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Eternal Sentinel

From dos2.wiki



Eternal Sentinel
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
17
STR 13
FIN 26
INT 13
CON 23
MEM 10
WIT 16
Vitality
1031
Physical Armor
325
Magic Armor
651
Statistics
Level
17
STR 13
FIN 26
INT 13
CON 23
MEM 10
WIT 16
Vitality
1375
Physical Armor
434
Magic Armor
868
Statistics
Level
17
STR 13
FIN 26
INT 13
CON 23
MEM 10
WIT 16
Vitality
1719
Physical Armor
542
Magic Armor
1085
Statistics
Level
17
STR 13
FIN 26
INT 13
CON 23
MEM 10
WIT 16
Vitality
2578
Physical Armor
814
Magic Armor
1627
Action Points
6 Start / 7 Rec / 6 Max
Initiative
0
Movement
400
Resistances
Water 30%
Air -30%
Poison 100%
Tags
  • AUTOMATON
  • CONSTRUCT
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
17
STR 13
FIN 26
INT 13
CON 23
MEM 10
WIT 16
Vitality
1031
Physical Armor
325
Magic Armor
651
Statistics
Level
17
STR 13
FIN 26
INT 13
CON 23
MEM 10
WIT 16
Vitality
1375
Physical Armor
434
Magic Armor
868
Statistics
Level
17
STR 13
FIN 26
INT 13
CON 23
MEM 10
WIT 16
Vitality
1719
Physical Armor
542
Magic Armor
1085
Statistics
Level
17
STR 13
FIN 26
INT 13
CON 23
MEM 10
WIT 16
Vitality
2578
Physical Armor
814
Magic Armor
1627
Action Points
6 Start / 7 Rec / 6 Max
Initiative
0
Movement
400
Resistances
Water 30%
Air -30%
Poison 100%
Tags
  • AI_HINT_RANGER


Eternal Sentinel is an artificial creature.

Characteristics

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Encounters

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  • 2 Eternal Sentinels are encountered at the Murky Cave alongside 2 Eternal Protector. The cave is accessed through beach cave entrance beneath the Temple of Tir-Cendelius on the Nameless Isle. Both the Sentinels and the Protectors are hostile.
  • 2 Eternal Sentinels are encountered at the Arena of the Ages alongside 2 Eternal Protector. They are protecting The Great Guardian and despite appearing neutral on the map, will attack the player once they enter the arena as they are commanded to attack all except Lucian himself.
  • 2 Eternal Sentinels are encountered at the Arena of the One. They are inherently hostile.

Skills

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Variant 1

Supernova
Pyrokinetic
3 AP
6 Turn CD
Radius 4m
Explode, creating fire surfaces and dealing 170-180% Fire Damage in a large area around you (except areas blocked by obstacles).
Jet Jump
None
1 AP
3 Turn CD
Range 15m
Leap through the air towards a target position, creating a fire surface upon landing.
Laser Ray
Pyrokinetic
3 AP
3 Turn CD
Line of intense heat that deals 194-206% Fire Damage to characters and leaves fire clouds behind.
Tactician & Honour Mode
Flay Skin
Polymorph
2 AP
5 Turn CD
Range 13m
Destroy 95-105% Magic Damage on target character. Set status that halves resistances.

Variant 2

Supernova
Pyrokinetic
3 AP
6 Turn CD
Radius 4m
Explode, creating fire surfaces and dealing 170-180% Fire Damage in a large area around you (except areas blocked by obstacles).
Jet Jump
None
1 AP
3 Turn CD
Range 15m
Leap through the air towards a target position, creating a fire surface upon landing.
Laser Ray
Pyrokinetic
3 AP
3 Turn CD
Line of intense heat that deals 194-206% Fire Damage to characters and leaves fire clouds behind.
Tactician & Honour Mode
Flay Skin
Polymorph
2 AP
5 Turn CD
Range 13m
Destroy 95-105% Magic Damage on target character. Set status that halves resistances.

Locations

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Variant/LocationLevelRegionSpawnsMap
Variant 117Act 3
Act 3.5
4Show Map
Variant 217Act 32Show Map

Loot

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Source / ItemQtyChance
Slot #1 (25% Chance) - Picks 1-25.0%
[Category] Precious
120.0%
[Category] Gold
160.0%
Level 9+ (40% Chance) - Picks 1-2-40.0%
Sharp Piece Of Metal125.0%
Metal Scraps125.0%
Plate Scraps125.0%
Sharp Rock125.0%
Level 16+ (25% Chance) - Picks 1-25.0%
Alien Fire Essence1100.0%