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Favourable Wind

From dos2.wiki
Favourable Wind

Control the forces of nature, increasing the movement speed of you and your allies by 1.5m (as long as your allies stay within 10m of you).

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Set Favourable Wind Aura for 4 turn(s).
1 Memory Slot(s)
Requires Aerotheurge 1
10m Radius

UID: Shout_FavourableWind

Favourable Wind is a starter Aerotheurge skill.

Description

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Favourable Wind is a supportive aerotheurge skill that allows caster to control the forces of nature for 4 turns and thus release an aura that will increase their and their allies (in 10 meter range from the caster) movement speed by 1.5 meters.

Since Favourable Wind relies on Aerotheurgy magic it cannot be cast if character is affected by Silenced and Enraged status effects.

Locations

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Items

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Notes

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Gift Bags