Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Blood Storm

From dos2.wiki
Blood Storm

The sky is weeping red tears. Bolts of coagulated blood fall on enemy characters in the area, each dealing and setting Disease and Decaying. Turns water in the area into blood.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Bloodify
% Cleave Damage
3 Memory Slot(s)
Requires Hydrosophist 3, Necromancer 3
Cooldown 5 turn(s)
17m Range
10m Radius

UID: Storm_Blood

Blood Storm is a Necromancer and Hydrosophist source skill.

Description

edit

Blood Storm is an offensive mixed skill that allows the caster to conjure a blood storm for 2 turns at a target area in 17 meter distance from the caster. The rain has an impact radius of 10 meters and will deal physical damage to all hostile characters (neutral and allied characters are not affected by the skill). Each bolt has a 1 meter impact and leaves a blood surface in its place of impact.

Affected characters without Physical Armour will be afflicted with Diseased and Decaying status effects for 2 turns. Additionally, all water surfaces and clouds in the area will be transformed into blood surfaces and clouds respectively. Frozen water is not transformed into blood. Surfaces and clouds retain their cursed/blessed properties.

Since Blood Storm relies on Hydrosophy and Necromancy magic respectively, it cannot be cast if the caster is affected by Silenced and Enraged status effects. The skill is reflected back when the target is under the Deflective Barrier skill, however it will deal no damage.