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Blood Storm

From dos2.wiki
Blood Storm

The sky is weeping red tears. Bolts of coagulated blood fall on enemy characters in the area, each dealing and setting Disease and Decaying. Turns water in the area into blood.

% Dodge
% Earth Resistance
% Fire Resistance
% Water Resistance
% Air Resistance
% Poison Resistance
% Critical Chance
% Accuracy
% Dodging
Initiative
m Movement
Persuasion
% Physical Resistance
% Accuracy
Memory
Wits
Vitality
% Piercing Resistance
Constitution
Finesse
Intelligence
Source Points
Strength
Thievery
Lucky Charm
Bartering
Two-Handed
Leadership
Perseverance
Retribution
Single-Handed
Dual Wielding
Ranged
% VitalityPercentage
% Life Steal
Aerotheurge
Geomancer
Huntsman
Warfare
Sneaking
Telekinesis
Summoning
Scoundrel
Pyrokinetic
Hydrosophist
Necromancy
Polymorph
Bloodify
3 Memory Slot(s)
Requires Hydrosophist 3, Necromancer 3
17m Range
10m Radius

UID: Storm_Blood

Blood Storm is a Necromancer and Hydrosophist source skill.

Description

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Blood Storm is an offensive mixed skill that allows the caster to conjure a blood storm for 2 turns at a target area in 17 meter distance from the caster. The rain has an impact radius of 10 meters and will deal physical damage to all hostile characters (neutral and allied characters are not affected by the skill). Each bolt has a 1 meter impact and leaves a blood surface in its place of impact.

Affected characters without Physical Armour will be afflicted with Diseased and Decaying status effects for 2 turns. Additionally, all water surfaces and clouds in the area will be transformed into blood surfaces and clouds respectively. Frozen water is not transformed into blood. Surfaces and clouds retain their cursed/blessed properties.

Since Blood Storm relies on Hydrosophy and Necromancy magic respectively, it cannot be cast if the caster is affected by Silenced and Enraged status effects. The skill is reflected back when the target is under the Deflective Barrier skill, however it will deal no damage.