+3 Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
+1 Single-Handed
Polymorph
Necromancer
Summoning
+5% Fire Resistance
+5% Water Resistance
+5% Earth Resistance
+5% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
+1 Perseverance
Retribution
Sneaking
Telekinesis
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
+5% Dodging
Reflect 10% of melee damage as physical damage
% Cleave Damage