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Healing Ritual

From dos2.wiki
Healing Ritual

Send a wave of healing to target another character. The wave travels to nearby allies, healing with each movement.

Strength
Finesse
Intelligence
Constitution
Memory
Wits
Vitality
Warfare
Huntsman
Scoundrel
Pyrokinetic
Hydrosophist
Aerotheurge
Geomancer
Single-Handed
Polymorph
Necromancer
Summoning
% Fire Resistance
% Water Resistance
% Earth Resistance
% Air Resistance
% Poison Resistance
% Physical Resistance
% Piercing Resistance
Initiative
Movement
Dual Wielding
Ranged
Two-Handed
Leadership
Perseverance
Retribution
Sneaking
Telekinesis
Bartering
Thievery
Lucky Charm
Persuasion
Loremaster
% Dodge
% VitalityPercentage
% Accuracy
% Life Steal
% Movement Speed
% Critical Chance
Maximum AP
AP Cost
Physical Armour
Magic Armour
Source Points
% Dodging
Set Chain Heal for 0 turn(s).
% Cleave Damage
1 Memory Slot(s)
Requires Hydrosophist 2
Cooldown 5 turn(s)
13m Range
13m Radius

UID: Projectile_ChainHeal

Healing Ritual is a supportive Hydrosophist skill that allows the caster to send forth an unpredictable wave of healing energy that restores Vitality of all affected allies and deals physical damage to all Undead characters or characters affected by the Decaying status effect. The wave travels to nearby allies, healing with each movement. The wave may affect the caster as well if they are close enough, but they cannot target themselves with it.

Description

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Since Healing Ritual relies on Hydrosophy magic, it cannot be cast if the caster is affected by Silenced or Enraged status effects. Healing Ritual's physical damage is reflected back when the undead target is under the Deflective Barrier skill, however it will do no damage (Definitive Edition only).