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Maddening Ritual

From dos2.wiki
Maddening Ritual

Send a wave of healing to target another character. The wave travels to nearby allies, healing with each movement.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Mad for 1 turn(s).
% Cleave Damage
Damage is based on your level and receives bonus from Intelligence.
Requires Hydrosophist 2
Cooldown 2 turn(s)
13m Range
13m Radius
Resisted by Magic Armour

UID: Projectile_ChainHeal_Horrorsleep