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Bull Horns

From dos2.wiki
Bull Horns

Magnificent horns sprout from your forehead, making you see red. You can rush at your enemies and gore them. Increases Retribution ability by 1 for the duration. Incompatible with Medusa Head.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Bull Horns for 4 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Polymorph 1
Cooldown 6 turn(s)

UID: Shout_BullHorns

Bull Horns is a Polymorph skill.

Description

edit

Bull Horns is a offensive polymorph skill that allows caster to transform their body. Bull Horns skill causes caster to grow large horns on their head, thus unlocking Bull Rush skill, which lets them deal damage to all hostile characters as they rush in straight short path. The damage type is based upon the damage type of the primary weapon wielded by the caster. Additionaly caster gains + 1 point to Retribution ability.

Characters without Physical Armour will be afflicted with Bleeding status and suffer damage directly to their health.

Since Bull Horns relies on Metamorphosis magic it cannot be cast if caster is affected by Silenced and Enraged status effects.