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Medusa Head

From dos2.wiki
Medusa Head
Horns
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Unbreakable
% Cleave Damage
Level 1

Medusa Head

Root Template UUID: 00868f19-d443-4d26-8029-808112dd9b7f

Medusa Head is a novice Polymorph skill.

Description

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Medusa Head is a offensive polymorph skill that allows caster to transform their body. Medusa Head skill causes caster to grow snakes upon their head, thus unlocking Petrifying Visage skill, which lets them deal earth damage to all hostile characters. Afflicted hostile characters without Magic Armour will be afflicted with Petrified status for 1 turn. Additionaly the caster gains + 1 point to Geomancer ability, increased Earth Resistance by 50 % and immunity to the Petrified status.

Hostile characters without Magic Armour in 3 meter radius of the caster, will be afflicted with Petrified status and suffer damage directly to their health, as long as Medusa Head skill is active.

Since Medusa Head relies on Metamorphosis magic it cannot be cast if caster is affected by Silenced and Enraged status effects.