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Challenge

From dos2.wiki
Challenge

Mark target enemy. If they die in the next 2 turns, you are healed and receive damage and Armour bonuses. If target survives, they receive the bonuses and caster receives damage.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Challenged for 2 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Warfare 3
Cooldown 5 turn(s)
13m Range

UID: Target_Challenge

Challenge is a Warfare skill.

Description

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Mark enemy target. If they die in the next 2 turns, you are healed and receive damage and armor bonuses. If target survives, their Vitality is restored to full and the caster takes damage.

Locations

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Items

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  • This skill can be gained by equipping unique two-handed mace Voor d'lamas.