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Black Cat

From dos2.wiki



Black Cat
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
2
STR 10
FIN 13
INT 11
CON 11
MEM 10
WIT 12
Vitality
25
Physical Armor
0
Magic Armor
0
Statistics
Level
2
STR 10
FIN 13
INT 11
CON 11
MEM 10
WIT 12
Vitality
34
Physical Armor
0
Magic Armor
0
Statistics
Level
2
STR 10
FIN 13
INT 11
CON 11
MEM 10
WIT 12
Vitality
43
Physical Armor
0
Magic Armor
0
Statistics
Level
2
STR 10
FIN 13
INT 11
CON 11
MEM 10
WIT 12
Vitality
64
Physical Armor
0
Magic Armor
0
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Tags
  • MALE
  • RECORD_EXTRA
  • Story
  • Explorer
  • Classic
  • Tactician
Statistics
Level
3
STR 11
FIN 15
INT 11
CON 11
MEM 10
WIT 13
Vitality
38
Physical Armor
0
Magic Armor
0
Statistics
Level
3
STR 11
FIN 15
INT 11
CON 11
MEM 10
WIT 13
Vitality
51
Physical Armor
0
Magic Armor
0
Statistics
Level
3
STR 11
FIN 15
INT 11
CON 11
MEM 10
WIT 13
Vitality
64
Physical Armor
0
Magic Armor
0
Statistics
Level
3
STR 11
FIN 15
INT 11
CON 11
MEM 10
WIT 13
Vitality
96
Physical Armor
0
Magic Armor
0
Action Points
4 Start / 4 Rec / 6 Max
Initiative
0
Movement
500
Tags
  • ANIMAL
  • CAT
  • DOMESTIC


The Black Cat is a cat wandering on Fort Joy beach.

Background

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The Black Cat is a resident of Fort Joy and is first encountered on the beach. It will follow the first party member it sees, so if there is more than one person in the party, who the cat will follow will need to be decided prior to approaching the area, and that character should be the first to enter. Only a character with the Pet Pal talent will be able to talk with it. The cat will appear confused when they do.

Save the game just before reaching the cat's spawn point in case it chooses the wrong person, then save again after the character receives the ability to summon it. Avoid the large guarded gate while in Fort Joy at all costs. One of the Magisters will kill the cat immediately if it is spotted.

If the cat is still alive after escaping Fort Joy, the player who was able to converse with the cat will receive the Summon Cat Familiar skill.

Once the cat is summoned, it will typically run away if the player interacts with other things including creatures and companions. It will need to be re-summoned if a waypoint is used. The cat can leap and swap places with the character who summoned it. This can become another way to move a character around.

Locations

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Variant/LocationLevelRegionSpawnsMap
Lvl 22Act 11Show Map
Lvl 33Act 11Show Map

Strategy

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  • The most efficient way to escape with the cat is via the 2nd floor of the Fort Joy Dungeon. To get there, follow The Teleporter quest, or use the hidden hatch beside the Fort Joy Square. Then sneak through The Flensers Playground to the sewer exit (on the north-east side) to the Hollow Marshes.
  • Alternatively, players who picked up the Atusa's questline just outside the main area of Fort Joy may be able to later bribe an NPC for safe passage.
  • Until the cat is rescued by escaping with it, it is not easy to keep the cat alive. You may often have to revert to your last save and try a different approach.
  • You may be tempted to teleport the cat to a location he can't escape from, and come and get him later. However, the damage done by teleportation increases as you level up, so you may find that you can no longer retrieve him without killing him.

Loot

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Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Claw1100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
Slot #3 (25% Chance) - Picks 1-25.0%
Source / ItemQtyChance
Slot #1 (Guaranteed) - Picks 1-100.0%
Claw1100.0%
Slot #2 (Guaranteed) - Picks 1-100.0%
Slot #3 (25% Chance) - Picks 1-25.0%