The Illuminator

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The Illuminator
Club
1-2 Fire
11-12 Physical
10% Critical Chance
Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
+1 Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Necrofire for 1 turn(s). 50% chance to succeed
Set Burning for 1 turn(s). 10% chance to succeed
% Cleave Damage
Level 6
Requires Strength 11
1.2m Range
Durability 20 / 20

A twisted torch torn from the walls of Braccus Rex' dungeon of horrors. The terrors seen by its light have given it a malevolent aura.

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