddenly to perform a menial scavenger hunt. I signed up to protect and serve, not to wander the island searching for these Artefacts of the Tyrant. Dallis' 'friend' warned me that wearing any of these artefacts without the others also equipped would see me inflicted with a great curse, but I think he just wants to ensure I don't keep one of them for myself. Fat chance of that!",
["FTJ_BulbBook"] = "The Ultimate Guide to Noxious Bulbs<br><br>Noxious bulbs grow in the temperate regions of Rivellon. They thrive in open areas, where their intricate root systems can freely grow.<br>Commonly used as a means of security, noxious bulbs are well known for their vivid colours and their equally vivid defence mechanisms.<br>Once they are fully grown, they appear in a multitude of variations. The effects of the bulbs roughly match their appearance as well as the element to which the bulb is most susceptible. <br>For instance, a red noxious fire bulb is susceptible to fire, and a yellow noxious earth bulb is susceptible to earthen elements.<br> They are very sturdy flowers that are hard to destroy or uproot, but if one does manage to destroy them,<br>they will hardly go down without a boom.",
["FTJ_ButterDiaryBase"] = "Getting used to the Griff crowd. Last week I had a cold, and Waltz gave me half her soup ration. Said I needed to stay well. She acted like it was just so I could stand guard, but I knew better.<br><br>Soup tasted like mouldy socks, all the same.<br><br>Faces go in and out of this place all the time. Five new folks one day; five get rounded up and hauled into the Fort the next. Always different faces. It’s like passing portraits in a long, long hall.",
["FTJ_ButterDiaryNegative"] = "I don’t think I can bear another day here.<br><br>It’s one thing to be taken from your home, thrown into prison, fed scraps, told to wait for your death day.<br><br>It’s another to suffer fools all the while.<br><br>I hope the Magisters take me soon.",
["FTJ_ButterDiaryPositive"] = "When the Magisters took me from my bed and dragged me to this pit, I thought it was the end of my life.<br><br>But even here, new beginnings bloom.<br><br>I think I’ve met somebody. It sounds insane, doesn’t it? What future could you hope for, here of all places? But... one must dare to hope. A connection between two people is the most precious gift. Even here. Especially here.",
["FTJ_Contract_FeedbackWilly"] = "William,<br><br>We hope you'll live up to your name and gather appropriate feedback from all newcomers to the realm. Deliver us their responses in exchange for 50 gold per query.<br><br>Do not disappoint us.<br>LAR<br>",
["FTJ_EndOfEA"] = "You have finished Act I of Divinity: Original Sin 2.<br>Thank you for playing Early Access!",
["FTJ_HarborMagisterNote"] = "REPORT<br><br>To: Fort Joy<br>From: The front<br><br>The last batch of Sourcerers were practically catatonic; they could barely be compelled to move at all. We took to leading them around on leads, like dogs.<br>Certainly Dallis will know what to do to compel compliance.<br><br>We’ll need far more battalions than we’ve received if we’re to stand a chance. The lizards are organised and effective.",
["FTJ_HoundMasterBook"] = "...especially when the given food is highly unpalatable.<br><br>If the patient must be convinced to partake of the food, a sprinkling of Drudanae will transform the fare from ‘repulsive’ (in the mind of the patient) to highly savoury.<br><br>[A looping hand has circled the word ‘repulsive’ and written 'Sourcerer' beneath it.]",
["FTJ_IfanNoteFindZaleskar"] = "<i>Just outside Fort Joy, aid waits for the Silver Claw. Tell ben-Mezd to seek a 'trader' named Zaleskar at the lip of the Swamps.<br><br>Zaleskar will be waiting with a smuggled weapon for his mission.<br><br>R.</i>",
["FTJ_IfanNoteFromDarkFaction"] = "Ben-Mezd.<br><br>Your target is none other than Divine Bishop Alexandar, leader of the Divine Order. Get close and show our benefactor why the Silver Claw is the most feared amongst all the Lone Wolves.<br><br>For some aid with your mission, seek Magister Borris in the Ghetto. Speak our motto <i>'Glechou dumar'</i> to identify yourself.<br><br>May the moon light your tracks,<br><br><i>Roost Anlon</i>",
["FTJ_JudgeNoteToDallis"] = "Madam,<br><br>Your techniques have proven most effective. A true marvel! Odd that the Source King had this technology so long ago, but managed to keep it quite secret.<br><br>As to the technical matters: The monks do listen, but they are so listless and dull. They respond, but they do not engage.<br><br>Would it not be possible, perhaps better, if they obeyed of their own accord? My mind races with the possibilities: Obedience through free will – a will shaped by the Order itself.<br><br>Then we might at last have the army the Divine dreamed of, may his spirit rest in peace.<br><br>Yours forever in service,<br><br>Orivand",
["FTJ_Judge_Book"] = "The sin of Source is inborn; we are all of us marked by this strange power, both creative and destructive. It is no wonder some are seduced to manipulate it.<br><br>Still, there is a stark difference between that which is understandable and that which is permissible.<br><br>The sin of Source has no place within our realm; time and again it has gone rancid within its hosts, been used to torture and kill, called beasts of unspeakable horror into our midst.<br><br>It cannot continue.",
["FTJ_KnilesResearch"] = "What a lovely little trick Dallis uncovered. It makes them so... compliant. So willing. My playground has never been more flush with... pleasures. She'll be glad for the advancements I've made. No-one likes to play with a zombie, after all. A modicum of will must remain, or where's the fun?",
["FTJ_LetterFromTheFront"] = "REPORT<br><br>29 Sembten<br><br>- Our military capabilities are improving<br><br>- Silent Monks prove effective foot-soldiers – obedient to the end.<br><br>- They are sometimes prone to bouts of listlessness and melancholia, curable by a shot of Source. Keep ‘em hungry, keep ‘em stable.",
["FTJ_LoreBook1"] = "...there was a great need, then. Unfathomable forces of darkness, forces so great the Seven themselves could not hold them at bay, began to gather like storm clouds over our great realm. And so they made a decision: they would put their differences, their rivalries, their pride aside and join in a single avatar - one who could unite their power into a single, almighty force of order and good.<br><br>Lucian was chosen from among those summoned. Lucian the Worthy. Lucian the Holy. Seven times Divine was he, and yet... still he fell.",
["FTJ_LoreBook2"] = "Craddleson's Silly Book of Blanks<br><br>Vol. 452<br><br>The ______ (A RACE) asked their mighty god _______ (ONE OF THE SEVEN) for the power to fly. '_______!' (AN EXCLAMATION) shrieked the god. 'How dare you! You're no better than _______'s (ANOTHER OF THE SEVEN) silly folk! Sacrifice your finest _______ (OBJECT) to me on _______ (DAY) or I shall smite thee with a plague of _______ (UNCLEAN BEAST).",
["FTJ_LoreBook3"] = "SON AGAINST FATHER:<br>DEATH IN THE ELFLANDS<br>A DRAMATIC RETELLING OF TRUE EVENTS<br><br>LUCIAN the DIVINE and his adopted son DAMIAN stand, square-shouldered, before each other, alike not in visage but in determination.<br><br>DAMIAN: And what have you been to me, these years?<br><br>LUCIAN: I am your father. It was I who saved you, I who loved you!<br><br>DAMIAN: Love! You denied me everything I am. My true nature. The woman I loved. You would have seen me clean-cheeked, clinging, castrated if it meant I'd cause you no trouble. I am no Alexandar.<br><br>LUCIAN: My boy. Your words bite into me and vipers. Please. Say no more.<br><br>DAMIAN: You made me silent all my life. I'll stay silent no more!",
["FTJ_LoreBook4"] = "LOGBOOK<br><br>Magister Jeraldine Ridder<br><br>Day 230<br><br>Lucian leading charge to front. Heading toward elf lands.<br><br>Day 231<br><br>Lucian parleyed with Damian. No peace for father and son.<br><br>Day 232<br><br>Had no idea about Death Fog. Everything dead. Everything. Black Ring - but Lucian too. What?<br><br>Day 233<br><br>Returning to Arx. I guess we won.<br> <br>With the defeat of the Black Ring, people thought peace had finally come, but then the Voidwoken started appearing.",
["FTJ_LoreBook5"] = "[The book is pasted full of clippings from pamphlets and circulars, a collage of recent events.]<br>DANGER DONE: Divine duels Damian and deals death to dark-dealers!<br>HEAR YE! We mourn our fallen father, the Divine Lucian! He sacrificed himself in the war against the Ring!<br>Lucian's Day to be Rededicated. Who will rise to take the Divine's place?<br>Elven refugees storm villages: Homeland uninhabitable. Cannibals unwelcome!<br>Peatmoss Pie: From gran's childhood to your table.",
["FTJ_LoreBookLoneWolves"] = "<b>Claws of Deceit</b><br><br>Since I was a young girl, my mother always used the name of the Lone Wolves to strike fear into my heart.<br><br>‘Bed by eight,<br>Don’t be late,<br>When hoots the owl,<br>The wolves will prowl.’<br><br>Where other children from the upper parts of Arx played Magisters versus Black Ring, in our lowly district we only played a game called ‘Contract’: each taking turns to be the Lone Wolf hunting assassination targets.<br><br>Little was I to know that years later, I’d be plucked from those very streets by their leader: Roost Anlon himself!<br><br>Oh, I had fallen on hard times then. The hardest. I was but a scullery girl in the chambers of Lord Linder Kemm, forever trying to steer clear of his harridan wife Paulina.<br><br>Well, I met the handsome Roost - oh, so handsome! - one night as I dutifully scurried home from market with the fresh tea leaves Lady Paulina had ordered. Pay no heed to any other rumours you may have heard; it was at the market I met him and no mistake.<br><br>He sidled up to me, all bright teeth and cheekbones. By the time I found out he was a Lone Wolf, it was too late. He already had the keys to Kemm’s mansion, all the good silverware... and my heart.<br><br>Now, let me tell you how it all happened...<br><br><br><i>[All of the following pages were ripped from the book by a violent hand.]</i>",
["FTJ_MagisterNote_001"] = "WARNING: Those caught excessively fraternising with inmates will be brought before the Hammer herself.",
["FTJ_MagisterNote_002"] = "The Divine is gone; Bishop Alexandar is not.",
["FTJ_Map_BraccusVault"] = "[Upon this page is drawn a blueprint of a tomb or vault of some sort. Underneath the drawing, words are scribbled seemingly at random. The words 'illusions' and 'Braccus Rex' are circled multiple times, and an arrow points to a particular room. The words 'Soul Jars' are written along the length of the arrow in tiny letters.]",
["FTJ_MessageFromDallis"] = "From the desk of Her Ladyship, Dallis, Right Hand to Bishop Alexandar, Son of the Divine<br><br>To our brave troops in Fort Joy,<br><br>Be warned: A tediously bothersome, but not altogether disorganised, group of rebels calling themselves 'Seekers' have set their eyes on some of our Sourcerers. They may or may not have facilitated the escape of at least two <i>special</i> ones, and you are forewarned to be on high alert.<br><br>If any so-called 'Seekers' are found, they are to be delivered to my person directly for a treatment I and only I may administer.<br><br>Mistakes and mis-steps will NOT be tolerated.<br><br>-D",
["FTJ_ModyBook"] = "[The book is written in the uneven scrawl of a young hand.]<br><br>Once there was a HERO who was named Mody. Mody was a knight, also he was a prince. One day he was in his kingdom giving food to hungry people when red monsters with red capes and red eyes grabbed him away. They did bad things to the king and queen.<br><br>The monsters threw the hero Mody in a prison. He found some friends in a dark cave and they were nice even though they didn’t have to be. And that’s how the hero found out that he could still be happy even if people and monsters were not nice. Because some people would still be nice anyway.<br><br>TO BE CONTINUED!!!!!!!",
["FTJ_PrincessLetter_001"] = "<br>To Braccus Rex, My Betrothed:<br><br>It has been some years now since you lost your temper with me in such an unseemly manner, and put our engagement on the long finger as it were. Nevertheless, I remain willing to overlook your inadequacies and forgive you. Release me from this oozing, fiery body that you have trapped me in, and I may still allow you to take my hand in marriage.<br><br>Yours impatiently,<br>Her Most Royal Highness, <br>Princess Zenthia of the Fire Lands",
["FTJ_PrincessLetter_002"] = "To all the dwellers of Rivellon, Noble and Common alike,<br><br>Let it be known that the once-planned nuptials between Her Most Royal Highness Princess Zenthia of the Fire Lands and the fallen despot Braccus Rex have been annulled, and are to be stricken from all public records.<br><br>Furthermore, Her Royal Highness wishes it to be known that she is willing to consider courtship overtures from gentlemen of note and wealth who are befitting her royal status.<br><br>All hail Princess Zenthia! ",
["FTJ_PrincessLetter_003"] = "<br>To all the dwellers of Rivellon, Noble and Common alike,<br><br>Let it be known that Her Royal Highness, Princess Zenthia of the Fire lands, is to be wed to the Red Prince, also known as the Son of Suns. A feast day shall be announced to celebrate their nuptials shortly. Let it be known that no peasant may carry out any labour on this most happy of days, under pain of death.<br><br>All hail Princess Zenthia!",
["FTJ_RPAssassinLetter"] = "Narin<br><br>You have served me well in the past, you will do so again.<br><br>Use the scroll included with this letter and cast it in a public square in Arx. You will be arrested for Source use and shipped to Fort Joy.<br><br>Once on the island, you will search for a red-skinned lizard. You will kill him. You will cut the body to pieces. You will ensure no magic in the world can restore him back to life.<br><br>You have your orders. Your weight in gold awaits you.<br><br>Good luck, and good hunting.",
["FTJ_SUB_ArenaPit"] = "Arena of the One",
["FTJ_SUB_CourtRoomQuarters"] = "Orivand's Chambers",
["FTJ_SUB_Courtroom"] = "Hall of Penitence",
["FTJ_SUB_GhettoKitchen"] = "Camp Kitchen",
["FTJ_SUB_ModyPlayhouse"] = "Mody's Fort",
["FTJ_SUB_MountainTop"] = "Mountain Top",
["FTJ_SUB_OldHarbour"] = "Fort Joy Harbour",
["FTJ_SW_BulbNote"] = "My lady, the fugitives have been found cowering piteously in a makeshift camp.<br><br>The way is barred by noxious plants, mayhap ensorcelled by the fleeing inmates. However, I've persevered and found a way through! As the vigour of the Sourcerers is defeated by our own holy vigour, so here too does like defeat like. I - Radek! - discovered the very secret when a fierce storm descended from the air and temporarily deactivated one of the blue bulbs, allowing me the opportunity to pen this note in relative safety.<br><br>Send our best elemental masters and we'll be upon the escapees with no delay...<br><br><br>Magister Radek",
["FTJ_SW_CartMagister_LetterToDallis"] = "ORDERS FROM BISHOP ALEXANDAR<br><br>We are at a turning point in our great mission to preserve our realm from the darkness that threatens it.<br><br>Thanks to Dallis’ formidable efforts and research, we have discovered a way to purge the Source from those overcome by its effects.<br><br>The secret lies in an old technology, pioneered by the ancient Source King Braccus Rex.<br><br>Our mission is vital: We must secure this technology – known as Purging Wands – and transport them all to the safety of Fort Joy.<br><br>The Hollow Marshes are dangerous, but your efforts are for the good of all.",
["FTJ_SW_CartMagister_LetterToMom"] = "My dear boy,<br><br>We are missing you something awful today!<br><br>The Doraghans have taken us in most generously and we live in as much comfort as we have a right to expect. Little Ladya helps on the farm during the day, and I go with Mrs. Doraghan to market.<br><br>Tomorrow marks a month since we lost Father. Ladya and I will have a picnic where the farmhouse used to stand. I’m making Father’s favourite – mince pie – and butter cookies in your honour.<br><br>I feel so much safer knowing they took that Sourcerer to Fort Joy. Don’t think the Voidwoken will bother us anymore, now <i>she’s</i> gone.<br>We do miss you, sweetheart. Take care of yourself, won’t you?<br><br>All my love,<br><br>Mother<br><br>p.s. HI JACE THIS IS LADYA I MISS YOU A LOT COME BACK SOON!",
["FTJ_SW_Lorebook1"] = "<b>Roll-call of Fallen Seekers</b><br><br>May their names be hallowed in the Hall of Echoes long after our memory of them has faded on this earthly plane:<br><br>The Elder Spy<br>Korgh<br>Cosmin Sufaru<br>Baron Judas<br>Moorkh<br>Stormwarden Wind<br>Hiker<br>Anu Blake<br>Anja<br>Wisdom<br><br><br><i>May they yet find what they seek.</i>",
["FTJ_SW_MagisterOrder"] = "From the desk of Her Ladyship, Dallis, Right Hand to Bishop Alexandar, Son of the Divine<br><br>There will be no more excuses. <br><br>How is it that you have not crushed this rebellion yet? For your own sakes, you'd best find and dispose of the dregs of these 'Seekers' before you meet the same end as Atusa. The Source King's weapons do us no good if the Seekers lay hands on them first.<br><br>Thankfully, some of you remain useful. Ames has reported Seeker movement to the south and east of the bridge leading out of Fort Joy. Spear them, slice them, burn them, I don't care. But see that they are gone.<br><br>-D",
["FTJ_SW_MagistersNote"] = "Magister Zirre.<br><br><br><br>Ensure you leave a little something behind in case any stragglers come back.<br><br>Make it hard for the Seekers to breathe, if you know what I mean.<br><br><br><br>D.",
["FTJ_SW_NecroDungeonBook_001"] = "Legend tells of the most precious rose - the <i>Blood Rose</i> - prized by kings and men from ancient times. The Blood Rose grows only in soil suffused with suffering and fertilised with filth. In the days of Braccus Rex, the rose was grown using methods esoteric and vile: the only methods proven to grow the rare blossom.<br><br>The Perfumer Awanel persuaded Braccus to bury the bones of the tortured dead within a deep cave. He sowed the seeds within their emptied skulls, watered with the tears of the tortured living. In such a soil, the Blood Rose flourished.<br><br>The scholars say that even today, were you to find this mythical cavern, the roses would grow there still.",
["FTJ_SW_PerfumerJournal"] = "<b>7 Aventuris</b><br><br>I’ve learned of the perfect scent to complete my collection. The rarest bouquet of all: death itself, spiced with filth and tinged with sadness. The name of such a treasure? Attar of the Blood Rose. The petals of three blood roses when crushed will yield this most intoxicating perfume.<br><br><br><br><b>23 Junar</b><br>I have found the location where the blood roses grow, deep underground on the island of Braccus Rex, from the bones of his tortured dead. I will journey there to find the blossoms. Oh sweet nectar, how I long to smell it!<br><br><br><br><b>3 Germinet</b><br>I have arrived in the caverns and not sighted a single rose, yet one sniff of the air assures me that they are close. I must delve deeper... ",
["FTJ_SW_SUB_BraccusTunnel"] = "Decrepit Ruins",
["FTJ_SW_SUB_BraccusVault"] = "Armoury of Braccus Rex",
["FTJ_SW_SUB_HallOfEchoes"] = "Hall of Echoes",
["FTJ_SW_SUB_IllusionistBossRoom"] = "Madman's Enclave",
["FTJ_SW_SUB_IllusionistEntrance"] = "Dark Cavern",
["FTJ_SW_SUB_MazeLavaPlace"] = "Realm of Orobas",
["FTJ_SW_SUB_NecromancerTower"] = "Braccus Rex' Tower",
["FTJ_SW_SUB_RiddleRoom"] = "Mysterious Room",
["FTJ_SW_SUB_Shelter"] = "Sanctuary of Amadia",
["FTJ_SW_SUB_Swamps"] = "The Hollow Marshes",
["FTJ_SW_SneakingMagisterNote"] = "Kasper.<br><br>You will never read this. I don't know why I write it. Composing a letter to the dead seems as fruitless as wearing wolfskin in the heat of summer.<br><br>I hate you. I hate what you did to our family, to our parents. They saw you as special. I knew you for the horror you really were. I hate that because of you, all I had was taken from me. I hate that because of you, I spend each moment fearing that I will lose the new family I have made for myself.<br><br>The Divine's son will see to it that no-one can suffer the same fate. Would that he could have saved our family. But at least he saved me. And for that, I owe him my allegiance.<br><br>Ames",
["FTJ_SpikedTurtle_Large"] = "Ancient Tainted Turtle",
["FTJ_SpikedTurtle_Small"] = "Void-touched Turtle",
["FTJ_SuicideNote"] = "These are my last words.<br><br>I ask that one of my own kind, my own heart, reads them.<br><br>Dear One:<br><br>Consume me and remember.<br>I am not lost here forever.<br>Maybe you leave, and you take me with you.<br>Please.",
["FTJ_TreasureTheifJournal"] = "...if the rumours are true, I’ll be rich as an Ancient. Can't expect less from a king's vault – even one on a prison island.<br><br>If it’s anything like the Silverglen jails, getting out’ll be as easy as getting in. They’ll take any Sourcerer these days, and that’s easy enough to fake.<br><br>**<br>Landed. Found a good mark right away. Says he’s got a teleporter spell I can filch easy enough. Just had to say I’d escape with him. Far be it from me to lead a stranger to all that gold, though.<br><br>So close I can almost smell it.<br><br>The vault oughta be just outside the prison, if I can believe Barberra. Her map's my golden ticket. I see it behind my lids when I close my eyes.",
["FUGITIVE_Description"] = "Character has escaped from jail.",
["FUGITIVE_DisplayName"] = "Fugitive",
["FUR_Bar_Barrel_A_Beer_A"] = "Beer Barrel",
["FUR_Bar_Barrel_A_Beer_A_Poison"] = "Beer Barrel",
["FUR_Bar_Barrel_A_Wine_A"] = "Wine barrel",
["FUR_Bar_Barrel_A_Wine_A_Poison"] = "Wine Barrel",
["FUR_Bar_Barrel_Small_A"] = "Barrel",
["FUR_Bed_A"] = "Bed",
["FUR_Blacksmith_Crate"] = "Crate",
["FUR_BoilingPot_A"] = "Cooking Station",
["FUR_Brew_Fireplace_A"] = "Fireplace",
["FUR_Bucket_A_Milk"] = "Bucket with Milk",
["FUR_Bucket_A_Water"] = "Bucket with Water",
["FUR_Bucket_No_Helmet"] = "Small Bucket",
["FUR_Chest"] = "Chest",
["FUR_Chest_Arena"] = "Chest",
["FUR_Chest_Arena_Big"] = "Chest",
["FUR_Chest_Strong"] = "Chest",
["FUR_Couch_A"] = "Couch",
["FUR_Cutlery_Fork_A"] = "Fork",
["FUR_Desk"] = "Desk",
["FUR_FlowerPot"] = "Flower Pot",
["FUR_Humans_Camping_Sleepingbag_B"] = "Bedroll",
["FUR_Humans_Painting_A"] = "Painting",
["FUR_Humans_Painting_Apollo"] = "Painting",
["FUR_Humans_Painting_B"] = "Painting",
["FUR_Humans_Painting_C"] = "Painting",
["FUR_Humans_Painting_Church_I"] = "Painting",
["FUR_Humans_Painting_Church_I_Original"] = "",
["FUR_Humans_Painting_Church_J"] = "Painting",
["FUR_Humans_Painting_D"] = "Painting",
["FUR_Humans_Painting_E"] = "Painting",
["FUR_Humans_Painting_F"] = "Painting",
["FUR_Humans_Painting_G"] = "Painting",
["FUR_Humans_Painting_H"] = "Painting",
["FUR_Humans_Painting_HeroArmor"] = "Painting",
["FUR_Humans_Painting_I"] = "Painting",
["FUR_Humans_Painting_J"] = "Painting",
["FUR_Humans_Painting_K"] = "Painting",
["FUR_Humans_Painting_L"] = "Painting",
["FUR_Humans_Painting_Leviathan"] = "Painting",
["FUR_Humans_Painting_M"] = "Painting",
["FUR_Humans_Painting_N"] = "Painting",
["FUR_Humans_Painting_O"] = "Painting",
["FUR_Humans_Painting_P"] = "Painting",
["FUR_Humans_Painting_Pig"] = "Painting",
["FUR_Humans_Painting_Q"] = "Painting",
["FUR_Humans_Painting_R"] = "Painting",
["FUR_Humans_Painting_S"] = "Painting",
["FUR_Humans_Painting_T"] = "Painting",
["FUR_Humans_Painting_Tempest"] = "Painting",
["FUR_Humans_Painting_Worthless"] = "Painting",
["FUR_JewelleryBox"] = "",
["FUR_Kitchen_Furnace"] = "Furnace",
["FUR_LizardHeater"] = "Heater",
["FUR_Poor_Oven_A"] = "Oven",
["FUR_Poor_Oven_B"] = "Oven",
["FUR_Pris_Ballchain_A"] = "Ball and Chain",
["FUR_Raanaar_Cup_A"] = "Eternal Cup",
["FUR_Raanaar_Plate_A"] = "Eternal Plate",
["FUR_Raanaar_Tablet_A"] = "Eternal Tablet",
["FUR_SpinningWheel"] = "Spinning Wheel",
["FUR_WashBoard_A"] = "Washboard",
["FUR_WashTubBoard_A"] = "Washing Tub with Washboard",
["FUR_WashTub_A"] = "Washing Tub",
["FUR_Workbench"] = "Workbench",
["Face of Battle"] = "Face of Battle",
["Fairy Shoes"] = "Fairy Shoes",
["Faithful Sword"] = "Faithful Sword",
["Falchion"] = "Falchion",
["Falcon's Eye"] = "Falcon's Eye",
["Fallowblade"] = "Fallowblade",
["Fancy Necklace"] = "Fancy Necklace",
["Fancy Pants"] = "Fancy Pants",
["Fancy Ring"] = "Fancy Ring",
["Fang"] = "Fang",
["Fang of the Void"] = "Fang of the Void",
["Fashionable Boots"] = "Fashionable Boots",
["Fashioned to resemble a bird of prey's talons, these feather-light boots are as soft-footed as they are dangerous."] = "Fashioned to resemble a bird of prey's talons, these feather-light boots are as soft-footed as they are dangerous.",
["Fatal Claymore"] = "Fatal Claymore",
["Fauchard"] = "Fauchard",
["Fear-piercer"] = "Fear-piercer",
["Fear_Consume_DisplayName"] = "Feared",
["Fell Twohander"] = "Fell Twohander",
["Fellhammer"] = "Fellhammer",
["Ferocious Broadsword"] = "Ferocious Broadsword",
["Fetch"] = "Fetch",
["Fiddlers' Shiv"] = "Fiddlers' Shiv",
["Fiery Inferno"] = "Fiery Inferno",
["Fighting Axe"] = "Fighting Axe",
["Fighting Dagger"] = "Fighting Dagger",
["Fighting Gloves"] = "Fighting Gloves",
["Filthy Bonnet"] = "Filthy Bonnet",
["Fine Coif"] = "Fine Coif",
["Fine Fists"] = "Fine Fists",
["Fine Jacket"] = "Fine Jacket",
["Fine Light Leggings"] = "Fine Light Leggings",
["Fine Tunic"] = "Fine Tunic",
["FireInfusion_DisplayName"] = "Fire Infusion",
["Firm Handshake"] = "Firm Handshake",
["Fishing Rod"] = "Fishing Rod",
["Fist Percussion"] = "Fist Percussion",
["Flabber's Ghastly Hat"] = "Flabber's Ghastly Hat",
["Flaming Amulet"] = "Flaming Amulet",
["Flanged Mace"] = "Flanged Mace",
["Flashing Footsteps"] = "Flashing Footsteps",
["Flatbow"] = "Flatbow",
["Flattening Boots"] = "Flattening Boots",
["Flawed Amulet"] = "Flawed Amulet",
["Flawless Ring"] = "Flawless Ring",
["Fledgling's Sword"] = "Fledgling's Sword",
["Flowing Light Pants"] = "Flowing Light Pants",
["Focus"] = "Focus",
["Fore!"] = "Fore!",
["Forest Ring"] = "Forest Ring",
["Forged In Fire"] = "Forged In Fire",
["Forged by the dwarven Queen's personal weaponmaster in the eye of the storm, this mace will shock all who are touched by it. And worse."] = "Forged by the Dwarf Queen's personal weaponmaster in the eye of the storm, this mace will shock all who are touched by it. And worse.",
["Forged from an ancient metal-like material, this wand is heavier than it appears. Carved along the shaft are dull runes extolling the triumph of the mad Sourcerer King, Braccus Rex. Whatever it used to do, it doesn't seem to work at the moment."] = "Forged from an ancient metal-like material, this wand is heavier than it appears. Carved along the shaft are dull runes extolling the triumph of the mad Sourcerer King, Braccus Rex. Whatever it used to do, it doesn't seem to work at the moment.",
["Forged from an ancient metal-like material, this wand is heavier than it appears. Carved along the shaft are glowing runes extolling the triumph of the mad Sourcerer King, Braccus Rex."] = "Forged from an ancient metal-like material, this wand is heavier than it appears. Carved along the shaft are glowing runes extolling the triumph of the mad Sourcerer King, Braccus Rex.",
["Forged in a sea of lava, the air surrounding this ancient staff shimmers in heated waves. The power of a volcano is yours to command; careful, it’s hot!"] = "Forged in a sea of lava, the air surrounding this ancient staff shimmers in heated waves. The power of a volcano is yours to command; careful, it’s hot!",
["Forged in a sea of lava, the air surrounding this ancient staff shimmers in heated waves. The power of a volcano is yours to command; careful, it’s hot!"] = "Forged in a sea of lava, the air surrounding this ancient staff shimmers in heated waves. The power of a volcano is yours to command; careful, it’s hot!",
["Forged with passion and tempered with precision, the swords crafted for Magisters may not be anything special, but they are reliable."] = "Forged with passion and tempered with precision, the swords crafted for Magisters may not be anything special, but they are reliable.",
["Fork"] = "Fork",
["Fortified Boots"] = "Fortified Boots",
["Fortified_Restore_Description"] = "Restores Physical Armour.",
["Fortified_Restore_DisplayName"] = "Physical Armour Restoration",
["Fortifying Bodyplate"] = "Fortifying Bodyplate",
["Foul Trousers"] = "Foul Trousers",
["Found within the nightmare realms, this unique spear has the ability to cloud the vision and the dreams of any it strikes."] = "Found within the nightmare realms, this unique spear has the ability to cloud the vision and the dreams of any it strikes.",
["Freezing cold to the touch, this wand sucks warmth from the very earth itself."] = "Freezing cold to the touch, this wand sucks warmth from the very earth itself.",
["Frightful Necklace"] = "Frightful Necklace",
["Froghammer"] = "Froghammer",
["FrostyShell_Description"] = "Restores Magic Armour.",
["FrostyShell_DisplayName"] = "Magic Armour Restoration",
["Frying Pan"] = "Frying Pan",
["Full Metal Coat"] = "Full Metal Coat",
["Full Plate Armour"] = "Full Plate Armour",
["Fulltongue"] = "Fulltongue",
["GALVANISED_Description"] = "Character is invulnerable to regular damage. However, they can be destroyed by Source Vampirism.",
["GALVANISED_DisplayName"] = "Galvanised",
["GEN_ArrestFreeze_1"] = "I'm stuck fast! Fate is an ice-cold mistress...",
["GEN_ArrestFreeze_2"] = "And now a stern chastisement in three... two...",
["GEN_ArrestFreeze_3"] = "What, does the ground turn to glue when you've been naughty around here?",
["GEN_BookARXGuide01"] = "[Among the many recommendations this city guide makes is a visit to the Kemm gardens, which is abloom with rare flowers and foliage, some with quite unusual properties. Sadly, it seems an invitation from lady Kemm may be required.]",
["GEN_BookARXGuide02"] = "[This thick and peppy guide recommends visiting a number of Arx landmarks, including its famed cathedral - especially on Lucian’s day, the city’s busiest holiday. It also makes a cautionary statement not to attempt a challenge called “The Path of Blood”, and to ask Arhu, keeper of Lucian’s crypt, about the history of the trial.]",
["GEN_BookARXLucianDay"] = "The Path and the Pilgrimage<br>By Willam Bradford<br><br>Only the most faithful will make the expedition - and not all will survive it. But should you wish to travel to the great city of Arx to celebrate the Divine Lucian, I can surely map the safest passage when embarking from the Reaper’s Coast: on foot, from the fishing village of Driftwood, through Paradise Downs, and over the mountains into Arx.<br><br>Do not sail directly into the city. Its harbour will be so lively as to be impenetrable.",
["GEN_BookRCHealer"] = "[Each page of this tome is the same as the last. The leaves were likely meant to be torn out and given to the ailing and diseased.]<br><br>Swann’s Cure-All!<br><br>Relieves instantaneously and cures:<br>Headaches, cough, cold, sneezing, hiccups, gout, sexual sickness, and even the palsy!<br><br>For treatment, visit Gregorious Swann,<br>The Fields by Driftwood",
["GEN_BookRCLighthouse"] = "Sailors, scavengers, and fellow Magisters: DO NOT FOLLOW THE LIGHT.<br><br>There is no lighthouse in all of Driftwood, and no friendly fire by which to sail. Midnight flames are a ruse organised by dwarven filth to lure you into their piratical trap.<br><br>Trust me. I know from whence I talk.<br><br>- Mag. Yvette",
["GEN_BookRCPetrification"] = "The Savants of the Stonegarden<br>By Merlin Voss<br><br>Few may hear the calls of the long-dead, but for those of a particular nature, the dead are as loquacious as the living. Those so blessed and cursed are drawn to the Stonegarden graveyard, where they might learn the ways of the ancients and beyond.<br><br>One such mystic was Mangan Oxe, who gained expertise in both traps and petrification - and, it is said, rigged his own Stonegarden sepulcher with a fossilising mist to petrify meddlesome invaders.",
["GEN_BookRCPhoenix"] = "The Flight of the Phoenix<br>By Isidore<br><br>*This sprawling epic poem tells the tale of Bertuch, a human oil magnate who owned all of the Blackpits and Cullwood Mills - and lost everything in a game of cards when his opponent produced The Sparkler. In a fit of rage, he commanded his pet Phoenix to roast all present: the dwarves that bested him, the cards that betrayed him, and himself - for failing to consider the play.*",
["GEN_BookRCWitch"] = "[Within the children’s rhymes written on the pages, you find a curious chant entitled 'Alice Alisceon'.]<br><br>Don’t get close to Malice Alice, else she’ll turn you to a toad.<br>Don’t you dare kick Alice Malice, or you’ll be all pigeon-toed. She’ll sic her rats and call her cats,<br>She’ll feed you to a camp of bats,<br>Don’t say hi to Malice Alice, or you’ll fly off as a crow.",
["GEN_BookSurfaces"] = "The Little Book of Big Booms<br><br>By Zyrzyg Xollenfolzd<br><br>Rain and lightning; blood and oil! These are the ingredients of Rivellon’s most explosive recipes. Consider these combinations when trolls come seeking a holiday feast!<br><br>Fire and water: For a nice, sizzling steam bath<br>Fire and oil: When a small, contained blaze just isn’t enough<br>Fire and blood: Because there’s nothing more fearsome than a cloud of blood<br>Fire and poison: Consider the blast your guests’ main course - and the ensuing mist their dessert!<br><br>And remember: You can add electricity to any cloud for a shocking, spicy finish.",
["GEN_Comment_Furnace_1_1"] = "Have I got anything that needs a good firing?",
["GEN_Comment_Furnace_1_2"] = "Ah, a forge: The one place metal and bread are welcome in equal measure.",
["GEN_Comment_Furnace_1_3"] = "What can I cook up today?",
["GEN_Comment_Gaspit_1_1"] = "A strange sort of pit. There must be a way to disarm it.",
["GEN_Comment_Gaspit_1_2"] = "I'm certain I can smother the noxious source somehow...",
["GEN_Comment_Gaspit_1_3"] = "If I can find the source of this miasma, I should be able to disarm it.",
["GEN_Comment_Mine_1_1"] = "Better to detonate that mine safely than trip over it myself.",
["GEN_Comment_Mine_1_2"] = "There must be a way to spring this trap safely.",
["GEN_Comment_Mine_1_3"] = "Perhaps I can detonate that explosive from a distance.",
["GEN_Comment_Mushroom_1_1"] = "That looks like a strange mushroom...",
["GEN_Comment_Mushroom_1_2"] = "Better not touch that mushroom.",
["GEN_Comment_Mushroom_1_3"] = "It looks like it might explode!",
["GEN_Comment_PressurePlate_1_1"] = "A pressure plate? The right amount of weight should have an effect, then.",
["GEN_Comment_PressurePlate_1_2"] = "If I apply the right amount of pressure, that plate should trigger something.",
["GEN_Comment_PressurePlate_1_3"] = "It's a kind of switch; apply the right pressure, and it'll activate.",
["GEN_Comment_WhetStone_1_1"] = "A whetstone wheel. Now what do I have that needs sharpening...",
["GEN_Comment_WhetStone_1_2"] = "I may have a blade or two that could use a honing...",
["GEN_Comment_WhetStone_1_3"] = "A whetstone! Quite useful for a war-weary blade.",
["GEN_CompleteLeaderDialog"] = "Your party leader is already speaking to someone. You can continue when your leader is ready.",
["GEN_GatherParty"] = "You must gather your party before venturing forth.",
["GEN_GuideToTrolls"] = "T Is For Troll<br>By Harlan B.<br><br>The term 'troll behaviour' refers to the way trolls live their lives, from killing and feeding to roaring and courtship rituals.<br><br>Once you have begun to identify the trolls in your local meadows and caves, your next step is to find out how they behave. Luckily, this book is here to help.<br><br>All trolls make for formidable foes, not just due to their size, but due to their talents for health regeneration. A half-dozen adventurers could spend many a minute slashing away at a troll, only to make nary a permanent mark upon it.<br><br>Some adventurers insist that burning or poisoning may prevent a troll from regenerating. Imagine their surprise when a troll wields those same skills against THEM with no apparent harm! This is because some trolls are weaker than others, against certain elements.<br><br>Virulent Trolls will use poison freely, but are averse to the sun and keep to shadow. They are vulnerable to fire, which is just as well: you’ll need a torch when searching for them!<br><br>Blazebone Trolls are eternally thirsty, and thus tend to congregate near rivers and ponds. Use poison on them if you wish to halt their healing capabilities.<br><br>Amphibious Trolls can breathe both under and above water - but they prefer clean, fresh air, given how quickly their tender lungs fill with fog and smoke.<br><br>*Behavioural Notes*<br><br>Deathfog kills most living things instantly, but trolls may actually develop immunity with mild, prolonged exposure. If you encounter such a beast, they may be harmed only when a curse is applied to the appropriate attack method.<br><br>Trolls are typically omnivorous, but many are known to develop a taste for humanoid flesh. These creatures often lose their weaknesses entirely - though as constructs of flesh and blood, they are not indestructible.",
["GEN_HeavyMetal"] = "",
["GEN_IntoTheDeep"] = "INTO THE DEEP<br>My Adventures in the Mines of Kraxkar<br>By Rubenos Longbeard<br><br>The author says he travelled the famous mines and claims to have met many dangerous creatures of the deep. Strangely enough he doesn't seem to mention a single creature that you have ever heard of. The editor's note at the end describes the book as a 'dwarven social satire.'",
["GEN_IronOreReceived"] = "Item Added: Iron Ore",
["GEN_MilitaryEssaysOneSwordsman"] = "Military Essays I: What makes an expert Swordsman?<br>There are three types of swordsmen: the beginners, the bravados and the masters. If you have already learned the basic techniques you can easily distinguish the beginners from the experts. A beginner does not know how to hold a sword properly and his fighting stance is completely unbalanced. The bravados are versed in the arts of sword fighting but they reveal their knowledge merely through exhibition. You can find many bravados at fairs where they demonstrate their skills in front of the excited masses. A real sword master is a mentor who travels from town to town to teach his skills but he will always hide his best tricks. A true sword master will teach you everything you know... not everything he knows.",
["GEN_PrisonerComplaints"] = "Here, I will detail my complaints about the poor conditions in this prison: the food is bad, the guards are cruel and the cells are... [the rest of the text is obscured by red ink, and the following lines have been added in a shaky hand: the food is excellent, the guards are fair and the cells are really quite lovely - obviously the writer had a mysterious and sudden change of heart]",
["GEN_Prophecies"] = "[A title is etched on the thick bible's cover: 'Chronicles Of The Ever Age'. Every page speaks either of tragedies long past, or those still to come. As you leaf through the tome, a name catches your eye: Braccus Rex.]<br><br>...There was no lamp or sun, yet the light blinded me. It was Divinity, not as man or woman, not as creature or homunculus, but as element. Pure and whole, a sea of Source both above and below.<br><br>The light was soon to fade, however. The shadow of a great dragon passed below, chilling my nerves and blanketing Rivellon in darkness. Upon the great wyrm rode the Mad King, Braccus Rex. He cast an impossibly long leash into the Divine light, as a fisher might cast his line into the sea. The mighty dragon plunged, pulling the brilliant aura with it.<br><br>I was suddenly engulfed in nothing. Void. Emptiness. From the silence came one unmistakeable sound: the pounding of a hammer...",
["GEN_SilverOreReceived"] = "Item Added: Silver Ore",
["GEN_Skillbook_Fail"] = "I've already mastered this material.",
["GEN_TargetPyramidInvalid"] = "The pyramid can't make a stable connection here.",
["GEN_Teleport_KeyFail_Combat"] = "One of your party members is engaged in combat. You'll have to wait until they're finished before you can teleport away.",
["GEN_Teleport_KeyFail_Dialog"] = "One of your party members is engaged in dialogue. You'll have to wait until they're finished before you can teleport away.",
["GEN_TrapArea_1_1"] = "Watch your step... I don't quite trust this place.",
["GEN_TrapArea_1_10"] = "Be wary... death hangs in the air.",
["GEN_TrapArea_1_11"] = "Take heed- I anticipate snares and perils aplenty.",
["GEN_TrapArea_1_12"] = "I have a bad feeling about this place.",
["GEN_TrapArea_1_13"] = "Do you sense that? We had better watch our every step.",
["GEN_TrapArea_1_14"] = "Careful now. I think we ought to step lightly here.",
["GEN_TrapArea_1_15"] = "Something's wrong about this place. Easy now...",
["GEN_TrapArea_1_16"] = "This place sets my teeth on edge.",
["GEN_TrapArea_1_17"] = "Keep your eyes peeled. Something here isn't quite right.",
["GEN_TrapArea_1_18"] = "I sense a menace in the air here. Let us watch our steps.",
["GEN_TrapArea_1_19"] = "The air is charged with danger. What could it be...?",
["GEN_TrapArea_1_2"] = "I sense our enemies have woven a perilous web here.",
["GEN_TrapArea_1_20"] = "I don't like this place; something isn't right here. Let's watch our steps.",
["GEN_TrapArea_1_3"] = "This place hasn't been secured.",
["GEN_TrapArea_1_4"] = "Tread lightly; our enemies have been here before us.",
["GEN_TrapArea_1_5"] = "Wait. Something seems... amiss...",
["GEN_TrapArea_1_6"] = "Something doesn't feel right about this place...",
["GEN_TrapArea_1_7"] = "I sense a trapper has been at work here. Take care.",
["GEN_TrapArea_1_8"] = "Watch out... It isn't safe here.",
["GEN_TrapArea_1_9"] = "Stay alert. We must remain on our guard here...",
["GEN_Unreadable"] = "This book is unreadable...",
["GIANT_SLAYER"] = "Monster Slayer",
["GLADIATOR_CD_Description"] = "The Gladiator talent won't have any effect while this status is present.",
["GLADIATOR_CD_DisplayName"] = "Gladiator",
["GLO_AffectionDecrease"] = "Affection: -1",
["GLO_AffectionIncrease"] = "Affection: +1",
["GLO_AffinityDecrease"] = "Affinity: -1",
["GLO_AffinityIncrease"] = "Affinity: +1",
["GLO_AtaraxianTablet_PromiseInfo"] = "[This is a most curious stone tablet. Most of the etchings carved upon its faces are not words, but pictographs. They do not relate a history or tell a fantastical tale, however: they detail the construction of a scythe.<br><br>The artefact is not pristine, however. Someone has crudely scratched a modern word below the ancient drawings:<br><br>Swornbreaker.]",
["GLO_BST_OperationDownfall"] = "Captain Arthus,<br><br>Operation Downfall has commenced, and Her Majesty's orders are clear. <br><br>My men will make their move when the Peacemaker nears Reaper's Coast. Trust me: the Divine Order drunkards onboard won't see it coming. Sail the Victory on my signal - when the bonfire burns, under cover of darkness.<br><br>Do not bother disembarking. We will load the cargo and then return to Driftwood; you only need transport it. And be quick. Her Majesty does not tolerate delays.<br><br>It is time to strike. The rebellion will fall. <br><br>- Lohar",
["GLO_CompanionLeftPermanently"] = "Your companion has permanently left the party, but they were kind enough to leave you a backpack containing all their belongings. You can find it in your inventory.",
["GLO_CompanionsLeft"] = "A party member chose the Lone Wolf Talent, which decreased your party size.",
["GLO_CompanionsLeft_HOM"] = "A party member chose the Lone Wolf Talent, which decreased your party size.",
["GLO_Countdown1"] = "1",
["GLO_Countdown10"] = "10",
["GLO_Countdown2"] = "2",
["GLO_Countdown3"] = "3",
["GLO_Countdown4"] = "4",
["GLO_Countdown5"] = "5",
["GLO_Countdown6"] = "6",
["GLO_Countdown7"] = "7",
["GLO_Countdown8"] = "8",
["GLO_Countdown9"] = "9",
["GLO_DrunkScript"] = "",
["GLO_FailedUse"] = "I mustn't have used it correctly.",
["GLO_FleeFailed"] = "Failed to flee combat!",
["GLO_GodwokenAssassinationContract"] = "Pact: Neutralization<br><br>Subject: Godwoken<br><br>The master agrees to your request, Wolf. Should your word be as abiding as you claim, then you have nothing to fear from the Black Ring.<br><br>Your task is simple: eliminate Godwoken - including Lucian's spawn, should the weasel make a squeak. We won't dictate your methods, nor will we reveal our motives. Extermination is your only concern.<br><br>The Black Ring does not tolerate failure. Payment will be offered immediately upon proof of fulfillment.",
["GLO_IncreaseAltruistic"] = "Altruistic",
["GLO_IncreaseBlunt"] = "Blunt",
["GLO_IncreaseBold"] = "Bold",
["GLO_IncreaseCompassionate"] = "Compassionate",
["GLO_IncreaseConsiderate"] = "Considerate",
["GLO_IncreaseEgotistical"] = "Egotistical",
["GLO_IncreaseForgiving"] = "Forgiving",
["GLO_IncreaseHeartless"] = "Heartless",
["GLO_IncreaseIndependent"] = "Independent",
["GLO_IncreaseMaterialistic"] = "Materialistic",
["GLO_IncreaseObedient"] = "Obedient",
["GLO_IncreasePragmatic"] = "Pragmatic",
["GLO_IncreaseRenegade"] = "Renegade",
["GLO_IncreaseRighteous"] = "Righteous",
["GLO_IncreaseRomantic"] = "Romantic",
["GLO_IncreaseSpiritual"] = "Spiritual",
["GLO_IncreaseTimid"] = "Cautious",
["GLO_IncreaseVindictive"] = "Vindictive",
["GLO_LoneWolf_NoCompanions"] = "A party member chose the Lone Wolf Talent. The maximum party size has been decreased by one.",
["GLO_NewTreasureMap"] = "My map is slowly filling up with secrets...",
["GLO_OldTreasureMap"] = "*Sigh* I've already read this!",
["GLO_PressurePlateActivated"] = "*Click*",
["GLO_SentinelOff"] = "",
["GLO_SentinelOn"] = "",
["GLO_Vredeman"] = "Vredeman",
["GLO_WaypointDiscovered"] = "Waypoint Discovered",
["GLO_WaypointInJail"] = "Oh, no you don't! You can't use rift travel while you're in prison.",
["GM_TraderAlchemy"] = "Alchemy Trader",
["GM_TraderArcher"] = "Archer Trader",
["GM_TraderEquipment"] = "Equipment Trader",
["GM_TraderFood"] = "Food Trader",
["GM_TraderIngredient"] = "Ingredient Trader",
["GM_TraderMagic"] = "Magic Trader",
["GM_TraderPotions"] = "Potions Trader",
["GM_TraderRogue"] = "Rogue Trader",
["GM_TraderSkills"] = "Skills Trader",
["GM_TraderTavern"] = "Tavern Trader",
["GM_TraderWarrior"] = "Warrior Trader",
["GM_TraderWizard"] = "Wizard Trader",
["GRN_Grenade_ArmorPiercing_A"] = "Armour-Piercing Grenade",
["GRN_Grenade_BlessedIce_A"] = "Blessed Ice Grenade",
["GRN_Grenade_BlessedOilFlask_A"] = "Blessed Oil Flask",
["GRN_Grenade_ChemicalWarfare_A"] = "Chemical Warfare Grenade",
["GRN_Grenade_ClusterBomb_A"] = "Cluster Grenade",
["GRN_Grenade_CursedClusterBomb_A"] = "Cursed Cluster Grenade",
["GRN_Grenade_CursedMolotov_A"] = "Cursed Firestorm Grenade",
["GRN_Grenade_CursedPoisonFlask_A"] = "Cursed Poison Flask",
["GRN_Grenade_Flashbang_A"] = "Razzle Dazzle Grenade",
["GRN_Grenade_Holy_A"] = "Holy Hand Grenade",
["GRN_Grenade_Ice_A"] = "Frost Grenade",
["GRN_Grenade_Love_A"] = "Love Grenade",
["GRN_Grenade_MindMaggots_A"] = "",
["GRN_Grenade_Molotov_A"] = "Firestorm Grenade ",
["GRN_Grenade_MustardGas_A"] = "Poison Cloud Grenade",
["GRN_Grenade_Nailbomb_A"] = "Nailbomb Grenade",
["GRN_Grenade_OilFlask_A"] = "Oil Flask",
["GRN_Grenade_PoisonFlask_A"] = "Poison Flask",
["GRN_Grenade_SmokeBomb_A"] = "Smoke Grenade",
["GRN_Grenade_Taser_A"] = "Thunderbolt Grenade",
["GRN_Grenade_Terror_A"] = "Terror Grenade",
["GRN_Grenade_Tremor_A"] = "Tremor Grenade",
["GRN_Grenade_WaterBalloon_A"] = "Water Balloon",
["GRN_Grenade_WaterBlessedBalloon_A"] = "Blessed Water Balloon",
["GRN_Ingredient_Cylinder_Empty_A"] = "Empty Canister",
["GRN_Ingredient_Flask_Empty_A"] = "Empty Flask",
["GRN_Ingredient_Fuse_A"] = "Fuse",
["GRN_Ingredient_Holy_Empty"] = "Sovereign's Orb",
["GRN_Ingredient_Love_Empty_A"] = "Empty Perfume Bottle",
["GRN_Ingredient_Round_Empty_A"] = "Empty Grenade",
["GROUNDED_Description"] = "Cannot be targeted by teleportation skills.",
["GROUNDED_DisplayName"] = "Grounded",
["GROWING_Description"] = "Herb is growing",
["GROWING_DisplayName"] = "Growing",
["GUARDIAN_ANGEL_AURA_Description"] = "Character is protecting nearby allies.",
["GUARDIAN_ANGEL_AURA_DisplayName"] = "Guardian Angel Aura",
["GUARDIAN_ANGEL_Description"] = "[1]% of incoming damage is redirected to a nearby Ally.",
["GUARDIAN_ANGEL_DisplayName"] = "Guardian Angel",
["Gauntlets"] = "Gauntlets",
["Gauntlets of Contamination"] = "Gauntlets of Contamination",
["Gauntlets of Marvel"] = "Gauntlets of Marvel",
["Gaunts"] = "Gaunts",
["Gaze Of Doom"] = "Gaze Of Doom",
["Gen_Ballista_A"] = "",
["Gen_Book"] = "Book",
["Gen_CharCreationMirror"] = "",
["Gen_Cloth"] = "",
["Gen_Cloth_Heavy"] = "",
["Gen_Container_Indestructible"] = "Container",
["Gen_Container_Indestructible_Metal"] = "Container",
["Gen_Container_Strong"] = "Container",
["Gen_Container_Weak"] = "Container",
["Gen_Corpse_Heavy"] = "Corpse",
["Gen_Corpse_Light"] = "Corpse",
["Gen_Corpse_Medium"] = "Corpse",
["Gen_Crystall_Ice_Small"] = "Ice Crystal",
["Gen_Door_Cracked"] = "Door",
["Gen_Door_Fortified"] = "Door",
["Gen_Door_Indestructible"] = "Door",
["Gen_Door_Indestructible_Stone"] = "Door",
["Gen_Door_Normal"] = "Door",
["Gen_Door_Strong"] = "Door",
["Gen_Door_Weak"] = "Door",
["Gen_FireOnly"] = "",
["Gen_Glass"] = "",
["Gen_HeavyMetalLightSource"] = "",
["Gen_Letter"] = "",
["Gen_LightSource"] = "",
["Gen_MagicWall_Indestructible"] = "Magic Barrier",
["Gen_Metal"] = "",
["Gen_MetalGrate_Weak"] = "",
["Gen_Paper"] = "",
["Gen_PoisonousMushroom"] = "",
["Gen_QuestItem_A"] = "",
["Gen_SmallStone"] = "Rock",
["Gen_SpawnHole_Strong"] = "",
["Gen_SpawnHole_Weak"] = "",
["Gen_Stone_Indestructible"] = "",
["Gen_Stone_Strong"] = "",
["Gen_Stone_VeryHeavy"] = "",
["Gen_Stone_Weak"] = "",
["Gen_TombLid"] = "",
["Gen_TombStone"] = "Tombstone",
["Gen_Trap_Indestructible"] = "",
["Gen_Tub"] = "Tub",
["Gen_UnstableCorpse"] = "Corpse",
["Gen_WaypointShrine"] = "Waypoint Shrine",
["Gen_Weightless"] = "",
["Gen_Wood_Indestructible"] = "",
["Gen_Wood_Strong"] = "",
["Gen_Wood_VeryHeavy"] = "",
["Gen_Wood_Weak"] = "",
["Gen_WoodenBarricade"] = "Barricade",
["Ghostly Morningstar"] = "Ghostly Morningstar",
["Giant Ring"] = "Giant Ring",
["Giant Warhammer"] = "Giant Warhammer",
["Gifted Leggings"] = "Gifted Leggings",
["Girdle"] = "Girdle",
["Glare"] = "Glare",
["Gleaming with the lustre of far-off sunsets, this Ancient Empire ring is inscribed with an elaborately curlicued 'Hannag.'"] = "Gleaming with the lustre of far-off sunsets, this Ancient Empire ring is inscribed with an elaborately curlicued 'Hannag.'",
["Glorious Ring"] = "Glorious Ring",
["Gloves of War"] = "Gloves of War",
["Gloves of the Black Arts"] = "Gloves of the Black Arts",
["GlovesLeather_VUL_Feather_Blessed_1"] = "The Vulture's Claws",
["GlovesLeather_VUL_Feather_Cursed_1"] = "The Vulture's Claws",
["Glowers"] = "Glowers",
["Glowing Amulet"] = "Glowing Amulet",
["Glowing Grips"] = "Glowing Grips",
["Goatskin Gloves"] = "Goatskin Gloves",
["Goblin Bow"] = "Goblin Bow",
["Goblin Club"] = "Goblin Club",
["Gods Sent Armour"] = "Gods Sent Armour",
["Gold"] = "Gold",
["Gold Necklace"] = "Gold Necklace",
["GoldReward"] = "Gold",
["Golden Black Ring Shield"] = "Golden Black Ring Shield",
["Golden Rope"] = "Golden Rope",
["Good Part Of A Sword"] = "Good Part Of A Sword",
["Good Part Of A Twohander"] = "Good Part Of A Twohander",
["Gor-Gor"] = "Gor-Gor",
["Graceful Light Pants"] = "Graceful Light Pants",
["Graceful Two-Handed Axe"] = "Graceful Two-Handed Axe",
["Grand Scepter"] = "Grand Scepter",
["Grand Staff"] = "Grand Staff",
["Grappling Gloves"] = "Grappling Gloves",
["Grasping Gloves"] = "Grasping Gloves",
["Grass Ring"] = "Grass Ring",
["Gratiana likes making trinkets dedicated to the healing powers of Astarte."] = "Gratiana likes making trinkets dedicated to the healing powers of Astarte.",
["Gravedigger"] = "Gravedigger",
["Greasy Cap"] = "Greasy Cap",
["Great Axe"] = "Great Axe",
["Great Helm"] = "Great Helm",
["Greaves of Contamination"] = "Greaves of Contamination",
["Green Copper Ring"] = "Green Copper Ring",
["Green Necklace"] = "Green Necklace",
["Green Ring"] = "Green Ring",
["Griff's Potato Peeler"] = "Griff's Potato Peeler",
["Griffin's Egg"] = "Griffin's Egg",
["Grim Axe"] = "Grim Axe",
["Grimy Shawl"] = "Grimy Shawl",
["GrowingText"] = "Herb is still growing!",
["GrownText"] = "Herb is grown!",
["Guardian Angel"] = "Guardian Angel",
["Guardian's Polearm"] = "Guardian's Polearm",
["Gutwrencher"] = "Gutwrencher",
["HALL_OF_ECHOES_DisplayName"] = "Hall Of Echoes",
["HARD_PLACE_Description"] = "At the start of each turn, launches a fiery projectile at the nearest ally with an active Rock status.",
["HARD_PLACE_DisplayName"] = "Hard Place",
["HARMONY_DisplayName"] = "Rallying Cry",
["HARMONY_MA_DisplayName"] = "Harmony Magic Armour",
["HAR_Fish_Star"] = "Starfish",
["HAR_Fish_Star_Glowing"] = "Glowing Starfish",
["HAR_Pearl_A"] = "Pearl",
["HAR_Pearl_A_VW"] = "Dark Pearl",
["HAR_Shell"] = "Shell",
["HASTED_Description"] = "Character is Hasted.",
["HASTED_DisplayName"] = "Hasted",
["HEALING_Description"] = "Heals [1].",
["HEALING_DisplayName"] = "Healing",
["HEALING_ELIXIR_DisplayName"] = "Healing Elixir",
["HEALING_TEARS_Description"] = "Approaching allies will get healed.",
["HEALING_TEARS_DisplayName"] = "Healing Tears",
["HEAL_DisplayName"] = "Heal",
["HEAL_LIGHT_DisplayName"] = "Heal",
["HEAL_SHARING_CASTER_Description"] = "Character is sending [1]% of healing and Armour restoration to linked character.",
["HEAL_SHARING_CASTER_DisplayName"] = "Soul Mate",
["HEAL_SHARING_Description"] = "Character is receiving healing and armour restoration from linked character.",
["HEAL_SHARING_DisplayName"] = "Soul Mate",
["HELLFIRE_DisplayName"] = "HellFire",
["HERBMIX_ALERTNESS_Description"] = "Your Wits have increased!",
["HERBMIX_ALERTNESS_DisplayName"] = "Alertness",
["HERBMIX_COURAGE_Description"] = "Your Constitution has increased!",
["HERBMIX_COURAGE_DisplayName"] = "Courage",
["HERBMIX_ENLIGHTENMENT_Description"] = "Your Intelligence has increased!",
["HERBMIX_ENLIGHTENMENT_DisplayName"] = "Enlightenment",
["HERBMIX_FEROCITY_Description"] = "You feel faster!",
["HERBMIX_FEROCITY_DisplayName"] = "Ferocity",
["HERO"] = "Hero",
["HOLY_FIRE_Description"] = "Character is protected from fire damage.",
["HOLY_FIRE_DisplayName"] = "Holy Fire",
["HOLY_FIRE_HEAL_Description"] = "Healing in motion.",
["HOLY_FIRE_HEAL_DisplayName"] = "Holy Fire",
["HOLY_WATER_Description"] = "Healing in motion.",
["HOLY_WATER_DisplayName"] = "Holy Water",
["HOM_WaitingForDialog"] = "Space-time is tugging you in every direction, but your partner will have to finish chattering before your party can be transported to regions unknown...",
["HORNS_Description"] = "Magnificent horns sprout from your forehead, making you see red. You can rush at your enemies and gore them. Increases Retribution ability by 1 for the duration.",
["HORNS_DisplayName"] = "Bull Horns",
["HUMAN"] = "Human",
["HYPERCHARGED_Description"] = "Electrical currents are empowering the automaton.",
["HYPERCHARGED_DisplayName"] = "Hypercharged",
["Hackbiter"] = "Hackbiter",
["Hacker"] = "Hacker",
["Hafted Axe"] = "Hafted Axe",
["Halcyon"] = "Halcyon",
["Halla's Shiny Ribbon"] = "Halla's Shiny Ribbon",
["Hallorn's Blade"] = "Hallorn's Blade",
["Ham Hocks"] = "Ham Hocks",
["Hamfists"] = "Hamfists",
["Hammered Scale Armour"] = "Hammered Scale Armour",
["Hammered Scale Boots"] = "Hammered Scale Boots",
["Hammered Scale Gloves"] = "Hammered Scale Gloves",
["Hammered Scale Helmet"] = "Hammered Scale Helmet",
["Hammered Scale Pants"] = "Hammered Scale Pants",
["Hammered from the fieriest of blacksmith forges, only this armour could both withstand and protect the dark heart and burning ambition of Braccus Rex."] = "Hammered from the fieriest of blacksmith forges, only this armour could both withstand and protect the dark heart and burning ambition of Braccus Rex.",
["Hand Brace"] = "Hand Brace",
["Hand-knit Gloves"] = "Hand-Knit Gloves",
["Hands of Prophecy"] = "Hands of Prophecy",
["Handsmash"] = "Handsmash",
["Hardarse"] = "Hardarse",
["Hareskin Boots"] = "Hareskin Boots",
["Harness"] = "Harness",
["Harridan's Clasp"] = "Harridan's Clasp",
["Harrowblade"] = "Harrowblade",
["Hat"] = "Hat",
["Hat of Spellcasting"] = "Hat of Spellcasting",
["Hat of the Sage"] = "Hat of the Sage",
["Hatchet"] = "Hatchet",
["Hatchet Of Horror"] = "Hatchet Of Horror",
["Hauberk"] = "Hauberk",
["Havoc"] = "Havoc",
["Hawk's Eye"] = "Hawk's Eye",
["Hazel Bow"] = "Hazel Bow",
["Head Beacon"] = "Head Beacon",
["Headkickers"] = "Headkickers",
["Headscarf"] = "Headscarf",
["Heart of the Matter"] = "Heart of the Matter",
["Heart of the Tyrant"] = "Heart of the Tyrant",
["Heartbane"] = "Heartbane",
["Heartseeker"] = "Heartseeker",
["Heartsinker"] = "Heartsinker",
["Heartstring"] = "Heartstring",
["Heathen's Curse"] = "Heathen's Curse",
["Heavy Branch"] = "Heavy Branch",
["Heavy Hands"] = "Heavy Hands",
["Heavy Ring"] = "Heavy Ring",
["Heavy Sabatons"] = "Heavy Sabatons",
["Heavy-Duty Boots"] = "Heavy-Duty Boots",
["Hedgehog"] = "Hedgehog",
["Heel"] = "Heel",
["Heinous Ring"] = "Heinous Ring",
["Hellsworn"] = "Hellsworn",
["Helm of Contamination"] = "Helm of Contamination",
["Helm of Divination"] = "Helm of Divination",
["Helm of Protection"] = "Helm of Protection",
["HelmetLeather_VUL_Feather_Blessed_1"] = "The Vulture's Mask",
["HelmetLeather_VUL_Feather_Cursed_1"] = "The Vulture's Mask",
["Hero's Plate"] = "Hero's Plate",
["Heroic Buffer"] = "Heroic Buffer",
["Hickory Bow"] = "Hickory Bow",
["High and Low"] = "High and Low",
["Hiking Boots"] = "Hiking Boots",
["Hilde doesn't think this breastplate comes in handy in a prison, so she's selling it."] = "Hilde doesn't think this breastplate comes in handy in a prison, so she's selling it.",
["Hildur's Plate"] = "Hildur's Plate",
["Hjerna"] = "Hjerna",
["Hockham's Razor"] = "Hockham's Razor",
["Hold Your Hand"] = "Hold Your Hand",
["Hollind's Bow"] = "Holind's Bow",
["Hollower"] = "Hollower",
["HolyGrenadeHeal_DisplayName"] = "Holy Grenade",
["Home of the Hand"] = "Home of the Hand",
["Honour Guard"] = "Honour Guard",
["HonourModeMenuWarning1"] = "Are you sure you want to start a game in Honour Mode? You can only have one Honour Mode save game per profile. When a party member dies, your Honour Mode save game will be overwritten. When all party members die, your Honour Mode save game will be deleted. You cannot change this setting once the game starts.",
["HonourModeMenuWarning2"] = "Final warning! There will be no changing your game's difficulty after this. Are you sure you want to continue in Honour Mode?",
["HonourModeMenutext"] = "Failure is not an option. Raise the stakes by limiting the already highly challenging Tactician Mode to a single save game. If your entire party perishes, the save game is erased and your quest is well and truly over!",
["Honour_NewGame"] = "Caution: starting a new Honour Mode game with this profile will overwrite your previous Honour Mode save game!",
["Honour_Rules"] = "Please remember that you can only have one Honour Mode save game per profile. When a party member dies, your Honour Mode save game will be overwritten. When all party members die, your Honour Mode save game will be deleted.",
["House of War Apprentice Bracers"] = "House of War Apprentice Bracers",
["House of War Apprentice Mask"] = "House of War Apprentice Mask",
["Howling Amulet"] = "Howling Amulet",
["Huge Ring"] = "Huge Ring",
["Huge_Gold"] = "Gold",
["Huge_Gold_Big"] = "Gold",
["Hum_ArcheryTarget_F"] = "Target",
["Hum_WaterMillWheel_A"] = "Mill",
["Hum_Well_A"] = "Well",
["Hum_Well_A_Snow"] = "Well",
["Human Axe"] = "Human Axe",
["Human Mask of the Shapeshifter"] = "Human Mask of the Shapeshifter",
["Hunter's Charm"] = "Hunter's Charm",
["Hunter's Talisman"] = "Hunter's Talisman",
["Hunters"] = "Hunters",
["Hunting Necklace"] = "Hunting Necklace",
["Huntsman"] = "Huntsman",
["ICE_SKIN_DisplayName"] = "Icy Skin",
["IFAN"] = "Ifan",
["IMMUNE_TO_BURNING_Description"] = "Burning status is ignored. Still taking damage from fire attacks.",
["IMMUNE_TO_BURNING_DisplayName"] = "Immune To Burning",
["IMMUNE_TO_ELECTRIFYING_Description"] = "Stunned status is ignored. Still taking damage from air attacks.",
["IMMUNE_TO_ELECTRIFYING_DisplayName"] = "Immune To Electrifying",
["IMMUNE_TO_FREEZING_Description"] = "Frozen status is ignored, but character still takes damage from water attacks.",
["IMMUNE_TO_FREEZING_DisplayName"] = "Immune To Freezing",
["IMMUNE_TO_POISONING_Description"] = "Poisoned status is ignored. Still taking damage from poison attacks.",
["IMMUNE_TO_POISONING_DisplayName"] = "Immune To Poisoning",
["IMPROVED_INITIATIVE_AURA_DisplayName"] = "Improved Initiative Aura",
["IMPROVED_INITIATIVE_DisplayName"] = "Improved Initiative",
["INDOMITABLE_CD_Description"] = "The Indomitable talent won't have any effect while this status is present.",
["INDOMITABLE_CD_DisplayName"] = "Exhausted",
["INDOMITABLE_DisplayName"] = "Indomitable",
["INFESTED_Description"] = "An egg is gestating in this character. On status expiration or death of the character, the egg will burst, spawning a hostile monster. Cured by Blessed, Regenerating, Healing Ritual, and Cleanse Wounds.",
["INFESTED_DisplayName"] = "Infested",
["INF_ACID_DisplayName"] = "Acid Infusion",
["INF_BLESSED_ICE_DisplayName"] = "Blessed Ice Infusion",
["INF_BLOOD_DisplayName"] = "Blood Infusion",
["INF_CURSED_ELECTRIC_DisplayName"] = "Cursed Electric Infusion",
["INF_ELECTRIC_DisplayName"] = "Electric Infusion",
["INF_FIRE_DisplayName"] = "Fire Infusion",
["INF_NECROFIRE_DisplayName"] = "Necrofire Infusion",
["INF_OIL_DisplayName"] = "Oil Infusion",
["INF_POISON_DisplayName"] = "Poison Infusion",
["INF_POWER_DisplayName"] = "Power Infusion",
["INF_RANGED_DisplayName"] = "Farsight Infusion",
["INF_SHADOW_DisplayName"] = "Shadow Infusion",
["INF_WARP_DisplayName"] = "Warp Infusion",
["INF_WATER_DisplayName"] = "Water Infusion",
["INNER_DEMON_Description"] = "Your inner demon protects you.",
["INNER_DEMON_DisplayName"] = "Inner Demon",
["INVISIBLE_Description"] = "Character is invisible.",
["INVISIBLE_DisplayName"] = "Invisible",
["INVULNERABLE_Description"] = "Character is invulnerable.",
["INVULNERABLE_DisplayName"] = "Invulnerable",
["ITEM_BottleWithOil"] = "Bottle Filled With Oil",
["ITEM_Bowl"] = "Bowl",
["ITEM_BrokenBottle"] = "Broken Bottle",
["ITEM_Ceramic_Plate_A"] = "Plate",
["ITEM_Ceramic_Pot_A"] = "Pot",
["ITEM_CookingPot"] = "Cooking Pot",
["ITEM_CuttingBoard"] = "Cutting Board",
["ITEM_EmptyBottle"] = "Empty Bottle",
["ITEM_EmptyCupGold"] = "Light Gold Cup",
["ITEM_FakeArrow"] = "Fake Arrow",
["ITEM_FakeDagger"] = "Fake Dagger",
["ITEM_FluffySpear"] = "",
["ITEM_FoldedShirts"] = "Folded Shirts",
["ITEM_Jug"] = "Jug",
["ITEM_Jug_B"] = "Jug",
["ITEM_Jug_C"] = "Jug",
["ITEM_JugglingApple"] = "Juggling Apple",
["ITEM_JugglingMace"] = "Juggling Mace",
["ITEM_JugglingOrange"] = "Juggling Orange",
["ITEM_Key"] = "Key",
["ITEM_Log"] = "Log",
["ITEM_Log_Livewood"] = "Livewood",
["ITEM_Mirror"] = "Looking good!",
["ITEM_Nails"] = "Nails",
["ITEM_NoxiousBulb"] = "Noxious Bulb",
["ITEM_Pillow"] = "Pillow",
["ITEM_RC_GY_RykersSpiderEgg"] = "",
["ITEM_RC_WH_Totem"] = "Totem",
["ITEM_Rich_Cup_A_Silver"] = "Silver Cup",
["ITEM_Rich_Glass_A"] = "Glass",
["ITEM_Rich_Glass_A_Silver"] = "Silver Glass",
["ITEM_Rich_Pitcher_A"] = "Pitcher",
["ITEM_Rich_Plate_A"] = "Plate",
["ITEM_Rich_Plate_A_Silver"] = "Silver Plate",
["ITEM_Rich_Plate_B"] = "Plate",
["ITEM_Sneaking_Crate"] = "Sneaking Crate",
["ITEM_Soap"] = "Soap",
["ITEM_SpiderEggBoss"] = "Spider Egg",
["ITEM_Spoon"] = "Spoon",
["ITEM_SpoonGold"] = "Light Golden Teaspoon",
["IceInfusion_DisplayName"] = "Blessed Ice Infusion",
["Iguana Necklace"] = "Iguana Necklace",
["Impaler"] = "Impaler",
["Imperator"] = "Imperator",
["Improv Wand"] = "Improvised Wand",
["Improvised Staff"] = "Improvised Staff",
["Improvised Wand"] = "Improvised Wand",
["InBetween_Gold"] = "Gold",
["InBetween_Gold_Big"] = "Gold",
["Indented Twohander"] = "Indented Twohander",
["Inert Purging Wand"] = "Drained Wand",
["Inimitable Amulet"] = "Inimitable Amulet",
["Initiate Shoes"] = "Initiate Shoes",
["Initiate's Sword"] = "Initiate's Sword",
["InstantKnockdown_Description"] = "Character is Knocked Down and cannot move.",
["InstantKnockdown_DisplayName"] = "Knocked Down",
["Into Thin Air"] = "Into Thin Air",
["Intricate Ring"] = "Intricate Ring",
["Intruder"] = "Intruder",
["Iron Black Ring Shield"] = "Iron Black Ring Shield",
["Iron Body Armour"] = "Iron Body Armour",
["Iron Cuirass"] = "Iron Cuirass",
["Iron Cuisses"] = "Iron Cuisses",
["Iron Dog"] = "Iron Dog",
["Iron Fists"] = "Iron Fists",
["Iron Gloves"] = "Iron Gloves",
["Iron Greaves"] = "Iron Greaves",
["Iron Helmet"] = "Iron Helmet",
["Iron Leg Armour"] = "Iron Leg Armour",
["Ironbar Bessie"] = "Ironbar Bessie",
["Isolda's Sandals"] = "Isolda's Sandals",
["ItemCombinationProperty_Beer_Tooltip"] = "Beer Source",
["ItemCombinationProperty_Honey_Tooltip"] = "Honey Source",
["ItemCombinationProperty_Milk_Tooltip"] = "Milk",
["ItemCombinationProperty_Oil_Tooltip"] = "Oil Source",
["ItemCombinationProperty_Poison_Tooltip"] = "Poison Source",
["ItemCombinationProperty_Water_Tooltip"] = "Water Source",
["ItemCombinationProperty_Wine_Tooltip"] = "Wine",
["ItemSets_ArmorSet_Casanova_TranslatedName"] = "Captain Armour Set",
["ItemSets_ArmorSet_Casanova_TranslatedSetEffect"] = "The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer.",
["ItemSets_ArmorSet_Contamination_TranslatedName"] = "Contamination Armour Set",
["ItemSets_ArmorSet_Contamination_TranslatedSetEffect"] = "The Heart of Contamination blossoms with a complete set, boosting the armour's level to 19. Toxic sap flows through the wearer's blood, lashing out at attackers.",
["ItemSets_ArmorSet_Devourer_Low_TranslatedName"] = "Devourer Armour Set",
["ItemSets_ArmorSet_Devourer_Low_TranslatedSetEffect"] = "The Devourer's strength courses through this armour, boosting its level to 20. The wearer may channel a violent frenzy that feeds off the life force of enemies.",
["ItemSets_ArmorSet_Devourer_Max_TranslatedName"] = "Devourer Armour Set",
["ItemSets_ArmorSet_Devourer_Max_TranslatedSetEffect"] = "The Devourer's strength courses through this armour, boosting its level to 20. The wearer may channel a violent frenzy that feeds off the life force of enemies.",
["ItemSets_ArmorSet_Devourer_TranslatedName"] = "Devourer Armour Set",
["ItemSets_ArmorSet_Devourer_TranslatedSetEffect"] = "Great power is trapped inside this armour. There must be a way to unlock it.",
["ItemSets_ArmorSet_Vulture_TranslatedName"] = "Vulture Armour Set",
["ItemSets_ArmorSet_Vulture_TranslatedSetEffect"] = "The hunger of Duna's Undertaker empowers a complete set, boosting the armour's level to 14. Consuming corpses revitalises and further strengthens the wearer.",
["JESTER"] = "Jester",
["JUMP_FLIGHT_DisplayName"] = "Flight",
["JUNK_FishSkeleton_A"] = "Fishbone",
["Jackstrap"] = "Jackstrap",
["Jade Amulet"] = "Jade Amulet",
["Jade Ring"] = "Jade Ring",
["Jagged Ring"] = "Jagged Ring",
["Jeweler's Delight"] = "Jeweller's Delight",
["Jillboots"] = "Jillboots",
["Joyous Ring"] = "Joyous Ring",
["Jump_AutomatonJetJump_DisplayName"] = "Jet Jump",
["Jump_BonePileBurrow_Description"] = "Surprise your enemies by emerging from underground at target position.",
["Jump_BonePileBurrow_DisplayName"] = "Burrow",
["Jump_BonePileBurrow_StatsDescription"] = "Range: [1]",
["Jump_CON03_ShamblingRetreat_DisplayName"] = "Hollow Earth",
["Jump_CatJump_Description"] = "Jump to higher ground.",
["Jump_CatJump_DisplayName"] = "Cat Jump",
["Jump_CatJump_StatsDescription"] = "Range: [1]",
["Jump_CloakAndDagger_Description"] = "Teleport without breaking sneaking.",
["Jump_CloakAndDagger_DisplayName"] = "Cloak And Dagger",
["Jump_CloakAndDagger_StatsDescription"] = "Range: [1]",
["Jump_DEV06_DevourerJump_Description"] = "Become Hasted and then teleport to target position.",
["Jump_DEV06_DevourerJump_DisplayName"] = "Tactical Retreat",
["Jump_DEV06_DevourerJump_StatsDescription"] = "Range: [1]",
["Jump_DragonDive_DisplayName"] = "Dragonfall",
["Jump_EnemyBeetleJump_Description"] = "Teleport without breaking sneaking.",
["Jump_EnemyBeetleJump_DisplayName"] = "Carrion Wing",
["Jump_EnemyBeetleJump_StatsDescription"] = "Range: [1]",
["Jump_EnemyCrocodileJump_DisplayName"] = "Scale-Portation",
["Jump_EnemyCurseDive_Alan_DisplayName"] = "Harbinger's Step",
["Jump_EnemyCurseDive_DisplayName"] = "Void Glide",
["Jump_EnemyCurseDive_Kraken_DisplayName"] = "Dimensional Dive",
["Jump_EnemyCursedSmokeDive_DisplayName"] = "Void Glide",
["Jump_EnemyDrillwormBurrow_DisplayName"] = "Drillworm Burrow",
["Jump_EnemyDrillwormBurrow_StatsDescription"] = "Range: [1]",
["Jump_EnemyPhoenixDive_Shambling_Boss_DisplayName"] = "Thornfall",
["Jump_EnemyPhoenixDive_Shambling_DisplayName"] = "Running Roots",
["Jump_EnemySpiderBurrow_Description"] = "Surprise your enemies by emerging from underground at target position.",
["Jump_EnemySpiderBurrow_DisplayName"] = "Burrow",
["Jump_EnemyTacticalRetreat_Frog_DisplayName"] = "Amphibian Leap",
["Jump_EnemyTacticalRetreat_Mordus_DisplayName"] = "Mordus's Hammer",
["Jump_EnemyVoidGlide_Description"] = "Become Hasted and then teleport to target position.",
["Jump_EnemyVoidGlide_DisplayName"] = "Void Glide",
["Jump_EnemyVoidGlide_StatsDescription"] = "Range: [1]",
["Jump_HorrorRetreat_DisplayName"] = "Tactical Retreat",
["Jump_PhoenixDive_Description"] = "Leap through the air towards a target position, creating a fire surface upon landing.",
["Jump_PhoenixDive_DisplayName"] = "Phoenix Dive",
["Jump_PhoenixDive_StatsDescription"] = "Range: [1]",
["Jump_Summon_FireSlug_Jump_Description"] = "Become Hasted and then teleport to target position.",
["Jump_Summon_FireSlug_Jump_DisplayName"] = "Tactical Retreat",
["Jump_Summon_FireSlug_Jump_StatsDescription"] = "Range: [1]",
["Jump_Summon_Flower_Jump_Description"] = "Become Hasted and then teleport to target position.",
["Jump_Summon_Flower_Jump_DisplayName"] = "Tactical Retreat",
["Jump_Summon_Flower_Jump_StatsDescription"] = "Range: [1]",
["Jump_Summon_Toy_Jump_Description"] = "Become Hasted and then teleport to target position.",
["Jump_Summon_Toy_Jump_DisplayName"] = "Tactical Retreat",
["Jump_Summon_Toy_Jump_StatsDescription"] = "Range: [1]",
["Jump_TacticalRetreat_Description"] = "Become Hasted and then teleport to target position.",
["Jump_TacticalRetreat_DisplayName"] = "Tactical Retreat",
["Jump_TacticalRetreat_StatsDescription"] = "Range: [1]",
["Jump_TentacleDive_DisplayName"] = "Glide",
["Jump_TitanDive_DisplayName"] = "Titan Stride",
["Jump_VUL02_VultureJump_Description"] = "Become Hasted and then teleport to target position.",
["Jump_VUL02_VultureJump_DisplayName"] = "Vulture's Wing",
["Jump_VUL02_VultureJump_StatsDescription"] = "Range: [1]",
["Justinia's Favour"] = "Justinia's Favour",
["KNOCKED_DOWN_Description"] = "Character is Knocked Down and cannot move.",
["KNOCKED_DOWN_DisplayName"] = "Knocked Down",
["Kalias' Stunner"] = "Kalias' Stunner",
["Kalias' patented stunning sword. This is the last one made."] = "Kalias' patented stunning sword. This is the last one made.",
["Katie Woodpants"] = "Katie Woodpants",
["Kemm's Deflector"] = "Kemm's Deflector",
["Kettlehelm"] = "Kettlehelm",
["Killfinger"] = "Killfinger",
["King's Heart"] = "King's Heart",
["Kiss Of Death"] = "Kiss Of Death",
["Kissed Ring"] = "Kissed Ring",
["Kitchen Knife"] = "Kitchen Knife",
["Knaap"] = "Knaap",
["Knife"] = "Knife",
["Knife On A Stick"] = "Knife On A Stick",
["Knight's Helmet"] = "Knight's Helmet",
["Knight's Promise"] = "Knight's Promise",
["Knight's Spire"] = "Knight's Spire",
["Knightly Sword"] = "Knightly Sword",
["Knit Cap"] = "Knit Cap",
["Knitted Gloves"] = "Knitted Gloves",
["Korper"] = "Korper",
["LAB_MortarPestle_A"] = "Mortar And Pestle",
["LADY_VENGEANCE_Description"] = "You are not alone: the Lady Vengeance stands by your side!",
["LADY_VENGEANCE_DisplayName"] = "Vengeance",
["LAST_RITE_DisplayName"] = "Last Rite",
["LEADER"] = "Leader",
["LIE_DYING_DisplayName"] = "Dying",
["LIFE_CHANNELING_AURA_DisplayName"] = "Life Channeling Aura",
["LIFE_CHANNELING_DisplayName"] = "Life Channeling",
["LIVING_BOMB_Description"] = "A magical bomb was attached to this character and will go off when the status expires...",
["LIVING_BOMB_DisplayName"] = "Fiery Malediction",
["LIZARD"] = "Lizard",
["LOADGAME_LEVELCACHE_FAILED"] = "Loadgame failed (copy from levelcache failed). Please report this.",
["LOHSE"] = "Lohse",
["LOOT_Antler_A"] = "Antler",
["LOOT_Antler_A_Adult"] = "Adult Antler",
["LOOT_AtaraxianArtifacts_A"] = "Eternal Artefact",
["LOOT_AtaraxianArtifacts_B"] = "Eternal Artefact",
["LOOT_AtaraxianArtifacts_C"] = "Eternal Artefact",
["LOOT_Bedlinen_Folded_A"] = "Bedlinen",
["LOOT_BodyPart_A"] = "Decaying Torso",
["LOOT_BodyPart_B"] = "Decaying Head",
["LOOT_BodyPart_C"] = "Decaying Body Part",
["LOOT_BodyPart_D"] = "Decaying Hand",
["LOOT_BodyPart_E"] = "Decaying Limb",
["LOOT_BodyPart_F"] = "Decaying Body Part",
["LOOT_BodyPart_G"] = "Decaying Limb",
["LOOT_BodyPart_H"] = "Decaying Foot",
["LOOT_Bone_A"] = "Bone",
["LOOT_Bone_A_Iron"] = "Iron Bone",
["LOOT_Candle_A"] = "Candle",
["LOOT_Charm_Orb_Min Vorr"] = "Min Vorr",
["LOOT_Charm_Orb_Min_Joph"] = "Min Joph",
["LOOT_Charm_Orb_Min_Koor"] = "Min Koor",
["LOOT_Charm_Orb_Min_Umn"] = "Min Umn",
["LOOT_Charm_Orb_Min_Ydra"] = "Min Ydra",
["LOOT_Charm_Orb_Pag_Joph"] = "Pag Joph",
["LOOT_Charm_Orb_Pag_Koor"] = "Pag Koor",
["LOOT_Charm_Orb_Pag_Umn"] = "Pag Umn",
["LOOT_Charm_Orb_Pag_Vorr"] = "Pag Vorr",
["LOOT_Charm_Orb_Pag_Ydra"] = "Pag Ydra",
["LOOT_Charm_Orb_Ser_Joph"] = "Ser Joph",
["LOOT_Charm_Orb_Ser_Koor"] = "Ser Koor",
["LOOT_Charm_Orb_Ser_Umn"] = "Ser Umn",
["LOOT_Charm_Orb_Ser_Vorr"] = "Ser Vorr",
["LOOT_Charm_Orb_Ser_Ydra"] = "Ser Ydra",
["LOOT_Charm_Orb_Uru_Joph"] = "Uru Joph",
["LOOT_Charm_Orb_Uru_Koor"] = "Uru Koor",
["LOOT_Charm_Orb_Uru_Umn"] = "Uru Umn",
["LOOT_Charm_Orb_Uru_Vorr"] = "Uru Vorr",
["LOOT_Charm_Orb_Uru_Ydra"] = "Uru Ydra",
["LOOT_Charm_Orb_Yit Joph"] = "Yit Joph",
["LOOT_Charm_Orb_Yit Koor"] = "Yit Koor",
["LOOT_Charm_Orb_Yit_Umn"] = "Yit Umn",
["LOOT_Charm_Orb_Yit_Vorr"] = "Yit Vorr",
["LOOT_Charm_Orb_Yit_Ydra"] = "Yit Ydra",
["LOOT_ClawFinger_A"] = "Zaikk's Talon",
["LOOT_ClawFinger_A_Drinks_1"] = "Poisoned Drink",
["LOOT_ClawFinger_A_Food_1"] = "Poisoned Food",
["LOOT_Claw_A"] = "Claw",
["LOOT_Claw_A_Sharp"] = "Sharp Claw",
["LOOT_Claw_Crab_A"] = "Crab's Claw",
["LOOT_Clay_A"] = "Clay",
["LOOT_DirtySocks_A"] = "Dirty Socks",
["LOOT_Drudanae_Pipe"] = "",
["LOOT_Essence_Air_A"] = "Air Essence",
["LOOT_Essence_Air_Step2_A"] = "High Quality Air Essence",
["LOOT_Essence_Air_Step3_A"] = "Alien Air Essence",
["LOOT_Essence_Earth_A"] = "Earth Essence",
["LOOT_Essence_Earth_Step2_A"] = "High Quality Earth Essence",
["LOOT_Essence_Earth_Step3_A"] = "Alien Earth Essence",
["LOOT_Essence_Fire_A"] = "Fire Essence",
["LOOT_Essence_Fire_Step2_A"] = "High Quality Fire Essence",
["LOOT_Essence_Fire_Step3_A"] = "Alien Fire Essence",
["LOOT_Essence_Life_A"] = "Life Essence",
["LOOT_Essence_Life_Step2_A"] = "High Quality Life Essence",
["LOOT_Essence_Life_Step3_A"] = "Alien Life Essence",
["LOOT_Essence_Shadow_A"] = "Shadow Essence",
["LOOT_Essence_Shadow_Step2_A"] = "High Quality Shadow Essence",
["LOOT_Essence_Shadow_Step3_A"] = "Alien Shadow Essence",
["LOOT_Essence_Water_A"] = "Water Essence",
["LOOT_Essence_Water_Step2_A"] = "High Quality Water Essence",
["LOOT_Essence_Water_Step3_A"] = "Alien Water Essence",
["LOOT_Eye_A"] = "Eye",
["LOOT_Eye_A_Creepy"] = "Creepy Eye",
["LOOT_Fang_A"] = "Fang",
["LOOT_Feather_A"] = "Feather",
["LOOT_Feather_A_Fancy"] = "Fancy Feather",
["LOOT_Feather_A_Quill_A"] = "Quill",
["LOOT_Flour_A"] = "Flour",
["LOOT_Foot_Chicken_A"] = "Chicken Foot",
["LOOT_Foot_Chicken_A_Big"] = "Big Chicken Foot",
["LOOT_Gems_Crystal"] = "Crystal",
["LOOT_Gems_Crystal_VW"] = "Nebulous Crystal",
["LOOT_Gems_Diamond"] = "Diamond",
["LOOT_Gems_Diamond_B"] = "Giant Diamond",
["LOOT_Gems_Diamond_B_VW"] = "Clouded Diamond",
["LOOT_Gems_Diamond_VW"] = "Misty Diamond",
["LOOT_Gems_Malachite"] = "Malachite",
["LOOT_Gems_Malachite_VW"] = "Muddy Malachite",
["LOOT_Gems_StarPebble_A"] = "Star Pebble",
["LOOT_Goo_SewerSpider_A"] = "Goo",
["LOOT_Guitar_Lute_A"] = "Lute",
["LOOT_Hair_A"] = "Hair",
["LOOT_Handkerchief_A"] = "Handkerchief",
["LOOT_Hide_Animal_A"] = "Animal Hide",
["LOOT_Human_Bodypart_Arm_A_Fresh_Sourcerer"] = "",
["LOOT_Human_Bodypart_Foot_A_Fresh_Sourcerer"] = "",
["LOOT_Human_Bodypart_Hand_A_Fresh_Sourcerer"] = "",
["LOOT_Human_Bodypart_Head_A_Fresh_Sourcerer"] = "",
["LOOT_Human_Bodypart_Leg_A_Fresh_Sourcerer"] = "",
["LOOT_Human_Bodypart_Torso_A_Fresh_Sourcerer"] = "",
["LOOT_Ingred_CrossbowWithoutString"] = "Crossbow Without Bowstring",
["LOOT_Ingred_CrossbowWithoutString_LOOT_String_Bow_A_1"] = "Crossbow",
["LOOT_Ink_Pot_A"] = "Ink Pot",
["LOOT_Ink_Pot_A_Quill_A"] = "Ink Pot and Quill",
["LOOT_Jar_A"] = "Empty Honey Jar",
["LOOT_Jar_MindMaggot_A"] = "",
["LOOT_Lab_Jar"] = "Lab Stuff",
["LOOT_Leg_Anthropod_A"] = "Arthropod Leg",
["LOOT_MetalShard_A"] = "Sharp Piece Of Metal",
["LOOT_MetalShard_A_LOOT_Handkerchief_A_1"] = "Shiv",
["LOOT_MetalShard_A_LOOT_Scraps_Cloth_A_1"] = "Shiv",
["LOOT_MetalShard_A_LOOT_Scraps_Leather_A_1"] = "Shiv",
["LOOT_Needle_A"] = "Needle",
["LOOT_Needle_Thread_A"] = "Needle and Thread",
["LOOT_Needle_Thread_A_LOOT_Scraps_Cloth_A_1"] = "Handmade Cloth Shirt",
["LOOT_Needle_Thread_A_LOOT_Scraps_Cloth_A_TOOL_Pouch_Dust_Pixie_A_1"] = "Handmade Mage Armour",
["LOOT_Needle_Thread_A_LOOT_Scraps_Leather_A_1"] = "Handmade Leather Armour",
["LOOT_Needle_Thread_A_LOOT_Scraps_Metal_A_1"] = "Handmade Chain Armour",
["LOOT_Orc_Tusk"] = "Orc Tusk",
["LOOT_OreBar_A_BlackRock_A"] = "Tenebrium Bar",
["LOOT_OreBar_A_Iron_A"] = "Iron Bar",
["LOOT_OreBar_A_Iron_A_Large"] = "Large Iron Bar",
["LOOT_OreBar_A_Silver_A"] = "Silver Bar",
["LOOT_OreBar_A_Steel_A"] = "Steel Bar",
["LOOT_OreBar_A_Steel_A_Large"] = "Large Steel Bar",
["LOOT_Ore_A_BlackRock_A"] = "Tenebrium Ore",
["LOOT_Ore_A_Iron_A"] = "Iron Ore",
["LOOT_Ore_A_Silver_A"] = "Silver Ore",
["LOOT_Panties_A"] = "Panties",
["LOOT_Paw_A_Rabbit_A"] = "Rabbit's Paw",
["LOOT_Paw_A_Rabbit_A_Lucky"] = "Lucky Rabbit Paw",
["LOOT_PieceOfRock_A"] = "Sharp Rock",
["LOOT_Rope_A"] = "Rope",
["LOOT_Ruby_A"] = "Ruby",
["LOOT_Ruby_A_VW"] = "Hazy Ruby",
["LOOT_Rune_Flame_Giant"] = "Giant Flame Rune",
["LOOT_Rune_Flame_Giant_Framed_Power"] = "Giant Flame Rune Of Power",
["LOOT_Rune_Flame_Giant_Framed_Transforming"] = "Mystical Giant Flame Rune",
["LOOT_Rune_Flame_Large"] = "Large Flame Rune",
["LOOT_Rune_Flame_Large_Framed_Power"] = "Large Flame Rune Of Power",
["LOOT_Rune_Flame_Large_Framed_Transforming"] = "Mystical Large Flame Rune",
["LOOT_Rune_Flame_Medium"] = "Medium Flame Rune",
["LOOT_Rune_Flame_Medium_Framed_Power"] = "Medium Flame Rune Of Power",
["LOOT_Rune_Flame_Medium_Framed_Transforming"] = "Mystical Medium Flame Rune",
["LOOT_Rune_Flame_Small"] = "Small Flame Rune",
["LOOT_Rune_Flame_Small_Framed_Power"] = "Small Flame Rune Of Power",
["LOOT_Rune_Flame_Small_Framed_Transforming"] = "Mystical Small Flame Rune",
["LOOT_Rune_Frame_Power"] = "Rune Frame Of Power",
["LOOT_Rune_Frame_Transforming"] = "Mystical Rune Frame",
["LOOT_Rune_Frost_Giant"] = "Giant Frost Rune",
["LOOT_Rune_Frost_Giant_Framed_Power"] = "Giant Frost Rune Of Power",
["LOOT_Rune_Frost_Giant_Framed_Transforming"] = "Mystical Giant Frost Rune",
["LOOT_Rune_Frost_Large"] = "Large Frost Rune",
["LOOT_Rune_Frost_Large_Framed_Power"] = "Large Frost Rune Of Power",
["LOOT_Rune_Frost_Large_Framed_Transforming"] = "Mystical Large Frost Rune",
["LOOT_Rune_Frost_Medium"] = "Medium Frost Rune",
["LOOT_Rune_Frost_Medium_Framed_Power"] = "Medium Frost Rune Of Power",
["LOOT_Rune_Frost_Medium_Framed_Transforming"] = "Mystical Medium Frost Rune",
["LOOT_Rune_Frost_Small"] = "Small Frost Rune",
["LOOT_Rune_Frost_Small_Framed_Power"] = "Small Frost Rune Of Power",
["LOOT_Rune_Frost_Small_Framed_Transforming"] = "Mystical Small Frost Rune",
["LOOT_Rune_Masterwork_Giant"] = "Giant Masterwork Rune",
["LOOT_Rune_Masterwork_Giant_Framed_Power"] = "Giant Masterwork Rune Of Power",
["LOOT_Rune_Masterwork_Giant_Framed_Transforming"] = "Mystical Giant Masterwork Rune",
["LOOT_Rune_Masterwork_Large"] = "Large Masterwork Rune",
["LOOT_Rune_Masterwork_Large_Framed_Power"] = "Large Masterwork Rune Of Power",
["LOOT_Rune_Masterwork_Large_Framed_Transforming"] = "Mystical Large Masterwork Rune",
["LOOT_Rune_Masterwork_Medium"] = "Medium Masterwork Rune",
["LOOT_Rune_Masterwork_Medium_Framed_Power"] = "Medium Masterwork Rune Of Power",
["LOOT_Rune_Masterwork_Medium_Framed_Transforming"] = "Mystical Medium Masterwork Rune",
["LOOT_Rune_Masterwork_Small"] = "Small Masterwork Rune",
["LOOT_Rune_Masterwork_Small_Framed_Power"] = "Small Masterwork Rune Of Power",
["LOOT_Rune_Masterwork_Small_Framed_Transforming"] = "Mystical Small Masterwork Rune",
["LOOT_Rune_Rock_Giant"] = "Giant Rock Rune",
["LOOT_Rune_Rock_Giant_Framed_Power"] = "Giant Rock Rune Of Power",
["LOOT_Rune_Rock_Giant_Framed_Transforming"] = "Mystical Giant Rock Rune",
["LOOT_Rune_Rock_Large"] = "Large Rock Rune",
["LOOT_Rune_Rock_Large_Framed_Power"] = "Large Rock Rune Of Power",
["LOOT_Rune_Rock_Large_Framed_Transforming"] = "Mystical Large Rock Rune",
["LOOT_Rune_Rock_Medium"] = "Medium Rock Rune",
["LOOT_Rune_Rock_Medium_Framed_Power"] = "Medium Rock Rune Of Power",
["LOOT_Rune_Rock_Medium_Framed_Transforming"] = "Mystical Medium Rock Rune",
["LOOT_Rune_Rock_Small"] = "Small Rock Rune",
["LOOT_Rune_Rock_Small_Framed_Power"] = "Small Rock Rune Of Power",
["LOOT_Rune_Rock_Small_Framed_Transforming"] = "Mystical Small Rock Rune",
["LOOT_Rune_Thunder_Giant"] = "Giant Thunder Rune",
["LOOT_Rune_Thunder_Giant_Framed_Power"] = "Giant Thunder Rune Of Power",
["LOOT_Rune_Thunder_Giant_Framed_Transforming"] = "Mystical Giant Thunder Rune",
["LOOT_Rune_Thunder_Large"] = "Large Thunder Rune",
["LOOT_Rune_Thunder_Large_Framed_Power"] = "Large Thunder Rune Of Power",
["LOOT_Rune_Thunder_Large_Framed_Transforming"] = "Mystical Large Thunder Rune",
["LOOT_Rune_Thunder_Medium"] = "Medium Thunder Rune",
["LOOT_Rune_Thunder_Medium_Framed_Power"] = "Medium Thunder Rune Of Power",
["LOOT_Rune_Thunder_Medium_Framed_Transforming"] = "Mystical Medium Thunder Rune",
["LOOT_Rune_Thunder_Small"] = "Small Thunder Rune",
["LOOT_Rune_Thunder_Small_Framed_Power"] = "Small Thunder Rune Of Power",
["LOOT_Rune_Thunder_Small_Framed_Transforming"] = "Mystical Small Thunder Rune",
["LOOT_Rune_Venom_Giant"] = "Giant Venom Rune",
["LOOT_Rune_Venom_Giant_Framed_Power"] = "Giant Venom Rune Of Power",
["LOOT_Rune_Venom_Giant_Framed_Transforming"] = "Mystical Giant Venom Rune",
["LOOT_Rune_Venom_Large"] = "Large Venom Rune",
["LOOT_Rune_Venom_Large_Framed_Power"] = "Large Venom Rune Of Power",
["LOOT_Rune_Venom_Large_Framed_Transforming"] = "Mystical Large Venom Rune",
["LOOT_Rune_Venom_Medium"] = "Medium Venom Rune",
["LOOT_Rune_Venom_Medium_Framed_Power"] = "Medium Venom Rune Of Power",
["LOOT_Rune_Venom_Medium_Framed_Transforming"] = "Mystical Medium Venom Rune",
["LOOT_Rune_Venom_Small"] = "Small Venom Rune",
["LOOT_Rune_Venom_Small_Framed_Power"] = "Small Venom Rune Of Power",
["LOOT_Rune_Venom_Small_Framed_Transforming"] = "Mystical Small Venom Rune",
["LOOT_Scales_Animal_A"] = "Animal Scales",
["LOOT_Scraps_Cloth_A"] = "Cloth Scraps",
["LOOT_Scraps_Leather_A"] = "Leather Scraps",
["LOOT_Scraps_Livewood_Void_A"] = "Void-Touched Livewood Fragments",
["LOOT_Scraps_Metal_A"] = "Metal Scraps",
["LOOT_Scraps_Metal_A_LOOT_Scraps_Wood_A_1"] = "Handmade Shield",
["LOOT_Scraps_Plate_A"] = "Plate Scraps",
["LOOT_Scraps_Scale_A"] = "Scale Scraps",
["LOOT_Scraps_Wood_A"] = "Wood Chips",
["LOOT_Scraps_Wood_A_Mush"] = "Wood Pulp",
["LOOT_Shell_B_PilgrimsShell"] = "Pilgrim's Shell",
["LOOT_Sinew_A"] = "Sinew",
["LOOT_Sinew_A_Strong"] = "Strong Sinew",
["LOOT_Skull_Bird_A"] = "Tiny Bird Skull",
["LOOT_Skull_Human_A"] = "Skull",
["LOOT_Skull_Human_A_Ancient"] = "Ancient Human Skull",
["LOOT_Slime_A"] = "Slime",
["LOOT_Soul_Tormented_A"] = "Tormented Soul",
["LOOT_Soul_Tormented_Step2_A"] = "High Quality Tormented Soul",
["LOOT_Soul_Tormented_Step3_A"] = "Alien Tormented Soul",
["LOOT_SourcePuppet_Bead_A"] = "Bead",
["LOOT_Source_Orb"] = "Source Orb",
["LOOT_Stone_A_Whet_A"] = "Whetstone",
["LOOT_String_Bow_A"] = "Bowstring",
["LOOT_Tail_A_Rat_A"] = "Rat's Tail",
["LOOT_Tail_A_Rat_A_Long"] = "Long Rat Tail",
["LOOT_Thread_A"] = "Thread",
["LOOT_Tooth_A"] = "Tooth",
["LOOT_Tooth_A_Sharp"] = "Sharp Tooth",
["LOOT_Toy_Ball_Red_A"] = "Red Ball",
["LOOT_Toy_Doll_Wood_A"] = "Wooden Doll",
["LOOT_Toy_TeddyBearClean"] = "Teddy Bear",
["LOOT_Toy_TeddyBearWornOff"] = "Worn Teddy Bear",
["LOOT_Toy_WoodenBlocks_A"] = "Toy Wooden Block",
["LOOT_Toy_WoodenBlocks_B"] = "Toy Wooden Block",
["LOOT_Toy_WoodenBlocks_C"] = "Toy Wooden Block",
["LOOT_Toy_WoodenBlocks_D"] = "Toy Wooden Block",
["LOOT_Tusk_A"] = "Tusk",
["LOOT_Tusk_A_Large"] = "Large Tusk",
["LOOT_VoidEggSpike_A"] = "Voidwoken Spike",
["LOOT_Wand_A"] = "Inert Wooden Wand",
["LOOT_Wand_B"] = "Inert Clawed Wand",
["LOOT_Wand_C"] = "Inert Elven Wand",
["LOOT_Wand_D"] = "Inert Draconic Wand",
["LOOT_Wheat_A"] = "Wheat",
["LOOT_WhetStone_Wheel_A"] = "Whetstone",
["LOOT_WoodenBranch_A"] = "Long Branch",
["LOOT_WoodenBranch_A_ArrowHead_1"] = "Primitive Harpoon",
["LOOT_WoodenBranch_A_Dagger_1"] = "Primitive Harpoon",
["LOOT_WoodenBranch_A_HAR_Shell_1"] = "Improvised Staff",
["LOOT_WoodenBranch_A_HAR_Shell_2"] = "Improvised Staff",
["LOOT_WoodenBranch_A_HAR_Shell_3"] = "Improvised Staff",
["LOOT_WoodenBranch_A_ITEM_Crafters_Kit_A_Wood_1"] = "Makeshift Club",
["LOOT_WoodenBranch_A_Knife_1"] = "Primitive Harpoon",
["LOOT_WoodenBranch_A_LOOT_MetalShard_A_1"] = "Primitive Harpoon",
["LOOT_WoodenBranch_A_LOOT_PieceOfRock_A_1"] = "Sharp Stone On A Big Branch",
["LOOT_WoodenBranch_A_LOOT_Scraps_Cloth_A_1"] = "Makeshift Club",
["LOOT_WoodenBranch_A_LOOT_Scraps_Leather_A_1"] = "Makeshift Club",
["LOOT_WoodenBranch_A_LOOT_Toy_WoodenBlocks_A_LOOT_Toy_WoodenBlocks_B_Tool_Nails_A_1"] = "Large Mallet",
["LOOT_WoodenBranch_A_LOOT_Toy_WoodenBlocks_A_LOOT_Toy_WoodenBlocks_C_Tool_Nails_A_1"] = "Large Mallet",
["LOOT_WoodenBranch_A_LOOT_Toy_WoodenBlocks_A_LOOT_Toy_WoodenBlocks_D_Tool_Nails_A_1"] = "Large Mallet",
["LOOT_WoodenBranch_A_LOOT_Toy_WoodenBlocks_B_LOOT_Toy_WoodenBlocks_C_Tool_Nails_A_1"] = "Large Mallet",
["LOOT_WoodenBranch_A_LOOT_Toy_WoodenBlocks_B_LOOT_Toy_WoodenBlocks_D_Tool_Nails_A_1"] = "Large Mallet",
["LOOT_WoodenBranch_A_LOOT_Toy_WoodenBlocks_C_LOOT_Toy_WoodenBlocks_D_Tool_Nails_A_1"] = "Large Mallet",
["LOOT_WoodenBranch_A_PiecesOfRock_1"] = "Makeshift Club",
["LOOT_WoodenStick_A"] = "Short Stick",
["LOOT_WoodenStick_A_Dagger_1"] = "Knife On A Stick",
["LOOT_WoodenStick_A_Knife_1"] = "Knife On A Stick",
["LOOT_WoodenStick_A_LOOT_PieceOfRock_A_1"] = "Sharp Stone On A Stick",
["LOOT_WoodenStick_A_LOOT_Skull_Bird_A_1"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_Skull_Bird_A_2"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_Skull_Bird_A_3"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_Skull_Human_A_1"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_Skull_Human_A_2"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_Skull_Human_A_3"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_Skull_Human_A_Ancient_1"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_Skull_Human_A_Ancient_2"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_Skull_Human_A_Ancient_3"] = "Improvised Wand",
["LOOT_WoodenStick_A_LOOT_String_Bow_A_1"] = "Twig With A String",
["LOOT_WoodenStick_A_LOOT_Toy_WoodenBlocks_A_LOOT_Rope_A_1"] = "Mallet",
["LOOT_WoodenStick_A_LOOT_Toy_WoodenBlocks_B_LOOT_Rope_A_1"] = "Mallet",
["LOOT_WoodenStick_A_LOOT_Toy_WoodenBlocks_C_LOOT_Rope_A_1"] = "Mallet",
["LOOT_WoodenStick_A_LOOT_Toy_WoodenBlocks_D_LOOT_Rope_A_1"] = "Mallet",
["LOOT_WoodenStick_A_LOOT_WoodenBranch_A_1"] = "Toy Crossbow",
["LOOT_Wool_A"] = "Wool",
["LOOT_Yarn_A_Wool_A"] = "Yarn",
["LTS_Campfire_A"] = "Campfire",
["LTS_Rich_Candleholder_A"] = "Candle Holder",
["LTS_Smith_Fireplace_A"] = "Fireplace",
["LUCKY_Description"] = "Character is super lucky!",
["LUCKY_DisplayName"] = "Lucky",
["LUC_VoidCrystal"] = "",
["LUC_VoidCrystal_Weak"] = "",
["LV_DallisDiary"] = "[Pages and pages of undated diary entries fill the well-cared-for, yet well-worn tome.]<br><br>...of course, I'd like to think that this makes sense, because all of this is for nothing if I lose my head. The only thing I can count on to guide me is my good sense. Without that, I'm no better than them.<br><br>Is it really as mad as it seems? We're so alike. There's a kinship there I've never felt before. I suppose history would paint me the same way it painted him, if I don't succeed. Dallis the tyrant, Dallis Rex.<br><br>Power is important. I said it to him in one form, and he said it back to me in another. Power is necessary in order to do great things. Worthy things. The only worthy thing. He knew that, and so do I. And heads break along the way. But in those shockwaves, something invaluable shakes loose.<br><br>I've never met anyone who understands this. What I wouldn't give to open those bars and go and sit beside him, look straight into his eyes. I bet I'd see my own reflection in them.<br><br>What am I waiting for?<br><br>[Toward the end of the diary, one entry stands out. It is written in large, unkempt print - the same hand as before, but not the same mood.]<br><br>AMAZING. He's seen so much more in me than even I knew to look for. The form he has shown me... hard to believe I ever believed my wings were figurative.",
["LV_DallisResearchNotes_001"] = "[Furiously-scribbled notes cover the parchment front and back. The pace seems to slow as the scrawl reaches the end of the page. Only the last lines are legible.]<br><br>... seems amenable, though it is undoubtedly a shock. His own father, after all. Still, I can draw no other conclusion. They are to blame, and Lucian was no less guilty. ",
["LV_DallisResearchNotes_002"] = "DRAFT:<br><br>From the desk of Dallis the Hammer<br><br>BE WARNED:<br><br>Subsequent to the bloody atrocity committed at Besan shall all Seekers be stripped of the titles and privileges once afforded to them as members of the Divine Order.<br><br>THEIR MISTAKE MUST NOT BE REPEATED.<br><br><br>Note to self: Leave Meistr in Driftwood. This is enough.",
["LV_DallisResearchNotes_003"] = "*The otherwise crisp parchment is stained with two dark, oily fingerprints. It smells faintly of sulphur.*<br><br>Madam,<br><br>Good news: Initial excavation of the cave has proven promising. The ruins described by your informant appear totally intact, though difficult to penetrate.<br>Will send another message as any new developments arise.<br><br>My best wishes,<br><br>Magister General Arnauld<br>Master of Engineering",
["LV_DallisResearchNotes_004"] = "[The page is lined with formulae and geometric drawings dotted with tiny sums and figures.]",
["LV_DallisResearchNotes_005"] = "...must never forget that all citizens of the realm have an equal stake in its success and ought never to be subjugated to the will of the few, and especially not to that of a tyrant. There is not a monarch alive who has not, by sheer force of nature, been removed from the cares and concerns of his or her citizens. Thus, there is not a monarch alive who deserves his or her position.<br><br>If what I say is true, you may wonder how it is at all possible to govern, if the act of governing itself corrupts. My answer is very simple: Let the people rule.",
["LV_DallisResearchNotes_006"] = "[The page is split into three columns. In the leftmost column is a series of words in an unfamiliar language. In the middle common is a series of common words. In the right column are numbers.]",
["LV_DallisResearchNotes_007"] = "*The book is lined with beautiful calligraphy in an unfamiliar language.*",
["LV_DeadMagisterDiary"] = "Today is a momentous one. So momentous, in fact, that I have decided to start keeping a diary, to record my time on the Lady Vengeance, so that one day should I have a family my children and their children may know of my small involvement in these momentous times.<br><br>So to begin. Today the divine lady Dallis, Hammer of the Order, arrived on board. She swept by in all her momentous gloriousness, and I fancy that as she glanced at me a tiny smile twitched at the corner of her mouth. The Hammer smiled at me!<br><br>Possibly.<br><br>Then she went to her state room and there she spoke to the doors.<br><br>I did not hear the whole of the conversation, but I believe she spoke of the principle of fortitude, which is, of course, an important part of both the ethos of the Order and of maritime construction.<br><br>The door seemed suitably inspired and opened for her. She glided... (glud...?) inside, and we have not seen her since.<br><br>A momentous day.<br><br>Orders! We have orders. The ship is to see action - an evil band of rebels has landed on the island and we are to destroy their ship and perhaps them too! Tomorrow I shall recount the story of our glorious victory.<BR><BR>'Fortitude' is the key. 'Fortitude' shall open the doors.",
["LV_DoNotUse_1"] = "",
["LV_DoNotUse_2"] = "",
["LV_HoE_AutomationSchematics"] = "[Although the schematics are written in an unfamiliar language, the diagrammes match the workmanship of other Eternal artefacts you have seen.<br><br>The idea that these automatons were crafted by the Eternals seems likely.]",
["LV_HoE_Main"] = "The High Seas",
["LV_HoE_SUB_Cabin"] = "Cabin",
["LV_HoE_SUB_Cavern"] = "Eternal Ruins",
["LV_HoE_SUB_ChaseScene_001"] = "Ancient Hallway",
["LV_HoE_SUB_DFA"] = "Trial of the Wanderer",
["LV_HoE_SUB_HoE"] = "The Hall of Echoes",
["LV_HoE_SUB_LadyVengeance"] = "The Lady Vengeance",
["LV_HoE_SUB_LadyVengeanceInHoE"] = "Sailing in the Hall of Echoes",
["LV_HoE_SUB_LadyVengeance_DallisQuarters"] = "Dallis' Stateroom",
["LV_HoE_SUB_LadyVengeance_LowerDeck"] = "Lady Vengeance Lower Deck",
["LV_HoE_SUB_MasterRoom"] = "Master Room",
["LV_HoE_SUB_MirrorPuzzle"] = "Trial of Reflections",
["LV_HoE_SUB_ShiftingMaze"] = "Trial of the Shifting Maze",
["LV_HoE_SUB_StealthPuzzle"] = "Trial of the Hidden Path",
["LV_HoE_SUB_Treasurry"] = "Treasury",
["LV_HoE_SUB_TreeArea"] = "Vision of the Hall of Echoes",
["LV_KnilesMissive"] = "***CONFIDENTIAL***<br>Medical log<br>From the desk of Kniles, House Physician<br><br>Round one:<br>- Normal staff, purging applied to Sourcerer<br>- Result: Typical<br>Round two: <br>- Normal staff, purging applied to non-Sourcerer<br>- Result: Death<br>Round three:<br>- Modified staff (Type A) purging applied to Sourcerer<br>- Result: Typical<br>Round four:<br>- Modified staff (Type B) purging applied to Sourcerer<br>- Result: Death<br><br>[A handwritten note curls across the bottom of the page]<br><br>Need stronger relic; technological modification = failure",
["LV_RdyForChapter4_MsgBox"] = "Dangerous waters lie ahead. Be sure you've chosen keen travel companions, for this may be your last chance to change your party.",
["LV_ResearchBook_TeleportPyramid"] = "Madam,<br><br>As requested, I have carried out thorough trials on the impish pyramids and have drawn the following conclusions:<br><br>1) Using one pyramid teleports you to the other.<br><br>2) Connected entities will follow whoever has initiated travel.<br><br>3) You can use a pyramid while holding it in your hand or interacting with it while it rests on the ground.<br><br>4) Touching a pyramid isn't sufficient to use it; one must access its other functions by another method.<br><br>This is all I have discovered, thus you may assume this is all there is to discover about these particular relics.<br><br>Tarquin",
["LV_SUB_Assault"] = "Battle in the Shallows",
["LV_SUB_DallisSecretRoom"] = "Secret Room",
["LV_SUB_PrisonCell"] = "Prison Cell",
["LV_ShipHead_Song"] = "[This book is written in what appears to be an ancient dialect of the Lizards. Its contents can be understood by few, but it might be possible to recite it phonetically...]<br><br><i>Zrrxx-rz Yrk<br>Yzzr-rk Yzzr-rk<br>Kxr ryk ryk<br>Zrrxx-rz Yrk</i>",
["Laced Scale Armour"] = "Laced Scale Armour",
["Laced Scale Boots"] = "Laced Scale Boots",
["Laced Scale Gloves"] = "Laced Scale Gloves",
["Laced Scale Helmet"] = "Laced Scale Helmet",
["Laced Scale Pants"] = "Laced Scale Pants",
["Large Hammer"] = "Large Hammer",
["Large Sword"] = "Large Sword",
["Large_Gold"] = "Gold",
["Large_Gold_Big"] = "Gold",
["Larger_Gold"] = "Gold",
["Larger_Gold_Big"] = "Gold",
["Last One Standing"] = "Last One Standing",
["Lavender Necklace"] = "Lavender Necklace",
["Leather Armour"] = "Leather Armour",
["Leather Boots"] = "Leather Boots",
["Leather Breeches"] = "Leather Breeches",
["Leather Gloves"] = "Leather Gloves",
["Leather Leggings"] = "Leather Leggings",
["Leather Pants"] = "Leather Pants",
["Leather Shoes"] = "Leather Shoes",
["Leather Slacks"] = "Leather Slacks",
["Leather Trousers"] = "Leather Trousers",
["Leatherback"] = "Leatherback",
["Leatherhead"] = "Leatherhead",
["Leg Armour of the Mercenary"] = "Leg Armour of the Mercenary",
["Leg Harness of the Mentor"] = "Leg Harness of the Mentor",
["Legend tells that this staff bears the souls of three great elven leaders, each one granting the lucky wielder a different skill."] = "Legend tells that this staff bears the souls of three great elven leaders, each one granting the lucky wielder a different skill.",
["Leggings"] = "Leggings",
["Leggings of Insight"] = "Leggings of Insight",
["Lemon Ring"] = "Lemon Ring",
["Liberators"] = "Liberators",
["Light Belt"] = "Light Belt",
["Light Breeches"] = "Light Breeches",
["Light Brigandine"] = "Light Brigandine",
["Light Chausses"] = "Light Chausses",
["Light Grips"] = "Light Grips",
["Light Helmet"] = "Light Helmet",
["Light Metal Armour"] = "Light Metal Armour",
["Light Metal Gloves"] = "Light Metal Gloves",
["Light Metal Pants"] = "Light Metal Pants",
["Light Metal Shoes"] = "Light Metal Shoes",
["Light Punchers"] = "Light Punchers",
["Light Suit"] = "Light Suit",
["Light Two-Handed Axe"] = "Light Two-Handed Axe",
["Lightweight and effective, this bow is so responsive it almost seems eager to please."] = "Lightweight and effective, this bow is so responsive it almost seems eager to please.",
["Linen Blouse"] = "Linen Blouse",
["Linen Pants"] = "Linen Pants",
["Lionkeeper"] = "Lionkeeper",
["Living Crossbow"] = "Living Crossbow",
["Lizard Mask of the Shapeshifter"] = "Lizard Mask of the Shapeshifter",
["Lizard Sabre"] = "Lizard Sabre",
["Lizard Sword"] = "Lizard Sword",
["Lizard's Axe"] = "Lizard's Axe",
["Lizard's Bow"] = "Lizard's Bow",
["Lizard's Buckler"] = "Lizard's Buckler",
["Lizard's Cleaver"] = "Lizard's Cleaver",
["Lizard's Lance"] = "Lizard's Lance",
["Lizard's Morningstar"] = "Lizard's Morningstar",
["Lizard's Scythe"] = "Lizard's Scythe",
["Lizard's Spear"] = "Lizard's Spear",
["Lizard's Staff"] = "Lizard's Staff",
["Lizard's War Scythe"] = "Lizard's War Scythe",
["Lizard's Warhammer"] = "Lizard's Warhammer",
["Locket"] = "Locket",
["Locket of the Lake"] = "Locket of the Lake",
["Loic's Discipline"] = "Loic's Discipline",
["Long Prong"] = "Long Prong",
["Long Shoes"] = "Long Shoes",
["Longclaw"] = "Longclaw",
["Longshank"] = "Longshank",
["Longsword"] = "Longsword",
["Lookout Helmet"] = "Lookout Helmet",
["Loose Trousers"] = "Loose Trousers",
["Lovely Sandals"] = "Lovely Sandals",
["Lover's Quarrel"] = "Lover's Quarrel",
["Lucian's Needle"] = "Lucian's Needle",
["Lurker"] = "Lurker",
["Luxuriously soft leather makes these boots perfect for late night boarding parties."] = "Luxuriously soft leather makes these boots perfect for late night boarding parties.",
["MADNESS_Description"] = "This character has been driven mad. While in this state, they will attack friend and foe alike.",
["MADNESS_DisplayName"] = "Mad",
["MAGIC_SHELL_Description"] = "Maximum Magic Armour increased.",
["MAGIC_SHELL_DisplayName"] = "Magic Shell",
["MALE"] = "Male",
["MARKED_Description"] = "Character no longer receives high ground bonuses. When attacked from lower ground, attackers receive no penalties.",
["MARKED_DisplayName"] = "Marked",
["MCH_Tesla_Ballista_A"] = "Ballista",
["MEDUSA_HEAD_Description"] = "Petrifies enemies in [1] range.",
["MEDUSA_HEAD_DisplayName"] = "Medusa Head",
["MEND_METAL_Description"] = "Restores [1] Physical Armour each turn.",
["MEND_METAL_DisplayName"] = "Mending",
["MINION_MASTER_Description"] = "Character receives additional summoning skills and the ability to resurrect allies.",
["MINION_MASTER_DisplayName"] = "Puppeteer",
["MOD_Book_AutoBag"] = "A magical book that places all items into their corresponding bag when read.",
["MOVE_OR_DIE_Description"] = "At the start of each turn in combat, spawns an Erratic Entity at a random player location. The Erratic Entity explodes after 2 turns.",
["MOVE_OR_DIE_DisplayName"] = "Erratic Energy",
["MUTED_Description"] = "Character can no longer use magic.",
["MUTED_DisplayName"] = "Silenced",
["MYSTIC"] = "Mystic",
["Mage Boots"] = "Mage Boots",
["Mage Sandals"] = "Mage Sandals",
["Mage Shoes"] = "Mage Shoes",
["Mage's Garment"] = "Mage's Garment",
["Mage's Gloves"] = "Mage's Gloves",
["Mage's Leggings"] = "Mage's Leggings",
["Mage's Pants"] = "Mage's Pants",
["Mage's Touch"] = "Mage's Touch",
["Magical Arbalest"] = "Magical Arbalest",
["Magical Big Dwarven Mace"] = "Magical Big Dwarven Mace",
["Magical Big Dwarven Shillelagh"] = "Magical Big Dwarven Shillelagh",
["Magical Big Elven Club"] = "Magical Big Elven Club",
["Magical Big Lizard's Club"] = "Magical Big Lizard's Club",
["Magical Big Two-Headed Warhammer"] = "Magical Big Two-Headed Warhammer",
["Magical Big Warhammer"] = "Magical Big Warhammer",
["Magical Cap"] = "Magical Cap",
["Magical Chain Armour"] = "Magical Chain Armour",
["Magical Chain Boots"] = "Magical Chain Boots",
["Magical Chain Gloves"] = "Magical Chain Gloves",
["Magical Chain Helmet"] = "Magical Chain Helmet",
["Magical Chain Pants"] = "Magical Chain Pants",
["Magical Circle Dagger"] = "Magical Circle Dagger",
["Magical Combat Dagger"] = "Magical Combat Dagger",
["Magical Composite Bow"] = "Magical Composite Bow",
["Magical Compound Crossbow"] = "Magical Compound Crossbow",
["Magical Crossbow"] = "Magical Crossbow",
["Magical Crossbow Of War"] = "Magical Crossbow Of War",
["Magical Dagger"] = "Magical Dagger",
["Magical Double Bit Two-Handed Axe"] = "Magical Double Bit Two-Handed Axe",
["Magical Double Headed Hammer"] = "Magical Double Headed Hammer",
["Magical Dwarven Crossbow"] = "Magical Dwarven Crossbow",
["Magical Dwarven Dagger"] = "Magical Dwarven Dagger",
["Magical Dwarven Hammer"] = "Magical Dwarven Hammer",
["Magical Dwarven Polearm"] = "Magical Dwarven Polearm",
["Magical Dwarven Staff"] = "Magical Dwarven Staff",
["Magical Dwarven War Axe"] = "Magical Dwarven War Axe",
["Magical Elmwood Bow"] = "Magical Elmwood Bow",
["Magical Elven Arbalest"] = "Magical Elven Arbalest",
["Magical Elven Bow"] = "Magical Elven Bow",
["Magical Elven Club"] = "Magical Elven Club",
["Magical Elven Crossbow"] = "Magical Elven Crossbow",
["Magical Elven Lance"] = "Magical Elven Lance",
["Magical Elven Longbow"] = "Magical Elven Longbow",
["Magical Elven Menaulion"] = "Magical Elven Menaulion",
["Magical Elven Shield"] = "Magical Elven Shield",
["Magical Elven Staff"] = "Magical Elven Staff",
["Magical Enclosed Helmet"] = "Magical Enclosed Helmet",
["Magical Fighting Dagger"] = "Magical Fighting Dagger",
["Magical Flanged Mace"] = "Magical Flanged Mace",
["Magical Flatbow"] = "Magical Flatbow",
["Magical Giant Warhammer"] = "Magical Giant Warhammer",
["Magical Hammered Scale Gloves"] = "Magical Hammered Scale Gloves",
["Magical Hammered Scale Helmet"] = "Magical Hammered Scale Helmet",
["Magical Hauberk"] = "Magical Hauberk",
["Magical Headdress"] = "Magical Headdress",
["Magical Helm"] = "Magical Helm",
["Magical Helmet"] = "Magical Helmet",
["Magical Hickory Bow"] = "Magical Hickory Bow",
["Magical Iron Gloves"] = "Magical Iron Gloves",
["Magical Iron Helmet"] = "Magical Iron Helmet",
["Magical Laced Scale Gloves"] = "Magical Laced Scale Gloves",
["Magical Laced Scale Helmet"] = "Magical Laced Scale Helmet",
["Magical Large Hammer"] = "Magical Large Hammer",
["Magical Leather Boots"] = "Magical Leather Boots",
["Magical Leather Breeches"] = "Magical Leather Breeches",
["Magical Leather Gloves"] = "Magical Leather Gloves",
["Magical Leather Leggings"] = "Magical Leather Leggings",
["Magical Leather Pants"] = "Magical Leather Pants",
["Magical Leather Shoes"] = "Magical Leather Shoes",
["Magical Leather Slacks"] = "Magical Leather Slacks",
["Magical Leather Trousers"] = "Magical Leather Trousers",
["Magical Light Breeches"] = "Magical Light Breeches",
["Magical Light Metal Pants"] = "Magical Light Metal Pants",
["Magical Light Metal Shoes"] = "Magical Light Metal Shoes",
["Magical Light Two-Handed Axe"] = "Magical Light Two-Handed Axe",
["Magical Lizard's Bow"] = "Magical Lizard's Bow",
["Magical Lizard's Buckler"] = "Magical Lizard's Buckler",
["Magical Lizard's Lance"] = "Magical Lizard's Lance",
["Magical Lizard's Morningstar"] = "Magical Lizard's Morningstar",
["Magical Lizard's Spear"] = "Magical Lizard's Spear",
["Magical Lizard's Staff"] = "Magical Lizard's Staff",
["Magical Lizard's Warhammer"] = "Magical Lizard's Warhammer",
["Magical Mail Armour"] = "Magical Mail Armour",
["Magical Mail Boots"] = "Magical Mail Boots",
["Magical Mail Breeches"] = "Magical Mail Breeches",
["Magical Mail Hood"] = "Magical Mail Hood",
["Magical Maple Bow"] = "Magical Maple Bow",
["Magical Metal Armour"] = "Magical Metal Armour",
["Magical Metal Shield"] = "Magical Metal Shield",
["Magical Metal Staff"] = "Magical Metal Staff",
["Magical Morningstar"] = "Magical Morningstar",
["Magical Padded Leggings"] = "Magical Padded Leggings",
["Magical Pike"] = "Magical Pike",
["Magical Pinewood Bow"] = "Magical Pinewood Bow",
["Magical Plate Gloves"] = "Magical Plate Gloves",
["Magical Plate Helmet"] = "Magical Plate Helmet",
["Magical Poniard"] = "Magical Poniard",
["Magical Pot Helm"] = "Magical Pot Helm",
["Magical Recurve Crossbow"] = "Magical Recurve Crossbow",
["Magical Ring Boots"] = "Magical Ring Boots",
["Magical Ring Helm"] = "Magical Ring Helm",
["Magical Ring Trousers"] = "Magical Ring Trousers",
["Magical Riveted Armour"] = "Magical Riveted Armour",
["Magical Riveted Boots"] = "Magical Riveted Boots",
["Magical Riveted Helmet"] = "Magical Riveted Helmet",
["Magical Riveted Leggings"] = "Magical Riveted Leggings",
["Magical Rune Dagger"] = "Magical Rune Dagger",
["Magical Scale Boots"] = "Magical Scale Boots",
["Magical Scale Gloves"] = "Magical Scale Gloves",
["Magical Scale Helmet"] = "Magical Scale Helmet",
["Magical Sewn Scale Gloves"] = "Magical Sewn Scale Gloves",
["Magical Sewn Scale Helmet"] = "Magical Sewn Scale Helmet",
["Magical Shortbow"] = "Magical Shortbow",
["Magical Siege Crossbow"] = "Magical Siege Crossbow",
["Magical Small Crossbow"] = "Magical Small Crossbow",
["Magical Spear"] = "Magical Spear",
["Magical Steel Crossbow"] = "Magical Steel Crossbow",
["Magical Steel Gloves"] = "Magical Steel Gloves",
["Magical Steel Helmet"] = "Magical Steel Helmet",
["Magical Stirrup Crossbow"] = "Magical Stirrup Crossbow",
["Magical Stone Wand"] = "Magical Stone Wand",
["Magical Sword"] = "Magical Sword",
["Magical Two-Handed Axe"] = "Magical Two-Handed Axe",
["Magical Two-Handed Bonecutter"] = "Magical Two-Handed Bonecutter",
["Magical Two-Handed Breathing Axe"] = "Magical Two-Handed Breathing Axe",
["Magical Two-Handed Crystalline Axe"] = "Magical Two-Handed Crystalline Axe",
["Magical Two-Handed Double-Headed Axe"] = "Magical Two-Handed Double-Headed Axe",
["Magical Two-Handed Dwarven Axe"] = "Magical Two-Handed Dwarven Axe",
["Magical Two-Handed Dwarven Glaive"] = "Magical Two-Handed Dwarven Glaive",
["Magical Two-Handed Elven Axe"] = "Magical Two-Handed Elven Axe",
["Magical Two-Handed Human Axe"] = "Magical Two-Handed Human Axe",
["Magical Two-Handed Lizard's Axe"] = "Magical Two-Handed Lizard's Axe",
["Magical Two-Handed Lucid Axe"] = "Magical Two-Handed Lucid Axe",
["Magical Two-Handed Slicing Axe"] = "Magical Two-Handed Slicing Axe",
["Magical Two-Handed Straight Axe"] = "Magical Two-Handed Straight Axe",
["Magical Two-Handed War Axe"] = "Magical Two-Handed War Axe",
["Magical Two-Handed Wooden Axe"] = "Magical Two-Handed Wooden Axe",
["Magical Wand Of Nature"] = "Magical Wand Of Nature",
["Magical Wand Of The Dwarf"] = "Magical Wand Of The Dwarf",
["Magical Wand Of The Lizard"] = "Magical Wand Of The Lizard",
["Magical Wand Of The Wolf"] = "Magical Wand Of The Wolf",
["Magical War Bonnet"] = "Magical War Bonnet",
["Magical Warbow"] = "Magical Warbow",
["Magical Wolf's Head Axe"] = "Magical Wolf's Head Axe",
["Magical Wooden Staff"] = "Magical Wooden Staff",
["Magical Wooden Targe"] = "Magical Wooden Targe",
["Magical Wooden Wand"] = "Magical Wooden Wand",
["Magical Yew Longbow"] = "Magical Yew Longbow",
["Magister Bow"] = "Magister Bow",
["Magister Carin's Shield"] = "Magister Carin's Shield",
["Magister Orivand's Mace"] = "Magister Orivand's Mace",
["Magister Shield"] = "Magister Shield",
["Magister Trippel's Twohander"] = "Magister Trippel's Twohander",
["Magister's Crossbow"] = "Magister's Crossbow",
["Magister's Mantle"] = "Magister's Mantle",
["Magister's Sword"] = "Magister's Sword",
["Magnificent Amulet"] = "Magnificent Amulet",
["Mahiole"] = "Mahiole",
["Mail Armour"] = "Mail Armour",
["Mail Boots"] = "Mail Boots",
["Mail Breeches"] = "Mail Breeches",
["Mail Gloves"] = "Mail Gloves",
["Mailseverer"] = "Mailseverer",
["Mailsplitter"] = "Mailsplitter",
["Maiming Twohander"] = "Maiming Twohander",
["Majestic Necklace"] = "Majestic Necklace",
["Makeshift Axe"] = "Makeshift Axe",
["Makeshift Club"] = "Makeshift Club",
["Makeshift Knife"] = "Makeshift Knife",
["Makeshift Shield"] = "Makeshift Shield",
["Makeshift Sword"] = "Makeshift Sword",
["Makeshift Two-Handed Axe"] = "Makeshift Two-Handed Axe",
["Malicious Broadsword"] = "Malicious Broadsword",
["Mallet"] = "Mallet",
["Mangler"] = "Mangler",
["Mantle"] = "Mantle",
["Mantle of Magic"] = "Mantle of Magic",
["Maple Bow"] = "Maple Bow",
["Marauder"] = "Marauder",
["Marching Feet"] = "Marching Feet",
["Marine Ring"] = "Marine Ring",
["Marked by blows of Source Hunters millenia ago, Sourcerer King Braccus Rex was wearing this very armour when he was captured and sentenced to death."] = "Hammered from the fieriest of blacksmith forges, only this armour could both withstand and protect the dark heart and burning ambition of Braccus Rex.",
["Mask of the Magus"] = "Mask of the Magus",
["Master"] = "Master",
["Matchetty"] = "Matchetty",
["Maul"] = "Maul",
["Maulrat"] = "Maulrat",
["Meat Cleaver"] = "Meat Cleaver",
["Mediocre Amulet"] = "Mediocre Amulet",
["Medium_Gold"] = "Gold",
["Medium_Gold_Big"] = "Gold",
["Mentor's Mantle"] = "Mentor's Mantle",
["MenuButtonOptions_Audio"] = "Audio related options.",
["MenuButtonOptions_Controls"] = "Controller layout.",
["MenuButtonOptions_GameOptions"] = "Game options.",
["MenuButtonOptions_Multiplayer"] = "Multiplayer options.",
["MenuButtonOptions_Video"] = "Video and graphics related options.",
["MenuButton_Arena"] = "",
["MenuButton_Back"] = "",
["MenuButton_Campaign"] = "",
["MenuButton_Continue_Campaign"] = "Continue your quest, Source Hunter!",
["MenuButton_Continue_GM"] = "",
["MenuButton_Credits"] = "View game credits.",
["MenuButton_DLC"] = "Travel beyond...",
["MenuButton_Exit"] = "Rift travel back to earth.",
["MenuButton_GM"] = "",
["MenuButton_Help"] = "Open the help file.",
["MenuButton_Host_GM"] = "",
["MenuButton_Join_Campaign"] = "Join a friend's game.",
["MenuButton_Join_GM"] = "",
["MenuButton_Load_Campaign"] = "Now then, where were we?",
["MenuButton_Load_GM"] = "",
["MenuButton_Modifications"] = "Change game modules.",
["MenuButton_New_Campaign"] = "Embark on a new journey!",
["MenuButton_Options"] = "Fiddle with the engine",
["Merciless Broadsword"] = "Merciless Broadsword",
["Merciless Twohander"] = "Merciless Twohander",
["Mercury"] = "Mercury",
["Message_ConfirmLeavingAct1"] = "You are about to leave for a higher level area. If you have unfinished business in Fort Joy, you should take care of it before venturing forth. Are you ready to leave?",
["Message_ConfirmLeavingAct2"] = "You are about to leave for a higher level area. If you have unfinished business in Reaper's Coast, you should take care of it before venturing forth. Are you ready to leave?",
["Message_ConfirmLeavingAct2.5"] = "You are about to leave for a higher level area. If you have unfinished business in the Hall of Echoes, you should take care of it before venturing forth. Are you ready to leave?",
["Message_ConfirmLeavingAct2.5_Main"] = "You are about to leave for a higher level area. If you have unfinished business around the Nameless Isle, you should take care of it before venturing forth. Are you ready to leave?",
["Message_ConfirmLeavingAct3_Arx"] = "You are about to leave for a higher level area. If you have unfinished business in Arx, you should take care of it before venturing forth. Are you ready to leave?",
["Message_LeavingActLowLevel"] = "You are about to enter a higher level area and will not be able to return to the current area. Open quests will be closed and archived. Are you sure you want to proceed? Things may get very brutal.",
["Message_LeavingActNormalLevel"] = "If you choose to leave the area after this message, you will not be able to return again. Your open quests will be closed and archived.",
["Metal Enforced Boots"] = "Metal Enforced Boots",
["Metal Pitchfork"] = "Metal Pitchfork",
["Metal Shield"] = "Metal Shield",
["Metal Staff"] = "Metal Staff",
["Meticulously Crafted Mail Armour"] = "Meticulously Crafted Mail Armour",
["Mhordkan's hammer."] = "Mhordkan's hammer.",
["Migo's Breastplate"] = "Migo's Breastplate",
["Migo's Ring"] = "Migo's Ring",
["Military Axe"] = "Military Axe",
["Mill's Stone"] = "Mill's Stone",
["Miracle Gloves"] = "Miracle Gloves",
["Miraculous Mantle"] = "Miraculous Mantle",
["Mistral Robe"] = "Mistral Robe",
["Mitts of Manipulation"] = "Mitts of Manipulation",
["Modest Ring"] = "Modest Ring",
["Monsterskin Sandals"] = "Monsterskin Sandals",
["Monstrous Axe"] = "Monstrous Axe",
["Moonlight"] = "Moonlight",
["Morning's Light"] = "Morning's Light",
["Morningstar"] = "Morningstar",
["Muddy Mittens"] = "Muddy Mittens",
["MultiStrike_BlinkStrike_Description"] = "Jump from one target to another, hitting up to [1] targets, dealing [2] to each. Targets are chosen randomly in a [3] radius.",
["MultiStrike_BlinkStrike_DisplayName"] = "Blitz Attack",
["MultiStrike_EnemyVault_ArenaChampion_DisplayName"] = "Nimble Vault",
["MultiStrike_Vault_Description"] = "Jump over the enemy, landing behind their back and backstabbing them for [1].",
["MultiStrike_Vault_DisplayName"] = "Backlash",
["Murky Gloves"] = "Murky Gloves",
["Musclebuster"] = "Musclebuster",
["Mutilator"] = "Mutilator",
["My First Bow"] = "My First Bow",
["Mystical Gloves"] = "Mystical Gloves",
["NAT_Plant_Screamer_Container"] = "",
["NAT_Plant_Screamer_ContainerCracked"] = "",
["NECROFIRE_Description"] = "Deals [1] each turn. Cannot be extinguished.",
["NECROFIRE_DisplayName"] = "Necrofire",
["NIGHTMARISH_DisplayName"] = "Nightmarish",
["NOBLE"] = "Noble",
["NULL_DisplayName"] = "Dummy Status",
["NULL_RESISTANCE_DisplayName"] = "Nullified Resistance",
["Nameless Item"] = "Nameless Item",
["Nature's Crossbow"] = "Nature's Crossbow",
["Neat Blade"] = "Neat Blade",
["Necklace of Wine"] = "Necklace of Wine",
["Necklace of the Forest"] = "Necklace of the Forest",
["Necklace of the Sea"] = "Necklace of the Sea",
["Necklace of the Sun"] = "Necklace of the Sun",
["NecrofireInfusion_DisplayName"] = "Necrofire Infusion",
["Needle's Wand"] = "Needle's Wand",
["Neo_Gold_Reward_Huge"] = "Gold",
["Neo_Gold_Reward_Insane"] = "Gold",
["Neo_Gold_Reward_Large"] = "Gold",
["Neo_Gold_Reward_Medium"] = "Gold",
["Neo_Gold_Reward_Small"] = "Gold",
["Neo_Gold_Reward_Step2_Huge"] = "Gold",
["Neo_Gold_Reward_Step2_Insane"] = "Gold",
["Neo_Gold_Reward_Step2_Large"] = "Gold",
["Neo_Gold_Reward_Step2_Medium"] = "Gold",
["Neo_Gold_Reward_Step2_Small"] = "Gold",
["Neo_Gold_Reward_Step2_Tiny"] = "Gold",
["Neo_Gold_Reward_Step3_Huge"] = "Gold",
["Neo_Gold_Reward_Step3_Insane"] = "Gold",
["Neo_Gold_Reward_Step3_Large"] = "Gold",
["Neo_Gold_Reward_Step3_Medium"] = "Gold",
["Neo_Gold_Reward_Step3_Small"] = "Gold",
["Neo_Gold_Reward_Step3_Tiny"] = "Gold",
["Neo_Gold_Reward_Step4_Huge"] = "Gold",
["Neo_Gold_Reward_Step4_Insane"] = "Gold",
["Neo_Gold_Reward_Step4_Large"] = "Gold",
["Neo_Gold_Reward_Step4_Medium"] = "Gold",
["Neo_Gold_Reward_Step4_Small"] = "Gold",
["Neo_Gold_Reward_Step4_Tiny"] = "Gold",
["Neo_Gold_Reward_Tiny"] = "Gold",
["Neophyte Sword"] = "Neophyte Sword",
["New Dawn"] = "New Dawn",
["New-forged Amulet"] = "New-forged Amulet",
["Nifty Sword"] = "Nifty Sword",
["Nightbane"] = "Nightbane",
["Nightsky Amulet"] = "Nightsky Amulet",
["Nightwing"] = "Nightwing",
["Nimble Belt"] = "Nimble Belt",
["No frills, no frippery, all business. Much like Dallis herself. But how did they get here of all places?"] = "No frills, no frippery, all business. Much like Dallis herself. But how did they get here of all places?",
["Noble Helmet"] = "Noble Helmet",
["North Star"] = "North Star",
["Northrose"] = "Northrose",
["Nosecutter"] = "Nosecutter",
["Novice's Sword"] = "Novice's Sword",
["Nucks"] = "Nucks",
["OIL_CARAPACE_DisplayName"] = "Oil Carapace",
["ORI_Menuscreen_A"] = "Arena Lobby",
["ORI_Origins_Main"] = "Reaper's Coast",
["OUTLAW"] = "Outlaw",
["Oath Of Insanity"] = "Oath Of Insanity",
["ObjectCategories_ARM_SETS_VultureArmor_Tooltip"] = "The Vulture's Mantle",
["ObjectCategories_ARM_SETS_VultureBoots_Tooltip"] = "The Vulture's Talons",
["ObjectCategories_ARM_SETS_VultureGloves_Tooltip"] = "The Vulture's Claws",
["ObjectCategories_ARM_SETS_VultureHelmet_Tooltip"] = "The Vulture's Mask",
["ObjectCategories_ARM_SETS_VultureLegs_Tooltip"] = "The Vulture's Legs",
["ObjectCategories_AirResistancePotion_Tooltip"] = "Air Resistance Potion",
["ObjectCategories_Antler_Tooltip"] = "Antler",
["ObjectCategories_ArmorAmulet_Tooltip"] = "Amulet",
["ObjectCategories_ArmorBelt_Tooltip"] = "Belt",
["ObjectCategories_ArmorGloves_Tooltip"] = "Bracer",
["ObjectCategories_ArmorHelmet_Tooltip"] = "Helmet",
["ObjectCategories_ArmorLeather_Tooltip"] = "Leather Armour",
["ObjectCategories_ArmorRing_Tooltip"] = "Ring",
["ObjectCategories_ArmorScale_Tooltip"] = "Metal Armour",
["ObjectCategories_ArmorShoes_Tooltip"] = "Shoe",
["ObjectCategories_ArrowShaft_Tooltip"] = "Arrow Or Shaft",
["ObjectCategories_AtaraxianArtifact_Tooltip"] = "Eternal Artefact",
["ObjectCategories_Augmentor_Tooltip"] = "Augmentor",
["ObjectCategories_Axe_Tooltip"] = "Axe",
["ObjectCategories_Bone_Tooltip"] = "Bone",
["ObjectCategories_BootsLeather_Tooltip"] = "Leather Shoes",
["ObjectCategories_Bow_Tooltip"] = "Bow",
["ObjectCategories_Bucket_Tooltip"] = "Bucket",
["ObjectCategories_ClothArmor_Tooltip"] = "Cloth Armour",
["ObjectCategories_Club_Tooltip"] = "Club",
["ObjectCategories_Crossbow_Tooltip"] = "Crossbow",
["ObjectCategories_CupEmpty_Tooltip"] = "Empty Cup",
["ObjectCategories_CuttingTool_Tooltip"] = "Cutting Tool",
["ObjectCategories_Dagger_Tooltip"] = "Dagger",
["ObjectCategories_Drink_Tooltip"] = "Drink",
["ObjectCategories_Drudanae_Tooltip"] = "Drudanae",
["ObjectCategories_EmptyWand_Tooltip"] = "Empty Wand",
["ObjectCategories_EssenceAir_Tooltip"] = "Air Essence",
["ObjectCategories_EssenceEarth_Tooltip"] = "Earth Essence",
["ObjectCategories_EssenceFire_Tooltip"] = "Fire Essence",
["ObjectCategories_EssenceLife_Tooltip"] = "Life Essence",
["ObjectCategories_EssenceShadow_Tooltip"] = "Shadow Essence",
["ObjectCategories_EssenceWater_Tooltip"] = "Water Essence",
["ObjectCategories_Eye_Tooltip"] = "Eye",
["ObjectCategories_Feather_Tooltip"] = "Feather",
["ObjectCategories_FishingRod_Tooltip"] = "Fishing Rod",
["ObjectCategories_FoodFish_Tooltip"] = "Fish",
["ObjectCategories_FoodVoidwokenFish_Tooltip"] = "Void-tainted Fish",
["ObjectCategories_Food_Tooltip"] = "Food",
["ObjectCategories_FootChicken_Tooltip"] = "Chicken Foot",
["ObjectCategories_Garment_Tooltip"] = "Garment",
["ObjectCategories_GlovesLeather_Tooltip"] = "Leather Gloves",
["ObjectCategories_Gloves_Tooltip"] = "Bracer",
["ObjectCategories_Gold_Tooltip"] = "Gold",
["ObjectCategories_Hammer_Tooltip"] = "Hammer",
["ObjectCategories_HelmetLeather_Tooltip"] = "Skullcap",
["ObjectCategories_Helmet_Tooltip"] = "Helmet",
["ObjectCategories_Herbs_Tooltip"] = "Herb",
["ObjectCategories_Knife_Tooltip"] = "Knife",
["ObjectCategories_LeatherHelmet_Tooltip"] = "Leather Helmet",
["ObjectCategories_Meat_Tooltip"] = "Meat",
["ObjectCategories_Metal_Tooltip"] = "Metal",
["ObjectCategories_Mushrooms_Tooltip"] = "Mushroom",
["ObjectCategories_PantsLeather_Tooltip"] = "Leather Pants",
["ObjectCategories_Pants_Tooltip"] = "Leggings",
["ObjectCategories_Pearl_Tooltip"] = "Pearl",
["ObjectCategories_Pillow_Tooltip"] = "Pillow",
["ObjectCategories_PotionAirRes_Tooltip"] = "Air Resistance Potion",
["ObjectCategories_PotionHealing_Tooltip"] = "Healing Potion",
["ObjectCategories_PotionPoison_Tooltip"] = "Poison Potion",
["ObjectCategories_RaanaarPlate_Tooltip"] = "Eternal Plate",
["ObjectCategories_Ring_Tooltip"] = "Ring",
["ObjectCategories_RobeArmor_Tooltip"] = "Robe",
["ObjectCategories_Rock_Tooltip"] = "Rock",
["ObjectCategories_Ruby_Tooltip"] = "Ruby",
["ObjectCategories_Seedling_Bucket_Tooltip"] = "Clay-filled Bucket",
["ObjectCategories_ShapeshifterMaskDwarf_Tooltip"] = "Dwarven Mask of the Shapeshifter",
["ObjectCategories_ShapeshifterMaskElf_Tooltip"] = "Elven Mask of the Shapeshifter",
["ObjectCategories_ShapeshifterMaskHuman_Tooltip"] = "Human Mask of the Shapeshifter",
["ObjectCategories_ShapeshifterMaskLizard_Tooltip"] = "Lizard Mask of the Shapeshifter",
["ObjectCategories_ShieldMetal_Tooltip"] = "Metal Shield",
["ObjectCategories_ShieldWood_Tooltip"] = "Wooden Shield",
["ObjectCategories_Sinew_Tooltip"] = "Sinew",
["ObjectCategories_SkillbookAirSource_Tooltip"] = "Source Aerotheurge Skillbook",
["ObjectCategories_SkillbookAir_Tooltip"] = "Aerotheurge Skillbook",
["ObjectCategories_SkillbookEarthSource_Tooltip"] = "Source Geomancer Skillbook",
["ObjectCategories_SkillbookEarth_Tooltip"] = "Geomancer Skillbook",
["ObjectCategories_SkillbookFireSource_Tooltip"] = "Source Pyrokinetic Skillbook",
["ObjectCategories_SkillbookFire_Tooltip"] = "Pyrokinetic Skillbook",
["ObjectCategories_SkillbookNecromancySource_Tooltip"] = "Source Necromancy Skillbook",
["ObjectCategories_SkillbookNecromancy_Tooltip"] = "Necromancy Skillbook",
["ObjectCategories_SkillbookPolymorphSource_Tooltip"] = "Source Polymorph Skillbook",
["ObjectCategories_SkillbookPolymorph_Tooltip"] = "Polymorph Skillbook",
["ObjectCategories_SkillbookRangerSource_Tooltip"] = "Source Huntsman Skillbook",
["ObjectCategories_SkillbookRanger_Tooltip"] = "Huntsman Skillbook",
["ObjectCategories_SkillbookRogueSource_Tooltip"] = "Source Scoundrel Skillbook",
["ObjectCategories_SkillbookRogue_Tooltip"] = "Scoundrel Skillbook",
["ObjectCategories_SkillbookSummoningSource_Tooltip"] = "Source Summoning Skillbook",
["ObjectCategories_SkillbookSummoning_Tooltip"] = "Summoning Skillbook",
["ObjectCategories_SkillbookWarriorSource_Tooltip"] = "Source Warfare Skillbook",
["ObjectCategories_SkillbookWarrior_Tooltip"] = "Warfare Skillbook",
["ObjectCategories_SkillbookWaterSource_Tooltip"] = "Source Hydrosophist Skillbook",
["ObjectCategories_SkillbookWater_Tooltip"] = "Hydrosophist Skillbook",
["ObjectCategories_SoulTormented_Tooltip"] = "Tormented Soul",
["ObjectCategories_Spear_Tooltip"] = "Spear",
["ObjectCategories_Spoon_Tooltip"] = "Spoon",
["ObjectCategories_Staff_Tooltip"] = "Staff",
["ObjectCategories_Sword_Tooltip"] = "Sword",
["ObjectCategories_Tooth_Tooltip"] = "Tooth",
["ObjectCategories_TwoHandedAxe_Tooltip"] = "Two-Handed Axe",
["ObjectCategories_TwoHandedMaces_Tooltip"] = "Club",
["ObjectCategories_TwoHandedSword_Tooltip"] = "Two-Handed Sword",
["ObjectCategories_UpgradeArmour_Tooltip"] = "Armour Upgrade",
["ObjectCategories_UpgradeJewellery_Tooltip"] = "Jewellery Upgrade",
["ObjectCategories_UpgradeShield_Tooltip"] = "Shield Upgrade",
["ObjectCategories_UpgradeWeapon_Tooltip"] = "Weapon Upgrade",
["ObjectCategories_Upperbody_Tooltip"] = "Body Armour",
["ObjectCategories_Wood_Tooltip"] = "Wood",
["Obliterator"] = "Obliterator",
["Observant Hood"] = "Observant Hood",
["Occult Helm"] = "Occult Helm",
["Ochre Ring"] = "Ochre Ring",
["OilInfusion_DisplayName"] = "Oil Infusion",
["Oil_Axe_FUR_BoilingPot_A_1"] = "Flaming Axe",
["Oil_Axe_LTS_Campfire_A_1"] = "Flaming Axe",
["Oil_Axe_Oven_1"] = "Flaming Axe",
["Oil_Bow_FUR_BoilingPot_A_1"] = "Flaming Bow",
["Oil_Bow_LTS_Campfire_A_1"] = "Flaming Bow",
["Oil_Bow_Oven_1"] = "Flaming Bow",
["Oil_Club_FUR_BoilingPot_A_1"] = "Flaming Club",
["Oil_Club_LTS_Campfire_A_1"] = "Flaming Club",
["Oil_Club_Oven_1"] = "Flaming Club",
["Oil_Crossbow_FUR_BoilingPot_A_1"] = "Flaming Crossbow",
["Oil_Crossbow_LTS_Campfire_A_1"] = "Flaming Crossbow",
["Oil_Crossbow_Oven_1"] = "Flaming Crossbow",
["Oil_Dagger_FUR_BoilingPot_A_1"] = "Flaming Dagger",
["Oil_Dagger_LTS_Campfire_A_1"] = "Flaming Dagger",
["Oil_Dagger_Oven_1"] = "Flaming Dagger",
["Oil_Knife_FUR_BoilingPot_A_1"] = "Flaming Knife",
["Oil_Knife_LTS_Campfire_A_1"] = "Flaming Knife",
["Oil_Knife_Oven_1"] = "Flaming Knife",
["Oil_Spear_FUR_BoilingPot_A_1"] = "Flaming Spear",
["Oil_Spear_LTS_Campfire_A_1"] = "Flaming Spear",
["Oil_Spear_Oven_1"] = "Flaming Spear",
["Oil_Staff_FUR_BoilingPot_A_1"] = "Flaming Staff",
["Oil_Staff_LTS_Campfire_A_1"] = "Flaming Staff",
["Oil_Staff_Oven_1"] = "Flaming Staff",
["Oil_Sword_FUR_BoilingPot_A_1"] = "Flaming Sword",
["Oil_Sword_LTS_Campfire_A_1"] = "Flaming Sword",
["Oil_Sword_Oven_1"] = "Flaming Sword",
["Oil_TwoHandedAxe_FUR_BoilingPot_A_1"] = "Flaming Two Handed Axe",
["Oil_TwoHandedAxe_LTS_Campfire_A_1"] = "Flaming Two Handed Axe",
["Oil_TwoHandedAxe_Oven_1"] = "Flaming Two Handed Axe",
["Oil_TwoHandedMace_FUR_BoilingPot_A_1"] = "Flaming Two Handed Mace",
["Oil_TwoHandedMace_LTS_Campfire_A_1"] = "Flaming Two Handed Mace",
["Oil_TwoHandedMace_Oven_1"] = "Flaming Two Handed Mace",
["Oil_TwoHandedSword_FUR_BoilingPot_A_1"] = "Flaming Two Handed Sword",
["Oil_TwoHandedSword_LTS_Campfire_A_1"] = "Flaming Two Handed Sword",
["Oil_TwoHandedSword_Oven_1"] = "Flaming Two Handed Sword",
["Old Cap"] = "Old Cap",
["Old Trousers"] = "Old Trousers",
["Old Twohander"] = "Old Twohander",
["Old but well-tended armour. A rare and valuable family heirloom amongst folk usually known for agriculture over warfare."] = "Old but well-tended armour. A rare and valuable family heirloom amongst folk usually known for agriculture over warfare.",
["Old-Fashioned Pants"] = "Old-Fashioned Pants",
["One Thousand Mice"] = "One Thousand Mice",
["Opaque Necklace"] = "Opaque Necklace",
["Opaque Ring"] = "Opaque Ring",
["Oracle Palms"] = "Oracle Palms",
["Orange Copper Ring"] = "Orange Copper Ring",
["Ornate Backsword"] = "Ornate Backsword",
["Ornate Two-Handed Axe"] = "Ornate Two-Handed Axe",
["Overlord"] = "Overlord",
["PARASITIC_HEART_Description"] = "Character is possessed by a demon, causing madness.",
["PARASITIC_HEART_DisplayName"] = "DEMONIC INVASION",
["PART_DIY_Axe_Grip"] = "Axe Kit Part III: Grip",
["PART_DIY_Axe_Head"] = "Axe Kit Part II: Head",
["PART_DIY_Axe_Shaft"] = "Axe Kit Part I: Shaft",
["PART_DIY_Bow_Branch"] = "Bow Kit Part II: Branch",
["PART_DIY_Bow_Handle"] = "Bow Kit Part III: Handle",
["PART_DIY_Bow_String"] = "Bow Kit Part I: String",
["PART_DIY_Staff_Branch"] = "Staff Kit Part I: Branch",
["PART_DIY_Staff_Carving"] = "Staff Kit Part II: Carving",
["PART_DIY_Staff_Gem"] = "Staff Kit Part III: Gem",
["PART_DIY_Sword_Blade"] = "Sword Kit Part III: Blade",
["PART_DIY_Sword_Guard"] = "Sword Kit Part I: Guard",
["PART_DIY_Sword_Hilt"] = "Sword Kit Part II: Hilt",
["PERMAFROST_Description"] = "A shroud of ice freezes the character in place and renders them invulnerable to damage.",
["PERMAFROST_DisplayName"] = "Permafrost",
["PERMANENT_BLIND_Description"] = "Cannot be cured by mundane means. Targeting range and Accuracy reduced.",
["PERMANENT_BLIND_DisplayName"] = "Permanently Blinded",
["PERMANENT_DECAY_Description"] = "Healing spells and potions will damage you.",
["PERMANENT_DECAY_DisplayName"] = "Decomposing",
["PERMANENT_NECROFIRE_Description"] = "Deals [1] each turn. Cannot be extinguished.",
["PERMANENT_NECROFIRE_DisplayName"] = "Necrofire",
["PETPAL"] = "Pet Pal",
["PETRIFIED_Description"] = "Character is turned to stone. Cured by Magic Shell, Bless.",
["PETRIFIED_DisplayName"] = "Petrified",
["PHYSICAL_IMMUNITY_AURA_DisplayName"] = "Physical Immunity Aura",
["PHYSICAL_IMMUNITY_DisplayName"] = "Physical Immunity",
["PHYSICAL_VULNERABILITY_Description"] = "Character is very vulnerable to physical damage.",
["PHYSICAL_VULNERABILITY_DisplayName"] = "Physical Vulnerability",
["PLAGUE_Description"] = "The Sallow Man's enfeebling influence. Can be cured by Bless, Steam Lance, Cleanse Wounds, and Mass Cleanse Wounds.",
["PLAGUE_DisplayName"] = "Plague",
["PLAY_DEAD_Description"] = "Character is pretending to be dead, biding their time - and their skills! - and making enemies lose interest.",
["PLAY_DEAD_DisplayName"] = "Playing Dead",
["POISONED_Description"] = "Deals [1] each turn.",
["POISONED_DisplayName"] = "Poisoned",
["POISON_SKIN_DisplayName"] = "Poisonous Skin",
["POSSESSED_Description"] = "This character has been possessed and is immune to Fear, Charm, Sleep, Madness and Taunt.",
["POSSESSED_DisplayName"] = "Possessed",
["POST_MAGIC_CONTROL_DisplayName"] = "Perseverance",
["POST_PHYS_CONTROL_DisplayName"] = "Perseverance",
["POTION_Giant_Healing_Potion"] = "Giant Healing Potion",
["POTION_HealingCrystal"] = "Healing Crystal",
["POTION_Healing_Elixir"] = "Healing Elixir",
["POTION_Healing_Poisoned_Masked_Huge_A"] = "Huge Healing Potion",
["POTION_Healing_Poisoned_Masked_Large_A"] = "Healing Potion",
["POTION_Healing_Poisoned_Masked_Medium_A"] = "Medium Healing Potion",
["POTION_Healing_Poisoned_Masked_Minor_A"] = "Minor Healing Potion",
["POTION_Healing_Poisoned_Masked_Void_A"] = "Large healing potion",
["POTION_Huge_Healing_Potion"] = "Huge Healing Potion",
["POTION_Large_Constitution_Potion"] = "Large Constitution Potion",
["POTION_Large_Dexterity_Potion"] = "Large Finesse Potion",
["POTION_Large_Healing_Potion"] = "Healing Potion",
["POTION_Large_Intelligence_Potion"] = "Large Intelligence Potion",
["POTION_Large_Perception_Potion"] = "Large Wits Potion",
["POTION_Large_ResistAll_Potion"] = "Large Resist All Potion",
["POTION_Large_Speed_Potion"] = "Large Memory Potion",
["POTION_Large_Strength_Potion"] = "Large Strength Potion",
["POTION_Medium_Constitution_Potion"] = "Medium Constitution Potion",
["POTION_Medium_Dexterity_Potion"] = "Medium Finesse Potion",
["POTION_Medium_Healing_Potion"] = "Medium Healing Potion",
["POTION_Medium_Intelligence_Potion"] = "Medium Intelligence Potion",
["POTION_Medium_Perception_Potion"] = "Medium Wits Potion",
["POTION_Medium_ResistAll_Potion"] = "Medium Resist All Potion",
["POTION_Medium_Speed_Potion"] = "Medium Memory Potion",
["POTION_Medium_Strength_Potion"] = "Medium Strength Potion",
["POTION_Minor_Constitution_Potion"] = "Minor Constitution Potion",
["POTION_Minor_Dexterity_Potion"] = "Minor Finesse Potion",
["POTION_Minor_Healing_Potion"] = "Minor Healing Potion",
["POTION_Minor_Intelligence_Potion"] = "Minor Intelligence Potion",
["POTION_Minor_Perception_Potion"] = "Minor Wits Potion",
["POTION_Minor_ResistAll_Potion"] = "Minor Resist All Potion",
["POTION_Minor_Speed_Potion"] = "Minor Memory Potion",
["POTION_Minor_Strength_Potion"] = "Minor Strength Potion",
["POTION_Permanent_Constitution_Potion"] = "Permanent Constitution Potion",
["POTION_Permanent_Dexterity_Potion"] = "Permanent Finesse Potion",
["POTION_Permanent_Healing_Potion"] = "Permanent Vitality Potion",
["POTION_Permanent_Intelligence_Potion"] = "Permanent Intelligence Potion",
["POTION_Permanent_Perception_Potion"] = "Permanent Wits Potion",
["POTION_Permanent_Speed_Potion"] = "Permanent Memory Potion",
["POTION_Permanent_Strength_Potion"] = "Permanent Strength Potion",
["POTION_Source_Potion"] = "Source Potion",
["PROMISED"] = "Sworn",
["PROTECTION_CIRCLE_Description"] = "Restores [1] each turn.",
["PROTECTION_CIRCLE_DisplayName"] = "Circle of Protection",
["PROTECTION_CIRCLE_INITIAL_DisplayName"] = "Circle of Protection",
["PUPPET_DEACTIVATED_Description"] = "Character is deactivated.",
["PUPPET_DEACTIVATED_DisplayName"] = "Deactivated",
["PURE_Description"] = "This character has been deemed Pure, having passed the Path of Blood and received Lucian's blessing.",
["PURE_DisplayName"] = "Pure",
["PUZZLE_RAT_Description"] = "Can't attack, cast or interact with objects. Can move.",
["PUZZLE_RAT_DisplayName"] = "Rat Form",
["PUZ_Source_Jar_A"] = "Soul Jar",
["PUZ_Statue_Angel"] = "",
["PUZ_Statue_Angel_Broken"] = "",
["PUZ_Statue_Angel_Head"] = "",
["PUZ_Statue_Angel_Head_PUZ_Statue_Angel_Broken_1"] = "Curious Angelic Statue",
["PUZ_Totem"] = "",
["PUZ_UnholyStoup"] = "Stoup",
["Padded Leggings"] = "Padded Leggings",
["Pagan Pants"] = "Pagan Pants",
["Paladin Shield"] = "Paladin Shield",
["Pale Necklace"] = "Pale Necklace",
["Pantaloons of Power"] = "Pantaloons of Power",
["Pants of Amity"] = "Pants of Amity",
["Pants of Amnesty"] = "Pants of Amnesty",
["Pants of Battle"] = "Pants of Battle",
["Pants of Benediction"] = "Pants of Benediction",
["Pants of Beneficence"] = "Pants of Beneficence",
["Pants of Benevolence"] = "Pants of Benevolence",
["Pants of Clemency"] = "Pants of Clemency",
["Pants of Empathy"] = "Pants of Empathy",
["Pants of Lenience"] = "Pants of Lenience",
["Pants of Magical Prowess"] = "Pants of Magical Prowess",
["Pants of Mark Magus"] = "Pants of Mark Magus",
["Pants of Mercy"] = "Pants of Mercy",
["Pants of Midnight"] = "Pants of Midnight",
["PantsLeather_VUL_Feather_Blessed_1"] = "The Vulture's Legs",
["PantsLeather_VUL_Feather_Cursed_1"] = "The Vulture's Legs",
["Partisan's Cuisses"] = "Partisan's Cuisses",
["Passable Amulet"] = "Passable Amulet",
["Passers-by can be distracted from the contents of their pockets by the delightful shine of this glorious ribbon."] = "Passers-by can be distracted from the contents of their pockets by the delightful shine of this glorious ribbon.",
["Patchworked and overlapping chainmail scales give this masked helmet the unmistakeable provenance of the Ancient Empire."] = "Patchworked and overlapping chainmail scales give this masked helmet the unmistakeable provenance of the Ancient Empire.",
["Patrolling Boots"] = "Patrolling Boots",
["Patrolman's Helmet"] = "Patrolman's Helmet",
["Peacebringer"] = "Peacebringer",
["Peacekeeper"] = "Peacekeeper",
["Pendant"] = "Pendant",
["Phenomenal Pants of Magic"] = "Phenomenal Pants of Magic",
["Pickaxe"] = "Pickaxe",
["Piercer"] = "Piercer",
["Pigskin Gloves"] = "Pigskin Gloves",
["Pike"] = "Pike",
["Pile_Of_Gold"] = "Gold",
["Pile_Of_Gold_B"] = "Gold",
["Pile_Of_Gold_Big"] = "Gold",
["Pile_Of_Gold_Big_B"] = "Gold",
["Pile_Of_Gold_Big_C"] = "Gold",
["Pile_Of_Gold_Big_D"] = "Gold",
["Pile_Of_Gold_C"] = "Gold",
["Pile_Of_Gold_D"] = "Gold",
["Pinewood Bow"] = "Pinewood Bow",
["Plain Amulet"] = "Plain Amulet",
["Plain Belt"] = "Plain Belt",
["Plain Bow"] = "Plain Bow",
["Plain Ring"] = "Plain Ring",
["Plate Armour"] = "Plate Armour",
["Plate Boots"] = "Plate Boots",
["Plate Gloves"] = "Plate Gloves",
["Plate Helmet"] = "Plate Helmet",
["Plate Leg Armour"] = "Plate Leg Armour",
["Plentity"] = "Plentity",
["Pocket Knife"] = "Pocket Knife",
["Point Of Hatred"] = "Point Of Hatred",
["PoisonInfusion_DisplayName"] = "Poison Infusion",
["Poison_Axe_1"] = "Poisoned Axe",
["Poison_Bow_1"] = "Poisoned Bow",
["Poison_Club_1"] = "Poisoned Club",
["Poison_Crossbow_1"] = "Poisoned Crossbow",
["Poison_Dagger_1"] = "Poisoned Dagger",
["Poison_Drinks_1"] = "Poisoned Drink",
["Poison_Food_1"] = "Poisoned Food",
["Poison_Knife_1"] = "Poisoned Knife",
["Poison_Spear_1"] = "Poisoned Spear",
["Poison_Staff_1"] = "Poisoned Staff",
["Poison_Sword_1"] = "Poisoned Sword",
["Poison_TwoHandedAxe_1"] = "Poisoned Two Handed Axe",
["Poison_TwoHandedMace_1"] = "Poisoned Two Handed Mace",
["Poison_TwoHandedSword_1"] = "Poisoned Two Handed Sword",
["Polished Ring"] = "Polished Ring",
["Poniard"] = "Poniard",
["Posh Amulet"] = "Posh Amulet",
["Pot Helm"] = "Pot Helm",
["Potion"] = "Potions",
["PowerInfusion_DisplayName"] = "Power Infusion",
["Powerstorm"] = "Powerstorm",
["Practice Sword"] = "Practice Sword",
["Precious Necklace"] = "Precious Necklace",
["Precise Sword"] = "Precise Sword",
["Predator"] = "Predator",
["Pretty Amulet"] = "Pretty Amulet",
["Pretty Shoes"] = "Pretty Shoes",
["Pricey Necklace"] = "Pricey Necklace",
["Primitive Axe"] = "Primitive Axe",
["Primitive Bow"] = "Primitive Bow",
["Primitive Harpoon"] = "Primitive Harpoon",
["Primitive Sword"] = "Primitive Sword",
["Primitive Two-Handed Axe"] = "Primitive Two-Handed Axe",
["Prodigy"] = "Prodigy",
["ProjectileStrike_DazingBolt_Description"] = "An electrical bolt falls from the sky, dealing [1] to characters in the area and setting Shocked status.",
["ProjectileStrike_DazingBolt_DisplayName"] = "Dazing Bolt",
["ProjectileStrike_EnemyShatteredStone_DisplayName"] = "Shattered Stone",
["ProjectileStrike_Grenade_ClusterBomb_Description"] = "Throw a grenade into the air where it will explode into six multiple balls of fiery mayhem and rain down again, dealing [1] or creating fire surfaces in a [2] radius.",
["ProjectileStrike_Grenade_ClusterBomb_DisplayName"] = "Cluster Grenade",
["ProjectileStrike_Grenade_ClusterBomb_StatsDescription"] = "Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
["ProjectileStrike_Grenade_CursedClusterBomb_Description"] = "Throw a cursed fire grenade into the air. It will explode there and bring down cursed mayhem unto all, dealing [1] or creating cursed fire surfaces in a [2] radius.",
["ProjectileStrike_Grenade_CursedClusterBomb_DisplayName"] = "Cursed Cluster Grenade",
["ProjectileStrike_HailAttack_Description"] = "[3] ice shards rain from the sky, each dealing [1] to characters within [4] range from impact.",
["ProjectileStrike_HailAttack_DisplayName"] = "Hail Storm",
["ProjectileStrike_HailAttack_StatsDescription"] = "Range: [4]<br>Frozen makes target unable to move or act, but target gains armor and fire resistance.<br>Can target terrain to create ice surface or freeze water.",
["ProjectileStrike_HailStrike_Description"] = "Icicles fall from the sky, chilling characters and dealing [1]. They create Ice surfaces where they hit the ground.",
["ProjectileStrike_HailStrike_DisplayName"] = "Hail Strike",
["ProjectileStrike_MeteorShower_Description"] = "[3] fireballs come crashing from the sky. Each does [1] within a [2] range from impact.",
["ProjectileStrike_MeteorShower_DisplayName"] = "Meteor Shower",
["ProjectileStrike_MeteorShower_StatsDescription"] = "Range: [4]<br>Burning does fire damage over time.<br>Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
["ProjectileStrike_Quest_CaveIn_DisplayName"] = "Cave In",
["ProjectileStrike_Quest_LightningStrike_DisplayName"] = "Lightning Storm",
["ProjectileStrike_Quest_Volcano_CaveIn_DisplayName"] = "Volcanic Discharge",
["ProjectileStrike_RainOfArrows_Description"] = "[1] arrows fall from the sky in target area, each dealing [2].",
["ProjectileStrike_RainOfArrows_DisplayName"] = "Arrow Storm",
["ProjectileStrike_RealityShifter_Phys_Description"] = "[1] arrows fall from the sky in target area, each dealing [2].",
["ProjectileStrike_RealityShifter_Phys_DisplayName"] = "Arrow Storm",
["Projectile_AcidSpores_Description"] = "Shoot 3 spores of corrosive acid, dealing [1].",
["Projectile_AcidSpores_DisplayName"] = "Acid Spores",
["Projectile_ArrowSpray_Description"] = "Fire 15 arrows in a [1] degree arc. Each arrow deals [2].",
["Projectile_ArrowSpray_DisplayName"] = "Arrow Spray",
["Projectile_ArrowSpray_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_AvengeMe_Description"] = "A grenade so terrific, it can scare off enemies in a [1] radius.",
["Projectile_AvengeMe_DisplayName"] = "Terror Grenade",
["Projectile_BallisticShot_Description"] = "A shot that deals [1] and receives [2]% bonus damage per 1m distance to target.",
["Projectile_BallisticShot_DisplayName"] = "Ballistic Shot",
["Projectile_BleedingArrow_Description"] = "Inflicts bleeding and deals [1].",
["Projectile_BleedingArrow_DisplayName"] = "Bleeding Arrow",
["Projectile_BleedingArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_BlessedWaterArrow_Description"] = "Puts out fires, heals characters, creates blessed water surfaces.",
["Projectile_BlessedWaterArrow_DisplayName"] = "Blessed Water Arrow",
["Projectile_BouncingShield_Description"] = "Throw your shield at an enemy dealing [1]. Shield can bounce to another enemy in [2] range.",
["Projectile_BouncingShield_DisplayName"] = "Bouncing Shield",
["Projectile_BurstingHost_Description"] = "An explosive filled with nails that do [1] and may inflict bleeding to everyone in a [2] radius.",
["Projectile_BurstingHost_DisplayName"] = "Nailbomb Grenade",
["Projectile_CON00_ContaminationSpore_Description"] = "Squeeze spores to shoot acid, dealing [1] damage.",
["Projectile_CON00_ContaminationSpore_DisplayName"] = "Corrosive Sap",
["Projectile_CON00_ContaminationSpore_Flawed_Description"] = "Squeeze spores to shoot acid, dealing [1] damage.",
["Projectile_CON00_ContaminationSpore_Flawed_DisplayName"] = "Corrosive Sap",
["Projectile_CON00_SetBonus_Description"] = "Shoot 3 spores of corrosive acid, dealing [1].",
["Projectile_CON00_SetBonus_DisplayName"] = "Acid Spores",
["Projectile_CON02_Flower_AcidBall_DisplayName"] = "Acid Spore",
["Projectile_CatFlight_Description"] = "Jump to destination point.",
["Projectile_CatFlight_DisplayName"] = "Feline Leap",
["Projectile_CatFlight_StatsDescription"] = "Range: [1]",
["Projectile_ChainHeal_Description"] = "Send a wave of healing to target another character. The wave travels to nearby allies, healing with each movement.",
["Projectile_ChainHeal_DisplayName"] = "Healing Ritual",
["Projectile_ChainHeal_Horrorsleep_DisplayName"] = "Maddening Ritual",
["Projectile_ChainLightning_Description"] = "Shoot a stunning bolt of lightning that forks up to [2] times in a [3] radius and deals [1] to each target.",
["Projectile_ChainLightning_DisplayName"] = "Chain Lightning",
["Projectile_ChainLightning_StatsDescription"] = "Range: [4]<br>Stunned makes target unable to move or act.<br>Can target some surfaces and clouds to electrify them.",
["Projectile_CharmingArrow_Description"] = "Charms a target.",
["Projectile_CharmingArrow_DisplayName"] = "Charming Arrow",
["Projectile_CharmingArrow_StatsDescription"] = "Charmed status temporarily turns a target's allegiance around.",
["Projectile_Chloroform_Description"] = "Destroys [1] and then tries to set Sleeping.",
["Projectile_Chloroform_DisplayName"] = "Chloroform",
["Projectile_Chloroform_StatsDescription"] = "Range: [2]",
["Projectile_CursedFireArrow_Description"] = "Burn stuff. Deals [1]. Creates cursed fire surface.",
["Projectile_CursedFireArrow_DisplayName"] = "Cursed Fire Arrow",
["Projectile_CursedFireArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_DebuffAllArrow_Description"] = "Lowers all of your target's primary stats. Does [1].",
["Projectile_DebuffAllArrow_DisplayName"] = "Cursing Arrow",
["Projectile_DebuffAllArrow_StatsDescription"] = "Duration: 2 turns<br>Strength: [2]<br>Finesse: [3]<br>Intelligence: [4]<br>Constitution: [5]<br>Memory: [6]<br>Wits: [7]<br>Damage dealt depends on your weapon's damage rating.",
["Projectile_DeployMassTraps_Description"] = "Throw [1] explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it.",
["Projectile_DeployMassTraps_DisplayName"] = "Deploy Mass Traps",
["Projectile_DimensionalBolt_Description"] = "Shoot a volatile bolt that deals [1] of a random type, and then creates a corresponding surface.",
["Projectile_DimensionalBolt_DisplayName"] = "Dimensional Bolt",
["Projectile_DustBlast_Description"] = "Throw dust at all enemies in range, blinding them and dealing [1].",
["Projectile_DustBlast_DisplayName"] = "Dust Blast",
["Projectile_EnemyBeetleDart_DisplayName"] = "Coagulated Spit",
["Projectile_EnemyBeetleDart_Poison_DisplayName"] = "Toxic Spit",
["Projectile_EnemyBloodSpit_DisplayName"] = "Blood Spit",
["Projectile_EnemyBloodSpit_Explo_DisplayName"] = "Blood Explosion",
["Projectile_EnemyBloodSpit_Heart_DisplayName"] = "Blood Spit",
["Projectile_EnemyChainLightning_Lucian_DisplayName"] = "Lightning Cascade",
["Projectile_EnemyDragon_Air_DisplayName"] = "Lightning Ball",
["Projectile_EnemyDrillwormSpit_DisplayName"] = "Earth Corruption",
["Projectile_EnemyEarthShard_DisplayName"] = "Earth Shard",
["Projectile_EnemyEarthShard_Knockdown_DisplayName"] = "Chewed Earth",
["Projectile_EnemyEarthShard_Scarecrow_DisplayName"] = "Lapidation",
["Projectile_EnemyEarthShard_Scarecrow_Single_DisplayName"] = "Earth Shard",
["Projectile_EnemyFire_Alan_DisplayName"] = "Harbinger's Wrath",
["Projectile_EnemyFireball_Cursed_DisplayName"] = "Cursed Fireball",
["Projectile_EnemyFireball_Cursed_Insect_DisplayName"] = "Cursed Fireball",
["Projectile_EnemyFireball_Newt_DisplayName"] = "Spitfire",
["Projectile_EnemyFireball_Witch_DisplayName"] = "Burning Anger",
["Projectile_EnemyFlare_Beetle_DisplayName"] = "Burning Blaze",
["Projectile_EnemyFlare_DisplayName"] = "Burning Blaze",
["Projectile_EnemyFlight_Ooze_DisplayName"] = "Oil Splatter",
["Projectile_EnemyFlight_Ooze_Fire_DisplayName"] = "Leaping Flames",
["Projectile_EnemyFlight_Ooze_Poison_DisplayName"] = "Caustic Leap",
["Projectile_EnemyFlight_Wolf_DisplayName"] = "Leap",
["Projectile_EnemyFrogPoisonBall_DisplayName"] = "Salty Mucus",
["Projectile_EnemyFrog_Air_DisplayName"] = "Charged Phlegm",
["Projectile_EnemyGreenVoidlingExplosion_DisplayName"] = "Fluorescent Detonation",
["Projectile_EnemyHoundDart_DisplayName"] = "Doggy Dart",
["Projectile_EnemyHoundDart_Fire_DisplayName"] = "Flaming Doggy Dart",
["Projectile_EnemyInfectiousBlood_Bat_DisplayName"] = "Blood Contagion",
["Projectile_EnemyMadnessSquall_Explosion_DisplayName"] = "Madness Squall",
["Projectile_EnemyMessengerOwl_DisplayName"] = "Messenger Owl",
["Projectile_EnemyOilSpit_DisplayName"] = "Oil Spit",
["Projectile_EnemyPoisonball_Acid_DisplayName"] = "Dissolving Mucus",
["Projectile_EnemyPoisonball_DisplayName"] = "Poisonball",
["Projectile_EnemyPoisonball_Troll_DisplayName"] = "Poisonball",
["Projectile_EnemyRaanaarHoundExplosion_DisplayName"] = "Wrath of the Eternals",
["Projectile_EnemySpiderlingExplosion_DisplayName"] = "Acidic Explosion",
["Projectile_EnemyStaffOfMagusAir_DisplayName"] = "Elemental Havoc (Air)",
["Projectile_EnemyStaffOfMagusEarth_DisplayName"] = "Elemental Havoc (Earth)",
["Projectile_EnemyStaffOfMagusWater_DisplayName"] = "Elemental Havoc (Water)",
["Projectile_EnemySuicideBomberExplosion_DisplayName"] = "Detonation",
["Projectile_EnemySuperconductor_Lucian_DisplayName"] = "Lightning Cascade",
["Projectile_EnemyTurtleBubbles_DisplayName"] = "Turtle Kiss",
["Projectile_EnemyVWPoisonBall_DisplayName"] = "Dissolving Mucus",
["Projectile_EnemyVoidShard_DisplayName"] = "Void Shard",
["Projectile_ExplosionArrow_Description"] = "Does [1] to all within [2] from impact.",
["Projectile_ExplosionArrow_DisplayName"] = "Explosive Arrow",
["Projectile_ExplosionArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_FanOfKnives_Description"] = "Fling a dagger at every enemy around you, dealing [1]. Can backstab!",
["Projectile_FanOfKnives_DisplayName"] = "Fan of Knives",
["Projectile_FireArrow_Description"] = "Burn stuff. Deals [1].",
["Projectile_FireArrow_DisplayName"] = "Fire Arrow",
["Projectile_FireArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_Fireball_Description"] = "Hurl a fiery sphere that will explode, dealing [1].",
["Projectile_Fireball_DisplayName"] = "Fireball",
["Projectile_FlamingDaggers_Description"] = "Shoot three flaming daggers at targets of your choice, each creating a fire surface and dealing [1].",
["Projectile_FlamingDaggers_DisplayName"] = "Searing Daggers",
["Projectile_FlareStart_Description"] = "Cast magical heat that does [1].",
["Projectile_FlareStart_DisplayName"] = "Flare",
["Projectile_FlareStart_StatsDescription"] = "Range: [2]<br>Warm makes target a bit less resistant to fire spells but more resistant to water spells.<br>Can burn targets that are already warm. Can target terrain to create fire surface, burn ooze or oil, evaporate water, or melt ice. Can explode some clouds.",
["Projectile_Flight_Description"] = "Fly to a nearby point. Surfaces will not affect you while in flight, but clouds will.",
["Projectile_Flight_DisplayName"] = "Flight",
["Projectile_FreezingArrow_Description"] = "Can freeze a target and does [1].",
["Projectile_FreezingArrow_DisplayName"] = "Freezing Arrow",
["Projectile_FreezingArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_Grenade_ArmorPiercing_Description"] = "Releases shards that do [1] and that may break armour, in a radius of [2]!",
["Projectile_Grenade_ArmorPiercing_DisplayName"] = "Armour-Piercing Grenade",
["Projectile_Grenade_BlessedIce_Description"] = "This grenade creates a blessed ice surface.",
["Projectile_Grenade_BlessedIce_DisplayName"] = "Blessed Ice Grenade",
["Projectile_Grenade_BlessedOilFlask_Description"] = "Creates a blessed oil puddle with a 1m radius.",
["Projectile_Grenade_BlessedOilFlask_DisplayName"] = "Blessed Oil Flask",
["Projectile_Grenade_ChemicalWarfare_Description"] = "Deals [1] and sets Diseased, which reduces Constitution and damage.",
["Projectile_Grenade_ChemicalWarfare_DisplayName"] = "Chemical Warfare Grenade",
["Projectile_Grenade_CursedMolotov_Description"] = "This cursed bottle deals [1] in a [2] radius and creates a cursed fire surface.",
["Projectile_Grenade_CursedMolotov_DisplayName"] = "Cursed Firestorm Grenade",
["Projectile_Grenade_CursedPoisonFlask_Description"] = "Creates a cursed poison surface and deals [1].",
["Projectile_Grenade_CursedPoisonFlask_DisplayName"] = "Cursed Poison Flask",
["Projectile_Grenade_Flashbang_Description"] = "The Razzle Dazzle can inflict blind in a [1] radius.",
["Projectile_Grenade_Flashbang_DisplayName"] = "Razzle Dazzle Grenade",
["Projectile_Grenade_Flashbang_Ice_Description"] = "A surprise flash that can inflict blind in a [1] radius. Creates a small ice field with a [2] radius.",
["Projectile_Grenade_Flashbang_Ice_DisplayName"] = "Razzle Dazzle Grenade",
["Projectile_Grenade_Flashbang_Molotov_Description"] = "A surprise flash that can inflict blind in a [1] radius. Creates a small fire surface with a [2] radius.",
["Projectile_Grenade_Flashbang_Molotov_DisplayName"] = "Razzle Dazzle Grenade",
["Projectile_Grenade_Flashbang_OilFlask_Description"] = "A surprise flash that can inflict blind in a [1] radius. Creates a small oil puddle with a [2] radius.",
["Projectile_Grenade_Flashbang_OilFlask_DisplayName"] = "Razzle Dazzle Grenade",
["Projectile_Grenade_Flashbang_PoisonFlask_Description"] = "A surprise flash that can inflict blind in a [1] radius. Creates a small ooze surface with a [2] radius.",
["Projectile_Grenade_Flashbang_PoisonFlask_DisplayName"] = "Razzle Dazzle Grenade",
["Projectile_Grenade_Flashbang_WaterBalloon_Description"] = "A surprise flash that can inflict blind in a [1] radius. Creates a small water surface with a [2] radius.",
["Projectile_Grenade_Flashbang_WaterBalloon_DisplayName"] = "Razzle Dazzle Grenade",
["Projectile_Grenade_Holy_Description"] = "The Holy Hand Grenade will significantly heal everyone in a [1] radius.",
["Projectile_Grenade_Holy_DisplayName"] = "Holy Hand Grenade",
["Projectile_Grenade_Ice_Description"] = "This grenade unleashes a chemical reaction that does [1] in a [2] radius and can freeze all in range.",
["Projectile_Grenade_Ice_DisplayName"] = "Frost Grenade",
["Projectile_Grenade_Ice_StatsDescription"] = "Frozen makes target unable to move or act, but target gains armour and fire resistance.",
["Projectile_Grenade_Love_Description"] = "Will try to charm all in a [1] radius.",
["Projectile_Grenade_Love_DisplayName"] = "Love Grenade",
["Projectile_Grenade_Love_StatsDescription"] = "Charmed status temporarily turns a target's allegiance around.",
["Projectile_Grenade_MindMaggot_DisplayName"] = "Mind Maggot Grenade",
["Projectile_Grenade_Molotov_Description"] = "This harmless looking bottle deals [1] damage in a [2] radius.",
["Projectile_Grenade_Molotov_DisplayName"] = "Firestorm Grenade",
["Projectile_Grenade_MustardGas_Description"] = "Creates a poison cloud with a 4m radius.",
["Projectile_Grenade_MustardGas_DisplayName"] = "Poison Cloud Grenade",
["Projectile_Grenade_MustardGas_Ice_Description"] = "Creates a poison cloud with a [1] radius. Creates a small ice field with a [2] radius.",
["Projectile_Grenade_MustardGas_Ice_DisplayName"] = "Poison Cloud Grenade",
["Projectile_Grenade_MustardGas_Molotov_Description"] = "Creates a poison cloud with a [1] radius. Creates a small fire surface with a [2] radius.",
["Projectile_Grenade_MustardGas_Molotov_DisplayName"] = "Poison Cloud Grenade",
["Projectile_Grenade_MustardGas_OilFlask_Description"] = "Creates a poison cloud with a [1] radius. Creates a small oil puddle with a [2] radius.",
["Projectile_Grenade_MustardGas_OilFlask_DisplayName"] = "Poison Cloud Grenade",
["Projectile_Grenade_MustardGas_PoisonFlask_Description"] = "Creates a poison cloud with a [1] radius. Creates a small ooze surface with a [2] radius.",
["Projectile_Grenade_MustardGas_PoisonFlask_DisplayName"] = "Poison Cloud Grenade",
["Projectile_Grenade_MustardGas_WaterBalloon_Description"] = "Creates a poison cloud with a [1] radius. Creates a small water surface with a [2] radius.",
["Projectile_Grenade_MustardGas_WaterBalloon_DisplayName"] = "Poison Cloud Grenade",
["Projectile_Grenade_Nailbomb_Description"] = "An explosive filled with nails that do [1] and may inflict bleeding to everyone in a [2] radius.",
["Projectile_Grenade_Nailbomb_DisplayName"] = "Nailbomb Grenade",
["Projectile_Grenade_Nailbomb_Ice_Description"] = "An explosive filled with nails that do [1] and may inflict bleeding to everyone in a [2] radius. Creates a small ice field with a [3] radius.",
["Projectile_Grenade_Nailbomb_Ice_DisplayName"] = "Nailbomb Grenade",
["Projectile_Grenade_Nailbomb_Molotov_Description"] = "An explosive filled with nails that do [1] and may inflict bleeding to everyone in a [2] radius. Creates a small fire surface with a [3] radius.",
["Projectile_Grenade_Nailbomb_Molotov_DisplayName"] = "Nailbomb Grenade",
["Projectile_Grenade_Nailbomb_OilFlask_Description"] = "An explosive filled with nails that do [1] and may inflict bleeding to everyone in a [2] radius. Creates a small oil puddle with a [3] radius.",
["Projectile_Grenade_Nailbomb_OilFlask_DisplayName"] = "Nailbomb Grenade",
["Projectile_Grenade_Nailbomb_PoisonFlask_Description"] = "An explosive filled with nails that do [1] and may inflict bleeding to everyone in a [2] radius. Creates a small ooze surface with a [3] radius.",
["Projectile_Grenade_Nailbomb_PoisonFlask_DisplayName"] = "Nailbomb Grenade",
["Projectile_Grenade_Nailbomb_WaterBalloon_Description"] = "An explosive filled with nails that do [1] and may inflict bleeding to everyone in a [2] radius. Creates a small water surface with a [3] radius.",
["Projectile_Grenade_Nailbomb_WaterBalloon_DisplayName"] = "Nailbomb Grenade",
["Projectile_Grenade_OilFlask_Description"] = "Creates a small oil puddle with a 2m radius.",
["Projectile_Grenade_OilFlask_DisplayName"] = "Oil Flask",
["Projectile_Grenade_PoisonFlask_Description"] = "Creates a small ooze surface with a 2m radius.",
["Projectile_Grenade_PoisonFlask_DisplayName"] = "Poison Flask",
["Projectile_Grenade_SmokeBomb_Description"] = "Creates a smoke curtain with a 4m radius.",
["Projectile_Grenade_SmokeBomb_DisplayName"] = "Smoke Grenade",
["Projectile_Grenade_SmokeBomb_Ice_Description"] = "Creates a smoke curtain with a [1] radius. Creates a small ice field with a [2] radius.",
["Projectile_Grenade_SmokeBomb_Ice_DisplayName"] = "Smoke Grenade",
["Projectile_Grenade_SmokeBomb_Molotov_Description"] = "Creates a smoke curtain with a [1] radius. Creates a small fire surface with a [2] radius.",
["Projectile_Grenade_SmokeBomb_Molotov_DisplayName"] = "Smoke Grenade",
["Projectile_Grenade_SmokeBomb_OilFlask_Description"] = "Creates a smoke curtain with a [1] radius. Creates a small oil puddle with a [2] radius.",
["Projectile_Grenade_SmokeBomb_OilFlask_DisplayName"] = "Smoke Grenade",
["Projectile_Grenade_SmokeBomb_PoisonFlask_Description"] = "Creates a smoke curtain with a [1] radius. Creates a small ooze surface with a [2] radius.",
["Projectile_Grenade_SmokeBomb_PoisonFlask_DisplayName"] = "Smoke Grenade",
["Projectile_Grenade_SmokeBomb_WaterBalloon_Description"] = "Creates a smoke curtain with a [1] radius. Creates a small water surface with a [2] radius.",
["Projectile_Grenade_SmokeBomb_WaterBalloon_DisplayName"] = "Smoke Grenade",
["Projectile_Grenade_Taser_Description"] = "Stun targets in a [2] radius and deal [1] to them.",
["Projectile_Grenade_Taser_DisplayName"] = "Thunderbolt Grenade",
["Projectile_Grenade_Taser_Ice_Description"] = "Stun targets in a [2] radius and deal [1] to them. Creates a small ice field with a [3] radius.",
["Projectile_Grenade_Taser_Ice_DisplayName"] = "Thunderbolt Grenade",
["Projectile_Grenade_Taser_Ice_StatsDescription"] = "Stunned makes target unable to move or act.",
["Projectile_Grenade_Taser_Molotov_Description"] = "Stun targets in a [2] radius and deal [1] to them. Creates a small fire surface with a [3] radius.",
["Projectile_Grenade_Taser_Molotov_DisplayName"] = "Thunderbolt Grenade",
["Projectile_Grenade_Taser_Molotov_StatsDescription"] = "Stunned makes target unable to move or act.",
["Projectile_Grenade_Taser_OilFlask_Description"] = "Stun targets in a [2] radius and deal [1] to them. Creates a small oil puddle with a [3] radius.",
["Projectile_Grenade_Taser_OilFlask_DisplayName"] = "Thunderbolt Grenade",
["Projectile_Grenade_Taser_OilFlask_StatsDescription"] = "Stunned makes target unable to move or act.",
["Projectile_Grenade_Taser_PoisonFlask_Description"] = "Stun targets in a [2] radius and deal [1] to them. Creates a small ooze surface with a [3] radius.",
["Projectile_Grenade_Taser_PoisonFlask_DisplayName"] = "Thunderbolt Grenade",
["Projectile_Grenade_Taser_PoisonFlask_StatsDescription"] = "Stunned makes target unable to move or act.",
["Projectile_Grenade_Taser_StatsDescription"] = "Stunned makes target unable to move or act.",
["Projectile_Grenade_Taser_WaterBalloon_Description"] = "Stun targets in a [2] radius and deal [1] to them. Creates a small water surface with a [3] radius.",
["Projectile_Grenade_Taser_WaterBalloon_DisplayName"] = "Thunderbolt Grenade",
["Projectile_Grenade_Taser_WaterBalloon_StatsDescription"] = "Stunned makes target unable to move or act.",
["Projectile_Grenade_Terror_Description"] = "A grenade so terrific, it can scare off enemies in a [1] radius.",
["Projectile_Grenade_Terror_DisplayName"] = "Terror Grenade",
["Projectile_Grenade_Trap_Flashbang_Description"] = "A surprise flash that can inflict blind in a [1] radius. They never see it coming...",
["Projectile_Grenade_Trap_Molotov_Description"] = "Nasty trap that deals [1] in a [2] radius.",
["Projectile_Grenade_Trap_MustardGas_Description"] = "Exudes a poison cloud with a 2m radius.",
["Projectile_Grenade_Trap_Nailbomb_Description"] = "An explosive trap filled with nails. Does [1] and may inflict bleeding to everyone in a [2] radius.",
["Projectile_Grenade_Trap_SmokeBomb_Description"] = "Creates a smoke curtain with a 3m radius.",
["Projectile_Grenade_Trap_Taser_Description"] = "When activated, stuns targets in a [2] radius and deals [1] to them.",
["Projectile_Grenade_Trap_Teleport_Description"] = "A pocket spatial vortex that teleports its hapless victim to a random location.",
["Projectile_Grenade_Tremor_Description"] = "A grenade that magically induces seismicity, causing [1] to all within a [2] range.",
["Projectile_Grenade_Tremor_DisplayName"] = "Tremor Grenade",
["Projectile_Grenade_Tremor_StatsDescription"] = "Knockdown makes target unable to move or act.",
["Projectile_Grenade_VaporSurface_Description"] = "A potent blast that wipes out all nearby surfaces.",
["Projectile_Grenade_VaporSurface_DisplayName"] = "Erasor Grenade",
["Projectile_Grenade_WaterBalloon_Description"] = "Creates a small water surface with a [1] radius.",
["Projectile_Grenade_WaterBalloon_DisplayName"] = "Water Balloon",
["Projectile_Grenade_WaterBlessedBalloon_Description"] = "Creates a small blessed water surface with a [1] radius.",
["Projectile_Grenade_WaterBlessedBalloon_DisplayName"] = "Blessed Water Balloon",
["Projectile_IceFan_Description"] = "Target 3 positions and shoot an ice shard at each one, dealing [1] and making targets Chilled.",
["Projectile_IceFan_DisplayName"] = "Ice Fan",
["Projectile_IceShardStart_Description"] = "Shoot a chilling shard of ice that deals [1].",
["Projectile_IceShardStart_DisplayName"] = "Ice Shard",
["Projectile_IceShardStart_StatsDescription"] = "Range: [2]<br>Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again, turn frozen.<br>Can target terrain to create ice surface or freeze water.",
["Projectile_IncarnateRangedAttack_Description"] = "Throw a projectile that deals [1].",
["Projectile_IncarnateRangedAttack_DisplayName"] = "Ranged Attack",
["Projectile_InfectiousFlame_Description"] = "Fire a cursed flame which will fork on impact up to [1] times, dealing [2] and leaving a cursed fire surface in its wake.",
["Projectile_InfectiousFlame_DisplayName"] = "Epidemic Of Fire",
["Projectile_KnockedOutArrow_Description"] = "Can Knockdown a target and deals [1].",
["Projectile_KnockedOutArrow_DisplayName"] = "Knockout Arrow",
["Projectile_KnockedOutArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_Kraken_LaunchUndead1_DisplayName"] = "Fate of the Sworn",
["Projectile_Kraken_LaunchVoidwoken_Troll_DisplayName"] = "Abyssal Regurgitation",
["Projectile_LaunchBomber_Description"] = "Summon a mechanical bomber at the target point. The bomber can explode, dealing fire damage and producing a fire surface.",
["Projectile_LaunchBomber_DisplayName"] = "Wind-Up Toy",
["Projectile_LaunchBomber_StatsDescription"] = "Can be cast while invisible or sneaking. Range: [1]",
["Projectile_LaunchExplosiveTrap_Description"] = "Throw an explosive trap at target location. Trap takes 1 turn to activate. When active, the trap will explode when a character approaches it.",
["Projectile_LaunchExplosiveTrap_DisplayName"] = "Throw Explosive Trap",
["Projectile_LaunchOilBlob_Description"] = "Fling an Oil Blob at target point, dealing [1] in the area. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death.",
["Projectile_LaunchOilBlob_DisplayName"] = "Summon Oily Blob",
["Projectile_LaunchPoisonSlug_Description"] = "Summon a poisonous slug at the target point. The slug can barf poison at your enemies.",
["Projectile_LaunchPoisonSlug_DisplayName"] = "Summon Poison Slug",
["Projectile_LaunchPoisonSlug_StatsDescription"] = "A Black Ring alchemist, Margaret tripped and fell into a barrel of cursed wine intended for the Divine. She emerged marinated in toxic ooze - and highly suggestible. She's cursed to obey any who can bear her odious presence. Margaret leaves her mark (a poison trail) wherever she goes and dissolves into a quivering puddle of toxic ooze upon death.",
["Projectile_LightningBolt_Description"] = "An electrical jolt deals [1] to target character. Sets status Shocked.",
["Projectile_LightningBolt_DisplayName"] = "Electric Discharge",
["Projectile_Mark_Description"] = "Target is Marked, decreasing its ability to Dodge. Prevents target from going invisible.",
["Projectile_Mark_DisplayName"] = "Glitter Dust",
["Projectile_MolespitterPyroclasticRock_DisplayName"] = "Oil Phlegm",
["Projectile_Multishot_Description"] = "Fire three arrows at three targets of your choice, each dealing [1].",
["Projectile_Multishot_DisplayName"] = "Barrage",
["Projectile_Multishot_StatsDescription"] = "Range: [2]<br>Damage dealt depends on your weapon's damage rating.",
["Projectile_PiercingShot_Description"] = "Shoot an arrow that goes straight through enemies. Each enemy that's hit takes [1], ignoring Armour.",
["Projectile_PiercingShot_DisplayName"] = "Marksman's Fang",
["Projectile_PinDown_Description"] = "Deal [1] and Cripple target character.",
["Projectile_PinDown_DisplayName"] = "Pin Down",
["Projectile_PlantAcidSpore_Description"] = "Shoot spores of corrosive acid, dealing [1].",
["Projectile_PlantAcidSpore_DisplayName"] = "Acid Spore",
["Projectile_PoisonArrow_Description"] = "Can poison a target. Does [1].",
["Projectile_PoisonArrow_DisplayName"] = "Poison Arrow",
["Projectile_PoisonArrow_StatsDescription"] = "Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.<br>Damage dealt depends on your weapon's damage rating.",
["Projectile_PoisonDartStart_Description"] = "Cast a magical poisonous dart that does [1], and creates a puddle of poison.",
["Projectile_PoisonDartStart_DisplayName"] = "Poison Dart",
["Projectile_PoisonDartStart_StatsDescription"] = "Range: [2]<br>Poisoned deals poison damage over time.<br>Can target terrain to create ooze surface.",
["Projectile_PoisonedCloudArrow_Description"] = "Creates a poisonous cloud. When targeting a character, deals [1].",
["Projectile_PoisonedCloudArrow_DisplayName"] = "Poison Cloud Arrow",
["Projectile_PoisonedCloudArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_PyroclasticEruption_Description"] = "Multiple oil-filled rocks erupt from the caster at all enemies in the area. On impact, they create oil surfaces and deal [1].",
["Projectile_PyroclasticEruption_DisplayName"] = "Pyroclastic Eruption",
["Projectile_PyroclasticRock_Description"] = "A giant rock filled with sticky oil that deals [1]. Creates an oil surface where it lands.",
["Projectile_PyroclasticRock_DisplayName"] = "Fossil Strike",
["Projectile_QUEST_Grenade_Lute_Description"] = "Play the Lute",
["Projectile_QUEST_Grenade_Lute_DisplayName"] = "Lute",
["Projectile_QUEST_Grenade_MagicalLute_DisplayName"] = "Magical Lute",
["Projectile_QuestLightningThrow_Description"] = "The Mad Witch uses this in her games...",
["Projectile_QuestLightningThrow_DisplayName"] = "Lightning Tag",
["Projectile_Quest_CoS_PortalMaster_Channeling_DisplayName"] = "Call from the Depths",
["Projectile_Quest_EnemyLaunchVoidlingHatchlingForward_Description"] = "Throw a Voidling forwards",
["Projectile_Quest_EnemyLaunchVoidlingHatchlingForward_DisplayName"] = "Summon Voidling",
["Projectile_Quest_ExecuteMeistr_DisplayName"] = "Dimensional Bolt",
["Projectile_Quest_KrakenRay_DisplayName"] = "Primordial Fire",
["Projectile_Quest_KrakenRay_Lightning_DisplayName"] = "Immemorial Thunder",
["Projectile_Quest_KrakenRay_Poison_DisplayName"] = "Breath from the Depths",
["Projectile_Quest_KrakenRay_Water_DisplayName"] = "Abyssal Waters",
["Projectile_Quest_Kraken_Tentacle_Water_DisplayName"] = "Tentacle Needle",
["Projectile_Quest_RC_DW_HiddenTinkerer_Grenade_Molotov_Strong_Description"] = "This harmless looking bottle deals [1] damage in a [2] radius.",
["Projectile_Quest_RC_DW_HiddenTinkerer_Grenade_Molotov_Strong_DisplayName"] = "Firestorm Grenade",
["Projectile_Quest_RC_MIL_AutumnBuff_DisplayName"] = "Blessing of Autumn",
["Projectile_Quest_RC_MIL_SpringBuff_DisplayName"] = "Blessing of Spring",
["Projectile_Quest_RC_MIL_SummerBuff_DisplayName"] = "Blessing of Summer",
["Projectile_Quest_RC_MIL_WinterBuff_DisplayName"] = "Blessing of Winter",
["Projectile_Quest_SourceLichKill_DisplayName"] = "Lethal Strike",
["Projectile_Quest_ThrowingKnife_Braccus_Description"] = "Throw a knife at your opponent, dealing [1]. Can backstab!",
["Projectile_Quest_ThrowingKnife_Braccus_DisplayName"] = "Throwing Knife",
["Projectile_RealityShifterTrigger_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_Ricochet_Description"] = "Fire a normal arrow that deals [3] and then finds another target within [2]. Forks up to [1] times.",
["Projectile_Ricochet_DisplayName"] = "Ricochet",
["Projectile_RockHardPlace_Description"] = "Hurl a fiery sphere that will explode, dealing [1].",
["Projectile_RockHardPlace_DisplayName"] = "Fireball",
["Projectile_SilverArrow_Description"] = "Destroys [1].",
["Projectile_SilverArrow_DisplayName"] = "Silver Arrow",
["Projectile_SilverArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_SkyShot_Description"] = "Leap into the air before shooting, gaining damage bonuses for your superior height. Deals [1].",
["Projectile_SkyShot_DisplayName"] = "Sky Shot",
["Projectile_SlowDownArrow_Description"] = "Slows down a target and deals [1].",
["Projectile_SlowDownArrow_DisplayName"] = "Sticky Arrow",
["Projectile_SlowDownArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_SmokescreenArrow_Description"] = "Target terrain to create a smokescreen. Deals no damage.",
["Projectile_SmokescreenArrow_DisplayName"] = "Smokescreen Arrow",
["Projectile_Snipe_Description"] = "Attack your target with meticulous aim, dealing [1] in one shot. When performed from Stealth, this attack gains a 50% damage increase.",
["Projectile_Snipe_DisplayName"] = "Assassinate",
["Projectile_SpiderlingFlight_DisplayName"] = "Tiny Leap",
["Projectile_SpinWeb_Description"] = "Create web surfaces in an area to Entangle all characters in the area. Walking on Webbed surfaces will make you Hasted rather than Entangled. ",
["Projectile_SpinWeb_DisplayName"] = "Spin Web",
["Projectile_StaffOfMagus_Description"] = "Launch a magical missile from your staff that deals [1].",
["Projectile_StaffOfMagus_DisplayName"] = "Staff Of Magus",
["Projectile_StaffOfMagus_StatsDescription"] = "Range: [2]<br>Launches a magical missile that inherits the power and damage type of the staff. The better the staff, the more damage this spell sows. Can target terrain.",
["Projectile_StaticCloudArrow_Description"] = "Creates a static cloud that sets Stun. When targeting a character, deals [1].",
["Projectile_StaticCloudArrow_DisplayName"] = "Static Cloud Arrow",
["Projectile_StaticCloudArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_SteamCloudArrow_Description"] = "Creates a steam cloud. When targeting a character, deals [1].",
["Projectile_SteamCloudArrow_DisplayName"] = "Steam Arrow",
["Projectile_SteamCloudArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_StunningArrow_Description"] = "Sets Shocked on target. Deals [1] when targeted at a character.",
["Projectile_StunningArrow_DisplayName"] = "Shocking Arrow",
["Projectile_StunningArrow_StatsDescription"] = "Stunned makes target unable to move or act.<br>Damage dealt depends on your weapon's damage rating.<br>Can target some surfaces and clouds to electrify them.",
["Projectile_Summon_AcidSparks_Description"] = "Fire up to two projectiles that deal [3] and then fork off to the next target up to [1] times within [2].",
["Projectile_Summon_AcidSparks_DisplayName"] = "Acid Sparks",
["Projectile_Summon_BloodSpit_Description"] = "Spit up to three projectiles dealing [1] , each creating a blood surface under the target.",
["Projectile_Summon_BloodSpit_DisplayName"] = "Bloody Spittle",
["Projectile_Summon_Fly_Description"] = "Fly to destination and apply Haste to yourself.",
["Projectile_Summon_Fly_DisplayName"] = "Accelerating Flight",
["Projectile_Summon_Leap_Description"] = "Leap to destination and apply Haste to yourself.",
["Projectile_Summon_Leap_DisplayName"] = "Accelerating Leap",
["Projectile_Summon_SeekingBones_Description"] = "Fire up to three projectiles, each dealing [1].",
["Projectile_Summon_SeekingBones_DisplayName"] = "Go Fetch",
["Projectile_Superconductor_Description"] = "Shoot forking sparks at all enemies within the area, dealing [1] and setting Shocked.",
["Projectile_Superconductor_DisplayName"] = "Superconductor",
["Projectile_ThrowDust_Description"] = "Throw dust at a character, blinding them and dealing [1]. Clears surfaces and clouds in the area.",
["Projectile_ThrowDust_DisplayName"] = "Throw Dust",
["Projectile_ThrowingKnife_Description"] = "Throw a knife at your opponent, dealing [1]. Can backstab!",
["Projectile_ThrowingKnife_DisplayName"] = "Throwing Knife",
["Projectile_TotemKillingSpell_DisplayName"] = "Heavenly Strike",
["Projectile_TrapBlitzBolt_DisplayName"] = "Lightning",
["Projectile_TrapChainLightning_DisplayName"] = "Chain Lightning",
["Projectile_TrapDeadlySpores_DisplayName"] = "Deadly Spores",
["Projectile_TrapEarthballNoIgnite_DisplayName"] = "Fireball",
["Projectile_TrapFireballMineNoIgnite_DisplayName"] = "Fireball",
["Projectile_TrapFireballMineWallNoIgnite_DisplayName"] = "Fireball",
["Projectile_TrapFireballMineWithSurface_DisplayName"] = "Fireball",
["Projectile_TrapFireballNoIgnite_DisplayName"] = "Fireball",
["Projectile_TrapFireballWithSurface_DisplayName"] = "Fireball",
["Projectile_TrapFireball_DisplayName"] = "Fireball",
["Projectile_TrapFlare_DisplayName"] = "Flare",
["Projectile_TrapIceShard_DisplayName"] = "Ice Blast",
["Projectile_TrapLaunched_DisplayName"] = "Fireball",
["Projectile_TrapNoxiousBulbExplodeAir_DisplayName"] = "Fireball",
["Projectile_TrapNoxiousBulbExplodeEarth_DisplayName"] = "Fireball",
["Projectile_TrapNoxiousBulbExplodeFire_DisplayName"] = "Fireball",
["Projectile_TrapNoxiousBulbExplodePoison_DisplayName"] = "Fireball",
["Projectile_TrapNoxiousBulbPoofAir_DisplayName"] = "Fireball",
["Projectile_TrapNoxiousBulbPoofEarth_DisplayName"] = "Fireball",
["Projectile_TrapNoxiousBulbPoofFire_DisplayName"] = "Fireball",
["Projectile_TrapNoxiousBulbPoofPoison_DisplayName"] = "Fireball",
["Projectile_TrapOldFireball_DisplayName"] = "Fireball",
["Projectile_TrapPoisonDart_DisplayName"] = "Poison Dart",
["Projectile_TurretAir_DisplayName"] = "Air attack [T]",
["Projectile_TurretEarth_DisplayName"] = "Earth attack [T]",
["Projectile_TurretFire_DisplayName"] = "Fire attack [T]",
["Projectile_TurretPiercingShot_Description"] = "Shoot an arrow that goes straight through enemies. Each enemy that's hit takes [1], ignoring Armour.",
["Projectile_TurretPiercingShot_DisplayName"] = "Marksman's Fang",
["Projectile_TurretPiercingShot_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Projectile_TurretWater_DisplayName"] = "Water attack [T]",
["Projectile_WaterArrow_Description"] = "Puts out fires or deals [1].",
["Projectile_WaterArrow_DisplayName"] = "Water Arrow",
["Projectile_WaterArrow_StatsDescription"] = "Damage dealt depends on your weapon's damage rating.",
["Promise Ring"] = "Promise Ring",
["Prong"] = "Prong",
["Protective Armour"] = "Protective Armour",
["Protector"] = "Protector",
["Provoker"] = "Provoker",
["Prowlers"] = "Prowlers",
["Pulverizer"] = "Pulveriser",
["Punisher"] = "Punisher",
["Purging Wand"] = "Purging Wand",
["Purple Necklace"] = "Purple Necklace",
["QUAFF_POTION"] = "*Quaffs a potion.*",
["QUEST_ARX_DocksExplosives"] = "Explosives",
["QUEST_ARX_DoctorsBarrel"] = "",
["QUEST_ARX_FishBarrelScroll"] = "",
["QUEST_ARX_Horrorsleep_Mirror"] = "",
["QUEST_ARX_MagicStatue"] = "",
["QUEST_ARX_Scroll_Of_Atonement"] = "",
["QUEST_ARX_WeddingInvitation"] = "",
["QUEST_Antique_Cup"] = "",
["QUEST_Antique_Scroll"] = "",
["QUEST_AtaraxianBowl"] = "",
["QUEST_AtaraxianBowl_Ready"] = "",
["QUEST_AtaraxianBowl_With_Blackroot"] = "",
["QUEST_AtaraxianScythe_Blade"] = "",
["QUEST_AtaraxianScythe_Shaft"] = "",
["QUEST_AtaraxianTablet_PromiseInfo"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_001"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_002"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_003"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_004"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_005"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_006"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_007"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_008"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_009"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_010"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_011"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_012"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_013"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_014"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_015"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_016"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_017"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_018"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_019"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_020"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_021"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_022"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_023"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_024"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_025"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_026"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_027"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_028"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_029"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_030"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_031"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_033"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_034"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_038"] = "",
["QUEST_BOOK_ARX_LoreEncyclopedia_041"] = "",
["QUEST_BOOK_RCP_Griffs_Runes"] = "",
["QUEST_BOOK_RCP_Tea_Brand_A"] = "",
["QUEST_BOOK_RCP_Tea_Brand_B"] = "",
["QUEST_BOOK_RCP_Tea_Brand_C"] = "",
["QUEST_Blackroot"] = "",
["QUEST_BraccusArmoryLever"] = "Lever",
["QUEST_BrokenShapeshiftingMask"] = "",
["QUEST_DEFLECTION_AURA_Description"] = "Forktongue's aura deflects any damage inflicted to his allies, sending it back where it came from.",
["QUEST_DEFLECTION_AURA_DisplayName"] = "Deflection Aura",
["QUEST_DRUGGED_DisplayName"] = "Drugged",
["QUEST_DW_ARENADEBUFF_Description"] = "Effie has sneaked a little something into this character's Drudanae.",
["QUEST_DW_ARENADEBUFF_DisplayName"] = "Effie's Poison Special",
["QUEST_DarkMirror"] = "Black Mirror",
["QUEST_DeadTrader_GarvanSupplies"] = "Supplies",
["QUEST_DestructibleWall"] = "",
["QUEST_DreamerPipe"] = "Dreamer Pipe",
["QUEST_EternalFireChest"] = "",
["QUEST_FAITH_AURA_Description"] = "Alexandar, Son of the Divine, inspires his troops with an indestructible faith.",
["QUEST_FAITH_AURA_DisplayName"] = "Faith Aura",
["QUEST_FAITH_Description"] = "This character is inspired by Alexandar's presence.",
["QUEST_FAITH_DisplayName"] = "Faith",
["QUEST_FEAR_AURA_Description"] = "Scarecrows are called that for a reason...",
["QUEST_FEAR_AURA_DisplayName"] = "Terror Aura",
["QUEST_FTJ_SW_CursedLever"] = "Lever",
["QUEST_FaceRipper"] = "",
["QUEST_Flammable"] = "",
["QUEST_FortJoyRaft"] = "Raft",
["QUEST_FunnyMeat"] = "Meat",
["QUEST_GiftBox"] = "Box",
["QUEST_Godslayer_Shaft"] = "",
["QUEST_Godslayer_Shard"] = "",
["QUEST_Herbmix_Alertness"] = "Alertness Herbmix",
["QUEST_Herbmix_Alertness_Potent"] = "Potent Alertness Herbmix",
["QUEST_Herbmix_Courage"] = "",
["QUEST_Herbmix_Enlightenment"] = "Enlightenment Herbmix",
["QUEST_Herbmix_Enlightenment_Potent"] = "Potent Enlightenment Herbmix",
["QUEST_Herbmix_Ferocity"] = "Ferocity Herbmix",
["QUEST_Herbmix_Ferocity_Potent"] = "Potent Ferocity Herbmix",
["QUEST_HotKettle"] = "Hot Kettle",
["QUEST_Item"] = "",
["QUEST_Lancet"] = "",
["QUEST_Lancet_Bloody"] = "",
["QUEST_LizardChest"] = "",
["QUEST_LockEye"] = "",
["QUEST_MovingWall"] = "",
["QUEST_MusticalOmelet_A"] = "Omelet",
["QUEST_NODISPLAYNAME_FROZENCELLAR_Description"] = "EMPTY",
["QUEST_NODISPLAYNAME_FROZENCELLAR_DisplayName"] = "EMPTY",
["QUEST_OVERGROWN_Description"] = "Thanks to green thumbs or black magic, this vegetal creature has become Overgrown, which increases its damage and restores [1] per turn. Removed by 'Cursed' status or Necrofire.",
["QUEST_OVERGROWN_DisplayName"] = "Overgrown",
["QUEST_Oil_Machine"] = "",
["QUEST_PAIN_AURA_Description"] = "Alice Alisceon died a painful, unfair death.",
["QUEST_PAIN_AURA_DisplayName"] = "Pain Aura",
["QUEST_PAIN_Description"] = "The pain of Alice Alisceon pierces your soul, damaging you for [1] every turn.",
["QUEST_PAIN_DisplayName"] = "Alice Alisceon's Pain",
["QUEST_POISON_AURA_Description"] = "Long ago, Ghalann's blood turned to sap. But his mind was tortured by grief and resentment, and the sap turned to poison...",
["QUEST_POISON_AURA_DisplayName"] = "Poison Aura",
["QUEST_PROMISE_Description"] = "Character is Sworn to the God King.",
["QUEST_PROMISE_DisplayName"] = "Sworn",
["QUEST_Parrotplant_Faded_A"] = "Faded Parrotplant",
["QUEST_Parrotplant_Growing_A"] = "Parrotplant",
["QUEST_PhoenixEgg"] = "Phoenix Egg",
["QUEST_PhoenixEggStone"] = "Scaly Phoenix Egg",
["QUEST_PressurePlateCounter"] = "",
["QUEST_PurgedDragonPillar"] = "Pillar",
["QUEST_RCP_ARX_Neighborhood_HouseSchool_Mother_Reward"] = "*Page after page of this tome reveals the ins and outs of rune construction; it includes a dizzying array of recipes, each of them potentially useful.*",
["QUEST_RC_BI_AncientForge"] = "",
["QUEST_RC_BI_LeverShaft"] = "",
["QUEST_RC_DF_WitchPotion"] = "",
["QUEST_RC_DT_TaintedFunnyMeat"] = "Funny Meat",
["QUEST_RC_DW_VC_HelplessEgg"] = "Peeper",
["QUEST_RC_MIL_RoostsHand"] = "Roost's Hand",
["QUEST_RC_MIL_TovahsHead"] = "Tovah's Head",
["QUEST_REVERED_Description"] = "You feel the power of your allies praying to you. Their devotion is providing you with infinite Source.",
["QUEST_REVERED_DisplayName"] = "Revered",
["QUEST_Resurrection_Idol"] = "Idol",
["QUEST_Resurrection_Idol_Inert"] = "Inert Idol",
["QUEST_SILENCE_AURA_Description"] = "Wordless does not speak and, today, neither do you.",
["QUEST_SILENCE_AURA_DisplayName"] = "Wordless Aura",
["QUEST_SOURCECHAIN_Description"] = "Shackles the possessed one, preventing the demon from getting free.",
["QUEST_SOURCECHAIN_DisplayName"] = "Source Chained",
["QUEST_SOURCERACK_Description"] = "Shackles the Undead creature to an arcane torture device, rendering it powerless and immobile.",
["QUEST_SOURCERACK_DisplayName"] = "Void Chained",
["QUEST_SUNSHINE_Description"] = "This vegetal creature has been blessed by the benevolent warmth of the sun. If it also gets Wet, it will become Overgrown!",
["QUEST_SUNSHINE_DisplayName"] = "Sunshine",
["QUEST_Screamer_A"] = "Screamer",
["QUEST_SebilleNeedle"] = "Sebille's Needle",
["QUEST_SourceChain"] = "Source Chained",
["QUEST_SourceRack"] = "Source Rack",
["QUEST_Stasisfern"] = "Stasis Fern",
["QUEST_StingtailEgg_Core_A"] = "Egg Core",
["QUEST_TIEDUP_Description"] = "Character is tied up.",
["QUEST_TIEDUP_DisplayName"] = "Tied Up",
["QUEST_Tea_Brand_A"] = "Zanisimo's Finest Green Tea Leaves",
["QUEST_Tea_Brand_B"] = "Kaybo's Lustrous White Tea Leaves",
["QUEST_Tea_Brand_C"] = "Charie's Choice Black Tea Leaves",
["QUEST_Tea_Cup_Brand_A"] = "Green Tea",
["QUEST_Tea_Cup_Brand_B"] = "White Tea",
["QUEST_Tea_Cup_Brand_C"] = "Black Tea",
["QUEST_Teapot"] = "Teapot",
["QUEST_UNI_LOOT_RC_DF_WitchEye"] = "",
["QUEST_UNI_StingtailEgg"] = "Egg",
["QUEST_UNI_StingtailEgg_Sprinkled"] = "Sprinkled Egg",
["QUEST_UglyPainting"] = "",
["QUEST_UnsesonedHotKettle"] = "Unripe Hot Kettle",
["QUEST_VaultLever_Broken_A"] = "",
["QUEST_VaultLever_Broken_B"] = "",
["QUEST_VaultLever_Broken_C"] = "",
["QUEST_VaultLever_Repaired"] = "",
["QUEST_VoidwokenAncestorTree"] = "",
["QUEST_WEAKENED_Description"] = "Drained from losing cache of souls.",
["QUEST_WEAKENED_DisplayName"] = "Weakened",
["QUEST_WyvernScale_A"] = "Scale",
["Quake_Earthquake_Description"] = "Deal [1] and Knockdown enemy characters and items around you. Creates [2] random oil surfaces within the area.",
["Quake_Earthquake_DisplayName"] = "Earthquake",
["Quest_BlackRoseElixir"] = "Blood Rose Elixir",
["Quest_DjinnBottle"] = "Bottle",
["Quest_DjinnBottle_Empty"] = "",
["Quest_Eternals_Armor_1"] = "Armour of the Eternals",
["Quest_ExperimentalPlagueCure"] = "Experimental Cure",
["Quest_Food_SurvivalBread"] = "Bread",
["Quest_OrcSkull"] = "Skull",
["Quest_PlagueCurePrototype"] = "Prototype",
["Quest_RC_BF_RiftPortal"] = "",
["Quest_RaanaarMirror"] = "Mirror",
["Quest_SourceCrystal"] = "Source Crystal",
["Quest_Stone_Star_Depleted_A"] = "Depleted Bloodstone",
["Quest_ThelyronAwakeningMachine"] = "Machine",
["Quiescent Pair"] = "Quiescent Pair",
["RCP_Cooking1"] = "Patty Cake, Patty Cake<br><br>The most fun about adventuring, is when we all just gather round a campfire and get cosy. Especially if someone in the party is a good cook and puts their cooking pot over the campfire. That's the prelude of an awesome rest.",
["RCP_Cooking2"] = "Patty Cake, Patty Cake<br><br>Everyone knows how to bake bread. Go to the shop, get flour and water, and you're almost there. But out in the wild, you make your own flour.<br><br>I don't suppose you'll be carrying a watermill around, so just make the best of it with a mortar and pestle and some wheat.",
["RCP_Cooking3"] = "Patty Cake, Patty Cake<br><br>The basic ingredient of the most common food is dough. All you need is flour and water, and you can just about make anything from then on. Apple pie, fish pie, pizza, cheese buns?",
["RCP_Cooking4"] = "Patty Cake, Patty Cake<br><br>Potatoes are the most versatile: cook them, mash them, make fries?",
["RCP_Cooking5"] = "Patty Cake, Patty Cake<br><br>You can try throwing pumpkins into a pot, but you'll never be able to make pumpkin soup like my gran did! She'd never share her recipe though. I'll teach you one day, she said.",
["RCP_DOS2_Arrows_1"] = "These rhymes in this book are mostly rubbish, apart from these 3 lines that you add to your recipe book:<br><br>With a dagger razor sharp<br>From a long branch she did craft<br>A straight and narrow arrow shaft",
["RCP_DOS2_Arrows_2"] = "If I understand this ranger rhyme correctly, these verses seem to claim that you can carve a stunning arrowhead from a tooth. Worth a try, even it turns out to be gibberish.<br><br>I'll chip a tooth<br>I'll cut a molar<br>I tell you I can cut them up if you're the donor<br>I shape them sharp<br>I carve them spiky<br>Into an arrowhead that's oh so very likely<br>To stun the foe<br>To shock the rival<br>They will be floored so you can run for your survival",
["RCP_DOS2_Arrows_3"] = "The antlers of a deer<br>Are known for magical qualities<br>So being quite sincere<br>I know that you can bodily<br>Knock over your opponent<br>By shooting a sharpened chip<br>And he'd lie there frozen<br>But only for a bit",
["RCP_DOS2_Arrows_4"] = "Arrows of water<br>To put out a fire<br>Arrows of oil<br>To slow down your rival<br>Arrows of honey<br>Can catch more than flies<br>Arrows of poison<br>To slowly end lives",
["RCP_DOS2_Arrows_5"] = "Not many things rhyme with essence<br>I've known since my adolescence<br>But shot by the bow<br>An elemental arrow<br>Is not like any other weapon",
["RCP_DOS2_Clothes_1"] = "*A survivalist's manual for adventurers, hunters, and everyone else (are we not all survivalists?) is filled with the most obvious nonsense. Hidden within, however, is a useful chapter for the casual tailor. You may now make your own clothing, if you have what you need.*",
["RCP_DOS2_Clothes_2"] = "*The author delights in regaling you with long, tedious tales of skinning and tanning the hides of various animals. The animals seem less delighted. The practical skills to be gleaned are few, but valuable. For the rest, that is time you'll never get back. For this you would tan the author's own hide.*",
["RCP_DOS2_Food1"] = "[An old nursery rhyme reads:<br><i>Come join me where it's hot,<br>Come join me at the fire,<br>Come join me 'round the pot.<br>That's how we make our dinner.]</i>",
["RCP_DOS2_Food2"] = "Flour in the belly is bad.<br>But flour and water make dough.<br>Dough in the fire bakes bread.<br>And bread in the belly is good.",
["RCP_DOS2_Grenades_1"] = "'I remember when I was a kid, we made water balloons from intestines!'<br><br>Yeuch.",
["RCP_DOS2_Grenades_10"] = "<i>In darkest night, put on your mask,<br>And decant out one poison flask.<br>Into that murk then will absorb,<br>A fresh and juicy round Source orb.<br>Then at completion of your task,<br>In your hands:a <b>Cursed Poison Flask!</b></i>",
["RCP_DOS2_Grenades_2"] = "This book details how to create a razzle-dazzle grenade using nothing but a jellyroom or an air resistance potion. Of course, it could go off at any stage and dazzle its creator, but you record this in your recipe book anyway. After all, this one it looks so easy you could do it with your eyes closed.",
["RCP_DOS2_Grenades_3"] = "[On the first page, you read 'Warfare, by J. Hanneman'. After that, pages upon pages of words and verses about death, demons, destruction and war are recorded. Judging. Gloating. Accepting. Analysing. Some seemingly random lines inspire you to create grenades based on poison and intestines and you decide to try it out next time you have the necessary ingredients.]",
["RCP_DOS2_Grenades_4"] = "Contrary to what you thought this book would be about, it's more of a political pamphlet against all authority or hierarchical organisation, where the author uses the well-known firestorm grenade as a symbol for the burning desire of the agitators that use it. The book itself is, like its simile, is a highly amateur affair. Fortunately, at the back of the book, there's a very detailed illustration of a firestorm grenade, along with an exact list of ingredients...",
["RCP_DOS2_Grenades_5"] = "It seems to be a soldier's journal of successful tours, where the author focuses on scaring the enemy into surrendering. You assume it is a peaceful treatise on war psychology until you find a small sheet of paper hidden within, which details how to make a grenade that can strike terror into the hearts of your adversaries. Unfortunately, it seems to require 'one tormented soul'...",
["RCP_DOS2_Grenades_6"] = "An old bunch of papers about grenades. It urges the reader to experiment with 'unusual suspects', such as glass shards, and elemental essences, such as fire. Good advice.",
["RCP_DOS2_Grenades_7"] = "If there is any truth in this pamphlet, you can make an actual love potion and, if your beloved isn't feeling especially thirsty, even throw it at someone. As it explodes, it releases its fumes and charms those that breathe them in. Apparently, you only need honey - how poetic - and a rather rare, magical heart-shaped bottle.",
["RCP_DOS2_Grenades_8"] = "This booklet contains detailed instructions on how to throw and when to release the Holy Hand Grenade. There's even exercises that you can fill in, and very complicated rules explaining how to organise a role-playing game for practicing the actual throw. Finally, on the last page, there is the simple recipe on how to make one: 'Find the rare Holy Hand Grenade Orb, open it and fill it up with a starfish. Then close it. Or buy one in a shop.'",
["RCP_DOS2_Grenades_9"] = "This little companion describes how to keep all war gear and machinery up and running, what bolt to tighten and what wheels to oil. You had no idea the maintenance of all this stuff was such a handful. One of the pages describes how someone's oil flask once caught fire, so you decide to make note of it in your recipe book under 'Grenades'.",
["RCP_DOS2_Magic_1"] = "Flicking through the book you see page after page describing how to enchant grenades with a Source orb, making them incredibly powerful. One example is fully illustrated, diagrams and all, and apparently the most dangerous one: how to curse a cluster grenade with a Source orb.",
["RCP_DOS2_Magic_10"] = "[An instruction manual, written by a lumberjack mage, daughter of a lumberjack mage, on how to make the best parchment. If you skip to the end you will find that the secret is this:<br>- Wood chips (whether found as they are, or cut with an axe).<br>- Water (in a container, of course).<br>- A fire for drying.]",
["RCP_DOS2_Magic_11"] = "A rather strange song is transcribed in this book, but the words of magic crawl into your head and give you new insight.<br><br>In the isle of the dead<br>Before they rise<br>You will hear no farewells<br>No goodbyes<br>For it is only a matter of time<br>Before they're summoned <br>Back to life<br>By the magical powers of the seas<br>And the very essence of to be<br>To be <br>To be<br>To be",
["RCP_DOS2_Magic_2"] = "These pages relate how to enchant arrows with Source orbs. You make a mental note that if blessing is possible, then surely so is cursing...",
["RCP_DOS2_Magic_3"] = "The most powerful scrolls are made with Source orbs. These are Source skills that you can cast at will, without requiring Source. One example is to start writing a scroll as you would write any Pyrokinetic scroll, with something sharp, but use the Source orb as an ingredient.",
["RCP_DOS2_Magic_4"] = "I can deduct some recipes from this book, but this reads more like a puzzle than a recipe. I will have to experiment with what I can learn from these rhymes.<br><br>Fire with sharp things <br>And water what sea brings<br>Earth scrolls with blossoms <br>And air scrolls with cotton<br>Or other soft things you find on the roads<br>Combined with an essence, turns paper to scrolls.",
["RCP_DOS2_Magic_5"] = "I can deduct one recipe from this book, but this reads more like a puzzle than a recipe. I will have to experiment with what I can learn from these rhymes.<br><br>Creepy dead magic requires one shadow<br>And ghoulish ingredients, skulls and bone marrow<br>With parchment and paper you then can compose<br>Malevolent magic and sinister scrolls",
["RCP_DOS2_Magic_6"] = "I can deduct one recipe from this book, but this reads more like a puzzle than a recipe. I will have to experiment with what I can learn from these rhymes.<br><br>Tormented souls by old scrolls are absorbed<br>Then fed with some food for the creatures unborn<br>Just imagine a sneeze from another dimension<br>With pepper release it, to grab their attention",
["RCP_DOS2_Magic_7"] = "I can deduct one recipe from this book, but this reads more like a puzzle than a recipe. I will have to experiment with what I can learn from these rhymes.<br><br>With essence of life on paper you write<br>With a piece of Rivellon's dwellers you cite<br>The magic desired, offenders mistreat<br>Turn flesh into feather? Apply chicken feet!",
["RCP_DOS2_Magic_8"] = "A Voidwoken spike should be handled with care.<br><br>But if combined with essence as hot as the sun it may turn paper to scroll.",
["RCP_DOS2_Magic_9"] = "Reminder to self:<br>Living efficiently means living more deeply.<br>- Make one's bed in the morning.<br>- Take care of business as soon as one can.<br>- Get one's crafting done early, that one may have more items of use and fewer to carry.",
["RCP_DOS2_Potions_10"] = "With a name like the trumpet of death, this book is about a plant that speaks to our imagination. Etymologically, its macabre name comes from where it used to grow: in the middle of boiling lava. This plant seems to have the ability to withstand all types of conditions. You will literally find it anywhere. If you can find it at all.",
["RCP_DOS2_Potions_11"] = "An unusually strong mushroom with an unusual strong taste, the amethyst deceiver can be bottled and its concentrate will grant temporary strength. If you can bring yourself to swallow it.",
["RCP_DOS2_Potions_12"] = "[This rather dry rulebook describes a set of rules for archery contests. It's specifically detailed on how contestants may not consume boletus mushrooms or potions containing them. In fact, it contains so much detail that you think you could probably use it to create a boletus potion...]",
["RCP_DOS2_Potions_13"] = "This code is known by all and followed by none. The most interesting part relates how you should refrain from drinking intelligence potions, detailing the dangers of addiction. It also contains a detailed recipe for how to brew them with the calocera, trying to illustrate the potion's dangers. You happily copy the recipe over to your little recipe book.",
["RCP_DOS2_Potions_14"] = "Farhangite is known as the hardest, most dense plant in all of Rivellon, but what looks like a useless lump does have some redeeming qualities. Among other things, it's renowned for getting rid of nasty, embarrassing rashes. This book also describes how warriors of old tamed the plant to grant them a healthy life.",
["RCP_DOS2_Potions_15"] = "The puffball mushroom is renowned amongst hunters for giving you a keener eye, leading to the curious saying 'sharp as a puffball.' It's said to be most potent when concentrated in a potion.",
["RCP_DOS2_Potions_16"] = "The chanterelle is known as an elusive mushroom. It's said that 'chanterelle' was once a shy, beautiful woman who was pursued by so many suitors that she fled to the forest and begged the gods to hide her forever. Ever-obliging, the gods turned her to a mushroom, but it's said that those who drink its extract can hide nearly as well as she did.",
["RCP_DOS2_Potions_17"] = "This book looks old but unread. Like an afterthought that was forgotten. The author complains that wizards and warriors write about using elemental essences to create magical scrolls, to enchant arrowheads or create grenades, but how none of them ever promote potions from essences. You take note of one particularly interesting recipe that involves earth essence and is supposed to toughen your skin. You wonder what you could do with other essences, should you find any.",
["RCP_DOS2_Potions_18"] = "There once was a brilliant inventor<br>Who created the herb called augmentor<br>But when his wife ate it<br>Her body inflated<br>And suffered a terrible temper<br><br>This is a very well-known limerick, after which the inventor tried to change the composition of the plant so that it wouldn't... enlarge people anymore. However, it did retain its, um, amplifying capabilities. It's now often used by bartenders to dilute drinks - without actually watering them down! A good brewmaster knows how to make this work with potions too...",
["RCP_DOS2_Potions_2"] = "From a series of 'easy to memorise nursery rhymes' comes this pearl:<br><br>Fly agaric, white and red<br>Should you eat it, you'll drop dead<br>Mix it, brew it, in potions distill -<br>Then coat your weapon: kill, kill, kill!",
["RCP_DOS2_Potions_3"] = "The healing effects of the penny bun mushroom are well known all over the land. Although you may never expect it from a small, brown toadstool that seems to favour dark and damp places, this inconspicuous fungus will happily cure whatever ails you.",
["RCP_DOS2_Potions_4"] = "Elvish elders claim that those highly-trained in meditation can hear the soft-spoken secrets of a herb called whisperwood, and those who don't meditate swear it has protective powers. This book describes how to distil those powers into a small potion bottle.",
["RCP_DOS2_Potions_5"] = "Amadouvier is particularly tough piece of fungus, highly sought-after by potion brewers. If you can manage to harvest it, the resulting concoction will grant the drinker skin as thick as amadouvier itself. Temporarily, of course.",
["RCP_DOS2_Potions_6"] = "The guepinia is used in some of the spiciest meals in Rivellon. Flamebelly Curry, Volcanic Pork, and Burnin' Custard all owe their intense flavours to it, but guepinia is also used by brewmasters specialising in magical resistances. Needless to say, it helps protect against fire.",
["RCP_DOS2_Potions_7"] = "The bluegill mushroom is said to be able to survive storms, waterlogging, and even catastrophic flooding. They thrive in wet environments. In fact, tea made from these mushrooms is known as 'duck back' - leaving the drinker resistant to water.",
["RCP_DOS2_Potions_8"] = "The jellyroom is a mushroom that looks like a jellyfish. Or maybe the jellyfish is an animal that looks like a mushroom. Whatever came first, only one type fits in a bottle, and it's a good idea to drink it before going out in a thunderstorm.",
["RCP_DOS2_Potions_9"] = "The invasive earth tongue mushroom migrated from the isolated peaks of Yuthul Gor and has been slowly crowding out the native mushroom species. However, this badly translated recipe explains how to squeeze it into a potion bottle, insisting this nuisance some redeeming qualities.",
["RCP_DOS2_Runecrafting_1"] = "Grinding bones, grind and crush!<br>Grind them skulls, break and squash!<br>Bones to ashes, skulls to dust<br>This magical recipe to song entrust<br><br>Find the flower, pick and tear<br>Grind the starlike flower head<br>Plant and petals, grind to dust<br>This magical recipe to song entrust<br><br>Mix me bones, mix me dust<br>Stir bones and stars to pixie dust<br>Blow on runes, charm, bewitch <br>This magical recipe ends like this",
["RCP_DOS2_Runecrafting_2"] = "Carved from wood, bark and tree<br>Born from fire, blazing heat<br>Fueled by oil, dark and raw<br>A rune of flame from ashes draw",
["RCP_DOS2_Runecrafting_3"] = "Sacrifice the golden glitter<br>Melt it in the cold blue river<br>This paradox is magic's wonder<br>Believers reap the rune of thunder",
["RCP_DOS2_Runecrafting_4"] = "From all things metal, shape and mould<br>A rune of frost, with water cold<br>To summon magic, add the dust<br>And make it truly marvellous",
["RCP_DOS2_Runecrafting_5"] = "Carve and chisel a piece of rock<br>Drown it in ale to make it talk<br>Enchant it with dust and see it birth<br>The rock rune's powers from the earth",
["RCP_DOS2_Runecrafting_6"] = "A rune of magic, bone engraved<br>The cold of death must meet the bane<br>Of venom pure, a poison vial<br>Create the venom rune most vile",
["RCP_DOS2_Runecrafting_7"] = "Hew and hack from the elder tree<br>Slice and slash from the elven seed<br>Then in the blood of grapes immerse<br>A masterwork rune will soon emerge",
["RCP_DOS2_Runecrafting_8"] = "You need your weapon redesigned<br>Or want your amulet redefined<br>Then two small runes you can combine<br>To fight the enemy for a while<br><br>But the song restarts, as does this rhyme<br>Cause when you do go out of style<br>And once again two runes combine<br>Then front is back, first and last in line",
["RCP_DOS2_Runecrafting_9"] = "*A badly constructed poem of epic length here describes how frames of power or mystical frames (the poem suggests one, or the other, or both) can be combined with a rune, to make that rune more powerful. The poem ends with a song about a rabbit.*",
["RCP_DOS2_ShapeshiftingMask"] = "*A theatrical note in an ancient scrawl purports to explain the creation of a shapeshifting mask. First, it says, you must steal the face of another. Then you must power it with Source (an orb will do) to create a single face mask. Combining face masks of all four races with a Source orb will create a shapeshifting mask. Then you may walk in the world as another.*",
["RCP_DOS2_Weapons_1"] = "A word of advice to the unarmed: Find a stick or a branch. Tie a sharp piece of rock to one end. Or do the same with a sharp piece of metal. Now you've got a simple axe. You're no longer unarmed.",
["RCP_DOS2_Weapons_2"] = "*A concise pamphlet on how to effectively combine a length of string with a stick, club, or branch, in order to create a bow. The length of the piece of string is unspecified.*",
["RCP_DOS2_Weapons_3"] = "A word of advice to the unarmed: Find a sharp piece of metal. Wrap one end in cloth. Now you have a shiv. You're no longer unarmed.",
["RCP_DOS2_Weapons_4"] = "[A Sourcerer muses on how the combination of magical elements and a shiv, a club, a stick, or a bow, may provide him with a makeshift wand.]",
["RCP_DOS2_Weapons_5"] = "A word of advice to the badly armed: Tie your knife (or shiv if that's all you have) to a stick or a branch. Now you've got a sword. Of sorts.",
["RCP_RC_DT_TaintedFunnyMeat"] = "Special Stew<br><br>A fine delicacy. One creates a nice bone broth, adds available vegetables, and as much of the fresh meat as one can carve from the bones. Discard the rest in the dead of night. Feed it to their friends.",
["RCP_RC_MIL_PoisonerRecipe"] = "The Poisoner's Companion: Toxins the World Over<br>By Kathryn Dechase<br><br>*Dense writing blackens every page - each and every one devoted to potions, tonics, and tinctures with a singular purpose: killing.*",
["RCP_Survivor14"] = "The Adventurer's Field Guide<br><br>Back in my days, adventuring was about survival. You made your own food, your own weapons, and you rested under a starry black sky. And if you made your own metal armour and it squeaked a little, you simply used some drops of oil in the right places and you were good to go. Nowadays, you see young guys flaunting the swords they got for their sixteenth birthday, and two days later, they buy a new one. And what good will this consumerism do them? None, I say! I survived out in the wilderness for years with the same equipment, and came back richer! Oh, and I for one DID come back.",
["RCP_Survivor16"] = "The Adventurer's Field Guide<br><br>Making your own clothes couldn't be easier. Just take some scraps of cloth or leather, and get to work with needle and thread. If you're the magic type, you've probably heard about how wizards enchant their needle and thread with magic powder or something first, gives them better results. We're not all wizards though, and I don't trust them, so you're on your own with that.",
["RCP_Survivor18"] = "The Adventurer's Field Guide<br><br>The funniest thing I've seen was a kid pretending to be a knight. He knocked a cooking pot into shape and put it on his head for a helmet. Couldn't see anything. I bet that's not very different from wearing a real helmet. It's made of iron, and blocks your vision.",
["RCP_Survivor20"] = "The Adventurer's Field Guide<br><br>When worse comes to worse, and you really need clothes, don't forget where leather comes from: animals. Strip their hides and use your knife to turn them into something useful.",
["RCP_Survivor5"] = "The Adventurer's Field Guide<br><br>Now I'm not a lumberjack, but I can get a good strong stick out of any log with my trusty axe whenever I'm in need of one. Some weird geezers have been asking for the wood chips on the floor after I've chopped up some logs, and I just let them. I have no idea what to do with those.",
["RCP_Tea_Brand_A"] = "Notes on Green Tea<br><br>This fine brew is often known as Soldier's Sidekick. It has been found to add a real spring in the step of those heading out to battle.<br><br>With a cup of the green stuff in your belly, it feels like everything is just easier and quicker than ever before.",
["RCP_Tea_Brand_B"] = "Notes on White Tea<br><br>The paler the brew, the more potent its effects. White tea has long been known to give stamina and longevity to even the tiredest traveller.<br><br>Fortified with 'Liquid Moonshine', soldiers are often able to accomplish even more in battle than they thought possible of themselves.",
["RCP_Tea_Brand_C"] = "Notes on Black Tea<br><br>The finest tea for the one who likes to sit close to the winter fires is undoubtedly Black Tea.<br><br>A brew of this hot stuff will keep your eyebrows un-singed no matter how close you lean in to the flames.",
["RC_ARX_Prison"] = "Prison ",
["RC_ARX_Sewers_QsLetterFromKniles"] = "",
["RC_ARX_Sewers_QsOrdersFromD"] = "I S B E I L,<br><br>Y O U H A V E D O N E W E L L. <br><br>H E I S P L E A S E D W I T H Y O U R W O R K O V E R T H E S E M O N T H S. <br><br>E N S U R E T H A T I T I S D E T O N A T E D. <br><br>W E W I L L H A V E O U R N E W W O R L D.",
["RC_ARX_Sewers_QsResearchJournal"] = "[This notebook is full of scribbled notes and elaborate schematics that seem to pertain to a large-scale release of Deathfog.]",
["RC_ARX_Sewers_QsResearchJournal_Godwoken"] = "Subject: Human Male<br>Formulation: DF-12<br>Observations: Expected results.<br><br>Subject: Dwarf Female<br>Formulation: DF-12<br>Observations: Expected results.<br><br>Subject: Human Female Sourcerer<br>Formulation: DF-13<br>Observations: Unusual. Subject resisted initial muscular petrification and lung atrophy, and lived seven minutes beyond typical expectancy. Post-test dissection revealed most brain matter still largely healthy.<br>Hypothesis: Sourcerers possess greater resistance to Deathfog - and Godwoken may be even more resilient.",
["RC_ARX_Sewers_QsResearchNotesInStudy_01"] = "[These blood-stained notes contain the gruesome details of experiments done on prisoners here, including - interestingly - the amounts of Source that were extracted from each of them.]",
["RC_ARX_Sewers_SilentMonkLetter"] = "Dearest Valla,<br><br>Don't wait for me. The Magisters will have found me by the time you read this, and you know full well what they are doing to Sourcerers. These words may be the last I post to you. I will always love you.<br><br>Pats",
["RC_Arx"] = "Arx",
["RC_BBC_Castle"] = "Castle",
["RC_BF_BloodForest"] = "Cloisterwood",
["RC_BF_DemonHunterDiary"] = "[The brittle pages of this volume are filled with notes written in the elegant hand of Jahan. Some of these entries date back more than a thousand years...]",
["RC_BI_AncestorTree_Letter"] = "The sinking of the orc fleet. The destruction of the Shadow Tower. The failed assassinations of the Godwoken. The petrification of no less than four succubi. All of these failures can be attributed to the same demon.<br><br>S. wants you to uncover his name and bring him to heel!",
["RC_BI_Archive_Document_Sourcerer"] = "The dark presence encroaches. Let this journal serve, then, as a monument to truth - a rare treasure in a world built on lies.<br><br>To whomever reads this, please know: we only intended to protect, never harm. No priest I know would see the innocent suffer. Bloodmoon Island's very purpose was to keep Rivellon safe - to exorcise and cleanse, to relieve demon-infested souls wherever we might find them.<br><br>Not every victim is so easily purified. These are the unlucky ones, destined to writhe eternally, vessels for demons too stubborn to return to the plane they call home. Eleanessa was one such vessel. Daeva brought the elf Sourcerer here. She was limp, glass-eyed, silent. We all felt the presence when we drew near. We knew such darkness could never be cast out. She would be banished to the vaults, along with the priest unlucky enough to shackle her.<br><br>But it was never to be. Daeva had tired of seeing brothers and sisters sacrificed. He performed the exorcism on Eleanessa himself, in spite of our protests, in spite of our prayers. And so the shadow was released.<br><br>Eleanessa did not survive the exorcism - but I take some comfort in knowing an Ancestor Tree will grow where she fell. As for Daeva, I do not know his fate - I rushed to the archive, knowing the presence must never be allowed to sing the hymn and enter the vaults. Yet I have found but one; where the rest may be, I can't be certain. So now, I wait. The shadow will soon engulf me.<br><br>Whatever Bloodmoon Island might become, know what it once was: a temple of hope and healing. I pray this is how you remember us.<br><br>- Archivist Blayre Cydow",
["RC_BI_Archive_Document_Vault_001"] = "This was a most difficult case indeed. The demon who had attached itself to this particular soul fed on pain. There was no amount of suffering the individual could endure that did not cause the demon the greatest joy. In the end it was safer and more humane to commit both the soul - and the demon - to the vaults.",
["RC_BI_Archive_Document_Vault_002"] = "[Opening the book, you read the description of attempts to exorcise a child. It seems the priests were quickly overwhelmed by the demons within. They were never able to find even an echo of the child's soul.]",
["RC_BI_Archive_Document_Vault_003"] = "Alas, another lost cause. The demon has merged so completely with its host that it is hard to tell which one you are speaking to at any given time.",
["RC_BI_Archive_Document_Vault_004"] = "Incurable cases should be handled with the utmost reverence and care. It is no small thing to commit a two souls to the vaults. Yes, two: The possessed AND a priest to watch after them, from this life into the next. Hallowed be those who sacrifice themselves for this holy purpose.",
["RC_BI_BloodIsland"] = "Bloodmoon Island",
["RC_BI_Bridge_Document"] = "[You open what seems to be a map of the island. It's covered in strange, arcane runes, but it seems to show the location of three vaults, a forge, and some sort of archive.]",
["RC_BI_DemonSpot1_Letter"] = "[The letter pulses as if possessing a heartbeat, and glows with pale light.]<br><br>Children of the God King:<br><br>The priests are in disarray and the tree is soon to give up its secrets. It is time to descend upon Bloodmoon Island. The demons would bar the way with Deathfog - but I dare say the unliving among you should have no trouble passing, nor should those with a gift for surviving such toxins.<br><br>Go. It is your desire and your duty.<br><br>[The missive is signed with a single letter: S.]",
["RC_BI_PatientLetter"] = "I am in well over my head, and it’s all YOUR fault. YOU were the one who left my socks un-darned. YOU were the one who over-roasted the boar I hunted. A man’s home is his castle, but YOU made it a hovel.<br><br>I merely spoke some gobbledy-gish and waved my hands around. But just to get away from YOU. You drove me to it, okay? Now I’m stranded on this Godsdamned island, surrounded by demons. And every one of their ugly faces reminds me of YOU.<br><br>Just wait 'til I find a way to post this letter. Boy, will YOU be sorry.",
["RC_BI_SourceBridge_FishermanLetter"] = "Sembten 17<br>It's been right tough since I was laid off from the Blackpits with all the Magister hoo-ha going on down there. Such dark days. I didn't know what to do at first, but then I remembered how much I loved to fish as a young 'un. I whittled up a rod and headed to the nearest shoreline to pursue my new career as a fisherman! And so far, I love it. The open air and lack of Magisters really puts a smile on my face! Haven't caught much yet, but I'm sure it's only a matter of time.<br><br>Sembten 29<br>Fishing's not as easy as I remember it being. And you know what else? It's boring, too. Sitting on my lonesome all the damned day long, without even a break for a cuppa with the lads. I'm not catching anywhere near enough to sell... and I'm getting right sick of the taste of fish.<br><br>Octavianus 5<br>Spent my last few coins last night at the tavern in Driftwood and one of the fellas there told me about good money being paid by a man for Voidwoken fish. Why anyone'd want them is beyond me... but I've got a good idea of where to find some...<br><br>Octavianus 10<br>This place... this place is like all my nightmares made flesh. And it eats into my dreams, worms into every thought I have... But, I must persevere. I MUST find enough fish to sell to this 'man' so I can get back on my feet again. I can do it, I'm sure I can do it. Mama always believed in me. Papa always said I was the best damned fisher in the village. I can do it. I must do it...<br><br><br>[The rest of the pages of this water-stained journal are empty.]",
["RC_BI_Vault_001_Diary_1"] = "Day 1<br><br>Extreme precautions must to be taken to ensure the security of the vaults. The demons seem, at times, on the verge of breaking through their chains. Should such an eventuality take place, we must prevent them from escaping. The levers that could open the doors must be broken.",
["RC_BI_Vault_001_Diary_2"] = "Day 14<br><br>The more time I spend here, the less sure I am of this. Where does the demon stop? Where does the victim begin? They certainly don't seem to like it when the body is threatened, though.",
["RC_BI_Vault_001_Diary_3"] = "Day 25<br><br>The chains at least seem to be holding. There were some moments of concern, but the columns do their work. No soul shall escape this room.",
["RC_BI_Vault_001_Diary_4"] = "Day 31 <br><br>It's time. There isn't any more I can do. I can only pray that it was enough. May the Gods forgive me.",
["RC_BI_Vaults_SongBook_AllTags"] = "[Graceful script and precise musical notation decorate each page of this beautifully bound hymnal. Not every scholar could comprehend its meaning, but you are able to decipher it.]<br><br><b>The Taming of the Holy Fire</b><br><br>Guardian burning bright with Source-ful flame,<br>Abide the sacred call; Reveal the godsless hall.<br><br>Winged keeper, song doth bid you break.<br>The priest shall scry the demon's lies; the chains await their captive.<br><br>From stone to dust.<br><br>From stone to dust.",
["RC_BI_Vaults_SongBook_NoScholar"] = "[The elegant script adorning each page of this book takes your breath away, but you lack the scholarly knowledge to decipher it. Below each stanza is a staff you presume to be musical notation - but it, too, is beyond your understanding.]",
["RC_BlackRingDestroyer_Undead"] = "Undead Black Ring Destroyer",
["RC_Book_Forbidden_Objects"] = "[The book contains the description of several magical artefacts that have been forbidden by the Divine Order. As you flip through the book, your eye lands on a section about Idols of Rebirth.]<br><br>Infused with ancient magic, these small statues allow the wielder to return to Rivellon after death. The statue grows ashen and loses all magical properties after use.<br>Impish Tinkerers were widely known to travel with such idols on their person. Some sources even suggest these tinkerers could restore the magic properties of an inert idol using the power of a Resurrection Scroll.<br> Meddling with the sanctity of death is a grave offence and all idols have been destroyed and outlawed. Those with the knowledge to craft them have been duly re-educated.",
["RC_DF_DriftwoodFields"] = "The Meadows",
["RC_DF_GarethShack_Journal"] = "Export Ledger<br><br>Client: 'Grizzled Whisper'<br>Location: Driftwood, windmill interior: chest<br>Status: Retrieved<br><br>Client: 'Dusty Rogue'<br>Location: Stonegarden, north entrance wagon: coffin<br>Status: Retrieved<br><br>Client: 'Bleeding Baron'<br>Location: The Meadows, shack: buried behind woodpile<br>Status: Delivered",
["RC_DF_LetterOfDeparture"] = "My dear Hardwin, or if I may, my dear Thom.<br><br>They say it is better to ask forgiveness than ask permission, which is why I put my pen to paper this morning, with heavy heart. I have been a loyal servant and true to the Paladins of the Order and to you, my leader, to the honour of myself and my family too, for these last long years.<br><br>But now I must depart. You may believe that I am deserting my post from fear or fatigue or perfidy, but you must not. I cannot divulge where I will go, but know that I leave in service of a higher power.<br><br>Thom, please carry this message to my family in Arx that they may know I did not shame them, even as the rumours fly and gossips whisper in the street.<br><br>I hope to see you, and them, again once more, in better times, when all that I have done is clear.<br><br>I hope you understand, and if you cannot, I hope at least that you forgive me.<br><br>Until we meet again, I am yours sincerely,<br><br>Dyn Fortimere",
["RC_DF_LostPetpal"] = "*With a sickening lurch you feel yourself... change. You feel suddenly isolated, trapped by your own form. You lack a connection to the natural world. You realise you can no longer talk to the animals.*",
["RC_DF_Map"] = "<b>Map of the Vicinity</b><br><br>This map details the eastern regions of Reaper's Coast, with etchings marked harshly into the delicate drawings of the landscape.<br><br>The etchings show:<br><i>Stonegarden</i> to the east<br><i>Paradise Downs</i> to the north-east<br><i>Blackpits</i> to the south-east",
["RC_DF_PaladinCheckpoint"] = "Paladin Checkpoint",
["RC_DF_UndeadScarecrow"] = "Undead Scarecrow",
["RC_DF_UndeadTrader_DeadNote"] = "Peace. Peace at last.<br><br>This is the end of one chapter, but the start of another. I shall see my library. I shall walk its halls once more.",
["RC_DF_WitchHouse"] = "The Witch House",
["RC_DF_WitchHouseCellar"] = "The Witch House Cellar",
["RC_DF_WitchPotion_AllTags"] = "The witch's chicken-scratch handwriting is filled with antiquated language and arcane symbols.<br><br>With your specialist knowledge, you understand that this is a potion with one purpose: reversing the polymorphing spell on her servants.",
["RC_DF_WitchPotion_Base"] = "[ ! this text don't show up in the game ! It's replaced by the previous entries ]",
["RC_DF_WitchPotion_NoMystic"] = "The witch's chicken-scratch handwriting is filled with antiquated language and arcane symbols.<br><br>You understand that this is a recipe of some sort, but you cannot piece together the mystical concepts.",
["RC_DF_WitchPotion_NoScholar"] = "The witch's chicken-scratch handwriting is filled with antiquated language and arcane symbols.<br><br>You understand that elements of this text relate to polymorphing, but you cannot piece together the scholarly concepts.",
["RC_DF_WitchPotion_NoTag"] = "The witch's chicken-scratch handwriting is filled with antiquated language and arcane symbols.<br><br>You cannot understand a single phrase.",
["RC_DU_BridgeHouse_Cellar"] = "Bridge House Cellar",
["RC_DU_Croc_NoAmmo"] = "Out of lure!",
["RC_DU_Dunes"] = "Reaper's Coast",
["RC_DU_DwarfBoss_Orders"] = "Anhar,<br><br>There's a caravan bound for Fort Joy with Sourcerers on board. Free them and hide them in that abandoned house in town - they'll help us against the Magisters when we need it.<br><br>I know I can trust you, son.<br><br><i>Lohar</i>",
["RC_DU_HoE"] = "The Hall of Echoes",
["RC_DU_SUB_Dunes"] = "The Swamp",
["RC_DW_AbandonedHouse_MordusBook"] = "The Undead Among Us<br>Author: Midym Hex<br><br>Chapter Seven - The Lich<br><br>These manipulative creatures are unique among the undead, not because they may command Source - many rekindled souls draw from their own inner well, after all - but because it flows from an apparently everlasting wellspring into their bones and hollows.<br><br>Several manners of harvesting a Lich's supply of Source are known, though you must of course identify the creature as such before siphoning away its essence. You may recognise a Lich by its bizarrely venous glow and haughty presence; you may learn its name by reciting this simple chant:<br><br>'In void you fell, and from void you come. Reveal your truth to me!'",
["RC_DW_Arena"] = "Driftwood Arena",
["RC_DW_Bless_MagicalLute"] = "",
["RC_DW_CaptainCabin"] = "Captain's Cabin",
["RC_DW_DS_CaptainsDiary"] = "The tide turns. I have no compass.<br><br>(Let these scribblings bring my choppy thoughts to leeward.)<br><br>The compass lies in the rocky shallows, with the Peacemaker and her dead crew.<br><br>The bell rings a warning yet, though the wreck be many miles from here, over the hills and the bluffs. A small inlet, in the shadow of a keep, with rocky shallows afore the beach, and a draught too low for us.<br><br>I walked the woods to make it back to port, through the fearful forests with their harrowed screaming and their wracking pain. I almost thanked the bell, though it drove me all insane, for blocking out the night.<br><br>The Peacemaker lies wrecked along the coast. Another one for the Reaper.<br><br>The tide turns. And I without my compass. Gods blast this infernal bell!",
["RC_DW_Docks_DrownedSourcerer"] = "The Magisters are closing in.<br><br>They have blocked the gates and are searching, house by house and room by room.<br><br>But tonight I'll make a break for it.<br><br>I'll not be sent to Fort Joy, I'll swim for freedom and I'll have it or the sea will take me.<br><br>I'll find my way home or I'll find my way to the Hall of Echoes, and Alexandar can visit his cures upon some other lucky fellow.",
["RC_DW_Dorotya_TalentReceived"] = "You've received a new Talent: Spider's Kiss",
["RC_DW_DreamerDen"] = "Effie's Emporium",
["RC_DW_Driftwood"] = "Driftwood",
["RC_DW_DwarfBoss_Letter"] = "M'lord Ros,<br><br>Pack what you can and leave Arx on the next coach. Her Majesty retrieved the Deathfog. You 'n I both know where she'll use it.<br><br>Good luck, and my congratulations to yer lass.<br><br>-Lohar",
["RC_DW_FarmerHouse"] = "Farmhouse",
["RC_DW_FishFactory"] = "Driftwood Fishworks",
["RC_DW_FishFactoryCellar"] = "Fishworks Cellar",
["RC_DW_FishFactoryOwnerInvoice"] = "<b>Driftwood Fishworks</b><br><i>Prop. Brayton Barnes</i><br><br>DELIVERY DOCKET<br><br>To: The Man in the Black House<br>Address: The Black House, north-eastern Arx (see map)<br><br>Order number: 0943<br>This, the Fourth day of Germinet<br><br><b>Description - condition - weight.</b><br>Yellow Ridgeback - slightly tainted - 12lbs<br>Yellow Ridgeback - badly tainted - 38lbs<br>Yellow Ridgeback - abhorrent - 57lbs<br>Crimson Bream - rank - 3lbs<br>Crimson Bream - rancid - 15lbs<br>Crimson Bream - putrid - 23lbs<br>Umber Monkfish - humming - 12lbs<br>Umber Monkfish - thrumming - 15lbs<br>Umber Monkfish - throbbing - 53lbs<br>Painted Plaice - oozing - 4lbs<br>Painted Plaice - mush - 9lbs<br>Painted Plaice - liquidised - 25 pints<br>White Mackerel - yellowing - 43lbs<br>White Mackerel - greening - 62lbs<br>White Mackerel - browned - 89lbs<br>Bluefin Sailfish - sagging - 1x<br>Bluefin Sailfish - bursting - 1x<br>Bluefin Sailfish - puddling - 1 barrel<br><br>Receiving: _____________________<br>Date: <i>6-Germ'</i>.<br>Signed by: _____________________<br>Name: ________________________<br><br>Delivery instructions: LEAVE CONSIGNMENT ON STREET OUTSIDE BLACK HOUSE. WALK AWAY. DO NOT LOOK BACK. DO NOT KNOCK ON THE DOOR THERE IS NO DOOR. DO NOT SEEK A SIGNATURE. DO NOT LINGER. DO NOT EVEN LOOK DIRECTLY AT THE BLACK HOUSE.<br><br>Notes: Sorry Mister Barns, but I ain't gown back der no more. Get summon else ta do it. Gis me de creeps.",
["RC_DW_Haste_MagicalLute"] = "",
["RC_DW_Healing_MagicalLute"] = "",
["RC_DW_Hideout"] = "Dwarven Hideout",
["RC_DW_Inn"] = "The Black Bull",
["RC_DW_JacksCrib"] = "Jack, Jack, come bouncing back<br>Back into my arms<br>Jack, Jack, step by step<br>You put me under your charm<br><br>Jack, Jack, smiling Jack<br>A smile that I am caught in<br>Jack, Jack, laughing Jack<br>Forever in my heart<br><br>Play, Jack, play, play and learn<br>The world is ever turning<br>Live, Jack, live, play and learn<br>Until long after I am gone",
["RC_DW_KemmBasement"] = "Kemm's Basement",
["RC_DW_KemmBasement_Sewers"] = "Sewers",
["RC_DW_KemmBasement_UnknownCave"] = "Unknown Cave",
["RC_DW_KemmVault_Floor01"] = "Kemm's Basement",
["RC_DW_KemmVault_Floor02"] = "Kemm's Vault",
["RC_DW_KemmVault_Floor03"] = "Underground Passage",
["RC_DW_KemmVault_FloorFnl"] = "Mysterious Reliquary",
["RC_DW_LoharBook"] = "Poems for Justinia<br><br>Justinia fair, O glorious queen,<br>Most beauteous monarch that I've ever seen.<br>Your hair is like silk from a far-off land,<br>And to you I pledge sword, virtue, and hand.<br><br><br>[This drivel continues for approximately 374 more pages, some of them more than a little steamy for courtly verse...]",
["RC_DW_LoharBook2"] = "Dwarves Unite!<br><br>Brothers! Sisters! For TOO LONG the Order have kept our kind down. Toiling in THEIR salt mines or THEIR fish factory or THEIR oilfields. No more! We must rise UP!<br><br>We must take back the pride in ourselves that is our SOLEMN BIRTHRIGHT! Join us! Join the Driftwood Militia!",
["RC_DW_LoharsWeddingInvitation"] = "To our esteemed guest LOHAR, by special invitation:<br><br>You are invited to share in the matrimony day of my darling daughter Isla in the week of Lucian's Day.<br><br>The wedding will be held in our estate in Arx, with all provisions.<br><br>Looking forward to your gracious presence,<br><br>Micheil Ros",
["RC_DW_LoreBook_TheBitchOfBesan"] = "No history of the Great War between the Divine Order and the Black Ring would be complete without mentioning the collateral damage suffered by the elves.<br><br>From the livewood trees chopped down to make Order ships, to the indentured use of elves to feed upon and learn the secrets of the silent dead, the elves were the true victims of the carnage that ripped Rivellon apart.<br><br>And at the very end of the Great War, even the last blow that put an end to the Black Ring, was the Deathfog that decimated the homeland of the elves.<br><br>Small wonder that some of them bear a grudge against humans. Small wonder, at all.",
["RC_DW_MagisterBarracks_LetterFromDallis"] = "Reimond,<br><br>I had hoped that this letter would prove unnecessary, but I am still awaiting news about the fate of the Peacemaker. I want details. I had thought I had made that quite clear by now. If I have to fit a trip to Driftwood into my schedule, I'll be most displeased.<br><br>Lady Dallis, the Hammer",
["RC_DW_Meistr_Cellar"] = "Meistr's House - Cellar",
["RC_DW_Meistr_Dream"] = "Deus In Machina",
["RC_DW_Meistr_House"] = "Meistr's House - Ground Floor",
["RC_DW_Meistr_MostWanted"] = "Sourcerers - Most Wanted<br><br>- Mordus: Dwarf. Suspected links to local Dwarven malefactors. Last seen - Driftwood vicinity. Known associate of Lohar; search the area beneath the Black Bull tavern. <br>- Ryker: Elf. Known Lone Wolf affiliate. Not to be challenged by our forces, by order of the White Magisters. Last seen - Stonegarden Cemetery. <br>- Hannag: Lizard. Beware of powerful portal magic. Last seen - Hosted by large family in the Blackpits. <br>- Almira: Human. Black Ring. Last seen - Captured, and taken by the White Magisters. <br>- Saheila: Elf. Blind mystic. Last seen - Captured and sent to Fort Joy. <br>- Ifan ben-Mezd: Human. Lone Wolf assassin. Last seen - Captured and sent to Fort Joy. <br>- Addendum: There remains suspicion of Sourcerer activity on the northern end of Bloodmoon Island. The island itself is currently inaccessible to our forces.",
["RC_DW_Meistr_RitualBook"] = "Meistr Siva instructs me to record my research before I conduct any experiments regarding Godwoken ascension. <br><br>The ritual itself is quite simple. <br><br>1) Place a single piece of blackroot in the ritual bowl. <br><br>2) Draw blood with obsidian lancet (your own is most convenient) and sprinkle it upon the root. <br><br>3) Set a flame to the bowl and its contents. <br><br>4) Ensure that you have sufficient Source. <br><br>5) Inhale the resulting smoke. <br><br>6) Beyond this point, nothing is known. <br>The ingredients for this ritual are not rare per se, but may be difficult to procure. I am fortunate that the Meistr's Source fountain never runs low, so it is simple to gather Source. Blackroot, however, is another matter entirely.<br><br>The root grows in the forests to the north-west of Driftwood. It produces no poison or thorns to guard it, but all manner of creatures stalk those trees. It is wise to quickly grab what one needs and then return.<br><br>I pray that my experiments here pave the way for future scholars. Or, should I succeed, to allow <i>any</i> to be the equals of Godwoken.<br><br>-Apprentice Talich",
["RC_DW_Meistr_SafeCombo"] = "The crumpled note is covered in numbers and letters, written in a long, curling hand.<br><br>15R 34L 23R 35R 9R 16L 33L 45R 51L 1L",
["RC_DW_MordusNote"] = "Mordus,<br><br>You are a lucky man. Your failure to assassinate Lohar could have been ruinous. Yet our Lord proves his grace by not only sparing you, but granting you Mord’Akaim. The ritual requires an excessive release of Source, but I'm sure you're anxious to prove your allegiance. Use it wisely.<br><br>Your orders remain the same. See that the weapons from the Peacemaker reach Arx unharmed. I'll await their arrival.<br><br>And do be careful. There are a number of Godwoken who have escaped from the fort. Should they pass through Driftwood on route to their Meistr, be sure they pass no farther.",
["RC_DW_MordusOffice_EscapeNote"] = "*Drawn upon the page is an elaborate schematic. It closely resembles the broken shrine to Duna in Mordus' quarters, and depicts a mechanism operated by a button on the statue's back.*",
["RC_DW_MordusSkillResearch"] = "*This book is filled with pages of notes on necromancy, eternal life, and the dark arts. Near the end, you find a passage detailing how to inscribe this darkness on paper.*",
["RC_DW_Prison"] = "Driftwood Prison",
["RC_DW_Prison_Ghost_RykerNode"] = "Madam,<br><br>I cannot help you with this request, despite the sum of gold that you offered. The White Magister is too heavily guarded, and I would have little opportunity to put my skills to use against him.<br><br>I would recommend that you leave the region, before he seeks to imperil you further.<br><br>Your humble servant,<br><br>R.",
["RC_DW_RichMerchant_Orders"] = "C.<br><br>You know what to do. Infiltrate the tavern at Driftwood. Find a mark whose identity can serve you. Then: trap and kill Godwoken. Top price from our client for each one. Bring their heads to me at the Sawmill to cash in.<br><br>R.",
["RC_DW_RykerOffice"] = "Ryker's Office",
["RC_DW_Saltmines"] = "Saltmines",
["RC_DW_TavernKeeper_LetterFromKniles"] = "Mother,<br><br>I received your last letter with great enthusiasm. It gives me the greatest possible joy to know I have done you proud.<br><br>You'll be glad to hear I spend my days in quiet solitude, with naught but the principles of abstinence and chastity for bedfellows.<br><br>Dallis herself will come review my work shortly. I expect her to be quite pleased with the advances I've made. I'll recommend she stop by the Black Bull if ever she finds herself in Driftwood.<br><br>With utmost respect<br><br>Kniles",
["RC_DW_Tavern_KnilesResearchNotes"] = "...but the Blanchard boy was lame and had no use of his left foot anyway. And I gave him plenty of amber ale to numb the pain, as well. Quite kind of me, all things considered.<br><br>Mother's punishments were... formidable. Next time, I'll do what must needs be done so that she'll never find out. I can only blame myself for leaving the Blanchard boy alive.",
["RC_DW_Tavern_SecondFloor"] = "The Black Bull - Second Floor",
["RC_DW_UT_HerbmixRecipes"] = "<b>Mixing Notes</b><br><br><br>Experimentation has been improving recently, thanks to the large numbers of <i>“willing”</i> customers down here in the Undertavern<br><br>I’ve tried every combination of herbs I can think of down here. Many sent them into fever dreams and manic rampages, but there were a few mixtures that stood out as being quite useful - perhaps useful enough to win me the Herbmaster’s Pestle next year in Arx!<br><br><b>Courage:</b><br><i>Drudanae & Farhangite</i><br>Increases constitution<br><br><b>Ferocity:</b><br><i>Drudanae & Augmentor</i><br>Increases productivity<br><br><b>Alertness:</b><br><i>Drudanae & Puffball</i><br>Increases wits<br><br><b>Enlightenment:</b><br><i>Drudanae & Calocera</i><br>Increases intelligence<br><br><br><i>[Her notes continue into a frankly horrifically graphic rendition of experiments she made into dramatically extending the effects using Void-tainted fish.]</i>",
["RC_DW_UndeadJournal"] = "Day 4<br>Ryker met with strangers, they disappeared<br><br>Night 35<br>Saw Ryker in woods, almost got caught talking to messenger; tried to follow, he disappeared.<br><br>Morning 36<br>Ryker working as normal.",
["RC_DW_Undertavern"] = "Undertavern",
["RC_DW_WC_LetterToLovedOne"] = "To my darling Carolyne.<br><br>I hope this letter finds you well, and I hope that I am on your mind at least half as much as you are on mine<br><br>Work around Driftwood is hard, but steady. Good coin, and I sleep well at night. Although I think we may be on to something big.<br>We got a shipment in yesterday that's causing a right stir. I can't say much yet, but there's talk. Some say we'll be heroes of the Empire. Some say we'll be knighted by the queen herself!<br><br>The boss doesn't seem too happy about it, mind. Wants the cargo dropped down a mineshaft. Thankfully one of the top nobs arrived to put things right. Morris or something. He seems like a good one.<br><br>Hopefully the next time I see you I'll have a lot more to say! <br><br>All my love, my dear, love of my life, mother of my children yet to be, apple of my eyeballs,<br><br>Barton",
["RC_DW_WC_MordusPrisonLetter"] = "Mother dearest,<br><br>I'll finally make you and Daddy proud. I've got a job! I'm not quite sure what I'll be doing yet, but I'll be working for another dwarf called Mordus in the Driftwood area. I'm sure it will be productive, interesting and useful labour. I'll send some coin home as soon as I get paid.<br><br>All my love,<br><br>Stief",
["RC_DW_WC_Peacekeeper_Manifesto"] = "<b>CARGO MANIFEST</b><br><br>Consignor: <i>Anonymous</i> shipping from Fort Joy, north port.<br>Consignee: <i>Anonymous</i>, delivery to the care of Magister Reimond at the port of Driftwood on Reaper's Coast.<br><br>Ship: The Peacemaker<br>Captain: V. Ablewether<br><br><B>Bill of Lading</B> number 004<br><br>No. of pieces: 1,348<br><br>Weight: 2 ton and one third<br><br>Description of goods:<br> - 1,200 x miscellaneous weapons of ancient origin<br> - 50 x saltwater containers (empty)<br> - 50 x conducting elements<br> - 25 x heavily reinforced barrels<br> - 73 x crates of mechanical parts <br><br>Routing: Direct.<br><br>Payment: On delivery.<br><br><i>NOTE: HANDLE CAREFULLY. DEATHFOG WITHIN. Cargo will not be opened, on pain of death. - V.A.</i>",
["RC_DW_WhiteMagisterNote"] = "[The slip from a carrier owl is from a Magister in Arx. He seems to be suspicious of the Paladins and requests reinforcements from Reimond. He warns 'Kemm suspects something.']",
["RC_DW_WreckersCave"] = "Reaper's Cove",
["RC_DW_WritOfPassage"] = "As authorised by His Honour, the White Magister Reimond<br><br>With the blessing of Dallis, at the Bishop's right hand<br><br>In reverence of Alexandar, son of the late Divine<br><br>This writ permits its possessor access to areas and information necessary to the fulfillment of the Divine Order's commands. No further permission shall be requested nor provided.",
["RC_FL_DonnaLetter"] = "Maisie!<br><br>I've been stationed with the most amazing guy: Jhad is his name. He's just perfect, everything I've ever hoped for!<br><br>We're on a mission now to negotiate with some Magisters regarding their views on Sourcerers. You know me, it boils my blood to argue for our basic rights with those tyrants. Jhad and I had a long conversation about it the other night, and we're like two peas in a pod with our views - I've finally found the perfect person!<br><br>I'll be sending this letter after our sortie, and will write another one if (when!) I have more news to share about Jhad.<br><br>Until then,<br><br>Donna",
["RC_FL_ElvenNote"] = "Brother,<BR><BR>The elves came again, looking for their rain amulet. We need it for the harvest, so I had to get rid of them. I've hidden it in case any more of them come looking. I've marked the spot. Tell no-one.<BR><BR>P.",
["RC_FL_FarmhouseA"] = "Tommilyn's Farmhouse ",
["RC_FL_Farmlands"] = "Paradise Downs",
["RC_FL_GarethMomLetter"] = "Momma,<br><br>It's hard to be stationed so far from you and Poppa, but I have to believe I'm doing the right thing to protect us all.<br><br>I wanted to write you to make sure you stay safe: don't trust any Magisters that call by. Paladins should be safe enough.<br><br>All my love,<br><br>Your son, Gareth",
["RC_FTJ_Beach"] = "Fort Joy Beach",
["RC_FTJ_Caverns"] = "Caverns",
["RC_FTJ_Chapel"] = "Fort Joy",
["RC_FTJ_DrownedPrisonerDiary"] = "First night here. Don’t seem like it’ll be too bad. Found somewhere quiet to sleep. Brought enough dry bread to last me. When all this blows over, I’ll be happy to say I survived it in comfort.<br><br>Group of dumb brutes shook me down for my bread. Will have to get smart if I want to eat.<br><br>Met an old fisherman named Rad. Taught me how to make a net.<br><br>Rad’s gone.<br><br>Dumb brutes took my net. At least the meanest one got took in the night. Getting hungry.<br><br>I always was a strong swimmer. Waters around here are pretty glassy. Can’t be much more than a few miles to shore, can it?",
["RC_FTJ_EliteCells"] = "The Silent Cells",
["RC_FTJ_ForgottenPrison"] = "Forgotten Cell",
["RC_FTJ_Ghetto"] = "Fort Joy Ghetto",
["RC_FTJ_HoldingCells"] = "Holding Cells",
["RC_FTJ_HoundMaster"] = "Houndmaster's Room",
["RC_FTJ_PhylacteryRoom"] = "Ancient Passage",
["RC_FTJ_PrisonGroundFloor"] = "Fort Joy Prison",
["RC_FTJ_PurgingRoom"] = "The Flenser's Playground",
["RC_FTJ_SUB_HiddenAlcove"] = "Hidden Alcove",
["RC_FTJ_ScavengerSeeds"] = "Seeds",
["RC_FTJ_SevenShrinePost"] = "*The plaque is covered in hateful graffiti. Beneath the imaginative expletives, you can make out that this used to be a site of offering to the Seven.*",
["RC_FTJ_SoulJarPlaque_1"] = "Here lies Withermoore the noxious",
["RC_FTJ_SoulJarPlaque_2"] = "Here lies Withermoore the supplicant",
["RC_FTJ_SoulJarPlaque_3"] = "Here lies Withermoore the yellow-bellied",
["RC_FTJ_SoulJarPlaque_4"] = "Here lies Withermoore the cold-hearted",
["RC_FTJ_SoulJarPlaque_5"] = "Here lies Withermoore the holy man",
["RC_FTJ_SoulJarTrapRemove"] = "*The soul jar explodes into a glimmering powder.*",
["RC_FTJ_UndergroundTunnel"] = "Underground Tunnel",
["RC_FishFactoryCellar_SecurityLog"] = "Security Log<br><br>Most important area of focus this month is CELLAR SECURITY!<br><br>#02756<br>Barrels have arrived.<br><br>#02757<br>Placement of Divine 2000 Turret Barrels complete.<br><br><#02768<br> Don't stare into the Barrel!!!",
["RC_GY_ComposerBook_01"] = "*This is a book of songs and sonatas written by the great bard Kirill, the greatest composer known to both living and undead. One song in particular catches your eye.*<br><br>The springs mix with the rivers, and the rivers with the sea.<br><br>If the waters may duly merge, then why not you with me?",
["RC_GY_ComposerBook_02"] = "*This is a book of songs and sonatas written by the great bard Kirill, the greatest composer known to both living and undead. One song in particular catches your eye.*<br><br>The springs mix with the rivers, and the rivers with the sea.<br><br>If the waters may duly merge, then why not you with me?",
["RC_GY_DeerLetter"] = "Here lies a vagrant poacher, who saw fit to slay my beloved pet stag for his meat and skin. The cur's prize will lie with him here forever, but the meat will never nourish him, nor will the pelt ever warm him.<br><br>If you are reading this note, consider it a warning - take from me, and I shall take tenfold from you.<br><br>Ryker.",
["RC_GY_Graveyard"] = "Stonegarden",
["RC_GY_LoyalDog_Crypt"] = "Gated Crypt",
["RC_GY_MemorialBook"] = "The Feats of the Four<br><br>Behold the mighty heroes of Driftwood, and the feats for which we owe them our thanks.<br><br>Garrick, a human, who slew the necromancers preying upon the dead of the Stonegarden.<br>Bromley, a dwarf, who defeated the demons that plagued the great woodlands.<br>Vydia, a lizard, who subdued the strange beasts that arose from the primordial caverns east of Driftwood.<br>Halla, an elf, who defended the farmers who feed Driftwood against pitiless bandits.<br><br>They are immortal through their deeds. Their implements of victory shall rest where they slew their enemies.",
["RC_GY_OldBobAnimalLedger"] = "[The page lists no title or author. The handwriting is painstakingly neat.]<br><br>I am a man of my word. Alas, so is He.<br><br>I have prided myself on being my own man, but the spectre of mortality proved my weakness. I allowed myself to be seduced into the Covenant. I gave myself to Him as His servant, as His warrior. In a rich existence, it is my one regret.<br><br>I am sworn still. Soon, however, I shall be un-sworn. The key that will free me from these shackles is soon to seek entry - and I shall be a most hospitable host.",
["RC_GY_RockCoffinLetter"] = "Thought you were clever, huh? Come dig me up, see if I had any coin on my rotting corpse? Maybe my coffin could pay the debts I could not?<br><br>Fool. You'd have better luck milking these rocks than you would seeing even a penny from me. A Flynn will beg; a Flynn will gamble. But a Flynn never repays his due. As for this Flynn, well - while you rummage through a dirty grave, I'm already nabbing what's not-so-rightfully mine.<br><br>You win some, you lose some, my friend. Unless you're canny enough to fake your own death. And then you only win.<br><br>-Victor",
["RC_GY_RoostLetterToRyker"] = "Ryker,<br><br>The contract is mine.<br><br>I will pay you an execution fee of 25% if you take out any of my marks, but do <i>not</i> presume to go over my head.<br><br>Roost",
["RC_GY_RoostMaskedServantsJournal"] = "<b>Aventurim 3</b><br>At last, I think I have discovered a method of keeping my home and gardens in good repair. The 'inhabitants' of the Stonegarden are just lying there anyway... why not put them to work?<br><br><b>Aventurim 5</b><br>They raise from the dead easily enough, but my word are they ever a fright to look upon! I have fashioned some garb for them that will keep their true faces hidden. And hopefully hold in some of the smell also.<br><br><b>Aventurim 13</b><br><br>I must confess to growing fond of my silent companions. They never argue back, they hop to work at the slightest order, and best of all? They keep the riff-raff out.",
["RC_GY_RykerCellar"] = "Ryker's Rest - Cellar",
["RC_GY_RykerHouse"] = "Ryker's Rest",
["RC_GY_RykerHouse_SecondFloor"] = "Ryker's Rest - Upper Floor",
["RC_GY_RykersBook_Prose"] = "When I was a little boy in the deserts of Mezd, I spent a lot of time wandering around alone. Once I found a pebble, small and bright and green, like a fierce eye. I never saw a pebble like it before or since, though I've seen its colour in the collars we clamp on Sourcerers.<br><br>I brought my pebble home and showed it to my grandfather. He was a Paladin, but very old. He said to me 'Now, that is something, young one. That is a completely new kind of matter entirely!' His eyes glittered with zeal as he found a way to expand my discovery into a sermon on the Void and its seductive evils. As usual.<br><br>A wiser child would have cottoned on to the fact that one could often trust the first thing out of grandfather's mouth, the thing said before any filter kicked in. But the second thing, the lecture pieced together by a fraying mind, those words could be disregarded.<br><br>No matter, the seed of discovery was planted. I cherished that pebble. Through childhood and adolescence, into the Divine Order and the life of a soldier. It stayed with me always and gave me hope when there was none to be had from the world. It reassured me that I was special...",
["RC_GY_RykersNote"] = "Godwoken,<br><br>I've no doubt you return with tablet in hand. Forgive my presumptuousness, but I've readied my underchamber for your arrival; the entrance is within whispering distance.<br><br>Ryker",
["RC_GY_RykersSecretChamber"] = "Ryker's Rest - Private Chambers",
["RC_GY_VengefulSpirits_Tomb"] = "Charnel House",
["RC_GY_VengefulSpirits_TreasureNote"] = "[The page looks to have been ripped out of a larger tome.]<br><br>...said by locals to be a shard of the infamous weapon knows as Anathema - and perhaps even responsible for causing Johanna Surrey's descent into madness. If the ageing dowager was ever aware of the family heirloom's value, she never let on.<br><br>In the months before her death, Johanna's mind was lost to hate and hallucination. She would come to mysteriously chant 'Two, One, Three!' at the few servants that remained as they attended to her bizarre beauty rituals. By the...<br><br>[You notice the same succession of numbers mentioned in the text has been scribbled in the page's margins: 2-1-3.]",
["RC_GY_WronglyBuried_ExistentialBook_1"] = "The Essence of Existence, Volume One<br><br>There are some that seek pain, believing that only in suffering can we come close to the Gods. The elves wallow in the deepest of wounds, reliving the pain of wars long past in the belief that they can avoid wrongdoings yet to come. Yet history proves that we are destined to repeat the same errors. What good is a lesson learned if we choose to ignore it?<br><br>True meaning is not found in pain. Instead, the Gods demand we end life's tumult in the pursuit of pleasure - pleasure of the mind, the body, and the soul.",
["RC_GY_WronglyBuried_ExistentialBook_2"] = "The Essence of Existence, Volume Two<br><br>'The Gods guide our every twitch and twirl,' the devout tell us. Yet they also tell us that the Seven themselves are guided by the Tapestry of Time, where all of existence is written in the most indelible of inks. Are we to believe that who we love, what we speak, and where we journey is determined by an unknown hand, and policed by unknown enforcers?<br><br>Impossible. Within this universe we inhabit, where fruit falls from its tree to the ground and not into the skies; where the sun lights the days and the moon our nights; in that place, we are free to act of our own will wherever the laws of the wind and thunder allow it.",
["RC_GY_WronglyBuried_ExistentialBook_3"] = "The Essence of Existence, Volume Three<br><br>It is wrong to kill a man.<br><br>Or is it? What if that man has killed another? Is it wrong then?<br><br>If yes, then what if he has killed two others? Or three? How many shall die at his hand before we can put him to death with a clear conscience?<br><br>It is wrong to steal.<br><br>But is it wrong for a poor man to thieve bread from a rich man who stores loaves in abundance? How empty must the thief's belly be before we forgive him his crime? How full must the rich man's granary be?<br><br>There can never be one law that answers the question of what is right and what is wrong. There is only a river of justice, steered by the impulses of men and women, Gods and Goddesses, chance and nature.",
["RC_LV_ComeToLV"] = "*The message is scuffed from the claws of the owl that carried it here, but clearly reads 'Council of Seven Found. Return to Lady V. Now. - Malady.'*",
["RC_MIL_BeetleNest"] = "Dune Beetle Nest",
["RC_MIL_DOContract"] = "BY REQUEST OF THE DIVINE ORDER<br><br>Certain Sourcerers known as 'Godwoken' are to be identified upon the agreement of both parties to the terms of this contract. These 'Godwoken' will be located by the contractor and disposed of in a timely, quiet, and seemly manner.<br><br>Due to the nature of this contract, new names may be given on an ongoing basis. The amount claimable per name is fixed at ten thousand gold per head, to be paid immediately upon receipt of evidence of the task's completion.",
["RC_MIL_ElfCamp"] = "Elven Encampment",
["RC_MIL_ElvenTrialBook"] = "*A volume about elven society and customs. It speaks of an ancient ritual, not witnessed since before the Great War. Accounts detail how fiery and stormy clouds where often seen above the ritual site, and that afterwards the ground there was sodden with blood and frozen in places, despite the warmth of summer. The author concludes by saying that there is little proof to support these anecdotes.*",
["RC_MIL_GotTreeTalent"] = "You received the Forest's Fortunate Talent.",
["RC_MIL_SaheilaContract"] = "You can find the girl in Fort Joy. Move quickly; I've heard certain Sourcerers are being transformed into Sourceless slaves - no doubt a Scion would make a tempting candidate.<br>Kill her cleanly, but not before extracting every morsel of useful information from her. The more Scions you destroy, the heavier you'll find your pockets. You can collect your payment from me on the Nameless Isle. Get one of your other little marks to show you the way.<br>Shadow Prince<br>",
["RC_MIL_Sawmill"] = "Cullwoods Mill",
["RC_Main"] = "Reaper's Coast",
["RC_OIL_ApprenticeLetter"] = "Mother, Father,<br><br>I'm learning so much under the great Hannag! I can't say it has been easy. Hannag is... a <i>harsh</i> mistress, and as you know, I can be prone to error. But where elemental sciences are concerned, nobody can compare to her.<br><br>I hope to be home in time to make the harvests plentiful for you.<br><br>All my love,<br><br>Gwydian",
["RC_OIL_BlackRingReaver"] = "Black Ring Reaver",
["RC_OIL_Cave_ExcavationJournal"] = "<b>Excavation Log: Update #37</b><br><br>... We <i>finally<i> found it:The Aeteran! A contingent of Gheists and Whites immediately seized it and shipped it to Dallis. The overseers speak of medals of Lucian to be sent to us all!",
["RC_OIL_Caves_AtaraxianHint_Journal"] = "...I don't like it here, don't like it, don't like it at all...<br><br>... there is something <i>humming</i>, some fell thing, something that claws around at the edges of my senses, worming its way in...<br><br>... today I saw a glowing blue light, and it spoke to me... I turned to tell my friend, and he was naught but glowing light too, and when I screamed, he laughed a laugh a laugh a laugh so hollow and black I thought it was the end...<br><br>... I <i>wish</i> it were the end...",
["RC_OIL_Caves_AtaraxianHint_Note"] = "Colleagues.<br><br>It has come to my attention that some workers have been <i>slacking off</i>. This is unacceptable.<br><br> The pace must be increased if we are to satisfy the Lady Dallis' bidding. Do not make me bring painful incentive into the equation.<br><br><i>Reimond</i><br><br><br>[The page this note has been written on is covered in vulgar doodles that the captions suggest depict said Lady Dallis and Magister Reimond in some unorthodox ritual positions.]",
["RC_OIL_Dock_Book1"] = "<b>Monthly Supplies Log</b><br><br>Shovels x 25<br>Uniforms x 15 (<i>return of blood-stained uniforms in progress</i>)<br>First Aid Kits x 5<br>Provisions per Divine Order standard<br>Alcohol emergency supplies (<i>ramp up x2 next month, it's getting worse here</i>)<br>Coffins x 20 (<i>Much, much, much worse</i>)",
["RC_OIL_Dock_Book2"] = "<b>Grkzzzzxx's Dig Notes</b><br><br>... and of course, as all imps know, <i>that</i> kind of tomfoolery just cannot be permitted! So, with the aid of a royal grant, I studied advanced methods of digging from barely-accessible planes. Hydraulics. Hoists. Derricks. These words mean little to you, but simply follow my easy diagrams to reach the deepest depths yet plumbed by sentient life!<br><br><br><i>[The 'easy' diagrams accompanying the research look like they would take an army of advanced scientific geniuses to unravel and follow.]</i>",
["RC_OIL_Dock_Book3"] = "Vorrh, Gremory et al,<br><br>The Order needs you to dig deep: in your own reserves of energy yes, but more importantly in the caves at the Blackpits.<br><br>Use the Black Ring for the most dangerous work. They are expendable.<br><br>You know what we seek, and you know how important it is, for all of us.<br><br>Do <i>not</i> fail me.<br><br><i>Dallis</i>",
["RC_OIL_Dock_Books4"] = "<i>[The pages of this composition notebook are covered with scribbles and crossed-out lines.]</i><br><br>Quartermistress Anna, your eyes are so...<br><br>There once was a Quartermistress named Anna...<br><br>The maiden waits by the old camp tent,<br>Her eyes downcast, her fair knees bent.<br>She waits, she waits for Magister Vorrh,<br>Who... who... who...<br><br>Why is it so damned hard to rhyme anything with Vorrh??!",
["RC_OIL_Docks_CaveMap"] = "TO ALL CONCERNED WITH THE CAVE DIG<br><br>Only those with authorisation may enter the cave and proceed to the dig site.<br><br>Do not attempt to travel to the dig alone. In the first antechamber you must await the Blind Guide. He and only he may guide you through our defences.<br><br>Failure to observe this instruction will result in your death and a great deal of inconvenience to our lady Dallis. You may decide for yourself which is worse.<br><br>- R",
["RC_OIL_MagisterCamp"] = "Oil Camp",
["RC_OIL_OilMachine"] = "<i>Notes on Automating Oil Barrel Creation</i><br><br>... the only thing that will save my life is the knowledge that those Order puppets don't have. Yet. At least, I hope so.<br><br>Machine restart sequence:<br>Ember<br>Sapphire<br>Emerald<br><br><br><i>[There is also an image of a Garnet at the bottom marked out with a big red X]</i>",
["RC_OIL_Oilfields"] = "The Blackpits",
["RC_OIL_OldWorkshop"] = "Abandoned Workshop",
["RC_OIL_RaanaarTomb"] = "Ancient Temple",
["RC_OIL_Ruins"] = "Cave Ruins",
["RC_OIL_SkeletonDiary"] = "<b>15th Aurantion</b><br><br>Here begins the account of Wulfrum, lead archaeologist. Captain Aureus tells me there may be something worth excavating in this curious cave. I have hired a gaggle of locals with shovels. They insist this cave is haunted, but it's amazing the ghosts you can chase away with a heavy purse of gold.<br> <br><b>16th Aurantion</b><br><br>Incredible! I've never seen craftsmanship like this. Was it a tomb? A temple? The pillars to the Seven suggest <i>some</i> religious purpose. There is more, hidden behind a barrier. The workers are grumbling again, but I am an <i>expert</i> on the undead. If their 'ghost' was real, I would know!<br> <br> <b>17th Aurantion</b><br><br>Idiots! The workers claim I've been 'meddling with the gods' (I only took a small chip from the pillar. I had to test it <i>somehow</i>.) and now they've sealed me down here. Nothing left but to examine the columns and hope they return. Each of the Seven seems tied to an element or a trait? <br> <br> <br>Rhalic - Earth<br>Duna - Air<br>Tir-Cendelius - Blood<br>Zorl-Stissa - Fire<br>Vrogir - Muscle<br>Xantezza - Mind<br>Amadia - Magic<br><br><br><b>18th Aurantion</b><br><br>I- I don't think I'm alone. I was sure I heard a voice as I slept, but I couldn't make it out. It was faint. An echo, almost. <br><br><br><b>19th Aurantion</b><br><br>It's here. It's real. Whatever it is, it's real. The Guardians help me...",
["RC_OIL_ThirdHouse_WritOfPassage"] = "By Mandate of the Esteemed White Magister Reimond<br><br>On the Authority of Dallis, at the Bishop's Right Hand<br><br>With Blessings of the Holy Alexandar<br><br>The possessor of this writ is granted full access to all areas and personnel related to official Magister business as necessary to fulfil the commands of the Divine Order. No further sanction shall be necessary, nor requested.",
["RC_OIL_Warehouse"] = "Old Warehouse",
["RC_OIL_WhiteMagisterLetter"] = "Prepare yourselves: I am on route to take command over our excavations.<br><br>Our lady Dallis has found what we seek, so those Black Ring have served their purpose. We no longer need them alive; I expect you to make arrangements to eliminate that particular liability.<br><br>I’ll be there sooner than you think.<br><br><i>Reimond</i>",
["RC_OIL_Workshop"] = "Alchemist's Workshop",
["RC_OUT_PurgedDaughterHouse"] = "Healer's House",
["RC_PossessedAdventurer"] = "Adventurer",
["RC_WC_BombScientist_Book1"] = "... in the latter half of the century, we have seen scientists striving to recreate the horrors of Deathfog in weaponised form.<br><br>No instance of this is more well-known than the Divine Order's use of the poisoner Farzanah to create massive quantities of Deathfog. They used Farzanah's handiwork in their offensive against the Black Ring during the Great War, an offensive which not only destroyed the Black Ring, but decimated the elves.<br><br>It is clear that the potential for use of Deathfog in war is great indeed. Great and terrible. Yet, who has the right to determine when it can be used. Previously, the Divine took it upon himself. But the Divine is dead...",
["RC_WC_BombScientist_Book2"] = "<b>Justinia's Jackals</b><br><br>Everyone knows that dwarves are the absolute peak of military prowess on Rivellon. Naysayers will point to the lack of historical martial victories won by Justinia's armies, yet of course such histories are biased! Written by those who had the misfortune of being waylaid by our own Justinia's Jackals.<br><br>Canny sappers to a man, Justinia's Jackals own any battleground upon which they stand through combining the natural environmental elements facing them with an arsenal of tricks: elemental grenades, arrows and spells.<br><br>Such is the fighting style employed by the Jackals, that few who have been in battle with them have ever seen them, not to mention lived to tell the tale...",
["RC_WC_BombScientist_LetterToHannag"] = "Hannag,<br><br>This is our <i>third</i> communique!<br><br>Again: we recovered the Deathfog Delivery Device you made to Farzanah's instructions, but we need your expertise to repair and attune it again.<br><br>A <i>substantial</i> sum of our war chest has been set aside for your aid in this endeavour.<br><br>We’ve been sending missives to you at The Blackpits but we understand you are in Driftwood Fields presently, hopefully on your way here.<br><br>We really need you to hurry and hope this letter finds y...<br><br><br><i>[The rest of the letter is covered in a quite sizable inkblot.]</i>",
["RC_WC_EmpressLetter"] = "Lohar,<br><br>Isbeil's agents inform her that the Deathfog is in your possession. It must be delivered to Arx with all possible speed. <br><br>I do not know what is causing this delay, but I do know you will rectify this unfortunate error. I'm sure you know the penalty for disobedience. <br><br>Do not disappoint me. <br><br>-Your Queen",
["RC_WC_TheDeadTrader_TalentReceived"] = "Along with an upset stomach, you've received a new Talent: Trade Secrets",
["RC_WH_BottledWish_DjinnTales"] = "[Opening the book, you see it's filled with crudely drawn pictures and children's stories about Djinn. Looking at the first page you see a picture of a Djinn with huge muscles, while a buffoon with massive ears holds his lamp. You sigh and read on...] <br><br>And then the beautiful Djinn asked the stupid mortal what his wish was.<br>'Well,' said the idiot, 'I wish that no-one would ever laugh at me for being a stupid mortal with big ears again.'",
["RC_WH_Peacemaker_Note"] = "Magister.<br><br>Your detachment has been chosen for your loyalty.<br><br>The cargo is in your charge. Make sure it reaches its destination intact.<br><br>Do not open the cargo.<br><br>Do not allow the captain or her crew to open the cargo.<br><br>The cargo is important.<br><br>Protect it with your life.<br><br>- D",
["RC_Wrecker_Hills"] = "Reaper's Bluffs",
["REACTION_SHOT_DisplayName"] = "Reactive Shot",
["RED PRINCE"] = "Red Prince",
["REFLECTION_DisplayName"] = "Pondering",
["REFLECTION_SQUIRREL_DisplayName"] = "Pondering",
["REGENERATION_Description"] = "Heals [1].",
["REGENERATION_DisplayName"] = "Regenerating",
["RESIST_SHREDDERS_ELE_Description"] = "Reduces elemental resistance of nearby enemies.",
["RESIST_SHREDDERS_ELE_DisplayName"] = "Elemental Aura",
["RESIST_SHREDDERS_PHYS_Description"] = "Reduces physical resistance of nearby enemies.",
["RESIST_SHREDDERS_PHYS_DisplayName"] = "Aura of Intimidation",
["RESTED_Description"] = "Character's primary attributes increased. Protects from Muted, Blind, Crippled, Knocked Down.",
["RESTED_DisplayName"] = "Rested",
["RESTING_Description"] = "Character is resting.",
["RESTING_DisplayName"] = "Resting",
["RESURRECT_DisplayName"] = "Resurrect",
["ROCK_Description"] = "At the start of each turn, launches a fiery projectile at the nearest ally with an active Hard Place status.",
["ROCK_DisplayName"] = "Rock",
["ROGUE"] = "Outlaw",
["RPC_DOS2_CraftingBible"] = "This veritable tome of knowledge teaches you a plethora of handy adventuring recipes!",
["RPC_DOS2_Grenades_MindMaggots"] = "This letter is written in an ancient tongue. The language is guttural, demonic and dark. Reading the note out loud sounds like an incantation. Just looking at the words feels like being taught how to work with ancient technology.",
["Radeka's Thorn"] = "Radeka's Thorn",
["Radiant Aegis"] = "Radiant Aegis",
["Rafnar"] = "Rafnar",
["Ragged Boots"] = "Ragged Boots",
["Rain_Blood_Description"] = "Create blood surfaces. Set Bleeding on enemies. Douse fire surfaces.",
["Rain_Blood_DisplayName"] = "Raining Blood",
["Rain_Blood_StatsDescription"] = "Radius: [1]<br>Duration: [2]",
["Rain_EnemyBlood_Windego_DisplayName"] = "Void Rain",
["Rain_EnemyFire_Description"] = "Create fire surfaces. Set Burning on enemies.",
["Rain_EnemyFire_DisplayName"] = "Rain of Fire",
["Rain_EnemyRain_Short_DisplayName"] = "Light Shower",
["Rain_EnemySunshine_DisplayName"] = "Sunshine",
["Rain_EnemyWater_Blessed_DisplayName"] = "Sap Rain",
["Rain_Oil_Description"] = "Call down an oil rain, that sets Oiled on all characters and produces Oil puddles.",
["Rain_Oil_DisplayName"] = "Raining Oil",
["Rain_Water_Description"] = "Create a spreading water surface which douses fires. Set Wet status on characters in the area.",
["Rain_Water_DisplayName"] = "Rain",
["Rain_Water_StatsDescription"] = "Radius: [1]<br>Duration: [2]<br>Wet makes target less resistant to air spells but more resistant to fire spells.",
["Rancour"] = "Rancour",
["RangedInfusion_DisplayName"] = "Farsight Infusion",
["Ranger's Boots"] = "Ranger's Boots",
["Rapscalpel"] = "Rapscalpel",
["Raucous Ring"] = "Raucous Ring",
["Ravager"] = "Ravager",
["Ravagers"] = "Ravagers",
["Rawhide Armour"] = "Rawhide Armour",
["Rawhide Scale Armour"] = "Rawhide Scale Armour",
["Rawhide Scale Boots"] = "Rawhide Scale Boots",
["Rawhide Scale Pants"] = "Rawhide Scale Pants",
["Razor"] = "Razor",
["Razor Sword"] = "Razor Sword",
["Razorback"] = "Razorback",
["Reaper"] = "Reaper",
["Reaver"] = "Reaver",
["Recurve Crossbow"] = "Recurve Crossbow",
["Red Necklace"] = "Red Necklace",
["Red and white dance across the surface of the hammer, shifting and mixing, always in perfect balance. You could stare at it for hours."] = "Red and white dance across the surface of the hammer, shifting and mixing, always in perfect balance. You could stare at it for hours.",
["Reinforced Boots"] = "Reinforced Boots",
["Reinforced Sabatons"] = "Reinforced Sabatons",
["Repulser"] = "Repulser",
["Ribbon"] = "Ribbon",
["Rich Necklace"] = "Rich Necklace",
["Ring Boots"] = "Ring Boots",
["Ring Gloves"] = "Ring Gloves",
["Ring Helm"] = "Ring Helm",
["Ring Of Fate"] = "Ring Of Fate",
["Ring Of Fulfillment"] = "Ring Of Fulfillment",
["Ring Of Glory"] = "Ring Of Glory",
["Ring Trousers"] = "Ring Trousers",
["Ring of Dusk"] = "Ring of Dusk",
["Ring of the Sky"] = "Ring of the Sky",
["Ripped Shirt"] = "Ripped Shirt",
["Ripper"] = "Ripper",
["Rivet Gloves"] = "Rivet Gloves",
["Riveted Armour"] = "Riveted Armour",
["Riveted Boots"] = "Riveted Boots",
["Riveted Gloves"] = "Riveted Gloves",
["Riveted Helmet"] = "Riveted Helmet",
["Riveted Leggings"] = "Riveted Leggings",
["Riveted Mail Hood"] = "Riveted Mail Hood",
["Roamers"] = "Roamers",
["Robe"] = "Robe",
["Robe of Knowledge"] = "Robe of Knowledge",
["Robe of Mystery"] = "Robe of Mystery",
["Robe of Power"] = "Robe of Power",
["Robe of Revelation"] = "Robe of Revelation",
["Robe of Rituals"] = "Robe of Rituals",
["Robust Trousers"] = "Robust Trousers",
["Robust enough to put a stop to any conversation, Magister Orivand's mace fairly glimmers menace."] = "Robust enough to put a stop to any conversation, Magister Orivand's mace fairly glimmers menace.",
["Rook"] = "Rook",
["Rotting Bow"] = "Rotting Bow",
["Rotting Staff"] = "Rotting Staff",
["Round Gold Necklace"] = "Round Gold Necklace",
["Round Silver Necklace"] = "Round Silver Necklace",
["Rounded Two-Handed Axe"] = "Rounded Two-Handed Axe",
["Roundwind"] = "Roundwind",
["Rovers"] = "Rovers",
["Royal Amulet"] = "Royal Amulet",
["Ruby Necklace"] = "Ruby Necklace",
["Rugged Pants"] = "Rugged Pants",
["Rune Dagger"] = "Rune Dagger",
["Runic Hat"] = "Runic Hat",
["Rush_BatteringRam_Description"] = "Rush forward in a straight line, to a point far away, hitting all enemies in your path with [1].",
["Rush_BatteringRam_DisplayName"] = "Battering Ram",
["Rush_BatteringRam_StatsDescription"] = "Range: [2]",
["Rush_BullRush_Description"] = "Rush at your enemies, dealing [1] and setting Bleeding.",
["Rush_BullRush_DisplayName"] = "Bull Rush",
["Rush_EnemyBatteringRam_Demons_DisplayName"] = "Demonic Ram",
["Rush_SlugBatteringRam_Description"] = "Rush forward, dealing [1] to enemies and leaving a fire trail.",
["Rush_SlugBatteringRam_DisplayName"] = "Slug Rush",
["Rush_Summon_IceRush_Description"] = "Rush forwards in a straight line to a point far away, hitting all enemies in your path with [1] damage. Creates Frozen surfaces.",
["Rush_Summon_IceRush_DisplayName"] = "Ice Rush",
["Rusty Amulet"] = "Rusty Amulet",
["Rusty Great Axe"] = "Rusty Great Axe",
["Rusty Hammer"] = "Rusty Hammer",
["Rusty Sword"] = "Rusty Sword",
["Rusty Twohander"] = "Rusty Twohander",
["Ruthless Sword"] = "Ruthless Sword",
["SAVEGAME_LEVELCACHE_FAILED"] = "Savegame failed (copy to levelcache failed). Please report this.",
["SCHOLAR"] = "Scholar",
["SCRIPT_Matriarch_Healing_Effect"] = "",
["SCROLL_AcidSpores"] = "Acid Spores Scroll",
["SCROLL_Cone_CorrosiveSpray"] = "Corrosive Spray Scroll",
["SCROLL_Cone_Flamebreath"] = "Dragon's Blaze Scroll",
["SCROLL_Cone_Shatter"] = "Deep Freeze Scroll",
["SCROLL_Cone_SilencingStare"] = "Silencing Stare Scroll",
["SCROLL_Cone_SteamLance"] = "Steam Lance Scroll",
["SCROLL_Curse"] = "Curse Scroll",
["SCROLL_ElectricFence"] = "Closed Circuit Scroll",
["SCROLL_Fireball"] = "Fireball Scroll",
["SCROLL_FlamingDaggers"] = "Searing Daggers Scroll",
["SCROLL_Fortify"] = "Fortify Scroll",
["SCROLL_FossilStrike"] = "Fossil Strike Scroll",
["SCROLL_HailStorm"] = "Hail Storm Scroll",
["SCROLL_HailStrike"] = "Hail Strike Scroll",
["SCROLL_Haste"] = "Haste Scroll",
["SCROLL_LighningBolt"] = "Electric Discharge Scroll",
["SCROLL_MeteorShower"] = "Meteor Shower Scroll",
["SCROLL_PoisonDart"] = "Poison Dart Scroll",
["SCROLL_ProjectileStrike_DazingBolt"] = "Dazing Bolt Scroll",
["SCROLL_Projectile_ChainHeal"] = "Healing Ritual Scroll",
["SCROLL_Projectile_ChainLightning"] = "Chain Lightning Scroll",
["SCROLL_Projectile_DeployMassTraps"] = "Deploy Mass Traps Scroll",
["SCROLL_Projectile_DimensionalBolt"] = "Dimensional Bolt Scroll",
["SCROLL_Projectile_DustBlast"] = "Dust Blast Scroll",
["SCROLL_Projectile_IceFan"] = "Ice Fan Scroll",
["SCROLL_Projectile_InfectiousFlame"] = "Epidemic Of Fire Scroll",
["SCROLL_Projectile_LaunchExplosiveTrap"] = "Explosive Trap Scroll",
["SCROLL_Projectile_LaunchOilBlob"] = "Summon Oily Blob Scroll",
["SCROLL_Projectile_PyroclasticEruption"] = "Pyroclastic Eruption Scroll",
["SCROLL_Projectile_Superconductor"] = "Superconductor Scroll",
["SCROLL_Quake_Earthquake"] = "Earthquake Scroll",
["SCROLL_Rain"] = "Rain Scroll",
["SCROLL_Rain_Blood"] = "Raining Blood Scroll",
["SCROLL_Ranger_Charm"] = "Charm Scroll",
["SCROLL_RegenerateStart"] = "Restoration Scroll",
["SCROLL_Resurrect"] = "Resurrection Scroll",
["SCROLL_Shout_Apotheosis"] = "Apotheosis Scroll",
["SCROLL_Shout_BlindingRadiance"] = "Blinding Radiance Scroll",
["SCROLL_Shout_BoneCage"] = "Bone Cage Scroll",
["SCROLL_Shout_BullHorns"] = "Bull Horns Scroll",
["SCROLL_Shout_ChameleonSkin"] = "Chameleon Cloak Scroll",
["SCROLL_Shout_CloseTheDoor"] = "Door to Eternity Scroll",
["SCROLL_Shout_Contamination"] = "Contamination Scroll",
["SCROLL_Shout_FavourableWind"] = "Favourable Wind Scroll",
["SCROLL_Shout_FireBrand"] = "Firebrand Scroll",
["SCROLL_Shout_FlamingSkin"] = "Flaming Skin Scroll",
["SCROLL_Shout_FlamingTongues"] = "Flaming Tongues Scroll",
["SCROLL_Shout_FrostAura"] = "Soothing Cold Scroll",
["SCROLL_Shout_GlobalCooling"] = "Global Cooling Scroll",
["SCROLL_Shout_HealingTears"] = "Healing Tears Scroll",
["SCROLL_Shout_IceBreaker"] = "Ice Breaker Scroll",
["SCROLL_Shout_IceSkin"] = "Icy Skin Scroll",
["SCROLL_Shout_Ignition"] = "Ignition Scroll",
["SCROLL_Shout_JellyfishSkin"] = "Jellyfish Skin Scroll",
["SCROLL_Shout_MassCorpseExplosion"] = "Mass Corpse Explosion Scroll",
["SCROLL_Shout_MedusaHead"] = "Medusa Head Scroll",
["SCROLL_Shout_MendMetal"] = "Mend Metal Scroll",
["SCROLL_Shout_NecromancerTotems"] = "Totems of the Necromancer Scroll",
["SCROLL_Shout_PoisonWave"] = "Poison Wave Scroll",
["SCROLL_Shout_PoisonousSkin"] = "Poisonous Skin Scroll",
["SCROLL_Shout_ReactiveArmor"] = "Reactive Armour Scroll",
["SCROLL_Shout_ShedSkin"] = "Skin Graft Scroll",
["SCROLL_Shout_SiphonPoison"] = "Siphon Poison Scroll",
["SCROLL_Shout_SpiderLegs"] = "Spider Legs Scroll",
["SCROLL_Shout_SteelSkin"] = "Heart of Steel Scroll",
["SCROLL_Shout_SummonInnerDemon"] = "Summon Inner Demon Scroll",
["SCROLL_Shout_Supernova"] = "Supernova Scroll",
["SCROLL_Shout_VacuumAura"] = "Vacuum Aura Scroll",
["SCROLL_Shout_Wings"] = "Spread Your Wings Scroll",
["SCROLL_Storm_Blood"] = "Blood Storm Scroll",
["SCROLL_Storm_Ethereal"] = "Ethereal Storm Scroll",
["SCROLL_Storm_Lightning"] = "Thunderstorm Scroll",
["SCROLL_Summon_ArtilleryPlant"] = "Hungry Flower Scroll",
["SCROLL_Summon_BloatedCorpse"] = "Raise Bloated Corpse Scroll",
["SCROLL_Summon_BonePile"] = "Raise Bone Widow Scroll",
["SCROLL_Summon_Cat"] = "Summon Familiar: Cat Scroll",
["SCROLL_Summon_Condor"] = "Summon Condor Scroll",
["SCROLL_Summon_FireSlug"] = "Summon Fire Slug Scroll",
["SCROLL_Summon_Incarnate"] = "Conjure Incarnate Scroll",
["SCROLL_Summon_PlanarGateway"] = "Planar Gateway Scroll",
["SCROLL_Summon_TotemFromSurface"] = "Elemental Totem Scroll",
["SCROLL_Target_AcidInfusion"] = "Acid Infusion Scroll",
["SCROLL_Target_Apportation"] = "Apportation Scroll",
["SCROLL_Target_ArcaneStitch"] = "Arcane Stitch Scroll",
["SCROLL_Target_BlackShroud"] = "Black Shroud Scroll",
["SCROLL_Target_BloodBubble"] = "Blood Sucker Scroll",
["SCROLL_Target_BurnMyEyes"] = "Peace of Mind Scroll",
["SCROLL_Target_Cannibalize"] = "Cannibalise Scroll",
["SCROLL_Target_Charm"] = "",
["SCROLL_Target_ChickenTouch"] = "Chicken Claw Scroll",
["SCROLL_Target_Condense"] = "Turn To Oil Scroll",
["SCROLL_Target_CorpseExplosion"] = "Corpse Explosion Scroll",
["SCROLL_Target_CorrosiveTouch"] = "Corrosive Touch Scroll",
["SCROLL_Target_CryogenicStasis"] = "Cryogenic Stasis Scroll",
["SCROLL_Target_CursedElectricInfusion"] = "Cursed Electric Infusion Scroll",
["SCROLL_Target_DeathWish"] = "Death Wish Scroll",
["SCROLL_Target_DeathsDoor"] = "Living on the Edge Scroll",
["SCROLL_Target_DecayingTouch"] = "Decaying Touch Scroll",
["SCROLL_Target_DemonicBargain"] = "Forced Exchange Scroll",
["SCROLL_Target_ElectricInfusion"] = "Electric Infusion Scroll",
["SCROLL_Target_Equalize"] = "Equalise Scroll",
["SCROLL_Target_FireInfusion"] = "Fire Infusion Scroll",
["SCROLL_Target_FireWhip"] = "Fire Whip Scroll",
["SCROLL_Target_Fireblood"] = "Bleed Fire Scroll",
["SCROLL_Target_FlamingCrescendo"] = "Flaming Crescendo Scroll",
["SCROLL_Target_FrostyShell"] = "Armour of Frost Scroll",
["SCROLL_Target_GraspOfTheStarved"] = "Grasp of the Starved Scroll",
["SCROLL_Target_Harmony"] = "Rallying Cry Scroll",
["SCROLL_Target_IceInfusion"] = "Blessed Ice Infusion Scroll",
["SCROLL_Target_Infect"] = "Infect Scroll",
["SCROLL_Target_MosquitoSwarm"] = "Mosquito Swarm Scroll",
["SCROLL_Target_NecrofireInfusion"] = "Necrofire Infusion Scroll",
["SCROLL_Target_PoisonInfusion"] = "Poison Infusion Scroll",
["SCROLL_Target_PowerInfusion"] = "Power Infusion Scroll",
["SCROLL_Target_PressureSpike"] = "Pressure Spike Scroll",
["SCROLL_Target_RangedInfusion"] = "Farsight Infusion Scroll",
["SCROLL_Target_RockSpikes"] = "Impalement Scroll",
["SCROLL_Target_ShacklesOfPain"] = "Shackles of Pain Scroll",
["SCROLL_Target_ShadowInfusion"] = "Shadow Infusion Scroll",
["SCROLL_Target_ShockingTouch"] = "Shocking Touch Scroll",
["SCROLL_Target_SoulMate"] = "Soul Mate Scroll",
["SCROLL_Target_SourceVampirism"] = "Source Vampirism Scroll",
["SCROLL_Target_SpontaneousCombustion"] = "Spontaneous Combustion Scroll",
["SCROLL_Target_StripResistance"] = "Flay Skin Scroll",
["SCROLL_Target_Supercharge"] = "Supercharger Scroll",
["SCROLL_Target_TentacleLash"] = "Tentacle Lash Scroll",
["SCROLL_Target_VacuumTouch"] = "Vacuum Touch Scroll",
["SCROLL_Target_Vaporize"] = "Vaporise Scroll",
["SCROLL_Target_WarpInfusion"] = "Warp Infusion Scroll",
["SCROLL_Target_WaterInfusion"] = "Water Infusion Scroll",
["SCROLL_Target_Windwalker"] = "Erratic Wisp Scroll",
["SCROLL_Target_WinterBlast"] = "Winter Blast Scroll",
["SCROLL_Target_WormTremor"] = "Worm Tremor Scroll",
["SCROLL_Teleportation"] = "Teleportation Scroll",
["SCROLL_Teleportation_Netherswap"] = "Nether Swap Scroll",
["SCROLL_Teleportation_SwapGround"] = "Terrain Transmutation Scroll",
["SCROLL_Tornado_1"] = "Tornado Scroll",
["SCROLL_Wall_LivingWall"] = "Living Wall Scroll",
["SCROLL_Zone_LaserRay"] = "Laser Ray Scroll",
["SEBILLE"] = "Sebille",
["SHACKLER_Description"] = "Any who deal a lot of damage to Vitality are bound with Shackles of Pain.",
["SHACKLER_DisplayName"] = "Eye For An Eye",
["SHAPESHIFT_DWARF_DisplayName"] = "Dwarven Form",
["SHAPESHIFT_ELF_DisplayName"] = "Elf Form",
["SHAPESHIFT_HUMAN_DisplayName"] = "Human Form",
["SHAPESHIFT_LIZARD_DisplayName"] = "Lizard Form",
["SHED_SKIN_DisplayName"] = "Skin Graft",
["SHIELDED_MAGIC_DisplayName"] = "Shielded",
["SHIELDED_PHYSICAL_DisplayName"] = "Shielded",
["SHOCKED_Description"] = "Character is shocked by electricity.",
["SHOCKED_DisplayName"] = "Shocked",
["SHOCKWAVE_DisplayName"] = "EMPTY",
["SIPHON_POISON_DisplayName"] = "Siphon Poison",
["SKILLBOOK_AbilityPoint"] = "Ability Skillbook",
["SKILLBOOK_Air_Apportation"] = "Apportation Skillbook",
["SKILLBOOK_Air_BlessedSmokeCloud"] = "Blessed Smoke Cloud Skillbook",
["SKILLBOOK_Air_BlindingRadiance"] = "Blinding Radiance Skillbook",
["SKILLBOOK_Air_BreathingBubble"] = "Breathing Bubble Skillbook",
["SKILLBOOK_Air_ChainLightning"] = "Chain Lightning Skillbook",
["SKILLBOOK_Air_CursedElectricInfusion"] = "Cursed Electric Infusion Skillbook",
["SKILLBOOK_Air_DazingBolt"] = "Dazing Bolt Skillbook",
["SKILLBOOK_Air_ElectricFence"] = "Closed Circuit Skillbook",
["SKILLBOOK_Air_ElectricInfusion"] = "Electric Infusion Skillbook",
["SKILLBOOK_Air_EvasiveAura"] = "Evasive Aura Skillbook",
["SKILLBOOK_Air_EvasiveManeuver"] = "Uncanny Evasion Skillbook",
["SKILLBOOK_Air_FavourableWind"] = "Favourable Wind Skillbook",
["SKILLBOOK_Air_JellyfishSkin"] = "Jellyfish Skin Skillbook",
["SKILLBOOK_Air_Lightning"] = "Thunderstorm Skillbook",
["SKILLBOOK_Air_LightningBolt"] = "Electric Discharge Skillbook",
["SKILLBOOK_Air_MassBreathingBubbles"] = "Mass Breathing Bubbles Skillbook",
["SKILLBOOK_Air_Netherswap"] = "Nether Swap Skillbook",
["SKILLBOOK_Air_PressureSpike"] = "Pressure Spike Skillbook",
["SKILLBOOK_Air_ShockingTouch"] = "Shocking Touch Skillbook",
["SKILLBOOK_Air_SmokeCover"] = "Smoke Cover Skillbook",
["SKILLBOOK_Air_Superconductor"] = "Superconductor Skillbook",
["SKILLBOOK_Air_Teleportation_FreeFall"] = "Teleportation Skillbook",
["SKILLBOOK_Air_Tornado"] = "Tornado Skillbook",
["SKILLBOOK_Air_VacuumAura"] = "Vacuum Aura Skillbook",
["SKILLBOOK_Air_VacuumTouch"] = "Vacuum Touch Skillbook",
["SKILLBOOK_Air_Vaporize"] = "Vaporise Skillbook",
["SKILLBOOK_Air_Windwalker"] = "Erratic Wisp Skillbook",
["SKILLBOOK_Earth_AcidInfusion"] = "Acid Infusion Skillbook",
["SKILLBOOK_Earth_AcidSpores"] = "Acid Spores Skillbook",
["SKILLBOOK_Earth_ArtilleryPlant"] = "Hungry Flower Skillbook",
["SKILLBOOK_Earth_Condense"] = "Turn To Oil Skillbook",
["SKILLBOOK_Earth_Contamination"] = "Contamination Skillbook",
["SKILLBOOK_Earth_CorrosiveSpray"] = "Corrosive Spray Skillbook",
["SKILLBOOK_Earth_CorrosiveTouch"] = "Corrosive Touch Skillbook",
["SKILLBOOK_Earth_DustBlast"] = "Dust Blast Skillbook",
["SKILLBOOK_Earth_Earthquake"] = "Earthquake Skillbook",
["SKILLBOOK_Earth_Fortify"] = "Fortify Skillbook",
["SKILLBOOK_Earth_LivingWall"] = "Living Wall Skillbook",
["SKILLBOOK_Earth_MassOilyCarapace"] = "Mass Oily Carapace Skillbook",
["SKILLBOOK_Earth_MendMetal"] = "Mend Metal Skillbook",
["SKILLBOOK_Earth_OilyCarapace"] = "Oily Carapace Skillbook",
["SKILLBOOK_Earth_PoisonDart"] = "Poison Dart Skillbook",
["SKILLBOOK_Earth_PoisonInfusion"] = "Poison Infusion Skillbook",
["SKILLBOOK_Earth_PoisonWave"] = "Poison Wave Skillbook",
["SKILLBOOK_Earth_PoisonousSkin"] = "Poisonous Skin Skillbook",
["SKILLBOOK_Earth_PyroclasticEruption"] = "Pyroclastic Eruption Skillbook",
["SKILLBOOK_Earth_PyroclasticRock"] = "Fossil Strike Skillbook",
["SKILLBOOK_Earth_ReactiveArmor"] = "Reactive Armour Skillbook",
["SKILLBOOK_Earth_RockSpikes"] = "Impalement Skillbook",
["SKILLBOOK_Earth_SiphonPoison"] = "Siphon Poison Skillbook",
["SKILLBOOK_Earth_ThrowDust"] = "Throw Dust Skillbook",
["SKILLBOOK_Earth_VenomCoating"] = "Venom Coating Skillbook",
["SKILLBOOK_Earth_VenomousAura"] = "Venomous Aura Skillbook",
["SKILLBOOK_Earth_WormTremor"] = "Worm Tremor Skillbook",
["SKILLBOOK_Fire_BurnMyEyes"] = "Peace of Mind Skillbook",
["SKILLBOOK_Fire_CorpseExplosion"] = "Corpse Explosion Skillbook",
["SKILLBOOK_Fire_DeployMassTraps"] = "Deploy Mass Traps Skillbook",
["SKILLBOOK_Fire_FireBrand"] = "Firebrand Skillbook",
["SKILLBOOK_Fire_FireInfusion"] = "Fire Infusion Skillbook",
["SKILLBOOK_Fire_FireSlug"] = "Summon Fire Slug Skillbook",
["SKILLBOOK_Fire_FireWhip"] = "Fire Whip Skillbook",
["SKILLBOOK_Fire_Fireball"] = "Fireball Skillbook",
["SKILLBOOK_Fire_Fireblood"] = "Bleed Fire Skillbook",
["SKILLBOOK_Fire_FlamingCrescendo"] = "Flaming Crescendo Skillbook",
["SKILLBOOK_Fire_FlamingDaggers"] = "Searing Daggers Skillbook",
["SKILLBOOK_Fire_FlamingSkin"] = "Flaming Skin Skillbook",
["SKILLBOOK_Fire_FlamingTongues"] = "Flaming Tongues Skillbook",
["SKILLBOOK_Fire_Haste"] = "Haste Skillbook",
["SKILLBOOK_Fire_Ignition"] = "Ignition Skillbook",
["SKILLBOOK_Fire_InfectiousFlame"] = "Epidemic Of Fire Skillbook",
["SKILLBOOK_Fire_LaserRay"] = "Laser Ray Skillbook",
["SKILLBOOK_Fire_LaunchExplosiveTrap"] = "Explosive Trap Skillbook",
["SKILLBOOK_Fire_MassCorpseExplosion"] = "Mass Corpse Explosion Skillbook",
["SKILLBOOK_Fire_MassSabotage"] = "Mass Sabotage Skillbook",
["SKILLBOOK_Fire_MasterOfSparks"] = "Master of Sparks Skillbook",
["SKILLBOOK_Fire_MeteorShower"] = "Meteor Shower Skillbook",
["SKILLBOOK_Fire_NecrofireInfusion"] = "Necrofire Infusion Skillbook",
["SKILLBOOK_Fire_Sabotage"] = "Sabotage Skillbook",
["SKILLBOOK_Fire_SparkingSwings"] = "Sparking Swings Skillbook",
["SKILLBOOK_Fire_SpontaneousCombustion"] = "Spontaneous Combustion Skillbook",
["SKILLBOOK_Fire_Supernova"] = "Supernova Skillbook",
["SKILLBOOK_Necromancy_BlackShroud"] = "Black Shroud Skillbook",
["SKILLBOOK_Necromancy_BloatedCorpse"] = "Raise Bloated Corpse Skillbook",
["SKILLBOOK_Necromancy_BloodBubble"] = "Blood Sucker Skillbook",
["SKILLBOOK_Necromancy_BoneCage"] = "Bone Cage Skillbook",
["SKILLBOOK_Necromancy_BonePile"] = "Raise Bone Widow Skillbook",
["SKILLBOOK_Necromancy_DeathWish"] = "Death Wish Skillbook",
["SKILLBOOK_Necromancy_DeathsDoor"] = "Living on the Edge Skillbook",
["SKILLBOOK_Necromancy_DecayingTouch"] = "Decaying Touch Skillbook",
["SKILLBOOK_Necromancy_GraspOfTheStarved"] = "Grasp of the Starved Skillbook",
["SKILLBOOK_Necromancy_Infect"] = "Infect Skillbook",
["SKILLBOOK_Necromancy_LastRites"] = "Last Rites Skillbook",
["SKILLBOOK_Necromancy_MosquitoSwarm"] = "Mosquito Swarm Skillbook",
["SKILLBOOK_Necromancy_NecromancerTotems"] = "Totems of the Necromancer Skillbook",
["SKILLBOOK_Necromancy_RainOfBlood"] = "Blood Rain Skillbook",
["SKILLBOOK_Necromancy_ShacklesOfPain"] = "Shackles of Pain Skillbook",
["SKILLBOOK_Necromancy_SilencingStare"] = "Silencing Stare Skillbook",
["SKILLBOOK_Polymorph_Apotheosis"] = "Apotheosis Skillbook",
["SKILLBOOK_Polymorph_BullHorns"] = "Bull Horns Skillbook",
["SKILLBOOK_Polymorph_ChameleonSkin"] = "Chameleon Cloak Skillbook",
["SKILLBOOK_Polymorph_ChickenTouch"] = "Chicken Claw Skillbook",
["SKILLBOOK_Polymorph_DemonicBargain"] = "Forced Exchange Skillbook",
["SKILLBOOK_Polymorph_Equalize"] = "Equalise Skillbook",
["SKILLBOOK_Polymorph_LaunchOilBlob"] = "Summon Oily Blob Skillbook",
["SKILLBOOK_Polymorph_MedusaHead"] = "Medusa Head Skillbook",
["SKILLBOOK_Polymorph_ShedSkin"] = "Skin Graft Skillbook",
["SKILLBOOK_Polymorph_SpiderLegs"] = "Spider Legs Skillbook",
["SKILLBOOK_Polymorph_SteelSkin"] = "Heart of Steel Skillbook",
["SKILLBOOK_Polymorph_StripResistance"] = "Flay Skin Skillbook",
["SKILLBOOK_Polymorph_SwapGround"] = "Terrain Transmutation Skillbook",
["SKILLBOOK_Polymorph_TentacleLash"] = "Tentacle Lash Skillbook",
["SKILLBOOK_Polymorph_Wings"] = "Spread Your Wings Skillbook",
["SKILLBOOK_Ranger_ArrowSpray"] = "Arrow Spray Skillbook",
["SKILLBOOK_Ranger_BallisticShot"] = "Ballistic Shot Skillbook",
["SKILLBOOK_Ranger_ElementalArrowheads"] = "Elemental Arrowheads Skillbook",
["SKILLBOOK_Ranger_Farsight"] = "Farsight Skillbook",
["SKILLBOOK_Ranger_FirstAid"] = "First Aid Skillbook",
["SKILLBOOK_Ranger_Mark"] = "Glitter Dust Skillbook",
["SKILLBOOK_Ranger_Multishot"] = "Barrage Skillbook",
["SKILLBOOK_Ranger_PiercingShot"] = "Marksman's Fang Skillbook",
["SKILLBOOK_Ranger_PinDown"] = "Pin Down Skillbook",
["SKILLBOOK_Ranger_RainOfArrows"] = "Arrow Storm Skillbook",
["SKILLBOOK_Ranger_ReactionShot"] = "Reactive Shot Skillbook",
["SKILLBOOK_Ranger_Ricochet"] = "Ricochet Skillbook",
["SKILLBOOK_Ranger_SkyShot"] = "Sky Shot Skillbook",
["SKILLBOOK_Ranger_Snipe"] = "Assassinate Skillbook",
["SKILLBOOK_Ranger_TacticalRetreat"] = "Tactical Retreat Skillbook",
["SKILLBOOK_Rogue_Adrenaline"] = "Adrenaline Skillbook",
["SKILLBOOK_Rogue_Choloroform"] = "Chloroform Skillbook",
["SKILLBOOK_Rogue_CloakAndDagger"] = "Cloak And Dagger Skillbook",
["SKILLBOOK_Rogue_CorruptedBlade"] = "Corrupted Blade Skillbook",
["SKILLBOOK_Rogue_DaggersDrawn"] = "Daggers Drawn Skillbook",
["SKILLBOOK_Rogue_FanOfKnives"] = "Fan of Knives Skillbook",
["SKILLBOOK_Rogue_Fatality"] = "Mortal Blow Skillbook",
["SKILLBOOK_Rogue_GagOrder"] = "Gag Order Skillbook",
["SKILLBOOK_Rogue_KneeBreaker"] = "Rupture Tendons Skillbook",
["SKILLBOOK_Rogue_LaunchBomber"] = "Wind-up Toy Skillbook",
["SKILLBOOK_Rogue_SerratedEdge"] = "Sawtooth Knife Skillbook",
["SKILLBOOK_Rogue_SleepingArms"] = "Sleeping Arms Skillbook",
["SKILLBOOK_Rogue_TerrifyingCruelty"] = "Terrifying Cruelty Skillbook",
["SKILLBOOK_Rogue_ThrowingKnife"] = "Throwing Knife Skillbook",
["SKILLBOOK_Rogue_Vault"] = "Backlash Skillbook",
["SKILLBOOK_Source_VoidwokenCharm"] = "Charm Voidwoken",
["SKILLBOOK_StatPoint"] = "Primary Skillbook",
["SKILLBOOK_Summoning_Cannibalize"] = "Cannibalise Skillbook",
["SKILLBOOK_Summoning_Charm"] = "Dominate Mind Skillbook",
["SKILLBOOK_Summoning_CloseTheDoor"] = "Door to Eternity Skillbook",
["SKILLBOOK_Summoning_DimensionalBolt"] = "Dimensional Bolt Skillbook",
["SKILLBOOK_Summoning_Ethereal"] = "Ethereal Storm Skillbook",
["SKILLBOOK_Summoning_Harmony"] = "Rallying Cry Skillbook",
["SKILLBOOK_Summoning_Incarnate"] = "Conjure Incarnate Skillbook",
["SKILLBOOK_Summoning_InnerDemon"] = "Inner Demon Skillbook",
["SKILLBOOK_Summoning_PlanarGateway"] = "Planar Gateway Skillbook",
["SKILLBOOK_Summoning_PowerInfusion"] = "Power Infusion Skillbook",
["SKILLBOOK_Summoning_RangedInfusion"] = "Farsight Infusion Skillbook",
["SKILLBOOK_Summoning_ShadowInfusion"] = "Shadow Infusion Skillbook",
["SKILLBOOK_Summoning_SoulMate"] = "Soul Mate Skillbook",
["SKILLBOOK_Summoning_Supercharge"] = "Supercharger Skillbook",
["SKILLBOOK_Summoning_TotemFromSurface"] = "Elemental Totem Skillbook",
["SKILLBOOK_Summoning_WarpInfusion"] = "Warp Infusion Skillbook",
["SKILLBOOK_Warrior_BatteringRam"] = "Battering Ram Skillbook",
["SKILLBOOK_Warrior_BlinkStrike"] = "Blitz Attack Skillbook",
["SKILLBOOK_Warrior_BouncingShield"] = "Bouncing Shield Skillbook",
["SKILLBOOK_Warrior_Challenge"] = "Challenge Skillbook",
["SKILLBOOK_Warrior_CripplingBlow"] = "Crippling Blow Skillbook",
["SKILLBOOK_Warrior_DeflectiveBarrier"] = "Deflective Barrier Skillbook",
["SKILLBOOK_Warrior_Enrage"] = "Enrage Skillbook",
["SKILLBOOK_Warrior_Flurry"] = "Onslaught Skillbook",
["SKILLBOOK_Warrior_GroundSmash"] = "Battle Stomp Skillbook",
["SKILLBOOK_Warrior_GuardianAngel"] = "Guardian Angel Skillbook",
["SKILLBOOK_Warrior_Overpower"] = "Overpower Skillbook",
["SKILLBOOK_Warrior_PhoenixDive"] = "Phoenix Dive Skillbook",
["SKILLBOOK_Warrior_Taunt"] = "Provoke Skillbook",
["SKILLBOOK_Warrior_ThickOfTheFight"] = "Thick of the Fight Skillbook",
["SKILLBOOK_Warrior_Whirlwind"] = "Whirlwind Skillbook",
["SKILLBOOK_Water_ArcaneStitch"] = "Arcane Stitch Skillbook",
["SKILLBOOK_Water_BloodStorm"] = "Blood Storm Skillbook",
["SKILLBOOK_Water_ChainHeal"] = "Healing Ritual Skillbook",
["SKILLBOOK_Water_CleanseWounds"] = "Cleanse Wounds Skillbook",
["SKILLBOOK_Water_CryogenicStasis"] = "Cryogenic Stasis Skillbook",
["SKILLBOOK_Water_Cryotherapy"] = "Cryotherapy Skillbook",
["SKILLBOOK_Water_FrostAura"] = "Soothing Cold Skillbook",
["SKILLBOOK_Water_FrostyShell"] = "Armour of Frost Skillbook",
["SKILLBOOK_Water_GlobalCooling"] = "Global Cooling Skillbook",
["SKILLBOOK_Water_HailAttack"] = "Hail Storm Skillbook",
["SKILLBOOK_Water_HailStrike"] = "Hail Strike Skillbook",
["SKILLBOOK_Water_HealingTears"] = "Healing Tears Skillbook",
["SKILLBOOK_Water_IceBreaker"] = "Ice Breaker Skillbook",
["SKILLBOOK_Water_IceFan"] = "Ice Fan Skillbook",
["SKILLBOOK_Water_IceInfusion"] = "Blessed Ice Infusion Skillbook",
["SKILLBOOK_Water_IceSkin"] = "Icy Skin Skillbook",
["SKILLBOOK_Water_MassCleanseWounds"] = "Mass Cleanse Wounds Skillbook",
["SKILLBOOK_Water_MassCryotherapy"] = "Mass Cryotherapy Skillbook",
["SKILLBOOK_Water_Rain"] = "Rain Skillbook",
["SKILLBOOK_Water_Restoration"] = "Restoration Skillbook",
["SKILLBOOK_Water_Shatter"] = "Deep Freeze Skillbook",
["SKILLBOOK_Water_SteamLance"] = "Steam Lance Skillbook",
["SKILLBOOK_Water_VampiricHunger"] = "Vampiric Hunger Skillbook",
["SKILLBOOK_Water_VampiricHungerAura"] = "Vampiric Hunger Aura Skillbook",
["SKILLBOOK_Water_WaterInfusion"] = "Water Infusion Skillbook",
["SKILLBOOK_Water_WinterBlast"] = "Winter Blast Skillbook",
["SKILLBOOST_BarbedCoat"] = "Barbed Coat",
["SKILLBOOST_Blind"] = "Blinded",
["SKILLBOOST_Blink"] = "Air",
["SKILLBOOST_BurnMyEyes"] = "Increased Wits",
["SKILLBOOST_DebuffAll"] = "All Primary Stats Lowered",
["SKILLBOOST_DebuffConstitution"] = "Constitution Lowered",
["SKILLBOOST_DebuffDexterity"] = "Finesse Lowered",
["SKILLBOOST_DebuffIntelligence"] = "Intelligence Lowered",
["SKILLBOOST_DebuffPerception"] = "Wits Lowered",
["SKILLBOOST_DebuffSpeed"] = "Speed Lowered",
["SKILLBOOST_DebuffStrength"] = "Strength Lowered",
["SKILLBOOST_DivineLight"] = "Willpower Loss",
["SKILLBOOST_Doctor"] = "Doctor",
["SKILLBOOST_DrainWillpower"] = "Willpower Lowered",
["SKILLBOOST_ElementalTortoise"] = "Elemental Tortoise",
["SKILLBOOST_EndureElements"] = "Elemental Absorption",
["SKILLBOOST_Enervation"] = "Soulsapped",
["SKILLBOOST_Farsight"] = "Farseer",
["SKILLBOOST_Fear"] = "Feared",
["SKILLBOOST_FireSurfaceSelf"] = "Immolated",
["SKILLBOOST_FirstAid"] = "First Aid",
["SKILLBOOST_ImmuneToBurning"] = "Immune to Burning",
["SKILLBOOST_ImmuneToElectrifying"] = "Immune to Electrifying",
["SKILLBOOST_ImmuneToFreezing"] = "Immune to Freezing",
["SKILLBOOST_ImmuneToPoisoning"] = "Immune to Poisoning",
["SKILLBOOST_Inspire"] = "Inspired",
["SKILLBOOST_InspireStart"] = "Encouraged",
["SKILLBOOST_Karma"] = "Karma",
["SKILLBOOST_Leadership"] = "Leadership",
["SKILLBOOST_NullResistance"] = "Resistances Nullified",
["SKILLBOOST_Shield_Air"] = "Air Shield",
["SKILLBOOST_Shield_Earth"] = "Earth Shield",
["SKILLBOOST_Shield_Fire"] = "Fire Shield",
["SKILLBOOST_Shield_Water"] = "Water Shield",
["SKILLBOOST_Slowdown"] = "Slowed",
["SKILLBOOST_SparkmasterBerserkAttack"] = "Berserk",
["SKILLBOOST_SparkmasterWeakenAttack"] = "Weak",
["SKILLBOOST_Sunder"] = "Lowered Armour",
["SKILLBOOST_TargetedDamageBoost"] = "Oath of Desecration",
["SKILLBOOST_TreatPoisoning"] = "Treating Poison",
["SKILLBOOST_VampiricTouch"] = "Bitten",
["SKILLBOOST_WaterOfLife"] = "Vitality Boosted",
["SLEEPING_Description"] = "Character cannot move or use skills. This status can be broken by damage. Cured by Clear-Minded, Enraged.",
["SLEEPING_DisplayName"] = "Sleeping",
["SLOWED_Description"] = "Reduces Movement speed by [1]%. Cured by Hasted.",
["SLOWED_DisplayName"] = "Slowed",
["SLOW_IMMUNITY_AURA_Description"] = "Nearby allies gain immunity to Slow effects and have increased physical resistance.",
["SLOW_IMMUNITY_AURA_DisplayName"] = "Flesh Adaptation Aura",
["SLOW_IMMUNITY_Description"] = "Character is immune to Slow effects and has increased physical resistance.",
["SLOW_IMMUNITY_DisplayName"] = "Flesh Adaptation",
["SOLDIER"] = "Soldier",
["SOULCATCHER_Description"] = "Raised as a zombie until status expires or character is resurrected.",
["SOULCATCHER_DisplayName"] = "Soulcatcher",
["SOURCEBLOOD_DisplayName"] = "Sourcebleeder",
["SOURCE_BLAST_DisplayName"] = "Source Blast",
["SOURCE_REPLENISH_Description"] = "Power surges within as you replenish [1] Source Point.",
["SOURCE_REPLENISH_DisplayName"] = "Replenish Source",
["SOURCE_SURFACE_BLESSED_Description"] = "Gained two Source Points.",
["SOURCE_SURFACE_BLESSED_DisplayName"] = "Blessed Source Infused",
["SOURCE_SURFACE_CURSED_Description"] = "Lost a Source Point.",
["SOURCE_SURFACE_CURSED_DisplayName"] = "Void Infused",
["SOURCE_SURFACE_Description"] = "Gained a Source Point.",
["SOURCE_SURFACE_DisplayName"] = "Source Infused",
["SPARKING_SWINGS_Description"] = "Hitting enemies with melee hits will cause fiery sparks to bounce onto nearby enemies.",
["SPARKING_SWINGS_DisplayName"] = "Sparkstriker",
["SPARK_MASTER_Description"] = "Hitting enemies with melee hits will cause fiery sparks to bounce to nearby enemies. Sparks can fork up to 2 times.",
["SPARK_MASTER_DisplayName"] = "Sparkmaster",
["SPIDER_LEGS_Description"] = "Allows you to cover ground with webs. Whenever you become Enwebbed, you become Hasted instead.",
["SPIDER_LEGS_DisplayName"] = "Spider Legs",
["STATUS_HOE"] = "Hall of Echoes",
["STEAM_LANCE_DisplayName"] = "Steam Lance",
["STEEL_SKIN_Description"] = "Restores [1] Physical Armour each turn.",
["STEEL_SKIN_DisplayName"] = "Heart of Steel",
["STORY_AntiSourceOrb"] = "Orb",
["STORY_ENCHAINED_Description"] = "Character is bound with Source chains. Character cannot move, yet is invulnerable because it is Soul Shackled.",
["STORY_ENCHAINED_DisplayName"] = "Soul Shackled",
["STORY_LightningStrike"] = "Lightning Strike",
["STORY_PartyRest"] = "Rest",
["STORY_SourceOrb"] = "Source-Infused",
["STORY_SourceOrb_2SP"] = "",
["STUNNED_Description"] = "Paralysed by electricity. Can be cured by Magic Shell, Bless.",
["STUNNED_DisplayName"] = "Stunned",
["SUFFOCATING_Description"] = "Destroys [1] each turn.",
["SUFFOCATING_DisplayName"] = "Suffocating",
["SUMMONING_ABILITY_Description"] = "Vitality, Damage, Physical Armour and Magical Armour increased by Summoning ability of the master.",
["SUMMONING_ABILITY_DisplayName"] = "Soul Bond",
["SUPERCHARGE_Description"] = "Target summon or totem receives +100% base damage. It vanishes after two turns.",
["SUPERCHARGE_DisplayName"] = "Supercharged",
["SYS_Character_Creation_A"] = "Character Creation",
["S_FTJ_UndergroundCampNote"] = "I have made it this far; now there's only a little length of ground to cover.<br><br>I hear them talking, these strange creatures. One is a royal, I believe. The others her disciples? But from what I can tell, they've been locked down here a long time.<br><br>My strategy is stealth. I'll sneak past them during one of the royal's more impassioned speeches, and they'll likely not even notice me.<br><br>Home! To Carvo, to Rusket, to my farm again!",
["S_RC_DW_Tavern_Chef_Ledger"] = "Magister Virgil - 215lb, good marbling<br>Magister Harrick - 162lb, too lean<br>Magister Brant - 188lb, diseased liver<br>Magister Stanley - 179lb, tough meat (marinate?)<br><br>Next -<br>Magister Caryl<br>Magister Fedor <br>Magister Carver",
["Sabatons"] = "Sabatons",
["Saboteur"] = "Saboteur",
["Sacore Evdek"] = "Sacore Evdek",
["Sacrificial Mantle"] = "Sacrificial Mantle",
["Safe Haven"] = "Safe Haven",
["Saheila's Crest"] = "Saheila's Crest",
["Sailor's Shirt"] = "Sailor's Shirt",
["Salvation Armour"] = "Salvation Armour",
["Sanctuary"] = "Sanctuary",
["Sanctum"] = "Sanctum",
["Sandals"] = "Sandals",
["Sapphire Amulet"] = "Sapphire Amulet",
["Sapphire Ring"] = "Sapphire Ring",
["Sash"] = "Sash",
["Savage Axe"] = "Savage Axe",
["Savage Twohander"] = "Savage Twohander",
["Saw-Toothed Twohander"] = "Saw-Toothed Twohander",
["Sawsword"] = "Sawsword",
["Scale Armour"] = "Scale Armour",
["Scale Boots"] = "Scale Boots",
["Scale Gloves"] = "Scale Gloves",
["Scale Helmet"] = "Scale Helmet",
["Scale Pants"] = "Scale Pants",
["Scarlet Necklace"] = "Scarlet Necklace",
["Scarred by battles of yesteryear and the rusts of this summer's rain, this curved blade bears the unmistakeable craftsmanship of the Ancient Empire's House of War."] = "Scarred by battles of yesteryear and the rusts of this summer's rain, this curved blade bears the unmistakeable craftsmanship of the Ancient Empire's House of War.",
["Scepter of the Grand Judge"] = "Scepter of the Grand Judge",
["Scimitar"] = "Scimitar",
["Scout's Cap"] = "Scout's Cap",
["Scouting Boots"] = "Scouting Boots",
["Screaming Widow"] = "Screaming Widow",
["Scroll_Skill_Air_Blank_A"] = "Blank Air Scroll",
["Scroll_Skill_Earth_Blank_A"] = "Blank Earth Scroll",
["Scroll_Skill_Fire_Blank_A"] = "Blank Fire Scroll",
["Scroll_Skill_Water_Blank_A"] = "Blank Water Scroll",
["Scroll_Skill_Witchcraft_Blank_A"] = "Blank Necromancy Scroll",
["Scumkiller"] = "Scumkiller",
["Scythe"] = "Scythe",
["Scythe Of The Cataclysm"] = "Scythe Of The Cataclysm",
["Scythe Of Torment"] = "Scythe Of Torment",
["Seekers"] = "Seekers",
["Self-Built Full Plate Armour"] = "Self-Built Full Plate Armour",
["Self-Made Shirt"] = "Self-Made Shirt",
["Sellicha's Boots"] = "Sellicha's Boots",
["Sentinel"] = "Sentinel",
["Sentry's Helmet"] = "Sentry's Helmet",
["Serrated Twohander"] = "Serrated Twohander",
["Serrated and notched along the hilt with all the kills it aided, this blade was clearly a trusty friend to one who can't have had many others."] = "Serrated and notched along the hilt with all the kills it aided, this blade was clearly a trusty friend to one who can't have had many others.",
["Seven Iron"] = "Seven Iron",
["Seven's Saviour"] = "Seven's Saviour",
["Sewn Scale Armour"] = "Sewn Scale Armour",
["Sewn Scale Boots"] = "Sewn Scale Boots",
["Sewn Scale Gloves"] = "Sewn Scale Gloves",
["Sewn Scale Helmet"] = "Sewn Scale Helmet",
["Sewn Scale Pants"] = "Sewn Scale Pants",
["Shabby Boots"] = "Shabby Boots",
["Shadow Of Fear"] = "Shadow Of Fear",
["Shadow's Eye"] = "Shadow's Eye",
["ShadowInfusion_DisplayName"] = "Shadow Infusion",
["Shadows Whisperer"] = "Shadows Whisperer",
["Shaman's Headdress"] = "Shaman's Headdress",
["Shank"] = "Shank",
["Sharp Reminder"] = "Sharp Reminder",
["Sharp Retort"] = "Sharp Retort",
["Sharp Stone On A Long Stick"] = "Sharp Stone On A Long Stick",
["Sharp Stone On A Stick"] = "Sharp Stone On A Stick",
["Sharp Sword"] = "Sharp Sword",
["Sharpshooter"] = "Sharpshooter",
["Shattered Twohander"] = "Shattered Twohander",
["Shattergrasp"] = "Shattergrasp",
["Shawl"] = "Shawl",
["Sheep Shears"] = "Sheep Shears",
["Sheer Heart Attack"] = "Sheer Heart Attack",
["Sheet Metal Leg Harness"] = "Sheet Metal Leg Harness",
["Shelter"] = "Shelter",
["Shield of Braccus Rex"] = "Shield of Braccus Rex",
["Shield of Withermoore"] = "Shield of Withermoore",
["Shiny Ring"] = "Shiny Ring",
["Shiv"] = "Shiv",
["Shoes"] = "Shoes",
["Shoes With A Hole"] = "Shoes With A Hole",
["Shoes of Daring"] = "Shoes of Daring",
["Shoes of Doom"] = "Shoes of Doom",
["Shoes of Superstition"] = "Shoes of Superstition",
["Shoes of Trembling"] = "Shoes of Trembling",
["Shoes of the Acolyte"] = "Shoes of the Acolyte",
["Shoes of the Sabbath"] = "Shoes of the Sabbath",
["Short Gloves"] = "Short Gloves",
["Short Sword"] = "Short Sword",
["Shortbow"] = "Shortbow",
["Shout_Adrenaline_Description"] = "Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost.",
["Shout_Adrenaline_DisplayName"] = "Adrenaline",
["Shout_Apotheosis_Description"] = "You take the first step towards godhood. The cost of all Source skills is modified by [1] Source Point(s). All primary attributes increased by [2].",
["Shout_Apotheosis_DisplayName"] = "Apotheosis",
["Shout_AvengeMe_Description"] = "Encourage allies around you, increasing their primary attributes.",
["Shout_AvengeMe_DisplayName"] = "Encourage",
["Shout_AvengeMe_StatsDescription"] = "Range: [1]<br>Encouraged boosts target's Strength, Finesse, Intelligence and Constitution stats by 1.",
["Shout_BanishSelf_Description"] = "Instantly kill this summon, allowing you to summon another creature instead.",
["Shout_BanishSelf_DisplayName"] = "Banish",
["Shout_BarbedCoat_Description"] = "Reflect melee damage inflicted to you, but less chance to hit. (Toggle Stance)",
["Shout_BarbedCoat_DisplayName"] = "Barbed Wire",
["Shout_BarbedCoat_StatsDescription"] = "Enemies attacking you with melee weapons will take half the damage they deal to you as piercing damage.<br>Your chance to hit: [1]%<br>You may start bleeding as you activate this stance.<br><br>Lasts until cancelled or replaced by another stance. Requires a shield.",
["Shout_BlindingRadiance_Description"] = "Enemies around you receive [1]. You receive a status that turns enemies in [2]m radius Blind.",
["Shout_BlindingRadiance_DisplayName"] = "Blinding Radiance",
["Shout_BoneCage_Description"] = "Increases Physical Armour by [1] and another [1] for each corpse in the area around you.",
["Shout_BoneCage_DisplayName"] = "Bone Cage",
["Shout_BreakTheShackles_Description"] = "Remove the following negative statuses from yourself: Silenced, Slowed, Crippled, Chilled, Shocked, Plague, Suffocating, Atrophy, Diseased, Infectious Diseased, and Shackles of Pain.",
["Shout_BreakTheShackles_DisplayName"] = "Break the Shackles",
["Shout_BreathingBubble_Description"] = "Creates a bubble of clean air around your head, allowing you to ignore effects of cloud surfaces. Provides immunity to Suffocating and Silenced.",
["Shout_BreathingBubble_DisplayName"] = "Breathing Bubble",
["Shout_BullHorns_Description"] = "Magnificent horns sprout from your forehead, making you see red. You can rush at your enemies and gore them. Increases Retribution ability by 1 for the duration. Incompatible with Medusa Head.",
["Shout_BullHorns_DisplayName"] = "Bull Horns",
["Shout_CAS01_CauseMadness_DisplayName"] = "Mutiny!",
["Shout_CAS03_CaptainEscape_Description"] = "|Deal [1] damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies.|",
["Shout_CAS03_CaptainEscape_DisplayName"] = "Hasty Manoeuvres",
["Shout_CAS03_CaptainSummon_Description"] = "Make enemies around you cower and flee.",
["Shout_CAS03_CaptainSummon_DisplayName"] = "Captain's Orders",
["Shout_CAS03_CaptainSummon_StatsDescription"] = "Radius: [1]",
["Shout_CON00_ActivateSpores_Description"] = "Speak a phrase that causes all nearby Contamination Spores to explode, dealing damage and releasing a poisonous cloud.",
["Shout_CON00_ActivateSpores_DisplayName"] = "Trigger Spores",
["Shout_CancelPolymorphism_Description"] = "Cancels effects of Mask of the Shapeshifter",
["Shout_CancelPolymorphism_DisplayName"] = "Revert To Original Form",
["Shout_CatSwapPlaces_Description"] = "Swap places with your master.",
["Shout_CatSwapPlaces_DisplayName"] = "Swap Places",
["Shout_CatSwapPlaces_StatsDescription"] = "Target must be within range: [2]",
["Shout_CauseFear_Description"] = "Make enemies around you cower and flee.",
["Shout_CauseFear_DisplayName"] = "Horrific Scream",
["Shout_CauseFear_StatsDescription"] = "Radius: [1]",
["Shout_ChainPull_Description"] = "Pull a character towards you.",
["Shout_ChainPull_DisplayName"] = "Chain Reaction",
["Shout_ChainPull_StatsDescription"] = "Range: [1]",
["Shout_ChameleonSkin_Description"] = "Grants you the power to blend in with any environment as if Invisible.",
["Shout_ChameleonSkin_DisplayName"] = "Chameleon Cloak",
["Shout_ChameleonSkin_StatsDescription"] = "Breaks when casting or attacking.",
["Shout_CloseTheDoor_Description"] = "Give all summons and totems around you a status that prevents them dying from damage or disappearing when their life runs out.",
["Shout_CloseTheDoor_DisplayName"] = "Door To Eternity",
["Shout_Contamination_Description"] = "Deals [1] to enemies and undead allies around you and can poison them. Turns water, blood surfaces and clouds into poison!",
["Shout_Contamination_DisplayName"] = "Contamination",
["Shout_Cryotherapy_Description"] = "Consume frozen surfaces around you and convert them to Magic Armour. Removes Burning and Necrofire.",
["Shout_Cryotherapy_DisplayName"] = "Cryotherapy",
["Shout_DEV06_ConsumeSpirits_Description"] = "Your eyes pierce the veil of the Hall of Echoes.",
["Shout_DEV06_ConsumeSpirits_DisplayName"] = "Devourer's Blessing",
["Shout_DEV06_EtherealPrison_Description"] = "Make enemies around you cower and flee.",
["Shout_DEV06_EtherealPrison_DisplayName"] = "Dream Prison",
["Shout_DEV06_EtherealPrison_StatsDescription"] = "Radius: [1]",
["Shout_DEV06_RealityTear_Description"] = "Perform a whirlwind attack, hitting enemies around you for [1] damage.",
["Shout_DEV06_RealityTear_DisplayName"] = "Rend Reality",
["Shout_Deafen_Description"] = "Remove [2] from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.",
["Shout_Deafen_DisplayName"] = "Deafening Shriek",
["Shout_Deafen_StatsDescription"] = "Radius: [1]",
["Shout_DeflectiveBarrier_Description"] = "Projectiles that hit you are reflected back at the caster. This does not prevent the original projectile effects. Provides [1].",
["Shout_DeflectiveBarrier_DisplayName"] = "Deflective Barrier",
["Shout_DemonicTutelage_Description"] = "Your inner demon actively watches over you. When an enemy approaches in melee range, they will be pummelled by a demonic fist dealing physical damage.",
["Shout_DemonicTutelage_DisplayName"] = "Demonic Tutelage",
["Shout_ElectricFence_Description"] = "Deals [1] to enemies around you; then creates cursed static clouds on the edge of the spell.",
["Shout_ElectricFence_DisplayName"] = "Closed Circuit",
["Shout_ElementalTortoise_Description"] = "Improve elemental resistances, but movement is slowed. (Toggle Stance)",
["Shout_ElementalTortoise_DisplayName"] = "Elemental Tortoise",
["Shout_ElementalTortoise_StatsDescription"] = "Fire resistance: +[1]%<br>Water resistance: +[2]%<br>Air resistance: +[3]%<br>Earth resistance: +[4%]<br>Movement Speed: [5]%<br><br>Lasts until cancelled or replaced by another stance. Requires a shield.",
["Shout_EnemyBoneHandExplosion_DisplayName"] = "Bone Crawler's Vengeance",
["Shout_EnemyCauseMadness_DisplayName"] = "Demonic Madness Shout",
["Shout_EnemyDragonWhirlwind_DisplayName"] = "Whirlwing",
["Shout_EnemyFear_Scarecrow_DisplayName"] = "Scarecrow's Wail",
["Shout_EnemyInvulnerability_Quest_DisplayName"] = "Greater Invulnerability",
["Shout_EnemyMassShacklesOfPain_DisplayName"] = "Mass Shackles of Pain",
["Shout_EnemyOverthrow_Description"] = "Slam your foot into the ground, knocking down enemies around you and dealing [1].",
["Shout_EnemyOverthrow_DisplayName"] = "Overthrow",
["Shout_EnemySpiderlingExplosion_DisplayName"] = "Acid Entrails",
["Shout_EnemyVileBurst_Description"] = "Bloated Corpse explodes, dealing [1] to all characters around it. Death-resisting effects cannot protect Bloated Corpse from destruction by this skill.",
["Shout_EnemyVileBurst_DisplayName"] = "Vile Burst",
["Shout_EtherealSoles_Description"] = "Makes yourself immune to surfaces, as if you were floating.",
["Shout_EtherealSoles_DisplayName"] = "Levitate",
["Shout_EvasiveAura_Description"] = "For yourself and nearby allies, Dodging is increased by 90% and Movement Speed is increased by 1m.",
["Shout_EvasiveAura_DisplayName"] = "Evasive Aura",
["Shout_FavourableWind_Description"] = "Control the forces of nature, increasing the movement speed of you and your allies by 1.5m (as long as your allies stay within 10m of you).",
["Shout_FavourableWind_DisplayName"] = "Favourable Wind",
["Shout_FireBrand_Description"] = "An aura that adds [1] to weapon skills and attacks for all allies near you.",
["Shout_FireBrand_DisplayName"] = "Firebrand",
["Shout_FlamingSkin_Description"] = "You get immunity to fire, but lowered resistance to water. You bleed fire.",
["Shout_FlamingSkin_DisplayName"] = "Flaming Skin",
["Shout_FlamingTongues_Description"] = "Flaming Tongues protect you, immediately attacking approaching enemies.",
["Shout_FlamingTongues_DisplayName"] = "Flaming Tongues",
["Shout_FleshSacrifice_Description"] = "Gain 1 Action Point immediately and a [2]% damage boost for 2 turns at the cost of [1] Constitution. Any Action Points over your maximum are lost.",
["Shout_FleshSacrifice_DisplayName"] = "Flesh Sacrifice",
["Shout_FrostAura_Description"] = "Regenerate Magic Armour for all allies around caster.",
["Shout_FrostAura_DisplayName"] = "Soothing Cold",
["Shout_GlobalCooling_Description"] = "Set Chilled on enemies around you and deal [1]. Freeze all susceptible surfaces.",
["Shout_GlobalCooling_DisplayName"] = "Global Cooling",
["Shout_GuardianAngel_Description"] = "Allies in melee range redirect [1]% of received damage to you.",
["Shout_GuardianAngel_DisplayName"] = "Guardian Angel",
["Shout_HealingTears_Description"] = "The earth itself laments your plight, crying curative tears which heal all allies that move close to you for aid up to three times.",
["Shout_HealingTears_DisplayName"] = "Healing Tears",
["Shout_IceBreaker_Description"] = "Sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting Chilled.",
["Shout_IceBreaker_DisplayName"] = "Ice Breaker",
["Shout_IceSkin_Description"] = "You get immunity to water, but lowered resistance to fire. You bleed ice.",
["Shout_IceSkin_DisplayName"] = "Icy Skin",
["Shout_Ignition_Description"] = "Sets enemy characters around you on fire. Deals [1] to each. Ignites all susceptible surfaces.",
["Shout_Ignition_DisplayName"] = "Ignition",
["Shout_IncarnateSwapPlaces_Description"] = "Swap the places of the Incarnate and its master.",
["Shout_IncarnateSwapPlaces_DisplayName"] = "Trading Places",
["Shout_InnerDemon_Description"] = "Conjure a demon that will share their Intelligence with you and provide [1]. Grants you power to terrify and protect yourself with demonic fists. ",
["Shout_InnerDemon_DisplayName"] = "Summon Inner Demon",
["Shout_InspireStart_Description"] = "Encourage allies around you, increasing their primary attributes.",
["Shout_InspireStart_DisplayName"] = "Encourage",
["Shout_InspireStart_StatsDescription"] = "Range: [1]<br>Encouraged boosts target's Strength, Finesse, Intelligence and Constitution stats by 1.",
["Shout_InvisibilitySelfRogue_Description"] = "Grants you the power to blend in with any environment as if Invisible.",
["Shout_InvisibilitySelfRogue_DisplayName"] = "Walk In Shadows",
["Shout_InvisibilitySelfRogue_StatsDescription"] = "Breaks when casting or attacking.",
["Shout_InvisibilitySelf_Description"] = "Become invisible for a short while.",
["Shout_InvisibilitySelf_DisplayName"] = "Invisibility",
["Shout_InvisibilitySelf_StatsDescription"] = "Breaks when casting or attacking.",
["Shout_Invulnerability_Description"] = "Make yourself invulnerable.",
["Shout_Invulnerability_DisplayName"] = "Invulnerability",
["Shout_JellyfishSkin_Description"] = "You get immunity to electricity, but lowered resistance to poison and earth damage. You bleed electrified water.",
["Shout_JellyfishSkin_DisplayName"] = "Jellyfish Skin",
["Shout_MassBreathingBubbles_Description"] = "Set Breathing Bubble on allies around you, allowing them to ignore cloud surfaces. Provides immunity to Suffocating and Silenced.",
["Shout_MassBreathingBubbles_DisplayName"] = "Mass Breathing Bubbles",
["Shout_MassCleanseWounds_Description"] = "Heal yourself and allies around you. Create a water puddle beneath every target. Remove Necrofire, Burning, Diseased, Decaying, Poisoned, Bleeding, Suffocation and Acid.",
["Shout_MassCleanseWounds_DisplayName"] = "Mass Cleanse Wounds",
["Shout_MassCorpseExplosion_Description"] = "Explode all corpses around you, dealing physical damage in the area.",
["Shout_MassCorpseExplosion_DisplayName"] = "Mass Corpse Explosion",
["Shout_MassCryotherapy_Description"] = "Each ally consumes frozen surfaces around them, converting the frozen surfaces to Magic Armour. Removes Burning and Necrofire.",
["Shout_MassCryotherapy_DisplayName"] = "Mass Cryotherapy",
["Shout_MassOilyCarapace_Description"] = "Each ally consumes oil surfaces around them, converting the oil surfaces to Physical Armour. Removes Slowed.",
["Shout_MassOilyCarapace_DisplayName"] = "Mass Oily Carapace",
["Shout_MedusaHead_Description"] = "Snakes grow out of your head, giving you a Petrifying aura and the Petrifying Visage skill. Incompatible with Bull Horns.",
["Shout_MedusaHead_DisplayName"] = "Medusa Head",
["Shout_MendMetal_Description"] = "Allies near to you start slowly regenerating Physical Armour.",
["Shout_MendMetal_DisplayName"] = "Mend Metal",
["Shout_NecromancerTotems_Description"] = "Spawn bone totems near every enemy in the area. Bone totems have ranged attacks that deal physical damage.",
["Shout_NecromancerTotems_DisplayName"] = "Totems of the Necromancer",
["Shout_NullResistanceStart_Description"] = "Decreases all elemental resistances of enemies around you.",
["Shout_NullResistanceStart_DisplayName"] = "Lower Resistances",
["Shout_NullResistanceStart_StatsDescription"] = "Radius: [1]<br>Fire, Earth, Air and Water resistances get a 20% penalty.",
["Shout_OilyCarapace_Description"] = "Consume oil surfaces around you and convert them to Physical Armour. Removes Slowed.",
["Shout_OilyCarapace_DisplayName"] = "Oily Carapace",
["Shout_PetrifyingVisage_Description"] = "Deal [1] and Petrify enemies around you.",
["Shout_PetrifyingVisage_DisplayName"] = "Petrifying Visage",
["Shout_PlayDead_Description"] = "Fool enemies into thinking you're dead. Cooldown of skills will be paused. Any action you take will cancel this status.",
["Shout_PlayDead_DisplayName"] = "Play Dead",
["Shout_PoisonWave_Description"] = "Poison erupts from the caster in a circular wave, dealing [1] and forming poison clouds. Gives immunity to poison and earth damage for one turn.",
["Shout_PoisonWave_DisplayName"] = "Poison Wave",
["Shout_PoisonousSkin_Description"] = "You get immunity to poison and earth, but lowered resistance to air. You bleed poison.",
["Shout_PoisonousSkin_DisplayName"] = "Poisonous Skin",
["Shout_PolymorphIntoDwarf_Description"] = "Transform into the form of a Dwarf, switching racial talents, skills and tags.",
["Shout_PolymorphIntoDwarf_DisplayName"] = "Turn Into a Dwarf",
["Shout_PolymorphIntoElf_Description"] = "Transform into the form of an Elf, switching racial talents, skills and tags.",
["Shout_PolymorphIntoElf_DisplayName"] = "Turn into an Elf",
["Shout_PolymorphIntoHuman_Description"] = "Transform into the form of a Human, switching racial talents, skills and tags.",
["Shout_PolymorphIntoHuman_DisplayName"] = "Turn Into a Human",
["Shout_PolymorphIntoLizard_Description"] = "Transform into the form of a Lizard, switching racial talents, skills and tags.",
["Shout_PolymorphIntoLizard_DisplayName"] = "Turn into a Lizard",
["Shout_QUEST_PlayLute_Bless_Description"] = "Play the Lute and Encourage and Bless your allies.",
["Shout_QUEST_PlayLute_Description"] = "Play the lute to encourage your allies.",
["Shout_QUEST_PlayLute_DisplayName"] = "Encourage",
["Shout_QUEST_PlayLute_Haste_Description"] = "Play the Lute to Encourage and Haste your allies.",
["Shout_QUEST_PlayLute_Heal_Description"] = "Play the Lute to Encourage and Heal your allies. This will also damage nearby enemy Undead.",
["Shout_QUEST_PlayLute_StatsDescription"] = "Range: [1]<br>Encouraged boosts target's Strength, Finesse, Intelligence and Constitution stats by 1.",
["Shout_Quest_DallisDragonForm_Description"] = "Change into the form of a dragon, switching racial talents, skills and tags.",
["Shout_Quest_DallisDragonForm_DisplayName"] = "Assume Dragon Form",
["Shout_Quest_FireImmunityAura_Description"] = "Flaming Tongues protect you, immediately attacking approaching enemies.",
["Shout_Quest_FireImmunityAura_DisplayName"] = "Fire Immunity Aura",
["Shout_Quest_HannagSuicide_Description"] = "Tear open a portal to the Void at the cost of your own life.",
["Shout_Quest_HannagSuicide_DisplayName"] = "Void Portal",
["Shout_Quest_LadyVengeanceBoon_Description"] = "Encourage allies around you, increasing their primary attributes.",
["Shout_Quest_LadyVengeanceBoon_DisplayName"] = "Vengeance",
["Shout_Quest_LadyVengeanceBoon_StatsDescription"] = "Range: [1]<br>Encouraged boosts target's Strength, Finesse, Intelligence and Constitution stats by 1.",
["Shout_Quest_LureTheKraken_DisplayName"] = "Source Blast",
["Shout_Quest_PromiseBreak_Description"] = "Release yourself from your oath to the God King.",
["Shout_Quest_PromiseBreak_DisplayName"] = "Swornbreaker",
["Shout_Quest_ReanimateUndead_Description"] = "Make enemies around you cower and flee.",
["Shout_Quest_ReanimateUndead_DisplayName"] = "Reanimate Dead",
["Shout_Quest_ReanimateUndead_StatsDescription"] = "Radius: [1]",
["Shout_Quest_RiverDaughterFreezing_DisplayName"] = "Ghostly Freezing Wrath",
["Shout_Quest_SourceLich_Skeletons_DisplayName"] = "Bonedance",
["Shout_Quest_SpreadingPlague_DisplayName"] = "Airborne Plague",
["Shout_ReactiveArmor_Description"] = "Deal [1], based on your current Physical Armour, in a wave of metal spikes to everyone in the area (including yourself).",
["Shout_ReactiveArmor_DisplayName"] = "Reactive Armour",
["Shout_RecoverArmour_Description"] = "Restore the Physical Armour and Magic Armour of your shield.",
["Shout_RecoverArmour_DisplayName"] = "Shields Up",
["Shout_ShedSkin_Description"] = "Reset all cooldowns. Removes Burning, Necrofire, Poisoned, Bleeding.",
["Shout_ShedSkin_DisplayName"] = "Skin Graft",
["Shout_Shout_Toggle_Sprint_Description"] = "Increase your character's movement speed.",
["Shout_Shout_Toggle_Sprint_DisplayName"] = "Fleetfoot",
["Shout_SiphonPoison_Description"] = "Remove poison surfaces and clouds. Gain poison damage bonus to weapon attacks and weapon-based skills (dependent upon size of poison area cleared).",
["Shout_SiphonPoison_DisplayName"] = "Siphon Poison",
["Shout_SmokeCover_Description"] = "Create a smoke cloud around you, hiding you from sight.",
["Shout_SmokeCover_DisplayName"] = "Smoke Cover",
["Shout_SparkingSwings_Description"] = "Receive Sparkstriker status. This causes your melee attacks to create a Spark projectile that bounces off the initial target to hit the closest enemy.",
["Shout_SparkingSwings_DisplayName"] = "Sparking Swings",
["Shout_SpiderLegs_Description"] = "Spider legs burst from your back. You can create web surfaces in an area to Entangle foes. Walking on Webbed surfaces will make you Hasted rather than Entangled. Incompatible with Wings.",
["Shout_SpiderLegs_DisplayName"] = "Spider Legs",
["Shout_SpiritForm_Lucian_DisplayName"] = "Spirit Form",
["Shout_SpiritVision_Description"] = "Your eyes pierce the veil of the Hall of Echoes.",
["Shout_SpiritVision_DisplayName"] = "Spirit Vision",
["Shout_SteelSkin_Description"] = "Provides [1]. Your heart pumps liquid metal, creating a robust layer of Physical Armour. Restores Physical Armour each turn.",
["Shout_SteelSkin_DisplayName"] = "Heart of Steel",
["Shout_SuicideBomberExplosion_DisplayName"] = "Suicide",
["Shout_SuicideGreenVoidlingExplosion_Description"] = "Explode, creating acid surfaces and dealing poison damage in a large area around you (except areas blocked by cover).",
["Shout_SuicideGreenVoidlingExplosion_DisplayName"] = "Fluorescent Explosion",
["Shout_Summon_SlowImmunityAura_Description"] = "An aura that increases physical resistance by [1]% and grants nearby allies immunity to Slow effects.",
["Shout_Summon_SlowImmunityAura_DisplayName"] = "Aura of Flesh Mutation",
["Shout_Summon_SuicideBomberAcid_Description"] = "Explode, dealing [1] in a large area around you, creating an Acid surface.",
["Shout_Summon_SuicideBomberAcid_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberBlessedIce_Description"] = "Explode, dealing [1] in a large area around you, creating a Blessed Ice surface.",
["Shout_Summon_SuicideBomberBlessedIce_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberBlood_Description"] = "Explode, dealing [1] in a large area around you, creating a Blood surface.",
["Shout_Summon_SuicideBomberBlood_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberCursedBlood_Description"] = "Explode, dealing [1] in a large area around you, creating a Cursed Blood surface.",
["Shout_Summon_SuicideBomberCursedBlood_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberCursedElectric_Description"] = "Explode, dealing [1] in a large area around you, creating a Cursed Electrified cloud.",
["Shout_Summon_SuicideBomberCursedElectric_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberCursedOil_Description"] = "Explode, dealing [1] in a large area around you, creating a Cursed Oil surface.",
["Shout_Summon_SuicideBomberCursedOil_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberElectric_Description"] = "Explode, dealing [1] in a large area around you, creating an Electrified cloud.",
["Shout_Summon_SuicideBomberElectric_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberNecrofire_Description"] = "Explode, dealing [1] in a large area around you, creating a Cursed Fire surface.",
["Shout_Summon_SuicideBomberNecrofire_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberOil_Description"] = "Explode, dealing [1] in a large area around you, creating an Oil surface.",
["Shout_Summon_SuicideBomberOil_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberPoison_Description"] = "Explode, dealing [1] in a large area around you, creating a Poison surface.",
["Shout_Summon_SuicideBomberPoison_DisplayName"] = "Suicide",
["Shout_Summon_SuicideBomberWater_Description"] = "Explode, dealing [1] in a large area around you, creating a Water surface.",
["Shout_Summon_SuicideBomberWater_DisplayName"] = "Suicide",
["Shout_Summon_ToxicGuardian_Description"] = "Swamp Golem protects you, immediately attacking approaching enemies.",
["Shout_Summon_ToxicGuardian_DisplayName"] = "Swamp Golem",
["Shout_Summon_VenomCoating_Cat_Description"] = "Adds poison damage to your attacks.",
["Shout_Summon_VenomCoating_Description"] = "Adds poison damage to your attacks.",
["Shout_Supernova_Description"] = "Explode, creating fire surfaces and dealing [1] in a large area around you (except areas blocked by obstacles).",
["Shout_Supernova_DisplayName"] = "Supernova",
["Shout_Taunt_Description"] = "Taunt the enemies around you. Provoke and tease them so that they want to attack you.",
["Shout_Taunt_DisplayName"] = "Provoke",
["Shout_ThickOfTheFight_Description"] = "Gain a [1]% damage boost for every nearby character or totem (including yourself). The more the merrier! ",
["Shout_ThickOfTheFight_DisplayName"] = "Thick of the Fight",
["Shout_Undead_PolymorphIntoDwarf_Description"] = "Toggle between living and undead forms.",
["Shout_Undead_PolymorphIntoDwarf_DisplayName"] = "Come Alive",
["Shout_Undead_PolymorphIntoElf_Description"] = "Toggle between living and undead forms.",
["Shout_Undead_PolymorphIntoElf_DisplayName"] = "Come Alive",
["Shout_Undead_PolymorphIntoHuman_Description"] = "Toggle between living and undead forms.",
["Shout_Undead_PolymorphIntoHuman_DisplayName"] = "Come Alive",
["Shout_Undead_PolymorphIntoLizard_Description"] = "Toggle between living and undead forms.",
["Shout_Undead_PolymorphIntoLizard_DisplayName"] = "Come Alive",
["Shout_VacuumAura_Description"] = "|Deal [1] damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies.|",
["Shout_VacuumAura_DisplayName"] = "Vacuum Aura",
["Shout_VampiricHungerAura_Description"] = "Set Vampiric Hunger on every ally around you, adding [1]% Life Steal. Life Steal heals you in proportion to the damage you deal to Vitality.",
["Shout_VampiricHungerAura_DisplayName"] = "Vampiric Hunger Aura",
["Shout_VenomCoating_Description"] = "Coat your weapons with poison, adding [1] to your weapon skills and attacks.",
["Shout_VenomCoating_DisplayName"] = "Venom Coating",
["Shout_VenomousAura_Description"] = "Allies in range receive Venom Coating, which adds [1] to weapon skills and attacks.",
["Shout_VenomousAura_DisplayName"] = "Venomous Aura",
["Shout_Whirlwind_Description"] = "Perform a whirlwind attack, hitting enemies around you for [1] damage.",
["Shout_Whirlwind_DisplayName"] = "Whirlwind",
["Shout_Wings_Description"] = "Sprout temporary wings to fly when you move, allowing you to ignore ground surfaces. Incompatible with Spider Legs.",
["Shout_Wings_DisplayName"] = "Spread Your Wings",
["Shout_WolfHowl_DisplayName"] = "Feral Howl",
["Shout_WolfTaunt_DisplayName"] = "Wolf Howl",
["Shrewd Belt"] = "Shrewd Belt",
["Sibyl's Gloves"] = "Sibyl's Gloves",
["Sickle"] = "Sickle",
["Siege Breaker"] = "Siege Breaker",
["Siege Crossbow"] = "Siege Crossbow",
["Silent Violence"] = "Silent Violence",
["Silent Watcher"] = "Silent Watcher",
["Silk Trousers"] = "Silk Trousers",
["Silver Necklace"] = "Silver Necklace",
["Silver Ring"] = "Silver Ring",
["Simple Amulet"] = "Simple Amulet",
["Simple Belt"] = "Simple Belt",
["Simple Bow"] = "Simple Bow",
["Simple Ring"] = "Simple Ring",
["Single-Headed Axe"] = "Single-Headed Axe",
["Sinister Watch"] = "Sinister Watch",
["Skald"] = "Skald",
["Skewer"] = "Skewer",
["Skin Armour"] = "Skin Armour",
["Skirmishing Axe"] = "Skirmishing Axe",
["Skulk"] = "Skulk",
["Skull Amulet"] = "Skull Amulet",
["Skullcap"] = "Skullcap",
["Skullcrusher"] = "Skullcrusher",
["Slasher"] = "Slasher",
["Slayer"] = "Slayer",
["Sleek Light Trousers"] = "Sleek Light Trousers",
["Slicer"] = "Slicer",
["Slider"] = "Slider",
["Slim Sword"] = "Slim Sword",
["Slimy Mitts"] = "Slimy Mitts",
["Slippery Fingers"] = "Slippery Fingers",
["Sloppy Blouse"] = "Sloppy Blouse",
["Slug's Axe"] = "Slug's Axe",
["Small Crossbow"] = "Small Crossbow",
["Small Ring"] = "Small Ring",
["Small Sword"] = "Small Sword",
["Small vines are visible within the joints of these greaves. A close inspection reveals that the vines are alive, squirming almost imperceptibly."] = "Small vines are visible within the joints of these greaves. A close inspection reveals that the vines are alive, squirming almost imperceptibly.",
["Small_Gold"] = "Gold",
["Small_Gold_Big"] = "Gold",
["Smart Leggings"] = "Smart Leggings",
["Smasher"] = "Smasher",
["Smashing Blouse"] = "Smashing Blouse",
["Smelly Pants"] = "Smelly Pants",
["Smooth Belt"] = "Smooth Belt",
["Smooth Light Pants"] = "Smooth Light Pants",
["Smudged Pants"] = "Smudged Pants",
["Snakebite"] = "Snakebite",
["Snakeskin Armour"] = "Snakeskin Armour",
["Snakestail"] = "Snakestail",
["Snugs"] = "Snugs",
["Soft Shoes"] = "Soft Shoes",
["Soft Touch"] = "Soft Touch",
["Sol"] = "Sol",
["Solace"] = "Solace",
["Solid Ring"] = "Solid Ring",
["Solid Sabatons"] = "Solid Sabatons",
["Solstice Sandals"] = "Solstice Sandals",
["Soothing Skins"] = "Soothing Skins",
["Sorcerer's Shell"] = "Sourcerer's Shell",
["Soul Crusher"] = "Soul Crusher",
["Soul Of The Dragon"] = "Soul Of The Dragon",
["Source Collars prevent Sourcerers from using Source. Handily enough, this nifty counterfeit version is completely useless ... except as a disguise."] = "Source collars prevent Sourcerers from using Source. Handily enough, this nifty counterfeit version is completely useless... except as a disguise.",
["Sparks fly with each step taken in these soft-soled slippers, as if the wearer were tinder to the flint of the earth."] = "Sparks fly with each step taken in these soft-soled slippers, as if the wearer were tinder to the flint of the earth.",
["Spattered Trousers"] = "Spattered Trousers",
["Spear"] = "Spear",
["Spear of Horrorsleep"] = "Spear of Horrorsleep",
["Special Hatchet"] = "Special Hatchet",
["Spellcaster's Fingers"] = "Spellcaster's Fingers",
["SpiderLegs"] = "SpiderLegs",
["Spike"] = "Spike",
["Spikes protrude from every surface of these greaves. If someone tries to get a leg up on you, they'll earn a stab in the gut."] = "Spikes protrude from every surface of these greaves. If someone tries to get a leg up on you, they'll earn a stab in the gut.",
["Spinewinder"] = "Spinewinder",
["Spire Shell Staff"] = "Spire Shell Staff",
["Spiritual Boots"] = "Spiritual Boots",
["Splendid Blade"] = "Splendid Blade",
["Splendid Tunic"] = "Splendid Tunic",
["Splitter"] = "Splitter",
["Spun from the finest yarn, this mantle was designed to protect the wearer without impeding movement."] = "Spun from the finest yarn, this mantle was designed to protect the wearer without impeding movement.",
["Squashers"] = "Squashers",
["Squeezing Gloves"] = "Squeezing Gloves",
["Squire's Pants"] = "Squire's Pants",
["Stained Pants"] = "Stained Pants",
["Stained Shirt"] = "Stained Shirt",
["Stained with blood, this sturdy belt hums with power. Etched into the leather are the words ‘Fire and steel make my blood sing, I’m coming for you, my darling’."] = "Stained with blood, this sturdy belt hums with power. Etched into the leather are the words ‘Fire and steel make my blood sing, I’m coming for you, my darling’.",
["Stained with blood, this sturdy belt hums with power. Etched into the leather are the words ‘Fire and steel make my blood sing, I’m coming for you, my darling’."] = "Stained with blood, this sturdy belt hums with power. Etched into the leather are the words ‘Fire and steel make my blood sing, I’m coming for you, my darling’.",
["Stalking Boots"] = "Stalking Boots",
["Stark Trousers"] = "Stark Trousers",
["Starstruck"] = "Starstruck",
["Stats_Acid"] = "Acid",
["Stats_Adrenaline"] = "Adrenaline",
["Stats_AggroMarked"] = "Marked For Death",
["Stats_AirImmunity"] = "Air Immunity",
["Stats_AirImmunity_Aura"] = "Air Immunity Aura",
["Stats_AntivenomDome"] = "Decontamination Zone",
["Stats_Apotheosis"] = "Apotheosis",
["Stats_Arrowhead_Blood"] = "Blood Arrowhead",
["Stats_Arrowhead_Electric"] = "Shocking Arrowhead",
["Stats_Arrowhead_Fire"] = "Fire Arrowhead",
["Stats_Arrowhead_Oil"] = "Oil Arrowhead",
["Stats_Arrowhead_Poison"] = "Poison Arrowhead",
["Stats_Arrowhead_Water"] = "Water Arrowhead",
["Stats_Bleeding"] = "Bleeding",
["Stats_Blessed"] = "Blessed",
["Stats_Blind"] = "Blinded",
["Stats_Blinding_Radiance"] = "Blinding Radiance",
["Stats_BlockSummon"] = "Block Summon",
["Stats_BoneCage"] = "Bonecage",
["Stats_BonePile"] = "Consumed Corpse",
["Stats_BreathingBubble"] = "Breathing Bubble",
["Stats_Burning"] = "Burning",
["Stats_CAS03_Grasp"] = "Grave Anchor",
["Stats_CMP_ArmorMag"] = "Magical Concentration",
["Stats_CMP_ArmorPhys"] = "Physical Concentration",
["Stats_CMP_AvengeEmpowered"] = "Vengeance",
["Stats_CMP_AvengeEmpowered_II"] = "Vengeance II",
["Stats_CMP_AvengeEmpowered_III"] = "Vengeance III",
["Stats_CMP_AvengeEmpowered_IV"] = "Vengeance IV",
["Stats_CMP_AvengeEmpowered_V"] = "Vengeance V",
["Stats_CMP_BurstingHost"] = "Explosive Filth",
["Stats_CMP_Crawling"] = "Infested",
["Stats_CMP_Effect_ResistShreddeersEle"] = "Elemental Vulnerability",
["Stats_CMP_Effect_ResistShreddeersPhys"] = "Physical Vulnerability",
["Stats_CMP_HardPlace"] = "Hard Place",
["Stats_CMP_Hostmaster"] = "The Defiler",
["Stats_CMP_MinionMaster"] = "Puppeteer",
["Stats_CMP_MoveOrDie"] = "Erratic Energy",
["Stats_CMP_ResistShreddeersEle"] = "Elemental Aura",
["Stats_CMP_ResistShreddeersPhys"] = "Aura of Intimidation",
["Stats_CMP_Rock"] = "Rock",
["Stats_CMP_Shackler"] = "Eye For An Eye",
["Stats_CMP_ThornsForEveryoneEffect"] = "Retribution",
["Stats_CMP_WalkingDisaster"] = "Walking Disaster",
["Stats_CMP_WalkingDisasterResist"] = "Stun Immunity",
["Stats_CMP_YourTurnDeflect"] = "Phase B Volatility",
["Stats_CMP_YourTurnWeak"] = "Phase A Volatility",
["Stats_CMP_YourTurnWeakEffect"] = "Weak",
["Stats_Challenge_Loss"] = "Challenge Lost",
["Stats_Challenge_Win"] = "Challenge Won",
["Stats_Challenged"] = "Challenged",
["Stats_Charm"] = "Charm",
["Stats_Chilled"] = "Chilled",
["Stats_ClearMinded"] = "Clear-Minded",
["Stats_Contamination_PoisonSkin"] = "Rooting Corruption",
["Stats_CrawlingInfestation"] = "Infected",
["Stats_Crippled"] = "Crippled",
["Stats_Cursed"] = "Cursed",
["Stats_Cycle_Earth_Air"] = "Cycle of Earth and Air",
["Stats_Cycle_Fire_Water"] = "Cycle of Fire and Water",
["Stats_Damage_On_Move"] = "Damage When Moving",
["Stats_Dazed"] = "Dazed",
["Stats_Deaf"] = "Deaf",
["Stats_DeathWish"] = "Deathwish",
["Stats_Death_Resist"] = "Resist Death",
["Stats_DecayingTouch"] = "Decaying Touch",
["Stats_Deflecting"] = "Deflecting",
["Stats_DemonBomb"] = "",
["Stats_DemonicConsume"] = "Demonic Surfeit",
["Stats_DemonicHasted"] = "Demonic Celerity",
["Stats_DemonicLeech"] = "Demonic Symbiosis",
["Stats_DemonicLeechSubject"] = "Demonic Symbiosis",
["Stats_DemonicTutelage"] = "Demonic Tutelage",
["Stats_Demonic_Bargain"] = "Demonic Bargain",
["Stats_DevourerImmobilize"] = "Spirit Chains",
["Stats_DevourerMark"] = "Devourer's Mark",
["Stats_DevourerVitality"] = "Deathleech",
["Stats_Devourer_Immunity"] = "Ascendant Immunity",
["Stats_Disarmed"] = "Atrophy",
["Stats_Diseased"] = "Diseased",
["Stats_DoubleDamage"] = "Double Damage",
["Stats_Drunk"] = "Drunk",
["Stats_Dwarf_Statue"] = "Umbral Link",
["Stats_Dwarf_Statue_Aura"] = "Umbral Link",
["Stats_EarthImmunity"] = "Earth Immunity",
["Stats_EarthImmunity_Aura"] = "Earth Immunity Aura",
["Stats_ElectricSkin"] = "Electric Skin",
["Stats_ElementalImmunity"] = "Elemental Immunity",
["Stats_ElementalImmunity_Aura"] = "Elemental Immunity Aura",
["Stats_Encumbered_Full"] = "",
["Stats_Encumbered_Partial"] = "",
["Stats_Enraged"] = "Enraged",
["Stats_Entangled"] = "Entangled",
["Stats_EtherealSoles"] = "Hovering",
["Stats_Evading"] = "Evading",
["Stats_ExtraTurn"] = "Extra Turn",
["Stats_Farsight"] = "Farsight",
["Stats_FavourableWind"] = "Favourable Wind",
["Stats_FavourableWind_Aura"] = "Favourable Wind Aura",
["Stats_Fear"] = "Fear",
["Stats_Feeding"] = "Feeding",
["Stats_FireBrand"] = "Firebrand",
["Stats_FireImmunity"] = "Fire Immunity",
["Stats_FireImmunity_Aura"] = "Fire Immunity Aura",
["Stats_FireSkin"] = "Flaming Skin",
["Stats_Fireblood"] = "Bleed Fire",
["Stats_FlamingTongues"] = "Flaming Tongues",
["Stats_Flesh_Sacrifice"] = "Flesh Sacrifice",
["Stats_Floating"] = "Floating",
["Stats_Fortified"] = "Fortified",
["Stats_FrostAura"] = "Soothing Cold",
["Stats_Frozen"] = "Frozen",
["Stats_Fugitive"] = "Fugitive",
["Stats_Gladiator_CD"] = "Gladiator",
["Stats_Grounded"] = "Grounded",
["Stats_Growing"] = "Growing",
["Stats_Guardian_Angel"] = "Guardian Angel",
["Stats_Guardian_Angel_Aura"] = "Guardian Angel",
["Stats_Hasted"] = "Hasted",
["Stats_HealSharing"] = "Shared Heal",
["Stats_HealSharingCaster"] = "Sharing Heal",
["Stats_HealingTears"] = "Healing Tears",
["Stats_Healing_Elixir"] = "Healing Elixir",
["Stats_HeartOfEndurance"] = "Bloom of Mettle",
["Stats_HeartOfMight"] = "Bloom of Might",
["Stats_HeartOfNimbleness"] = "Bloom of Momentum",
["Stats_Herbmix_Alertness"] = "Alertness",
["Stats_Herbmix_Courage"] = "Courage",
["Stats_Herbmix_Enlightenment"] = "Enlightenment",
["Stats_Herbmix_Ferocity"] = "Ferocity",
["Stats_HolyFire"] = "Holy Fire",
["Stats_Horns"] = "Bull Horns",
["Stats_Hypercharged"] = "Hypercharged",
["Stats_IceSkin"] = "Icy Skin",
["Stats_ImprovedInitiative"] = "Improved Initiative",
["Stats_ImprovedInitiative_Aura"] = "Improved Initiative Aura",
["Stats_Inactive"] = "",
["Stats_Indomitable"] = "Indomitable",
["Stats_Indomitable_CD"] = "Exhausted",
["Stats_Infectious_Diseased"] = "Infected",
["Stats_Infested"] = "Infested",
["Stats_Infusion_Acid"] = "Acid Infusion",
["Stats_Infusion_Acid_Toy"] = "Acid Infusion",
["Stats_Infusion_Blessed_Ice"] = "Blessed Ice Infusion",
["Stats_Infusion_Blessed_Ice_Toy"] = "Blessed Ice Infusion",
["Stats_Infusion_Blood"] = "Blood Infusion",
["Stats_Infusion_Blood_Toy"] = "Blood Infusion",
["Stats_Infusion_Cursed_Blood"] = "Cursed Blood Infusion",
["Stats_Infusion_Cursed_Blood_Toy"] = "Cursed Blood Infusion",
["Stats_Infusion_Cursed_Electric"] = "Cursed Electric Infusion",
["Stats_Infusion_Cursed_Electric_PoisonSlug"] = "Cursed Electric Infusion",
["Stats_Infusion_Cursed_Electric_Toy"] = "Cursed Electric Infusion",
["Stats_Infusion_Cursed_Oil"] = "Cursed Oil Infusion",
["Stats_Infusion_Cursed_Oil_Toy"] = "Cursed Oil Infusion",
["Stats_Infusion_Electric"] = "Electric Infusion",
["Stats_Infusion_Electric_PoisonSlug"] = "Electric Infusion",
["Stats_Infusion_Electric_Toy"] = "Electric Infusion",
["Stats_Infusion_Fire"] = "Fire Infusion",
["Stats_Infusion_Fire_Corpse"] = "Fire Infusion",
["Stats_Infusion_Fire_OilBlob"] = "Fire Infusion",
["Stats_Infusion_Fire_PoisonSlug"] = "Fire Infusion",
["Stats_Infusion_Fire_Toy"] = "Fire Infusion",
["Stats_Infusion_Necrofire"] = "Necrofire Infusion",
["Stats_Infusion_Necrofire_Corpse"] = "Necrofire Infusion",
["Stats_Infusion_Necrofire_OilBlob"] = "Necrofire Infusion",
["Stats_Infusion_Necrofire_PoisonSlug"] = "Necrofire Infusion",
["Stats_Infusion_Necrofire_Toy"] = "Necrofire Infusion",
["Stats_Infusion_Oil"] = "Oil Infusion",
["Stats_Infusion_Oil_Toy"] = "Oil Infusion",
["Stats_Infusion_Poison"] = "Poison Infusion",
["Stats_Infusion_Poison_Toy"] = "Poison Infusion",
["Stats_Infusion_Power"] = "Power Infusion",
["Stats_Infusion_Ranged"] = "Farsight Infusion",
["Stats_Infusion_Shadow"] = "Shadow Infusion",
["Stats_Infusion_Warp"] = "Warp Infusion",
["Stats_Infusion_Water"] = "Water Infusion",
["Stats_Infusion_Water_Toy"] = "Water Infusion",
["Stats_InnerDemon"] = "Inner Demon",
["Stats_Invisible"] = "Invisible",
["Stats_Kill"] = "Kill",
["Stats_KnockedDown"] = "Knocked Down",
["Stats_LadyVengeance"] = "Boon of Vengeance",
["Stats_LastRites"] = "Last Rite",
["Stats_Lie_Dying"] = "",
["Stats_LifeChanneling"] = "Life Channeling",
["Stats_LifeChanneling_Aura"] = "Life Channeling Aura",
["Stats_LivingBomb"] = "Fiery Malediction",
["Stats_LivingBomb_Buildup_A"] = "Fiery Malediction",
["Stats_LivingBomb_Buildup_B"] = "Fiery Malediction",
["Stats_Lucky"] = "Lucky",
["Stats_Madness"] = "Madness",
["Stats_MagicShell"] = "Magic Shell",
["Stats_MarkOfDeath"] = "Grim Fate",
["Stats_Marked"] = "Marked",
["Stats_MedusaHead"] = "Medusa's Head",
["Stats_MendMetal"] = "Mending",
["Stats_Muted"] = "Silenced",
["Stats_Necrofire"] = "Necrofire",
["Stats_Oiled"] = "Oil-slicked",
["Stats_PermaFrost"] = "Permafrost",
["Stats_PermanentDecay"] = "",
["Stats_Petrified"] = "Petrified",
["Stats_PhysicalImmunity"] = "Physical Immunity",
["Stats_PhysicalImmunity_Aura"] = "Physical Immunity Aura",
["Stats_PiercingStrikes"] = "Perforation",
["Stats_Plague"] = "Plague",
["Stats_PlayDead"] = "Playing Dead",
["Stats_PoisonSkin"] = "Poison Skin",
["Stats_Poisoned"] = "Poisoned",
["Stats_Polymorphed"] = "Polymorphed",
["Stats_Polymorphed_PuzzleRat"] = "Rat",
["Stats_Polymorphed_ZombieChicken"] = "",
["Stats_Possessed"] = "Possessed",
["Stats_ProtectionCircle"] = "Dome Of Protection",
["Stats_Quest_DW_ArenaDebuff"] = "",
["Stats_Quest_DeflectingAura"] = "Deflection Aura",
["Stats_Quest_Faith"] = "Faith",
["Stats_Quest_FaithAura"] = "Faith Aura",
["Stats_Quest_FearAura"] = "Terror Aura",
["Stats_Quest_Overgrown"] = "",
["Stats_Quest_PainAura"] = "Pain Aura",
["Stats_Quest_PainStatus"] = "Alice Alisceon's Pain",
["Stats_Quest_PoisonAura"] = "Poison Aura",
["Stats_Quest_SilenceAura"] = "Wordless Aura",
["Stats_Quest_Sunshine"] = "Sunshine",
["Stats_Quest_TiedUp"] = "Tied Up",
["Stats_ReactionShot"] = "Reactive Shot",
["Stats_Regenerating"] = "Regeneration",
["Stats_Remorse"] = "Remorse",
["Stats_Rested"] = "Rested",
["Stats_Resting"] = "Resting",
["Stats_Revered"] = "Revered",
["Stats_ShacklesOfPain"] = "Shackled",
["Stats_ShacklesOfPainCaster"] = "Shackling",
["Stats_Shed_Skin"] = "Shed Skin",
["Stats_Shocked"] = "Shocked",
["Stats_SiphonPoison"] = "Siphon Poison",
["Stats_Sleeping"] = "Sleeping",
["Stats_SlowImmunity"] = "Mutated Flesh",
["Stats_SlowImmunityAura"] = "Aura of Flesh Mutation",
["Stats_Slowed"] = "Slowed",
["Stats_SoulGateway"] = "Soul Gateway",
["Stats_SourceBlood"] = "Sourcebleeder",
["Stats_SourceLinkCaster"] = "Source Linker",
["Stats_SourceLinkRecipient"] = "Source Linked",
["Stats_SourceReplenish"] = "Replenish Source",
["Stats_SourceSurface"] = "Source-Infused",
["Stats_SourceSurfaceBlessed"] = "Blessed Source Infusion",
["Stats_SourceSurfaceCursed"] = "Void Infusion",
["Stats_SparkMaster"] = "",
["Stats_SparkingSwings"] = "",
["Stats_SpiderLegs"] = "Spider Legs",
["Stats_SpiritForm"] = "Spirit Form",
["Stats_SpiritGrounded"] = "Spirit Chains",
["Stats_SteelSkin"] = "Heart of Steel",
["Stats_StoryCharmed"] = "Charmed",
["Stats_Stuck"] = "Stuck",
["Stats_Stunned"] = "Stunned",
["Stats_Suffocating"] = "Suffocating",
["Stats_Summoning_Ability"] = "Soul Bond",
["Stats_Supercharge"] = "Supercharged",
["Stats_Taunted"] = "Taunted",
["Stats_Thick_Of_The_Fight"] = "Thick of the Fight",
["Stats_ToggleSprint"] = "Fleetfooted",
["Stats_Totem_Armor_Strip"] = "Strip Armour",
["Stats_Unconscious"] = "Unconscious",
["Stats_Vampirism"] = "Vampire",
["Stats_VenomAura"] = "Venom Aura",
["Stats_VenomCoating"] = "Venom Coated",
["Stats_VoidHowl"] = "Void Howl",
["Stats_Vulture_ConsumeCorpse"] = "Vulture's Prayer",
["Stats_Warm"] = "Warm",
["Stats_WaterImmunity"] = "Water Immunity",
["Stats_WaterImmunity_Aura"] = "Water Immunity Aura",
["Stats_Weak"] = "Weakened",
["Stats_Weakened"] = "Weakened",
["Stats_Web"] = "Web",
["Stats_Wet"] = "Wet",
["Stats_WindWalker"] = "Erratic Wisp",
["Stats_Yarrow_Flower"] = "Yarrow Flower",
["Steady Strap"] = "Steady Strap",
["Steel Armour"] = "Steel Armour",
["Steel Crossbow"] = "Steel Crossbow",
["Steel Cuisses"] = "Steel Cuisses",
["Steel Gloves"] = "Steel Gloves",
["Steel Greaves"] = "Steel Greaves",
["Steel Helmet"] = "Steel Helmet",
["Steel Leg Armour"] = "Steel Leg Armour",
["Steel Ruler"] = "Steel Ruler",
["Sterling Amulet"] = "Sterling Amulet",
["Stinger"] = "Stinger",
["Stirrup Crossbow"] = "Stirrup Crossbow",
["Stitched with sinew and padded with human hair, on the hands of Braccus Rex himself these gloves throttled the necks of uncountable prisoners in the Fort Joy of old."] = "Stitched with sinew and padded with human hair, on the hands of Braccus Rex himself these gloves throttled the necks of uncountable prisoners in the Fort Joy of old.",
["Stolen Magister Weapon"] = "Stolen Magister Weapon",
["Stompers"] = "Stompers",
["Stone From The Sun"] = "Stone From The Sun",
["Stone Wand"] = "Stone Wand",
["Storm"] = "Storm",
["Storm_Blood_Description"] = "The sky is weeping red tears. Bolts of coagulated blood fall on enemy characters in the area, each dealing [1] and setting Disease and Decaying. Turns water in the area into blood.",
["Storm_Blood_DisplayName"] = "Blood Storm",
["Storm_Ethereal_Description"] = "Unpredictable projectiles from distant planes strike a target area, dealing random elemental damage to enemies or healing allies.",
["Storm_Ethereal_DisplayName"] = "Ethereal Storm",
["Storm_Lightning_Description"] = "A storm rages in the target area, hitting enemies with lightning bolts, each dealing [1].",
["Storm_Lightning_DisplayName"] = "Thunderstorm",
["Stormbringer"] = "Stormbringer",
["Stormforger"] = "Stormforger",
["StoryModeMenutext"] = "You're here for the fun and the fantasy, but not for a rigorous challenge.",
["Story_Charmed_Description"] = "Charmed",
["Story_Charmed_DisplayName"] = "Charmed",
["Stout Sabatons"] = "Stout Sabatons",
["Straddling the line of ostentatious and elegant, this waistcoat shows off your finest assets while concealing weapons from view."] = "Straddling the line of ostentatious and elegant, this waistcoat shows off your finest assets while concealing weapons from view.",
["Strapped Armour"] = "Strapped Armour",
["Strapping Sabatons"] = "Strapping Sabatons",
["Strawberry Snitchblade"] = "Strawberry Snitchblade",
["Strengthened Boots"] = "Strengthened Boots",
["Strikers"] = "Strikers",
["Strong Ring"] = "Strong Ring",
["Strong String"] = "Strong String",
["Strong Will"] = "Strong Will",
["Stuck_DisplayName"] = "Stuck",
["Stunning Necklace"] = "Stunning Necklace",
["Sturdy Chopper"] = "Sturdy Chopper",
["Sturdy Coat"] = "Sturdy Coat",
["Sturdy Ring"] = "Sturdy Ring",
["Sturdy Sabatons"] = "Sturdy Sabatons",
["Stygian Axe"] = "Stygian Axe",
["Sublime Skin"] = "Sublime Skin",
["Summon_ArtilleryPlant_Description"] = "Plant can lob acidic spores and emit cursed poison clouds.",
["Summon_ArtilleryPlant_DisplayName"] = "Summon Hungry Flower",
["Summon_BlackCat_DisplayName"] = "Summon Cat Familiar",
["Summon_BloodHeart_Description"] = "Summon a level [1] Parasitic Heart in a [2] radius for [3]",
["Summon_BloodHeart_DisplayName"] = "Summon Parasitic Heart",
["Summon_BloodHeart_StatsDescription"] = "WRITE DESCRIPTION HERE",
["Summon_BonePile_Description"] = "Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking Damage buff.",
["Summon_BonePile_DisplayName"] = "Raise Bone Widow",
["Summon_Cat_DisplayName"] = "Summon Cat Familiar",
["Summon_Condor_Description"] = "Summons a condor that will aid you in combat.",
["Summon_Condor_DisplayName"] = "Summon Condor",
["Summon_EnemyBoneTroll_Description"] = "Summon a Bone Crusher.",
["Summon_EnemyBoneTroll_DisplayName"] = "Raise Kedelon the Bone Crusher",
["Summon_EnemyBoneTroll_Dog_Description"] = "Summon a Bone Crusher.",
["Summon_EnemyBoneTroll_Dog_DisplayName"] = "Raise Kedelon the Bone Crusher",
["Summon_EnemyBoneTroll_Mini_Description"] = "Summon a Bone Smasher",
["Summon_EnemyBoneTroll_Mini_DisplayName"] = "Raise Bone Smasher",
["Summon_EnemyDemon_Doctor_DisplayName"] = "Forbidden Ritual",
["Summon_EnemyDog_Doctor_DisplayName"] = "Dark Howl",
["Summon_EnemyHeart_Doctor_DisplayName"] = "Demonic Blood",
["Summon_EnemyPoisonSlug_DisplayName"] = "Summon Poison Ooze",
["Summon_EnemyRaanaarHound_Description"] = "Summon an Eternal Stalker, construct of mind, Source, and time.",
["Summon_EnemyRaanaarHound_DisplayName"] = "Summon Eternal Stalker",
["Summon_EnemyShamblingMound_Caster_DisplayName"] = "Summon Hungry Flower",
["Summon_EnemyShamblingMound_Melee_DisplayName"] = "Summon Poisonous Trunk",
["Summon_EnemyShamblingMound_Ranger_DisplayName"] = "Summon Spiky Trunk",
["Summon_EnemySkeleton_Archer_Description"] = "Raises Skeleton Archer",
["Summon_EnemySkeleton_Archer_DisplayName"] = "Raise Skeleton Archer",
["Summon_EnemySkeleton_Archer_Dog_Description"] = "Raises Skeleton Archer",
["Summon_EnemySkeleton_Archer_Dog_DisplayName"] = "Raise Skeleton Archer",
["Summon_EnemySkeleton_Description"] = "Summon a Skeleton.",
["Summon_EnemySkeleton_DisplayName"] = "Dusty Bones",
["Summon_EnemySkeleton_Regular_Description"] = "Summon a Skeleton.",
["Summon_EnemySkeleton_Regular_DisplayName"] = "Dusty Bones",
["Summon_EnemySkeleton_Strong_Description"] = "Summon a Fiery Protector.",
["Summon_EnemySkeleton_Strong_DisplayName"] = "Iron Bones",
["Summon_EnemySkeleton_Weak_Description"] = "Summon a Skeleton.",
["Summon_EnemySkeleton_Weak_DisplayName"] = "Dusty Bones",
["Summon_EnemySourceHound_Description"] = "Summon a Source Hound.",
["Summon_EnemySourceHound_DisplayName"] = "Summon Source Hound",
["Summon_EnemyTotem_Blood_DisplayName"] = "Summon Blood Totem",
["Summon_EnemyTotem_Fire_Witch_DisplayName"] = "Alice's Puppet",
["Summon_EnemyTotem_Poison_DisplayName"] = "Summon Poison Totem",
["Summon_EnemyVolatileVoidling_DisplayName"] = "Summon Volatile Voidling",
["Summon_EnemyWaterSlug_DisplayName"] = "Furious Tide",
["Summon_EnemyZombie_Blood_Description"] = "Summon a Blood Corpse.",
["Summon_EnemyZombie_Blood_DisplayName"] = "Bloodied Mouth",
["Summon_EnemyZombie_Description"] = "Summon a Walking Corpse.",
["Summon_EnemyZombie_DisplayName"] = "Undead Assistance",
["Summon_FireSlug_Description"] = "Summon a fire slug. Your fire slug can create fire surfaces and launch linear fire attacks.",
["Summon_FireSlug_DisplayName"] = "Summon Fire Slug",
["Summon_Incarnate_Description"] = "Conjure a personal elemental that matches the ground surface it's summoned onto. Your Incarnate can be buffed with Infusions. Once you hit Summoning ability level of 10, a colossal Incarnate Champion will answer your summons!",
["Summon_Incarnate_DisplayName"] = "Conjure Incarnate",
["Summon_LordWithermoore_DisplayName"] = "Summon Withermoore",
["Summon_PlanarGateway_Description"] = "Conjure two linked gateways that allow any character to instantly travel between them up to four times.",
["Summon_PlanarGateway_DisplayName"] = "Planar Gateway",
["Summon_Quest_SummonNewt_Description"] = "Summons a Newt to help you in combat.",
["Summon_Quest_SummonNewt_DisplayName"] = "Summon Dragonling",
["Summon_SoulWolf_Description"] = "Summons your trusty Soul Wolf, which can Howl and Bite enemies.",
["Summon_SoulWolf_DisplayName"] = "Summon Ifan's Soul Wolf",
["Summon_TotemFromSurface_Description"] = "Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight.",
["Summon_TotemFromSurface_DisplayName"] = "Elemental Totem",
["Summon_UnstableBomb_Description"] = "Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking Damage buff.",
["Summon_UnstableBomb_DisplayName"] = " Summon Unstable Bomb ",
["Sundering Cleaver"] = "Sundering Cleaver",
["Sunflower Ring"] = "Sunflower Ring",
["Sunrise Necklace"] = "Sunrise Necklace",
["Superior Ring"] = "Superior Ring",
["Superior Scimitar"] = "Superior Scimitar",
["Supreme Amulet"] = "Supreme Amulet",
["Surprisingly warm given the thin fabric, these leggings are patterned with small feathers on the outseams."] = "Surprisingly warm given the thin fabric, these leggings are patterned with small feathers on the outseams.",
["Sweeper"] = "Sweeper",
["Sweet Blessings"] = "Sweet Blessings",
["Sweet Mercy"] = "Sweet Mercy",
["Sweet Whisperer"] = "Sweet Whisperer",
["Sword"] = "Sword",
["TAUNTED_Description"] = "Enemies will prefer to attack targets who are Taunting them. Cured by Clear-Minded, Enraged.",
["TAUNTED_DisplayName"] = "Taunted",
["THE_HOSTMASTER_Description"] = "On the first turn in combat, infects a random player with Explosive Filth. Killing The Defiler prevents Explosive Filth from spreading.",
["THE_HOSTMASTER_DisplayName"] = "The Defiler",
["THE_ONE"] = "The One",
["THICK_OF_THE_FIGHT_Description"] = "Character's damage is increased by nearby characters.",
["THICK_OF_THE_FIGHT_DisplayName"] = "Thick of the Fight",
["THORNS_EFFECT_DisplayName"] = "Retribution",
["THORNS_FOR_EVERYONE_Description"] = "Nearby allies gain increased Retribution.",
["THORNS_FOR_EVERYONE_DisplayName"] = "Aura of Retribution",
["TOOL_Dye_Black"] = "Black Fabric Dye",
["TOOL_Dye_Blue"] = "Blue Fabric Dye",
["TOOL_Dye_Green"] = "Green Fabric Dye",
["TOOL_Dye_Mystery"] = "Mysterious Fabric Dye",
["TOOL_Dye_Purple"] = "Purple Fabric Dye",
["TOOL_Dye_Red"] = "Red Fabric Dye",
["TOOL_Dye_White"] = "White Fabric Dye",
["TOOL_Dye_Yellow"] = "Yellow Fabric Dye",
["TOOL_Figurine_Wood_A"] = "Doll",
["TOOL_IdentifyingGlass"] = "Identifying Glass",
["TOOL_Intestines_A"] = "Intestines",
["TOOL_Lockpick"] = "Lockpicks",
["TOOL_Pouch_Dust_Bone_A"] = "Bonedust",
["TOOL_Pouch_Dust_Pixie_A"] = "Pixie Dust",
["TOOL_Pouch_Dust_Pixie_B"] = "Pouch Of Superior Pixie Dust",
["TOOL_Pouch_Dust_Star_A"] = "Stardust",
["TOOL_Pouch_Dust_Star_B"] = "Pouch Of Superior Star Dust",
["TOOL_RepairHammer"] = "Repair Hammer",
["TOOL_Shovel_A"] = "Shovel",
["TOOL_Shovel_Improvised_A"] = "Improvised Shovel",
["TOOL_Smith_Anvil_A"] = "Anvil",
["TOOL_Smith_Anvil_B"] = "Anvil",
["TOOL_Tong_A"] = "Pincers",
["TOOL_Tong_A_LOOT_Scraps_Cloth_A_1"] = "Big Tongs Roped Together",
["TOOL_Tong_A_LOOT_Scraps_Leather_A_1"] = "Big Tongs Roped Together",
["TOOL_Trap_DisarmToolkit"] = "Trap Disarming Kit",
["TOOL_VoodooDoll"] = "Inert Voodoo Doll",
["TOOL_Wheelbarrow"] = "Wheelbarrow",
["TOTEM_ARMOR_STRIP_Description"] = "Destroys [1] each turn.",
["TOTEM_ARMOR_STRIP_DisplayName"] = "Totem Armour Destruction",
["TOTEM_Air"] = "Air Totem",
["TOTEM_Fire"] = "Fire Totem",
["TOTEM_Poison"] = "Poison Totem",
["TOTEM_Water"] = "Water Totem",
["TOTEM_Wood"] = "Wood Totem",
["TOXIC_GUARDIAN_Description"] = "Approaching hostiles will be blasted with poison damage.",
["TOXIC_GUARDIAN_DisplayName"] = "Toxic Guardian",
["TRAP_ElementalMine"] = "",
["TRAP_Gargoyle"] = "",
["TRAP_Mine"] = "",
["TRAP_Pit"] = "",
["TRAP_SpikedFloor"] = "",
["TRAP_SpikedWall"] = "",
["TROLL_REGENERATION_Description"] = "Heals [1].",
["TROLL_REGENERATION_DisplayName"] = "Troll Blood",
["TSKID_Name_General"] = "General",
["TSKID_Name_IE_CameraBackward"] = "Move Camera Backward",
["TSKID_Name_IE_CameraForward"] = "Move Camera Forward",
["TSKID_Name_IE_CameraLeft"] = "Move Camera Left",
["TSKID_Name_IE_CameraRight"] = "Move Camera Right",
["TSKID_Name_IE_CycleCharactersNext"] = "Go to next party member",
["TSKID_Name_IE_CycleCharactersPrev"] = "Go to previous party member",
["TSKID_Name_IE_HighlightCharacters"] = "Highlight characters",
["TSKID_Name_IE_QueueCommand"] = "Hold + click to queue commands",
["TSKID_Name_IE_QuickLoad"] = "Quickload",
["TSKID_Name_IE_QuickSave"] = "Quicksave",
["TSKID_Name_IE_RotateCamera"] = "Rotate Camera (Hold + Mouse Move)",
["TSKID_Name_IE_ShowChat"] = "Toggle chat",
["TSKID_Name_IE_SplitItemToggle"] = "Hold + click to split item",
["TSKID_Name_IE_ToggleCombatMode"] = "Toggle combat mode",
["TSKID_Name_IE_ToggleInGameMenu"] = "Toggle menu",
["TSKID_Name_IE_ToggleInfo"] = "Show target info",
["TSKID_Name_IE_ToggleInventory"] = "Toggle inventory",
["TSKID_Name_IE_ToggleJournal"] = "Toggle journal",
["TSKID_Name_IE_ToggleMap"] = "Toggle map",
["TSKID_Name_IE_ToggleSkills"] = "Toggle skills",
["TSKID_Name_IE_ToggleSneak"] = "Toggle sneak mode",
["TSKID_Name_IE_ToggleTacticalCamera"] = "Toggle tactical camera",
["TSKID_Name_IE_UIEndTurn"] = "End turn",
["TSKID_Name_IE_UIHotBarNext"] = "Next Hotbar",
["TSKID_Name_IE_UIHotBarPrev"] = "Previous Hotbar",
["TSKID_Name_IE_UIShowItems"] = "Show world tooltips",
["TSKID_Name_IE_UITakeAll"] = "Take all",
["TUT_AOM_Switch"] = "Your <font color=\"008858\">main character</font> has something to discuss with this character so they will have control for this interaction.",
["TUT_AOM_Switch_Title"] = "Avatar Origin Moment",
["TUT_ActiveSearchInterface_Controller"] = "All objects in the radius of your search are listed. The objects have been <font color=\"008858\">sorted</font> from most important to junk.",
["TUT_ActiveSearchInterface_Controller_Title"] = "Advanced Selection: Active Search",
["TUT_ActiveSearch_Controller"] = "To easily pick up <font color=\"008858\">many</font> objects around you hold [IE_Interact] to create an <font color=\"008858\">Active Search</font> area.",
["TUT_ActiveSearch_Controller_Title"] = "Active Search",
["TUT_Adjective_Surface"] = "You've found a Blessed or Cursed surface. These are variations on regular surfaces, that have altered properties.",
["TUT_Adjective_Surface_Title"] = "Blessed & Cursed Surfaces",
["TUT_AttributeCheck"] = "For an attribute check to succeed, your attribute must surpass a certain value. A difficult task will have a higher requirement.",
["TUT_AttributeCheck_Title"] = "Attribute Checks",
["TUT_Bed"] = "Using a <font color=\"008858\">bed</font> allows wounded characters to <font color=\"008858\">heal</font> over time.",
["TUT_Bed_Title"] = "Beds",
["TUT_BlessSkill"] = "You've learned the Bless skill, which allows you to Bless existing surfaces, clouds, items, and characters. Using it, you can also cleanse Cursed status.",
["TUT_BlessSkill_Title"] = "Bless",
["TUT_BondedAvatar"] = "The companion has <font color=\"008858\">bonded</font> with their recruiter and can develop a <font color=\"008858\">relationship</font> only with that character.",
["TUT_BondedAvatar_Title"] = "Companion Bonds",
["TUT_Book"] = "To read books or notes, open your <font color=\"008858\">inventory</font> and <font color=\"008858\">use</font> the object.",
["TUT_Book_Controller"] = "To <font color=\"008858\">read</font> a book or parchment, open your <font color=\"008858\">inventory</font> with [IE_PanelSelect]. Select it and press [IE_Interact] to read.",
["TUT_Book_Title"] = "Books",
["TUT_CAT_CharacterCreation"] = "Character Creation",
["TUT_CAT_Combat"] = "Combat",
["TUT_CAT_Crafting"] = "Crafting",
["TUT_CAT_Exploring"] = "Exploration",
["TUT_CAT_General"] = "General",
["TUT_CAT_Inventory"] = "Inventory",
["TUT_CAT_Journal"] = "Journal",
["TUT_CAT_Quest"] = "Quests",
["TUT_CAT_Social"] = "Social Interaction",
["TUT_CAT_Stats"] = "Stats",
["TUT_CAT_Trade"] = "Trading",
["TUT_CC_CivilAbilities"] = "<font color=\"008858\">Civil Abilities</font> are non-combat abilities. They come in handy when you are <font color=\"008858\">not</font> solving a situation through conflict.",
["TUT_CC_CivilAbilities_Title"] = "Civil Abilities",
["TUT_CC_CombatAbilities"] = "Spending points on <font color=\"008858\">Combat Abilities</font> generally increases the damage you do in the skill <font color=\"008858\">schools</font> you invest in. However there are other benefits as well, read the <font color=\"008858\">descriptions</font> of the skill schools to fully understand what the invested points do.",
["TUT_CC_CombatAbilities_Title"] = "Combat Abilities",
["TUT_CC_Stats"] = "The <font color=\"008858\">Attributes</font> panel shows the <font color=\"008858\">primary</font> stats you can spend points in after you level up. Primary stats have a <font color=\"008858\">direct</font> influence on secondary stats.",
["TUT_CC_Stats_Title"] = "Attributes",
["TUT_CC_Tags"] = "Tags determine what options are available to you in dialogue and how the world reacts to your party members. <font color=\"008858\">Custom characters</font> have race, gender, and background tags. <font color=\"008858\">Origin characters</font> have unique origin tags.",
["TUT_CC_Tags_Title"] = "Tags",
["TUT_CC_Talents"] = "<font color=\"008858\">Talents</font> determine a character's unique <font color=\"008858\">features</font>. <font color=\"008858\">Select</font> Talents to complement a character's <font color=\"008858\">Abilities</font> and <font color=\"008858\">Attributes</font>.",
["TUT_CC_Talents_Title"] = "Talents",
["TUT_COM"] = "There are some characters your companions will want to speak with privately. <font color=\"008858\">Forbidding</font> this may negatively affect your relationship. However, <font color=\"008858\">allowing</font> it may make you complicit in any consequences.",
["TUT_COM_Dist"] = "Source connects you to your companions even when you're apart, allowing you to <font color=\"008858\">listen</font> to their important moments. Since you are not nearby for this conversation, your companion will participate in it alone.",
["TUT_COM_Dist_Title"] = "Source Link",
["TUT_COM_Title"] = "Companion Origin Moments",
["TUT_Camera"] = "Hold [IE_CameraToggleMouseRotate] and move the mouse to <font color=\"008858\">rotate</font> the camera. <font color=\"008858\">Zoom</font> in or out using [IE_DefaultCameraZoomIn] and [IE_DefaultCameraZoomOut].",
["TUT_CameraFree"] = "The camera stopped following your party member! You can look around freely using the arrow keys. To <font color=\"008858\">re-centre</font> your party, press [IE_CameraCenter] or double-click a party member's portrait. Holding [IE_FlashLeftMouse] does the same.",
["TUT_CameraFree_Title"] = "Camera Free",
["TUT_CameraTacticalView"] = "To exit tactical camera mode, press [IE_ToggleTacticalCamera] again.",
["TUT_CameraTacticalView_Title"] = "Toggle Tactical Camera",
["TUT_Camera_Controller"] = "<font color=\"008858\">Rotate</font> the camera with [RightStickX]. <font color=\"008858\">Zoom</font> in and out with [RightStickY].",
["TUT_Camera_Title"] = "Basic Camera Control",
["TUT_CantLink"] = "The characters you are trying to group are too far apart. Move them closer and try again.",
["TUT_CantLink_Title"] = "Linking Characters",
["TUT_CaptainJournal"] = "[The smeared ink makes the journal difficult to read, but you manage to make out much of the latest entry.]",
["TUT_CharacterAssign"] = "Press [IE_ToggleInGameMenu] and select <font color=\"008858\">Assign Character</font> to assign a character to another player.",
["TUT_CharacterAssignIntro_Controller"] = "Press [IE_ToggleInGameMenu] and select <font color=\"008858\">Assign Character</font> to assign a character to another player.",
["TUT_CharacterAssignIntro_Title"] = "Character Assignment",
["TUT_CharacterAssign_Title"] = "Character Assignment",
["TUT_Character_Creation_Appearance"] = "AI Personality determines if your hero has an opinion of their own. If you're not sure, leave it set at 'No AI'.",
["TUT_Character_Creation_Appearance_Controller"] = "AI Personality determines if your hero has an opinion of their own. If you're not sure, leave it set at 'No AI'.",
["TUT_Character_Creation_Appearance_Title"] = "AI Personality",
["TUT_Character_Creation_Class_Advanced"] = "Pick a class preset if you want to dive in immediately with a balanced character, or customise if you want to tweak every detail to your heart's content.",
["TUT_Character_Creation_Class_Advanced_Title"] = "Character Customisation",
["TUT_Character_Creation_Class_Basic"] = "Use [LeftStickX] to cycle through the class presets.",
["TUT_Character_Creation_Class_Basic_Title"] = "Class Selection",
["TUT_Character_Creation_Instrument"] = "Select your origin <font color=\"008858\">instrument</font>. It will take the lead in the music during fights and will <font color=\"008858\">highlight</font> various moments of your adventure.",
["TUT_Character_Creation_Instrument_Title"] = "Origin Instruments",
["TUT_Character_Creation_Intro"] = "Welcome to the <font color=\"70b10e\">Character Creation</font> Screen! Here, you can select an <font color=\"70b10e\">Origin character</font> or create a <font color=\"70b10e\">custom hero</font>.",
["TUT_Character_Creation_Intro_Title"] = "Character Creation",
["TUT_Character_Creation_Origins"] = "<font color=\"008858\">Origin</font> characters have a rich personal background, custom stories and unique tags. Note that <font color=\"008858\">custom</font> characters don't have origin stories.",
["TUT_Character_Creation_Origins_Title"] = "Origin Stories",
["TUT_ClearingSurfaces"] = "There's fire ahead! Move the water barrel into the fire surface to douse the flames. Or smash the barrel!",
["TUT_ClearingSurfaces2"] = "Note that a <font color=\"008858\">poison surface</font> has been created in your vicinity. You can burn it away with fire, or wait until enemies are inside to blow it up!",
["TUT_ClearingSurfaces2_Title"] = "Poison Surfaces",
["TUT_ClearingSurfaces_Title"] = "Clearing Surfaces",
["TUT_CollaringRoomBook"] = "We have too long presumed Source as a virtuous part of civil society. Yet we need look no further into the past than the Source King's reign to understand the havoc such magicks may wreak.<br><br>One day, another order must follow in the Source Hunters' footsteps. Sourcerers can - must - be muted.<br><br> The new model of Source collars provided by Vredeman is proving most effective.",
["TUT_Combat"] = "Combat in Divinity: Original Sin 2 is played in <font color=\"008858\">rounds</font>. Everything you do in combat costs <font color=\"008858\">Action Points (AP)</font>, which you receive each round. Your turn ends when you have no AP left.",
["TUT_Combat_AttackMovement"] = "Press [IE_FlashLeftMouse] on an enemy to <font color=\"008858\">Attack</font>. Press [IE_FlashLeftMouse] on the ground to <font color=\"008858\">Move</font>. In combat, keep an eye on your <font color=\"008858\">Action Points</font> above the Hotbar.",
["TUT_Combat_AttackMovement_Controller"] = "Use the [LeftStick] to move your cursor near or on an enemy, and press [IE_Interact] to perform the move or attack.",
["TUT_Combat_AttackMovement_Title"] = "Attack & Movement",
["TUT_Combat_EndTurn"] = "End your turn by pressing [IE_UIEndTurn]. Any Action Points you have left will be <font color=\"008858\">saved</font> for your next turn. You can't save more than your <font color=\"008858\">Maximum Action Points</font>.",
["TUT_Combat_EndTurn_Title"] = "Combat End Turn",
["TUT_Combat_Examine"] = "Highlight an enemy, press [IE_ContextMenu] and select <font color=\"008858\">'Examine'</font>. The higher your <font color=\"008858\">Loremaster</font> ability, the more you can learn about your target.",
["TUT_Combat_Examine_Controller"] = "Highlight an enemy and press [IE_ControllerContextMenu]. Select <font color=\"008858\">Examine</font>. Having more points in <font color=\"008858\">Loremaster</font> reveals more information about your target.",
["TUT_Combat_Examine_Title"] = "Combat Examine",
["TUT_Combat_Guard"] = "You can <font color=\"008858\">delay</font> your turn to the end of the round by using the <font color=\"008858\">Delay Turn</font> button.",
["TUT_Combat_Guard_Controller"] = "You can <font color=\"008858\">delay</font> your turn to the end of the round by using the <font color=\"008858\">Delay Turn</font> skill.",
["TUT_Combat_Guard_Title"] = "Delay Turn",
["TUT_Combat_HotBar"] = "This is your <font color=\"008858\">Hotbar</font>. Click on a skill icon to perform that action. Cancel by pressing [IE_ContextMenu]. Drag skills and items to your Hotbar for quick access.",
["TUT_Combat_HotBar_Controller"] = "This is your <font color=\"008858\">Hotbar</font>. Press [IE_ActionMenu] to open and close it.",
["TUT_Combat_HotBar_Controller_2"] = "Move the cursor to an <font color=\"008858\">item</font> or <font color=\"008858\">skill</font> and press [IE_Interact] to use it.",
["TUT_Combat_HotBar_Controller_2_Title"] = "Hotbar",
["TUT_Combat_HotBar_Title"] = "Combat Hotbar",
["TUT_Combat_Melee"] = "Click on an enemy to attack it. Remember: any action you perform, including movement, costs Action Points (AP).",
["TUT_Combat_Melee_Controller"] = "Move your cursor to an enemy with [LeftStick], and then press [IE_Interact] to <font color=\"008858\">attack</font>.",
["TUT_Combat_Melee_Title"] = "Combat Melee",
["TUT_Combat_MovementRogue"] = "Move into the <font color=\"008858\">cone</font> behind an enemy and attack while wielding a dagger to perform a <font color=\"008858\">backstab</font>. Successful backstabs perform instant critical hits!",
["TUT_Combat_MovementRogue_Title"] = "Combat Backstab",
["TUT_Combat_TacticalView"] = "If you're surrounded by enemies, you can press [IE_ToggleTacticalCamera] to get a <font color=\"008858\">top-down view</font>.",
["TUT_Combat_TacticalView_Title"] = "Tactical View",
["TUT_Combat_TargetCycle_Controller"] = "Cycle through targets with [IE_PrevObject] or [IE_NextObject].",
["TUT_Combat_TargetCycle_Controller_Title"] = "Target Cycling",
["TUT_Combat_Title"] = "Combat",
["TUT_Combat_TurnOrder"] = "From left to right, the order of the <font color=\"008858\">character portraits</font> determines the turn order of combat.",
["TUT_Combat_TurnOrder_Title"] = "Combat Turn Order",
["TUT_CombineCrafting"] = "You have collected the right ingredients to craft your first potion. Combine your ingredients to craft: open your <font color=\"008858\">inventory</font> and press the <font color=\"008858\">Craft</font> button in the middle to start crafting.",
["TUT_CombineCrafting_Controller"] = "You have collected the right ingredients to craft your first potion. Open your <font color=\"008858\">inventory</font> and select an <font color=\"008858\">ingredient</font>. Press [IE_ControllerContextMenu], and select <font color=\"008858\">Combine with</font>.",
["TUT_CombineCrafting_Title"] = "Crafting",
["TUT_Comp_Talking_To_Comp"] = "Some characters prefer to talk to your <font color=\"008858\">avatar</font>. If the avatar is near, the conversation will start with them <font color=\"008858\">automatically</font>.",
["TUT_Comp_Talking_To_Comp_Title"] = "Recruiting Companions",
["TUT_CompanionJoinAdvanced"] = "<font color=\"008858\">Split</font> the party by dragging their portraits away from one another, breaking the chain that connects them. Create <font color=\"008858\">groups</font> in your party by dragging those portraits together.",
["TUT_CompanionJoinAdvanced_Controller"] = "Open the <font color=\"008858\">party radial menu</font>, highlight a party member, and press [IE_Interact] to select. Then select another party member in the same way and press [IE_ActionMenu] to group them.",
["TUT_CompanionJoinAdvanced_Title"] = "Advanced Party Management",
["TUT_CompanionSplit"] = "Pull your party portraits apart to <font color=\"008858\">unchain</font> them. Breaking the chain stops them from following the party member they are chained to.",
["TUT_CompanionSplit_Controller"] = "Hold [IE_PartyManagement] and use [LeftStick] to highlight a party member. Press [IE_ActionMenu] to split them up.",
["TUT_CompanionSplit_Title"] = "Splitting Party Members",
["TUT_CompanionStoryTalk"] = "Dialogue that triggers automatically will always address whoever came first. Keep this in mind when selecting the leader of your pack.",
["TUT_CompanionStoryTalk_Title"] = "Companion Dialogues",
["TUT_CompanionSwitch"] = "Click on a party member's portrait to <font color=\"008858\">control</font> them. The party member you are controlling has a <font color=\"008858\">gold highlight</font> on their portrait.",
["TUT_CompanionSwitch_Controller"] = "Hold [IE_PartyManagement] and use [LeftStick] to highlight the party member you want to <font color=\"008858\">control</font>. Remember that you can also <font color=\"008858\">switch</font> party members in certain screens like the Inventory.",
["TUT_CompanionSwitch_Title"] = "Switching Party Members",
["TUT_CompanionTalk"] = "You'll find that most characters prefer talking to your <font color=\"008858\">main hero</font>, although they're willing to trade with your companions too.",
["TUT_CompanionTalk_Title"] = "Trade: Companions",
["TUT_CraftingIntro"] = "Go to the table in the corner and pick up all the crafting components on the table.",
["TUT_CraftingIntro_Controller"] = "Go to the table in the corner and hold [IE_Interact] to perform an <font color=\"FF0000\">active search</font>. Now pick up all the items on the table by pressing [IE_Interact].",
["TUT_CraftingIntro_Title"] = "Crafting",
["TUT_CraftingRecipe"] = "Find and read <font color=\"008858\">recipe</font> books to learn new crafting possibilities.",
["TUT_CraftingRecipe_Title"] = "Recipes",
["TUT_CraftingScreen"] = "This is the <font color=\"008858\">Crafting Screen</font>. Select or drag items into the crafting slots and hit the combine button. Valid combinations will be added to your recipe book.",
["TUT_CraftingScreen_Controller"] = "Select an item and press [IE_Interact] to add it to a <font color=\"008858\">Combine</font> slot. Once you have more than one item, hold [IE_Interact] to try and combine them.",
["TUT_CraftingScreen_Title"] = "Crafting Panel",
["TUT_Crafting_NotEnoughCrafting"] = "You have discovered a potential item combination. However, you lack the requirements needed to successfully complete the combination.",
["TUT_Crafting_NotEnoughCrafting_Title"] = "Crafting Requirements",
["TUT_CrimeScene"] = "Some crimes, like murdering or stealing, leave a <font color=\"008858\">crime scene</font>. Even if nobody saw you commit the crime, they might become suspicious and start investigating.",
["TUT_CrimeScene_Title"] = "Crime Scenes",
["TUT_CurseSkill"] = "The Curse skill allows you to Curse surfaces, clouds, items, and characters. Using it, you can also remove the Blessed status.",
["TUT_CurseSkill_Title"] = "Curse",
["TUT_DeathTwice"] = "If it's all getting to be a bit too much, remember that you can always modify the difficulty level from your Game Options menu. Even in the middle of an ongoing game.",
["TUT_DeathTwice_Title"] = "Difficulty Change",
["TUT_Deathfog_Note"] = "Murtof,<br><br>Deathfog barrels have been locked down in storage. Stay out - you and Ricks both. If anyone starts fooling around down there, it'll be lights out..<br><br>-Captain Kalwyn",
["TUT_DialogTags"] = "Tags determine what options are available to you in dialogue and how the world reacts to your party members. <font color=\"008858\">Custom characters</font> have race, gender, and background tags. <font color=\"008858\">Origin characters</font> have unique origin tags.",
["TUT_DialogTags_Title"] = "Tags",
["TUT_Dialog_AutomaticallySelectedAnswer"] = "In dialogues concerning the entire party, characters that are <font color=\"008858\">not</font> avatars will automatically give their own answers.",
["TUT_Dialog_AutomaticallySelectedAnswer_Title"] = "Party Dialogues",
["TUT_Died"] = "Use <font color=\"008858\">Resurrection Scrolls</font> to bring back the dead.",
["TUT_Died_Title"] = "Death",
["TUT_Disarm"] = "You've found a <font color=\"008858\">Trap Disarming Kit</font>! If you spy a trap: use the Trap Disarming Kit from your inventory, then select the trap.",
["TUT_Disarm_Controller"] = "Highlight a trap, press [IE_ControllerContextMenu], and select <font color=\"008858\">Disarm Trap</font>.",
["TUT_Disarm_Title"] = "Trap Disarming Kits",
["TUT_Drag"] = "<font color=\"008858\">Move</font> objects by clicking and dragging them.",
["TUT_DragIcon"] = "Move a container's inventory window by <font color=\"008858\">dragging</font> it with [IE_FlashLeftMouse].",
["TUT_DragIcon_Title"] = "Moving Container Panes",
["TUT_Drag_Controller"] = "The toppled <font color=\"008858\">crate</font> is blocking the <font color=\"008858\">doorway</font>. Face the crate and press [IE_ControllerContextMenu] to bring up the <font color=\"008858\">Action Menu</font>. Select <font color=\"008858\">Move</font> to move the crate out of the doorway.",
["TUT_Drag_Title"] = "Move Item",
["TUT_DualDialogCIR"] = "This is a <font color=\"008858\">party dialogue</font>. It allows you to roleplay discussions between your party members.",
["TUT_DualDialogCIR_Title"] = "Persuasion: Charm, Intimidate or Reason with Party Members",
["TUT_Durability"] = "One of your items is damaged. Find a <font color=\"008858\">repair hammer</font> or <font color=\"008858\">trader</font> to restore it.",
["TUT_Durability_Title"] = "Durability",
["TUT_EdibleLimbs"] = "Elves can eat limbs to experience the memories of the person that limb once belonged to.",
["TUT_EdibleLimbs_Title"] = "Found Limb",
["TUT_Encumbered"] = "You've picked up too many items! Drop some if you want to be able to run again.",
["TUT_Encumbered_Title"] = "Encumbered",
["TUT_EquipArmorDuringCombat"] = "Note that equipping armour during combat does not restore armour points.",
["TUT_EquipArmorDuringCombat_Title"] = "Armour Equipped During Combat",
["TUT_Equipment"] = "To equip an item, open your <font color=\"008858\">inventory</font>and drag the item into the matching equipment slot.",
["TUT_EquipmentScreen"] = "Upgrade your <font color=\"008858\">equipment</font> when you can. Select a <font color=\"008858\">slot</font> and press [IE_UIAccept] to view suitable gear in your inventory.",
["TUT_EquipmentScreen_Title"] = "Equipment Intro",
["TUT_Equipment_Controller"] = "Hold [IE_PanelSelect] and point [LeftStick] in the direction of the <font color=\"008858\">equipment</font> panel to open it.",
["TUT_Equipment_Title"] = "Equipment Panel",
["TUT_Exit"] = "Keep exploring if you are new to the game, or climb the <font color=\"008858\">ladder</font> to leave the Tutorial Deck.",
["TUT_Exit_Title"] = "Leaving the Tutorial",
["TUT_FaneNotebook"] = "*This notebook is filled with meticulous notes, observing the traits and habits of the 'mortal races.' It details the foods they eat, the clothes they wear, and their speech patterns. It also includes some rather confused diagrams of their 'mating habits.'*",
["TUT_FireSurface"] = "Try using <font color=\"008858\">water</font> to clear fire surfaces. Using a water spell or destroying a water barrel should extinguish the fire.",
["TUT_FireSurface_Title"] = "Fire Surface",
["TUT_FirstSpiritVision"] = "A higher power has temporarily granted you the ability to see <font color=\"008858\">spirits</font>. As you learn to channel more <font color=\"008858\">Source</font>, you may one day be able to use this powerful ability at will within the mortal realm.",
["TUT_FirstSpiritVision_Title"] = "Seeing Spirits",
["TUT_Flee"] = "You're in a tight spot. <font color=\"008858\">Flee</font>, if you wish.",
["TUT_Flee2"] = "Your enemies are more powerful than you! Consider fleeing and returning when you have more experience.",
["TUT_Flee2_Title"] = "Outmatched",
["TUT_Flee_Controller"] = "You don't seem to be doing that well. Flee by using the <font color=\"008858\">Flee skill</font> on your Hotbar, or search for the Flee skill in your skill panel.",
["TUT_Flee_Title"] = "Fleeing Combat",
["TUT_GasPit"] = "Place an item over the pit to stop the puddle or cloud from spreading!",
["TUT_GasPit_Title"] = "Traps: Gas Pits",
["TUT_GenericBehaviors"] = "If you take or touch property that isn't yours, beware of the consequences! Owners will develop a <font color=\"008858\">negative attitude</font> towards you, and they will <font color=\"008858\">call the guards</font> or even attack you if you go too far. Different people have different reactions.",
["TUT_GenericBehaviors_Title"] = "Crime & Punishment",
["TUT_GetWeaponsBack"] = "Before <font color=\"008858\">advancing</font> any further, you may want to go <font color=\"008858\">back</font> downstairs and find a <font color=\"008858\">weapon</font> to arm yourself with.",
["TUT_GetWeaponsBack_Title"] = "Ready Yourself!",
["TUT_HOMRoomUnlocked"] = "You've <font color=\"008858\">unlocked</font> a new room at your <font color=\"008858\">Homestead</font>.",
["TUT_HOMRoomUnlocked_Title"] = "Unlocking Rooms",
["TUT_Hammer"] = "You've found a <font color=\"008858\">Repair Hammer</font>! Now you can press [IE_ContextMenu] on any broken equipment and select 'Repair'.",
["TUT_Hammer_Controller"] = "Select a broken object in your inventory and press [IE_ControllerContextMenu]. Select <font color=\"008858\">'Repair'</font> from the Actions Menu to start repairing a damaged item.",
["TUT_Hammer_Title"] = "Repair Hammer",
["TUT_HighlightCharacters"] = "You've enabled <font color=\"008858\">combat highlights</font>. To exit this mode, press [IE_HighlightCharacters].",
["TUT_HighlightCharacters_Title"] = "Toggle Combat Highlights",
["TUT_HoHUnlocked"] = "You've unlocked the Hall of Heroes. If you <font color=\"008858\">dismiss</font> your companions, they will come here to rest.",
["TUT_HoHUnlocked_Title"] = "Hall of Heroes",
["TUT_HoldInHand_BackPack"] = "Use a <font color=\"008858\">backpack</font> to store grenades, arrows or potions. Place it in your <font color=\"008858\">Hotbar</font> to quickly access its contents.",
["TUT_HoldInHand_BackPack_Title"] = "Backpack",
["TUT_HoldInHand_ContextMenu"] = "Did you know that you can place objects into containers? Highlight an object, press [IE_ControllerContextMenu] and select <font color=\"008858\">'Hold'</font>. Then, move the cursor to a container and press [IE_UIAccept] to drop the object in there.",
["TUT_HoldInHand_ContextMenu_Title"] = "Hold In Hand",
["TUT_Homestead"] = "You can now use <font color=\"008858\">Waypoint</font> travel! Use the Waypoint Travel <font color=\"008858\">button</font> to travel to any Waypoint Shrine you've discovered.",
["TUT_HomesteadWaypointMenu"] = "Select 'The Lady Vengeance' to <font color=\"008858\">teleport</font> to your base.",
["TUT_HomesteadWaypointMenu_Title"] = "Waypoint Rune",
["TUT_Homestead_Controller"] = "You can now <font color=\"008858\">quick travel</font>. Press [IE_ToggleInGameMenu] to access the <font color=\"008858\">Game Menu</font>, then select <font color=\"008858\">Waypoint</font> to instantly access any available Waypoint.",
["TUT_Homestead_Title"] = "Waypoint Travel",
["TUT_HotbarAssignment"] = "Items such as scrolls, grenades and special arrows are automatically added to your Hotbar on pick up. Drag other items or skills to your Hotbar for easy access.",
["TUT_HotbarAssignment_Controller"] = "Press [IE_ActionMenu] to open your <font color=\"008858\">Hotbar</font>, move the cursor to an empty slot and press [IE_ControllerContextMenu].",
["TUT_HotbarAssignment_Title"] = "Hotbar Assignment",
["TUT_HotbarDeck"] = "You switched to another deck in your Hotbar. You can switch back and forth with [IE_UIHotBarPrev] or [IE_UIHotBarNext].",
["TUT_HotbarDeckFull"] = "Your Hotbar deck is full. Access the second deck if you need more space.",
["TUT_HotbarDeckFull_Title"] = "Full Hotbar Deck",
["TUT_HotbarDeck_Controller"] = "You switched to another <font color=\"008858\">deck</font> in your Hotbar. To switch back, open your Hotbar by pressing [IE_ActionMenu], then press [IE_UIHotBarPrev] or [IE_UIHotBarNext] to cycle through your decks.",
["TUT_HotbarDeck_Title"] = "Hotbar Decks",
["TUT_HotbarFull_Controller"] = "You have no empty slots in your <font color=\"008858\">Hotbar</font>. Press [IE_NextObject] or [IE_PrevObject] to cycle through your Hotbar decks.",
["TUT_HotbarFull_Title"] = "Hotbar Decks",
["TUT_HotbarLock"] = "Unlock your Hotbar to drag items in and out of it.",
["TUT_HotbarLock_Title"] = "Hotbar Lock",
["TUT_HotbarLocked"] = "Moving items and skills out of your <font color=\"008858\">Hotbar</font> is only possible if it's unlocked.",
["TUT_HotbarLocked_Title"] = "Hotbar Lock",
["TUT_HotbarSkillInventory_Controller"] = "Select <font color=\"008858\">Item</font> or <font color=\"008858\">Skill</font> list and press [IE_Interact]. Pick the skill or item you want to <font color=\"008858\">assign</font> to this slot.",
["TUT_HotbarSkillInventory_Title"] = "Hotbar Assignment: Skills and Inventory",
["TUT_IdentifyingGlass"] = "You've found an <font color=\"008858\">Identifying Glass</font>! If your Loremaster ability is high enough, you'll be able to identify items. Press [IE_ContextMenu] on any unidentified item and select 'Identify'.",
["TUT_IdentifyingGlass_Controller"] = "Choose an unidentified object in your inventory and press [IE_ControllerContextMenu]. Select <font color=\"008858\">Identify</font> from the Actions Menu to start identifying.",
["TUT_IdentifyingGlass_Title"] = "Identifying Glass",
["TUT_Intro"] = "Tutorial messages appear when new game concepts are introduced. If you are familiar with Divinity: Original Sin, you can choose to show only tutorial messages for new features.",
["TUT_Intro_Title"] = "Tutorial Messages",
["TUT_Inventory"] = "Press [IE_ToggleCharacterPane] to access your <font color=\"008858\">Character Pane.</font>",
["TUT_InventoryScreen"] = "This is your <font color=\"008858\">inventory</font>! Everything you pick up is stored here. Press [IE_ContextMenu] on objects in your inventory to find out what you can do with them.",
["TUT_InventoryScreen_Title"] = "Inventory Intro",
["TUT_Inventory_Controller"] = "Hold [IE_PanelSelect] to open the <font color=\"008858\">panel selection radial</font>. Then, point [LeftStick] in the direction of the <font color=\"008858\">inventory panel</font> to open it.",
["TUT_Inventory_Title"] = "Inventory",
["TUT_ItemCombo"] = "You can combine ingredients to <font color=\"008858\">craft</font> new items. Open your inventory and press the <font color=\"008858\">Craft</font> button in the middle to start crafting.",
["TUT_ItemCombo_Controller"] = "You can combine ingredients to <font color=\"008858\">craft</font> new items. Open your inventory and select an ingredient. Press [IE_ControllerContextMenu], and select <font color=\"008858\">'Combine with'</font> to start crafting.",
["TUT_ItemCombo_Title"] = "Crafting: Combine Items",
["TUT_LearnedSpiritVision"] = "You learned <font color=\"008858\">Spirit Vision</font>. Cast this spell regularly to reveal a hidden world of ghosts lingering in the mortal realm.",
["TUT_LearnedSpiritVision_Title"] = "Spirit Vision: Seeing Ghosts",
["TUT_LevelUp"] = "You've just gained a <font color=\"008858\">level</font>! Press [IE_ToggleGMInventory] to <font color=\"008858\">improve</font> your stats and abilities.",
["TUT_LevelUp_Controller"] = "You gained a level! Bring up the <font color=\"008858\">panel selection radial</font> and select the character panel to <font color=\"008858\">improve</font> your stats and abilities.",
["TUT_LevelUp_Title"] = "Levelling Up",
["TUT_Locked"] = "To open a locked door or chest, you can find the <font color=\"008858\">key</font>, use a <font color=\"008858\">lockpick</font>, or employ <font color=\"008858\">brute force</font>. If you are <font color=\"008858\">Undead</font>, you can pick locks with your bony fingers.",
["TUT_LockedDoor"] = "There are two ways to open this door. Find a <font color=\"008858\">key</font> or find a <font color=\"008858\">lever</font>.",
["TUT_LockedDoor_Title"] = "Locked Door",
["TUT_Locked_Destroy"] = "Highlight the item and press [IE_ContextMenu] to access the <font color=\"008858\">Actions Menu</font>. Select <font color=\"008858\">'Attack'</font> to perform the action.",
["TUT_Locked_Destroy_Controller"] = "Highlight the chest and press [IE_ControllerContextMenu] to bring up the Actions Menu. Select <font color=\"008858\">'Attack'</font> and confirm with [IE_Interact].",
["TUT_Locked_Destroy_Title"] = "Attack Item",
["TUT_Locked_PressurePlate"] = "This door is operated by <font color=\"008858\">pressure plates</font>. Stand on them, or place heavy objects on them.",
["TUT_Locked_PressurePlate_Title"] = "Mechanisms",
["TUT_Locked_Title"] = "Locked",
["TUT_Locked_UseKey"] = "This lock seems intricate. You should search for its <font color=\"008858\">key</font>.",
["TUT_Locked_UseKey_Controller"] = "Most of the time <font color=\"008858\">keys</font> to locked doors and chests are <font color=\"008858\">hidden</font>. Look around to see if you can <font color=\"008858\">find</font> the key to this door.",
["TUT_Locked_UseKey_Title"] = "Locks and Keys",
["TUT_Locked_UseLockpick"] = "Try a <font color=\"008858\">lockpick</font> on this door. Highlight the door and press [IE_ContextMenu]. Select <font color=\"008858\">'Pick Lock'</font> from the available options.",
["TUT_Locked_UseLockpick_Title"] = "Lockpicks",
["TUT_Lockpick"] = "You've found a Lockpick! To open a locked object, <font color=\"008858\">use</font> your Lockpick on it.",
["TUT_Lockpick_Controller"] = "To pick locks, select a locked object and press [IE_ControllerContextMenu] to bring up the <font color=\"008858\">Actions Menu</font>. Then, select <font color=\"008858\">'pick lock'</font>.",
["TUT_Lockpick_Title"] = "Lockpicks",
["TUT_LoneWolf"] = "The Lone Wolf Talent increases your stats as long as you are travelling alone or with a single companion. If you have a full party, you'll need to remove members to see any effects.",
["TUT_LoneWolf_Title"] = "Lone Wolf Talent",
["TUT_LowerDeck_MurderRoom_Book1"] = "A woman from Driftwood with nary a care<br>Offered me kisses that answered my prayer.<br>I accepted her gift, and then to my dismay,<br>A spider she was, and I her buffet.<br><br>Once feasting was over, she licked her red lips.<br>I rose from the floor, still coming to grips.<br>She thanked me for coming and bade her farewell,<br>My prayer indeed answered, though still I did... swell.",
["TUT_LowerDeck_MurderRoom_Book2"] = "<i>This tome contains no text. Instead, sketches of dragons fill every page. The artist is hardly talented, but clearly enthusiastic.</i>",
["TUT_LowerDeck_SourceCollaringBook"] = "The Source King insists there are no magicks too foul, even those that would block, or even remove, the Source within an individual.<br><br>I delight in his madness. It is an invitation to manipulate all which we once believed immutable. He provides all manner of experimental subjects.<br><br>[The text beneath lists a series of hexes and materials required for muting Source. Some of those objects are circled in black ink, and annotated as follows.]<br><br>Helm?<br>Collar?<br>Mask?",
["TUT_LowerDeck_SternRoom_Letter_1"] = "Requisition - Magister Dining Room<br><br>Red grapes: 1 crate<br>Red apples: 2 crates<br>Whole plucked duck: 1 crate<br>Beer bread: 2 crates<br>Dwarven ale: 2 crates<br>",
["TUT_LowerDeck_SternRoom_Letter_2"] = "Requisition - Sourcerer Hold<br><br>Pumpkinseed flour: 1 crate<br>Sunflower flour: 1 crate<br>Turnips: 3 crates<br>Cabbages: 1 crate<br>Human ale: 1/2 crate",
["TUT_LowerDeck_SternRoom_Letter_3"] = "A few of them are in good spirits - especially the children. The others are sullen. Don't blame them... change is rough. But they'll make new friends sooner or later. And when we cure them for good, they'll be thanking us, not cursing.<br><br>Well, most of them. That elf with the dice, that Lone Wolf, the creaky-voiced woman in the kitchen... some folks won't get over it. <br><br>Reckon they won't be first to get cured. If they're ever cured at all.",
["TUT_MagicPockets"] = "If any of your party members have an <font color=\"008858\">item you need</font> to progress, it will automatically be transferred from their inventory to yours.",
["TUT_MagicPockets_Title"] = "Magic Pockets",
["TUT_Map"] = "[IE_ToggleMap]: open your map. Important characters will <font color=\"008858\">mark destinations</font> on your map.",
["TUT_Map_Title"] = "Map",
["TUT_MiddleDeck_FancyRoom_Book1"] = "Sourcerer monarchs once performed great deeds across the lands, and in his first days, Braccus did so from the isle he called home. But in time, as is true of so many things, he became increasingly corrupted by Source. <br><br>So great was his greed and his fear that crafted a soul forge with his twin, Cassandra. Once the ritual was complete, Braccus turned her into an undead lich so that she, and thus he, might live forever.",
["TUT_MiddleDeck_FancyRoom_Book2"] = "Over many brutal decades, Braccus' tyranny spread. His hunger for Source and political power drove him to develop heinous devices and magic heretofore unknown. He punished the living with death, and the dead with undeath.<br><br>Many attempted to stand up to him. Wizards, philosophers, scholars. But it was the Order of the Source Hunters that ultimately forced Braccus Rex to atone for his sins.",
["TUT_MiddleDeck_FancyRoom_Book3"] = "The Source Hunters, valiant though they were, could not have foreseen Braccus' resurrection at the hands of the Cult of the Immaculates. We owe our very lives to two more of the very order that first fought to bring Braccus Rex to justice. <br><br>The Source King is dead. Yet his monuments still dot the land, a chilling but necessary reminder of his legacy of cruelty, greed, and arrogance.",
["TUT_MiddleDeck_FancyRoom_LetterOnDesk"] = "[This letter contains a set of instructions for transporting Sourcerers to a place called ‘The Joy’ - but someone has inked an angry black line from the top left to the bottom right.]",
["TUT_MiddleDeck_FancyRoom_LetterOnTable"] = "My sweet Stephyn,<br><br>As I write this letter, we near the isle. By the time the owl delivers it, I will be but a day away.<br><br>I've heeded Alexandar's orders, just as you said I should. But I think of Lucian often. Would the Divine have condoned this? Would he have blessed us as we ripped children from their mothers? Can this... be the only way?<br><br>I feel cold. Inside and out. Of one thing I am certain: Your arms will warm me when I find you again.<br><br>With love,<br>Ricks",
["TUT_Mine"] = "There's a mine ahead! Trigger mines by <font color=\"008858\">attacking</font> them with a ranged weapon or by <font color=\"008858\">dropping</font> something heavy on them.",
["TUT_Mine_Title"] = "Traps: Mines",
["TUT_Mound"] = "The ground here appears freshly dug. If you have a <font color=\"008858\">shovel</font> or if you are a <font color=\"008858\">Lizard</font>, you can dig here to seek buried treasure.",
["TUT_Mound_Title"] = "Mounds",
["TUT_MoveItem_Controller"] = "Use the [LeftStick] to <font color=\"008858\">move</font> the object. Press [IE_Interact] to <font color=\"008858\">drop</font> it. You can rotate the item with [IE_PrevObject] and [IE_NextObject].",
["TUT_MoveItem_Title"] = "Move Item",
["TUT_Movement"] = "Welcome to Divinity: Original Sin 2! Click anywhere on the ground, or hold [IE_FlashLeftMouse] continuously to begin exploring.",
["TUT_Movement_Controller"] = "Welcome! Move your characters with [LeftStick].",
["TUT_Movement_Title"] = "Basic Movement",
["TUT_NPCCIR"] = "Persuade this character by <font color=\"008858\">Charming</font>, <font color=\"008858\">Intimidating</font>, or <font color=\"008858\">Reasoning</font>. If your Perception is high enough, you can see in brackets what answer grants the highest bonus.",
["TUT_NPCCIR_Title"] = "Persuasion: Charm, Intimidate or Reason with NPCs",
["TUT_NoPetPal"] = "You can't understand what this animal is trying to say! If you had the <font color=\"008858\">Pet Pal Talent</font>, you could have a meaningful conversation.",
["TUT_NotEnoughAP"] = "You don't have enough Action Points to perform that action. <font color=\"008858\">End your turn</font> or perform an action that requires <font color=\"008858\">fewer Action Points</font>.",
["TUT_NotEnoughAP_Title"] = "Not Enough Action Points",
["TUT_PartyFollow"] = "Party members can't follow you through dangerous surfaces or other obstacles. Clear the way, and they will follow you again.",
["TUT_PartyFollow_Title"] = "Party Following",
["TUT_Perception"] = "Something hidden has been revealed! The higher your <font color=\"008858\">Wits</font>, the more likely you are to reveal <font color=\"008858\">traps</font> and <font color=\"008858\">secrets</font>.",
["TUT_Perception_Title"] = "Wits",
["TUT_Persuasion"] = "Sometimes you will be able to persuade the person you are talking to. Your answer, your <font color=\"008858\">stats</font> and your persuasion ability will decide how successful you will be.",
["TUT_Persuasion_Title"] = "Persuasion",
["TUT_PetPal"] = "Because you have the <font color=\"008858\">Pet Pal Talent</font>, you can easily converse with animals.",
["TUT_PetPal_Title"] = "Pet Pal",
["TUT_PickPocket"] = "Care for a sneak peek into someone else's pockets? Enter sneak mode and <font color=\"008858\">sneak behind them</font> to try to pickpocket them.",
["TUT_PickPocket_Title"] = "Pickpocketing",
["TUT_PoisonFire"] = "Try using <font color=\"008858\">fire</font> to clear poison surfaces and clouds. A fire spell or fire arrow should do the trick.",
["TUT_PoisonFire_Title"] = "Poison Cloud",
["TUT_PolymorphAttribute"] = "Improving your polymorph skill has granted you bonus attribute points. Open your character sheet to spend them.",
["TUT_PolymorphAttribute_Title"] = "Bonus Attribute Points",
["TUT_PolymorphDrop"] = "This character is important to your origin story, so you have returned to your authentic appearance to talk with them.",
["TUT_PolymorphDrop_Title"] = "Polymorph Relinquished",
["TUT_Potion"] = "One of your party members is low on health. Use a healing <font color=\"008858\">potion</font> or a healing <font color=\"008858\">spell</font> to help them, or experiment with food and drink.",
["TUT_Potion_Title"] = "Potions",
["TUT_PressurePlateNote"] = "Orders from the Guard Steward. IMPORTANT!<br><br>It's come to my attention - again! - that several of you are bypassing the cargo hold security measures by sliding boxes onto the pressure plates.<br><br>THIS WILL NOT DO. The purpose of these measures is to require the presence of at least three Magisters at a change of shift. Any deviation will result in at least one Magister getting thrown overboard. Make sure it isn't you!<br><br>-Magister Siwan",
["TUT_PressurePlatePuzzle"] = "You have <font color=\"008858\">activated</font> a pressure plate. Try activating one with an object instead.",
["TUT_PressurePlatePuzzle_Controller"] = "You have <font color=\"008858\">activated</font> a pressure plate. Try activating one with an object instead.",
["TUT_PressurePlatePuzzle_Title"] = "Pressure Plates",
["TUT_PressurePlates"] = "Pressure plates can be activated by your own <font color=\"008858\">body weight</font>, or by an <font color=\"008858\">object</font> of sufficient weight. They <i>click</i> when activated.",
["TUT_PressurePlates_Title"] = "Traps: Pressure Plates",
["TUT_Pyramid"] = "You've just received a <font color=\"008858\">Teleporter Pyramid</font>! These pyramids are <font color=\"008858\">linked</font> to each other. Open your inventory and <font color=\"008858\">use</font> the Teleporter Pyramid to teleport to its partner.",
["TUT_Pyramid_Title"] = "Teleporter Pyramids",
["TUT_PyramidsPickup"] = "Using a <font color=\"008858\">Teleporter Pyramid</font> on the ground will leave it behind. Pick it up first if you wish to take it with you!",
["TUT_PyramidsPickup_Title"] = "Teleporter Pyramids",
["TUT_QuestLog"] = "New information was added to your <font color=\"008858\">journal</font>. Press [IE_ToggleJournal] to access it.",
["TUT_QuestLog_Controller"] = "New information was added to your <font color=\"008858\">Journal</font>. Bring up the <font color=\"008858\">panel selection radial</font> to access it.",
["TUT_QuestLog_MP"] = "New information was added to your journal! Press [IE_ToggleJournal] to access it. So long as all party members are together, journal entries are <font color=\"008858\">shared</font>. However, splitting into multiple parties will generate <font color=\"008858\">unique journal entries</font> for each party member.",
["TUT_QuestLog_MP_Title"] = "Quest Journal",
["TUT_QuestLog_Marker"] = "[IE_ToggleMap]: view the quest <font color=\"008858\">marker</font> on the map.",
["TUT_QuestLog_Marker_Title"] = "Quest Markers",
["TUT_QuestLog_SP"] = "New information was added to your journal! Press [IE_ToggleJournal] to access it. Note that quests given explicitly to <font color=\"008858\">one party member</font> will only show in <i>that</i> character's log.",
["TUT_QuestLog_SP_Title"] = "Quest Journal",
["TUT_QuestLog_Title"] = "Journal",
["TUT_RPS"] = "<font color=\"008858\">Win</font> a series of <font color=\"008858\">Rock, Paper, Scissors</font> matches to <font color=\"008858\">convince</font> the other party. Put points in <font color=\"008858\">charisma</font> to gain an <font color=\"008858\">advantage</font>. Press [IE_UIEndTurn] to <font color=\"008858\">skip</font> the RPS.",
["TUT_RPS_Title"] = "Rock Paper Scissors",
["TUT_RangerThreat_01"] = "Soft flesh for piercing... Warm blood for drinking...",
["TUT_ReflectionDialog"] = "Click on party members that have <font color=\"008858\">exclamation marks</font> above their heads to initiate a Reflection Dialogue.",
["TUT_ReflectionDialog_Controller"] = "When your party members have <font color=\"008858\">exclamation marks</font> above their heads, highlight them and press [IE_Interact].",
["TUT_ReflectionDialog_Title"] = "Reflection Dialogues",
["TUT_Relationship_Examine"] = "<font color=\"008858\">Examine</font> a companion to check their current <font color=\"008858\">attitude</font> towards you. Be aware! Companions who really don't like you will leave your party.",
["TUT_Relationship_Examine_Title"] = "Companion Attitudes",
["TUT_Reminder"] = "Access the optional tutorial area by entering the dungeon behind you.",
["TUT_SHGuide"] = "The Order of the Source Hunters: A Brief History<br><br>When Source was tainted so many centuries ago, Sourcerers who had once brought great good began to wield a force of evil. When one of their kind, Braccus Rex, came to power, he instigated a war that would have undone Rivellon if not for the Council of Seven.<br><br>These wise rulers ordered a new order of elite warriors especially trained to fight the Source menace.<br><br>Braccus was defeated, and the Order of the Source Hunters began its legacy. Our objective is to eradicate the Source menace from Rivellon, one Sourcerer at a time.<br><br>Recognising Source<br><br>Unlike other forms of magic, Source is particularly difficult to identify. Mages of many years' experience may learn to sense the presence of Source, as others smell the sick-sweet scent of poison or hear the barely-perceptible scrape of a sword loosened from its hilt.<br><br>Source may be channelled through certain objects - weapons, gems, or metals. These are unpredictable as Source itself and may inflict terrible harm or magnificent feats of healing upon either wielder or target.<br><br>Methodology of the Source Hunter<br><br>Ours is an order of cunning and cleverness as much as strength and power.<br><br>The well-trained Source Hunter will examine and question - lift every barrel and analyse each testimony for the faintest breath of a clue.<br><br>Nothing is insurmountable. If some knot puzzles you, mark its location upon your map and return to it when you've learned a better method of untangling it. <br><br>There are no limits to a Source Hunter's resolve. No riddle is unknowable; no foe unbeatable; no mystery unsolvable.",
["TUT_SaveLoad"] = "Press [IE_QuickSave] to <font color=\"008858\">quick save</font> and [IE_QuickLoad] to <font color=\"008858\">quick load</font>.",
["TUT_SaveLoad_Controller"] = "It's wise to <font color=\"008858\">quick save</font> before entering high risk areas. Press [IE_ToggleInGameMenu] to bring up the game menu and select 'Quick Save'.",
["TUT_SaveLoad_Title"] = "Quick Save",
["TUT_Scroll"] = "You've found a <font color=\"008858\">Magic Scroll</font>! With it, you can cast spells you haven't yet learned.",
["TUT_ScrollLightning"] = "You've found an <font color=\"008858\">Electric Discharge Scroll</font>! Try it out on a puddle of water or a steam cloud and see what happens.",
["TUT_ScrollLightning_Title"] = "Magic Scrolls",
["TUT_Scroll_Title"] = "Magic Scrolls",
["TUT_SecretPassage"] = "Keep an eye out for secret passages. Rivellon is full of hidden levers, pressure plates and mysterious hatches. Try walking through the hanging vines...",
["TUT_SecretPassage_Title"] = "World Secrets",
["TUT_SelectionActiveSearch_Controller"] = "Move close to the stacked crates and <font color=\"008858\">cycle</font> through the <font color=\"008858\">crates</font> in <font color=\"008858\">front</font> of you with [IE_PrevObject] and [IE_NextObject].",
["TUT_SelectionActiveSearch_Controller_Title"] = "Advanced Selection: Cycling",
["TUT_SelectionCursorMode_Controller"] = "Press [LeftStickPress] to activate or deactivate <font color=\"008858\">Selector Mode</font>.",
["TUT_SelectionCursorMode_Controller_Title"] = "Advanced Selection: Selector Mode",
["TUT_Selection_Controller"] = "Press [IE_Interact] while facing an object to <font color=\"008858\">interact</font> with it.",
["TUT_Selection_Controller_Title"] = "Basic Selection",
["TUT_Shovel"] = "You found a <font color=\"008858\">shovel</font>! If you find a suspicious-looking <font color=\"008858\">mound</font>, you may be able to dig something up.",
["TUT_Shovel_Title"] = "Shovels",
["TUT_SightRangeIndicator"] = "There are enemies ahead! Press [IE_ShowSneakCones] to see the enemies' <font color=\"008858\">sight range</font>. When you enter their sight range, combat will start. You can try sneaking around by pressing [IE_ToggleSneak].",
["TUT_SightRangeIndicator_Controller"] = "There are enemies ahead! Try sneaking around by pressing [IE_ToggleSneak]. If you walk into their <font color=\"008858\">sight range</font>, you will be spotted and combat will start.",
["TUT_SightRangeIndicator_Title"] = "Sight Range Indicator",
["TUT_Skill"] = "You've found a skillbook! Read it to unlock a <font color=\"008858\">new skill</font>.",
["TUT_SkillSchool_AbilityPoint"] = "You've added an ability point to one of the <font color=\"008858\">skill schools</font>. This enables you to learn more powerful skills. Find or buy <font color=\"008858\">skill books</font> to learn more skills.",
["TUT_SkillSchool_AbilityPoint_Title"] = "Skill Schools",
["TUT_SkillScreen"] = "This is your skill screen. If you want to learn more skills, you need to find or buy <font color=\"008858\">skillbooks</font>. Skills belong to various categories or skill schools. To be able to learn skills from other schools, you need to invest Ability Points in them.",
["TUT_SkillScreen_Title"] = "Skill Screen Intro",
["TUT_SkillUnlock"] = "You've learned a new skill! Press [IE_ToggleSkills] to open your <font color=\"008858\">Skill Panel</font>.",
["TUT_SkillUnlock_Controller"] = "You learned a new skill! Open the <font color=\"008858\">Skillbook</font> to check it out, or cast it from your <font color=\"008858\">Hotbar</font>.",
["TUT_SkillUnlock_Title"] = "Skill Panel",
["TUT_Skill_Title"] = "Skillbook",
["TUT_SleepingBag"] = "You've picked up a <font color=\"008858\">bedroll</font>! Use it to rest and heal your party.",
["TUT_SleepingBag_Title"] = "Bedrolls",
["TUT_SneakAttack"] = "It can pay off to <font color=\"008858\">scout ahead</font> before a fight. Look for enemies and other advantages. For instance, high ground will give you range and damage boosts, indicated by <font color=\"008858\">green crosses</font> on the ground when taking actions.",
["TUT_SneakAttack_Title"] = "Sneak Attack",
["TUT_SpecialArrow"] = "You've found a <font color=\"008858\">Special Arrow</font>! These arrows have magical properties and can be used by anyone carrying a <font color=\"008858\">bow</font> or a <font color=\"008858\">crossbow</font>.",
["TUT_SpecialArrow_Title"] = "Special Arrow",
["TUT_SplitScreen_Controller"] = "In <font color=\"008858\">split screen mode</font>, both players still have total freedom and can rotate their cameras individually.",
["TUT_SplitScreen_Title"] = "Split Screen Mode",
["TUT_Stats_Abilities"] = "Abilities shape <font color=\"008858\">what</font> characters can do and <font color=\"008858\">how well</font> they do it.",
["TUT_Stats_Abilities_Title"] = "Abilities",
["TUT_Stats_Attributes"] = "The <font color=\"008858\">Attributes</font> panel shows primary stats on the left and secondary stats on the right. Primary stats have a direct influence on secondary stats.",
["TUT_Stats_Attributes_Title"] = "Attributes",
["TUT_Stats_Levelup"] = "Go through all tabs and <font color=\"008858\">spend</font> available points to become more powerful.",
["TUT_Stats_Levelup_Title"] = "Levelling Up",
["TUT_Stats_Overview"] = "The <font color=\"008858\">Overview</font> panel shows your current level, how much experience you need to level up, and any statuses you have. Press [IE_NextObject] or [IE_PrevObject] to access other tabs.",
["TUT_Stats_Overview_Title"] = "Stats Overview",
["TUT_Stats_Talents"] = "Talents are a character's unique qualities and slightly change the rules for that particular character.",
["TUT_Stats_Talents_Title"] = "Talents",
["TUT_Stats_Traits"] = "Traits are attributed to your character after voicing opinions. Trait consistency can result in Stat or Ability bonuses. Over time, your traits can change.",
["TUT_Stats_Traits_Title"] = "Traits",
["TUT_Stealing_Noticed"] = "Press [IE_ToggleSneak] to enter <font color=\"008858\">sneak mode</font> and steal some property while the owner isn't looking.",
["TUT_Stealing_Noticed_Title"] = "Stealing",
["TUT_StorageChest"] = "You now have a storage chest on the Lady Vengeance. Use the action menu to send items there for safe-keeping.",
["TUT_StorageChest_Title"] = "Storage Chest",
["TUT_SureWantLeaveTutDeck"] = "Are you sure you want to leave the Tutorial Deck?",
["TUT_SurfaceOil"] = "You've stepped in <font color=\"008858\">oil</font>. Oil surfaces can slow you down and can also be ignited. <font color=\"008858\">Every</font> surface has its own effects.",
["TUT_SurfaceOil_Title"] = "Surfaces",
["TUT_SurfacePoison"] = "Move a candle into the <font color=\"008858\">poison</font> surface or set it on <font color=\"008858\">fire</font> to blow up the door.",
["TUT_SurfacePoison_Title"] = "Igniting Poison",
["TUT_TagHero"] = "You have earned the <font color=008858>Hero</font> tag! Specific Hero options will be available to you from now on.",
["TUT_TagHero_Title"] = "Tagged HERO",
["TUT_TagVillain"] = "You have earned the <font color=008858>Villain</font> tag! Specific Villain options will be available to you from now on.",
["TUT_TagVillain_Title"] = "Tagged VILLAIN",
["TUT_Tooltips"] = "Hold [IE_FlashAlt] to highlight objects that can be picked up.",
["TUT_Tooltips_Controller"] = "Press [RightStickPress] to enable or disable world tooltips.",
["TUT_Tooltips_Title"] = "Tooltips",
["TUT_Trade"] = "You can <font color=\"008858\">barter</font> with almost all characters. Use the <font color=\"008858\">trade</font> icon in the dialogue pane to start bartering.",
["TUT_TradeAttitude"] = "The star represents the trader's <font color=\"008858\">Attitude</font> towards you. The higher their Attitude, the better their prices. You can raise the trader's Attitude by gifting items or gold.",
["TUT_TradeAttitudeRefusal"] = "This character doesn't like you, and won't trade. <br>A gift or donation may improve their attitude.",
["TUT_TradeAttitude_Title"] = "Trade: Attitude",
["TUT_TradeBarter"] = "Press [IE_Interact] to select or remove an item to <font color=\"008858\">barter</font> with. Balance your offer with [IE_ControllerContextMenu] and <font color=\"008858\">confirm</font> the barter by holding [IE_Interact]. Remember: nobody likes giving things away for free!",
["TUT_TradeBarter_Title"] = "Trade: Bartering",
["TUT_TradeBuy"] = "A trader's inventory refreshes when you <font color=\"008858\">level up</font>, so be sure to come back often to see new goods.",
["TUT_TradeBuy_Title"] = "Trade: Available Goods",
["TUT_TradeDonate"] = "Donate items to anybody to increase their <font color=\"008858\">Attitude</font>. This might be helpful if people refuse to engage in a conversation with you.",
["TUT_TradeDonate_Title"] = "Trade: Donating",
["TUT_TradeIntro"] = "Drag items you wish to buy or sell onto the <font color=\"008858\">barter</font> window. Balance the offer by pressing the scales. Confirm the transaction by pressing the red accept button. You can also <font color=\"008858\">identify and repair items</font> at a trader.",
["TUT_TradeIntro_Title"] = "Trade: Bartering, Identifying & Repairing",
["TUT_TradeSell"] = "Remember: traders have a <font color=\"008858\">limited supply</font> of gold which will only replenish when the trader restocks.",
["TUT_TradeSell_Title"] = "Trade: Traders' Supplies",
["TUT_Trade_Controller"] = "You can <font color=\"008858\">trade</font> with almost all characters you encounter. Press [IE_ActionMenu] while in a dialogue to barter.",
["TUT_Trade_Title"] = "Introduction to Trade",
["TUT_TraitDialog"] = "Some dialogues require you to voice your opinion. This opinion gives you a <font color=\"008858\">Trait</font>, which can result in a Stat or Ability <font color=\"008858\">bonus</font>. Over time, your traits can change.",
["TUT_TraitDialog_Title"] = "Trait Dialogues",
["TUT_TutorialLog"] = "You can recap all tutorial messages by viewing the <font color=\"008858\">Tutorial Log</font>.",
["TUT_TutorialLog_Controller"] = "You can recap all the tutorial messages by going to the tutorial section in the <font color=\"008858\">journal</font>.",
["TUT_TutorialLog_Title"] = "Tutorial Log",
["TUT_Tutorial_A"] = "The Hold",
["TUT_Unidentified"] = "You found an unidentified item! Identify it with an <font color=\"008858\">identifying glass</font>, but you will need <font color=\"008858\">Loremaster</font> points to do it. Or you could just pay a <font color=\"008858\">trader</font> to do it for you.",
["TUT_Unidentified_Title"] = "Unidentified Item",
["TUT_UseScroll"] = "Open the <font color=\"008858\">inventory</font> and double click the scroll to use it.",
["TUT_UseScroll_Controller"] = "Open the inventory panel, select the scroll and press [IE_Interact].",
["TUT_UseScroll_Title"] = "Using Magic Scrolls",
["TUT_UseSpiritVision"] = "There is a <font color=\"008858\">ghost</font> nearby. Ghosts may linger anywhere they have unfinished business. Cast <font color=\"008858\">Spirit Vision</font> regularly to find them.",
["TUT_UseSpiritVision_Title"] = "Spirit Vision: Finding Ghosts",
["TUT_VeiledUndead"] = "The living cannot stand the sight of Undead. To avoid triggering panic and hostility everywhere you go, be sure to keep your head, torso and legs covered. You can do so in your equipment panel.",
["TUT_VeiledUndeadAttacked"] = "You're Undead. You scared someone, and they attacked you. Cover your head, your legs, and your torso and you'll find people less hostile. Use the equipment panel.",
["TUT_VeiledUndeadAttacked_Title"] = "Pitchfork Time!",
["TUT_VeiledUndead_Title"] = "The Supernatural Masquerade",
["TUT_Wands"] = "Wands have <font color=\"008858\">special skills</font> in addition to normal damage types. Check the Wand's skill in the <font color=\"008858\">Equipment</font> tab of the skill panel. Equipping a wand will automatically assign the skill to your Hotbar.",
["TUT_Wands_Title"] = "Wands",
["TUT_WaresInventory"] = "Select multiple items and mark them as <font color=\"008858\">wares</font> to sell them in one batch. Press [IE_UIMarkWares] in the inventory to toggle <font color=\"008858\">multiselect mode</font>. Add items to a selection by pressing [IE_Action1]. Press [IE_ContextMenu] to view available options for the selection. ",
["TUT_WaresInventory_Controller"] = "Mark items as <font color=\"008858\">wares</font> to sell them in one batch at a trader.",
["TUT_WaresInventory_Title"] = "Marking Wares",
["TUT_WaresTrade"] = "Items in your inventory that are marked as <font color=\"008858\">wares</font> can be sold in one go. This is a good way to keep your inventory manageable.",
["TUT_WaresTrade_Title"] = "Selling Wares",
["TUT_Waypoint"] = "You've discovered a <font color=\"008858\">waypoint</font>. Fleeing combat allows you to escape to any discovered waypoint. You can also quickly travel between waypoints.",
["TUT_Waypoint_Title"] = "Waypoints",
["TUT_WoodenDoor"] = "Hold [IE_DestructionToggle] and click on the door to <font color=\"008858\">attack</font> it.",
["TUT_WoodenDoor_Controller"] = "Press [IE_DestructionToggle] and move your cursor to the door. Then, attack with [IE_Interact].",
["TUT_WoodenDoor_Title"] = "Attack Mode",
["TacticanModeMenutext"] = "Bring it on. Combat is demanding, and your foes are devious and observant; for every surprise you spring, they will respond with two of their own. Not for the faint of heart!",
["TacticianModeMenuWarning1"] = "Are you sure you want to start a game in Tactician Mode? Fights in this mode will be especially challenging. You cannot change this setting once the game starts.",
["TacticianModeMenuWarning2"] = "Final warning! There will be no changing your game's difficulty after this. Are you sure you want to continue in Tactician Mode?",
["Tailor-Made Leather Armour"] = "Tailor-Made Leather Armour",
["Talisman"] = "Talisman",
["Talisman of Trust"] = "Talisman of Trust",
["Tanzanite Necklace"] = "Tanzanite Necklace",
["Target_AcidInfusion_Description"] = "Changes Incarnate's element to acid, unlocking Poison Dart and Acid Spores.",
["Target_AcidInfusion_DisplayName"] = "Acid Infusion",
["Target_AntiResurrection_Description"] = "A spell that destroys a character's body once and for all, preventing resurrection.",
["Target_AntiResurrection_DisplayName"] = "Annihilate",
["Target_Apportation_Description"] = "Transport pickupable items in the target area into your inventory.",
["Target_Apportation_DisplayName"] = "Apportation ",
["Target_ArcaneStitch_Description"] = "Fully restore target character's Magic Armour. Removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad.",
["Target_ArcaneStitch_DisplayName"] = "Arcane Stitch",
["Target_BanishSummon_Description"] = "Deal immense damage to a summoned creature.",
["Target_BanishSummon_DisplayName"] = "Destroy Summon",
["Target_BanishSummon_StatsDescription"] = "Range: [1]",
["Target_BlackShroud_Description"] = "Create a cloud of cursed smoke in an area, setting Suffocating and Blind on all characters within it.",
["Target_BlackShroud_DisplayName"] = "Black Shroud",
["Target_Bless_Description"] = "Bless target character or surface.",
["Target_Bless_DisplayName"] = "Bless",
["Target_BlessedSmokeCloud_Description"] = "Conjure a cloud of thick blessed smoke that makes characters Invisible.",
["Target_BlessedSmokeCloud_DisplayName"] = "Blessed Smoke Cloud",
["Target_BloatedCorpse_Description"] = "Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage.",
["Target_BloatedCorpse_DisplayName"] = "Raise Bloated Corpse",
["Target_BloodBubble_Description"] = "Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they will be healed!",
["Target_BloodBubble_DisplayName"] = "Blood Sucker",
["Target_BloodInfusion_Description"] = "Summon gains increased Physical Resistance and Armour and an additional Necromancer skill (depending on summon).",
["Target_BloodInfusion_DisplayName"] = "Blood Infusion",
["Target_BonePileConsumeCorpse_Description"] = "Devour a fresh corpse to restore your Vitality and receive a Damage buff.",
["Target_BurnMyEyes_Description"] = "Target gains Clear-Minded, which increases Strength, Finesse and Intelligence by [1] and Wits by [2]. Removes Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged and Mad.",
["Target_BurnMyEyes_DisplayName"] = "Peace Of Mind",
["Target_CON00_ScionsCurse_Description"] = "Reduce target's Physical Armour by [1], set Acid.",
["Target_CON00_ScionsCurse_DisplayName"] = "Curse of Scion",
["Target_CON03_HelmetCharm_Description"] = "Reduce target's Physical Armour by [1], set Acid.",
["Target_CON03_HelmetCharm_DisplayName"] = "Contaminate",
["Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_Description"] = "Cures poison.",
["Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_DisplayName"] = "Antidote Potion",
["Target_CON_Potion_Antidote_Poison_A_TreatPoisoning_StatsDescription"] = "Target gains 100% poison resistance for 2 turns.",
["Target_Cannibalize_Description"] = "Destroy an allied summon or totem. Receive their current Vitality, Physical Armour and Magic Armour.",
["Target_Cannibalize_DisplayName"] = "Cannibalise",
["Target_Challenge_Description"] = "Mark target enemy. If they die in the next 2 turns, you are healed and receive damage and Armour bonuses. If target survives, they receive the bonuses and caster receives damage.",
["Target_Challenge_DisplayName"] = "Challenge",
["Target_Charm_Description"] = "Charm target non-allied character, causing them to join your side in combat for the duration of the status.",
["Target_Charm_DisplayName"] = "Dominate Mind",
["Target_Charm_StatsDescription"] = "Range: [1]<br>Charmed status temporarily turns a target's allegiance around.",
["Target_ChickenResurrect_DisplayName"] = "Cock-a-doodle-doo",
["Target_ChickenTouch_Description"] = "Turn the target character into a chicken. Squawk!",
["Target_ChickenTouch_DisplayName"] = "Chicken Claw",
["Target_CleanseWounds_Description"] = "Heal target and create a water puddle beneath them. Remove Burning, Diseased, Decaying, Poisoned and Bleeding.",
["Target_CleanseWounds_DisplayName"] = "Cleanse Wounds",
["Target_Condense_Description"] = "Turn water and blood surfaces into oil. Remove Stun and Shocked from characters.",
["Target_Condense_DisplayName"] = "Turn To Oil",
["Target_CondorPeck_Description"] = "Peck and claw at the target, dealing [1] and setting Blind.",
["Target_CondorPeck_DisplayName"] = "Peck",
["Target_ConsumeCorpse_Description"] = "Devour a corpse for sustenance.",
["Target_ConsumeCorpse_DisplayName"] = "Devour Corpse",
["Target_CorpseExplosion_Description"] = "Explode target corpse, dealing physical damage in the area.",
["Target_CorpseExplosion_DisplayName"] = "Corpse Explosion",
["Target_CorrosiveTouch_Description"] = "Destroy [1] on target character, and set Acid status.",
["Target_CorrosiveTouch_DisplayName"] = "Corrosive Touch",
["Target_CorruptedBlade_Description"] = "Dagger attack that deals [1] and sets Decay and Diseased.",
["Target_CorruptedBlade_DisplayName"] = "Corrupted Blade",
["Target_CripplingBlow_Description"] = "Cripple the target with a sweeping blow, and all characters around it. Deals [1].",
["Target_CripplingBlow_DisplayName"] = "Crippling Blow",
["Target_CripplingBlow_StatsDescription"] = "Crippled status prevents target from walking or running.",
["Target_CryogenicStasis_Description"] = "Target ally enters Cryogenic Stasis. Though incapacitated, they become immune to all damage, and heal over time. Removes Shackles Of Pain.",
["Target_CryogenicStasis_DisplayName"] = "Cryogenic Stasis",
["Target_Curse_Description"] = "Curse target character or surface.",
["Target_Curse_DisplayName"] = "Curse",
["Target_CursedBloodInfusion_Description"] = "Summon gains increased Physical Resistance and Armour. Also grants Grasp of the Starved and an additional Necromancer skill (depending on summon).",
["Target_CursedBloodInfusion_DisplayName"] = "Cursed Blood Infusion",
["Target_CursedElectricInfusion_Description"] = "Changes Incarnate's element to cursed electricity, unlocking Electric Discharge and Closed Circuit.",
["Target_CursedElectricInfusion_DisplayName"] = "Cursed Electric Infusion",
["Target_CursedOilInfusion_Description"] = "Summon gains increased Physical Resistance and Armour. Also grants Grasp of the Starved and an additional Necromancer skill (depending on summon).",
["Target_CursedOilInfusion_DisplayName"] = "Cursed Oil Infusion",
["Target_DEV06_CauseMadness_DisplayName"] = "Maddening Stare",
["Target_DaggersDrawn_Description"] = "Whirl into a barrage of 5 stabs, each dealing [1] damage.",
["Target_DaggersDrawn_DisplayName"] = "Daggers Drawn",
["Target_DeathWish_Description"] = "Target character receives a damage bonus equal to the percentage of their missing Vitality. For example, a character with 30% Vitality will gain a 70% damage bonus.",
["Target_DeathWish_DisplayName"] = "Death Wish",
["Target_DeathsDoor_Description"] = "For 2 turns, your target character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration.",
["Target_DeathsDoor_DisplayName"] = "Living on the Edge",
["Target_DecayingTouch_Description"] = "Deal [1] to target character. Sets Decay, so the target will take physical damage from healing spells and potions.",
["Target_DecayingTouch_DisplayName"] = "Decaying Touch",
["Target_DecayingTouch_StatsDescription"] = "Range: [1]<br>Decay makes healing spells and potions do damage on target.",
["Target_DemonicBargain_Description"] = "Exchange Vitality percentages with target character. ",
["Target_DemonicBargain_DisplayName"] = "Forced Exchange",
["Target_DemonicStare_Description"] = "Drain [1] from target character and gain that amount for yourself.",
["Target_DemonicStare_DisplayName"] = "Demonic Stare",
["Target_DualWieldingAttack_Description"] = "Perform three quick attacks, each dealing [1].",
["Target_DualWieldingAttack_DisplayName"] = "Flurry",
["Target_ElectricInfusion_Description"] = "Changes Incarnate's element to electricity, unlocking Electric Discharge.",
["Target_ElectricInfusion_DisplayName"] = "Electric Infusion",
["Target_ElementalArrowheads_Description"] = "Target a surface in melee radius. Elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills.",
["Target_ElementalArrowheads_DisplayName"] = "Elemental Arrowheads",
["Target_EnemyBless_Alexandar_DisplayName"] = "Alexandar's Blessing",
["Target_EnemyBless_Lucian_DisplayName"] = "Heaven's Blessing",
["Target_EnemyBurningTouch_DisplayName"] = "Burning Touch",
["Target_EnemyDemonicConsume_Description"] = "Devour a fresh corpse to restore your Vitality and receive a Damage buff.",
["Target_EnemyDemonicMadness_DisplayName"] = "Demonic Madness",
["Target_EnemyDemonicMadness_Heart_DisplayName"] = "Demonic Madness",
["Target_EnemyFreezingTouch_DisplayName"] = "Freezing Touch",
["Target_EnemyImmolate_DisplayName"] = "Immolation",
["Target_EnemyInfest_DisplayName"] = "Infest",
["Target_EnemyMarkOfDeath_DisplayName"] = "Mark of Death",
["Target_EnemyMassResurrect_DisplayName"] = "Clay Embrace",
["Target_EnemyMosquitoSwarm_Special_DisplayName"] = "Crawling Kiss",
["Target_EnemyRestoration_Horrorsleep_DisplayName"] = "Trepanation",
["Target_EnemyResurrect_Alan_DisplayName"] = "Harbinger's Forgiveness",
["Target_EnemyResurrect_Alexandar_DisplayName"] = "Resurrection",
["Target_EnemyResurrect_DisplayName"] = "Resurrection",
["Target_EnemySourceDisruption_DisplayName"] = "Purge",
["Target_EnemySourceVampirism_CorpseOnly_DisplayName"] = "Source Vampirism",
["Target_EnemySourceVampirism_Eternal_DisplayName"] = "Thirst of the Eternals",
["Target_EnemySourceVampirism_Mordus_DisplayName"] = "Mord'Akaim's Touch",
["Target_EnemyTargetedDamageBoost_DisplayName"] = "Oath Of Desecration",
["Target_EnemyTargetedFireSurface_Lucian_DisplayName"] = "Scorch",
["Target_EnemyVacuum_SilentMonk_DisplayName"] = "Silencing Stare",
["Target_EnemyVoidHowl_Description"] = "Set Void Howl on a target.",
["Target_EnemyVoidHowl_DisplayName"] = "Void Howl",
["Target_EnemyWormTremor_MotherTree_DisplayName"] = "Grasp of the Mother Tree",
["Target_Enrage_Description"] = "Motivate an allied character with the power of rage. Target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is muted. Clears Taunted, Terrified, Charmed and Clear-Minded statuses.",
["Target_Enrage_DisplayName"] = "Enrage",
["Target_Equalize_Description"] = "Vitality and Armour percentages of characters in target area are summed up and redistributed equally.",
["Target_Equalize_DisplayName"] = "Equalise",
["Target_EvasiveManeuver_Description"] = "Target character's Dodging is increased by 90% and Movement Speed is increased by 20%.",
["Target_EvasiveManeuver_DisplayName"] = "Uncanny Evasion",
["Target_FaceRipper_Description"] = "Procure a ripped-off face that can be used for shapeshifting.",
["Target_FaceRipper_DisplayName"] = "Face-ripper",
["Target_Farsight_Description"] = "Increase the range of a target character's ranged attacks and skills by 4m.",
["Target_Farsight_DisplayName"] = "Farsight",
["Target_Fatality_Description"] = "Deal [1] damage. Damage is doubled if you are sneaking or invisible. Target is killed instantly if below 20% Vitality.",
["Target_Fatality_DisplayName"] = "Mortal Blow",
["Target_FireInfusion_Description"] = "Changes Incarnate's element to fire, unlocking Fireball.",
["Target_FireInfusion_DisplayName"] = "Fire Infusion",
["Target_FireWhip_Description"] = "Long-range attack that deals [1] damage to a single target, leaving them Blind and Burning.",
["Target_FireWhip_DisplayName"] = "Fire Whip",
["Target_Fireblood_Description"] = "Enemies will bleed fire when hit. Reduces Fire Resistance by [1]%. Also creates a small fire surface beneath each target and ignites surfaces in the area.",
["Target_Fireblood_DisplayName"] = "Bleed Fire",
["Target_FirstAid_Description"] = "Heals target for [2]. Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned, Diseased. ",
["Target_FirstAid_DisplayName"] = "First Aid",
["Target_FirstAid_StatsDescription"] = "Range: [1]",
["Target_FlamingCrescendo_Description"] = "Curse the target to explode after one turn or on death, dealing [1] in 3m radius.",
["Target_FlamingCrescendo_DisplayName"] = "Flaming Crescendo",
["Target_Flurry_Description"] = "Attack 5 times with astonishing speed, each hit dealing [1] damage.",
["Target_Flurry_DisplayName"] = "Onslaught",
["Target_Fortify_Description"] = "Provides [1]. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.",
["Target_Fortify_DisplayName"] = "Fortify",
["Target_FrostyShell_Description"] = "Ice forms a defensive barrier around the target, providing [1]. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.",
["Target_FrostyShell_DisplayName"] = "Armour of Frost",
["Target_GagOrder_Description"] = "Destroy [1] on target character. Silence target.",
["Target_GagOrder_DisplayName"] = "Gag Order",
["Target_GraspOfTheStarved_Description"] = "Undead hands rise from underground, attacking enemy characters that stand in blood surfaces and clouds. Deals [1] to each character and sets Crippled.",
["Target_GraspOfTheStarved_DisplayName"] = "Grasp Of The Starved",
["Target_Harmony_Description"] = "Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity.",
["Target_Harmony_DisplayName"] = "Rallying Cry",
["Target_Haste_Description"] = "Sets Hasted on target character. Haste increases movement speed by 2m per AP and gives an additional [2] AP per turn. Clears Slowed and Crippled.",
["Target_Haste_DisplayName"] = "Haste",
["Target_Haste_StatsDescription"] = "Range: [1]",
["Target_HeavyAttack_Description"] = "Perform a heavy attack that deals [1].",
["Target_HeavyAttack_DisplayName"] = "All In",
["Target_IceInfusion_Description"] = "Changes Incarnate's element to blessed ice, unlocking Restoration and Steam Lance.",
["Target_IceInfusion_DisplayName"] = "Ice Infusion",
["Target_Infect_Description"] = "Deal [1]. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution.",
["Target_Infect_DisplayName"] = "Infect",
["Target_InvisibilityTarget_Description"] = "Set Invisible status on a target.",
["Target_InvisibilityTarget_DisplayName"] = "Make Invisible",
["Target_InvisibilityTarget_StatsDescription"] = "Range: [1]<br>When you are invisible, enemies cannot see you or target you directly.<br>Invisibility breaks when casting or attacking, or when detected.",
["Target_Item_ReplenishSource_Description"] = "Draw Source from your amulet.",
["Target_Item_ReplenishSource_DisplayName"] = "Replenish Source",
["Target_KneeBreaker_Description"] = "Deal [1] to target character. When they try to move, they will take piercing damage.",
["Target_KneeBreaker_DisplayName"] = "Rupture Tendons",
["Target_LivingBomb_DisplayName"] = "Fiery Malediction",
["Target_MaddeningSong_Description"] = "Sing, causing enemies in the target area to become Mad. Maddened characters will attack those nearest them, regardless of alignment.",
["Target_MaddeningSong_DisplayName"] = "Maddening Song",
["Target_MassSabotage_Description"] = "Explode two random grenades or arrows in the inventories of every enemy in a target circle.",
["Target_MassSabotage_DisplayName"] = "Mass Sabotage",
["Target_MasterOfSparks_Description"] = "Target character and surrounding allies receive Sparkmaster status that adds a chance of fiery Sparks to melee attacks.",
["Target_MasterOfSparks_DisplayName"] = "Master Of Sparks",
["Target_MosquitoSwarm_Description"] = "Unleash a swarm of giant mosquitoes to suck the blood from your enemies, dealing [1] and healing yourself.",
["Target_MosquitoSwarm_DisplayName"] = "Mosquito Swarm",
["Target_NecrofireInfusion_Description"] = "Changes Incarnate's element to necrofire, unlocking Fireball and Epidemic of Fire.",
["Target_NecrofireInfusion_DisplayName"] = "Necrofire Infusion",
["Target_OilInfusion_Description"] = "Summon becomes immune to Earth damage and gains an additional Geomancer skill (depending on summon).",
["Target_OilInfusion_DisplayName"] = "Oil Infusion",
["Target_Overpower_Description"] = "Deal [1]. If your Physical Armour is higher than your opponent's, destroy all their Physical Armour. Can set Knocked Down.",
["Target_Overpower_DisplayName"] = "Overpower",
["Target_PetrifyingTouch_Description"] = "Turn a nearby target to stone, incapacitating it. Deal [1]. Removes Bleeding, Burning, Poisoned, and Crippled.",
["Target_PetrifyingTouch_DisplayName"] = "Petrifying Touch",
["Target_PoisonInfusion_Description"] = "Changes Incarnate's element to poison, unlocking Poison Dart.",
["Target_PoisonInfusion_DisplayName"] = "Poison Infusion",
["Target_PowerInfusion_Description"] = "Unlock Whirlwind and Rush for your Incarnate. Provides [1] (amount depends on your level). Increases damage by [2]%.",
["Target_PowerInfusion_DisplayName"] = "Power Infusion",
["Target_PressureSpike_Description"] = "Condense all cloud surfaces in the area. Deals [1] to enemies and douses fire.",
["Target_PressureSpike_DisplayName"] = "Pressure Spike",
["Target_Quest_ARX_BloodVialKill_Description"] = "Instantly kill a character If you have the blood vial of that character.",
["Target_Quest_ARX_BloodVialKill_DisplayName"] = "Blood Pact Command",
["Target_Quest_ARX_BloodVialKill_Doctor_Description"] = "Instantly kill a character If you have the blood vial of that character.",
["Target_Quest_ARX_BloodVialKill_Doctor_DisplayName"] = "Blood Pact Command",
["Target_Quest_ARX_FishBarrel_Description"] = "Notify the Doctor that his fish is available.",
["Target_Quest_ARX_FishBarrel_DisplayName"] = "The Doctor's Fish",
["Target_Quest_CorneredSourcerer_LavaPortal_Description"] = "Open a Portal to a Lava Plane",
["Target_Quest_CorneredSourcerer_LavaPortal_DisplayName"] = "Lava Portal",
["Target_Quest_DemonicPossession_DisplayName"] = "Demonic Possession",
["Target_Quest_Possess_DisplayName"] = "Possess",
["Target_Quest_PurgeCharacter_Description"] = "Purge target character of any intrinsic Source",
["Target_Quest_PurgeCharacter_DisplayName"] = "Purge",
["Target_Quest_PurgeCharacter_StatsDescription"] = "Range: [1]",
["Target_Quest_SummonTheDoctor_Description"] = "Summon the Doctor",
["Target_Quest_SummonTheDoctor_DisplayName"] = "Summon the Doctor",
["Target_RangedInfusion_Description"] = "Unlock ranged attack for your Incarnate. Provides [1] (amount depends on your level). Increases damage by [2]%.",
["Target_RangedInfusion_DisplayName"] = "Farsight Infusion",
["Target_ReactionShot_Description"] = "Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area.",
["Target_ReactionShot_DisplayName"] = "Reactive Shot",
["Target_ReactionShot_StatsDescription"] = "Range: [1]",
["Target_Restoration_Description"] = "Restore Vitality of a target character. Restoration also cures Poisoned, Bleeding.",
["Target_Restoration_DisplayName"] = "Restoration",
["Target_RockSpikes_Description"] = "Spikes impale all characters and items, setting Crippled and dealing [1]. Also creates an oil puddle.",
["Target_RockSpikes_DisplayName"] = "Impalement",
["Target_Sabotage_Description"] = "If target character is carrying grenades or arrows, a random one explodes in their inventory.",
["Target_Sabotage_DisplayName"] = "Sabotage",
["Target_SerratedEdge_Description"] = "Pierces the enemy's Physical Armour and directly deals [1]. Sets Bleeding if the enemy has no Physical Armour.",
["Target_SerratedEdge_DisplayName"] = "Sawtooth Knife",
["Target_ShacklesOfPain_Description"] = "Mark a target so that it will receive all the damage you receive. Damage transferred in this way ignores any resistances the target may have.",
["Target_ShacklesOfPain_DisplayName"] = "Shackles Of Pain",
["Target_ShadowInfusion_Description"] = "Incarnate learns how to go invisible and strike foes with a corrosive slash. Increases damage by [1]%.",
["Target_ShadowInfusion_DisplayName"] = "Shadow Infusion",
["Target_ShockingTouch_Description"] = "Sets the Shocked status on a target within arm's length and deals [2].",
["Target_ShockingTouch_DisplayName"] = "Shocking Touch",
["Target_ShockingTouch_StatsDescription"] = "Range: [1]<br>Stunned makes target unable to move or act.",
["Target_Silence_Description"] = "Silence a target.",
["Target_Silence_DisplayName"] = "Mute",
["Target_Silence_StatsDescription"] = "Range: [1]<br>Mute status prevents a character from using any spells or scrolls.",
["Target_SingleHandedAttack_Description"] = "An unexpected blow, that deals [1] and knocks down target.",
["Target_SingleHandedAttack_DisplayName"] = "Sucker Punch",
["Target_SleepingArms_Description"] = "Deal [1] and set Atrophy: your target can't use weapons or weapon skills anymore.",
["Target_SleepingArms_DisplayName"] = "Sleeping Arms",
["Target_SoulMate_Description"] = "Bind yourself to target character, copying any healing or Armour restoration you receive to them. Clears Frozen, Stunned, Knocked Down, and Petrified from target character.",
["Target_SoulMate_DisplayName"] = "Soul Mate",
["Target_SourceDisruption_DisplayName"] = "Purge",
["Target_SourceVampirism_Description"] = "Consume a corpse to gain a Source Point, or steal a Source Point from a living character.",
["Target_SourceVampirism_DisplayName"] = "Source Vampirism",
["Target_SourceVampirism_StatsDescription"] = "Range: [1]",
["Target_SpontaneousCombustion_Description"] = "Deal [1] to target character. If the character is affected by Burning or Necrofire, remove those statuses and deal additional damage for each turn of duration remaining.",
["Target_SpontaneousCombustion_DisplayName"] = "Spontaneous Combustion",
["Target_Squall_Description"] = "A storm approaches and strong winds rise. They Blind and deal [1] to enemies in the target area.",
["Target_Squall_DisplayName"] = "Blinding Squall",
["Target_StripResistance_Description"] = "Destroy [1] on target character. Set status that halves resistances.",
["Target_StripResistance_DisplayName"] = "Flay Skin",
["Target_Summon_BloodAugumentation_Description"] = "Target receives 1 AP and [2]% damage boost at the cost of [1] Constitution.",
["Target_Summon_BloodAugumentation_DisplayName"] = "Deviant Blood",
["Target_Summon_FireWhip_Description"] = "Single target attack that deals [1] damage, leaving the target Blind and Burning.",
["Target_Summon_FireWhip_DisplayName"] = "Worse Than His Bark",
["Target_Summon_RootLash_Description"] = "Deals [1] damage to target and applies Atrophy.",
["Target_Summon_RootLash_DisplayName"] = "Entropic Bite",
["Target_Summon_TerrifyingCruelty_Description"] = "An attack that deals [1] damage and sets Bleeding and Fear on all enemies in a small radius.",
["Target_Supercharge_Description"] = "Target totem or summon deals [1]% more base damage during its next turn, but then dies.",
["Target_Supercharge_DisplayName"] = "Supercharger",
["Target_TargetedOilSurface_Description"] = "Create an oil surface.",
["Target_TargetedOilSurface_DisplayName"] = "Midnight Oil",
["Target_TargetedOilSurface_StatsDescription"] = "Range: [1]<br>Oil slows characters down and can be set on fire.",
["Target_TentacleLash_Description"] = "Lash out at your opponent, dealing [1] and setting Atrophy on them.",
["Target_TentacleLash_DisplayName"] = "Tentacle Lash",
["Target_Terrify_Description"] = "Destroy [1] on target enemy. They are Terrified for 2 turns.",
["Target_Terrify_DisplayName"] = "Terrify",
["Target_TerrifyingCruelty_Description"] = "Dagger attack that deals [1] and sets Bleeding and Terrified on target character.",
["Target_TerrifyingCruelty_DisplayName"] = "Terrifying Cruelty",
["Target_TimeWarp_Description"] = "Target a character. Whenever this character ends a turn in combat, they immediately get a free turn.",
["Target_TimeWarp_DisplayName"] = "Time Warp",
["Target_UnlockMagic_Description"] = "Unlock a magically locked door or container.",
["Target_UnlockMagic_DisplayName"] = "Unlock Magic",
["Target_VacuumTouch_Description"] = "Deal [1]. Set Suffocation and Silence on target.",
["Target_VacuumTouch_DisplayName"] = "Vacuum Touch",
["Target_VampiricHunger_Description"] = "Set Vampiric Hunger on target character, adding [1]% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.",
["Target_VampiricHunger_DisplayName"] = "Vampiric Hunger",
["Target_Vaporize_Description"] = "Remove Petrified and Frozen from target character. Vaporise ground surfaces into clouds. Does not work on Oil, Ice or Lava surfaces.",
["Target_Vaporize_DisplayName"] = "Vaporise",
["Target_VoidwokenCharm_Description"] = "Charm target Voidwoken.",
["Target_VoidwokenCharm_DisplayName"] = "Control Voidwoken",
["Target_Vulture_BlindPeck_Description"] = "Electrifies and Blinds a nearby target. Deals [2] damage.",
["Target_Vulture_BlindPeck_DisplayName"] = "Peck Eyes",
["Target_Vulture_BlindPeck_StatsDescription"] = "Range: [1]<br>Stunned makes target unable to move or act.",
["Target_Vulture_ConsumeCorpse_Description"] = "Devour a corpse to heal and increase damage by [1]%.",
["Target_Vulture_ConsumeCorpse_DisplayName"] = "Vulture's Prayer",
["Target_Vulture_EnemyConsumeCorpse_Description"] = "Devour a corpse, inceasing damage and healing. Gain a Source Point.",
["Target_Vulture_EnemyConsumeCorpse_DisplayName"] = "Vulture's Prayer",
["Target_WarpInfusion_Description"] = "Incarnate learns a teleport skill, and a skill to swap places with its master. Increases damage by [1]%.",
["Target_WarpInfusion_DisplayName"] = "Warp Infusion",
["Target_WaterInfusion_Description"] = "Changes Incarnate's element to water, unlocking Restoration.",
["Target_WaterInfusion_DisplayName"] = "Water Infusion",
["Target_Windwalker_Description"] = "Cause target character to teleport in a random direction each time they are attacked. Increases Air Resistance by [1]%.",
["Target_Windwalker_DisplayName"] = "Erratic Wisp",
["Target_WinterBlast_Description"] = "Deal [1] and set Chilled status on enemies in the area. Freeze blood and water surfaces.",
["Target_WinterBlast_DisplayName"] = "Winter Blast",
["Target_WolfBite_Description"] = "Sink your fangs into the enemy, dealing [1] and setting Bleeding.",
["Target_WolfBite_DisplayName"] = "Vicious Bite",
["Target_WormTremor_Description"] = "Deals [1] to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive poison damage each turn.",
["Target_WormTremor_DisplayName"] = "Worm Tremor",
["Tattered Shoes"] = "Tattered Shoes",
["Teleportation_EnemyFeatherFallSelf_Lucian_DisplayName"] = "Translocate",
["Teleportation_EnemyFeatherFallSelf_SkeletonMage_DisplayName"] = "Shade Shift",
["Teleportation_EnemyFeatherFall_DisplayName"] = "Shade Shift",
["Teleportation_EnemyGrab_DisplayName"] = "Grab",
["Teleportation_EnemyInsectBurrow_DisplayName"] = "Burrow",
["Teleportation_EnemyResurrect_Alan_DisplayName"] = "Harbinger's Forgiveness",
["Teleportation_EnemyResurrect_Chicken_DisplayName"] = "Cock-a-doodle-doo",
["Teleportation_EnemyResurrect_Description"] = "Resurrect a dead ally to 20% of their Vitality at a location within [2].",
["Teleportation_EnemyResurrect_DisplayName"] = "Resurrection",
["Teleportation_EnemyResurrect_Shambling_DisplayName"] = "Regrowth",
["Teleportation_EnemyResurrect_StatsDescription"] = "Range: [1]",
["Teleportation_EnemyResurrect_Werewolf_Description"] = "Resurrect a dead ally to 20% of their Vitality at a location within [2].",
["Teleportation_EnemyResurrect_Werewolf_DisplayName"] = "Resurrection",
["Teleportation_EnemyResurrect_Werewolf_StatsDescription"] = "Range: [1]",
["Teleportation_ForcePush_Description"] = "Force push a character",
["Teleportation_ForcePush_DisplayName"] = "Force Push",
["Teleportation_FreeFall_Description"] = "Teleport a target character or item to a point of your choosing.",
["Teleportation_FreeFall_DisplayName"] = "Teleportation",
["Teleportation_FreeFall_StatsDescription"] = "Target range: [3]<br>Target can be moved [2] away from its position.<br><br>Select item or character first, then select its destination.",
["Teleportation_LastRites_Description"] = "Sacrifice yourself to bring an ally back to life. Deals [1] to you, and resurrects target character with maximum Vitality.",
["Teleportation_LastRites_DisplayName"] = "Last Rites",
["Teleportation_Netherswap_Description"] = "Make two characters switch places. One of the characters can be you.",
["Teleportation_Netherswap_DisplayName"] = "Nether Swap",
["Teleportation_Quest_Doctor_AllyResurrect_Description"] = "Adramahlihk calls upon his limitless reserves of demonic essence to resurrect his Godwoken ally.",
["Teleportation_Quest_Doctor_AllyResurrect_DisplayName"] = "Demonic Revival",
["Teleportation_Quest_Doctor_AllyResurrect_StatsDescription"] = "Range: [1]",
["Teleportation_ResurrectScroll_Description"] = "Resurrect a dead ally to 20% of their Vitality at a location within [2].",
["Teleportation_ResurrectScroll_DisplayName"] = "Resurrect",
["Teleportation_ResurrectScroll_StatsDescription"] = "Range: [1]",
["Teleportation_StoryModeFreeResurrect_Description"] = "Resurrect a dead ally to 100% of their Vitality.",
["Teleportation_SwapGround_Description"] = "Target two circular areas. Swap surfaces and clouds.",
["Teleportation_SwapGround_DisplayName"] = "Terrain Transmutation",
["Terms of Endearment"] = "Terms of Endearment",
["Terrorbite"] = "Terrorbite",
["The Adventurer's Boon"] = "The Adventurer's Boon",
["The Baron"] = "The Baron",
["The Barricade"] = "The Barricade",
["The Barrier"] = "The Barrier",
["The Brute"] = "The Brute",
["The Collector"] = "The Collector",
["The Dag"] = "The Dag",
["The Devourer's Claws"] = "The Devourer's Claws",
["The Devourer's Eminence"] = "The Devourer's Eminence",
["The Devourer's Heart"] = "The Devourer's Heart",
["The Devourer's Maw"] = "The Devourer's Maw",
["The Devourer's Steps"] = "The Devourer's Steps",
["The Disciple's Leg Armour"] = "The Disciple's Leg Armour",
["The Executioner"] = "The Executioner",
["The Fierce"] = "The Fierce",
["The Final Word"] = "The Final Word",
["The First Sin"] = "The First Sin",
["The Fortress"] = "The Fortress",
["The Fourth Moon"] = "The Fourth Moon",
["The Gnarling"] = "The Gnarling",
["The Guardian Coif"] = "The Guardian Coif",
["The Guide's Leg Armour"] = "The Guide's Leg Armour",
["The Hands of the Tyrant"] = "The Hands of the Tyrant",
["The Helmet Awake"] = "The Helmet Awake",
["The Houndmaster's crossbow, used by him to fire bloody chunks of meat for his curs to fetch. It reeks of wet dog and rotten flesh, but it's functional."] = "The Houndmaster's crossbow, used by him to fire bloody chunks of meat for his curs to fetch. It reeks of wet dog and rotten flesh, but it's functional.",
["The Illuminator"] = "The Illuminator",
["The Irrefutable Point"] = "The Irrefutable Point",
["The Judge"] = "The Judge",
["The Mist Descends"] = "The Mist Descends",
["The One Has Fallen"] = "The One Has Fallen",
["The Panacea"] = "The Panacea",
["The Pioneer's Heavy Greaves"] = "The Pioneer's Heavy Greaves",
["The Prophecy"] = "The Prophecy",
["The Reckoning"] = "The Reckoning",
["The Silent Path"] = "The Silent Path",
["The Sovereign"] = "The Sovereign",
["The Staring"] = "The Staring",
["The Temple"] = "The Temple",
["The Thread"] = "The Thread",
["The Titan's Flammenschwert"] = "The Titan's Flammenschwert",
["The Trooper's Two-Handed Blade"] = "The Trooper's Two-Handed Blade",
["The Viper's Tongue"] = "The Viper's Tongue",
["The Vulture's Claws"] = "The Vulture's Claws",
["The Vulture's Legs"] = "The Vulture's Legs",
["The Vulture's Mantle"] = "The Vulture's Mantle",
["The Vulture's Mask"] = "The Vulture's Mask",
["The Vulture's Talons"] = "The Vulture's Talons",
["The Wall"] = "The Wall",
["The Wicked"] = "The Wicked",
["The Womb"] = "The Womb",
["The Wyre"] = "The Wyre",
["The eight-pointed star depicted on this finely-crafted amulet (considered heretical by the Church of the Seven) represents the Seven Gods and the one oversoul that unites them with humanity."] = "The eight-pointed star depicted on this finely-crafted amulet (considered heretical by the Church of the Seven) represents the Seven Gods and the one oversoul that unites them with humanity.",
["The encrusted blood still sticking to this dagger reminds you of something Mama always told you. Those who deny their appetites make up for them in other ways. One way or another, the blood will flow."] = "The encrusted blood still sticking to this dagger reminds you of something Mama always told you. Those who deny their appetites make up for them in other ways. One way or another, the blood will flow.",
["The encrusted blood still sticking to this dagger reminds you of something Mama always told you. Those who deny their appetites make up for them in other ways. One way or another, the blood will flow..."] = "The encrusted blood still sticking to this dagger reminds you of something Mama always told you. Those who deny their appetites make up for them in other ways. One way or another, the blood will flow...",
["The fingers of these decepetively light gloves taper to needle-sharp points. Embroidered into each cuff is an old Dwarven phrase: 'Death under sky.'"] = "The fingers of these decepetively light gloves taper to needle-sharp points. Embroidered into each cuff is an old Dwarven phrase: 'Death under sky.'",
["The hammer feels heavy as gold, but tough as tenebrium. When it catches the light, you swear you can flames reflected in its sheen."] = "The hammer feels heavy as gold, but tough as tenebrium. When it catches the light, you swear you can flames reflected in its sheen.",
["The heavy, gold-plated ring is stamped with the shape of a dragon. Its thinning band suggests it was worn frequently by its owner."] = "The heavy, gold-plated ring is stamped with the shape of a dragon. Its thinning band suggests it was worn frequently by its owner.",
["The helm of the last Sourcerer King, fearsome and imposing. No longer tainted with ancient blight, it holds no innate threat to the wearer. Though what threat may come from those offended by your choice of costume only a seer could know..."] = "The helm of the last Sourcerer King, fearsome and imposing. No longer tainted with ancient blight, it holds no innate threat to the wearer. Though what threat may come from those offended by your choice of costume only a seer could know...",
["The helm of the last Sourcerer King, fearsome and imposing. Visibly tainted with an ancient blight, to wear it could well be a one-way ticket to the Hall of Echoes."] = "The helm of the last Sourcerer King, fearsome and imposing. Visibly tainted with an ancient blight, to wear it could well be a one-way ticket to the Hall of Echoes.",
["The shield has seen many battles, but each scratch has just revealed more of the brilliant gold hidden beneath its paint."] = "The shield has seen many battles, but each scratch has just revealed more of the brilliant gold hidden beneath its paint.",
["These boots are fortified with steel toes, somewhat rusted now from Braccus Rex' burial at sea under the hands of Source Hunters."] = "These boots are fortified with steel toes, somewhat rusted now from Braccus Rex' burial at sea under the hands of Source Hunters.",
["These heavy gauntlets resemble a dragon's massive claws. Every joint is made of polished bone."] = "These heavy gauntlets resemble a dragon's massive claws. Every joint is made of polished bone.",
["These shiny bracers are flexible but not flimsy, sturdy enough to withstand any storm or skirmish."] = "These shiny bracers are flexible but not flimsy, sturdy enough to withstand any storm or skirmish.",
["These thick gloves are covered with sharp spines, ensuring that even unarmed attacks could cause serious damage."] = "These thick gloves are covered with sharp spines, ensuring that even unarmed attacks could cause serious damage.",
["These weathered leggings of Braccus Rex are encrusted with the spattered blood of those who died in an almost forgotten age."] = "These weathered leggings of Braccus Rex are encrusted with the spattered blood of those who died in an almost forgotten age.",
["Thin Gambeson"] = "Thin Gambeson",
["Thirteen-Toes' Sandals"] = "Thirteen-Toes' Sandals",
["This Magisters' protection is a hardy shield burnished to a high shine. It didn't work so well for its last owner."] = "This Magisters' protection is a hardy shield burnished to a high shine. It didn't work so well for its last owner.",
["This amulet was fashioned out of a broken Source Collar with far more care than you'd expect anyone to put into such a horrific device."] = "This amulet was fashioned out of a broken Source collar with far more care than you'd expect anyone to put into such a horrific device.",
["This blazing wand surges with macabre energy, creating necrofire wherever your willpower demands it manifest."] = "This blazing wand surges with macabre energy, creating necrofire wherever your willpower demands it manifest.",
["This bone and steel breastplate pulses with heat when you touch it."] = "This bone and steel breastplate pulses with heat when you touch it.",
["This bow's slender frame belies the craftsmanship in every curve and facet. Near the base, in an intricate pattern, the initials 'CD' are burned with needle-fine precision."] = "This bow's slender frame belies the craftsmanship in every curve and facet. Near the base, in an intricate pattern, the initials 'CD' are burned with needle-fine precision.",
["This breastplate is made of finely-hammered metal. It would look imposting, except for the tiny dead yarrow flowers stuck to it."] = "This breastplate is made of finely-hammered metal. It would look imposing, except for the tiny dead yarrow flowers stuck to it.",
["This ceremonial wand is richly decorated, yet a dark reddish crust seems permanently embedded within the gravings that mark it."] = "This ceremonial wand is richly decorated, yet a dark reddish crust seems permanently embedded within the gravings that mark it.",
["This chestpiece, grown from a poisonous spore, is lined with tiny, bloodstained roots. It won't be easy to remove."] = "This chestpiece, grown from a poisonous spore, is lined with tiny, bloodstained roots. It won't be easy to remove.",
["This crossbow attacks over and over, like the frenetic claws and teeth of a wild animal."] = "This crossbow attacks over and over, like the frenetic claws and teeth of a wild animal.",
["This crudely whittled toy sword is designed for a child to cut their eyeteeth on, not for you to cut throats."] = "This crudely whittled toy sword is designed for a child to cut their eyeteeth on, not for you to cut throats.",
["This dense axe can only be wielded by the strong of arm. The handle is inscribed Erlam though what that means can only be guessed."] = "This dense axe can only be wielded by the strong of arm. The handle is inscribed Erlam though what that means can only be guessed.",
["This ethereal morningstar glimmers with Source and shadow. It is capable of piercing the armour of an opponent and sucking their very lifeforce."] = "This ethereal morningstar glimmers with Source and shadow. It is capable of piercing the armour of an opponent and sucking their very lifeforce.",
["This finely-wrought elven bow thrums with esoteric energy. Hit a target with one true shot and they will become flimsy as a paper puppet dancing on the wind."] = "This finely-wrought elven bow thrums with esoteric energy. Hit a target with one true shot and they will become flimsy as a paper puppet dancing on the wind.",
["This hammer is made of denser stuff than its human namesake: Dallis. Spider-leg cracks mar the surface, yet it seems hardy enough."] = "This hammer is made of denser stuff than its human namesake: Dallis. Spider-leg cracks mar the surface, yet it seems hardy enough.",
["This heavy shield has seen a hundred battles, but so sturdily was it wrought that it still looks brand new."] = "This heavy shield has seen a hundred battles, but so sturdily was it wrought that it still looks brand new.",
["This helm, large enough to fit a troll, seems to shrink in your hands. If you place it on your head..."] = "This helm, large enough to fit a troll, seems to shrink in your hands. If you place it on your head...",
["This helmet resembles a skull more than armour. You could cut your finger on the sculpted teeth."] = "This helmet resembles a skull more than armour. You could cut your finger on the sculpted teeth.",
["This luxuriant robe smells faintly of expensive perfume and is enriched with careful red and white embroidery in the style of the Divine Order."] = "This luxuriant robe smells faintly of expensive perfume and is enriched with careful red and white embroidery in the style of the Divine Order.",
["This rustic axe will do the job, if the job is chopping down a tree. Or chopping off a head."] = "This rustic axe will do the job, if the job is chopping down a tree. Or chopping off a head.",
["This simple and down-to-earth bow looks like nothing special at first glance, but closer attention reveals the delicate hand-crafted grooves and charms etched into its surface. Whoever owned this bow surely loved it dearly."] = "This simple and down-to-earth bow looks like nothing special at first glance, but closer attention reveals the delicate hand-crafted grooves and charms etched into its surface. Whoever owned this bow surely loved it dearly.",
["This trusty kitchen knife still has bits of potato skin clinging to its blade, yet it seems sharp enough to be put to other - non-kitchen - purposes."] = "This trusty kitchen knife still has bits of potato skin clinging to its blade, yet it seems sharp enough to be put to other - non-kitchen - purposes.",
["This weathered belt is rotting and smells like ... burnt feathers? Seems like it kept its last owner's pants up, at least."] = "This weathered belt is rotting and smells like... burnt feathers? Seems like it kept its last owner's pants up, at least.",
["This well-kept compass shows not a lick of salt or spray damage from its time at sea."] = "This well-kept compass shows not a lick of salt or spray damage from its time at sea.",
["Though this is no more than standard-issue military equipment, every weapon tells its own story. The cleanliness of this one seems to suggest that it belonged to a Magister who was none too zealous about protection of the Divine Order."] = "Though this is no more than standard-issue military equipment, every weapon tells its own story. The cleanliness of this one seems to suggest that it belonged to a Magister who was none too zealous about protection of the Divine Order.",
["Thrall"] = "Thrall",
["Thrasher"] = "Thrasher",
["Three Sisters"] = "Three Sisters",
["Thundering Blows"] = "Thundering Blows",
["Tight Pants"] = "Tight Pants",
["Tight Ring"] = "Tight Ring",
["Tin Stockings"] = "Tin Stockings",
["Tiny_Gold"] = "Gold",
["Tiny_Gold_2"] = "Gold",
["Tiny_Gold_3"] = "Gold",
["Titanic Ring"] = "Titanic Ring",
["Toadskin Shoes"] = "Toadskin Shoes",
["ToggleSprint_Description"] = "Character movement speed increased.",
["ToggleSprint_DisplayName"] = "Fleetfooted",
["Toothpick"] = "Toothpick",
["Topaz Necklace"] = "Topaz Necklace",
["Toque"] = "Toque",
["Torn from the body of a Void Salamander after a battle, this amulet promises an aura of protection for the next one."] = "Torn from the body of a Void Salamander after a battle, this amulet promises an aura of protection for the next one.",
["Torn from the body of a Voidwoken after a battle, this amulet promises an aura of protection for the next one."] = "Torn from the body of a Voidwoken after a battle, this amulet promises an aura of protection for the next one.",
["Tornado_Air_Description"] = "A tornado moves randomly around the battlefield, removing surfaces and revealing invisible characters. Also clears Invisible, Burning and Slowed.",
["Tornado_Air_DisplayName"] = "Tornado",
["Tornado_Air_StatsDescription"] = "Radius: [1]",
["TortureRackNoWay"] = "Hmmm, I think I'll stay off that particular device...",
["TortureRackOccupied"] = "Room for one more?",
["Torturer_FreedMeatGolem_01"] = "Go, my pets. Bring. Me. Their. HEADS.",
["Torturer_FreedMeatGolem_02"] = "Freedom is yours, my pets. Enter the world. Own it. Destroy it. Discard it.",
["Torturer_FreedMeatGolem_03"] = "Run along, darling. Entertain my guests.",
["Torturer_MeatGolemDied_01"] = "Whatever you've done to my sweet, I'll do to YOU.",
["Torturer_MeatGolemDied_02"] = "Stop that. Stop that! You're HURTING him!",
["Torturer_MeatGolemDied_03"] = "My... my baby! My BABY!",
["Tough Metal Boots"] = "Tough Metal Boots",
["Tough Two-Handed Sword"] = "Tough Two-Handed Sword",
["Tough but flexible, these vegetal boots will ensure solid footing on most any surface."] = "Tough but flexible, these vegetal boots will ensure solid footing on most any surface.",
["Toy Crossbow"] = "Toy Crossbow",
["Toy Shield"] = "Toy Shield",
["Toy Sword"] = "Toy Sword",
["Tracks of the Tyrant"] = "Tracks of the Tyrant",
["Trader_Bank_Gold"] = "Gold",
["Trader_DragonsLair_Gold"] = "Gold",
["Trader_Huge_Gold"] = "Gold",
["Trader_Insane_Gold"] = "Gold",
["Trader_Large_Gold"] = "Gold",
["Trader_Medium_Gold"] = "Gold",
["Trader_Small_Gold"] = "Gold",
["Trailing Boots"] = "Trailing Boots",
["Trailing Edge"] = "Trailing Edge",
["Training Sword"] = "Training Sword",
["Tramplers"] = "Tramplers",
["Tranquil Twosome"] = "Tranquil Twosome",
["TreatPoisoning_DisplayName"] = "Treat Poisoning",
["Trekking Boots"] = "Trekking Boots",
["Tremor"] = "Tremor",
["Trethon's Robe"] = "Trethon's Robe",
["Trident"] = "Trident",
["Troll Cub"] = "Troll Club",
["Trompdoy's Hatchet"] = "Trompdoy's Hatchet",
["Trousers of Skill"] = "Trousers of Skill",
["Trousers of Talent"] = "Trousers of Talent",
["Trousers of the Thaumaturge"] = "Trousers of the Thaumaturge",
["True Twine"] = "True Twine",
["Trussock"] = "Trussock",
["Trusty Twohander"] = "Trusty Twohander",
["Truthseeker"] = "Truthseeker",
["Tug of War"] = "Tug of War",
["Turquoise Necklace"] = "Turquoise Necklace",
["Turquoise Ring"] = "Turquoise Ring",
["Turtle's Claw"] = "Turtle's Claw",
["Twig With A String"] = "Twig With A String",
["Twinkle-eyes"] = "Twinkle-eyes",
["Twinksinker"] = "Twinksinker",
["Twist, the Knife"] = "Twist, the Knife",
["Twisted and twined, the claw of this ancient beast has a venomous tip."] = "Twisted and twined, the claw of this ancient beast has a venomous tip.",
["Two-Handed Axe"] = "Two-Handed Axe",
["Two-Handed Bearded Axe"] = "Two-Handed Bearded Axe",
["Two-Handed Bonecutter"] = "Two-Handed Bonecutter",
["Two-Handed Breathing Axe"] = "Two-Handed Breathing Axe",
["Two-Handed Broad Axe"] = "Two-Handed Broad Axe",
["Two-Handed Cleaver"] = "Two-Handed Cleaver",
["Two-Handed Crystalline Axe"] = "Two-Handed Crystalline Axe",
["Two-Handed Double-Headed Axe"] = "Two-Handed Double-Headed Axe",
["Two-Handed Dwarven Axe"] = "Two-Handed Dwarven Axe",
["Two-Handed Dwarven Glaive"] = "Two-Handed Dwarven Glaive",
["Two-Handed Elven Axe"] = "Two-Handed Elven Axe",
["Two-Handed Felling Axe"] = "Two-Handed Felling Axe",
["Two-Handed Forest Axe"] = "Two-Handed Forest Axe",
["Two-Handed Gift Of Nature"] = "Two-Handed Gift Of Nature",
["Two-Handed Human Axe"] = "Two-Handed Human Axe",
["Two-Handed Lizard's Axe"] = "Two-Handed Lizard's Axe",
["Two-Handed Lucid Axe"] = "Two-Handed Lucid Axe",
["Two-Handed Sawtooth Blade"] = "Two-Handed Sawtooth Blade",
["Two-Handed Slicing Axe"] = "Two-Handed Slicing Axe",
["Two-Handed Splitting Axe"] = "Two-Handed Splitting Axe",
["Two-Handed Straight Axe"] = "Two-Handed Straight Axe",
["Two-Handed Sword"] = "Two-Handed Sword",
["Two-Handed Timber Axe"] = "Two-Handed Timber Axe",
["Two-Handed Tree Axe"] = "Two-Handed Tree Axe",
["Two-Handed War Axe"] = "Two-Handed War Axe",
["Two-Handed Wolf's Head Axe"] = "Two-Handed Wolf's Head Axe",
["Two-Handed Wooden Axe"] = "Two-Handed Wooden Axe",
["Twohander"] = "Twohander",
["Tyrant's Helm"] = "Tyrant's Helm",
["Tyrant's Stride"] = "Tyrant's Stride",
["UIIDApplyDefaultInputBindings"] = "Are you sure you want to reset the keybindings to the default settings?",
["UIIDCancel"] = "Cancel",
["UIIDConfigMissing"] = "Config Missing",
["UIIDControls"] = "Controls",
["UIIDDefault"] = "Default",
["UIIDDiscardChanges"] = "Are you sure you want to discard your changes?",
["UIIDDoubleUse"] = "This key is already in use.",
["UIIDMainMenu"] = "Main Menu",
["UIIDOk"] = "Ok",
["UIIDOptions"] = "Options",
["UIIDSave"] = "Save",
["UNCONSCIOUS_Description"] = "Character is unconscious.",
["UNCONSCIOUS_DisplayName"] = "Unconscious",
["UNDEAD"] = "Undead",
["UNDEAD_BEAST_DisplayName"] = "Living Form",
["UNDEAD_DWARF"] = "Undead Dwarf",
["UNDEAD_DWARF_DisplayName"] = "Living Form",
["UNDEAD_ELF"] = "Undead Elf",
["UNDEAD_ELF_DisplayName"] = "Living Form",
["UNDEAD_HUMAN"] = "Undead Human",
["UNDEAD_HUMAN_DisplayName"] = "Living Form",
["UNDEAD_IFAN_DisplayName"] = "Living Form",
["UNDEAD_LIZARD"] = "Undead Lizard",
["UNDEAD_LIZARD_DisplayName"] = "Living Form",
["UNDEAD_LOHSE_DisplayName"] = "Living Form",
["UNDEAD_RED_PRINCE_DisplayName"] = "Living Form",
["UNDEAD_SEBILLE_DisplayName"] = "Living Form",
["UNIQUE_ARX_ToyScenery_Barrel"] = "",
["UNIQUE_ARX_ToyScenery_Chair_A"] = "",
["UNIQUE_ARX_ToyScenery_DressingPanel_B"] = "",
["UNIQUE_Arena_Artifact"] = "",
["UNIQUE_Pyramid"] = "Teleporter Pyramid",
["UNI_PlanarGateway"] = "",
["UNSTABLE_BOMB_Description"] = "Explodes when status expires, dealing damage of a random type to everyone nearby.",
["UNSTABLE_BOMB_DisplayName"] = "Erratic Entity",
["Ugly Sandals"] = "Ugly Sandals",
["Ultimate Amulet"] = "Ultimate Amulet",
["Umbra"] = "Umbra",
["Unadorned Belt"] = "Unadorned Belt",
["Unfinished Ring"] = "Unfinished Ring",
["UpgradeArmour_Common_LUE_Diamond_Dust_1"] = "",
["UpgradeArmour_Divine_LUE_Diamond_Dust_1"] = "",
["UpgradeArmour_Epic_LUE_Diamond_Dust_1"] = "",
["UpgradeArmour_Legendary_LUE_Diamond_Dust_1"] = "",
["UpgradeArmour_Rare_LUE_Diamond_Dust_1"] = "",
["UpgradeArmour_Uncommon_LUE_Diamond_Dust_1"] = "",
["UpgradeArmour_Unique_LUE_Diamond_Dust_1"] = "",
["UpgradeJewelry_Common_LUE_Quicksilver_1"] = "",
["UpgradeJewelry_Divine_LUE_Quicksilver_1"] = "",
["UpgradeJewelry_Epic_LUE_Quicksilver_1"] = "",
["UpgradeJewelry_Legendary_LUE_Quicksilver_1"] = "",
["UpgradeJewelry_Rare_LUE_Quicksilver_1"] = "",
["UpgradeJewelry_Uncommon_LUE_Quicksilver_1"] = "",
["UpgradeJewelry_Unique_LUE_Quicksilver_1"] = "",
["UpgradeShield_Common_LUE_Diamond_Dust_1"] = "",
["UpgradeShield_Divine_LUE_Diamond_Dust_1"] = "",
["UpgradeShield_Epic_LUE_Diamond_Dust_1"] = "",
["UpgradeShield_Legendary_LUE_Diamond_Dust_1"] = "",
["UpgradeShield_Rare_LUE_Diamond_Dust_1"] = "",
["UpgradeShield_Uncommon_LUE_Diamond_Dust_1"] = "",
["UpgradeShield_Unique_LUE_Diamond_Dust_1"] = "",
["UpgradeWeapon_Common_LUE_Azure_Flint_1"] = "",
["UpgradeWeapon_Divine_LUE_Azure_Flint_1"] = "",
["UpgradeWeapon_Epic_LUE_Azure_Flint_1"] = "",
["UpgradeWeapon_Legendary_LUE_Azure_Flint_1"] = "",
["UpgradeWeapon_Rare_LUE_Azure_Flint_1"] = "",
["UpgradeWeapon_Uncommon_LUE_Azure_Flint_1"] = "",
["UpgradeWeapon_Unique_LUE_Azure_Flint_1"] = "",
["Used Cowl"] = "Used Cowl",
["VACUUM_AURA_Description"] = "Suffocates nearby characters and attempts to Silence them.",
["VACUUM_AURA_DisplayName"] = "Vacuum Aura",
["VAMPIRIC_MAGICAL_DisplayName"] = "Vampiric Magical",
["VAMPIRIC_PHYSICAL_DisplayName"] = "Vampiric Physical",
["VAMPIRIC_TOUCH_DisplayName"] = "Vampiric Touch",
["VAMPIRIC_VITALITY_DisplayName"] = "Vampiric Vitality",
["VAMPIRISM_AURA_Description"] = "Provides an aura to allies that allows healing for [1]% damage dealt to Vitality with direct attacks.",
["VAMPIRISM_AURA_DisplayName"] = "Vampiric Hunger Aura",
["VAMPIRISM_Description"] = "Healing for [1]% damage dealt to Vitality with direct attacks.",
["VAMPIRISM_DisplayName"] = "Vampiric Hunger",
["VEILED_UNDEAD_Description"] = "Due to the clothing you wear, your Undead nature is hidden from those around you.",
["VEILED_UNDEAD_DisplayName"] = "Veiled Undead",
["VENOM_AURA_DisplayName"] = "Venom Aura",
["VENOM_COATING_DisplayName"] = "Venom Coating",
["VILLAIN"] = "Villain",
["VOIDHOWL_Description"] = "The wolves' Void Howl makes this creature stronger...",
["VOIDHOWL_DisplayName"] = "Void Howl",
["VUL00_MordusBook"] = "Day 29<br>The boys are starting to question my wits... I know the ‘Vulture’s Altar’ is real. I’ve sunk too much money in the dig for it not to be.<br><br>Day 39<br>It has to be on the southeastern shore. Nowhere else left to look.<br><br>Day 44<br>It was right where I said, only a few feet down. But where did I leave the rest of that cursed book? I’ve forgotten the second half of the ritual... ",
["VUL00_OldBook1"] = "[The final page contains an illustration of a birdlike creature surrounded by dwarves.]<br><br>The Vulture, Duna's Undertaker<br><br>The Undertaker’s followers, known as Death Heralds, would craft powerful armour from feathers gathered during initiation ceremonies. The rites were strict: an offering of mutton infused with Source and earth was set upon a special altar, followed by a rehearsed-<br><br>[A map noting the location of the altar is drawn in the margin. The rest of the entry is missing.]",
["VUL00_OldBook2"] = "[These water-stained pages appear to have been torn from a book on Dwarven history. The opening passage is underlined.]<br><br>- interaction with the Vulture. To appease the Undertaker, initiates would bow low with their hands held open. They would then quietly request the feathers’ blessing, and, when prompted, state their intent - to save the souls of the fallen.",
["VULTURE_CONSUME_CORPSE_DAMAGE_Description"] = "Damage is increased.",
["VULTURE_CONSUME_CORPSE_DAMAGE_DisplayName"] = "Vulture's Prayer",
["VULTURE_CONSUME_CORPSE_HEAL_DisplayName"] = "Consumed Corpse",
["VULTURE_Description"] = "Character has Wings",
["VULTURE_DisplayName"] = "TEST",
["VULTURE_WINGS_Description"] = "Character has Wings",
["VULTURE_WINGS_DisplayName"] = "Wings",
["Valuable Necklace"] = "Valuable Necklace",
["Valuable Ring"] = "Valuable Ring",
["Venombite"] = "Venombite",
["Verdistis Necklace"] = "Verdistis Necklace",
["Vest of Sorcery"] = "Vest of Sourcery",
["Vest of Wonder"] = "Vest of Wonder",
["Vice Grip"] = "Vice Grip",
["Vicious Axe"] = "Vicious Axe",
["Vicious Sword"] = "Vicious Sword",
["Vigilance"] = "Vigilance",
["Vile Axe"] = "Vile Axe",
["Violence isn't the only way to get what you want..."] = "Violence isn't the only way to get what you want...",
["Violet Amulet"] = "Violet Amulet",
["Viper"] = "Viper",
["Visha's Helm"] = "Visha's Helm",
["Voice Of Dread"] = "Voice Of Dread",
["Voodoo Hands"] = "Voodoo Hands",
["Vowkeeper"] = "Vowkeeper",
["WALKING_DISASTER_Description"] = "Spawns a Cursed Electrified Steam Cloud at the start of each turn. Grants allies Stun Immunity.",
["WALKING_DISASTER_DisplayName"] = "Walking Disaster",
["WALKING_DISASTER_RESIST_Description"] = "Ignores Stunned status, but still takes damage from air attacks.",
["WALKING_DISASTER_RESIST_DisplayName"] = "Stun Immunity",
["WARM_Description"] = "Character is warm.",
["WARM_DisplayName"] = "Warm",
["WATER_IMMUNITY_AURA_DisplayName"] = "Water Immunity Aura",
["WATER_IMMUNITY_Description"] = "Frozen status and water damage is ignored.",
["WATER_IMMUNITY_DisplayName"] = "Water Immunity",
["WAYP_ARX_Cathedral"] = "Arx - Cathedral",
["WAYP_ARX_CitySquare"] = "Arx - City Square",
["WAYP_ARX_Crypt"] = "The Crypt",
["WAYP_ARX_KemmGarden"] = "Arx - Kemm's Gardens",
["WAYP_ARX_LadyVengeance"] = "The Hall of Echoes",
["WAYP_ARX_Outskirts"] = "Arx - Outskirts",
["WAYP_ARX_Sewers"] = "Arx - Sewers",
["WAYP_ARX_TheCrash"] = "The Lady Vengeance",
["WAYP_CoS_Academy_Central"] = "The Academy of the Seven",
["WAYP_CoS_LadyVengeance"] = "The Lady Vengeance",
["WAYP_CoS_Temples_Beach"] = "The Beach",
["WAYP_CoS_Temples_ElfTemple"] = "The Temple of Tir-Cendelius",
["WAYP_CoS_Temples_Human"] = "The Temple of Rhalic",
["WAYP_CoS_Temples_Imp"] = "The Impish Pocket Realm",
["WAYP_CoS_Temples_LunarPuzzle"] = "The Lunar Gate",
["WAYP_CoS_Temples_Wizard"] = "The Temple of Amadia",
["WAYP_FTJ_BeachStatue"] = "Fort Joy - Beach",
["WAYP_FTJ_SW_Armory"] = "Hollow Marshes - Ruined Castle",
["WAYP_FTJ_SW_FinalBattle"] = "Hollow Marshes - Abandoned Camp",
["WAYP_FTJ_SW_FrozenBeach"] = "Hollow Marshes - Dragon's Beach",
["WAYP_FTJ_SW_GateShrine"] = "Hollow Marshes - Bridge",
["WAYP_FTJ_SW_ShelterShrine"] = "Amadia's Sanctuary",
["WAYP_FTJ_ShrineToTheSeven"] = "Fort Joy - Square",
["WAYP_FTJ_UndergroundShrine"] = "Fort Joy - Dungeons",
["WAYP_KeyFail_Combat"] = "One of your party members is in combat. You'll have to wait until they're finished to use a Waypoint.",
["WAYP_KeyFail_Dialog"] = "One of your party members is in a dialogue. You'll have to wait until they're finished to use a Waypoint.",
["WAYP_KeyFail_Frozen"] = "Frozen parties cannot use Waypoints.",
["WAYP_RC_BF_CathedralStatue"] = "Cloisterwood",
["WAYP_RC_BloodForestStatue"] = "Driftwood - Fields",
["WAYP_RC_BloodIslandStatue"] = "Bloodmoon Island",
["WAYP_RC_DriftwoodStatue"] = "Driftwood - Square",
["WAYP_RC_DunesStatue"] = "Driftwood - Dunes",
["WAYP_RC_Farmlands"] = "Paradise Downs",
["WAYP_RC_Graveyard"] = "Stonegarden Graveyard",
["WAYP_RC_LadyVengeance"] = "The Lady Vengeance",
["WAYP_RC_OIL_OilEntranceShrine"] = "Blackpits - Gates",
["WAYP_RC_OIL_Oilfields"] = "Blackpits - Mines",
["WAYP_RC_OIL_RanaarTomb"] = "Ancient Shrine",
["WAYP_RC_OilCave"] = "Blackpits - Mines",
["WAYP_RC_PaladinCheckpoint"] = "Paladin Bridgehead",
["WAYP_RC_WreckersCaveInsideStatue"] = "Wreckers' Cave - Depths",
["WAYP_RC_WreckersCaveOutsideStatue"] = "Wreckers' Cave - Reaper's Cove",
["WEAK_Description"] = "Character is weak.",
["WEAK_DisplayName"] = "Weak",
["WEB_Description"] = "Unable to move or dodge. Cannot be targeted by teleportation skills. Removed by Burning, Necrofire, Holy Fire.",
["WEB_DisplayName"] = "Enwebbed",
["WET_Description"] = "More vulnerable to electric and ice attacks.",
["WET_DisplayName"] = "Wet",
["WINGS_Description"] = "Character has Wings",
["WINGS_DisplayName"] = "Wings",
["WPN_ArrowHead_A"] = "Arrowhead",
["WPN_ArrowHead_Antler_A"] = "Knockdown Arrowhead",
["WPN_ArrowHead_BlessedWater_A"] = "Blessed Water Arrowhead",
["WPN_ArrowHead_Charming_A"] = "Charming Arrowhead",
["WPN_ArrowHead_CursedFire_A"] = "Cursed Fire Arrowhead",
["WPN_ArrowHead_Explosive_A"] = "Explosive Arrowhead",
["WPN_ArrowHead_Fire_A"] = "Fire Arrowhead",
["WPN_ArrowHead_Freezing_A"] = "Freezing Arrowhead",
["WPN_ArrowHead_Poison_A"] = "Poisoned Arrowhead",
["WPN_ArrowHead_Poison_Cloud_A"] = "Poisoncloud Arrowhead",
["WPN_ArrowHead_SlowDown_A"] = "Slowdown Arrowhead",
["WPN_ArrowHead_Smokescreen_A"] = "Smokescreen Arrowhead",
["WPN_ArrowHead_Static_Could_A"] = "Static Cloud Arrowhead",
["WPN_ArrowHead_Steam_A"] = "Steamcloud Arrowhead",
["WPN_ArrowHead_Stunning_A"] = "Shocking Arrowhead",
["WPN_ArrowHead_Water_A"] = "Water Arrowhead",
["WPN_ArrowShaft_A"] = "Arrow Shaft",
["WPN_Arrow_A"] = "Arrow",
["WPN_Arrow_BlessedWater_A"] = "Blessed Water Arrow",
["WPN_Arrow_Charming_A"] = "Charming Arrow",
["WPN_Arrow_Cloud_Static_A"] = "Static Cloud Arrow",
["WPN_Arrow_Cloud_Steam_A"] = "Steamcloud Arrow",
["WPN_Arrow_CursedFire_A"] = "Cursed Fire Arrow",
["WPN_Arrow_Debuff_All_A"] = "Cursing Arrow",
["WPN_Arrow_Explosive_A"] = "Explosive Arrow",
["WPN_Arrow_Fire_A"] = "Fire Arrow",
["WPN_Arrow_Freezing_A"] = "Freezing Arrow",
["WPN_Arrow_KO_A"] = "Knockdown Arrow",
["WPN_Arrow_Poison_A"] = "Poison Arrow",
["WPN_Arrow_Poison_Cloud_A"] = "Poisoncloud Arrow",
["WPN_Arrow_SlowDown_A"] = "Slowdown Arrow",
["WPN_Arrow_SmokeScreen_A"] = "Smokescreen Arrow",
["WPN_Arrow_Stunning_A"] = "Shocking Arrow",
["WPN_Arrow_Water_A"] = "Water Arrow",
["WPN_UNIQUE_AtaraxianScythe_1"] = "The Swornbreaker",
["WPN_Unarmed"] = "Unarmed",
["Waistband"] = "Waistband",
["Waisted Wicker"] = "Waisted Wicker",
["Wall_LivingWall_Description"] = "Vines sprout from the ground to block the path in a target area, emitting poison clouds around them.",
["Wall_LivingWall_DisplayName"] = "Living Wall",
["Waltz's Staff"] = "Waltz's Staff",
["Wand Of Nature"] = "Wand Of Nature",
["Wand Of The Dwarf"] = "Wand Of The Dwarf",
["Wand Of The Lizard"] = "Wand Of The Lizard",
["Wand Of The Wolf"] = "Wand Of The Wolf",
["War Axe"] = "War Axe",
["War Bonnet"] = "War Bonnet",
["War Cane"] = "War Cane",
["War Crossbow"] = "War Crossbow",
["War Shield"] = "War Shield",
["War Staff"] = "War Staff",
["WarOwl_DisplayName"] = "War owl",
["Warbow"] = "Warbow",
["Ward's Armour"] = "Ward's Armour",
["Warden"] = "Warden",
["Warhelm"] = "Warhelm",
["Warlock's Leggings"] = "Warlock's Leggings",
["Warm Hold"] = "Warm Hold",
["WarpInfusion_DisplayName"] = "Warp Infusion",
["Warrior's Helm"] = "Warrior's Helm",
["Wastelayer"] = "Wastelayer",
["WaterInfusion_DisplayName"] = "Water Infusion",
["What kind of sick mind would decorate a child's toy shield with a bulls-eye?"] = "What kind of sick mind would decorate a child's toy shield with a bulls-eye?",
["Whisperer"] = "Whisperer",
["White Necklace"] = "White Necklace",
["Wicked Axe"] = "Wicked Axe",
["Widower's Locket"] = "Widower's Locket",
["Willowed Death's Touch"] = "Willowed Death's Touch",
["Wings"] = "Wings",
["Witching Trousers"] = "Witching Trousers",
["With soles of steel and ivory ornaments, these boots exude violent superiority."] = "With soles of steel and ivory ornaments, these boots exude violent superiority.",
["With the look of molten midnight, chaotic sooty particles whirl and dance around this weapon that contains shards of the Void."] = "With the look of molten midnight, chaotic sooty particles whirl and dance around this weapon that contains shards of the Void.",
["With this bright little bauble on your hand, you'll be sharper than usual and ready to battle with your wits."] = "With this bright little bauble on your hand, you'll be sharper than usual and ready to battle with your wits.",
["Withermoore's Girdle"] = "Withermoore's Girdle",
["Within the obsidian-black hammer you see a faint green glow, as if the Hall of Echoes itself has been trapped within the weapon."] = "Within the obsidian-black hammer you see a faint green glow, as if the Hall of Echoes itself has been trapped within the weapon.",
["Wizard Armour"] = "Wizard Armour",
["Wizard Boots"] = "Wizard Boots",
["Wizard Coat"] = "Wizard Coat",
["Wizard Grasp"] = "Wizard Grasp",
["Wizard Hat"] = "Wizard Hat",
["Wizard Leggings"] = "Wizard Leggings",
["Wizard Mantle"] = "Wizard Mantle",
["Wizard Mitts"] = "Wizard Mitts",
["Wizard Pants"] = "Wizard Pants",
["Wizard's Mask"] = "Wizard's Mask",
["Woe Tine"] = "Woe Tine",
["Wolf Amulet"] = "Wolf Amulet",
["Wolfhide Armour"] = "Wolfhide Armour",
["Wondrous Wraps"] = "Wondrous Wraps",
["Wood Axe"] = "Wood Axe",
["Wood Chopper"] = "Wood Chopper",
["Woodcutter"] = "Woodcutter",
["Wooden Pitchfork"] = "Wooden Pitchfork",
["Wooden Shoes"] = "Wooden Shoes",
["Wooden Staff"] = "Wooden Staff",
["Wooden Targe"] = "Wooden Targe",
["Wooden Wand"] = "Wooden Wand",
["Woollen Pants"] = "Woollen Pants",
["Woollen Shirt"] = "Woollen Shirt",
["World's End"] = "World's End",
["Worn Sandals"] = "Worn Sandals",
["Worn-Out Necklace"] = "Worn-Out Necklace",
["Wraps"] = "Wraps",
["Wrathchild"] = "Wrathchild",
["Wrecker"] = "Wrecker",
["Wrecking Twohander"] = "Wrecking Twohander",
["Xhaxh's Staff of Parasitic Decay"] = "Xhaxh's Staff of Parasitic Decay",
["YOUR_TURN_DEFLECT_Description"] = "Projectiles targeted at or near this character are sent back where they came from. On expiration, changes to Phase A Volatility, which reduces damage of nearby enemies.",
["YOUR_TURN_DEFLECT_DisplayName"] = "Phase B Volatility",
["YOUR_TURN_WEAK_Description"] = "Reduces damage dealt by nearby enemies. On expiration, changes to Phase B Volatility, which deflects projectiles back at the caster.",
["YOUR_TURN_WEAK_DisplayName"] = "Phase A Volatility",
["Yellow Ring"] = "Yellow Ring",
["Yew Longbow"] = "Yew Longbow",
["ZOMBIE_CHICKEN_Description"] = "Can't cast, attack, or interact with objects. Bock-bock-BOCKAW!",
["ZOMBIE_CHICKEN_DisplayName"] = "Zombie Chicken Form",
["Zanisima's Charm"] = "Zanisima's Charm",
["Zone_EnemyAutomatonElectricRay_DisplayName"] = "Electric Ray",
["Zone_LaserRay_Description"] = "Line of intense heat that deals [1] to characters and leaves fire clouds behind.",
["Zone_LaserRay_DisplayName"] = "Laser Ray",
["Zone_Quest_EnemyTentacleSweep_Description"] = "TENTACLE SMASH!",
["Zone_Quest_EnemyTentacleSweep_DisplayName"] = "Tentacle Smash",
["_TMPL_Sandbox"] = "The Sandbox",
["a0746f3a-3878-42ba-8e50-3c1c2ce5940e_DisplayName"] = "Grenade Clusterbomb",
["a0746f3a-3878-42ba-8e50-3c1c2ce5940e_GameMasterSubsection"] = "Projectiles",
["a116edf3-148a-401b-975f-29823627786d_DisplayName"] = "The Beast's Theme Tavern",
["a116edf3-148a-401b-975f-29823627786d_GameMasterSubsection"] = "Tavern",
["a1c622e5-ab70-49be-af7f-5cefc74f1b59_DisplayName"] = "Corpse Explosion Void",
["a1c622e5-ab70-49be-af7f-5cefc74f1b59_GameMasterSubsection"] = "Explosions",
["a1cca282-c314-4290-a780-ba9cec7ff4aa_DisplayName"] = "Lake 03",
["a1cca282-c314-4290-a780-ba9cec7ff4aa_GameMasterSubsection"] = "Nature",
["a1ead5a8-ec5d-42d7-9d13-a32f61f71997_DisplayName"] = "Wind Clear Forest 01",
["a1ead5a8-ec5d-42d7-9d13-a32f61f71997_GameMasterSubsection"] = "Nature",
["a20248df-9116-46b2-bdc3-e21edec77d67_DisplayName"] = "Birds Jungle 07",
["a20248df-9116-46b2-bdc3-e21edec77d67_GameMasterSubsection"] = "Nature",
["a2ae3602-fa8d-4968-a95e-7a814cda40b3_DisplayName"] = "Beach Warm",
["a2ae3602-fa8d-4968-a95e-7a814cda40b3_GameMasterSubsection"] = "Beach",
["a31d0e95-28f3-4814-8f83-0e394ed52e89_DisplayName"] = "Cat Scared",
["a31d0e95-28f3-4814-8f83-0e394ed52e89_GameMasterSubsection"] = "Animals",
["a3c21b15-db02-4826-b10e-5db88a529b7b_DisplayName"] = "Hail Strike",
["a3c21b15-db02-4826-b10e-5db88a529b7b_GameMasterSubsection"] = "Skills",
["a44c49ab-e398-4f32-915e-4b9c287e9666_DisplayName"] = "Cavern Red",
["a44c49ab-e398-4f32-915e-4b9c287e9666_GameMasterSubsection"] = "Dungeon",
["a4e8187e-18e2-4b24-995f-e7c7c34592c6_DisplayName"] = "Death Frozen",
["a4e8187e-18e2-4b24-995f-e7c7c34592c6_GameMasterSubsection"] = "Deaths",
["a4f46016-7d1e-4f8e-807a-618d50562f26_DisplayName"] = "Ship Upper Deck in High Waves 01",
["a4f46016-7d1e-4f8e-807a-618d50562f26_GameMasterSubsection"] = "Sea",
["a53ef48a-2c9f-4192-9697-ffa1d516b116_DisplayName"] = "Exploration Theme 05 Light",
["a53ef48a-2c9f-4192-9697-ffa1d516b116_GameMasterSubsection"] = "Exploration",
["a545587b-6fac-4aa0-bdf1-a8133f2fa9cf_DisplayName"] = "Interior Upstairs 01",
["a545587b-6fac-4aa0-bdf1-a8133f2fa9cf_GameMasterSubsection"] = "Interior",
["a57a8739-7e4c-4e9d-83a4-f44e62b83acb_DisplayName"] = "Cavern Green",
["a57a8739-7e4c-4e9d-83a4-f44e62b83acb_GameMasterSubsection"] = "Dungeon",
["a6a8b99b-639f-4b01-b75c-d0accd120077_DisplayName"] = "Poison Flask",
["a6a8b99b-639f-4b01-b75c-d0accd120077_GameMasterSubsection"] = "Projectiles",
["a6e76d32-bb08-4b46-ac00-9c55679b03b1_DisplayName"] = "Graveyard Rainy",
["a6e76d32-bb08-4b46-ac00-9c55679b03b1_GameMasterSubsection"] = "Rain",
["a856f40b-f1af-4893-957d-6ef1c1e7c842_DisplayName"] = "Ifan's Theme",
["a856f40b-f1af-4893-957d-6ef1c1e7c842_GameMasterSubsection"] = "Origin",
["a986bac0-50f8-4700-8b99-45c3548b4dbf_DisplayName"] = "Crickets & Wind Countryside 01",
["a986bac0-50f8-4700-8b99-45c3548b4dbf_GameMasterSubsection"] = "Nature",
["a9fca998-5c22-4ef2-833f-20daf94f0934_DisplayName"] = "Dungeon Door Close",
["a9fca998-5c22-4ef2-833f-20daf94f0934_GameMasterSubsection"] = "Doors",
["aa9e7586-811e-40d9-bb63-c77b8e51e140_DisplayName"] = "Grenade Terror",
["aa9e7586-811e-40d9-bb63-c77b8e51e140_GameMasterSubsection"] = "Projectiles",
["ab20b07b-de9a-4576-aba6-e8bbab69b27f_DisplayName"] = "Bear Talk",
["ab20b07b-de9a-4576-aba6-e8bbab69b27f_GameMasterSubsection"] = "Animals",
["abd01ffe-cd7e-4651-88d8-183ffd49e6e1_DisplayName"] = "Storm 01",
["abd01ffe-cd7e-4651-88d8-183ffd49e6e1_GameMasterSubsection"] = "Rain",
["abe5f577-121e-412c-86b2-ed3e528d83e4_DisplayName"] = "Birds Desert 03",
["abe5f577-121e-412c-86b2-ed3e528d83e4_GameMasterSubsection"] = "Nature",
["ac5e4814-bc26-4ccd-846f-25e39bdcc845_DisplayName"] = "Fight Theme Oud",
["ac5e4814-bc26-4ccd-846f-25e39bdcc845_GameMasterSubsection"] = "Fight",
["ad712a52-b6c4-485c-90a7-9bb58b97e2e6_DisplayName"] = "Corpse Explosion Stone Huge",
["ad712a52-b6c4-485c-90a7-9bb58b97e2e6_GameMasterSubsection"] = "Explosions",
["aea7af91-7f6c-46c0-be11-dbf8a9ec3f9d_DisplayName"] = "Sunny Coast 01",
["aea7af91-7f6c-46c0-be11-dbf8a9ec3f9d_GameMasterSubsection"] = "Sunny",
["aec59831-af8d-433b-8c2c-b19b2d51761c_DisplayName"] = "Wind Generic 04",
["aec59831-af8d-433b-8c2c-b19b2d51761c_GameMasterSubsection"] = "Nature",
["aed854a0-3134-4d07-b484-fa833ddd4650_DisplayName"] = "Dragon Hissing",
["aed854a0-3134-4d07-b484-fa833ddd4650_GameMasterSubsection"] = "Creatures",
["af38641e-7710-4f26-8fc4-c5470743af13_DisplayName"] = "Werewolf Die",
["af38641e-7710-4f26-8fc4-c5470743af13_GameMasterSubsection"] = "Creatures",
["b076660e-51cc-4b08-911a-2b301fa17ac0_DisplayName"] = "Salamander Die",
["b076660e-51cc-4b08-911a-2b301fa17ac0_GameMasterSubsection"] = "Animals",
["b1e5dc0a-3a90-40cc-9d9b-051c2256912d_DisplayName"] = "Teleport Disappear",
["b1e5dc0a-3a90-40cc-9d9b-051c2256912d_GameMasterSubsection"] = "Skills",
["b27d9de3-7a36-4343-8d45-96c63af5c687_DisplayName"] = "Prison Close",
["b27d9de3-7a36-4343-8d45-96c63af5c687_GameMasterSubsection"] = "Doors",
["b2942463-54dc-410e-b0e3-fb70bf8a3520_DisplayName"] = "Sunny Dry",
["b2942463-54dc-410e-b0e3-fb70bf8a3520_GameMasterSubsection"] = "Sunny",
["b2963d59-343e-4761-a535-64d8b28e33ad_DisplayName"] = "Dark Forest",
["b2963d59-343e-4761-a535-64d8b28e33ad_GameMasterSubsection"] = "Dark",
["b3736fa2-be90-47d3-9a34-8a50511f5621_DisplayName"] = "Clothes Drop",
["b3736fa2-be90-47d3-9a34-8a50511f5621_GameMasterSubsection"] = "Armour",
["b3a66f7e-d122-40b5-9814-befe93cf114c_DisplayName"] = "Cage Close",
["b3a66f7e-d122-40b5-9814-befe93cf114c_GameMasterSubsection"] = "Doors",
["b3b81a89-8fcd-4f55-b5a6-129886ea59fd_DisplayName"] = "Dragon Attack 01",
["b3b81a89-8fcd-4f55-b5a6-129886ea59fd_GameMasterSubsection"] = "Creatures",
["b3f34505-15ad-4dcd-95d3-fe8fd5e88712_DisplayName"] = "Bird Canyon 02",
["b3f34505-15ad-4dcd-95d3-fe8fd5e88712_GameMasterSubsection"] = "Nature",
["b5411317-6b0f-4680-ac3e-26e023db132d_DisplayName"] = "Exploration Theme 02 Light Pastoral",
["b5411317-6b0f-4680-ac3e-26e023db132d_GameMasterSubsection"] = "Exploration",
["b61a08d6-4017-499f-90d1-eff46e251228_DisplayName"] = "The Battle for Divinity",
["b61a08d6-4017-499f-90d1-eff46e251228_GameMasterSubsection"] = "Fight",
["b6321a0d-9272-4ac7-87cd-4d62b5434d99_DisplayName"] = "Bear Die",
["b6321a0d-9272-4ac7-87cd-4d62b5434d99_GameMasterSubsection"] = "Animals",
["b63c5b27-c1ce-44b8-b13f-98255c48feaf_DisplayName"] = "Thunder",
["b63c5b27-c1ce-44b8-b13f-98255c48feaf_GameMasterSubsection"] = "Skills",
["b69a617c-ce5e-43e1-a2fc-c2c4dfb12002_DisplayName"] = "Wolf Roar",
["b69a617c-ce5e-43e1-a2fc-c2c4dfb12002_GameMasterSubsection"] = "Animals",
["b6d9e989-2be5-4e64-ae4f-5577ee0f98a8_DisplayName"] = "Corpse Explosion Stone Medium",
["b6d9e989-2be5-4e64-ae4f-5577ee0f98a8_GameMasterSubsection"] = "Explosions",
["b70bfede-f469-4b48-86e2-d3d816da11a4_DisplayName"] = "Birds Jungle 03",
["b70bfede-f469-4b48-86e2-d3d816da11a4_GameMasterSubsection"] = "Nature",
["b7f3d148-291d-4814-81ef-a9579d67750a_DisplayName"] = "Water Baloon",
["b7f3d148-291d-4814-81ef-a9579d67750a_GameMasterSubsection"] = "Projectiles",
["b8b38fe7-4151-4a78-b51b-e1fe0a76e2a4_DisplayName"] = "Exploration Theme 02 Dark Mystic",
["b8b38fe7-4151-4a78-b51b-e1fe0a76e2a4_GameMasterSubsection"] = "Exploration",
["b8d8be2e-102b-4632-9d35-b00608c9355d_DisplayName"] = "Exploration Theme 06 Adventure A",
["b8d8be2e-102b-4632-9d35-b00608c9355d_GameMasterSubsection"] = "Exploration",
["b8ef45b9-2e28-4543-a22d-407ae71c3f17_DisplayName"] = "Thunder & Rain Indoors 04",
["b8ef45b9-2e28-4543-a22d-407ae71c3f17_GameMasterSubsection"] = "Indoors",
["b930de10-b0a6-4a0d-a4d2-24294d64c5a1_DisplayName"] = "Bird & Wind Forest 01",
["b930de10-b0a6-4a0d-a4d2-24294d64c5a1_GameMasterSubsection"] = "Nature",
["ba993749-4b8a-4010-be07-748c073e2adf_DisplayName"] = "Squirel Talk",
["ba993749-4b8a-4010-be07-748c073e2adf_GameMasterSubsection"] = "Animals",
["baba6e82-5532-404c-b767-2958f7f0872e_DisplayName"] = "Chest Close",
["baba6e82-5532-404c-b767-2958f7f0872e_GameMasterSubsection"] = "Items",
["bac6085f-d2bf-4c1e-96f0-0739119df7df_DisplayName"] = "Bird & Wind Country 01",
["bac6085f-d2bf-4c1e-96f0-0739119df7df_GameMasterSubsection"] = "Nature",
["bac6300c-c963-4ba8-b0bf-bed07d7abcd8_DisplayName"] = "Wood Drop",
["bac6300c-c963-4ba8-b0bf-bed07d7abcd8_GameMasterSubsection"] = "Armour",
["base"] = "Basic AI",
["bbb5d73c-fca3-4930-aabb-677f44b79c60_DisplayName"] = "Birds Desert 05",
["bbb5d73c-fca3-4930-aabb-677f44b79c60_GameMasterSubsection"] = "Nature",
["bcdda9e1-ccc4-496e-90f0-9d8a6e3cf80b_DisplayName"] = "Kraken Tentacle Fast",
["bcdda9e1-ccc4-496e-90f0-9d8a6e3cf80b_GameMasterSubsection"] = "Creatures",
["bdd8cf2b-cad4-4846-8c9c-fef3f770e795_DisplayName"] = "Divine's Lament",
["bdd8cf2b-cad4-4846-8c9c-fef3f770e795_GameMasterSubsection"] = "Exploration",
["bddccbd0-dd27-4ebf-8df0-58eefe392294_DisplayName"] = "Gates Open",
["bddccbd0-dd27-4ebf-8df0-58eefe392294_GameMasterSubsection"] = "Doors",
["be3c9cd3-dacf-4a60-9bd5-32ca67395789_DisplayName"] = "Corrosive Spray",
["be3c9cd3-dacf-4a60-9bd5-32ca67395789_GameMasterSubsection"] = "Skills",
["be607c23-d5bd-4127-b6f4-7556e93023b6_DisplayName"] = "Platemail Drop",
["be607c23-d5bd-4127-b6f4-7556e93023b6_GameMasterSubsection"] = "Armour",
["be79f33f-ceda-4ec6-b3cb-5024a87fe658_DisplayName"] = "Poison Dart",
["be79f33f-ceda-4ec6-b3cb-5024a87fe658_GameMasterSubsection"] = "Skills",
["berserker"] = "Berserker AI",
["bf1598de-9360-47f0-b639-0418c0fa2e77_DisplayName"] = "Ship Upper Deck 01",
["bf1598de-9360-47f0-b639-0418c0fa2e77_GameMasterSubsection"] = "Sea",
["bf24b070-e9c0-4430-9f4c-99b532004aa9_DisplayName"] = "Lava",
["bf24b070-e9c0-4430-9f4c-99b532004aa9_GameMasterSubsection"] = "Lava",
["bf281e51-9810-4f1e-8971-d5525cbc3151_DisplayName"] = "Abandoned Temple",
["bf281e51-9810-4f1e-8971-d5525cbc3151_GameMasterSubsection"] = "Mystery",
["bf83c5dd-1442-4976-92b7-a316a9d2609a_DisplayName"] = "Lake 01",
["bf83c5dd-1442-4976-92b7-a316a9d2609a_GameMasterSubsection"] = "Nature",
["bomber"] = "Bomber AI",
["c108af1f-9c64-499f-bb33-b5390efc4baa_DisplayName"] = "Cage Open",
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["f96fb316-ffc1-4f8a-8225-e573be8d4db0_GameMasterSubsection"] = "Animals",
["fa4b0e23-08fc-4333-a898-b61357d85890_DisplayName"] = "Symphony of the Void",
["fa4b0e23-08fc-4333-a898-b61357d85890_GameMasterSubsection"] = "Fight",
["faa61ed9-133e-4a34-980b-81f41bee21a8_DisplayName"] = "Owl Talk",
["faa61ed9-133e-4a34-980b-81f41bee21a8_GameMasterSubsection"] = "Animals",
["fb037be5-4f78-44fc-a228-245a2185f17b_DisplayName"] = "Scalemail Drop",
["fb037be5-4f78-44fc-a228-245a2185f17b_GameMasterSubsection"] = "Armour",
["fb2014d5-0a29-48db-a111-29a07893a6b8_DisplayName"] = "Exploration Theme 06 Dark",
["fb2014d5-0a29-48db-a111-29a07893a6b8_GameMasterSubsection"] = "Exploration",
["fb2b4d8e-92ee-48a3-933c-f45ecfe396cb_DisplayName"] = "Firestorm Grenade",
["fb2b4d8e-92ee-48a3-933c-f45ecfe396cb_GameMasterSubsection"] = "Projectiles",
["fba3e044-17c1-4815-be78-6456bbbcb1b0_DisplayName"] = "Exploration Theme 10 Dark",
["fba3e044-17c1-4815-be78-6456bbbcb1b0_GameMasterSubsection"] = "Exploration",
["fbf54987-25b7-4dc8-98fd-d5431e85b878_DisplayName"] = "Fight Theme Tambura",
["fbf54987-25b7-4dc8-98fd-d5431e85b878_GameMasterSubsection"] = "Fight",
["fc24cc9d-4ecd-49e0-b61f-e9157e48f6d2_DisplayName"] = "Bonemail Equip",
["fc24cc9d-4ecd-49e0-b61f-e9157e48f6d2_GameMasterSubsection"] = "Armour",
["fcf33dd7-143f-42e6-8286-8da7d33c3b90_DisplayName"] = "Exploration Theme 14 Tambura",
["fcf33dd7-143f-42e6-8286-8da7d33c3b90_GameMasterSubsection"] = "Exploration",
["fd0d6669-adb3-4189-890d-f4183fcbf4d9_DisplayName"] = "Zombie Die",
["fd0d6669-adb3-4189-890d-f4183fcbf4d9_GameMasterSubsection"] = "Creatures",
["fde84aca-7a16-40bf-b7a0-8c380c4f423d_DisplayName"] = "Boom",
["fde84aca-7a16-40bf-b7a0-8c380c4f423d_GameMasterSubsection"] = "Explosions",
["fe59c1da-a37a-4619-86df-63b71a4ad375_DisplayName"] = "Kraken Die",
["fe59c1da-a37a-4619-86df-63b71a4ad375_GameMasterSubsection"] = "Creatures",
["fe8c21d4-e8c4-4136-a4e2-edc12bff8fd4_DisplayName"] = "Thunder & Rain Indoors 02",
["fe8c21d4-e8c4-4136-a4e2-edc12bff8fd4_GameMasterSubsection"] = "Indoors",
["healer"] = "Healer AI",
["mage"] = "Mage AI",
["melee"] = "Melee AI",
["ranged"] = "Ranged AI",
["ranger"] = "Ranger AI",
["rogue"] = "Rogue AI",
["tagkey_BARBARIAN"] = "They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. ",
["tagkey_BEAST"] = "Your failed rebellion against the Queen nearly destroyed you - so you began a new life on the high seas. Now, your old enemy is back. If you don't stop her, no-one will.",
["tagkey_BLOODBOUND"] = "You have made a pact with a demon. You are blood-bound. The bond will be difficult to break.",
["tagkey_CHAMPION_DW"] = "You are the Champion of the Arena in Driftwood. Although a high honour in its own right, it is also a necessary stepping stone to becoming the One.",
["tagkey_CHAMPION_FTJ"] = "You are the Champion of the Arena in Fort Joy. Although a high honour in its own right, it is also a necessary stepping stone to becoming the One.",
["tagkey_DEMON"] = "DEMON",
["tagkey_DWARF"] = "Between haves and have-nots alike, dwarves are fiercely nationalistic. Even the poorest dwarf would die for their dwindling Kingdom. But not all would die for the Queen...",
["tagkey_DWARF-FRIEND"] = "You have earned the favour of a dwarven leader.",
["tagkey_ELF"] = "The annals of elvendom are written in flesh - elves eat of the dead and absorb their memories. Now, the elves are in peril. An unforgettable hero must rise. ",
["tagkey_ELF-FRIEND"] = "You have earned the favour of an elven leader.",
["tagkey_FANE"] = "You woke up and your world was gone. The last of your kind, you hide behind a charmed mask, searching for the truth about a history that no-one knew existed.",
["tagkey_FEMALE"] = "You are a female of one of the races; you are perceived as female by those that encounter you.",
["tagkey_GIANT_SLAYER"] = "A brave and innovative killer, you are renowned as the saviour who helped the Paladins defeat the Voidwoken in Arx.",
["tagkey_HERO"] = "A trustworthy saviour and samaritan to those in need, you are beloved by many.",
["tagkey_HUMAN"] = "Adventurous, confident, flexible, at times even clever, humans are dominant in Rivellon. They always play the hero in their own endless wars… even when they’re the villains.",
["tagkey_IFAN"] = "A crusader in Lucian's army, you lost your faith as war claimed countless innocents. Now, you're a Lone Wolf mercenary. Your mission? Kill Lucian's son.",
["tagkey_JESTER"] = "Quick with a quip and swift of song, you are an entertainer above all. You can disarm the public with your bawdy tales and mesmerise them with midnight frights.",
["tagkey_LIZARD"] = "To most, lizards are as exotic and mysterious as the Ancient Empire itself. The outside world knows them as warriors, philosophers and slavers, to be respected... and feared.",
["tagkey_LOHSE"] = "You're a musician: performer, star, and host to all manner of disembodied visitors. Now, one dark voice has silenced them all - and aims to claim your body for itself. ",
["tagkey_MALE"] = "You are a male of one of the races; you are perceived as male by those that encounter you.",
["tagkey_MYSTIC"] = "Cracks in reality lead you to other times and places: some of the Void, some of the Gods. Your vision is not quite your own, but you can make use of it.",
["tagkey_NOBLE"] = "Born to riches and luxury, you have an aristocratic bearing, eloquent speech and the finest manners.",
["tagkey_OUTLAW"] = "Back-alleys and rooftops know well the tread of your boot. You've got friends in low places, and enemies to match.",
["tagkey_PROMISED"] = "You have sworn your allegiance to the God King and entered his Covenant.",
["tagkey_RED PRINCE"] = "You are infamous: a brilliant warrior-general exiled from his empire for cavorting with demons. Fallen from grace, you refuse to give up. The throne will be yours again.",
["tagkey_SCHOLAR"] = "Intelligent and curious, your appetite for learning far exceeds your taste for bloodshed. Books and scrolls are your dearest possessions.",
["tagkey_SEBILLE"] = "A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.",
["tagkey_SOLDIER"] = "Trained in order, obedience and warfare, you know the difference between a latrine and a lieutenant.",
["tagkey_THE_ONE"] = "You have prevailed as Champion of the Council Academy, and are now rightfully known as... The One.",
["tagkey_UNDEAD"] = "Some undead seek to return to life; others long for the sweet embrace of oblivion. They move amongst the other races unseen, apex predators who can't afford detection. Lately, an unfamiliar voice beckons to them from a world unknown.",
["tagkey_UNDEAD_DWARF"] = "UNDEAD DWARF",
["tagkey_UNDEAD_ELF"] = "UNDEAD ELF",
["tagkey_UNDEAD_HUMAN"] = "UNDEAD HUMAN",
["tagkey_UNDEAD_LIZARD"] = "UNDEAD LIZARD",
["tagkey_VILLAIN"] = "A killer, a thief and a traitor, you are despised and feared by many.",
["warrior"] = "Warrior AI",
["| A dead Elf's spear, consecrated in his own blood. |"] = "The spear of a dead elf... consecrated in his own blood.",
["| Ancient assassin's boots|"] = "Lord Ruaney's Boots",
["| Ancient assassin's lower body armor |"] = "Lord Ruaney's Britches",
["| Ancient knight's gloves |"] = "Kvyn's Hands",
["| Ancient knight's helmet |"] = "Kvyn's Helm",
["| Ancient knight's upper body armor |"] = "Kvyn's Heart",
["| Groom's Wand |"] = "The Groom's Gift",
["| Kemm's Shield, an epic paladin shield that deflects projectiles|"] = "This heavy shield has seen a hundred battles, but so sturdily was it wrought that it still looks brand new.",
["| Noble Hat |"] = "Noble Hat",
["| Old Antique Belt |"] = "Ancient Belt",
["| Old Antique Ring |"] = "Antique Ring",
["| Red Princess's Ring |"] = "Circle of Suns",
["| Spear of Foes |"] = "Spear of Foes",
["| The groom managed to 'trap' an elemental ooze within the wand |"] = "Well how about that - the Groom managed to trap an elemental ooze within this wand!",
["| This is an old and powerful Belt |"] = "An ancient and powerful belt.",
["| This is an old and powerful Ring |"] = "An ancient and powerful ring.",
["| This ring is a token of your bond with the Red Princess |"] = "This delicate ring is a token of your bond with the Red Princess",
["| This special Hat makes people see you as a Noble |"] = "This hat is so fine and dandy that anyone who speaks to you while you wear it will be convinced that you are a noble. ",
["| You didn't expect anything less from a Source smuggler. |"] = "You wouldn't expect anything less from a Source smuggler...",
["| an ancient assassin's boots |"] = "Tailored for the discerning flâneur, these finely-crafted boots will make you feel like you're walking on air.",
["| an ancient assassin's lower body armor |"] = "Fashionable at some point several centuries ago, these burnished britches were clearly beloved of Lord Ruaney.",
["| an ancient knight's gloves |"] = "These gloves bristle with barely-restrained violence, seeming difficult even to wrestle onto your own hands. Once you've struggled them on, best tell those you love to stand well back...",
["| an ancient knight's helmet |"] = "The staring hollow eyeholes of this rusted helm seem to penetrate your very soul.",
["| an ancient knight's upper body armor |"] = "When you put on this armour, your heart beats like the wings of a thousand birds ready to take flight.",
["|A ghostly morningstar, capable of piercing armors and sucking the lifeforce of the opponent|"] = "This ethereal morningstar glimmers with Source and shadow. It is capable of piercing the armour of an opponent and sucking their very lifeforce.",
["|A toy shield|"] = "What kind of sick mind would decorate a child's toy shield with a bulls-eye?",
["|A unique, super powerful, ancient, elven amulet - given to Sebille after rooting and saving the tree|"] = "The bleached stones within this amulet thirst for blood, providing the one who sates their hunger with vampiric benefits.",
["|A wooden toy sword.|"] = "This crudely whittled toy sword is designed for a child to cut their eyeteeth on, not for you to cut throats.",
["|Almira's Ring description|"] = "The magic this ring bestows upon its wearer allows them to charm friend or foe, then ravish them in any way they see fit.",
["|Almira's Ring|"] = "The Ravisher",
["|Anathema description|"] = "Legends say this ancient weapon could even defeat the mighty Braccus Rex.",
["|Anathema|"] = "Anathema",
["|Band of the Pilgrim|"] = "Band of the Pilgrim",
["|Baran's Burning Dagger|"] = "Baran's Burning Dagger",
["|Baran's Electrifying Dagger|"] = "Baran's Electrifying Dagger",
["|Beast's hat, who has accompanied him through many adventures.|"] = "Beast's hat Fran, which has accompanied Beast on many nautical adventures.",
["|Boots of the Pilgrim|"] = "Boots of the Pilgrim",
["|Cowl of The Pilgrim|"] = "Cowl of The Pilgrim",
["|Cowl of True Sight description|"] = "Paradoxically, you can see better from the depths of this cowl.",
["|Cowl of True Sight|"] = "Cowl of True Sight",
["|Crab Shield description|"] = "The hollowed out carapace of a giant crab. This stinky little number is good for fending off blows... and admirers.",
["|Crab Shield|"] = "Septa's Shield",
["|Deer Bow description|"] = "Supple and strong, this well-cared-for bow was clearly the trusted friend of a professional hunter.",
["|Deer Bow|"] = "Antler Bow",
["|Delorus Bow description|"] = "Notched with the kills he made with it, this bow once belonged to Delorus.",
["|Delorus Bow|"] = "Delorus' Bow",
["|Dematerialising Bow|"] = "Into Thin Air",
["|Do not trust your eyes|"] = "Do not trust your eyes alone, for only questions asked by the blade will reveal the truth.",
["|Dwarf Temple Helmet description|"] = "Plenty of space for a beard within this fine Dwarven helm.",
["|Dwarf Temple Helmet||"] = "Knight of Duna's Helm",
["|Elf Temple Axe description|"] = "Imbued with Elven magic, this ancient axe once belonged to the Knight of Tir-Cendelius",
["|Elf Temple Axe|"] = "Knight of Tir-Cendelius' Axe",
["|Elven Axe|"] = "Elven Axe",
["|Fang of the Winter Dragon|"] = "Fang of the Winter Dragon",
["|Fatal Blade|"] = "Fatal Blade",
["|Flamebringer|"] = "Divine Spark",
["|Fran the Bicorne|"] = "Fran the Bicorne Hat",
["|Ghostly Morningstar|"] = "Ghostly Morningstar",
["|Gloves of the Pilgrim|"] = "Gloves of the Pilgrim",
["|Gloves that were woven by a spider|"] = "Spider-Woven Gloves",
["|Hannag's Ring|"] = "Hannag's Ring",
["|Heartstealer|"] = "Rancour",
["|Horns|"] = "Bull Horns",
["|Horrorsleep Spear description|"] = "Found within the nightmare realms, this unique spear has the ability to cloud the vision and the dreams of any it strikes.",
["|Horrorsleep Spear|"] = "Spear of Horrorsleep",
["|Hunting Blade|"] = "The Pride Of Pryce",
["|It is said that this staff contains souls of three great elven leaders, each granting its wielder a different skill.|"] = "Legend tells that this staff bears the souls of three great elven leaders, each one granting the lucky wielder a different skill.",
["|It sucks warmth from the ground|"] = "Freezing cold to the touch, this wand sucks warmth from the very earth itself.",
["|Jonathan's gloves.|"] = "Jonathan's Gloves",
["|Lohar's Two Handed Source Hammer|"] = "Lohar's Two-Handed Source Hammer",
["|Lohar's dagger description|"] = "The dagger that belonged to Lohar. Looks like he used it plenty, too.",
["|Malady's Spear description|"] = "Malady's twin-tipped spear brims with magical energy. Just like its owner, it is ever cool to the touch, and quite deadly.",
["|Malady's Spear|"] = "Calamity",
["|Mantle of the Pilgrim|"] = "Mantle of the Pilgrim",
["|Medusa Head|"] = "Medusa Head",
["|Mordus' Amulet|"] = "Mordus' Amulet",
["|Orc Temple Boots description|"] = "Boots heavy enough to drag a knight to drowning. Oh.",
["|Orc Temple Boots|"] = "Knight of Vrogir Boots",
["|Paladin's Resolve|"] = "Kemm's Deflector",
["|Peacemaker's Touch|"] = "Soft Touch",
["|Powerful Magical Wand|"] = "The Prestige",
["|Prisoner's Boots|"] = "Prisoner's Boots",
["|Prisoner's Cowl|"] = "Tattered Cowl",
["|Prisoner's Gown|"] = "Threadbare Gown",
["|Prisoner's Handwraps|"] = "Woven Handwraps",
["|Prisoner's Pants|"] = "Threadbare Pants",
["|Purging Wand|"] = "Purging Wand",
["|Rain Amulet|"] = "Rainwater Amulet",
["|Resurrection Prevention Staff description|"] = "This staff will keep the dead where they should stay: in the ground.",
["|Resurrection Prevention Staff|"] = "And Stay Down",
["|Ring of the Pilgrim|"] = "Ring of the Pilgrim",
["|Sallow Man Chainmail|"] = "Sallow Chainmail",
["|Sallow Man chainmail upper body description|"] = "Each link whispers like a sovereign soul, and perhaps they are?",
["|Sash of the Pilgrim|"] = "Sash of the Pilgrim",
["|Sebille's roots|"] = "Sebille's Bloodthirsty Amulet",
["|Shapeshifter Mask|"] = "Mask of the Shapeshifter",
["|Sharp as the justice of the gods, Alexandar's staff must have crushed the skull of many an unrepentant sinner.|"] = "Sharp as the justice of the gods, Alexandar's staff must have crushed the skull of many an unrepentant sinner.",
["|Shattergrasp|"] = "Shattergrasp",
["|Silk spider gloves|"] = "Spider-Silk Gloves",
["|Source Battery|"] = "Source Amulet",
["|Spymaster's Signet description|"] = "Cold to the touch, this is the precious ring of the Shadow Prince.",
["|Spymaster's Signet|"] = "The Shadow Prince's Signet",
["|Strikes sparks from air itself|"] = "Crafted in the forge of Tir-Cendelius himself, this axe strikes sparks from the very air.",
["|Talisman of the Pilgrim|"] = "Talisman of the Pilgrim",
["|The Promise Breaker description|"] = "It breaks what was Sworn, it shatters what was promised.",
["|The Promise Breaker|"] = "The Swornbreaker",
["|The poison is sweet|"] = "Etched with the graven image of a solemn crow, the poison on this claw could cut the truth from any tongue.",
["|These stark white gloves belong to a White Magister.|"] = "The stark white gloves of a stark White Magister.",
["|This amulet has properties that hint at summoning rain.|"] = "This amulet is cold and wet to the touch, and when pressed to the ear it sounds like harvest rains.",
["|This bow dematerializes target|"] = "This finely-wrought elven bow thrums with esoteric energy. Hit a target with one true shot and they will become flimsy as a paper puppet dancing on the wind.",
["|This dagger has a chance to set the target to Burning.|"] = "Spitting sparks with each strike, this dagger has the chance to set Burning on those stabbed with it.",
["|This dagger has a chance to set the target to Stunned.|"] = "Humming under your touch, this dagger has the chance to set Stunned on those stabbed with it.",
["|This dagger has an inscription: "] = "This dagger has an inscription: 'When the night shadows gather, the hunter howls.'",
["|This is a powerful Elven axe, taken from Selen, the Dwarven Lone Wolf.|"] = "An Elven axe taken from the Lone Wolf Mummie Dearest.",
["|This ring is of Lizard make and gives you Chameleon Skin.|"] = "This ring was crafted in the Ancient Empire.",
["|Three Warlords|"] = "Three Sisters",
["|Trousers of the Pilgrim|"] = "Trousers of the Pilgrim",
["|Truth Seeker|"] = "Truthseeker",
["|Violence is never an answer|"] = "Violence isn't the only way to get what you want...",
["|When worn this amulet will accumulate excess Source of the wearer and store it for later use.|"] = " An ancient amulet that contains five jewels ready to be infused with Source; each blessed with a kiss of Astarte. Oddly enough, the sides and face of the amulet look worn...",
["|Wizard Temple Gloves description|"] = "The hand-bindings of the Knight of Amadia are ancient and faded in colour yet they still flicker and twitch with innate Source.",
["|Wizard Temple Gloves|"] = "Knight of Amadia's Gloves",
["|Worn only by the most devout and zealous pilgrims in Rivellon. Every piece brings one closer to the divine.|"] = "Worn only by the most devout and zealous pilgrims in Rivellon. Each piece is said to bring one closer to the Divine.",
}