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Cleanse Wounds

From dos2.wiki
Cleanse Wounds

Heal target and create a water puddle beneath them. Remove Burning, Diseased, Decaying, Poisoned and Bleeding.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Geomancer
Aerotheurge
Summoning
Huntsman
Warfare
Sneaking
Telekinesis
Scoundrel
Polymorph
Pyrokinetic
Hydrosophist
Necromancy
Set Cleanse Wounds for 1 turn(s).
Creates a 1m Water surface when targeting terrain*
1 Memory Slot(s)
Requires Hydrosophist 1, Warfare 1
2m Range

UID: Target_CleanseWounds

Cleanse Wounds is a Warfare and Hydrosophist skill.

Description

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Cleanse Wounds is a supportive mixed skill that allows caster to heal themselves or an ally in 2 meter range of the caster whilst also creating a small water surface (1 meter radius). Due to the nature of the skill it may be used against an Undead target as the skill will instead of healing deal physical damage. If target is affected by Decaying status effect this skill will first remove the status effect and then apply healing.

Alongside restoring Vitality and creating a small water surface beneath them this skill will clear the following status effects:

Since Cleanse Wounds relies on Hydrosophy magic it cannot be cast if caster is affected by Silenced and Enraged status effects. Cleanse Wounds skill physical damage is not reflected back when the undead target is under Deflective Barrier skill (Definitive Edition only).

Notes

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