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Elemental Totem

From dos2.wiki
Elemental Totem

Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
% Cleave Damage
1 Memory Slot(s)
Requires Summoning 1
Cooldown 1 turn(s)
13m Range

UID: Summon_TotemFromSurface

Elemental Totem is a Summoning skill.

Description

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Elemental Totem will summon an uncontrollable totem minion onto the battlefield for the player and depending on the field they summon it on it will change accordingly, if not summoned onto any specific field it will be a generic Wood Totem that does physical damage.

Variants
  • Fire Totem - Fires small fireballs, causes burning and can ignite oil and poison fields.
  • Water Totem - Fires bolts of water, causes wet.
  • Oil Totem - Fires oil, causes slowed.
  • Electric Totem - Fires lightning, can cause puddles to become stun fields.
  • Poison Totem - Fires poison bolts.
  • Blood Totem - Fires blood balls.

Since Elemental Totem relies on Summoning magic it cannot be cast if caster is affected by File:Silenced.png Silenced and File:Enraged.png Enraged status effects.