Lone Wolf
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Lone Wolf
Lone Wolf provides +2 Max AP, +2 Recovery AP, +30% Vitality, +30% Physical Armour, +30% Magic Armour, and doubles invested points in attributes and combat abilities. Bonuses extinguish after you've taken on a second companion.
Incompatible with Glass Cannon
Lone Wolf is a talent.
Overview
[edit source]Lone Wolf provides massive statistical bonuses at the cost of limiting the party to two characters. The bonuses include +2 max AP, +2 recovery AP, +30% vitality, +30% physical and magic armour from equipment, and doubled invested attribute and combat ability points (excluding Polymorph). The bonuses are reduced with 2 companions and have no effect with 3 companions.
Strategy
- Lone Wolf effectively doubles a character's power level. A two-character Lone Wolf party is far stronger per character than a full four-character party, and many experienced players consider it the strongest overall party composition.
- The doubled ability points mean that a Lone Wolf character with 10 Warfare effectively has 20 Warfare worth of damage scaling, reaching damage thresholds impossible for regular characters.
- The +2 max AP and +2 recovery AP give Lone Wolf characters significantly more actions per turn, compounding with their enhanced damage.
- Polymorph is excluded from the doubling effect because it grants free attribute points – doubling it would create an infinite scaling loop.
- The +30% armour bonus is applied as a separate modifier, not directly to equipment or buff values. This means Bouncing Shield does not benefit from the bonus, as it scales off the shield's base armour value. Conversely, armour buffs such as Fortify restore more armour than their tooltips indicate, because the Lone Wolf bonus is applied on top.
Notes
[edit source]- The internal talent ID is `LoneWolf`.