Peck Eyes

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Peck Eyes

Electrifies and Blinds a nearby target. Deals 145-155% Air Damage damage.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Blinded for 2 turn(s).
Set Shocked for 2 turn(s).
Electrify
% Cleave Damage
Damage is based on your level and receives bonus from Intelligence.
Requires Aerotheurge 1
Cooldown 3 turn(s)
2m Range
Resisted by Magic Armour

UID: Target_Vulture_BlindPeck