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Mend Metal

From dos2.wiki
Mend Metal

Allies near to you start slowly regenerating Physical Armour.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Mending Metal for 3 turn(s).
1 Memory Slot(s)
Requires Geomancer 2
5m Radius

UID: Shout_MendMetal

Mend Metal is a supportive Geomancer skill.

Description

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Mend Metal allows the character to restore Physical Armour for both themselves and all their allies in 5 meter radius for 3 turns. Note that this skill does not increase the maximum amount of Physical Armour character has, only regenerates a certain amount of it.

Since Mend Metal relies on Geomancy magic it cannot be cast if caster is affected by Silenced and Enraged status effects.